We’d like to ask for your support in nominating Stone Story RPG for the “Most Innovative Gameplay” Steam Award!
Somewhere between idler, auto-battler, and game engine you’ll find Stone Story RPG. The player journey in SSRPG is a continual progression of discovery and exploration, whether you’re puzzling through the crafting system at Hour 3 or unlocking the full potential of the Mind Stone at Hour 300.
We’ve come a long way, and we’re excited for what we’ve still got ahead!
We are thrilled to have had so many people participate in the most recent StoneJam! StoneJam 6 absolutely blew us away. The sheer volume and creativity from our community is nothing short of astounding. Utility scripts, animated cosmetics, and even Tetris are just a few of the many entries submitted by players!
Your creativity and dedication have once again exceeded our expectations, and we are delighted to share some highlights and express our gratitude for your incredible contributions.
2048 by Artificial Potato
StoneJam 6 Results
StoneJam 6 was rather overwhelming for us on the SSRPG team!
To give some reference, StoneJam 5 had around a dozen submissions. StoneJam 6, on the other hand, clocked in at a whopping 71 submissions. We were impressed at the huge range of entries, like new minigames, cosmetics, and even a fully-functional painting tool!
It’s taken some time for us to sort things out, especially as we continue development on other parts of the game. We’re currently working with submission authors and will soon feature StoneJam 6 entries as official scripts in-game.
We’ll take a look at some StoneJam 6 submissions and talk about upcoming plans for the project, particularly in ways we can better integrate the community into the game (like leaderboards, story content, and more).
Looking Ahead
As mentioned earlier, Stone Story RPG’s development continues onwards. Pre-production for Part 2 and Part 3 have begun, which will take players to Acropolis and beyond.
Soon, players can look forward to a new Legend quest: Head Over Heels. An employee of the Skeleton Chest Factory has reached out with a curious request for the Stonehead… What could be in store at this warehouse of bones?
Special Halloween Event: 2x Loot (and 30% Off Sale!)
The spirits of the Dark World have once more gained a festive air!
Until November 6th, alongside the 2x Loot Event, we are offering a 30% discount on Stone Story RPG on Steam! Complete runs in the Haunted Halls with that little extra premium experience.
If you already wield Pallas’s imposing weapon, you may find a curious addition during this event…
*For the duration of the Halloween Event, Pallas will drop two treasures. Delta Treasures dropped from Pallas have double the chance of dropping Lost Items.
StoneJam 6 Underway
These past few days, Stone Story RPG players have been participating in StoneJam 6, and we've already seen some incredible work!
Members of the community have been creating everyting from hats to pets to... well-toned muscular ASCII arms...?
Made by user CadenLingLongBingBong
We encourage everyone to participate and explore what Stonescript has to offer!
After a long time away, we’re excited to bring back StoneJam!
Submissions to StoneJam 6 are open to artwork, UI mods, and anything else you can think to use Stonescript for. Interested in a more specific challenge? Try taking on a Bounty to earn rewards!
We’ve also got an upcoming Town Square meeting on the community Discord happening tomorrow, 10/28 at 11 AM PST. We’ll be talking about StoneJam 6, our growing international playerbase, giving away Steam copies of SSRPG, and more!
StoneJam was conceived as a way to experiment with Stonescript, a scripting language built directly into Stone Story RPG. Easy to use yet powerful, scripts can be as simple as automating potions if your health gets low, optimizing combat to superhuman levels, or even creating new cosmetics and UI features!
With each new update we continue to expand what's possible with Stonescript. We want to see what YOU can create! Some of the projects that people have made with Stonescript include:
Minigames
Pets and cosmetics
Custom UI elements (e.g. healthbars, ability timers)
ASCII-art and animations
…and more!
Collaborations between participants are more than welcome (and in fact encouraged).
Instructions in the Mind Stone* are written in Stonescript, a minimalist language designed for use by everyone. If you don’t want to script, use the Mind Stone as your canvas to create ASCII art!
Changes - Parameter "u" can be used to `disable` Utility Belt UI (mobile). - Abilities can be activated by their id. E.g.: "activate cinderwisp"
Deprecated - time.ms
I’m a mobile player; can I still participate?
Yes!
While working with Stonescript on mobile may be a bit more challenging, there are ways that you as a mobile player can participate in StoneJam.
We recommend working with cosmetics as the easiest way to get into mobile scripting. For the more ambitious users, it is still possible to work with UI, Games, and other types of StoneScript creations!
Check out community members Rex and Agerak’s guides on mobile compatible imports and how to edit existing imports:
StoneJam is a chance for our community to work together and bring StoneScript to its limits. All participants in StoneJam will earn a commemorative shiny treasure, and our favorite submissions will be invited to be an official addition to the game.
We’re also excited to bring back Bounties!
Bounties are a way for us to collaborate with and challenge our community. Players can complete specific projects to earn larger rewards, including Steam Wallet funds, in-game items, and development credits for Stone Story RPG.
Introduction to Stonescript - This writeup gives you an overview of Stonescript's functionality, including variables, commands, and operators: https://stonestoryrpg.com/stonescript
Improvements - Stonescript: Added item.left.state, item.left.time, item.right.state & item.right.time - Reduced the size of save files by ~16%
Balance - Reduced the engage range on Dashing and Bashing shields to 15. - Changed the knockback on Stone Crossbows from 2 -> 4. - Changed the knockback on elemental Crossbows from 2 -> 3.
Bugs - Fixed "open all" treasures, which could get stuck on Lost items. - Roof Overhead: The Mine Walker can no longer be killed by activated abilities. - Fixed equipment missing in the Saved Games screen on first showing. - Fixed the position of "Ki Crystal" names in Hotspring Shop. - Fixed the importing of save data that's been reformatted by intermediary apps. - Fixed bug where Stone Runes would drop from some treasures. - Any "Stone Runes" are now converted to Vigor.
Stone Story RPG’s first post-launch Legend is now live! Update your game to play Blowing Steam, grab a free Fire Talisman and participate in this limited-time event (Latest version: 3.42.2)
From now until August 30th, complete in-game milestones to earn your first Moonbloom 🌙🌸-- a special gift from Leuce herself. The Moonbloom is a rare crafting material planned for the upcoming 4.0 update.
You also have the opportunity to earn a more powerful reward! Players can upgrade their event treasure by completing additional milestones before the event ends on August 30th.
New - Added music to the Poena boss fight. - Stonescript: Added buffs.oldest and debuffs.oldest
Balance - The Cultist Mask's Extend ability now only affects one buff (the oldest).
Bugs - Fixed bug with multiple copies of the Cinderwisp's Devour ability. - Fixed exploit where players could fully heal and brew an extra potion in the middle of a run. - Fixed the color mask in difficulty selection UI's time label. - Fixed an inventory memory leak when switching between different saves. - Bearer & Elementalist are now treated as "dead" during transition to next forms.
New - Event: Blowing Steam - Lost item: Fire Talisman
Balance - Changed the weighted average of training offline time from 15% to 21% (loops).
Improvements - The Referral Quest now reappears if there is a treasure to collect. - Stonescript: Abilities can now be activated by their id. E.g.: "activate cinderwisp" - Remnants of Five: Reworked some details to improve completion rate. - Scotty has a new explanation dialog when you can't add a referral code. - Improved the white flash effect on ability buttons when they come off cooldown.
Bugs - Fixed crash in the pooling of ability HUD buttons. - Fixed R&D book layout in some languages. - Buffs/Debuffs can no longer be added to dead characters. - Fixed Dysangelos (phase 1) that could get stuck with his evolving animation on loop.
Improvements - Added blowing steam event countdown. - Stonescript: Added new `key` namespace. This allows rebinding of keyboard shortcuts. - Added 'À' to the font. - Added "Dig" indicator to Rocky 0-stars. - Added a shop sign and outro text at the end of Mushroom Forest 0-star.
Quests - Croaked: Fixed the enchantment reward in case you use Hatchet. - Croaked: Reworked section with Sight Stone to improve completion.
Bugs - Fixed achievement "One For the Books". - Enchanted treasures can no longer be selected at the Triskelion and Moondial stations. - The Re-roll button no longer appears on Moondial if an Enchantment is selected. - Fixed crash if you bought a treasure in Mushroom Shop then quickly went over to Hotspring Shop. - Fixed rare crash if opening a treasure with Ki Crystals inside while having zero crystals in inventory. - Fixed rare crash when exiting the shop if you've never received the Crafting Booklet. - Fixed serialization of decimal numbers in some locales that lead to bugs. - Fixed the pivot calculation for flipped multi-layer sprites.