PixARK - SnailGamesUSA
11/7/18 - 1 AM Pacific

PixARK 1.29

Greetings Explorers!

New creatures:

Doedicurus (Mountain Forest subspecies)

Found only in the Mountain Forest biome, Doedicurus subspecies can easily be recognized the distinctive color and shape its tail has. The mountain forest subspecies has adapted their destructive slow rolling skill into one that is quicker and more maneuverable, better suited for the complicated terrain this biome presents.



Argentavis (Desert subspecies)

Argentavis found its own way to get acclimated to the hostile Desert biome. The lack of food has forced Argentavis to change its hunting patterns; the desert subspecies will grab onto prey with either its claws or its more powerful beak. The color and crest are also visually distinguished from its non-subspecies counterpart.



Fixes
  • Fixed an issue where weapon durability is invalid.
  • Fixed an issue where some Ruin dinos are not being spawned.
  • Fixed an issue where Spring Steel Shoes is still available after it is broken.
PixARK - SG_madi
Attention Explorers!

Two more subspecies are coming to the PixARK world!

Doedicurus - MountainForest subspecies

This subspecies of Doedicurus could only be found in the MountainForest. They can be easily recognized by the specific color and shape of the tail.
In order to adapt to the complex terrain, they changed their slow and destructive rolling into a more controlled and faster version.


Argentavis - Desert subspecies

Argentavis also find their own way to survive the harsh environment of the desert. Because of the lack of food, the desert subspecies of Argentavis can carry their prey with both their claws and the more powerful beak.
They also have a different appearance with ordinary ones with special color and crests.



And here is a picture of some other upcoming subspecies. Can you recognize them? What amazing evolution will finally happen to them? Keep track of our updates and you will find it out soon!



Wait a minute, there is a more exciting news!

As so many players are plagued by the abandoned structures in their server which they can do nothing about, we will take care of it next week. There will be a dynamic list recording all the active players. When someone becomes "Inactive" which means he or his tribe haven't logged in the server for 15 days, all his structures could be demolished by anyone. And there will be a buffering time before the system starts working for you to login to become active.

Also, we will open new servers later to give you a fresh start as the resources and terrain re-generate solution is undergoing.

Please keep attention with our updates and thanks again for all your time and love for our game!
PixARK - SG_Calculated
Hello Explorers!

We recently ran the Spooky Stories Screenshot, and today let’s take a look at who won Steam Keys!

Steam user Electro submitted this spooky story involving mummies and a happy ending…?








Our other winner is Steam user Zronoh, who submitted this story of discovering a Gargoyle:







We appreciate the time these two took to submit their screenshot stories. Thank you all, and see you next time!
PixARK - SnailGamesUSA
11/2/18 - 1 AM Pacific

PixARK 1.28

Greetings Explorers!

The next PixARK update is scheduled to go live at 1:00 am PDT on November 2.

New creature:
Pteranodon (Grassland subspecies)

As the world in PixARK is evolving and changing, some creatures have adapted themselves to their new biome and environment.

These creatures transform into subspecies. Subspecies vary with their originals in multiple aspects, including skills, abilities, colors, and certainly, how they look. Explorers will need to keep an extra eye out and use some extra patience to tame them.

The massive territory Pteranodons live in allow them to beat other dinos one step ahead in evolving into subspecies. The Grassland Pteranodon subspecies has the the ability of doing extra spin attack at additional stamina cost. It would definitely be a funny challenge for you to have them tamed.


Optimization
1. Optimize the zone difficulty indicator.
2. Remove Candle from Torch Light’s required crafting material.

Fixes
  • Fixed a client crash that occurred when loading the map.
  • Fixed an issue where some plants were not harvestable when they are ripen.
  • Fixed an issue where Stone Wall and Fine Stone Wall had the same icon.
  • Fixed an issue where Sloped Roof Tile could not be correctly placed.
PixARK - SG_madi
Hello explorers!

As the world of PiXARK keeps changing and evolving, some creatures begin to acclimate new biome and environment.

We call them the Subspecies.

The subspecies can be different from their original species in many ways: the skill, the abilities, and of course, their shape and color. You need extra observation and patience to tame them.



Because of the wide-span living region, the Pteranodon start this progress ahead of others.



The Grassland subspecies of Pteranodon can deal an extra spin attack with more stamina consumption. It will be a great fun and challenge to make them your pets!



This new Grassland subspecies of Pteranodon will appear in PixARK tomorrow! Other creature changes will be continuously updated. So leave comments behind and let us know your opinion.

Thanks for your constant attention!
Oct 25, 2018
PixARK - SG_madi
Hello, explorers!

How is everything with the newly released update?

After the balance and user-friendly adjustments, we will focus on solving the terrain regeneration and abandoned structure recycle issue.
There are few outlines of handle this problem.

1. We will reset the PVE servers. It means they will return to the beginning state.
2. The save file of these servers will be open to download. You can use them in your dedicated servers or local games as you want.
3. There will be an active-player-list in the PVP server. If you or your tribe members don't log in for a long time, you will enter an inactive state. The structures of the inactive tribes can be demolished by anyone and recycle the resources.
4. Another useful tool will be added which enable you to save your stylish architectures and share with other players by Steam Workshop.

We are busy carrying out these functions and they should get released in the future updates.

Before that, we will open some new servers tomorrow.

10/26/18 - 7 PM Pacific Time
Asia-Chaos-theland6
NA-Chaos-theland6
EU-Chaos-theland6
Asia-Pioneering-theland26
NA-Pioneering-thaland20
EU-Pioneering-theland18

There are both PVP and PVE servers, happy exploring and give us your comments and feedback! Thanks!
PixARK - SG_Calculated


Hello Explorers!

October is a time of ghosts and goblins, though the monsters that can be found in PixARK can be even more terrifying! We will be running a Spooky Screenshot contest from 10/25 to 11/1, to showcase who can tell the scariest stories! Tell us a scary story using screenshots, up to 6. You can spruce it up any way you would like, and feel free to add text where appropriate.

Timeline:
Submission Period: 10/25 11:00 AM - 11/1 11:00 AM (Pacific Time)
Winners Announced: 11/2 12:00 PM (Pacific Time)

More details:
3-6 screenshots
Tell a story, with or without text
No excessive gore
Keep the language PG

Please send your submissions to pixark.community@snailgamesusa.com. Everyone who submits a qualifying spooky story will receive a PixARK Steam key for a friend!
PixARK - SnailGamesUSA
10/24/18 - 1 AM Pacific Time

Salutations Explorers!

The next PixARK update is scheduled for October 25th. This patch is large and touches quite a few systems, so bug reports and feedback are especially important to us.

Item Changes

  • Currently, players find it difficult to survive fights against wild creatures, unless they are equipped with armor and weapons many levels above what is recommended. To that end, we are increasing the armor values of armors to help with survivability. Updated armor values are indicated in the table below:

    Tier / Helmet / Boot / Glove / Pants / Shirts
    Leather 28 28 28 36 43
    Copper 36 36 36 47 58
    Copper Bone 43 43 43 60 68
    Iron 50 50 50 72 80
    Iron Bone 60 60 60 85 90
    Steel 67 67 67 91 110
    Steel Bone 76 76 76 108 120


  • Added Durability
    • Armor now has a Durability value
    • When durability drops to 0, it will no longer appear on your character model and will no longer provide armor or stats. The item will still be equipped.
    • Can be repaired using the new Repairing Pincers.

  • Increased the drop rate of the Mole Claw.
  • Increased the drop amount of Leather from Coyotes.
  • Added Bone Pieces to the Trike drop table.
  • Increased the Bone Pieces drop amount from Quetzal, Trike, and Carbonemys.
  • Tamed Gem Spiders now produce Gems at a faster rate.
  • Reduced the time it takes to craft Cooked Meat Jerky and Cooked Prime Meat Jerky in Preserving Bin. Cooked Meat Jerky takes up to 2 minutes, and Cooked Prime Meat Jerky takes 10 minutes.
  • Increased the torpidity caused by Magic Sleepy Arrows.
  • Increased the torpidity caused by Sleepy Darts, and requires more materials to craft. Engram is now unlocked at level 57.
  • Extended the time it takes for feed to spoil in the Feeding Trough.
  • Added an on/off switch to the Fabricator, Air Conditioner, Electrolytic Tank, and Digital Controller.
  • Iron/Steel Spring Boots will no longer require Iron/Steel Boots when being repaired.
  • Inscription Book is now activated by default.
  • Lamp Post Engram is now unlocked at level 55. Also reduced Crafting cost.
  • Magic Ballista Bolt crafting requires a Magic Green Stone instead of a Magic Purple Stone.
  • Electric Cable is now crafted in the Fabricator instead of in player inventory.
  • Reduced the crafting experience gained from crafting pre-level 20 leather items.
  • Reduced the fuel cost for the Chainsaw.
  • Reduced the crafting cost for the Carpet.
  • Reduced the required amount of Bone Pieces for all Bone Swords.
  • Removed Magic Crystal from the crafting cost of crafting Cryolite structures.
  • Removed Magic Crystal from the crafting cost of crafting Lava Rock structures.
  • Removed Steel Ingot from the crafting cost of crafting Armored Glass structures.
  • Removed Polymer from the crafting cost of crafting Iron Bone armor sets.

Creature Changes

  • Players now do greater damage to wild creatures using melee weapons.
  • Creature HP regeneration is now a fixed number per second, instead of percent-based. Higher HP creatures will have slower HP regeneration.
  • Creature HP and torpidity will be displayed when players are close to the creatures.
  • The damage you deal and receive from creatures will be displayed on the HUD.
  • Added particle effects to indicate how powerful creatures are (powerfulness is determined by both dino species and dino level, and they are categorized in three ranges): no particle effect indicates the creature is the least powerful; yellow particle effects indicates the creature is powerful; red particle effects indicates the creature is considered the most powerful.
  • High-tier tames from each biome will now be more balanced to allow you to transition to the next difficulty tier biome.
  • Made the following adjustments to where creatures can be found:
    • Slime added to Novice Grassland and Grassland.
    • Gem Spider removed from underground areas in Grassland, replaced by Dilophosaurus.
    • Raptor and Stego removed from the Bamboo Forest, replaced by Oviraptor and Doedicurus.
    • Ankylo and Carno removed from the Desert. Added Doedicurus, Gem Spider, Procoptodon, Argentavis, and Cave Hyena.
    • Griffin and Werewolf removed from the Magic Forest. Added Magic Mole.
    • Argentavis, Elementals, and Megarock Dragon removed from Golden Realm. Added Griffin, Carno, Stego, and Thorny Lizard.
    • Elementals added to the Frozen Land.
    • Megarock Dragon added to surface spawn of Doom Lands.
  • Reduced the damage of the Behemoth’s skills.
  • Boss creatures take less damage from the Auto Turret.
  • Both wild and tame creatures can no longer crit with their melee attacks.
  • Wild Ice Bear now has fewer HP and damage.
  • Wild Fire Elemental’s skill does fewer burning damage.
  • Reduced the damage dealt by Elemental Golem, Werewolf, and Griffin.
  • Reduced the stun effect of the Pachy’s headbutt.
  • Reduced the movement speed of wild Werewolves.
  • Reduced the burning damage of the wild Magma Armadillo’s skill.
  • Reduced the explosion damage of the Plague Zombie’s corpse.

New Engrams

  • Added Micro Ark Teleporter, A One-time Portal which can transports you out of a dangerous biome to one befitting your character level.
  • Added Telescope. Use it to see a creatures HP and Torpidity without getting too close.
  • Added Pliers. Repair kit that can fix the durability on armors.
  • Added Magic Tranq Ammo. More effective than the Magic Tranq Arrow at taming high tier magical creatures.

Usability and Accessibility

  • Adding new information within the game to help players get all the info they need to play and make informed decisions.
  • Changed the main menu screen layout.
  • Added a in-game PixARK Wiki.
  • When reaching certain levels, key engrams will be pinpointed to help push players towards engrams that are necessary and powerful, to help you progress.
  • Players now have access to Handbook in Main Menu. Handbook contains everything from creature abilities to recommended equipment for dealing with them. Scan a creature to add it to the dino guidebook!
  • Added a tooltip to indicate the difficulty of your current biome.
  • You can now see structure HP, weapon damage, and gear armor from the Engram menu.
  • Made changes to server type display to make it more straightforward whether the server is currently at peace time or war time.

Miscellaneous Changes

  • Adjusted settings for server types based on player feedback:
  • Hunger drop rate reduced by 20% for all servers.
  • In Pioneering servers, HP regeneration rate is doubled.
  • In Pioneering servers, damage players take is halved.
  • Optimized loading times.
  • New loading animations.
  • Adjusted difficulty in single player to be easier by default. This can still be adjusted when creating a single player game.
  • Optimized lag when traveling to a location with many structures nearby.
  • Portals will no longer spawn in the Novice Grassland biome.
  • Single player and Creative modes will now spawn Portals and Beacons.

Bug Fixes

  • Fixed an issue with certain Marble structures not being crafted properly.
  • Fixed the icon for Refined Marble structures not being displayed correctly.
  • Fixed an issue where the Wild West Window could not be opened and closed correctly.
  • Fixed an issue where the Phiomia Hut and Petroleum Slime Incubator models where not being displayed correctly
  • Fixed an issue where a Pipe could be connected to an Electrical Cable to channel current.
  • Fixed an issue with the Mediterranean Window not correctly placing when snapped to other structure pieces.
  • Fixed an issue with the Display Stand not correctly placing.
  • Fixed an issue with the Preserving Bin not correctly placing.
  • Fixed an issue with the Bookshelf not correctly placing.
  • Fixed an issue with the Feeding Pot not correctly placing.
  • Ceiling Window can now be manually demolished.
  • Fixed the Magic Protection Generator not displaying the correct stats.
  • Fixed the spoil timer not showing correctly when a Torch is dropped.
  • Fixed an issue with player character models not displaying correctly when sitting on a Wooden Bench.
  • Fixed an issue with crafting materials being consumed but no item is being crafted due to the crafting queue being full.
  • Fixed a crash caused by force taming a creature when you are riding a force tamed creature (Admin Commands).
  • Fixed a bug with experience given when killing a Quetzal.
  • Fixed an issue with the vfx for obtaining experience not correctly showing.
  • Fixed an issue that caused some audio assets to not correctly play.
  • Fixed an issue where the Fire Spider can be knocked back.
  • Fixed an issue with the Volcanic Rock structure pieces that prevented them from being crafted, due to the crafting materials not being displayed correctly.
  • Fixed localization issues for Cryolite Storage Box, Sea Crystal Storage Box, Flashrock Storage Box, Darkwood Storage Box, and Volcanic Rock Storage Box.

Keep an eye out for our upcoming community event!
PixARK - SG_madi
Greetings explorers!

Many players have encountered different problems in the PixARK world. And a great percentage of them were caused by some missing important information. When busy solving the hard problem, we also try to produce more easy-to-use ways for the player to gather the information they need.

1 We made an in-game PixARK encyclopedia contains tons of useful things and it will help with both the starter and old-friends of the game.

2 A core-engram push function will be activated when you get some important level node in game. It will help you find out the relatively necessary and powerful item in the wild range of engrams.

3 A creature handbook is also available in the game too. All the information you need about a creature including the needed equipment and the ability of the creature are all could be found in it. You also can use the scanner to get the information of recommended armor level of a certain monster. Don't get fooled by the cute appearance of some creature, they could be very dangerous!

4 The biome difficulty and transferable is something we pay high attention to. We add a reminder on the screen and it will show the difficulty of biome in case you run into the center of the death-area for your current state. We also add a one-time transporter in the engram. It can transfer you to other biomes according to your level and save you from hell.

There are also other improvements like equipments and structures data preview and new login animation and so on. They will all be in the update later this month!

So leave comments behind and get ready for the refreshing new experience!
PixARK - SG_madi
Greeting explorers!

The Interaction with the creature is an important base behavior both under PVP and PVE condition. So let's take a look at the changes of creatures in the upcoming update.

1. We changed the setting of player melee damage to the wild animal. The player can make more damage to them.

2. We changed the way of creatures' healthy point recovery. The creature will recover HP base on the exact number but not the percentage of max HP. It means that the high-HP monster would not recovery so fast and it will help the player with the condition of a protracted battle.

3. The healthy point and torpidity point of the creature are both shown now. Also, the number of damage that you make and receive are both shown on the screen too. So you can know how much you hit and get hit and estimate how long does it need to take down the beast.

4. Because of the wild range of creatures' level, the high-level individual could be much more powerful than a low-level one. Some player failed to sense the danger of high-level creature before they got too close with them. Now the different particles are added based on the dino's level. So you can choose your opponent carefully at a safe distance before accidentally step on the toe of hard ones.

5. We notice that there's also complain about that player need to tame the next power-stage dino to get into the next power-stage, there is too big a gap between biomes. After the update, the high-level dino in the current biome would be competitive with the creatures in next level biome. That means it will be smoother when you try to get to the next area after you conquer this one.

6. Because of the power balancing adjustment above, the base tame rate and growth tame rate have been reconsidered to match up with the power level. It means that under the same species, it will be easier to tame a low-level dino and harder to tame the high-level one.

There are both adjustments of the numerical value and user-friendly content. Just in case you missed it last time, all the adjustment above will be released in this month. So leave comments behind and let us know what's your thought about them.

Happy exploring and see you next time!
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