Thanks to your feedback, the good, bad and ugly, we are pushing Thea 2 forwards and it is becoming better and better with each patch, so thank you and keep it coming.
- Fixed a crash happening during trade in co-op - Fixed not working paging on Trade panels - Fixed a number of issues with favourites - Fixed Sviatelko 3d model not appearing on the map - Added some more sorting/filtering on various screens - Fixed weight alerts not showing when the weight was exactly the same as limit - Added a bless reward if you accept demon laws in the czort quest - Fixed an orc path in the Alpha clans village - Repaired a wraith path appearing when there was no wraith in the party - Removed some of those [R??] from various events - Fixed several village spawns where you did not have the option to accept a quest from them, only to 'decline and leave' - Added some descriptions for creatures - Fixed for a bug in dragon cave - Fixed trade with spirit talker army, where you would have to pay extra even though you are friends - Fixed a spirit talkers event where an elf event could mistakenly trigger - Fixed an exploit of the 'Zbigniev' village where you could get infinite xp and rp - Fixed giving wood to orcs - Tweaked mermaids quest, so magic option has a chance to be available and is more difficult, so that exploits are avoided once you have a witch. Also lowered chance on those sea events so they are not so frequent. - Fixed the shark event where pets can be thrown overboard as meat for sharks - Fixed exploit in earthbound village recruitment - Several other small quest fixes - Parry skill gives less Shielding - Fixed Herbalists building skill Lower Death Chance - Added 3d model for ElfMageM2 - Fixed missing icon and incorrect damage icon of SUBSKILL-GROUP_HEAL - Fixed food outcome name on Recipe screen - Changed drop from Crows - Various balancing changes to humans - Lowered chance for zerca and witch as they are supposed to be rare classes and player feedback suggests they were easy to acquire
- Added some more sorting and filtering options on Equip screen - Added current/required RP info (hover on open advancement screen button) - Added carried amounts of food/fuel on Group Info screen - Added player status to coop - Added sounds for turn started, other player finished their turn in coop - Added info about card icons to Challenge Tutorials - Added ownership indicators to trade screen (so players can tell which stack belongs to who when both are trading with a 3rd party) - Added save file delete functionality to Save screen - Added Light Bringers Nests and Groups - Healer now starts with a Master Healer skill - Children of non-human races now have their appropriate racial skill
- Fixed save and player index degeneration in some multiplayer games (this would cause a coop game not to load when a player entered Lobby, backed out and entered it again). - Fixed cooked food being added to an incorrect stack - Fixed event reloading after leaving editor to ensure they are available in game correctly - Fixed a crash during end turn processing to update player status - Fixed a crash during effect queue in battles - Fixed a crash in coop happening when client was trying to connect while server was on God's Traits or God's Chosen screen - Fixed body drop from creatures not showing up on fight summary on event screen - Fixed a destroy spawn node in Slavyan, Spirit Talker, Erathbound, Alphaclans and Scavenger villages, where they would disappear even after a lost fight - Fixed missing trader script
- Balance - when autoresolving concept challenges - win with heavy loses is now considered a defeat (a manual retry is allowed as always) - Balance - slightly increased the number of nests - Balance - slighly reduced number of creature spawns per nest - Changes to summoned pets - they now have different stats on different levels - Crafting tool recipe - second iron in secondary material slot changed to amber - Slightly reduced protection given by Protective Word skill - Slightly increased Amber weight - Slightly reduced mental and spirit hp of Hochlicks - Reduced hp and increased Strength and Perception of Blood Bee - Balancing changes to some groups (GROUP-HOHLICK_1P_2M_1S - one less Horlick in group, GROUP-HOHLICK_2P_3M_2S - one less Horlick in group, Darkness Groups) - Tweaked the event where dwarves visit your village and eat 20% of your food - now they eat a set amount, but also the reward you receive for it is also reduced - Wood will now be burned in order starting with the most common one
- Dismantle for cooked food is no longer possible - Surrender should no longer take more hp that maximum for any character - Fixed a crash when using rollover on some tooltips during events - Lowered the number of items that elven bandits take from you - Added a challenge option to lava pits - Fixed dwarven cemetery path that caused crashes - Added a cemetery event for difficulty 1 - Fixed description of Greatly Inc. Physical Shielding skill - Added missing icon and fixed description of Stigma of the Forefathers skill - The game should now start as borderless and stay maximized even when the application loses focus
- Fixed the problem with multiplayer saves not loading correctly (ie. players being positioned on water) - Balancing changes to god trait cards - Young Zerca instead of Zerca, Tainted Shaman instead of Shaman - Changes/fixes to skills - Self Protection (fix to targetting), Bloody Sacrifice (description fix), Corpse Eater (now we heal % taken from max HP, not missing HP), Fireball (fixed targetting) - Fixed floating goblin 3d model - Fixed creature names not displaying properly during a challenge (or at least most of them) - Added a warning when the player tries to start a new game but has an outdated database - Added a cap on attribute modifiers in card game, flipping damage to heal and heal to damage on negative values - Fix for an issue in main quest where gold mine path was blocked - Fix for orc growing up event - Reduced penalty for storm village event - Fixed buttons for version difference in multiplayer lobby crashing game
Yesterday's build 0274 is now available on beta branch.
- Fixed monster nests - they should now properly disappear after your victorious attack - Fixed memory leak happening when a new game was started or loaded after quitting to main menu - Reduced amount of monster nests and their creature spawns - Fixed villagers getting randomly unassigned from tasks - Fixed a problem with incorrect task indexing that would sometimes lead to a crash - Balancing changes to Inspire, Hunter's Mark and Weakness skills - Description/short info fixes to some skills - Increased max limit of Advancement Points and reduced their RP cost - Changed God Trait of Horz to affect day/night visibility range and Wits - Small fixes to quests (dwarf prison run away option was bugged; basic ruins path, mroki ruins, human bandits and elf bandits all had bugged paths now fixed) - Tweaked child 'birth' rates as they were too frequent - Did a quick proofreading of the sea encounters module (not professional yet) - Balancing changes and fixes to main quest - Text for stork event tweaked to make it more ambivalent as to why the stalker stork brings you babies - Fixed item tooltip not correctly expanding to fit passive subskills - Fixed missing 2d artwork on Zmey - Removed buttons to control fight resolution, left animation speed slider only + updated tutorial popup (a number of people was unknowingly clicking Pause and then though the game had crashed) - Cooking tasks will get their materials assigned before food is eaten, to avoid situations where villagers would eat a raw food item that was supposed to be a part of a recipe and stopping that recipe from being crafted - Reduced hit points for dwarves - Scrolls can now contain 3 new skills - Rearranged resources on metallic biome, increased Wood spawn rate and Mithril can appear not only in mountains - Overencumbered warning should no longer trigger for villages - Fixed bear cave, where there was no bear reward even though the text said there would be - Fixed an issue with the trapped dwarf where running away and coming back could cause a crash - Reworked food recipes. A basic recipe is available from the start, additional recipes can be unlocked on a food advancement tree
Older saves will likely be not compatible, if you want to finish a saved game - please switch back to an older build on beta branch.
- Fixed 3-player coop crash on loading - Fixed a crash when opening a turn summary alert for an item that no longer was part of the group that caused it - Fixed Slavyan quest with rats where the rat path could cause a crash - Fixed a crash that occurred after a stack of more than one item was recycled - Camping while embarked is no longer possible - Added Cancel End Turn button on co-op - Added monster nest spawning to biomes. These nests will occasionally spawn new group based on local difficulty and can be destroyed. - Added turn summary stacking for identical objects, i.e. gathered resources - Camps and settlements now claim their gathering area, and no other player group can gather resources in the claimed area until the claim is removed (either by changed gathering range or by breaking up the camp) - Added the ability to delete saves. Saves get directories with their true names instead of a number. Save that has the same name as an existing save will cause the old one to be overwritten. (WARNING: Using this button to delete a save made before this patch will also delete an autosave related to it) - Added the ability to delete database history records - It is no longer possible to open Equipment screen for groups that have no characters - Added a recruitment event to earthbound faction - Fixed the text error for healer growing up - Tweaked children growing up chances, so it is less chance of getting a scavenger/scoundrel option more for the class you chose - Fixed rock troll event where you could talk to him instead of attack - Added consequence to the fight failure in main quest scavengers path - Corrected a path in lava pits where a dwarf option showed up without a dwarf - Fixed the Mroki Ruins event where it had wrong difficulty and so would trigger too early - Fixed Slavyan village tavern, to make sure recruitment path could trigger - Fixed a path in main quest where you return with the ashes of the guardians - Added 4 generic events for nest spawns - Fixed broken paging on Save screen - Added paging to skills tab on Equip screen and slightly reduced icon size so more should fit in - Fixed turn summary items paging on HUD - Fixed card skill list paging during a challenge - Changed colours for mental and spiritual curses so they now properly match the main category colour - Switched off-hand and main-hand on the characters list on Equip screen - Fixed morale tooltip to properly show health regeneration bonus - Thrown spears now have a different damage icon and tooltip, to reflect they work differently than 1h swords - Added Bug category to bug report tool - Blessed Armour skill can now appear on 1h Scrolls - Description fixes on various skills - Scavenger and Scoundrels can no longer pick Master Gatherer and Master Craftsman skills on level up - Balancing changes across resources - tweaks to pack sizes, value and weight - Increased weight of tools, armours, scrolls and artefacts - Increased traders selling price (except bandit traders) - Slowed down biome difficulty progression
- Added two new human child portraits - Fixed a crash happening upon to adding a ritual recipe to favourites - Fixed a crash caused by hovering over a learned skill on event resolution - Added healer path to children growing up event - Turns out the non-human growing up events were turned off... they're switched on now - Improvement in reporting system to ensure faster and more accurate processing and bug fixing - Fix for tooltip trying to trace position of the mouse after game has lost focus - Hunter class characters now start with a class skill - Balancing changes for Summon Unliving skill - Reduced hit points of concept fight front line units (SUBRACE-CON_TANK_P/S) - Added a category dropdown to bug reporting tool, to allow us to easier filter out issues
As last time - the previous build is now on beta branch.
- Group warning alerts will now distinguish between physical, mental and spiritual health and appear when the health drops below 30% which is a threshold for triggering death chance - Fixed a problem when sometimes item icons would get stuck to mouse cursor - Added game and database version info to Host, Join, Lobby and Pause screens - Corrected description and modified icons for Swarm Strength - Fixed 'gold mine' event where you could end up with empty group in challenge - Fixed 'witch hut' event where you could end up with empty group in challenge - Fixed card game triggering behind the auto resolve and similar problems with multiple challenges in a single quest. - Zorya's War Cry trait now gives +2 Wits instead of +1 - Slightly nerfed Starving Wolf's strength and health - All characters now have minimum Strength = 2 to make sure their base attack deals at least 1 damage - Craftsman, Healer and Goblin Tinkerer will start with medium armour instead of any armour to avoid them starting overencumbered - Shaman will start with robe instead of any armour - Personal carry limit increased by 30 for non-warrior, non-hunter humanoid classes - Reduced weight of the following items: Thrown Spears, 1H Scrolls, 2H Scrolls (books), 1H Artifacts, 2H Artifacts, Robes - Boosted Delay effect on Hunter's Mark skill - Fixed Guardian Skshack so that is always has 0MP (this should also fix the problem with a group having 246 MP when moving the creature to it) - Added a separate artwork for Guardian Skshack with crossed out MP icon on it - Nerfed Rusalka and Light Sick Rusalka - Changes to composition of Rusalka roaming group - Fixed broken animation on Wraith and Mroki - Added resource weight info to material unlock popup - Fixed errors when hovering over composite materials - Fixed Rain of Frogs skill - Fixed dwarven cemetery where placeholder text appeared and locked the game - Tweaked several events in the cemetery module - Fixed 'rat witch' event where a group was missing - Fixed a loop in elf mage path in main quest - Added Advancement screen help popup - Ghosts and Wraiths are now made of gems instead bones and meat - Fixed errors related to pet levels - Each building now has its own TAG (requested by modders) - Changes to random targetting - Fixed an issue with some items not registering properly and causing crashes later on or when loading a saved game - Adjusted some sea events so they do not steal your ship - Ice Demon city fixed so it doesn't disappear after you lost a fight - Fixed witch hut so it doesn't pop up unless you have a curse - Fixes to Transfer Damage and Drain Vigour skills - Creatures summoned to the battlefield now always have at least 1 hit point - Improvements to networking which will hopefully improve the overall connection stability
It's possible that old saves are not compatible with this update, if you would like to carry on with a saved game - switch to a beta branch with an earlier version.
- Added map resource rollover tooltip - Added Trade/Co-op Trade screen item tooltips - Added tooltips on character stat, skill and tag changes on Event screen - Fixed a crash occuring when trying to dismantle equipped items - Only Idol and ships can be constructed (from the Buildings category) in a camp now, other buildings are available only on a tile with a village - Ships can be constructed not only on coastal tiles now - Inventory and Equip screen - you can now use RMB to disable Recycling mode - Fixed 'banished dwarves' quest where the trader was missing and so crashed the game - Tweaks to main quest, xp, mp joining conditions, rewards - Fixed slavers event where your stolen children were not returned, also tweaked rewards - Fixed Captain Bear to only have the Male tag (sometimes he was both male and female) - Corrected icon and boosted delay effect on Delay Enemy skill - Reduced essence requirement for Tools, so it should be possible to construct them even from the weakest material combination - Tweaked the number of summoned creatures for some summons - Fixed Quick, Cover! skill, increased its effectiveness and added 2h Scrolls pool as Essence skill - Increased damage of Random Blasts skill - Removed unused item slot on equip characters' list - Screen no longer gets darker during fight phase in a challenge - Added a popup when the game encounters an error, that informs the player they should restart the application (if players continue playing after getting an error the game is likely to produce additional errors as a result) - Bug reporting tool now shows the screenshot that you are sending along with your log and report
Also, we are switching to a non-development build. This means we will be getting slightly less informative logs, but the game should work a bit faster and will not spam you with console messages.
Yesterday's build 0250 can be found on beta branch.