Holdfast: Nations At War - AGS | Refleax


Prepare to march into the Great War in Holdfast: Frontlines! A total-conversion DLC releasing for free as a show of thanks to our beloved community.

In the same update we’ll also be dishing out graphical improvements to the game’s Napoleonic front. Stay tuned as there’s plenty more in store for Holdfast! Look forward to the release of a new faction joining the battlefield later on this year.

Get involved with the community on Discord. Play on the 17th of February 2022.

discord.gg/holdfastgame


https://www.youtube.com/watch?v=3UERUrGHo4M

Those wishing to go the extra mile, we kindly ask you to help us share/like the Frontlines video on Twitter. We’re most excited to continue growing the Holdfast community and with the release of Frontlines, our outreach efforts and your help, we can make this happen. ːrheartrː

Share on Twitter





- Anvil Game Studios

Refleax, Rycon, Dreas, Wrexial, Walki, Cameron, Jackson, Rejenorst, Harper & Storey
Holdfast: Nations At War - AGS | Refleax


Christmas has come early! Holdfast: Nations at War goes on sale with festivities for all to enjoy on the frontlines of Napoleonic battlefields. So, put your muskets aside, keep the homefires burning and take a read below of what Holdfast: Nations at War has to offer this holiday season.

Game Sale
From December 22nd until January 5th, Holdfast: Nations At War will be on sale at an impressive 65% off! But that’s not all! Every DLC for Holdfast: Nations at War will also be available at a discounted price of 15% off.

Take a break for the harsh cold of winter and partake today in all the festivities Holdfast and it’s community have to offer, or if you’re a bit of a Scrooge this Christmas then send a roundshot their way to disrupt the carolling and snowman building.

So what are you waiting for? The generals of the British, Prussian, Russian, French and Italian armies call for your enlistment this winter!

https://store.steampowered.com/app/589290

Community Spotlight
Since the first release of the Holdfast SDK tools the modding community has grown exponentially and produced some incredible & creative custom content. One section of the modding community that has been growing as of late is that of the modded uniform artists. These good fellows have been providing some rather splendid attires for regiments to wear indeed. We spoke to Nitropunch who has been making custom uniforms for Holdfast for some time now, here’s what they had to say.

“Most of the uniforms I make are commissioned by regiments, so getting paid to do something I enjoy is always a good motivator but I think being able to see my uniforms used by regiments at linebattle events really makes all the effort worth it.

Usually I'm given some kind of reference I can go off but I still like to look at things like historical drawings, pictures of reenactors or even hand painted miniatures to get ideas about what a particular detail should look like or what materials uniforms were historically made from.” - Nitropunch



Be sure to check out all the custom uniforms and other modded content on the Holdfast: Nations at War steam workshop.

Whether you’re interested in modding Holdfast, hosting your own community events or just wanting to get involved deeper within our great community, the Holdfast official Discord server is the place to be! It is your central hub for all things Holdfast and houses a plethora of channels dedicated to event and game announcements, regiment recruitment, game support, suggestions, history discussion and more. Click below to join today!

https://discord.com/invite/holdfastgame



Look forward to what more we have in store for Holdfast: Nations At War. Until next time, may good health be yours.





- Anvil Game Studios

Refleax, Rycon, Dreas, Wrexial, Walki, Cameron, Jackson, Rejenorst, Harper & Storey
Holdfast: Nations At War - AGS | Refleax


Head back from the frontlines and let the festivities commence! Yet another year of Holdfast is coming to a close, but do not fear as there is plenty still to come with this update and in the new year.

As it is the time for giving, Holdfast: Nations At War will soon be on sale and has now already been updated to introduce a new rewards system for regular returning players. We’ll also be giving some more information away about this “Big Update” this blog post so be sure to read until the end.

Daily Rewards
Climb the ranks to eternal Holdfast glory with the addition of daily XP rewards for all players to enjoy. Featuring x2 and x3 experience multipliers, along with future undisclosed in-game rewards, your player score can now be boosted by simply playing Holdfast: Nations At War.

Those who reach at least 2000 xp gained per day for a minimum of 3 days of the week will gain access to the weekend bonus multipliers.



Be sure to check out the new experience panel in the main menu as it will keep track of your progress towards the weekend bonus rewards.

Themed Content
Keep warm by a roasting fire, build an army of snowmen, fire giant snowballs out of cannons, sing carols and ride on the back of a ‘reindeer’ while fighting off foes. There’s plenty to get you in the spirit of the holidays this winter sale.



Practice the age old craft of snowman-ship by constructing makeshift snowmen with the sapper class. These brave snowmen whilst not doing much as they are just for ‘snow’ will offer some comfort, and cover, during the cold winter wars.



Light up the night sky in celebration of the Holidays by firing the new firework rocket type out of the rocket launchers. This unique artillery ammunition, while not dealing any damage, will still provide plenty of amazement as the light twinkles across the battlefield.

The Big Update
Since announcing the sign-ups for the closed beta of the “Big Update” we’ve received an impressive 600+ applications for closed testing and while we cannot accept everyone, we will soon be sending invitations out to those who applied.

As we’ve mentioned many times, this project has been the most ambitious to date and will begin a new era in the new year for Holdfast and its community. We cannot wait to show you more of what we’ve been working on as we start to roll out larger scale testing and finalise the “Big Update”.

The community for the past month has been hard at decoding the torn letter Rycon found just before Halloween, it just so happens that Rycon has yet again found another letter whilst out fishing with Walki. It looks rather damaged though so we will yet again need some more help decoding the secrets it holds.

Be sure to join the official Holdfast Discord and enter the chat #the-letter to join the team hard at work trying to figure out what the “Big Update” has in store for Holdfast.



Make sure to keep up with our social media and official Discord server over the beginning of the new year as we’ll be slowly revealing more about what is on the horizon for Holdfast.

Community Spotlight
In-line with the release of scripting support and further support for controlling bots, the modding community has been hard at work innovating and pushing boundaries with their new creations. One such innovative project is the Holdfast: Commander Battles mod that allows players to control a line of bot soldiers and partake in large scale battles commanding your men to victory! We caught up with Alexaroth, who has been taking on the challenge of further refining and improving the community made gamemode.



“As a former competitive line leader, I always pushed the boundaries of what I could get out of a line of musketeers. Having one made out of bots seemed like the next step in line leading for me, which is why I took an interest in Core's original mod, and made a new, workshop version, with help from Elf and Wrexial. I believe Commander Battles allows line leaders to get the best out of their instincts and abilities, while providing a great atmosphere and an experience that's hard to replicate in normal line battles.

I believe a lot of people that normally wouldn't take a leading role with other players, enjoy having that kind of experience offered to them through this mod, and that is why the community has had such a positive response to it.” -Alexaroth



Be sure to check out the community commander battle server and lead your men to death or glory!

Whether you’re interested in modding Holdfast, hosting your own community events or just wanting to get involved deeper within our great community, the Holdfast official Discord server is the place to be! It is your central hub for all things Holdfast and houses a plethora of channels dedicated to event and game announcements, regiment recruitment, game support, suggestions, history discussion and more. Click below to join today!

https://discord.com/invite/holdfastgame







Changelog 72 - Game Version v1.21.8024.25001


Christmas Event

Suspiciously large reindeers make a comeback.

Sing a carol or two while sitting comfortably next to a piano as these tunes turn jolly for the festive season.

It's not Christmas without a tree! Decorated shrubbery can be found on all maps.

Catch prizes in true Holdfast fashion as cannons remain just as lethal a force when their iron balls turn snowy.

The main menu has turned festive.

Practice the age old craft of snowman-ship by constructing makeshift snowmen with the sapper class.

Light up the night sky in celebration of the Holidays by firing the new firework rocket type out of the rocket launchers.


Regiment Registry

You can now select 'Turkey' as a region for your regiment.


Holdfast SDK V3.2

Bots can now be kicked or banned.

None regiment-affiliated bots do not join a random fake regiment anymore.

The officer order UI is now ignored if Shift, CTRL or ALT is pressed.

Introduced a new command rc carbonPlayers combinedInput.


Everyone here at Anvil Game Studio would like to say a huge thank you for the ongoing support and for making the last 4 years of Holdfast so special. Here’s to many many more! We all hope you’ve been able to have an equally as special year this year and until next time, may good health be yours.





- Anvil Game Studios

Refleax, Rycon, Dreas, Wrexial, Walki, Cameron, Jackson, Rejenorst, Harper & Storey
Holdfast: Nations At War - AGS | Refleax


Douse the Jack-o’-lanterns! The Plague Doctor returns to the frontlines this Halloween, bringing with him a game sale, SDK updates and a spooky new friend to reign terror upon the battlefield.

Be sure to take a read till the end as alongside these additions we will also be taking a look at what the Holdfast modding community has been up to recently and discussing the ‘Big Update’ coming to Holdfast: Nations At War in the near future.

Game Sale
From October 28th until November 1st, Holdfast: Nations At War will be on sale for a massive 45% off!

With the games ever growing public, regiment and modding communities and plenty of future content still to come, now is the perfect moment to fire in volley, storm walls, rain artillery fire and charge on horseback this Halloween sale.

So what are you waiting for? The generals of the British, Prussian, Russian, French and Italian armies call for your enlistment!

http://store.steampowered.com/app/589290/

A Chatty Friend
Why didn’t the skeleton go to the party? Because he was too busy being fired out of a Napoleonic cannon!

Lonely artillery men fear no more as coming with this Halloween update is a new friend to keep you company through the nights. Not only will the plague doctor be returning this spooky season but with him comes a new foe to the battlefield… Monsieur Fred.



For the duration of the Halloween update Monsieur Fred, a talking skull, will replace round-shot ammunition bringing terrible jokes and catchphrases with him. Monsieur Fred is the perfect ammunition to decrease the morale of the enemy by bombarding them with the talking fellow.

Hop into Holdfast and simply pick up a round shot to awaken him at your own risk…



Credit goes to ApexPhantom for the zombified 3e regiment mod.

Holdfast SDK V3. Bots
The Holdfast SDK has opened many opportunities for the community to create their own custom content and experiences. For over a year now players have been able to create some very impressive custom maps, uniforms and scripts which is why we’ve continued to update and improve the Holdfast SDK.

This update improves upon Holdfast’s bots by allowing them to be targeted by rc commands, opening up a treasure-trove of opportunities to create bot oriented game modes and events.

Be sure to take a look at the community spotlight section of this blog to see some of the impressive work already done by members of the community with these new additions. You don't have to update existing modifications with the release of this update - Its backwards compatible.



The Big Update. Signups
For the past months we have been teasing the ‘Big Update’ coming to Holdfast: Nations at War, and as we approach closer to its release we are now able to reveal more information about what is to come.

The ‘Big Update’ has been in the works for over a year now and will bring something completely fresh and new to Holdfast, featuring new gameplay mechanics, features and much more. It is the most ambitious update to date!

The continued support of the community has allowed us to bring a new experience to Holdfast and as such we would now like to open Closed-BETA signups for the ‘Big Update’. Signups will be available to all Holdfast: Nations At War players but do keep in mind that spots are limited and you may not be accepted to this wave of tests. It is also subject to a non-disclosure agreement.

The Big Update - Signup Here!

Don’t be too disheartened however if you are not picked as the update will be coming to all of the Holdfast community in the coming year. While you wait though, you could help us put this letter back together. Rycon found it while he was out fishing just off-shore from here in our office in Malta. We tried our best to dry it off but we could still use some extra hands piecing it back together and making it readable. Be careful with it though, it looks rather old.



Community Spotlight
As mentioned, the support from the community over the years has been integral to the games success and our ability to work on bigger and greater updates for the game. It is because of this that we’d like to showcase some of the brilliant work of our modding community and regiments of the game.

With the SDK scripting update release we’ve already seen some incredible work from the community. One mod that has recently risen to popularity amongst the Holdfast community is C0reDump3r’s Commander mod. The mod allows players to take command of a line of bots and compete against other players in glorious large-scale linebattles. We caught up with C0reDump3r to find out more about their brilliant mod. Anvil Game Studios will be aiding the growing team working on this modification in their conquests by exposing modding-related features and functions present in this update to bring this brilliant idea to fruition.

“It was my friends in my regiment who said commander battle will be fun , then I just decided to make it happen. Recently, I'm planning to add a melee system for bots. I really like the idea of making cavalry bots, so I will definitely try to implement this.” - C0reDump3r



We also chatted with Davwado who has been kind enough to host a public commander battle server so all of the community can command at will!. We asked Davwado why they decided to help out.

“I decided to host the commander battle server purely out of curiosity at first, I was sent a mysterious video showing off some gameplay and was amazed. From this first test server a full community has spawned around it with an almost constant player base only typically seen on the official servers. Mods which alter the gameplay such as this one provide a whole new experience to players, ordinarily you may need 40+ players to play most maps now you can do the same with 4. It fundamentally changes the dynamic of the game. Already we've had close to 600 man battles with a fraction of the people required for a normal linebattle. Hopefully in the future we can have more development leading to more and more unique game modes.” - Davwado



The regiment community has been just as integral in keeping a constant stream of new experiences for players over the past years, their custom events, tournaments and many other activities have been key for players looking to get more out of the standard Holdfast experience. We decided to ask a few regiments members and leaders what brought them to making a regiment in the first place, starting with Jev from the 7.Fuß.

“I first made the regiment to be able to play with my friends and lead a group of people in a manner that was fair and focused on player experience more than anything else. To this day it is still my main drive to continue pushing on and putting the work in, especially during the pandemic. Providing a place for people to unwind, make friends and have a good time has proven and keeps proving to be a great boon not just to those people's fun but often also to their mental health.” - Jev



We asked the same question to Meal of the 21st Jägers.

“I joined my regiment thanks to an older member who loved to be loud and RP in public servers. This drew my attention when I was new to the game, and when he linked his discord I was hooked. As for why I've stayed, what started as a regiment, a couple weekly gatherings to play a specific game for an hour, eventually turned into something I'd be willing to call my second family. I whole-heartedly view the regulars within my regiment as I would a brother or sister. There hasn't been a week in years that we don't laugh until we're in tears during the course of an event, either because of the game itself or the company we share it with. This is something I wouldn't throw away for the world.” - Meal



Whether you’re interested in modding Holdfast, hosting your own community events or just wanting to get involved deeper within our great community, the Holdfast official Discord server is the place to be. It is your central hub for all things Holdfast and houses a plethora of channels dedicated to event and game announcements, regiment recruitment, game support, suggestions, history discussion and more.

Click below to join today!

https://discord.com/invite/holdfastgame







Changelog 71 - Game Version v1.20.7970.28120


Halloween Event

The Plague Doctor returns! Bring gruelling disease with this class this Halloween.

Monsieur Fred rattles his way through Holdfast this Halloween.

Many more goodies from previous events.


Holdfast SDK V3

Bots are now smarter and can perform their actions more human-like.
» They are able to perform melee actions, pitch their weapon, block as well as fire.

Introduced several rc commands allowing great control over several other actions to complement the above.
» Switching weapons.
» Rotation.
» Play a voice phrase.
» Equipping a carriable object.
» Switch from walking to running.
» Movement and interaction relative to cavalry mechanics.
» Heal.
» Play an instrument.
» Order commands.
» Interact with in-game objects including artillery pieces and chairs.
» Build defences.

Go to our Wiki for a full list of commands to use during your modding ventures.
» Modding Wiki - Shared Methods 2
» Modding Wiki - RC Commands
» Modding Wiki - Server Config Enums


Misc

Updated the server browser list in the 'Join Custom Server' panel accessible through the game's server browser.


Look forward to what more we have in store for Holdfast: Nations At War. From the bottom of our hearts we thank you for making this community an ever-welcoming place filled with wholesome individuals. :rheartr:

You're more than welcome to give us a follow on our new Steam Developer Page.

Until next time, may good health be yours.





- Anvil Game Studios

Refleax, Rycon, Dreas, Wrexial, Walki, Cameron, Jackson, Rejenorst, Harper & Storey
Holdfast: Nations At War - AGS | Refleax


Since the release of the map voting update, it has been rather splendid watching players voting for their favourite maps and controlling the official public servers in a way not possible before.

Additionally, we’d like to extend a thank you to those who submitted bug reports post the release of the update. We are pleased to announce that a good portion of these bugs have now been addressed with the release of this bug fix update along with some small changes to the map voting setup.

Along with reading the changelog, why not also take a look at what the community has been up below to since the release of the map voting and SDK update.

Community Spotlight
With the recent addition of modded scripts to the SDK the modding community of Holdfast wasted no time creating some already impressive scripts to assist gameplay on community run servers.

There is some real talent within the modding community and we look forward to seeing what is to come next for Holdfast modding. To celebrate this talent we caught up with some of the modders and map makers to showcase some of their brilliant work.

Auto Admin Script by eLF


eLF has been an active member of the Holdfast map making and modding community since the SDK’s release and with the release of the scripting update they have already been hard at work making an auto admin script for private events to manage things such as ‘fire out of line’ and other rules. Take a look at the gif above to see the script in action. We also asked eLF what got them into modding Holdfast, here’s what they had to say.

“Between running linebattle events and competitive matches, I often find myself spending as much time hosting events as playing the game. So once I got invited to the beta for the SDK update, I became focused on automating as much as I could before the update was released. So far I'm very pleased with my AutoAdmins results in the linebattle testing it has completed.”

Modded uniforms by UberJuice


Like eLF, UberJuice has been at the forefront of Holdfast modding since almost its conception and has produced some stunning maps and uniforms during their time.

“Creating mods for Holdfast has motivated me to dive deeper into 3D work. In this past year of making maps and uniforms I have learned a ton of new skills and ultimately a new passion. Regardless if I’m trying to recreate a uniform from an old painting or dressing a chimp up in a British uniform - the creative outlet feels limitless. The greatest reward for it all is seeing a battlefield of players enjoying my work.”

Join The Community
Whether you’re interested in modding Holdfast, hosting your own community events or just wanting to get involved deeper within our great community, the Holdfast official Discord server is the place to be. It is your central hub for all things Holdfast and houses a plethora of channels dedicated to event and game announcements, regiment recruitment, game support, suggestions, history discussion and more.

Click below to join today!

http://discord.gg/holdfastgame






Changelog 70 - Game Version v1.19.7894.19868

Bug Fixes

Solved a server-side error log related to cavalry units when swapping maps.

Solved an issue with mods not loading in the correct order.

Solved a warning on the spawn menu with modded uniforms.

Removed all unnecessary logs from the map vote system.

Solved an issue with the new revive admin tool not working as intended due to Discord integration.

Solved an issue with the new revive admin tool not working as intended when reviving a cavalry unit.

Solved an issue with the new revive admin tool not working as intended when two administrators revived the same person.

Solved an issue with the new revive admin tool placing the team’s score on the negative.

Solved an issue with modded maps using capture points not loading.

Solved an issue with some gabions having the wrong physics layer applied.

Solved an issue when striking to the right from horseback. It could sometimes get stuck.

Solved an issue where mounted attacks from horseback would let go despite the player holding the attack.

Solved an issue where score applied for healing other players when a map is changing would apply on the next map.

Solved an issue with some stairs on Port Nile speeding up the player.

Solved an issue with the Russian officer sword dealing less damage than intended with the up attack.

Horse to horse collision is now more reliable.

Attempted a fix for the Officer reinforce order running out prematurely.


Misc

Solved an issue with the american servers experiencing latency issues.

Changed the map voting history count on official servers from 3 to 5 maps.


Once again we thank you for your support and until next time, may good health be yours.

You're more than welcome to give us a follow on our new Steam Developer Page.





- Anvil Game Studios

Refleax, Rycon, Dreas, Wrexial, Walki, Cameron, Jackson, Rejenorst, Harper & Storey
Holdfast: Nations At War - AGS | Refleax


A welcome and thank you to all the new players who took to the frontlines for the first time over the Steam Summer Sale! As we discussed in our previous blog post, map voting has finally arrived.

One of the community's most highly requested features, map voting, makes its way onto all Holdfast servers this update but that’s not all. New quality of life features are being implemented, new game mechanics introduced and in this same update, the Holdfast SDK is getting an upgrade too.

This update takes us one step closer to letting the community play Holdfast exactly how they want to. Take a read below to find out more about how these changes and additions will achieve this.

Player Map Voting!
The long-awaited map voting update is here! At the end of the round players will be given the option to select the next battlefield to be played and whichever map receives the most votes will then be played thereafter.

At the end of the round players are now presented with 4 battlefields to pick from. The map's gamemode and factions are also shown. Players are then given a period of time to vote on the map they wish to play next after which the results are then tallied and a winner is selected. It is only at this point that the amount of votes each map gets is shown.







Map voting will also be available to community and private servers. We have provided additional rotation inputs so server owners can customise their map voting exactly as they desire. Likewise, support for custom maps has been integrated into the system to ensure any custom maps loaded with the map voting system will correctly display their name.

New Gameplay Mechanics
Someone taking too long in the outhouse? Kick the door in style and let them know their time is up! This new mechanic allows players to kick down doors in dramatic fashion and really make their entrance as they take buildings and forts alike. Additionally, cannoneers with a ramrod equipped will now receive a 5% speed buff when ramming their cannon. So get kicking and ramming till your heart’s content.



Quality Of Life Additions
This update also brings along a plethora of new console commands and player menu options to further aid server administrators running events on community servers.

Server admins can now be added to a whitelist which will automatically grant them administrator privileges as they join the server. They will no longer have to log in via the console. Using the new ‘serverAdmins.txt’ file will enable a whitelist allowing the players inputted in this file to access administrative privileges without having to enter a password.

Admins that are whitelisted will be able to join the server directly should it be full. However, this is limited to a maximum of 5 additional slots dedicated for them. Server admins are also given the option to revive fallen men via the Round Players ‘P’ menu. It will instantly respawn them in the location they died.



In contrast to giving life with the new revive feature, the new slap server admin command gives administrators the ability to damage individual players for an amount of damage they specify. Simply type out the command below to slap someone.

rc serverAdmin slap <id> <dmg> <reason>

Linebattle Stalemates
Linebattle organisers will be able to place a capturable flag that if captured will give the win to the capturing team. This flag can be configured to be spawned after a specific amount of time and act as an anti-camping tool during linebattle events that are taking slightly longer than desired.

Similar to map voting this feature can be configured via rotation inputs. This flag can also be triggered and spawned directly by an rc command. Take a look at these below.

Server Config Commands
dynamic_capture_point_enabled true/false <default: false>
dynamic_capture_point_position -11.90 6.26 -59.10 <default: 0 0 0>
dynamic_capture_point_auto_active_time 120 <default: 0>
dynamic_capture_point_capture_duration 360 <default: uses map settings>
dynamic_capture_point_max_capture_player_count 10 <default: uses map settings>

RC Commands
rc set triggerDynamicCapturePoint

We look forward to seeing this new mechanic put to good use during events.



Holdfast SDK V2. Scripting
The latest Holdfast SDK update is the largest update to the SDK since its release. It exposes the ability for the modding community to receive code events when specific actions happen and gives mod creators the option to tag their work making it easier to find on the workshop.

This first step in exposing elements of the game for modders to use. It will give the community the foundations for creating new game modes, conversion modifications, and much more for everyone to enjoy. We have been running a closed-beta with some modding community members running up to the release of this portion of the update which has already yielded some fantastic and very creative results.

As mentioned above, mod makers can now set tags for their creations. When you go to upload your mod via the SDK you will be presented with a menu that allows you to fill out your mod's title, description and select multiple tags that best suit it. Tagging and appropriately naming your modification will make it easy for players to find and subscribe to.



Modding Community
Want to give the latest SDK update a go? Then the Holdfast official Discord server is the place to be! It is your central hub for all things Holdfast and houses a plethora of channels dedicated to event and game announcements, regiment recruitment, game support, suggestions, game modding, and more. Click below to join today!

Subscribe to the @artisan role from the #getting-started channel to get going.

https://discord.com/invite/holdfastgame







Changelog 69 - Game Version v1.18.7887.29184


New Features

Player Map Voting! At the end of the round players will be given the option to select the next battlefield. Event hosts can make use of this function to allow players participating in their event to vote for a map of their own choosing.
» Input the following commands in the server configuration file to make use of this new functionality.
» » map_voting_enabled true
» » map_voting_duration 15
» » map_voting_allow_same_map false
» » map_voting_history_count 3
» » map_voting_gameplay_modes ArmyBattlefield ArmyBattlefield ArmyConquest ArmySiege

Custom modded maps can also be made part of the voting selection.

Linebattle organisers will be able to place a capturable flag that if captured will give the win to the capturing team. Can be configured to be spawned after a specific amount of time and act as an anti-camping tool during linebattle events that are taking slightly longer than desired.
» Input the following command per map rotation to configure this new function.
» » dynamic_capture_point_enabled true or false
» » dynamic_capture_point_position -11.90 6.26 -59.10
» » dynamic_capture_point_auto_active_time 120
» » dynamic_capture_point_capture_duration 360
» » dynamic_capture_point_max_capture_player_count 10

Use the command below to force spawn the capturable flag while the match is ongoing.
» rc set triggerDynamicCapturePoint


Holdfast SDK

Artisans may now tag their mod before uploading it to Steam providing it with better visibility.

Exposed the ability for the modding community to receive code events when specific actions happen.
» Wiki - Script Modding Guide

Join the Holdfast Discord and apply for the @artisan role to get started with modding.
» https://discord.com/invite/holdfastgame


Gameplay

Explosive barrels now deal less damage to siege walls providing the defenders with a better fighting chance at holding their ground.

Someone taking too long in the outhouse? Kick the door in style by pressing the ‘F’ key and let them know their time is up! You are unable to break doors with this method when the Army Siege or Coastal Siege is in play.
» You are unable to kick-open large double doors.

Win condition interactable object now works in ArmyDeathmatch. Message also displays when the victor is announced.

A smooth quick zoom animation will play when the player looks through the spyglass.

Players equipping a ramrod will now load cannons at a faster pace. They will receive a 5% bonus increase when doing so.


Server Administration

Players can now view the official server rules through the Round Players ‘P’ menu. Administrators can customise this message by using the following command. Use a similar syntax to that of the welcome message to format it.
» server_rules_message <message>

Using the serverAdmins.txt file will now enable a whitelist allowing the players inputted in this file to access administrative privileges without having to enter a password. Define the location of the serverAdmins.txt file through the following launch parameters.
» serverAdminsFilePath=<path>

Up to 5 administrators defined in the serverAdmins.txt file are now able to connect to a game server even if it reaches its maximum player count. This will ensure administrators are always able to oversee an event.

Administrators are now able to revive others through the Round Players ‘P’ menu or by using an rc command.
» rc serverAdmin revive <id> <reason>

Administrators can now use the command below to despawn all horses from the map. You may still define to spawn just a singular horse by passing an ID.
» rc vehicleDespawn

Administrators can now use the command below to damage a player.
» rc serverAdmin slap <id> <damage> <reason>

Administrators can now send a broadcast message without having it show in the middle of the screen. It will only display in the player’s chat.
» rc serverAdmin say <message>

Administrators may now privately message a player through the rc console instead of just the Round Players ‘P’ menu.
» rc serverAdmin privateMessage <player_id> <message>

The characterWeaponDamageScale command now also impacts player bullets hitting other players or vehicles in addition to melee damage.
» rc set characterWeaponDamageScale <modifier>

Introduced a new command allowing players to disable the mechanic used to differentiate between upper body and lower body melee damage.
» rc set meleeLegHitSystemEnabled false

Administrators may now define an unlimited timer in the Army Deathmatch game mode.

Map names have been added to the scorelog.txt file.

Introduced additional functionality for spawned ‘firearm ammo boxes’ and ‘firearm weapon boxes’ to have infinite uses when the max value is set to 255.
» Wiki - Weapon Racks


Bug Fixes

Tentative fix on ‘Look Vector’ warnings being displayed when Marquette is in play.

Solved an issue where the Press ‘E’ to Mount tag was shown at the 0,0,0 coordinate rather than nearby mountable horses.

Solved an issue with warnings being thrown when a cavalry unit spawns on round start.

Reduced instances of cavalry units being able to go through map borders.

Solved an instance where players unintentionally faced their demise when standing on one of the house’s rooftops situated on Aspern.

Solved an issue where text messages sometimes disappeared from chat.

Solved an issue where sometimes cavalry units equipping a Russian piston can be seen equipped with a ramrod and sometimes not.

Solved an issue where the incorrect trampling kill log icon was being shown.

Replaced one of the ammo boxes on Heartmound with one which contains ammo to load swivel guns with.

Players are no longer able to spawn on captured flag positions when the Army Conquest is in play on Aspern.

Solved an issue where two of the mortars on Linburg were slightly angled making the trajectory deviate from their originally intended position.

Solved an issue where the player's swimming animation on Marquette was elevated.

Solved an issue where carriable ammo boxes placed through the SDK floated when dropped.

Solved an issue where players spawned on trees on Marquette.


Misc.

Introduced a tip informing players they can no longer spawn on an officer’s flag once its reinforcements deplete.

Introduced more prop variants to the Holdfast SDK.

Players that fall under the terrain will now face their demise after a short while.

Reduced mod loading time.


Once again we thank you for your support and until next time, may good health be yours.

We're working on the next update. You're more than welcome to give us a follow on our new Steam developer page.

https://store.steampowered.com/developer/anvilgamestudios/





- Anvil Game Studios

Refleax, Rycon, Dreas, Wrexial, Walki, Cameron, Jackson, Rejenorst, Harper & Storey
Holdfast: Nations At War - AGS | Refleax


The ‘Steam Summer Sale’ has arrived and to celebrate we’ll be taking a quick look into what is coming to Holdfast: Nations At War in the near future. You certainly don’t want to miss this one as we will be discussing the summer sale, linebattle events, the modding community and the next update to come!

So take a step back from the frontlines and put your muskets aside while you take a read of what the team here at AGS and this great community have been up to.

Steam Summer Sale!
Holdfast: Nations At War is now on sale at a whopping 50% off for the duration of the Steam Summer Sale. With the recent release of the new Italian faction, now is the perfect time to put muskets to hand and join in with all that Holdfast has to offer.

So what are you waiting for? The generals of the British, Prussian, Russian, Italian, and French armies call for your enlistment!



Not only will the base game of Holdfast: Nations At War be on sale but so will the cosmetic game DLCs (High-Command, Regiment of the Guard, and Regiment of the Line) and Loyalist Edition of the game. These will be available at 10% off for the same duration.

Community Spotlight
It has been just over a year since the release of Holdfast’s modding tools and since that time the great fellows of the Holdfast modding community have uploaded an impressive 1,500+ unique maps, uniforms, and other game modifications.

There is some real talent within the modding community and we look forward to seeing what is to come next for Holdfast modding. To celebrate this talent we caught up with some of the modders and map makers to showcase some of their brilliant work.


Open Meadows by Davwado

Davwado has made some truly brilliant maps for the community to use and even placed 2nd in the Battlefield Forger contest hosted last year. We asked Davwado what inspires them when making maps for Holdfast.

“I mod with a few other people in my regiment and we often spend hours looking at landscape scenes in unity which gives us inspiration and ideas for what we can do ourselves. I start with a new idea, it might be a new set of assets, a reference image, or a request and build on it from there. The biggest thing is trying to finish the map in a few days, I always try to have it done within about 3 days as otherwise I'll come up with a new idea and get distracted by working on that.”


Fynske Livregiment Line Infantry uniform by ApexPhantom

ApexPhantom has been making uniforms for regiments within the community for some time now, here’s what they had to say about why they got into Holdfast uniform creation.

“I enjoy bringing life to incredible historical uniforms. They can be challenging, but getting to play as some seriously dashing units is a great reward. But above all, I enjoy seeing the regiments that commissioned these outfits enjoying and using them.”


Sunny Fields by Skyold

From the first release of the Holdfast: Nations At War SDK, Skyold has been at the forefront of the map making community for the game. Their Historical battlefields and custom maps always make for good fun! Here’s what they had to say about their excellent work.

“I decided to start making mods because I wanted to express my creativity and bring some fresh maps into the game. For Sunny Fields, I wanted to try something new with dense tree lines, and I think it looks wonderful.”



It is not just the modding community within Holdfast that has been busy, community-hosted events also continue to bring evenings of fun, competition, and organisation almost 4 years since they first began. We’d like to thank everybody involved, players and admins, for bringing these wonderfully fun events to life each and every week.

We thoroughly encourage any players looking to sink their teeth into organised and regimental gameplay to enlist in one of the many regiments that can be found within the in-game’s regiment registry. Simply head over to the main menu, select regiment registry, and then find the regiment that best suits you.

Before you know it you’ll be marching through Flanders, Portugal and Spain alongside your fellow rankers!

Whether you’re interested in modding, hosting your own community events or just wanting to get involved deeper within our great community, the official Discord server is the place to be! It is your central hub for all things Holdfast and houses a plethora of channels dedicated to event and game announcements, regiment recruitment, game support, suggestions, history discussion, and more. Click below to join today!

http://discord.gg/holdfastgame



Sneak Peak. Map Voting!
One of the community's most highly requested features is almost here! Map voting will be introduced into all official Holdfast public servers and be made available for community and privately hosted servers too via a configuration in the map rotation.

At the end of a round, the battle of muskets and powder will turn to one of democracy as players get presented with 4 map options to vote on. Whichever map receives the largest sum of votes will be played the following round.

Here’s a sneak peek of the system.







The Big Update
As mentioned in our Italian faction release blog, we have something much larger and ambitious in the works for Holdfast and while it is still too early to show anything, rest assured that the team is hard at work bringing ‘The Big Update’ to life! We’re all very excited to show you what we’ve been working on but that will come all in good time…


Thank you for your support and until next time, may good health be yours.





- Anvil Game Studios

Refleax, Rycon, Dreas, Wrexial, Walki, Cameron, Jackson, Rejenorst, Harper & Storey
May 18, 2021
Holdfast: Nations At War - AGS | Refleax


Holdfast: Nations At War sees the release of another update. After undergoing significant iterations to improve performance, we’ve placed our focus on bug fixes.

Should you experience any issues, do get in touch with us on Discord! We’ll be sure to see to it.

http://discord.gg/holdfastgame







Changelog 68 - Game Version v1.17.7807.22653


Bug Fixes

Solved multiple instances of players spawning on incorrect positions when selecting a forward position placed by the Infantry Officer class.

Solved an issue with Aspern’s flags not showing when playing the Army Conquest game mode.

Solved an instance where weapons could sometimes appear to be transparent.

The Italian flag when playing on the Melee Arena game mode is no longer missing its pole.

Solved an instance that caused errors when players contested a capture point.

Solved an issue where players could find themselves killed when moving atop one of the houses on Sharpton.

Solved an issue where the in-game chat had more padding between messages than originally intended.

Solved an issue where empty lines appear in the chat when an administrator mutes an individual.

Solved an issue where the mortar on Forth Christina was tilted by a few degrees.

Changed the number of Infantry Officer class slots available to the default 6 for the following maps.
» Aspern
» Lamarsh Fen
» Marquette


Thank you for your support and until next time, may good health be yours.





- Anvil Game Studios

Refleax, Rycon, Dreas, Wrexial, Walki, Cameron, Jackson, Rejenorst, Harper & Storey
Holdfast: Nations At War - AGS | Refleax


Complimenting the release a few days back, we’ll continue dishing out changes targeting optimisations, minor additions, and other quality of life improvements. Come have a read of our latest blog post for all that needs knowing.

Should you experience any issues, do get in touch with us on Discord! We’ll be sure to see to it.

http://discord.gg/holdfastgame







Changelog 67 - Game Version 1.16.7804.15850


Engine Update

Updated the game engine Holdfast: Nations At War runs on to the latest patch release.


Optimisations

Optimised multiple aspects of the game to reduce instances of framerate dips when players are spawning during the round.

Optimised the chat to reduce stutter. This was most significant when players had the show ‘Shouts in Chat’ option enabled.

Optimised the score log, animator, weapons, player banners, and buff indicators.

Cleaned a lot of instances causing garbage allocation to improve stability.

Optimised the following maps to improve performance.
» Autumn Watch
» Marquette
» Heartmound
» Sacred Valley
» Aspern


Bug Fixes

Solved an issue with players being able to spawn atop the cave on Glacier.

Solved an issue with one of the cannons on Tahir Desert getting stuck.

Solved an issue with one of the rocket launcher emplacements on Aspern getting stuck.

Solved instances of players being able to delay the round by glitching inside a building’s attic.

Solved an issue with one of the pillars on Marquette being incorrectly textured.

Solved an issue with the Italian Infantry Officer spawning a flag using the wrong flagpole.

Solved an issue where the flag flutter sound wasn’t hooked to the ‘Environment’ audio slider.

Attempted a fix towards an issue resulting in players getting stuck on map load.

Solved an issue with one of the gates on Port Nile being difficult to interact with.

Solved an instance where players could be seen T-Posing for 1 frame after spawning.


Quality of Life

Changed the rc game parameter to feature additional parameters.
» rc game <MapName> <mapRotationIndexToOverload> <GameMode> <AttackerFaction><DefendingFaction>

Administrators are now able to bypass the spectate and free flight lock.

Increased the maximum configurable sprint speed of the freeflight camera setting from 90 to 500. It’ll allow event administrators to get to and from areas of the battlefield more quickly.


Game Servers

Server hibernation now gets disabled during map change enabling the map to load faster.

Simplified the start script of the Holdfast: Nations At War Windows dedicated server.

Server hosts can now set servers to hibernate via the command line handler.
» -hibernate - This forces the server to hibernate if empty no matter the config setting.
» -hibernationFPS - This overrides the server's hibernation FPS limit no matter the config setting.


Holdfast SDK

The Holdfast SDK has been updated to match the latest game engine update. Please download the following Unity version.
» Download Here


Thank you for your support and until next time, may good health be yours.





- Anvil Game Studios

Refleax, Rycon, Dreas, Wrexial, Walki, Cameron, Jackson, Rejenorst, Harper & Storey
Apr 30, 2021
Holdfast: Nations At War - AGS | Refleax


Following the release of the Kingdom of Italy, we'll be pushing a smaller update targeting bug fixes, optimisations and other additions.

Should you have any questions about Holdfast or wish to participate in the community more, why not join the official Discord server? It is your central hub for all things Holdfast and houses a plethora of channels dedicated to event and game announcements, regiment recruitment, game support, suggestions, history discussion and more. Click below to join today!

http://discord.gg/holdfastgame







Changelog 66 - Game Version 1.15.7790.34383


Optimisations

Optimised the Italian flag’s cloth of which shader was causing performance degradation.

Shortened the Italian flag to match the standard French size. Server administrators must update their game servers for the weapon’s melee reach to match the new size.

Optimised various uniforms across multiple factions.

Optimised the weapon models.

Optimised the carriable ladders to reduce garbage collection and therefore improve performance.


Bug Fixes

Solved an issue with players appearing to be standing up when swapping their weapon.

Solved a few grammatical errors visible which were visible when the player opened the voice acting panel.


Quality of Life

Regiment leader names now load in order of the regiment’s rank on the registry.


Graphical

Ramrods now detach from the weapon model as the player reloads the musket.


Thank you for your support and until next time, may good health be yours.





- Anvil Game Studios

Refleax, Rycon, Dreas, Wrexial, Walki, Cameron, Jackson, Rejenorst, Harper & Storey
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