The update we talked about will come within this month!
In order to keep you up with the new features, here comes some of the detail about the changes we made.
The first episode would be the armor balance.
We notice that it's hard for some players to survive the battle with wild creatures but there's also a low-cost problem when raiding other's bases. Considering the degree of difficulty and balance, we decide:
1 The armor of equipment would be greatly enhanced but they will have durability at the same time.
2 When durability comes to zero, they will stay equipped state but will become invisible and provide neither protection nor extra ability for the player.
3 Equipped items will not drop when players get defeated.
4 Add new item: Pliers. It can fix most of the equipment. Drag it onto a equipment and you can repair them by your hands anywhere.
The next episode would be some changes to the creatures.
Leave comments below and let us know what's your thought about all these changes above.
The Back to Creature School event is over and the votes are in. Congratulations to Ironzerg! His lovely barn earned enough votes to win a Steam Key for PixARK. Here are all of the screenshots he provided for his submission:
The PixARK team thanks everyone who submitted screenshots and voted in the event. Until next time!
Thank you all for your submissions for the Back to Creature School Event. Vote for your favorite submissions and the winner will be announced on 10/4! You can vote for your favorite here.
Ironzerg plays PixARK with his kids, and has a lovely barn with multiple pens inside. They even have nests on top for their flying creatures! These tames are clearly feeling the love. Check it out:
123 lets his tames roam where they please, and doesn’t mind when a Dodo gets in the way. Or three.
Finally, user Potato has a more utilitarian approach to keeping his tames around. They probably don’t mind.
We're improving the way you interface with your tames! Now you can track all of your favorite tames and find them anywhere on the map!
Added Tame Management UI screen
Tame Management UI is going to be where you can manage all the tamed creatures and special items such as Wooden Raft owned by you and your tribe. (PixBlocked dinos are excluded in the Tame Management UI)
All tames will be listed, and you can easily “sort-by” to look into them.
Tame Management screen also presents a map pinpointing the locations of all tames as small icons on it.
Select a tame's tag to view its name, species, gender, level, current location, and even get knowledge of whether or not it is under attack.
Press “Track” to start tracking a single tame.
When a tame is tracked, its creature icon will appear in the navigational bar so that you can easily locate your tames.
Make sure you sign up for our latest community event and stay current with all news PixARK! Exciting things are coming!
We're improving the way you interface with your tames! Now you can track all of your favorite tames and find them anywhere on the map!
Added Tame Management UI screen
Tame Management UI is going to be where you can manage all the tamed creatures and special items such as Wooden Raft owned by you and your tribe. (PixBlocked dinos are excluded in the Tame Management UI)
All tames will be listed, and you can easily “sort-by” to look into them.
Tame Management screen also presents a map pinpointing the locations of all tames as small icons on it.
Select a tame's tag to view its name, species, gender, level, current location, and even get knowledge of whether or not it is under attack.
Press “Track” to start tracking a single tame.
When a tame is tracked, its creature icon will appear in the navigational bar so that you can easily locate your tames.
Make sure you sign up for our latest community event and stay current with all news PixARK! Exciting things are coming!
Celebrate (Or lament!) the return of the school season by showing off your creatures!
We want to see how you will be keeping your creatures safe while you are back at school. Do you keep your creatures tidy in pixblocks, stored away for future use? Or perhaps your creatures run amok, sleeping in your bed and making a mess of things!
Show us your assortment of land, air, and sea creatures and how they spend the day while you’re away!
The three Explorers with the most impressive setups will earn themselves a place in the community vote on 9/27th.
We have been working on lots of things. Both new contents and old-feature-adjustment.We believe they can cause great influences on the PixARK gameplay experience. We know that some of them may be your high concerns. So let’s have a preview of the adjustment first.
Player Armor Adjustment. Player’s armor got GREAT enhanced.
Player’s Damage to untamed animals. Player’s melee weapon damage got GREAT enhanced when facing wild creatures.
PVE player received damage adjustment. In the PVE server, the player will receive less damage.
Tamed and untamed creature balance. The tamed creature will have more chance when facing the wild creature.
And tons of user-friendly adjustment like:
You will see both the damage number which you made to the dino and their damage to you. You will see the exact HP of the dino. You will find all your Tamed creature and locate them on the map in a user interface.
We were keeping notice on the player’s feedback but fail to respond to them in time due to the development. Sorry for the waiting and we would take all your suggestions into consideration as the development going.
We believe It’s necessary for all the lovers and the naysayers of the game to know that WE HAVE NEVER ABANDONED PIXARK.
We've been working on a ton of new content that we can't wait to share with everyone. In the mean time, here is an optimization improvement that we hope will help!
Improve the efficiency of scene loading from that of a 128-meter view distance to one of 256-meter view distance.. Now players will be able to see the view of the scene further away, with better loading efficiency.
Greetings Adventurers! Here we go with some more updates for the PixARK Dev kit as well as a quick fix for procedural generated maps.
Fix an issue where the procedurally generated map isn't being displayed correctly hence possibly causing characters to get stuck in terrain.
"Modders will be able to upload their mod map customized in terrain to Steam Workshop now. Once your customized map is grabbed from Steam Workshop, players can enjoy PixARK with the edited map to their liking.
It only takes 3 simple steps:
How to Create 1. Open PixARK Dev Kit and access in-game terrain editor through ConsoleCommand: OpenGMEditerUI. Then you can start your terrain editing. Alternatively, you can place terrain cubes at your desired location for more flexibility. 2 When creating the new level, the "Seed" in "CubeWorldsSetting" and "Cubeworld Global Seed" in "PrimalBrickGrid" Actor should be the same and both not zero. 3 Once the terrain is created, save it using SaveWorld, and exit the Dev Kit. The terrain data file, terrain.db, will be located at either ShooterGame\Saved\CubeSingles or ShooterGame\Saved\Servers. We strongly recommend you backup a copy.
How to Upload 1. Before cooking, access the CubeWorldsSetting blueprint that you used and look for FixedTerrainDBName. Fill it with a string that is not defined as null. (We suggest keeping the value null while you are working on your terrain) 2. Start the cooking, and once it is completed, designate terrain.db to the path you upload the mod The path will be \ModTools\Output\(Name of your mod)\WindowsNoEditor 3. Use the Dev Kit uploader to upload your mod to Steam Workshop
How to Use 1. For single player game, and LAN game, subscribe to the mod maps in Steam Workshop, and they will be available when you start a new map in game. 2. For dedicated servers, the below info needs to be added to your server config setting ini file:
PixARKServer.exe (name of your mod map)? GameModIds=(mod ID in Steam Workshop)?………… -log -TotalConversionMod=mod ID in Steam Worlshop -severId=……
Take a desert map named Desert, with a Mod ID 456289, for example, the line to be added is:
Greetings Explorers! Terrain Editing is now added to Creator mode. Press F9 to access the Terrain Editing Screen, which includes the following features: