If you're yet to join in, grab Flashing Lights before the sale ends on 2 January and save 25%!
December Update Details
Today's major update introduces a drivable police van, multiple new and updated callouts, the ability to tackle suspects, a portable fan for the fire department, drunk pedestrians and more!
New
- Drivable police van added - Police can now tackle suspects by clicking interact when close enough to the NPC while running (by default, Left Shift to run + Left Mouse Button to interact) - Portable fan for fire department (in trucks only), to clear smoke areas in callouts ID 2; 2003; 2006 - Glasses make their return as a character customisation option - Christmas hat returns for limited time as a character customisation option - New police callout: "Bring suspect to Court" ID 1016 - New police callout: "Reported intoxicated persons" ID 1017 - Random pedestrians may now be drunk. Drunk pedestrians and drivers are more likely to appear at night time - Court House area added near hospital - Handcuffs now physically appear when you have handcuffed an NPC
Fixes
- Player no longer burns after they have healed or respawned following death by fire - Pedestrians are now more likely to run away after hearing gunshots - Ground asphalt texture glitch fix - Fixed an issue with players being able to control the car when not inside vehicle - NPC handcuff animation updated - Fixed an issue with a traffic light pole which could be driven through - Fixed an issue where NPCs could still shoot when being interacted with - Controls no longer broken when player respawns/is revived while holding a suspect - You can no longer use the weapon wheel when down - Handbrake now automatically applied when you turn off the engine
We hope you all have a wonderful holiday season and a happy new year, and we'll see you in 2020! Keep your eyes peeled early next year when we'll be speaking about our plans for Q1 2020.
Thanks, The Flashing Lights Team
P.S. There's still time to vote for Flashing Lights in the IndieDB Indie of the Year Award top 100!
To vote, visit IndieDB by clicking THIS LINK, then selecting the 'Role Playing' section in the released games category. Here's you'll see a big red 'VOTE' button by Flashing Lights - click on that, and you're all done!
You do not have to have an IndieDB account to vote, but the website only allows a limited amount of non-member votes within a certain amount of time. If your vote does not register, you can either sign up for a free account and vote or simply try voting again later!
We're pleased to announce that December's huge Flashing Lights update, featuring a drivable police van, prisoner transport callouts, the ability to tackle suspects as a police officer, drunk pedestrians and more will launch later this week!
It's been an incredible year for Flashing Lights and we cannot wait to share more with you regarding our 2020 plans early next year.
IndieDB Indie of the Year Top 100
You may remember us mentioning the IndieDB Indie of the Year awards last week. Well, thanks to your votes, Flashing Lights has made it into the top 100 of the year! Thanks for your brilliant support so far!
A second round of voting is now live, and we need your help once again to be in with a chance of being crowned Indie of the Year!
To vote, visit IndieDB by clicking THIS LINK, then selecting the 'Role Playing' section in the released games category. Here's you'll see a big red 'VOTE' button by Flashing Lights - click on that, and you're all done!
You do not have to have an IndieDB account to vote, but the website only allows a limited amount of non-member votes within a certain amount of time. If your vote does not register, you can either sign up for a free account and vote or simply try voting again later!
Development on the Flashing Lights December update is well underway, so we wanted share a sneak peek with you.
But first we have some more end of year awards news to share with you, and we need your help.
Vote Flashing Lights in the IndieDB Indie of the Year Awards!
IndieDB are running their Indie of the Year award once again, and it'd mean the world to us if you could vote for Flashing Lights!
All you need to do is to visit the Flashing Lights IndieDB page HERE and click on the big 'vote now' button.
It's that simple. No sign up or registration required. You can even vote for as many games as you wish - so even if your heart is split between Flashing Lights and another game or two, why not vote for them all?
If you've enjoyed playing Flashing Lights this year, please do consider voting and maybe even asking your friends to do the same.
December Update Sneak Peek
As promised, the December update will introduce a drivable police van, along with new prisoner transport missions! The van has two enclosed sections at the back, allowing you to transport multiple suspects at a time.
In the image, you'll also notice a very trendy police officer...
The ability to tackle suspects is also being added in the December update.
Watch out for this update, as well as news on what's to come in 2020. We have big plans for next year and can't wait to share them with you all!
As you may know, the yearly Steam Awards are now on, and it’s your chance to nominate your favourite games!
It would mean a lot to us if you could vote for Flashing Lights in the Labor of Love category above!
Since the game’s Early Access launch almost a year and a half ago, I have been constantly updating the game with new content, bug fixes and more. Flashing Lights is a real passion project, and I adore speaking with all of you on Steam and Discord etc.
I can't wait to keep working on Flashing Lights throughout 2020, and being nominated for the Labor of Love award would be the perfect way to end 2019!
Thank you, Nils Jakrins (600) Flashing Lights Developer
For anyone still waiting to jump in and play Flashing Lights, now is a great time to do so, with brand new content just launched and a 25% discount live now!
Flashing Lights November Update Now Live!
This month's update adds a fuel system for all player vehicles, where you'll have to refuel at gas stations, as well as SCBA equipment for the fire department, allowing you to tackle smoke zones, interior fires. These were both heavily voted for features in the community roadmap poll and we are excited to hear your thoughts!
Please note that if you wish to play without the new fuel system, you can turn it off in the menu.
Watch out for the December update, which will add a player police van, prisoner transport missions and the ability to tackle suspects!
Full Patch Notes
New - Fuel system added for player vehicles, refill available at any gas station - You can now set fuel consumption before game session - The fuel system can be turned off in the settings if you wish to play without the new fuel system - Option to call NPC tow truck to replenish small amount of fuel in case of depletion (click on your gas tank icon to find this option when outside the vehicle) - Refill progress now displayed at gas station on the screen and on the vehicle dashboard - SCBA introduced for firefighters, giving them the ability to walk in smoke zones - Player characters walking in fire will start to burn and lose health - Air level now displays next to health bar when using SCBA equipment - Firefighters can now pick up and carry NPC victims - Smoke zones and NPC victims added to existing missions (IDs 2; 2003; 2006) - Hose and extinguisher can now take out multiple fires at the same time - Rotoray light for ladder truck added
Fixes - Possible fix for multiplayer door tag bug, where players couldn't open doors - Minor light illumination setting changes - You can now continue to steer and use brakes when engine is switched off - When player is down, they can no longer interact with anything - Free fly camera does not show interaction tags anymore - Patient delivery now registers when patient makes contact with the tag, even if the player is not holding the stretcher - "Register" text changed to "Register Suspect" for police
Flashing Lights' October 2019 update is here, and it's a spooky one!
A night time mode has now been introduced, accessible via the in-game settings when setting up a game! Additionally, some spooky surprises have been added to celebrate Halloween - try running with a patient on a stretcher and letting go... or perhaps try approaching an NPC with a chainsaw and see what happens...
All new features in this update are here to stay for good, so there's no need to worry about them being removed after Halloween.
For now, you can select night mode as an option in the settings, but we do plan to eventually introduce a dynamic day/night cycle.
Steam Halloween Sale
Flashing Lights is now discounted for a limited time in the Steam Halloween Sale!
- Night time option now available in game settings - Additional lanterns at police, fire and EMS stations added - Added ability to put suspects in police vehicle trunks - Stretcher now drops out of ambulance if driven with back doors open (single player only for now!) - Sprint with the stretcher and then let go to give patients a ride - NPCs are now injured when attacked with chainsaw and/or axe - Pedestrians start running if shots fired in area or are being approached with active chainsaw
Fixes
- Fire wind correction - Fire smoke particle flicker fixed - Terrain adjustments for locations around the city to prevent driving under the map - Fixed a game freeze while climbing on ladder truck rear and clicking on ladder control at same time - Player vehicle emergency light brightness adjustments - Player vehicle interior static dashboard lights altered - Police SUV could get stuck in lampposts when hit in high speeds - this is now fixed - Minor adjustments for ladder control UI - Chainsaw and axe cut animation no longer appear when used on doors, trunks etc - Axe is no longer held like a shotgun - Axe swing animation added - Spawning or pushing stretcher in water without holding it, could lead to issues with the countdown UI - this is now fixed
There's much more to come in 2019 and beyond - check out the roadmap for more details:
Thank you to the more than 1,700 of you who voted in the Flashing Lights November and December roadmap poll via the official Discord! We can now reveal the results of the vote.
Fuel system - 1712 Votes
SCBA (Self-contained breathing apparatus) + player health for fire and smoke - 1432 Votes
Player police van - 1278 Votes
Ability to tackle suspects as a police officer - 1201 Votes
Prisoner transport missions - 1110 Votes
Get in/out vehicle animation - 872 Votes
Further vehicle interior dashboards - 810 Votes
Player vehicle sound sync in multiplayer - 685 Votes
Based on your votes, we have finalised the full Q4 2019 Early Access roadmap!
it's been wonderful to get your thoughts on which features are most important to you so that we could prioritise certain features for over the next few months!
If a feature you voted for isn't listed in the roadmap, don't worry! They are all planned features, they just may not arrive in the November and December updates.
Likewise, if your most wanted feature wasn't an option in the poll, that simply means that it wasn't in the scope of the November and December updates. While we can't yet confirm any specifics, we can say that there are lots more updates to come throughout 2020.
October Update Teaser
We wanted to leave you with one more thing today - a little teaser for October's mysterious 'Spooky Seasonal Update'...
Community voting for the November and December roadmap is now open! Please join our official Discord and head to the #Announcements channel to vote.
Keep in mind that you're voting only on features that are within the scope of the November and December updates - there will be plenty more Flashing Lights updates to come throughout 2020 which we're not ready to speak about yet.
The first ever Flashing Lights community roadmap vote is here! Thank you for participating and having your say.
We have collated feedback from everyone and combined it with our own plans, to create a list of up and coming features. However, it may not be possible to release all these features by the end of the year. So we want your help to decide which features we prioritise - this vote will then inform the November and December roadmap!
It's easy, simply join the Discord, head to #announcements, and vote for the features which are most important to you!
(You can vote for as many pieces of content as you like, but we recommend only voting for the features you really care about, as if everyone votes for everything we are back at square one)
Voting closes: Fri 11 Oct morning (BST time) Roadmap to be announced: Mon 14 Oct
We've just launched the September update for Flashing Lights, which introduces a functional fire department ladder truck as well as six new fire department callouts! Manually extend and position the ladder to climb up and fight fire multiple stories high.
Also debuted is a new piece of equipment for the EMS department, which you can use to help treat injured patients: the neck collar.
Read on for full patch notes, but first we have some news for you on what to expect from Flashing Lights over the next three months!
October, November, December 2019 Roadmap
We're excited to reveal that October will see the release of a spooky seasonal update, introducing a bunch of fun and unexpected gameplay additions. Take a look at the screenshot on the roadmap for just a tease of what's to come.
Then, for the November and December updates, we're trying something entirely new for Flashing Lights: opening up the roadmap to community votes! You'll be able to have your say on what you'd most like to see in the November and December updates, selecting from a variety of options.
The voting will be held via the official Flashing Lights Discord, so make sure to join in there if you haven't already! Voting will open in the coming weeks.
September Update - Full Patch Notes
New
Functional ladder truck with outriggers added
Ladder truck visuals updated
Water gun added to top of the ladder
6 new fire callouts featuring high rise emergencies
Additional props added in some areas for new callouts
Fire hydrant positioned at back of the fire station
Neck collar, new item in Med Bag, now available
EMS and Rescue injured inspection now shows status of each body part