Dishonored - contact@rockpapershotgun.com (Paul Walker)

There’s no question that Dishonored’s Heart deserves celebration. Fortunately RPS contributor Paul Walker has done that in fine style, digging in to what makes the object so significant to the game, and speaking to co-creative directors Harvey Smith and Raphael Colantonio about how it came to exist, and their feelings about its part in the game.>

Dishonored’s Heart is an object which lives up to its name in many ways. It breathes life into the game’s characters, imbues the city of Dunwall with soul, and helps the player to feel the melancholy tone which permeates all facets of its world. Characterised by the intersection of the mystical and the technological, it distills the very essence of the pseudo-Victorian steampunk landscape in which Dishonored’s tale unfolds. It is presented to the player as a navigation tool — a guide to lead players to the occult items littered throughout the fictional city of Dunwall. But, as co-creative directors Harvey Smith and Raphael Colantonio told me, “It also plays a part related to informing their decisions about when to apply violence or not, making it a really interesting, more subtle part of the power fantasy.” Here we start to get to grips with what it is the makes the Heart so compelling.

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Far Cry® 2

Dishonored Designer Harvey Smith Agrees: Far Cry 2 Is AwesomeHe's not just responsible for one of the coolest games of the year, Dishonored designer Harvey Smith is also a man with impeccable taste.


That impeccable taste is on full display in this guest essay he wrote for Penny Arcade Report about why he thinks Far Cry 2 is brilliant.


Smith shares some smart musings on the nature of embedded ("We have written this story for you") and emergent ("Woah, this story randomly happened to me!") narrative in video games, and how Dishonored was his and his co-creative director Raphael Colantonio's attempt at blending the two playstyles. (I'd say they did a pretty good job.)


Smith wraps it up thusly:


If games focused on embedded narrative are more polished, why do many of us prefer games that focus on the dynamics of emergent narrative? Is it some intuitive sense that ferrets out what is most meaningful in games? Is this a situation akin to independent film, where an audience steeped in the critical aspects of the medium wants a bare experience, uncluttered by bombast, filler or special effects, delivered in an understated or experimental way? On initial contact, Far Cry 2 was somewhat unwelcoming in that it did not invite players in; the subject matter was brutal and the game's advancement curve and difficulty tuning required patience.


The reward for those who stayed with the game was potent. Some of the most interesting game design commentary of the year orbited the game, including the Permadeath experiments conducted by Ben Abraham and others, which I take as an indication of how thought-provoking and challenging (to video game conventions) Far Cry 2 was. The game stands as the shooter title that has given me the most compelling, player-driven moments to date.


See? It's not just me and everyone else with good taste in video games who thinks Far Cry 2 is great. HARVEY SMITH AGREES, YOU GUYS. I think we can finally close the book on this once and for all.


In all seriousness, give the whole article a read, it's good.


Dishonored's Harvey Smith explains the genius of Far Cry 2 [Penny Arcade Report]


Dishonored

The Best Controls Of 2012Video games are more than lasers and explosions, rules and design, music and graphics. They require input, and so they require controls. But human interface can be a dicy thing—so tough to get right, so easy to screw up.


The games of 2012 have given us some fantastic new control schemes, interesting and satisfying ways to push and pull our way around their digital worlds. Here, we'll take a look back at the best of them.


This list isn't complete—we're hoping to hear from you guys about controls you liked (or disliked) this year. But here are some standouts:



Sleeping Dogs

The Best Controls Of 2012


Sleeping Dogs may have mostly been a Grand Theft Auto clone, but it brought a number of cool twists to Rockstar's formula, particularly in how it controlled. Chase sequences played out in a neat quasi-parkour style that kept things moving while forcing players to react to the constantly changing environment. Fighting was an enjoyable take on the Arkham City formula, slower-paced and more strategic, and a great deal of fun once you mastered it. And while the driving didn't quite feel as good as some other open-world games, a number of control options made welcome changes. You could easily lean out of the window and hijack other vehicles in motion, and the ability to press a button to veer into your pursuers was one of those things I didn't know I wanted until I had it.


Halo 4

Sometimes, all you have to do to do things right is keep things the same. 343 Industries had a tough row to hoe with Halo 4, and yet the best thing that can be said of the game's controls is that it still feels like Halo. But that's not faint praise: Halo has a wonderful, smooth feel on a console controller, and the new game matches the fluidity and bounce of its predecessors.


Pid

Evan Narcisse: The first thing you'll notice about Might & Delight's platformer is how pretty it looks. But it's also got one of the most fun traversal options in any game this year. Early on in the game, Pid's hero Kurt gets bonded with an elemental energy called the Beam, which pushes him along certain vectors in the world. It's the kind of mechanic that recalls the teleporting of Portal or the grappling of Bionic Commando but updated in a sharp, modern way. Players can use the Beam on objects or enemies, too, and Pid's design throw lots of wicked physics-puzzle challenges that will force you to use the special ability creatively. It's a fresh idea that will stay in your brain long after the game is finished.


Dishonored

The Best Controls Of 2012


Not only did Dishonored feel very good to play, it featured what might be the best single new mechanic of 2012: Blink. With the press of a button, players could warp all over the map, making the game's first-person stealth and platforming seriously fun. Crucially, Blink didn't cost you blue energy unless you used it too quickly, so you could blink around the levels to your heart's content. Warping from a roof to a street-level hidey hole, then up behind a guard, then back to the roof, was one of 2012's great gaming maneuvers. And blinking from combat to appear behind your assailant was the sort of advanced maneuver that held up time and again. Blink, we salute you.


Tiger Woods PGA Tour 13

Owen Good: Tiger Woods PGA Tour 13 remade its analog stick swing this year, incorporating draw and fade (i.e. stick direction) into the swing. Working around the green takes some getting used to but it introduced some overdue determinism and challenge in your tee shots and irons.


The game also, in a title update, incorporated the option of swinging into the screen when using Kinect. Before, you had to stand parallel to the screen (so that you were looking at something other than the screen when you completed your swing.)


ZombiU

Ubisoft's Wii U launch title ZombiU wasn't easy to play—it was claustrophobic and disempowering. But that was the point—the game was a punishing, tense crawl through horribly dangerous, zombie-strewn city streets and claustrophobic interiors. Not only was it a smart, interesting horror game on its own, it integrated the Wii U's second-screen gamepad in smart ways, forcing the player to look down to pick locks and root through their backpack, often at the worst times. Via the gamepad, ZombiU conjured the panic of a zombie attack better than perhaps any game before it, and showed that in the right hands, the Wii U's big new idea can feel very big and very new, indeed.


Mark of the Ninja

The Best Controls Of 2012


Rare is the 2D platformer that feels as fleet and empowering as Mark of the Ninja. Your black-clad protagonist flitted and leapt about with the grace of a cat, sticking to walls and dropping into the shadows like a deadly arrow. While some of the prompts could get tangled in close quarters, Mark of the Ninja's predatory sense of movement made it a joy to play.


Need For Speed: Most Wanted

It's no easy feat, making a driving game work well on a game controller. But Need For Speed: Most Wanted nails it, giving players enough control to feel in charge but keeping things simple enough that the game was always approachable. Criteron has mastered the "arcade racing" sweet spot, and their game is a blast as a result.


Far Cry 3

The Best Controls Of 2012


The first thing I asked the developers of Far Cry 3 when I saw them at E3 was, "Did you guys keep the slide?" The slide in Far Cry 2 is one of my all-time favorite video game moves, and with good reason—it just feels good to sprint across a field and slide into cover. What they didn't mention, and what I found when I eventually played the game, was that they'd added all manner of other ingenious moves to make Far Cry 3 a remarkably responsive, satisfying first-person shooter. In particular, the "soft cover" mechanic is brilliant and works well—slide up to cover and Jason will automatically pull up against it; aim your weapon and he'll pop out. The unlockable takedowns are a great deal of fun, too, particularly the knife-throwing one. Far Cry 3 is a wonderfully empowering game, and the well-implemented controls are a big part of why.



Those are some control schemes and mechanics that we really liked in 2012. How about you? Tell us about the controls you really liked (or if you like, the ones you really hated) in the comments.


Dishonored
Dishonored Dunwall City Trials DLC


Dishonored's mixture of stealth, swords, and the supernatural factors into the skills you'll need to master in today's release of the Dunwall City Trials DLC. Sneaking onto Steam for $5/£3, the pack of ten maps throws non-narrative challenges of freerunning, combat, assassination, and stealth in addition to furnishing a new set of achievements for completionists.

As you jump, slice, and crouch your way through the Trials' jumbled courses, you'll earn a spot on global leaderboards for comparison against your fellow disgraced-bodyguards-cum-athletes. Completing enough challenges unlocks a growing gallery of concept art images showcasing Dishonored's urban decay and technology. If you haven't yet experienced Corvo Attano's journey of redemption in Arkane's sneak-and-stabber, we recommend checking out the holiday sales or putting Dishonored on your Christmas list.
Dishonored - Valve
Dishonored: Dunwall City Trials, all new content for Dishonored is Now Available on Steam.


Enter the world of the Outsider in Dishonored: Dunwall City Trials, the first add-on pack for the critically-acclaimed first-person action game by Arkane Studios. Your combat, stealth and mobility skills will be put to the test as you make your way through 10 distinct maps that feature a variety of challenges. Creatively combine your supernatural abilities, weapons and gadgets to eliminate as many targets as possible, fight off waves of tallboys, guards, weepers and thugs, or take out targets in a non-stop run of drop assassinations. Dunwall City Trials also features a new set of achievements and trophies as well as a global online leaderboard.


Dota 2
PC Gamer GOTY Nominees


At the end of each year we hand out awards to honor the experiences that live in our best memories of the preceding months—the games that moved us with their ambition, quality, and pioneering spirit. None of the decisions are ever easy, and there's no secret formula: we pit opinion against opinion with straightforward, old-fashioned arguing until one winner is left standing in the GOTY battle cage. Look below for the first landmark of that exciting week-long debate: a list of our eligible winners in 11 categories, including Game of the Year.

Beyond recognizing what games we loved most this year, though, it’s crucial to call attention to a truth that connects them all: PC gaming is exploding. Our hobby is many-tentacled and unbridled—practically every niche, genre, and business model mutated in a meaningful way this year. Two shooters built on new, PC-only technology released (PlanetSide 2 and Natural Selection 2). Dota 2 grew into its adolescence. League of Legends’ Season 2 Championship drew an audience of 8.2 million—the most ever for an eSports event. Modders resurrected content that was thought to be lost. So many remakes and spiritual successors to old school PC games got crowdfunded that we're sure we’d miss some if we tried to list them all.

That said, the following list marks the peaks of this mountainous year, and you'll find out which games won in the next issue of PC Gamer, and here on the web soon.



Dota 2
Dishonored
Mass Effect 3
PlanetSide 2
The Walking Dead
Tribes: Ascend
XCOM: Enemy Unknown



Crusader Kings II
FTL: Faster Than Light
Sins of a Solar Empire: Rebellion
XCOM: Enemy Unknown



Guild Wars 2
PlanetSide 2
Rift: Storm Legion
World of Warcraft: Mists of Pandaria



Dark Souls: Prepare to Die Edition
Diablo III
Mass Effect 3
Torchlight II



Borderlands 2
Dishonored
Far Cry 3
Max Payne 3
Spec Ops: The Line



Hawken
Natural Selection 2
PlanetSide 2
Tribes: Ascend



Dota 2
League of Legends
StarCraft II




Black Mesa: Source
Crusader Kings II: A Game of Thrones
DayZ
The Sith Lords Restored Content Mod



Lone Survivor
The Walking Dead
Thirty Flights of Loving
Resonance




FTL: Faster Than Light
Hotline Miami
Legend of Grimrock
Thirty Flights of Loving



Euro Truck Simulator 2
aeroflyFS
XPlane
Football Manager 2013
Half-Life 2

The Biggest Winners Helped This Year's VGAs Tell a Different TaleIf the Video Game Awards are actually an awards show, and not just a keynote for promoting upcoming games, then the big news from last night was The Walking Dead: The Game. Eminently quotable analyst Michael Pachter said before the show that if this title, a downloadable self-published game, took home Game of the Year, he'd eat his hat. To his credit, Pachter later tweeted out a request for one, presumably to consume.


But the surprises don't just stop there. The Walking Dead won Game of the Year coming out of the Best Adapted Game category. Except for 2003, the first year of the VGAs, when things were very different from today, only two adapted games have even been nominated for GOTY: Batman: Arkham Asylum and Batman: Arkham City, and neither won. This is a different time in games development, with publishers looking for games whose characters and stories they fully own.


Some might look to a licensed or adapted work and consider that the game derives its significance, or at least the attention given to it, because it draws on some other franchise in popular entertainment. So it's strange that a licensed, adapted work reminds us that story, and characters, and choices, and the memorable experiences they create, matters most.


Here's another surprise nugget: The Walking Dead: The Game earned its makers five Video Game Awards. The next big winner? Journey, with three (including a nomination for Game of the Year.) Borderlands 2 also took home three awards, the best haul for a traditional boxed console game.


So if you're thinking this might have been a different Video Game Awards, in its 10th year, you're probably right. Had the show given more attention to that purpose—only a handful of these awards were actually presented in the broadcast—we might be pondering it as a landmark year. The VGAs are often accused of being an industry popularity contest, but maybe this year they acquired recognizable critical heft. We'll have to see what happens next year, and the year after.


So here are the 25 winners of the 2012 Video Game Awards, plus the Game of the Decade. Two fan-voted awards gave Character of the Year to Claptrap from Borderlands 2, and Most Anticipated Game to Grand Theft Auto V.


The Biggest Winners Helped This Year's VGAs Tell a Different Tale


Game of the Year

The Walking Dead: The Game

Telltale Games


Also nominated: Assassin's Creed III, Dishonored, Journey, Mass Effect 3
The Biggest Winners Helped This Year's VGAs Tell a Different Tale


Studio of the Year

Telltale Games

Also nominated: 343 Industries, Arkane Studios, Gearbox Software


The Biggest Winners Helped This Year's VGAs Tell a Different Tale


Best Xbox 360 Game

Halo 4

Microsoft Studios/343 Industries


Also nominated: Assassin's Creed III, Borderlands 2, Dishonored
The Biggest Winners Helped This Year's VGAs Tell a Different Tale


Best PS3 Game

Journey

Sony Computer Entertainment/thatgamecompany


Also nominated: Assassin's Creed III, Borderlands 2, Dishonored
The Biggest Winners Helped This Year's VGAs Tell a Different Tale


Best Wii/Wii U Game

New Super Mario Bros. U

Nintendo


Also nominated: The Last Story, Xenoblade Chronicles, ZombiU
The Biggest Winners Helped This Year's VGAs Tell a Different Tale


Best PC Game

XCOM: Enemy Unknown

2K Games/Firaxis Games


Also nominated: Diablo III, Guild Wars 2, Torchlight II
The Biggest Winners Helped This Year's VGAs Tell a Different Tale


Best Shooter

Borderlands 2

2K Games/Gearbox Software


Also nominated: Call of Duty: Black Ops II, Halo 4, Max Payne 3
The Biggest Winners Helped This Year's VGAs Tell a Different Tale


Best Action-Adventure Game

Dishonored

Bethesda Softworks/Arkane Studios


Also nominated: Assassin's Creed III, Darksiders II, Sleeping Dogs
The Biggest Winners Helped This Year's VGAs Tell a Different Tale


Best Role-Playing Game

Mass Effect 3

Electronic Arts/BioWare


Also nominated: Diablo III, Torchlight II, Xenoblade Chronicles
The Biggest Winners Helped This Year's VGAs Tell a Different Tale


Best Multiplayer Game

Borderlands 2

2K Games/Gearbox Software


Also nominated: Call of Duty: Black Ops II, Guild Wars 2, Halo 4
The Biggest Winners Helped This Year's VGAs Tell a Different Tale


Best Individual Sports Game

SSX

Electronic Arts/EA Canada


Also nominated: Hot Shots Golf World Invitational, Tiger Woods PGA Tour 13, WWE '13
The Biggest Winners Helped This Year's VGAs Tell a Different Tale


Best Team Sports Game

NBA 2K13

2K Sports/Visual Concepts


Also nominated: FIFA 13, Madden NFL 13, NHL 13
The Biggest Winners Helped This Year's VGAs Tell a Different Tale


Best Driving Game

Need For Speed: Most Wanted

Electronic Arts/Criterion Games


Also nominated: Dirt: Showdown, F1 2012, Forza Horizon
The Biggest Winners Helped This Year's VGAs Tell a Different Tale


Best Song in a Game

"Cities" (Beck) for Sound Shapes

Also nominated: "Castle of Glass" (Linkin Park for Medal of Honor: Warfighter); "I Was Born for This" (Austin Wintory for Journey); "Tears" (Health for Max Payne 3)


The Biggest Winners Helped This Year's VGAs Tell a Different Tale


Best Original Score

Journey

Sony Computer Entertainment/thatgamecompany


Also nominated: Call of Duty: Black Ops II, Halo 4, Max Payne 3.


The Biggest Winners Helped This Year's VGAs Tell a Different Tale


Best Graphics

Halo 4

Microsoft Studios/343 Industries


Also nominated: Assassin's Creed III, Dishonored, Journey
The Biggest Winners Helped This Year's VGAs Tell a Different Tale


Best Independent Game

Journey

thatgamecompany


Also nominated: Dust: An Elysian Tail, Fez, Mark of the Ninja
The Biggest Winners Helped This Year's VGAs Tell a Different Tale


Best Fighting Game

Persona 4 Arena

Atlus/Arc System Works/Atlus


Also nominated: Dead or Alive 5, Street Fighter X Tekken, Tekken Tag Tournament 2
The Biggest Winners Helped This Year's VGAs Tell a Different Tale


Best Handheld/Mobile Game

Sound Shapes

Sony Computer Entertainment/Queasy Games


Also nominated: Gravity Rush, LittleBigPlanet (PS Vita), New Super Mario Bros 2
The Biggest Winners Helped This Year's VGAs Tell a Different Tale


Best Performance by a Human Female

Melissa Hutchison for The Walking Dead: The Game

Also nominated: Emma Stone for Sleeping Dogs; Jen Taylor for Halo 4; Jennifer Hale for Mass Effect 3
The Biggest Winners Helped This Year's VGAs Tell a Different Tale


Best Performance by a Human Male

Dameon Clark for Borderlands 2

Also nominated: Dave Fennoy for The Walking Dead: The Game; James McCaffrey for Max Payne 3; Nolan North for Spec Ops: The Line
The Biggest Winners Helped This Year's VGAs Tell a Different Tale


Best Adapted Video Game

The Walking Dead: The Game

Telltale Games


Also nominated: Disney Epic Mickey 2: The Power of Two, LEGO Batman 2: DC Super Heroes, Transformers: Fall of Cybertron
The Biggest Winners Helped This Year's VGAs Tell a Different Tale


Best Downloadable Content

Dawnguard for The Elder Scrolls V: Skyrim

Bethesda Softworks/Bethesda Game Studios


Also nominated: Leviathan for Mass Effect 3; Mechromancer Pack for Borderlands 2; Perpetual Testing Initiative for Portal 2
The Biggest Winners Helped This Year's VGAs Tell a Different Tale


Best Downloadable Game

The Walking Dead: The Game

Telltale Games


Also nominated: Fez, Journey, Sound Shapes
The Biggest Winners Helped This Year's VGAs Tell a Different Tale


Best Social Game

You Don't Know Jack

Jellyvision Games


Also nominated: Draw Something, Marvel: Avengers Alliance, SimCity Social
The Biggest Winners Helped This Year's VGAs Tell a Different Tale


Game of the Decade

Half Life 2

Valve Corporation


Also nominated: Batman: Arkham City, BioShock, The Legend of Zelda: The Wind Waker, Mass Effect 2, Portal, Red Dead Redemption, Shadow of the Colossus, Wii Sports, World of Warcraft


Dishonored
No Trace 5


It's time to bring the Lord Regent's reign to an end as No Trace reaches its man-possessing, pipe-hopping, accident-staging conclusion. This time, it only takes a few tweaks to the day to day running of Dunwall Tower to turn one guard's innocent clumsiness into, well, one guard's deadly, explosive clumsiness.

Featuring the only shot fired in the series, the problem with scaffolding, and probably the last time anyone will let me near a license-free music archive.



Thus always to tyrants.

If you've watched the series so far, thanks very much! If not, you can see the rest of the episodes here and subscribe to our YouTube channel for everything else we do. Tom's Dishonored review provides a more detailed look at why the game is among the year's best.
Dishonored - contact@rockpapershotgun.com (John Walker)

This is why you should always chain your house down by the load-bearing columns.

The first DLC for Dishonored is, as we know, the Dunwall City Trials. Rather than expanding the story in any meaningful way, this is much more of a mechanical inclusion, a series of tests to apply skills gained from playing the game in its rather beautiful setting. And there’s a new trailer showing it in action. With the most inappropriate, dreadful music imaginable. Take action! Click below!

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Dishonored
Dunwall City Trials_DropAttack


In preparation for next week's release of Dunwall City Trials, Dishonored's first DLC drop, Bethesda have released a trailer showing off what the challenge pack contains. It's full of creative murder, combat and traversal through the Outsider's fragmented world, and is backed by Dan Bull's Dishonered rap - which is quite good in a "why would you ever do this?" sort of way.



The DLC is a collection of time-trial and score attack missions, set it a Dunwall that's been handily abstracted to heighten the scope for challenges. While it's unlikely to be the addition that anyone was really praying for, I think there is some benefit to a consequence-free series of playgrounds in which you can mess about with the game's skills and powers.

My Corvo is the silent, slow type who doesn't particularly enjoy murdering people (unless it looks cool or funny). A place outside of the campaign to mess about and let loose with grenades, crossbows and flesh-eating rat armies does have a certain appeal.

We'll find out if the Dunwall City Trials DLC has the depth and variety to satisfy that wish on December 11th.
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