PC servers are now back online with Hotfix 1.7.1.1
Hotfix Changelog: -Fixed an issue where you had to re-invite group members after leaving a mission -Fixed an issue where the 'Health Bar Burning' animation would disappear if multiple teammates were ignited
With Update 1.7.1 we’re introducing the ability to rearrange Weapons and Items on your Hunter while still within a mission. Rearranging your items only takes a moment, and we know it will become second nature to Hunters of the Bayou in no time:
To move or swap items:
Hold the item you wish to be moved in your Hunter's hands
Press and hold the button assigned to the inventory slot where you’d like the item to go
After a short delay the item will be placed in the target inventory slot
If this inventory slot already contains an item, the two will swap positions
Moving and swapping items is limited to their slot categories. Weapons can only move to other weapon slots, same with Tools and Consumables.
Example: Swapping an Ammo Box in your first consumable slot, with a looted Flash Bomb in your last consumable slot.
Start by pressing ‘7’ to hold the Ammo box in your hand. Next press and hold ‘0’ to indicate you would like to switch its position with the Flash Bomb. After a short delay, the two items will be swapped.
The rearranging inventory feature will be limited to PC Players. Console Players still can use the two ‘favorite slot’ button mappings with -Left and -Right buttons on their Dpad to quickly access their two most important tools or consumables.
In order to remap your favorite slots select the target slot with the right stick and press and hold either -Left or -Right on the Dpad.
Developers Note: With the introduction of this new feature, we’re hoping it will help normalize each game of Hunt and allow players to have their weapons in the correct slot even after looting a dead Hunter or to rearrange consumables acquired from Toolboxes. We’re most looking forward to the utilization of this feature in Quickplay, so players can rearrange their Quickplay Hunter’s newly looted gear to fit the order they are most familiar with from Bounty Hunt.
Audio
Added a sound effect for Miner grunt’s headlamp being destroyed without the fireball.
Improved sound design for silenced weapons
Developers Note: Since the introduction of the Vetterli 71 Karabiner Silencer, we noticed that the previously released silenced weapons (Sparks LRR Silencer, Winfield M1873C Silencer, and the Nagant M1895 Silencer) would need a slight rework of their design to be more in line with the original “base” weapons. This change is purely aesthetic and should not impact gameplay (e.g., The audible distance of the Silenced Shot)
World
Lawson Delta
Added more sandbags to the roof of the Waiting Hall in Lawson Station. This should help offer more cover from all directions while upon the roof
Made the side-building roofs fully accessible in Wolfshead Arsenal
AI
Fixed an issue where the Butcher would incorrectly shoot a projectile at a wall instead of a player
Tentative fix for bosses sometimes dropping Bounty Tokens underneath boss lair stairs where the tokens could not be reached
Fixed an issue where Concertina Armoured could kill chickens when walking past the chicken coop
Fixed a rare server crash related to AI navigation systems
World
Fixed an issue where cash registers would be facing the wrong way
Fixed a missing roof in Lockbay Docks while in the Tutorial
Fixed an issue where wooden footsteps could be heard in the basement of Lockbay Docks
Fixed an issue where the Butcher could partially get stuck in the basement of Darrow Livestock
Fixed an issue where the Spider couldn´t reach players in Wolfshead Arsenal
Fixed a spot where players could get stuck in Stanley Coal Company
Fixed an issue where crows can spawn too close to a player spawn point outside Moses Poultry
Fixed a spot where players could get stuck in Reeves Quarry
Fixed an issue where bullets could be blocked by an invisible obstacle in Weeping Stone Mill
Fixed a small see-through gap at the stairs by the new crypt entrance in Healing-Waters Church
Moved the crank wheel at the new crypt gate to the other side in Healing-Waters Church
Fixed a spot where players could get stuck in Fort Bolden
Fixed a bug where two cash registers would spawn in the same location
Fixed an issue where windows would sometimes become indestructible
Tentative fix for walls not properly rendering in spectator mode
Fixed a spot where players could get stuck in Darin Shipyard
Fixed a spot where players could get stuck in Cyprus Huts
Fixed a spot where players could get stuck in, beneath a roof in Scupper Lake
Gunplay
Fixed an issue where the Vetterli Marksman used the wrong base sensitivity, making the default camera speed faster than other marksman variants
Fixed an issue where the Dolch precision would eject one more bullet than intended when reloading without Bulletgrubber
Weapon
Fixed a reconnect issue that prevented players from swapping weapons
Reconnect
Fixed an issue preventing players from properly red-skull-reviving with a Bounty after a full reconnect
Fixed an issue where players would immediately execute world interactions that were queued up during an on-the-fly reconnect
Fixed an issue where event items that should boost Darksight range would not properly work
Fixed an issue where windows looked unbroken after a reconnect
Fixed an issue where after multiple reconnects players would no longer automatically crouch upon disconnecting
Fixed an issue where after a reconnect a burning player could no longer ignite AI and/or other players surrounding them
Fixed an issue where players were able to navigate the main menu before selecting a choice on the reconnect pop-up
Fixed an issue where the button shortcuts on the main menu were still working while a reconnect pop-up was active
UI
Fixed an issue that caused zooming in and out of hunter models while scrolling through recruits
Fixed an issue which caused the wrong reward to be selected while prestiging under certain conditions
Fixed a visual bug that caused custom ammo 3D models to be displayed on top of other weapons in the Equipment list
Fixed an issue that showed incorrect weapons briefly when selecting an ammo type filter in the Arsenal
Fixed an issue where the equipment tab would scroll incorrectly
Fixed an issue where previously removed “plus icons” came back when scrolling in the roster
Fixed an issue where fully dead teams, solo players, and QP players would sometimes get misleading info on leave mission
Fixed an issue where, when equipping four consumables, the selection would jump to the first consumable slot and render the reduce button useless
Fixed a visual bug that caused a gap between lines to appear after using filters in the legendary weapon store
Fixed a visual bug that caused a tooltip to be shown in the legendary weapon store despite the filter being empty
Please note – this list is not all-encompassing. We are aware that some currently known issues might not be listed, however, we will continue to update it as these are reported to us.
In some cases, AI is able to attack players before the match has started
In some cases, the Assassin clone can become stuck and not try to attack players
In some cases, the Butcher's bounty token can spawn below the floor/stair and be unable to be picked up
In some cases, Meatheads may be missing leeches and not react to players
In some cases, receiving bleeding damage from AI can show "you killed yourself" in damage history
In some cases, the Spider's frenzy is sometimes canceled when a player leaves the boss lair
In some cases, audio sounds as if it comes from a different position than it actually does
In some cases, switching fire modes on Dual wielding LeMats doesn't go into the correct stance, and plays a weird looping audio
In some cases, players can interact with trait charms at a specific range which plays the 'trait acquired' audio but doesn't give the player the trait
In some cases, the Spider can fall through the floor and become stuck when performing an attack
In some cases, razor wire can damage players through walls
In some cases, weapons can drop on top of each other making it difficult to loot the correct one
In some cases, players location can desync between client and server
In some cases, the crosshair stops changing size dynamically and will stay at a very small size
In some cases, the crosshair for the throwing knife/axes can disappear during a mission
In some cases, the banishment counter can desync for players
In some cases, the ammo counter doesn't update correctly when fast-firing the Scottfield
For some challenges when an AI finishes off a hunter that kill counts towards the Player that damaged the Hunter before previously
In some cases, players won't get a hit marker with melee while dealing damage
In some cases, Very High Spec users may be experiencing lower fps since a recent patch
In some cases, players may experience a stall on banishment
In some cases, players are unable to fire when switching quickly from iron sights to fanning
In some cases, the Winfield can empty itself server-side after the player gets revived or swapping weapons
In some cases, the transition between poison states can result in a slight camera shake
Very rarely, dragonbreath ammo can set the corpse of a player on fire (on kill)
In some cases, ammo on single-shot weapons may not be reloaded when switching while vaulting
In some cases, using a first aid kit while burning may cause problems with regeneration
Melee queuing sometimes fails for some weapons/items
In some cases, having RMB pressed while switching to a melee tool/world item doesn't prepare a heavy melee
In some cases, players cannot instantly charge a melee after using a different tool/consumables (like throwing knives)
In some cases, players can't sprint when they make a sprint input after a hipfire shot (only while sprint and ADS are on different buttons)
In some cases, players will randomly un-ADS their weapon
In some cases, when canceling a reload the player will melee instead of shooting (while RMB is held down)
In some cases, medkits can drop on a clue making them difficult to interact with
In some cases, players might remain empty/wrong handed when swapping weapons and vaulting at the same time
In specific cases, having sprint and ADS on different buttons ignores sprinting
The view of spectators doesn't always represent the correct aiming state of the player
In some cases, players can be stuck continuously executing 'LMB'
In some cases, players can have different sensitivities for melee weapons and normal guns
In some cases, players are unable to loot weapons and will receive the 'Ammo Full' message when pressing interacting
In some cases, used up tools get replaced when players pick up a new tool
In some cases, the poison effect from a hive or spider can be stuck on a player
In some cases, arrows and other retrievable may become unpickable when a killed AI is despawned
In some cases, bear trap placing is canceled when too close to another object
In some cases, weapons can drop below floors after switching
In some cases, picking up a small weapon during a weapon switch animation (from large to small) ends in swapping the wrong weapon
In some cases, flares stay alive for reconnected players and loop the throw audio
In some cases, the ammo display for single-action rifles can show incorrectly after a temporary disconnect
In some cases, climbing a ladder after a partial disconnect puts the player in a climbing state
In some cases, players won't start with full HP when replaying a Trial
After equipping all four consumable slots, players may have difficulties purchasing more consumables with double click
In some cases, after leaving a group and queuing for QP the button "Please wait" gets active/red again
In some cases, bleeding damage ticks are not properly represented in a players damage history
In some cases, the crosshair can be missing after switching weapons in gunslinger
In some cases, a Hunter is partially visible for a short time while in the lobby after a match has started or finished. (Players may see floating weapons, but not the Hunter model in the menu)
In some cases, banishment and token UI can display the wrong status
In some cases, dying to 'burning out' shows a placeholder/previous death screen
Some items in the progression list can disappear when unlocking them
In some cases, dying to the poison cloud left by a poison trip mine may display an empty death screen
In some cases, unlocking a legendary weapon can change the order of the legendary weapon list
In some cases, the bomb lance deals no explosion area damage
In some cases, bullets have difficulty penetrating objects they should be able too
In some cases, crows can react late to nearby players
In some cases, concertina wire doesn't break consistently
In some cases, shooting a hive bomb that is floating on the water with a shotgun spawns multiple instances of the hive swarm
In some cases, Geom layers can sometimes not load for a compound
In some cases, concertina wire doesn't deal damage to players
In some cases, using a ladder may result in teleporting and being stuck inside assets
Players do not receive the confirmation popup when attempting to leave a mission as the final living member of a team (or as a Solo player)
As part of the New Hunter Bundle and save up to 44% along with the Bayou Wraith and Cold Blooded DLC's. Don't forget the offer applies even if you own 1 or more of the DLC in this bundle.
Death’s Herald is coming on 30 Nov - Wishlist now!🔥
This DLC contains one Legendary Hunter, one Legendary weapon, and one Legendary tool: Sofia, Weeping Marigold (Vetterli 71 Karabiner Marksman), and Eye for an Eye (Throwing Knives).