Stone Story RPG - Martian Rex
- Cultist Mask now works with Damage Over Time debuffs.
- Nagaraja summon animations are now golden if you have the golden Cultist Mask.
- Cultist Mask now draws in the correct color when picking up resources.
- The Triskelion's Fuse+ will now cancel the operation if it detects a calculation mistake, instead of getting stuck.
- Fixed the "Break Completely" label in Fissure Stone that could be incorrect.
- Fixed items that would sometimes be generated with wrong data.
Jul 14, 2023
Stone Story RPG - Martian Rex
New
- Removed the Ki cost of breaking enchantments off 0-star items.
- Increased the speed of automated anvil crafting by 117%.

Improved
- Referral key generation now excludes several naughty words.
- Updated game credits.
- Improved some German texts in the R&D book.
- Revised the algorithm for enabling Referral keys at the Haunted Gate.

Bugs
- Fixed localization error in Referral Quest UI row
- Fixed the importing of save data that sometimes didn't work or resulted in strange file merges.
Jul 12, 2023
Stone Story RPG - Martian Rex
New
- Fissure Stone now gives the option to break apart all 0-star items.
- (mobile) Added bundle "Titanic Deal".

Improvements
- Remnants of Five: Revised one of the help messages to be more explicit.
- Revised item descriptions for Sight Stone and Star Stone.

Bugs
- Fixed items found dialog that would sometimes show your total amount.
- Fixed crash when switching between saves after completing a cosmetics collection.
Stone Story RPG - Martian Rex
Improvements
- Tuned the golden cosmetic color.
- Polished the Mushroom Shop visuals in Forest 2-star.

Bugs
- (mobile) Fixed the Ghost Slayer bundle so items are delivered.
- Fixed a bug where items in the shop and in treasures could get the wrong element.
- Fixed the Experience Potion description in Traditional Chinese.
Stone Story RPG - MintyFresh
Hi Stoneheads,

Before we get into project announcements, we have a few in-game updates to share!

Stone Story RPG Leaving Early Access July 27

After 9 long years of development and 4 years of Early Access, the team is ready to fully launch Stone Story RPG! A lot of work has gone into making this game, and we're thankful for each and every player that has supported the game along the way.

We've got quite a few plans in store on the road to launch, and we hope you'll join us for the ride!

Referral System, Golden Chests, and New Cosmetics

We're excited to bring new items to add to your in-game collections! This update introduces new "Golden" cosmetics for your gear.



Golden items come in sets based around Lost Item skins. Each set consists of 5 Golden items; collect all 5 and you earn the corresponding Golden Lost Item!



These lustrous item skins can be found in Golden Chests, which are obtained in-game through a variety of ways.

One such way to claim a Golden Chest is to make use of the new Referral System!

The Referral System is available in-game after you have completed any weekly quest on your Quest Stone (Weekly Quests are obtained through the Legend quest, "Remnants of Five").

Access Referrals via the Quest Stone, copy the code shown on-screen, and share it with a friend. When they redeem it in-game, both of you will earn a Golden Chest!



Want to test it out for yourself? Use the code SSRPG for a one-time gift!

Upcoming In-Game Events

Mark your calendars, because we've got a host of events coming up for Stone Story RPG:

  • Jun 22 - Jul 9: Summer Solstice Event (Currently on-going!)
  • Jul 14 - Jul 16: Triple XP Weekend
  • Jul 22 - Jul 23: Free Enchantment Rerolls
  • Jul 27 - Aug 2: Launch Events (New items & In-game Rewards)
  • Aug 4 - Aug 6: Triple XP Weekend
  • Aug 10 - Aug 13: Double Ki Weekend


Stone Story RPG Pricing Update

We’ve come a long way together, haven't we Stoneheads?

Back in 2019, we had a clear vision for Stone Story RPG. Much has changed in the past few years, but we continue to drive the project forward with those original goals. That said, it’s become increasingly difficult to to survive in gaming, let alone as an indie developer.

It’s with that context that we ask for your understanding as we plan to increase the price of Stone Story RPG from $19.99 USD to $29.99 USD upon transitioning out of Early Access.

That said, we do have a price-free alternative!

Stone Story RPG is Coming to Mobile

Stone Story RPG will be free-to-play and globally available for Android and iOS on July 27th!

The mobile port of the game will have near identical content to the PC version and will be F2P. Some systems and functions have been added for use on mobile, but for players looking to have the full SSRPG experience, this version will be functionally the same.

A key difference in the mobile build is that some of the shop prices will be different, but if you have played Stone Story RPG on PC then you will be able to transfer your progress back and forth across platforms.

We hope that you all look forward to its release!

The price change will take effect upon exiting Early Access. Until then, be sure to pick the game up while it's discounted.

https://store.steampowered.com/app/603390/Stone_Story_RPG/

Why the Price Change?

The team has gone back and forth on this, as we understand that price is a sensitive issue when it comes to video games. At the end of the day, we need to be realistic about the cost it takes to create a product like a game.

The passion behind the project has carried it to heights we never thought possible. Having people across the world enjoy our game has been an absolute highlight in all of our careers. After all, who are we making games for if not for the players?

But passion can only go so far when we need to balance that out with development costs. It’s taken the team a lot to create Stone Story RPG, both in terms of time and money. When you look at SSRPG as a product on its own, it’s done great! We’re exceedingly happy with the critical and commercial response it’s gained over the past few years.

However, we can’t ignore the real human cost that went into making the game and continues to go into it. When you factor in the time and work of the talented, hard-working people behind the scenes, we’re actually losing money.

So, to keep the team going, even beyond Stone Story RPG, we’ve determined that raising the price was the best solution.

This was always going to be a hard message to push out, and we can only ask for your understanding and patience as we lay the final pieces down on this chapter of our team’s work with Stone Story RPG.

-SSRPG Team


Stone Story RPG - Martian Rex
New
- Free Re-rolls event.

Improvements
- Re-rolls added to the Mutate workstation.
- All enchanted items can now be selected at the Mutate workstation.
- Lowered the SFX volume of book pages flipping.
- Tuned the inventory UX by lowering the delay when interpreting a long press as an item drag.
- Update translations on several languages.

Bugs
- Forest music would sometimes not stop when entering the shop for the first time.
- Music would sometimes not transition correctly when finding the Moondial.
- Fixed bug where pressing on edge of the re-roll button would close the dialog.
- Fixed the name for "Haunted Gate" that would show incorrectly in some languages.
May 26, 2023
Stone Story RPG - Martian Rex
Improvements
- Added line numbers to the Mind Stone UI.
- Resources no longer appear in Mind Stone workstation screen.
- In case of invalid loadouts, the Utility Belt now equips any remaining items, if possible.
- Workstation tasks when upgrading Ouroboros and Star Stone now show the "New!" indicator.
- Improved some achievement names in Portuguese and Japanese.
- German translation of Giant Treasure changed to "Mega-Shatz".
- Added support for more glyphs that can be flipped in sprites.

Bugs
- Stonescript: Fixed crash when using reserved words as function names.
- Stonescript: Fixed hud disable filters that would cause flickering.
- Titanic Accord: Fixed a performance issue when Pallas uses the Sight Stone.
- Fixed Uulaa's shop that would only clear the "restocked" after visiting twice.
- Fixed bug where a new save would sometimes not start at Rocky Plateau.
- Fixed the Fareyellow achievement that was not completing in Mushroom Forest.
- Fixed edge cases in achievements "Midnight Farmer" and "Finally, a Wizard".
- Fixed offline farm calculations for Caves of Fear 5-stars.
Stone Story RPG - Martian Rex
Changes
- Hamartia: UI changes, such as arrows in Locations screen, no longer appear before finding the Quest Stone.
- Poena now has the 'humanoid' tag.
- Polished treasure descriptions in Mushroom Shop when translated to other languages.

Bugs
- Fixed crashes when unmaking or breaking apart items while the quest Bad Business was active.
- Fixed bugs when switching between different saves.
- Fixed bug where the navigation selector would often start in the wrong position.
- Fixed importing of save data where extra space at the start or end would cause it to fail.
- Fixed ambient sound of water during the "Cross Deadwood River" cinematic.
Stone Story RPG - MintyFresh
Stone Story RPG's Hamartia Event Returns

An odd wind blows once again-- Stone Story RPG’s Hamartia Event returns!

From now until Friday, May 19th, you have a chance to earn a shiny treasure!


The Hamartia Event operates on a milestone format: In order to upgrade your reward, you must defeat bosses and add those victories to the counter.

For the Hamartia Challenge, the game’s bosses will gain new resistances (while some will gain new weaknesses). Use the Sight Stone to aid you, but don’t get too comfortable: every day at noon (local time) these attributes change.

Read below to see what this new set of challenges entails.



While boss immunities are random each day, they are the same for all players. Collaborate with others on the Steam community forums or the official Discord server to efficiently tackle these goals and ensure that a valuable shiny treasure will be yours!

For the duration of the event, rerolling enchantments will cost 90% less Ki. Use this opportunity to experiment with each new day of rotating boss resistances.

Higher tiered rewards will raise the threshold on the milestone requirements. At the end of the event, each player will receive their own shiny treasure. These shiny treasures will give players a random shiny item they don’t already own, in addition to other mysterious rewards...



May 10, 2023
Stone Story RPG - Martian Rex
New
- Dysangelos Perfected has a new ability: Adaptive Defense.

Balance
- Decreased Lifesteal on ranged weapons, from 12 + 1.5/Lv -> 8 + 1.5/Lv

Bugs
- Fixed the advice given by Dysangelos after defeating Angry Shroom.
- Fixed XP dialog at the end of locations that would sometimes show the wrong information and not play VFX.
- Fixed Xyloalgia's tail animation.
- Fixed a bug where the Ki indicator could briefly disappear at the top of the screen while receiving items in Shop.
...