Holdfast: Nations At War - AGS | Refleax


Kick the summer off with a bang as Holdfast goes on sale at an impressive 60% off! Running parallel with this sale all DLC’s are now available at upwards of 15% off on selected DLCs. Hop on Holdfast and check out the newly released Regiment Assemble update featuring 3 brand new maps and plenty of new additions to the game.

http://store.steampowered.com/app/589290

Limited Event! Increased 1.5 XP

Increased experience event starting from June the 24th and running until July 7th.

Want to get a headstart on some of the unlocks that’ll present themselves with the introduction of character progression and customisation releasing with the next major update in August this year? Take the opportunity to progress your soldier’s rank during this limited-time event and prepare yourself!

The increased XP is now available on all Holdfast official servers. Simply join one via the server browser to take part in this special summer sale event.



Join Us! Community Discord



http://discord.gg/holdfastgame

Whether you’re interested in modding Holdfast, hosting your own community events or just wanting to get involved deeper within our great community, the Holdfast official Discord server is the place to be. It is your central hub for all things Holdfast and houses a plethora of channels dedicated to event and game announcements, regiment recruitment, game support, suggestions, history discussion and more.




Take a read of the Linebattle 2.0 blog post here to find out about what else is coming in Holdfast's upcoming major update. Expect some additional content to also make it into the game - This is one of the largest updates that will be hitting Holdfast since the release of Frontlines!

Stay tuned for what is to come to Holdfast: Nations At War later this year as we continue to develop and bring this new genre of Roleplay Shooters into the limelight.

Until next time, may good health be yours. ːrheartrː





- Anvil Game Studios

Refleax, Rycon, Dreas, Wrexial, Walki, Jackson, Rejenorst, Harper, Storey, UberJuice, Stan & Winston (The Cat).
Holdfast: Nations At War - AGS | Refleax


Raise the banners and fall into rank with the release of the Regiments Assemble update. This update comes as precursor to the great ‘Linebattle 2.0’ update releasing to Holdfast in August. However, this update is rather plentiful in itself featuring 3 new maps, a new scoreboard, new medal designs and the introduction of new regiment registry features to the game.

So before you head to the frontline be sure to take a read below of all that is coming to Holdfast with this update. Be sure to join us on Discord for all things Holdfast!

http://discord.gg/holdfastgame

Registry Upgrade

Regiment owners rejoice! Coming with this update are a plethora of new features and upgrades to the in-game regiment registry system.

Regiment owners will now be able to assign unique rank icons to each rank within their regiment that will then be displayed alongside player names and on the scoreboard in-game to showcase their position within the regiment.



Alongside this, promoting and assigning ranks has been streamlined to allow automated rank and tag assigning based upon a format defined by the regiment’s owner. When a regiment member is promoted their tags will now automatically update in their name, no longer will you need to hassle new recruits to ‘fix your tags!’, the in-game system will handle that all for you.

Players are given the option to opt out of this system via the naming options in the settings menu should they wish to temporarily merc with another clan. Regiment owners can also opt out of this system if they desire by simply leaving the tag formatting empty.



Those assigned as regiment moderators can now also kick and promote enlisted individuals. You will also no longer have to remove ranks to insert additional ones in between. Simply arrange their sorting ID and you’ll be good to go.

New custom regiment specific emblems have also been added into the regiment registry banner editor, these can all be found at the end of the symbol selection in the banner editor.



A big thank you to those who took the time to send over their custom icons, any regiments wishing to have their own icons included should reach out via discord to Harper#0410 to then be added in future updates.

A New Scoreboard

To compliment the regiment rank icons and to make the scoreboard easier to comprehend at glance we have designed and implemented a new in-game scoreboard. Parallel to this we have also re-designed every single medal found within the game and introduced new designs for the leaderboard ranking medals.

Take a look at the new scoreboard and medals below.





We’ve also created unique icons to represent the many classes one can play as once they hop in Holdfast. Different classes are playable across the game’s Napoleonic and Great War fronts on both land and at sea.



3 New Maps! Freurlund Revisited

The battle of the bridges! Featuring in this update are 3 new maps all of which have bridge crossings as a focus on their battlefields respectively. This update brings 2 new maps to Nations At War and 1 new medium sized map for Frontlines. Take a look at these maps in more detail below.

Ryhall Vale - Nation At War

A deep crevice carves its way through the vale of Ryhall with rickety wooden bridges spanning across its crest. Watch your footing as the battle rages on from one side of the deep expanse to the other because there’s nothing that will save you from the drop below.



Ravenstone - Nation At War

A peaceful river flows through the valley of the farmland of Ravenstone with stone walls offering opposing lines of defense. Trampling on crops and using haystacks as cover will be a common sight on this battlefield as players try to push across the river to victory and glory!



Lisart Valley - Frontlines

The once great train passage of Lisart has been ravaged by the great war. Take cover behind derailed train carriages from the rattling machine guns that overlook the central stone bridge and flank past the flowing waterfall that feeds the river below.



Freurlund Revisited - Frontlines

Alongside the introduction of these new maps we have also introduced an update to Freurlund which now allows it to be played on the invasion gamemode for Holdfast Frontlines. Heros Landing has also ungone some changes to ease the landing process for attacks on the initial phase of the map.



Linebattle 2.0 Major Update

Coming in the following month/s is the greatly anticipated Linebattle 2.0 update, the team has been very hard at work preparing this next major update for the game.

One key element of the Linebattle 2.0 Update is a new focus on character progression and customisation. Players across all eras of Holdfast will now be able to customise and progress each individual soldier (class) found within the game.

Players will be able to select and unlock up to 15+ heads featuring impressive facial hair, accessories and scars by leveling up their class and completing certain tasks. You will also be able to set your character's voice pitch. We will be looking into expanding upon the customisation in the future as the game develops.

As mentioned in the Linebattle 2.0 announcement blog a new artillery type will be making its way to the Napoleonic side of the game. The Howitzer will feature a unique firing ability that allows you to set a fuse timer to explode the howitzer shot mid-air which will then rain down shrapnel upon those below.

Here’s an exclusive preview of this new artillery type in action.



Take a read of the Linebattle 2.0 blog post here to find out about what else is coming in that update. Expect some additional content to also make it into the game - This will be one of the largest updates to hit Holdfast since the release of Frontlines!

We’re extremely excited and we hope that you are as well.





Changelog 80 - Game Version v2.6.8208.20814

Regiment Registry

Regiments that haven’t submitted any score (by playing on official servers) for 10 consecutive days will be categorised as inactive. Those that are marked as inactive are not deleted, they remain static until a regiment member submits score again. Inactive regiments will not show in the #regiment-registry Discord channel.

The regiment registry is now much quicker. Have a go at opening one of the 150+ player regiments to see this for yourself.

Moderators can now kick enlisted. They are unable to kick other moderators and the regiment owner. The moderators will now also feature a unique stud icon in the registry.

You will no longer have to remove ranks to insert additional ones in between. Simply arrange their sorting ID and you’ll be good to go.

Regiment owners are now able to assign a rank icon within the regiment manager. These will show in game next to the enlistee’s name both in game and on the round scoreboard.

Promoting and assigning tags has been streamlined allowing you to now automatically assign regiment tags and ranks to your enlisted. The ‘Registry Name Formatter’ will allow owners to format their regiment’s tags as desired. By default players will use the given format of their regiment, however, at the enlistee’s discretion they will have the options to disable this feature from their name within the settings menu.


3 New Maps! Freurlund Revisited

Ryhall Vale is now playable in Holdfast. Join the Nations At War game type to check it out.

Ravenstone is now playable in Holdfast. Join the Nations At War game type to check it out.

Lisart Valley is now playable in Holdfast. Join the Frontlines gametype to check it out.

Introduced Invasion support for Freurlund. Join the Frontlines gametype to check it out.


A New Scoreboard

Made the scoreboard easier to comprehend at glance by giving a well deserved cleanup to this UI.

Re-designed every single medal found within the game and introduced new designs for the leaderboard ranking medals.


New Class Identification Icons

Created unique icons to represent the many classes in Holdfast.
» Classes on Holdfast’s Napoleonic army front.
» Classes on Holdfast's Napoleonic naval front.
» Classes on Holdfast’s WW1 front.


Holdfast SDK

Updated the script SDK DLL files to match the new Frontlines standard.

Solved an issue with local scope mod variables not working. Now local scope variables should be defined as mod_variable_local <string>.

Solved an issue with the stonewall prop naming conventions.

Introduced several new props to the Holdfast SDK.
» Mountain cliff dark rock variants.
» Lettuce props.
» Carrot props.
» Gallipoli ivy.
» Gallipoli ferns and plans.
» Small train.
» Small lumber carriage.
» Small liquid carriage.
» Small train track set.
» Pre-destroyed brittany houses and variants.
» Pier with stands.


Server Administration

Players that get banned directly through the server’s file will now be immediately kicked from the server once the file is reloaded.


Gameplay Additions

Introduced spawn points for officer tables at the top of the destroyed church on Foxhole.

Removed a few MGs that covered the beachhead on Heroes Landing.

Moved the flag closer to the shoreline on Heroes Landing.

Changed a few tree sizes on Grassy Plains 5 to make them match ones pre the graphical additions with the Frontlines update.

Updated Ancient Plains to balance gameplay and reduce its size.

Port Nile is now playable on Army Conquest.

Introduced additional clime-able ladders to the back of Fort Salettes and a mortar for the attackers to make use of during the siege.


Optimisations

Performed several minor LOD-based optimisations on props.

Optimised several textures in game to reduce VRAM usage.

Optimised Freurlund.


Bug Fixes

Performed a few additions to prevent people from getting stuck on map load.

Solved an issue where custom uniforms could sometimes crash the server on load.

Solved an issue with mod prefabs not featuring flag poles for the Kingdom of Italy, Central and Allied Powers factions.

Solved an issue with one of the trees floating above ground on Fort Pierre.

Solved an issue that allowed field gun cannonballs to explode using the explosive properties of a mortar.

Solved an issue on Fort Pierre which disabled fire particles that killed players from showing if playing on the lower settings.

Solved an issue with occlusion on Wasteland.

Solved an issue with a few of the fence posts on Berkton Green not playing the correct audio and particle effects.

Replaced the old background trees on Fort Winston with new ones.

Solved an issue with incorrectly positioned water on Fort Winston.

Solved an issue with a tree floating above ground on Aunby Valley.

Solved an issue on Causeways which disabled fire particles that killed players from showing if playing on the lower settings.

Updated a few of the trees on Causeways to be in line with the graphical upgrade introduced during the Frontlines update.

Ensured that all ruin props on Tahir Desert are applied one uniform sandstone brick texture.

Solved an issue on Desert Plains (S) having twice the spawnable Carpenter classes available instead of the Sapper class.

Removed moonbows from showing.


Changelog 81 - Game Version v2.6.8210.20814

The scoreboard is now more transparent allowing for greater visibility when having this UI open.

Solved multiple layouting issues with the scoreboard.

Increased the speed at which players scroll down the scoreboard.

Solved an issue which restricted players to 25 character limit instead of 32 when inputting a custom name.

Solved an issue where the new symbols for banners in the regiment registry weren’t selectable.

Solved an issue with the 'Use Regiment Name' toggle not functioning as intended.

Solved a bug which prevented the class identification icons from showing in the spawn menu.


Do feel free to join us on our Discord for a chat. You’ll also find many regiments (game clans) on there willing to show you the ropes.

Once again, we thank you for your support and until next time, may good health be yours. ːrheartrː





- Anvil Game Studios

Refleax, Rycon, Dreas, Wrexial, Walki, Jackson, Rejenorst, Harper, Storey, UberJuice, Stan & Winston (The Cat).
Holdfast: Nations At War - AGS | Refleax


Dust off your parade dress and shine your bayonets! Holdfast: Nations At War will be featured at the first-ever OTK Games Expo. Holdfast will be showcased in all its glory on June 8th, 2022 streaming live from http://twitch.tv/asmongold.

The OTK Games Expo is an online showcase of new and upcoming games, ranging from a variety of genres. Holdfast has kindly been accepted and will take centre stage featuring an exclusive interview with Holdfast’s Producer Refleax, a community showcase trailer and much more. We invite everyone to tune in on June 8th as we continue to bring the genre of roleplay shooter games into the limelight.

Take a read below about more of our plans and be sure to keep an eye out for the upcoming trailer as there’ll be a sneak preview at the end of an update landing soon to Holdfast: Frontlines.

Follow the OTK Games Expo here: https://twitter.com/OTKGamesExpo



Community Collaboration

Leading up to the OTK Games Expo we have been working hand in hand with the video and live streaming content creators of Holdfast to make a community trailer that showcases all the glorious, funny and ridiculous moments that come with Holdfast.



We’ve collected some of the greatest and iconic clips from Holdfast to create a trailer that will show everyone what the Holdfast experience is really all about. We also took some time to reach out to some of the good fellows creating Holdfast content to get an insight into what inspires them to produce content of the game.

₿itcoin ₿aron
http://twitch.tv/thebitcoinbaron

“I started playing in June 2019 with matches of 75v75 players, and tons of different classes. Holdfast hooks you in with its large vistas and the grand spectacle of historical warfare, even if you’re just following someone else's orders, it makes you feel part of something.

At the heart of the game, it is all about the crazy, characters who step up and hit that push to talk button, whether they are role-playing as a 17th Century Officer leading the infantry, blasting out 80s classics, or partitioning off some corner of a map for a bare-knuckle fight club, the community is very creative, and proximity voice chat helps a great deal.

Because I use my voice in-game, and because Holdfast is a close-knit community, I’ve made a lot of friends inside the game, from all over the world. There are lots of cool people that turn up regularly for streams, and I got a lucky start in streaming this, by finding a fantastic group of friends (bruceluke420, nickymadison, pirategamer123 and thrashingbacon to name the main culprits). There are also a lot of random people that dropped by the stream, stayed around and became big supporters too. I have a nice little community of watchers that come by, and are the absolute best.”



5uh Dude
http://youtube.com/5uhdude

“I first got into Holdfast in 2018 after seeing a funny Twitch clip of it. The community is what brought me to the game, to begin with, and it's what keeps me playing to this day! I think it's just a great mix of all the best parts of gaming, from funny moments with friends to the epic charges and battles with 150 people!

To anyone who is looking into creating Holdfast content, my best advice is to get to know the regiments in the Holdfast community! They host some awesome events that make for good fun and great YouTube content!”



Get Involved!

Working alongside the content creators of the Holdfast community has been an absolute pleasure of ours and we look forward to soon revealing the trailer which will include a sneak preview of the next game-changing update coming to Holdfast: Frontlines.

If you’re interested in connecting with other Holdfast content creators or are just wanting to get involved deeper within our great community, the Holdfast official Discord server is the place to be! It is your central hub for all things Holdfast and houses a plethora of channels dedicated to the event and game announcements, regiment recruitment, game support, media, history discussion and more.

Click below to join today!

https://discord.com/invite/holdfastgame




Until next time, may good health be yours. ːrheartrː





- Anvil Game Studios

Refleax, Rycon, Dreas, Wrexial, Walki, Jackson, Rejenorst, Harper, Storey, UberJuice, Stan & Winston (The Cat).
Holdfast: Nations At War - AGS | Refleax


Artisans rejoice with the release of the Holdfast SDK 5.0 update! Featuring over 1500+ new props, uniform atlasing and newly exposed code for scripting. This update comes as a precursor to the linebattle major update landing next month and artisans are encouraged to utilise these additions to the SDK to bring forth the next generation linebattle maps.

This update to the SDK tools will bring a new wave of community creations and not only make modding more accessible but also provide new opportunities for unique custom experiences such as commander battles to be created.

Join us on Discord today to get involved.

discord.gg/holdfastgame

The Editor Experience

An important addition to this update is the streamlining of the SDK editor. The first step to achieve this was by updating to a newer version of Unity which now enables artisans to utilise the terrain hole functionalities as seen in Holdfast: Frontlines and a whole slew of new features that come with the upgraded SDK engine.

In addition to this, to make the map creation process less taxing we have introduced on-demand loading to the assets available in the SDK. No longer will you have to wait while the SDK loads up every single prop, rather you will simply only load the assets as and when they are being used in your scene. New filters have also been introduced to make searching for assets easier.

Following the release of this update we will be providing some informative quick and easy to grasp Holdfast SDK video tutorials.



The Editor Expanded

We have also spent some time expanding upon the already available possibilities of the Holdfast SDK. There have been some rather amusing, epic and extravagant modifications made across the years and we look forward to supporting the Holdfast modding community in their efforts to make new experiences for us all to enjoy.

Uniform Editor

Reduce the download size of your uniforms by packing multiple uniforms together using and atlasing their textures into one file. You will optimise your uniform collection by packing textures into an atlas reducing draw calls. It takes some experience to do but this will greatly reduce the impact a mod uniform has on the client FPS.

Uniform creators will also now have the ability to introduce multiple variations for an existing uniform. IE. Randomly change the colour of the pants for your Line Infantry uniform when the player spawns with it.



Map Editor

Artisans can now find over 1500+ new assets to place within their own battlefields, featuring all the new props from the Frontlines update and some additional unused assets too. Even Fred, our beloved can now make an appearance on community made maps.

Moreover, the new Offensive and Invasion game modes will now be supported on community made maps. We are really looking forward to what the community can come up with using these new gamemodes.

Finally we have introduced new improvements to aid map makers with the graphical fidelity of their maps. Map makers will now be provided with temporary terrain textures inside of the SDK which will then be replaced by high-quality terrain textures in game. A new renderer for grass has also been implemented to allow for thicker fields without an FPS cost.



Spotlight. Commander Battles

After exposing the functionalities of Holdfast’s bots to allow increased control of their functions and the brilliant work of the Commander Battles team, players can now take charge of a line of men and engage in battles on a scale never seen before. The team have set forth a new era for Holdfast modifications and have surpassed all expectations of the possibilities that the SDK presents.

The team behind the Commander Battles modification has a lot more in store for this new game mode so please do join them on Discord! Everyone at Anvil Game Studios will make sure they have all the tools necessary to continue improving the mode.

http://discord.gg/GhSXaPh46u

Join A Server

Hop in one of the below servers featuring this game mode to have a go at the Commander mod.

EU - Europe
Commander Battle | EU | Powered by BMGHosting

US - Unites States
Commander Battle | NA | Powered by BMGHosting



How To Play

Once in, you can use the !addBots command to spawn yourself a line of infantry like so.

Type In Chat
!addBots <Amount> [NamePrefix] [ClassName] [UniformID]
» Elements in [] brackets are optional.

Examples
!addBots 20
» Spawns 20 Line Infantry bots.

!addBots 20 [98th]
» Spawns 20 Line Infantry bots with prefix ‘[98th]’ in their name.

!addBots 20 [98th] guard
» Spawns 20 Guard bots with prefix ‘[98th]’ in their name.

!addBots 20 [98th] lineinfantry 2
» Spawns 20 Line Infantry bots using uniform id 2 and prefixed by the ‘[98th]’ tag.



Issue Orders

Form Line (Press Q then 1)
» This will form your men into a line facing forward.

Aim (Press Q then 2)
» Tell your line to aim in the direction you are aiming at the time the command is issued. Note: Aiming at a ground point will make your line aim straight at that point, while if you aim in the air (for long-range shot calls for example), your men will mirror your aim direction and pitch. Take that into account when engaging at long distances.

Fire (Press Q then 3)
» Your line will fire their muskets then reload.

Charge (Press Q then 6)
» Orders your line to charge at the enemy line or commander that you are directly looking at.

Toggle Double Rank (Press Alt+2 or N)
» Next time your line forms or follows you, it will form into a single/double rank.

Break Line (Press Q then 7)
» Orders your men to stop aiming (if they are), and removes the officer line.

Follow Commander (Press Alt+1 or B)
» Orders your line to follow you. Starting from the closest end of the line, your men will proceed to follow you on the battlefield in a single line. If the man in front reaches the Commander's position, the entire line will stop, forming a column behind the Commander.

Crouch Line (Press Alt+3)
» Orders your line to crouch or stand up.



Artisans! Get Involved

Should you find yourself inspired to get stuck in with the Holdfast SDK to make experiences of your own, then don’t hesitate to join the official Holdfast discord server and acquire the Artisan role.

To acquire this role simply visit the #getting-started modding channel and press the reaction emoji below the post. This will assign you the artisan role and give you access to all available modding community channels.

http://discord.gg/holdfastgame







Changelog 79 - Game Version v2.5.8175.24022

Holdfast SDK 5.0 - Level Editor

Introduced over 1500 new assets to design new maps with. There are more than 3600 assets to design maps with.

Drastically improved the loading of assets in the level editor.

Improved the performance of the editor while it is loading assets.

Exposed multiple functions enabling artisans to link custom destructible objects, have custom climbable props and prevent weather from showing inside buildings among other functions.

Introduced a new system allowing artisans to use Holdfast’s original terrain textures greatly reducing the map’s download size.

You can now collapse the filters to make up for more space.

UI now remembers what state your settings were between fresh launches.

Performed several additions to improve the level editor interface user experience and looks.
Set a minimum width to this UI so artisans don’t hide it erroneously.

Placed items on the ground will now align with other objects and not just the terrain. This allows for the easy placement of objects on top of objects (ie. in buildings).

Updated all the plugins being used in the editor to the latest version.


Holdfast SDK 5.0 - Uniform Editor

Performed several additions to improve the uniform editor interface user experience and looks.

Introduced a new SDK Tools -> Screenshot Editor Tool which can aid artisans quickly taking screenshots for their custom uniforms.

Artisans can now package multiple uniforms in the same modification bundle.
» Reduce the download size of your uniform collection for your regiment by packing textures into an atlas.
» Optimise your uniform collection by packing textures into an atlas reducing draw calls.
» Package all of your regiment uniforms into one bundle to reduce complexity for event hosts.
» Ability to have multiple variations for an existing uniform. (ie. randomly change the colour of the pants for your Line Infantry uniform when the player spawns with it).


Holdfast SDK 5.0 - Flag Editor

Performed several additions to improve the flag editor interface user experience and looks.

Artisans can now package multiple flags in the same modification bundle alongside uniforms.


Holdfast SDK 5.0 - Misc.

Updated the SDK to Unity 2020.3.34f1 exposing additional terrain functionality.


Holdfast SDK 5.0 - Bug Fixes

Solved multiple issues when creating a new map using the Holdfast SDK editor tool.

Solved an issue with filters not working as intended when used in conjunction with search.

Solved multiple issues whit dragging props into the scene to improve the experience.

Removed the ‘Prefab Type’ filter since this is now obsolete.

Solved an issue with layout sizes being wrong when undocking some windows.

Solved an issue where the preferences window would crash the editor on launch.

Solved multiple issues with props being half-placed under the terrain when dragged due to incorrect pivot placement.


Map Balance & Changes

Introduced more spawn locations to the final defender objectives on Fort Imraan.

Introduced another climbable rope near the ‘A’ capture point on Fort Imraan.

Engineers can no longer build defences to block doorways on the final defender objective on Fort Imraan.

Improved texture fidelity on several cliff props, rocks and stump textures.

Optimise multiple other textures to reduce VRAM usage.


General Bug Fixes

Solved an issue with players getting stuck in a box when using one of the mortars on Fort Imraan.

Solved an issue with missing faces on a cliff near the artillery battery on Heroes Landing.

Solved an issue with missing faces on the stone walls a the back of the town on Heroes Landing.

Solved multiple issues with cliff terrain blending on Berkton Green.

Solved an issue with ambient occlusion producing a ghosting effect. This will also improve performance.

Solved an issue with the roundEndFactionWin erroring out when no variables were inputted.

Solved an issue with players sliding with the out of bound colliders on King George.

Solved an issue with missing stair colliders on the windmill base platform.

Solved an issue with alt-tabbing when in fullscreen mode changing to an incorrect resolution.

Solved an issue with the main menu not showing in the game.

Solved an issue which enabled players to input empty names.

Possible fix for occlusion issues on Fort Al Farid.

Solved an issue with water being disconnected on Island Plains.


Other Additions

Introduced a new broadcast mode enabling messages to show from ‘Game’ rather than ‘Admin’. Valid for the automation of server restarts amongst other gameplay features.

Introduced a ‘set ShouldUnlockMouse true/false’ command to support UI unlocking for mods.

Tweaked the scoreboard player count to look better when triple digits are involved.

Renamed the ‘Commander Battles’ override to ‘Commander’ so it fits better in the server browser.

Bots no longer show any medals.


Changelog 80 - Game Version v2.5.8180.29273

Client-Side Hotfix

Solved an issue where the water would overlay on screen due to an issue with anti-aliasing.

Solved multiple instances of corrupted audio.

Solved an issue with the river on Sacred Valley.

Solved an issue with the server's 'Welcome Message' not being displayed.


We look forward to seeing what the community will produce with these tools.

Until next time, may good health be yours. ːrheartrː






- Anvil Game Studios

Refleax, Rycon, Dreas, Wrexial, Walki, Jackson, Rejenorst, Harper, Storey, UberJuice, Stan & Winston (The Cat).
Holdfast: Nations At War - AGS | Refleax


Return to the era of canon and musket with the new linebattle-themed major update! It’s time to take a break from the Great War front and fall in to rank and file on the great battlefields of Napoleon.

Holdfast: Nations At War will receive a major update in August/Early September. All hands will be on deck, polishing off this content update for the games Napoleonic front. This update will bring some of the biggest new additions and changes many of which where requested by our community.

Linebattles are a staple of the Holdfast community and they will be receiving the attention they duly deserve. Be sure to join us on Discord!

https://discord.com/invite/holdfastgame

New Class. The Sergeant

Arriving on the battlefield will be the new Sergeant class, coming with its own unique abilities that will support other members of the rank and file during brave charges. Keep in touch as we undergo its development for more specifics.











Equipped with a musket and spontoon, these dashing fellows will maintain discipline and order throughout the raging battle.



New Artillery. The Howitzer

Explode terrifying howitzer rounds above the dwindling ranks of the enemy with the new Howitzer Artillery piece.

Effective at short to mid range, this new addition to the battlefield will crush morale and thwart off mass assaults from foes. Well drilled artillerymen will be able to arch shots over hills and explode shells above the enemy by adjusting the fuse prior to firing.

Additionally, the explosive damage from field guns will now be removed to make way for this new beast of the battlefield.



Character Customisation & Progression

Personalise your Holdfast experience with the introduction of character customisation and progression. Holdfast players across both Nations At War and Frontlines will initially be able to pick a head for their character from a variety of options and also set a voice pitch. Customisation will be class specific, allowing players to create unique ‘characters’ for each and every class available in the game.

By playing on officially hosted Anvil Game Studios servers, players will unlock additional faces featuring beards and battle-ridden scars to showcase their veterancy as they gather experience.



Regiment Ranks & Banners

To further expand on customisation within the game, regiment leaders will now be able to assign preset rank images to their custom ranks within their regiment. Players will then have this rank image shown in-game next to their name and also on the round scoreboard.

We will also be working closely with regiments to bring in additional imagery for their regiments banner customisation tool to truly allow them to represent their regiment as they desire.

Would you like to submit a unique symbol for your Holdfast regiment? Hop in Discord and take a look at the #enlistment channel to gather access to the officers mess.

https://discord.com/invite/holdfastgame



Battlefield Atmosphere

Improving the battlefield atmosphere has been another key focus of this forthcoming major update to build upon the general ambience of the smoke filled battles of Nations At War. New reload animations for muskets and changes to the 1st person camera are some of the new features coming with this update.

“The battlefield is a scene of constant chaos. The winner will be the one who controls that chaos, both his own and the enemies” - Napoléon Bonaparte



Linebattle Maps

New, specifically made, linebattle maps will be making their way into the game with this major update. Featuring interest points and designed with competitive play at the forefront, these new maps will provide a fresh take on gameplay.

We’ve worked alongside some of our tremendous Holdfast SDK artisans to bring in some of the community's favourite custom modded Linebattle maps into the game alongside our own. Take a look below at a preview of some of the maps coming in this update.

Hudree Marsh


Avignon by Charles E. Jesus


Class Rebalance

A first pass review of all the infantry-based Holdfast: Nations At War classes! We’re wanting to make sure that there is a reason for players to choose one class over another and for these decisions to not only feel balanced but also be appropriate for gameplay.

We’ll be changing and improving some class abilities to give increased meaning to class selection and teamwork. Line Infantrymen will also be given an accuracy buff to help bolster their presence on the battlefield.

Additional changes will be made and new buffs added to classes across the board.



Faction Coalitions

March into battle shoulder to shoulder with soldiers from other nations. Re-enact the grand battle of Waterloo with this new addition to the private event sector of Holdfast.

Server owners will now be able to enable Faction Coalitions, allowing soldiers of the British army to fight alongside those from the Prussian, and Russian armies. Those who wish to fight under the banner of Napoléon will also find themselves marching with those good fellows from the nations of France and Italy.



Grenadier Regiment DLC

Stand side by side with your fellow elites in dashing new uniforms with the release of the Grenadier Regiment DLC.



Content present in Holdfast: Nations At War’s DLCs is purely cosmetic. It doesn’t and never will impact gameplay. Your kind generosity will be put to good use and bring this genre of roleplay warfare games which all of us are fond of in the limelight.

"Some talk of Alexander, and some Hercules. Of Hector and Lysander, and such great names as these. But of all the world's great heroes. There’s none that can compare. With a tow, row row row, row row row. To the British Grenadiers!" - A Banger

Changing The Meta

Feedback taken from our regiment meetings indicated a present issue with the current linebattle meta. Artillery for some time now has been dominating the meta of linebattles, slowing the experience down and punishing indiscriminately any brave fellows who do decide to abandon the safety of cover.

We will be re-balancing the artillery pieces to reduce the amount of kills a player can get from a single cannon shot. Field-guns will no longer have explosive damage with the introduction of the new Howitzer artillery piece. Howitzers will also have limited range and only be effective at short to mid ranges.



Holdfast SDK 5.0

Coming in a separate update before the release of the linebattle one, the Holdfast SDK will receive a massive update that includes new modding functionality for atlasing custom uniforms and over 1500+ additional new props to use within the creations of our wonderful artisans. But what sort of change will this bring to the community?

You can reduce the download size of your uniform collection for your regiment by packing textures into an atlas.

You can optimise your uniform collection by packing textures into an atlas reducing draw calls. It takes some experience to do but this will greatly reduce the impact a mod uniform has on the client FPS.

We were made aware that some events place a limit for the number of mods a regiment can feature in a particular event due to the complexity involved in putting them in each and every map rotation. Now you can simply package all your uniforms into one bundle and you’re good to go.

The ability to have multiple variations for an existing uniform. IE. Randomly change the colour of the pants for your Line Infantry uniform when the player spawns with it.

We will also be giving more opportunities for modded content creators to get their creations into the game officially. We have already begun porting over some of the communities most played custom linebattle maps into the game and we look forward to seeing what will be created with the coming update to the SDK tools.



Enlist In A Regiment

Rise through the ranks of a regiment, support your fellow soldiers as a musician, artillery, surgeon, or remain a humble line infantryman as your regiment clash against other regiments in organised and competitive events.

Regiments are organised in-game groups or clans who hosts and participate in both private and public events. These events range from hardcore linebattles, ceremonies, melee tournaments, training, and many more that varies depending on the regiment.

Those who are interested in playing in an organised and competitive setting should consider joining a regiment and can do so by visiting the in-game regiment registry enlisting to one of their choosing.




Stay tuned as there's much more in store for Holdfast this year!

Big thanks to Crout and Binghampton for their lovely shots.

Until next time, may good health be yours. ːrheartrː





- Anvil Game Studios

Refleax, Rycon, Dreas, Wrexial, Walki, Jackson, Rejenorst, Harper, Storey, UberJuice, Stan & Winston (The Cat).
Holdfast: Nations At War - AGS | Refleax


Siege the grand fortress of Imraan with rifle in hand, storm the cliffs of Gallipoli with the new steamboat mounted Vickers machine gun shield and make your community server stand out with the new lobby gamemode overrides. There’s plenty more also coming in this update so take a break from the front, take off your boots and put your feet up while you take a read of everything this update has to offer.

Be sure to join us on Discord for all things Holdfast!

http://discord.gg/holdfastgame

https://store.steampowered.com/app/589290/Holdfast_Nations_At_War

Fort Imraan

This desert fortress has stood for centuries. Its impenetrable keep has long withheld against the enemy of its land. Built upon a steep plateau and surrounded by a small farming town this hardened defence will require careful and tactical thinking in order for its attackers to overcome the odds.

Fort Imraan is now playable on the Invasion gamemode for Holdfast: Frontlines.



Heroes Landing. Revisited

There have been many valiant efforts to capture the beaches of Heroes Landing over the past week, some have been successful, however, many haven’t despite some excellent sailing from Captain Chips and his crew. Balancing this map has been a priority of ours both before and after its release and thanks to your feedback we have now made the necessary changes to aid in balancing this behemoth of a scenario.

Shoreline Defences
The shoreline defences have been heavily reduced in order to discourage defenders from dominating the beach the entire round which made it very difficult for any landings to actually take place. A has also been moved closer to the shoreline of the beach to help landing attackers reach it more frequently.



Ship Turret Sights
With the vast distance between the ships and the land, ranging and hitting targets was possible but infrequent which didn’t give the turrets the impact they truly had and require to help the landing troops. A new zoomable periscope sight, featuring ranging markings has been added to the ship turrets to help bring the power of these artillery pieces to life. Their reload time has also been reduced by 2 seconds for an increased firing rate.



Vickers Machine Gun Shield
Those brave enough to man the Vickers MG at the front of the steamboats may have found themselves often on the receiving end of a headshot or two as they neared the beach. With the new shield attachment to the Vickers, players using the MG will be covered from direct line of sight fire, the guns recoil has also been drastically reduced to make opperating them more manageable on the rough seas.



Climbing Ropes & Sewers
To further improve the flow of the map additional climbing rope points have been added around the fortress to help in eliminating some of the choke holding points that existed before. New sewer exits have also been placed.



All additional changes made to Hero’s Landing can be found in the changeling at the bottom of this post.

Events. Lobby Overrides

Make your server stand with the new lobby overrides! Community hosted servers featuring unique experiences can now display a gamemode name in the lobby that best accurately represents their custom experience.

For example, community hosted line battle servers can now feature the custom lobby gamemode title of “Linebattle” regardless of what gamemode they set in their rotation. Those hosting a tournament could also set their gamemode title to be “Tournament”.

Available Titles
Battle Royale
Team Battle Royale
Commander Battles
Duels Only
Tournament
Group Fighting
Linebattle
Roleplaying
Jail Break
Prop Hunt

These titles are predefined by us but can be expanded upon should the community require more.





Changelog 78 - Game Version v2.4.8154.39028

New Features

Fort Imraan! Fight over the desert fortress that has stood for centuries.

Dreadnaught turrets now have gun sights. Press ‘Right Click’ to zoom in while aiming.

Reduced the dreadnaught turrets reload time by 2 seconds.

It is now easier to disembark from the spawnable rowboats on Heroes Landing.

The MG aboard steamboats now have a shield for added cover.

The MG aboard steamboats are now easier to fire.

Performed various balancing changes on Heroes Landing.
» Increased the health of the wall on the final fort stage near the cliff edge.
» Introduced mortars to the upper decks of the dreadnaughts.
» Introduced a new objective to fight over the trench line.
» Moved objective A closer to the shoreline of the beach so it easier to capture.
» Removed cover on the beach to encourage defenders to use their trench line and natural height advantage.
» Added small ditches into the sand near the new A capture point location providing some cover.
» Introduced more ladder entry points for the tunnel rats.
» Engineers are no longer able to construct defences to block the tunnel rat exit positions.
» Introduced more climable ropes to the fort and exterior cliffs allowing the attackers to more easily break through.

Added 3 new tunes for Frontlines! Play them on the Cellos or Pianos across all maps.
» Waltzing Matilda
» Gladiator
» Ceddin Deden

Players assisting with aiming a rocket launcher or the new dreadnaught turrets give assist score on kill.

Introduced a lobby override command which will enabled administrators to change the lobby game mode to one of the many brilliant activites hosted by our beloved community. Insert the following command per map rotation to change the game mode: lobby_override_game_mode <override>
» BattleRoyale
» TeamBattleRoyale
» CommanderBattles
» DuelsOnly
» Tournament
» GroupFighting
» Linebattle
» Roleplaying
» JailBreak
» PropHunt

Introduced direction indicators for the tables constructed by engineers on Frontlines.

The new Invasion game mode now includes an objective indicator UI. This shows underneath the player’s health bar to the top right.


Upcoming

Are you a fan of the Commander Battles player-controlled bot game mode? Stay tuned. We’re working on something great with a fellow member of our community. Join this Discord for more.
» Join The Commander Battle Discord!


Bug Fixes

Solved an issue which prevented the attackers from spawning on captured positioned on the Army Siege and Coastal Siege game modes.

Solved an issued where sometimes players would be able to switch to the ship camera view even though they are not interacting with said ship.

Experimental fix for an issue which causes naval vessels to automatically sail forward at the start of the round or upon respawning.

Solved an issue where smoke grenades would sink steamboats and rowboats.

Experimental fix which very rarely causes artillery rounds to not explode.

Solved an issue where players couldn’t switch to first person while sailing rowboats.

Solved an issue with the smoke particle effects aboard the dreadnaughts on Heroes Landing.

Solved an issue with the Sighting The Barn and Explosive Specialist achievements.

Solved an issue which prevent players from unloading an MG aboard a spawnable steamboat.

Solved an issue with one of the broken building colliders on Heroes Landing,

Solved an issue with one of the stair colliders on Heroes Landing.

Solved issues with some objects allowing rain to go through on Heroes Landing.

Solved an issue with duplicate props being present on the boarding platform for the HMS Vengeance spawn.

Solved an issue where players could get stuck between the trench and the rocks on Heroes landing.

Solved an issue on Black Forest where the lake didn’t meet the land.

Solved an issue where some spawn positions where below the map on Sacrifice.

Solved an issue where sometimes players would spawn inside the fire on Sacrifice. Truly a bug fitting to the map’s name.

Solved an issue where some fences on Berkton Green lacked collision.

Solved an issue with one of the bike props floating on Berkton Green.

Solved an issue with the Ottoman character models.

Experimental fix towards an issue disallowing players to view servers in the lobby when sitting behind a VPN.


Optimisations

Optimised all weapon models in the game.

Optimised Heroes Landing.

Optimised the new assets used across Frontlines and Nations At War.


Localisation

Updated the translation for the good majority of languages.


Administration

The new Mask Name administrative feature was moved to the Discord Ban webhook instead of the warning one.

Reordered the Round Players ‘P’ menu. The new Name Mask function was placed before the VoIP mute function.

Widened the Round Players ‘P’ menu for administrators so the player names don’t clip through the administrative functions.

Introduced new commands to forcefully end the round. Expect some brilliant mods to be created using this new feature.
» rc set roundEndPlayerWin <playerId>
» rc set roundEndFactionWin <faction> <reason>


Hotfix

Solved an issue with the carriable lanterns being somewhat oversized.

Solved an issue with some textures going amiss on desert props.


Stay tuned for the next major update. We're bringing a few goodies to the game's Napoleonic front - Nations At War.

Until next time, may good health be yours. ːrheartrː






- Anvil Game Studios

Refleax, Rycon, Dreas, Wrexial, Walki, Jackson, Rejenorst, Harper, Storey, UberJuice, Stan & Winston (The Cat).
Holdfast: Nations At War - AGS | Refleax


Regions expanded! Holdfast now has 3 new official server regions available. Players from across the world can now connect to official servers located in Australia, China and South East Asia. So, ready your musket or rifle and fall in, your officers await your arrival.

AUS - Australia
Anvil Game Studios Official AUS1 - Frontlines WW1
Anvil Game Studios Official AUS2 - Frontlines WW1

Join the Holdfast Oceanic community on Discord.

CHN - China
Anvil Game Studios Official CHN0 - Frontlines WW1
Anvil Game Studios Official CHN1 - Army Front
Anvil Game Studios Official CHN2 - Army Front
Anvil Game Studios Official CHN5 - Naval Warfront

Join the Holdfast Chinese community on Kaiheilia.

SEA - South East Asia
Anvil Game Studios Official SEA1 - Army Front
Anvil Game Studios Official SEA2 - Frontlines WW1

Join the Holdfast South East Asia community on Discord.


We do hope that you enjoy your stay in this much beloved community.

Until next time, may good health be yours. ːrheartrː





- Anvil Game Studios

Refleax, Rycon, Dreas, Wrexial, Walki, Jackson, Rejenorst, Harper, Storey, UberJuice, Stan & Winston (The Cat).
Holdfast: Nations At War - AGS | Refleax


Embark to the Gallipoli peninsula with the lads from down under! Holdfast: Frontlines will take to a new front in this major update. It will introduce a new amphibious landing scenario, Ottoman and Australian forces DLC, heavy artillery ship turrets and steamboats amongst other new gameplay mechanics. There's also plenty of new maps coming to the game!

https://www.youtube.com/watch?v=ZdEL_tOvU6U

In conjunction with this update, Holdfast: Nations At War and all its DLC’s are on sale for a limited time! You can pick up the base game at 65% off and all its DLCs at 15% off. We look forward to welcoming plenty of new good fellows within the much-beloved community.

https://store.steampowered.com/app/589290/Holdfast_Nations_At_War/

Take a read of everything coming in this action packed update below and have a sneak preview of some additional content making its way into the game very soon. Be sure to join us on Discord for all things Holdfast!

http://discord.gg/holdfastgame

New Battlefields

Heroes Landing

Board the rowboats and make for the shoreline! Fighting up the steep cliff sides against well dug in forces will challenge even the strongest of man.

Featuring the new invasion gamemode, ship turret artillery, steamboats mounted with machine guns, climbing ropes and the Australian and Ottoman forces DLC, Heroes Landing offers a new amphibious landing experience. Fight your way up from the shoreline and through the local town that leads to a coastal fortification waiting to be besieged.









Sacrifice

This medium sized battlefield blanketed in snow features 3 defined trench lines to defend and attack from. Stand your ground, or climb over the top and under into the bunker systems that run below. Just make sure to watch your step in the burning wheat field or you may meet a very hot unfortunate end.



Berkton Green

Going for a stroll in this park may not be the greatest of choices, although it may look peaceful and pleasant, its land will soon be tarnished and tainted by the scourge of war. Fight for control of the central church, seize the town's factory or ransack the marketplace in this medium sized battlefield coming this update.



Al Uddin Ruins

As promised in our roadmap, new Linebattle focussed maps will be making their way into the Napoleonic Era side of the game. Al Uddin Ruins, is the first of this new series of Linebattle maps coming to Holdfast: Nations at War. The ruins of Al Uddin will now be host to the calamitous yet glorious battles of the Napoleonic Era and has been designed with the competitive gameplay Linebattle enjoyers all know and love at the forefront.



Expanding Coalitions

Fight for the glory of the Ottoman Empire and enlist in the good Aussies from down under with the new Ottoman & Australian Forces DLCs. Both DLCs along with the previously released American Forces DLC now feature unique voice acted cheers, shouts and insults.

A special thanks to streamers GassyMexican and Inrictus for lending their voices for the Americans and Australians. We look forward to hearing their wonderful shouts and cheers throughout the battlefield.

Content present in Holdfast: Nations At War DLCs is purely cosmetic. It doesn’t and never will impact gameplay. Your kind generosity will be put to good use and bring this genre of roleplay warfare games which all of us are fond of into the limelight.

Australian Forces

Join the lads from down under in their conquests for King and Country. Secure the beachhead with the valiant men from the 6th Victoria Battalion in the campaign for Gallipoli. Fall-in! Australia needs you now.

https://store.steampowered.com/app/1960220/Holdfast_Frontlines_WW1__Australian_Forces



Ottoman Forces

Fight with the bravest of the brave for God and glory! In defence of their homeland, take up arms with the 57'nci Piyade Alayı to fend off the invader. The fate of the Ottoman Empire rests in your hands.

https://store.steampowered.com/app/1960210/Holdfast_Frontlines_WW1__Ottoman_Forces



Roleplay Features

Carriable flags have been implemented across all battlefields on the Napoleonic side of the game. Players can now charge into battle carrying the colours of their nation by simply picking one up from their spawn.

Capturing the colours of the enemy was certainly a valiant achievement of the soldiers of the time, any man carrying these banners into battle may very well be inspiring his fellow men but shall also be placing a very large target on themselves.



A Look Ahead

Since the release of Frontlines the team has been hard at work on multiple areas of Holdfast, ranging across Nations at War to Frontlines. The expansion of our team has allowed us to dedicate more resources and time working on additional content to both sides of the game and we look forward to revealing more in the near future.

Join us in wishing a warm welcome to Stan! Yet another fellow member of the existing Holdfast community who we've pulled from the ranks to join as a Level Designer & Game Developer. Look forward to seeing more of his creations in future updates.

In the meantime, take a look below at a sneak preview of content that will be coming to Holdfast soon.



Be sure to take a read of our development roadmap blog post to find out what else will be coming to Holdfast in the future.





Changelog 77 - Game Version v2.3.8143.25218

New Features

Invasion Game Mode. Repel the invader in defense of your homeland! This siege-inspired game mode will see factions on either side struggle to capture or hold territory over multiple locations on the battlefield.

Ottoman & Australian Forces. Take up arms with the 57'nci Piyade Alayı to fend off the invader or fight for King and country with the valiant men from the 6th Victoria Battalion.

American Forces VA. Unique cheers, shouts and insults for the doughboys.

4 New Maps. Heroes Landing inspired by the iconic Gallipoli campaign, Sacrifice, Berkton Green and Al Uddin Ruins.

Black Forest is now playable on the Army Battlefield and Army Conquest game modes. Join an Army Front server to check it out.

King George is now playable on the Army Conquest game mode. Join an Army Front server to check it out.

Desert Plains 1 (S) is now playable on the Army Battlefield and Army Conquest game modes. Join an Army Front server to check it out.

Dreadnought Gun Turrets. These truly fearsome weapons of war are tasked with shelling land to soften defenses for the landing parties to make a foothold.

Steam Boats. Equipped with an MG, these boats are tasked with ferrying men on shore.

Pick up the colours! With this new roleplay feature players can now charge into Napoleonic battles carrying the colours of their nation by simply picking one up from their spawn.

Introduced unique announcer audio queues when domination is in effect whilst playing the Offensive game mode.

Introduced camera shake when firing Napoleonic Field Guns and Mortars.

Introduced a function allowing us greater control over the map vote history count. We can now base this on the number of players in a particular server.
» IE. It'll provide us with the ability to set history counts to a higher value so the same map would appear as part of the voting selection less often.
» This will be adjusted over time on official servers as we gather more data.


Holdfast SDK

Scripting functionality for the Holdfast SDK makes a comeback. You can now once more enjoy the Commander Battle game mode.
» Join the following Discord for more - Holdfast Commander Discord.


Gameplay & Misc

Improved the background healthbar flag image for the Aussies.

Updated fire particles on all maps and campfires.

Restricted players from going inside the barn on Causeways.

Restricted Sappers from building defenses in the openings of the defender spawn on Fort Salettes.

Restricted Sappers from building defenses in the attacker spawn on Heartmound.

Replanted the big tree on the hill left of the attacker spawn on Island Plains 1 (L).

Shrunk the broken tree to the left of the defender spawn providing better visibility for those artillery pieces left behind spawn defences on Island Plains 1 (L).

Lowered the water levels to prevent players from almost submerging themselves fully on Island Plains 1 (L).

The toppled barbed wire fence on Mansion near the objective G point no longer deals damage.

Smoothed the shoreline on South Sea Castle to allow players to more easily get out of the water from swimming onto the beach.

Restricted players from going outside the borders using cavalry units on Tahir Desert.

Blocked several locations to prevent players from going out of the map borders on Port Nile.

You can no longer go underneath the terrain using field guns on Marquette.

You can now lower the Napoleonic rocket launcher platform further to the ground.


Optimisations

Optimised the player connection and disconnection flow. It no longer causes framerate to drop on the server. This should greatly aid the public play experience.

Optimised the cannonball ragdoll corpses and physical projectiles.

Optimised ship spawning and instansitation.


Server Administration

Use the following command to automatically sink rowboats and steamboats that aren’t being used.
» rc set autoKillableBoatCooldownTimer 60

Use the following command to spawn WW1 artillery pieces through object overrides.
» FrontlinesMoveableHeavyMortar
» FrontlinesHeavyMortar
» FrontlinesLightHowitzer
» FrontlinesHeavyHowitzer
» FrontlinesHowitzerAmmoboxMoveable
» FrontlinesHowitzerAmmobox
» FrontlinesMortarAmmoboxMoveable
» FrontlinesMortarAmmobox
» FrontlinesStaticMachineGunAllied
» FrontlinesStaticMachineGunCentral
» FrontlinesMachineGunAmmoboxMoveable
» FrontlinesMachineGunAmmobox

Use the following command to define a map vote history count based on the number of players in a particular server.
» map_voting_history_count_verylow 1
» map_voting_history_count_low 2
» map_voting_history_count_medium 4
» map_voting_history_count_high 10

You can now alternatively use the ‘Offensive’ parameter instead of ‘FrontlinesOffensive’ to enable this game mode.

Removed Elf’s built-in Auto-Admin since mod functionality is now back in action.
» eLFs Auto Linebattle Admin V1.0

Use the following commands to configure cavalry related mechanics.
» rc set vehicleAllowCollisionSlowdown true/false
» rc set vehicleAllowDamageRearing true/false
» rc set vehicleAllowDamageSlowdown true/false
» rc set vehicleDamageResistanceMultiplier 1

Use the following command to allow or disallow artillery pieces from firing.
» rc set allowArtyFiring true/false

Use the following command to control the cooldown timers for rowboat and steamboat spawners.
» rc set rowboatCooldownBetweenSpawns 30
» rc set gunboatCooldownBetweenSpawns 60

Use the following command to disallow ships from getting stolen by one faction or the other. IE. Stop the defenders from sallying out using the attacker's ships.
» rc set allowShipStealing true/false

Server administrators are now provided with the functionality to mask a player’s name from the Round Players ‘P’ menu.

Rc commands are now tracked in the admin actions log file.


Localisation

Revisited the German translation. Special thanks to these good fellows for their helping hand.
» Friedrich
» Julian von Hipper

Revisited the French translation. Special thanks to these good fellows for their helping hand.
» Skyold
» Teonino
» Kanuk
» Leiloan

Revisited the Italian translation. Special thanks to these good fellows for their helping hand.
» Aranos92
» Thor Tellino
» Jack Aubrey
» Barba Rossa
» Andrea
» Meschia

Revisited the Spanish (European) translation. Special thanks to this good fellow for their helping hand.
» SirTosky

Revisited the Portuguese (Brazil) translation. Special thanks to this good fellow for their helping hand.
» Tatic

Revisited the Russian translation. Special thanks to these good fellows for their helping hand.
» Turkmenbashy
» yav4ik
» ImmuneDiamond
» Eustis
» CorporalCorgi

Revisited the Czech translation. Special thanks to these good fellows for their helping hand.
» Fainey
» Thompson

Revisited the Dutch translation. Special thanks to this good fellow for their helping hand.
» Fortune

Revisited the Swedish translation. Special thanks to these good fellows for their helping hand.
» Ingvarsson
» Nordahl
» Baudino

Revisited the Romanian translation. Special thanks to this good fellow for their helping hand.
» Alexaroth

Revisited the Chinese (Simplified) translation. Special thanks to this good fellow for their helping hand.
» Lengeka

Revisited the Chinese (Traditional) translation. Special thanks to this good fellow for their helping hand.
» Lengeka

Revisited the Greek translation. Special thanks to these good fellows for their helping hand.
» Papanikoles
» Dredd

Revisited the Polish translation. Special thanks to these good fellows for their helping hand.
» Szime'on
» Swayze.Express
» Czechu

Revisited the Korean translation. Special thanks to these good fellows for their helping hand.
» SNG
» HRDG | Lemonid
» HRDG | KayYou


Bug Fixes

Solved an issue with the Kaiheilia integration appearing in the Chinese (Traditional) language setting.

Solved an issue where rockets remained visible on the ground after exploding.

Solved an issue where water puddles looked like oil spills.

Solved an issue where the British Officer could sometimes spawn missing a head.

Solved an issue where the server wouldn’t automatically restart if the thread was stuck.

Solved an issue where the objective announcer audio was unintentionally playing on Conquest and Siege game modes.

Attempted fix towards an issue which causes players to turn invisible on Naval Warfront servers.

Solved an issue which enabled players to double jump using gesture animations.

Solved an issue which stopped melee strikes from going through water.

Solved an issue which caused servers to lock out if the map history count exceeded the number of available maps in a rotation.

Solved an issue where all footstep sounds defaulted to the dirt audio.

Solved an issue where scaled buildings didn’t play nicely with destruction.

Solved an issue which removed all pain and grunt related audio from the game.

Solved an issue which enabled blocking sounds to be heard from all over the map irrespective of the distance.

Solved an issue which enabled all classes to pack and unpack a rocket launcher. Packing, unpacking and aiming is now reserved for Cannoneers and Rocketeers.

Solved an issue with the Italian intractable flag showing up as Russian.

Solved an issue with rocket launchers and ladders not being able to go over bridges and other obstacles.

Solved issues with floating trees on multiple maps.

Solved an issue with vultures rendering behind clouds.

Solved an issue with the hedges on Causeways being too bright.

Solved an issue with metal doors on the factory storage structure being assigned the wrong material type.

Solved an issue with metal doors being damaged with melee weapons.

Solved multiple inconsistencies across the attacking and defending staring locations on all Nations At War maps.IE. They will now be consistent across all maps where attackers and defenders spawn for the different game modes.
» Attackers on Army Assault will spawn in the same general location as the Attackers on Army Conquest.

Solved an issue with objects popping inside houses on Aspern.

Solved an issue with spawn indexes being swapped on the Army Conquest game mode when playing on Aspern.

Solved an issue with water being too elevated atop of the dam on Aunby Valley.

Solved an issue with the players swimming above water on Aunby Valley.

Solved an issue with gaps being visible between the water and rocks where the river starts at the bottom of the dam on Aunby Valley.

Solved an issue where players could clip through the rock cliff near the defender spawn on Aunby Valley.

Solved an issue which caused players to float when walking on the bridge present on Balamor Bay.

Removed the swivel guns on Black Forest when the Army Assault game mode is in play.

Solved an issue with spawn indexes being swapped on Camp Salamanca when the Army Assault, Army Battlefield and Army Conquest game mode is in play.

Solved an issue with spawn indexes being swapped on Canyon when the Melee Arena game mode is in play.

Solved an issue with mushroom props floating above ground on Countryside.

Solved an issue with the rat on Countryside going through the terrain.

Solved an issue with building props disappearing before the building collapses on Countryside.

Solved an issue where one of the rifle props on Countryside was assigned an incorrect texture.

Solved an issue where the outer terrain on Crosshills was a part of the playable area.

Solved an issue on Desert Plains 1 (S) where twice the Carpenter class slots were present instead of the Sapper when playing the Army Conquest game mode.

Solved an issue with spawn indexes being swapped on the Army Conquest game mode when playing on Desert Ruins.

Solved an issue with spawn indexes being swapped on the Army Conquest game mode when playing on Dutch Canals.

Solved an issue with the dirt mound defenses not rendering properly on Fort Christina.

Solved an issue with the terrain surrounding the gates on Fort Al Farid.

Solved an issue that caused players to get stuck on the bridge outside the fort on Fort Al Farid.

Solved an issue with flag poles not displaying correctly when the Kingdom of Italy faction is in play on Fort Arena.

Replaced a remnant of the old trees with the new ones on Fort Darial.

Solved an issue with the sandbags in the attacker dugouts looking stretched on Fort Darial.

Solved an issue with the defender rockets on Fort Darial being immobile.

Solved an issue with spawn indexes being swapped on the Army Conquest game mode when playing on Fort Schwarz.

Solved multiple visual issues on the ground in the upper section of Fort Salettes.

Solved an issue with a void appearing on a section of Fort Sallettes’ outer terrain.

Solved an issue where snow particle effects remained visible when inside Fort Salettes.

Solved an issue with rocks going amiss near one of the tunnel entrances on Foxhole.

Solved an issue with mesh faces missing when the bunker was destroyed on Foxhole.

Solved an issue with props despawning before a building collapses on Freurlund.

Solved an issue with spawn indexes being swapped on the Army Assault and Army Battlefield game mode when playing on Glacier.

Solved an issue with capture points on Glacier when playing the Army Siege game mode.

Solved an issue with the ice material type on Glacier.

Solved an issue with spawn indexes being swapped on the Army Conquest game mode when playing on Glassy Plains 1 (L).

Solved an issue with spawn indexes being swapped on the Army Conquest game mode when playing on Glassy Plains 2 (L).

Solved an issue with spawn indexes being swapped on the Army Conquest game mode when playing on Glassy Plains 5 (L).

Solved an issue with the river flowing incorrectly on Glassy Plains 5 (L).

Solved an issue with the waterfall on Glassy Plains 5 (L).

Solved an issue where the player floated above the water when swimming on Heartmound.

Solved an issue with spawn indexes being swapped on the Army Conquest game mode when playing on Highlands.

Slightly raised some of the spawn points in an attempt to solve issues surrounding cavalry on Highlands.

Solved an issue with spawn indexes being swapped on the Army Conquest game mode when playing on Island Plains 1 (L).

Solved an issue with the out of bounds river on Linburg morphing unnaturally.

Solved an issue with props despawning before a building collapses on Mansion.

Solved an issue with props despawning before a building collapses on Marre.

Solved an issue with the capture location of the trench objective on Marre.

Solved an issue which enabled players to hide inside one of the rocks near objective B on Marre.

Solved an issue with one of the benches in the attacker spawn being submerged underground on Marre.

Solved an issue with spawn indexes being swapped on the Melee Arena game mode when playing on Sacred Arena.

Solved an issue with spawn indexes being swapped on the Army Conquest game mode when playing on Sacred Valley.

Solved an issue with the terrain being too rugged under the bridge on Sacred Valley.

Solved an issue with the water level on Sacred valley so players don’t submerge themselves while running.

Solved an issue with the firewood sticking through the wall on Sacred Valley.

Solved an issue with the water level on Sharpton. It no longer causes the player to submerge or float when swimming.

Solved an issue with spawn indexes being swapped on the Army Conquest and Army Battlefield game modes when playing on Snowy Plains 1 (L).

Solved an issue with spawn indexes being swapped on the Army Conquest game mode when playing on Snowy Plains 2 (L).

Solved an issue with an unwanted collider near the well on Spanish Farm.

Solved an issue with props despawning before a building collapses on St. Peter’s.

Solved an issue with spawn indexes being swapped on the Army Conquest game mode when playing on Tahir Desert.

Replaced the remnants of the old bushes with new ones on Tahir Desert.

Removed a small patch of misplaced grass terrain texture on Tahir Desert.


Stay tuned from more of us this year! Until then, may good health be yours. ːrheartrː





- Anvil Game Studios

Refleax, Rycon, Dreas, Wrexial, Walki, Jackson, Rejenorst, Harper, Storey, UberJuice, Stan & Winston (The Cat).
Holdfast: Nations At War - AGS | Refleax


Make your way to Gallipoli this April 18th. Fall in! Answer now in your country's hour of need.

Come chat with us on Discord.

https://discord.com/invite/holdfastgame








- Anvil Game Studios

Refleax, Rycon, Dreas, Wrexial, Walki, Cameron, Jackson, Rejenorst, Harper, Storey, UberJuice, Stan & Winston (The Cat).
Apr 13, 2022
Holdfast: Nations At War - AGS | Refleax


Landing soon to a Holdfast major update near you.

Keep your eyes peeled as there's plenty coming to the game's Napoleonic front.

Come chat with us on Discord.

https://discord.com/invite/holdfastgame








- Anvil Game Studios

Refleax, Rycon, Dreas, Wrexial, Walki, Cameron, Jackson, Rejenorst, Harper, Storey, UberJuice, Stan & Winston (The Cat).
...