We're very excited about today's Flashing Lights news and we think you will be too!
Here's the rundown:
EMS Update Part 2 now live!
July, August, September roadmap revealed!
Seven new languages now supported: Traditional Chinese, French, Dutch, Swedish, Danish, Brazilian Portuguese, Polish
Before we get to all the exciting details, we'd like to remind anyone looking to join in with the fun that Flashing Lights is currently 25% off in the Steam Summer Sale until Tuesday!
July, August and September Flashing Lights Roadmap Revealed
EMS Update Part 2 Now Live
Today's update introduces the ability to revive shot and injured players when playing as a medic in multiplayer, as well as the ability to call for assistance when shot and injured as any of the three departments in both single player and multiplayer.
Seven new languages are now fully supported too. Read on for the full details:
New
When playing as EMS in multiplayer you can now revive shot and injured players
When shot and injured in single player you can now call an EMS NPC to revive you
When shot and injured in multiplayer you can now call an EMS player to revive you
Revive menu added so that you can choose to call for an EMS assist or to respawn at station when shot and injured
7 new languages now supported: Traditional Chinese, French, Dutch, Swedish, Danish, Brazilian Portuguese, Polish
Player ID numbers now shown on chat messages
"Unconscious person" callout updated to include a bystander EMS NPC
Fixes
Suspects no longer can shoot after being frisked
Vehicle acceleration power reduced
Sirens can now be heard from a wider radius
Player healthbar added to minimap (F2) toggle
Some adjustments for NPC EMS transport to make their arrival smoother
Birthday cake and hat removed :(
Multiplayer police players can not be shot by other players
Random invisible patients, suspects and pedestrians fixed
Fixed issue where role or character change made map tags duplicate
Police car 1 lights adjustments
NPC EMS characters no longer run through ambulance
We are excited to kick off year 2 of Flashing Lights' Early Access with a bang! Join us on the official Flashing Lights Discordto chat with the developer, find fellow players and see update teasers!
Flashing Lights is now at 25% off in Steam's massive Summer Sale! If you haven't already, why not grab the game now? 25% off is the deepest Steam discount we've ran to date.
Flashing Lights is expanding with next week's EMS Update Part 2, and is bringing with it seven new supported languages! As of next week's update, Flashing Lights will be fully playable in...
Traditional Chinese
French
Dutch
Swedish
Danish
Brazilian Portuguese
Polish
Of course, the game is already localised in English, Japanese, Simplified Chinese, German, Russian and Spanish!
Note: Part 2 of the EMS update was originally slated for late June, but we've pushed the launch back by a week. Apologies for the wait!
Part 1 of our EMS update is out now! This delivers three brand new EMS callouts, along with new equipment: the fracture kit and bandages to help with shot wounds. Read on for today's full patch notes!
Later in June we will be launching part 2 of our EMS update! And, of course, we will also soon reveal the Flashing Lights Q3 2019 roadmap, outlining what you can expect to see in July, August and September.
- EMS callout "Unconscious person" added [id:3000] - EMS Fracture Kit added in trunk to use in broken bone situations - EMS callout "Hit and Run, Possible Bone Fracture" [id:3001] - Bandages added in Med Bag for shot wound treatments - EMS callout "Person with shot wound" added [id:3002] - EMS players can now take care of NPCs hit by vehicles or shot while holding the med bag, including in multiplayer - Added hydrants to all gas stations
Fixes
- EMS callout map map marker now disappears when patient has been picked up by stretcher - EMS pickup and delivery tag icons appearing upside down fixed - Added a filter when delivering patients to check if it is related to a mission or if it's a random NPC - You can no longer pick up multiple patients at a time on the stretcher - Vehicle physics adjustments - Vehicle emergency lights adjustments - Emergency lights blue colour changed
Note: DEVELOPMENT OF FLASHING LIGHTS IS IN NO WAY IMPACTED BY ROAD TO GUANGDONG. NILS, FLASHING LIGHTS' SOLO DEVELOPER, HAS NO INVOLVEMENT WITH ROAD TO GUANGDONG.
We're excited to announce that Flashing Lights' May content update is now live! This month's update focuses on the fire department, with the fire station having now been built, as well as a new tanker truck and water hose system having been implemented!
Next month will mark Flashing Lights' 1st birthday - it's been an incredible first year, and we thank you all for making it the continued success it is today. We can't wait to launch more content updates, enhancements and surprises.
Next up, in the June update, will be a number of brand new EMS callouts. Read on for today's full patch notes, as there are a bunch of enhancements and bug fixes which have now arrived too.
May Update Full Patch Notes
New
Hose system enhanced - you now need to connect trucks with a supply hose and then use the water hose from the truck to fight fires
Fire tanker water storage system added. Refill the tanker by connecting supply hose to hydrant. Tanker water usage depends on how many players are spraying water.
Fire department building introduced with work in progress interior
Functional garage doors added at fire station
Firepole added to the fire department building, which is fully slide-able
You now cannot move vehicle if hoses are connected
Parked vehicles system optimised
Parked vehicles now sync correctly in multiplayer
Added icon for multiplayer host player name tag in player list (Accessible via Tab)
Visual improvements for police station
EMS and Fire Department spawn point minor visual improvements
Added role menu spot at EMS spawn point
Fire truck #1 hose connection slots changed
Fire truck #1 water supply added, less than tanker
Chainsaw now available in Fire Department cars
Happy birthday to Flashing Lights
Fixes
Lights adjustments for tanker truck
Every role change previously spawned another batch of surrounding props (fences, poles etc.) leading to performance drain
Changing camera view, weapons and crouch inputs are now disabled when chat is open
Person with Gun mission map tag now despawns after finishing the callout
Double map tags for Person with Gun calls fixed
Driver trapped callouts for Fire dept. had spreaders icon blocking left arm inspection. This has been fixed.
Cones obstacle radius increased for traffic to detect them sooner
Speed sign (20 MPH) had spawning issues leading to random cars or signs spawning instead, which has now been fixed
Mugging mission map marker for multiplayer clients fixed
Man with Gun mission renamed to Person with Gun
Tanker truck right side mirror was blocked in first person mode - this has been rectified
Fire truck #1 lights adjustments
Fire truck #1 texture adjustments
Fire truck #1 trunk tag moved backwards
Fire vehicles now spawn in the fire department garage. If all slots are taken up, they will spawn outside.
Firefighter player character now spawns inside department
Check out Road to Guangdong, an upcoming road trip simulation game from Flashing Lights publisher Excalibur Games!
Note: DEVELOPMENT OF FLASHING LIGHTS IS IN NO WAY IMPACTED BY ROAD TO GUANGDONG. NILS, FLASHING LIGHTS' SOLO DEVELOPER, HAS NO INVOLVEMENT WITH ROAD TO GUANGDONG.
To tide you over until the May Flashing Lights update, please enjoy this little teaser of the tanker truck water storage system, allowing you to put out fires even when there's no fire hydrant around!
May will see the debut of this firefighting update, with June focusing on brand new EMS content, such as callouts. Check out the Early Access roadmap below.
I am excited to announce Flashing Lights' Q2 2019 roadmap!
We're excited to bring you all the much requested fire and EMS enhancements and additions in May and June. Thank you very much for all of your support so far, and we continue to listen closely to what you all want to see next!
I'm excited to reveal that Flashing Lights' Gun Update is now available for everybody. We appreciate your patience, and we would love to hear what you all think of this new update!
New to the police department are weapons and a number of new and updated callouts. As well as the new handgun and shotgun, developer Nils Jakrins has also added a variety of building interiors for you to explore in the game’s open world. The entirety of Flashing Lights, including today’s new content, is available in either single player or up to ten player multiplayer.
Limited Time Discount | Biggest Sale Yet
Flashing Lights is also on a 25% off sale for the next ten days - this is the largest discount we've ever done on Steam, so make sure to jump in!
- Shotguns and handguns have been added for the police department - Armed robbery callout for police added (ID 1014) - Possible armed suspects added to some existing callouts - Basic interior for gas stations and diner cafes introduced - Weapon wheel menu added, mapped to the Q key by default (Can still use regular number keys 1; 3; 4; 5) - Shotgun accessible from police vehicle trunk - Ability to call EMS for NPCs who have died added - Can now press the Z button to switch shoulders while on foot - NPCs now receive damage when being hit by a car - Player character and NPCs take damage depending on body part hit - Player and NPC health bars added - Player healing spots added at Hospital, Police and Fire departments, as well as gas stations around the open world - Player character now ragdolls and respawns after health reaches zero - Negative reputation points for shooting or running over unarmed NPCs - Pedestrians and suspects may put their hands up when player aims at them - Crosshair added when aiming weapons - Lights added to the diner, gas stations and hospital - You can now search Incapacitated suspects - Screen dim effect added when player receives damage - Weapon shot muzzle flash effect added - Bullet impace sound effect added (currently universal for all surfaces) - Shotgun now has a temporary reload animation - Person with a gun callout added for police (ID 1015) - Experimental command /m-cancel added for multiplayer clients to end calls
Fixes
- Minor SUVs physics centre of mass adjustments - Fire SUV no longer spawns with lights on - Minor front flashing lights adjustments for SUVs - Alcohol check BAC value capped to 0.2 - Fixed an issue with the reload sound effect playing twice - Potential fix introduced for vehicle doors stuck closed (please report if you still encounter the issue) - Temporarily removed weapon selection menu at PD until more variety of weapons are added - NPC bone structure reset after respawn - Disabled reload while typing "r" in chat - Interaction menus now cancel if NPC or player goes into ragdoll mode - Ambulance truck stretcher spawn positions altered - Traffic stop on foot process is now faster - Adjustments for parked cars in some locations - Incapacitated suspects can no longer keep shooting - NPC ambulances now appear for both clients and hosts on multiplayer - Player list now correctly shows when pressing Tab - Armed robbery locations correctly show for all players on multiplayer - Gas station windows can no longer be walked through - Vehicle wheel colliders have been adjusted to reduce bouncing on cars - Vehicle door tag issue potentially fixed - please report if it still happens - Shotgun holding adjustments for aim pose - Shotgun recoil adjusted - Adjusted camera distance while aiming - Bullet trail adjustments made - Suspects no longer spawn on gas station roof - You can no longer reload weapons when fully loaded
Watch out for news coming soon on what's next for Flashing Lights!
We are excited to announce a new update to the Flashing Lights patch test branch. We are working hard on making the Guns Update the best it can be, listening to player feedback and reports coming in from the community.
This latest update to the Patch Test branch fixes a few issues reported by the community and seeks to make suspect and pedestrian reactions to weapons a little more realistic.
Pedestrians or suspects will now sometimes put their hands up when a weapon is pointed at them. They will then comply with any additional instructions given.
We have also added crosshairs to help with aiming, and put additional lighting in and around the diners, gas stations, and the hospital.
Please find below a full list of changes
New
- Pedestrians and suspects may put their hands up when player aims at them - Crosshair when aiming weapons - Lights added to the dinner, gas stations and hospital
Fixes
- Incapacitated suspects can no longer keep shooting - NPC ambulances now appear for both clients and hosts on multiplayer - Player list correctly shows when pressing Tab - Armed robbery locations correctly show for all players on multiplayer - Gas station windows can no longer be walked through - Vehicle wheel colliders have been adjusted to reduce bouncing on cars
We would like to thank the community for their continued support of flashing lights and for all the feedback we have received