Holdfast: Nations At War - AGS | Refleax


Assemble your infantrymen and advance your cannons as Holdfast: Nations At War adds eight new battlefields to commence fire in volleys, siege formidable fortifications or charge for King and country on! Lead others into the fray as a Scottish Officer in the new High-Command DLC and so much more.

Gather the game for a price less than that of a few quality teas as Holdfast: Nations At War embarks on a two-week long sale in celebration of this release. We look forward to welcoming plenty of new good fellows within the much-beloved community.

https://store.steampowered.com/app/589290/Holdfast_Nations_At_War/

Come ready yourself for battle on these new grounds by taking a look at what each battlefield has to offer.



8 New Battlefields!
Take your fight into snow-covered towns, engage in fierce close-quarters combat in the streets of Heartmound, topple fortified positions with artillery pieces or stand shoulder to shoulder on plains maps during organised play.

There’s plenty to look out for in these new battlegrounds.

Autumn Watch
The rolling hills and valleys that have carved their way through this small farming and mill town prove for interesting grounds to fight on. Separated by a valley river, Autumn Watch puts enemies against enemies in gruelling battles over important river crossings, useful mortar dugouts and well-covering ruins.

When fighting in this land ensure your men remain alert as the verticality differences caused by the valleys and hills will surely lend their hand in causing death from above and below…



Heartmound
Fighting on the streets of the once peaceful, now garrisoned, church town of Heartmound offers an engaging battlefield to conquer. Surrounded by a small ivy-covered brick wall a holy ground can be found. The town's church makes for the centrepiece of the battlefield and will undoubtedly see its grounds spoiled through the acts of muskets and powder.

Coordination and timed assaults against the many holdouts found in and around the town will be the key to victory on this battlefield.



Marquette
This old cold market town will see as many bodies fall as snowflakes do settling on its ground, either from the sharp shot of a rifleman from across open plains yonder or the silent death of hyperthermia from the freezing lakes that surround.

Though Marquette may not have the same rolling hills and valleys of the other battlefields, plenty of cover still remains, put to use the tall stretching wheatfields as cover or progress forward clearing the compounds and barns one by one.



Sacred Valley
The ancient valley running through this battlefield has laid eyes upon many iterations of the ‘war machine’ but perhaps none as powerful as that of musketry! Sacred Valley sits two opposing villages either side of a stone bridge holding them apart, infantrymen must be prepared to give their life for a greater cause.

Should attempts to cross the central bridge falter, additional flanking routes can be found adjacent to towns providing a flanking opportunity if used correctly.



Fort Darial
This imposing fortress city, with its overlooking keep and impressive defences, has been host to many a great siege throughout its time. Long have the solid stone walls of Fort Darial held enemies at bay.

Sight the cannons and brace yourself to follow the snaking cobbled path up into what will indeed be a long but always progressive fight through the many layers this fortress presents you.

Almost every wall and defence that protects this city can succumb to the strike of a solid round shot from a trained artilleryman. Utilising these gaps in the wall will be key to capturing this snow-covered city.



Grassy Plains 4 & 5 (L)
In contrast to the other battlefields, the open fields and hills that roll through Grass Plains 4 & 5 make for a wonderful display of line battling.

You should do well to not be tricked by the simplistic yet beautiful nature of these battlefields. Though the endless green hills are a pretty sight, they quickly turn to strategic ambushing and flanking positions when used correctly against the enemy.





Island Plains 1 (L)
The exposed weathered seafront and calm inshore grassland of this battlefield culminate to a unique fighting experience that sees soldiers marching across soggy shoreline one moment and trudging up muddy hills the next

The islands that have been carved into existence over time through the estuary make for perfect vantage points to fire off desperate volleys in attempts to turn the tide of battle.



4 New Officers! High Command DLC
Muster up the men and order hails of devastating musket volley fire! Courageously lead others into the fray with the French Empire’s Polish Vistula Legion, the Prussian Kingdom’s Lützow Friekorps or the Russian Empire’s Interior Guard Battalion officers in High Command.

Honouring one of the most valiant of Scottish officers sporting the rather gentlemanly monicker of Music C***, we proudly announce that the beautifully tailored 92nd Gordon Highlanders officer uniform is now available in the very same High Command DLC. Leading those good kilt-wearing fellows can finally be done in proper style.

One will find no Scottish officer ill-equipped to lead a charge. When battling with this unit, you will spawn with a sword unique to these highlanders - The 1798 Pattern Claymore.

Video - Give Em' Steel, Lads!

Content present in Holdfast: Nations At War DLCs is purely cosmetic. It doesn’t and never will impact gameplay. Your kind generosity will be put to good use and bring this genre of musket warfare games which all of us are fond of in the limelight.

The High Command DLC unlocks 4 unique uniforms for the Infantry Officer class and the 1798 Pattern Claymore.

https://store.steampowered.com/app/1415510/Holdfast_Nations_At_War__High_Command

High Command DLC Uniform Unlocks
Unlock the British Empire’s 92nd Gordon Highlanders uniform.



Unlock the 1798 Pattern Claymore for the British Empire’s 92nd Gordon Highlanders.



Unlock the French Empire’s Polish Vistula Legion uniform.



Unlock the Kingdom of Prussia’s Lützow Friekorps uniform.



Unlock the Russian Empire’s Interior Guard Battalion uniform.



Cavalry. Horseback Movement
Having some slight troubles navigating on horseback? You’ll be glad to hear that movement has undergone a significant redesign providing those fellows on a saddle with better control of the direction they want to steer towards.

Remember that you’re still, after all, riding a mighty beast! Be sure to be wary when navigating through restrictive places.

Be sure to check out the change log for the entire list of fixes additions revolving around cavalry units.



Roleplay Gestures. Charge!
We’ll be adding more to your available arsenal of roleplay gestures in this update! Rest on your laurels as the battle ensues, order a glorious charge with your sword held forwards, taunt your enemies or in a fit of rage go full berserk pushing your adversaries into a cowardly retreat.

Sit


Charge


Taunt


Warcry


Localisation. 5 New Languages
Thanks to a community-wide effort, Holdfast: Nations At War has now been made available in 5 additional languages. Existing translations have also been revised correcting multiple grammatical errors.

It is always a delight to see the community grow and albeit supporting the game in another language is no simple feat, it will surely be worth the effort. Our sincere and heartfelt thanks go to all those individuals who partook in all of this.

If you’re wanting to give us a helping hand with translating the game into Thai or Vietnamese, feel free to reach out on Discord.

New Languages
Danish
» Pedersen

Greek (Including Greek fonts)
» Fantastic & Kim Chi Choo

Romanian (Including Romanian fonts)
» Lannes & Alexaroth

Swedish
» Wilmer, Ingvarsson, Mehdi & Desert-Fox

Turkish
» VectorScope & Omerhaybo

Revised Translations
Simplified & Traditional Chinese
» Colonel-Kyle, GBOY21, 随缘, Yrstar & Kamoeth

Czech
» Svatda & Fainey

Dutch
» Wordsmith, Plastie, Xeha & VergerNL

French
» Persess, Ric le Rouge, Ragnar & Skyold

German
» Friedrich, Matsooo, Carmino, Gabellinski, Husar, Edward Braddock, Bastelork & Lucrime

Italian
» Barba Rossa, Andrea, Aranos92, Meschia & Jack Aubrey

Korean
» SNG

Polish
» Samowar

Portuguese - Brazil
» Tatic & Rex

Russian
» Paul, Yav4ik & Bashy

Spanish
» OGNrazer, Fischer, Loii, Arsen & Rayzax



The Crew Grows. Storey
Sound the salute as a widely known long-standing member of the community has enlisted with the crew as a Level Designer. Join us in giving this most talented fellow - STOREY the warmest of welcomes! You can already see some of his work in this major update release.

He’ll be working hand in hand with Rycon, our Lead 3D Artist to bring you more battlefields with unique style and gameplay. Most certainly look forward to what he has in store for Holdfast.



Community. Join The Discord!
Looking for a good bunch of fellows to play with? Do join our Discord. Linebattle events where players are encouraged to play in formations relevant to the Napoleonic era are hosted by the community through the week. Discord is also a great place to stay in touch with the game’s development.

If you’re a fellow in the ranks of a regiment, go declare your enlistment. Through this, you can gather access to the ‘Barracks’ where clan specific discussion ensues. We look forward to seeing you there!

http://discord.gg/holdfastgame








There’s more to look out for in this release. Check out the changelog for all the details.





Changelog 57 - Game Version 1.8.7557.25731

New Features

8 New Maps! Take your fight into snow-covered towns, engage in fierce close-quarters combat in the streets of Heartmound, topple fortified positions with artillery pieces or stand shoulder to shoulder on plains maps during organised play.
» Autumn Watch
» Heartmound
» Marquette
» Sacred Valley
» Fort Darial
» Grassy Plains 4 (L)
» Grassy Plains 5 (L)
» Island Plains 1 (L)

Input the following command per map rotation to host any of these maps on your community servers.
» map_name autumnwatch
» map_name heartmound
» map_name marquette
» map_name sacredvalley
» map_name fortdarial
» map_name grassyplainsiv
» map_name grassyplainsv
» map_name islandplains

4 New Officers! High Command DLC. Unlock four new Infantry Officers uniforms for each of the existing factions in the High Command DLC. You can access the Steam Store page to unlock these uniforms directly through the game. Content present in Holdfast: Nations At War Game DLCs is purely cosmetic. It doesn’t and never will impact gameplay.
» Unlock the British Empire’s 92nd Gordon Highlanders uniform.
» Unlock the Claymore for the British Empire’s 92nd Gordon Highlanders. This weapon is a cosmetic override for the officer’s sword.
» Unlock the French Empire’s Polish Vistula Legion uniform.
» Unlock the Kingdom of Prussia’s Lützow Friekorps uniform.
» Unlock the Russian Empire’s Interior Guard Battalion uniform.

Players can toggle off the claymore cosmetic override should they wish to do so by deselecting ‘High Command Weapon Skin’ through the game’s settings.

Roleplay Gestures. Charge! We’ll be adding more to your available arsenal of roleplay gestures in this update! Rest on your laurels as the battle ensues, order a glorious charge with your sword held forwards, taunt your enemies or in a fit of rage go full berserk pushing your adversaries into a cowardly retreat.
» Check out the full selection of roleplay gestures by pressing the ‘V’ key and clicking on the pictogram.


Game Translation

Localisation. 5 New Languages. Thanks to a community-wide effort, Holdfast: Nations At War has now been made available in 5 additional languages.
» Danish
» Greek (Including Greek fonts)
» Romanian (Including Romanian fonts)
» Swedish
» Turkish

Existing translations have also been revised correcting multiple grammatical errors.
» Simplified & Traditional Chinese
» Czech
» Dutch
» French
» German
» Italian
» Korean
» Polish
» Portuguese - Brazil
» Russian
» Spanish


Gameplay - Cavalry Units

Movement has undergone a significant redesign providing those fellows on a saddle with better control of the direction they want to steer towards.
» Remember that you’re still, after all, riding a mighty beast. Be sure to be wary when navigating through restrictive places.

Solved an issue which sometimes caused players to get stuck holding a strike when feinting to another strike direction while on horseback.

Striking with your sword at an environment object whilst on horseback will now properly play an animation showing the melee weapon retracting back. Same will occur when two cavalrymen swords clash with one another.

Solved an instance which caused players to end up facing the wrong direction if they got kicked and immediately mounted a horse.


Gameplay - Melee Combat

Increased the speed at which players can feint from one strike direction to another for all weapons.

Solved multiple instances where players could issue a ghost or lightning strikes with a melee weapon.

Solved an issue which caused musket down stabs to have a wider hit detection not reflective of the actual strike animation. It only occurred when players were stricken from up close and facing a particular direction.


Gameplay - Forward Positions

You will no longer benefit from spawn protection immunity when spawning on forward positions placed by Infantry Officers.

The attacking faction is now allowed to place forward positions in limited numbers when the Army Siege game mode is in play with the exception of Fort Salettes.

Introduced additional functionality allowing server administrators to define which team to disable the ‘Reinforce’ ability for.
» Input the following command per map rotation to host any of these maps on your community servers: class_system_orders_reinforce true, false, attacking or defending.
» Where ‘true’ allows the ability to be used by both teams, ‘false’ allows the ability to be used by none of the team, ‘attacking’ to be used only by the attackers and ’defending' to be used only by the defenders.

Reinforcements for the defending faction on specific Army Siege maps have also been increased due to the above addition.

Solved issues with forward positions on Desert Ruins.

Added punctuation to the message received when an officer cannot place a forward position due to them being too close to a base spawn.


Gameplay - Player Controller

You will no longer go to a standing position when switching between weapons while crouching.

Solved an instance where players could spawn outside the map on Fort Winston when selecting to spawn on a forward position.


Regiment Registry

Players will now receive a notification encouraging them to join the regiment’s Discord upon enlisting with a regiment through the regiment registry. Make sure to correctly set a link to your Discord directly through the registry if you haven’t done so already!
» First navigate to view your regiment, then select ‘Manage’ and input a link to your Discord in the ‘Edit Discord Connection’ field.
» Ensure that the invite link you input does not expire and can be granted to an unlimited number of users.


Achievements

Reduced the requirement to obtain the Ranker achievement to 100 players.


Naval Warfront

Server administrators are now able to select a pre-set name a naval vessel spawns with through the ‘spawn_ships’ command.
» Input the following command per map rotation to define a pre-set name: spawn_ships <shiptype> <number> <faction> <color> <nameindex>

The ‘rc spawnships’ command now returns the name and ship ID to the console making it easier to use the rc removeShips <ship ID> command.

The ‘rc spawnships’ command will now refuse to spawn ships on the defender’s side when the Coastal Siege game mode instead of assigning them to the attackers.


Holdfast SDK

Server administrators can now opt to disallow players from spawning with the base selection of uniforms and only allow that of modded ones. Should you want to create a scenario stretching outside that of the Napoleonic era, this has now been made possible.
» Input the following command per map rotation to disallow players from spawning with the base selection of uniforms: exclusive_modded_uniforms true


Quality of Life

You are now provided with the options to play the game in ‘Borderless Fullscreen’ mode in addition to the previously supported ‘Fullscreen’ and ‘Windowed’ modes.
» Switch between these different screen modes through the game’s video settings.

You will no longer have the ‘Escape’ menu show stopping your character from moving if you ‘ALT+TAB’ the game.

You can now access the game’s configuration file by going to ‘Settings’ then ‘Game’ and eventually selecting the ‘Open’ button next to the ‘Config File’ option.

Reduced the cooldown for roleplay gestures from 8 to 2 seconds.

Players that disband a regiment will now receive a warning stating that they will be unable to create or enlist in another regiment for 7 days upon doing so.


Game Load

Optimisations targeting a specific subset of hardware will see map loading times reduced.


Graphical & Bug Fixes

Solved an issue with the ‘Present Arms’ roleplay gestures not looping correctly.

Solved an issue with golden borders for banners not showing correctly when a regiment reaches Rank 50.

Solved an issue with the shacko’s colour appearing incorrect on the French ‘85eme Regiment d’Infanterie’ Line Infantry unit.

Solved an issue where if you spawn with the blue uniform variant of the French sailor, you would spawn with that of the red one.

You are no longer able to build Rocket Stacks whilst playing as the defenders on Fort Schwarz and the Army Siege game mode is in play.

You are no longer able to build Rocket Stacks on Fort Christina and the Army Siege game mode is in play.

You are no longer able to build Rocket Stacks on Fort Salettes and Canyon.

Improved the loading screen for Lamarsh Fen.


Once again, we thank you and until next time, may good health be yours.





- Anvil Game Studios

Refleax, Rycon, Dreas, Wrexial, Walki, Cameron, Jackson, Rejenorst, Harper & Storey
Holdfast: Nations At War - AGS | Refleax


Holdfast: Nations At War has been updated! Shortly after the release of the recently introduced major content update bringing with it a whole slew of gameplay-focused additions, we’ll be pushing forward bug fixes amongst other features targeting quality of life much requested by the community.

Come have a read of our blog post for all changes involving the regiment registry, forward positions, melee combat, crouching transitions and more.

Community. Join The Discord!

Looking for a good bunch of fellows to play with? Do join our Discord. Linebattle events where players are encouraged to play in formations relevant to the Napoleonic era are hosted by the community through the week. Discord is also a great place to stay in touch with the game’s development. Feedback is always greatly welcomed.

If you’re a fellow in the ranks of a regiment, go declare your enlistment. Through this, you can gather access to the ‘Field Camp’ where clan specific discussion ensues. We look forward to seeing you there!

http://discord.gg/holdfastgame








Take a look at the changelog for all the details.





Changelog 56 - Game Version 1.7.7501.29734


Forward Positions

Infantry Officers are now disallowed from placing forward positions nearby base spawns.
» Players that attempt to do so will receive a message informing them of the fact.

Infantry Officers are now duly informed when their forward position runs out of reinforcements or gets destroyed.

You should now find it easier to hit forward positions with melee weapons. Their hitbox has been slightly increased.

Forward positions are now destroyed on death rather than when the Infantry Officer respawns.

You can no longer place forward positions while jumping or falling.

You can no longer place forward positions while mounted on horseback.

Solved an issue where the player’s camera could sometimes clip with forward positions.

Solved an issue which was causing the ‘Reinforce’ ability cooldown to carry over and persist between rounds.

Solved an issue which sometimes caused a forward position to get immediately destroyed after the ability was used.

Reinforce order is now being greyed out in the spawn menu if the abilities’ use is restricted through the server configuration file.


Regiment Registry & Banners

Introduced additional functionality allowing players to search for a member within the registry. You’ll also find the same feature present in the recruit’s panel to accept or deny new applicants.

Members of the same regiment can now display one another’s Steam profile to stay in touch with one another.

Regiment leaders and moderators can now view a prospective applicant’s Steam profile in the recruits panel.

Slightly adjusted the positions for in-game banners and player names.

Performed multiple optimisations for a smoother experience when navigating through the Regiment Registry.

Solved an issue which was causing regiment to no longer function if the regiment changed their tag.

Solved an issue which sometimes caused regimental banners not to display in the game.

Solved an issue which sometimes caused the ‘Leaders’ column in the Regiment Browser to remain stuck in a loading state after closing the Regiment View.

Solved an issue which caused regiments having over 100 enlisted from showing history and player names within the Regiment Registry.

Solved an issue which caused regiments in the registry to no longer function if all ranks were removed.

You are now required to input a minimum number of characters in the regiment name and tag fields prior to registering your regiment.

Solved an issue which caused the recruit panel to no longer function if there were new recruits waiting to be accepted and a regiment changed their tag.

Solved an issue which caused the recruit panel to no longer function if a player with an invalid Steam profile submitted an application to a regiment.

Introduced further instruction informing leaders and moderators of a specific regiment how to troubleshoot issues when messages related to insufficient permissions are displayed.

Included ‘Greece’ to the list of available regions selectable through the Regiment Registry.

Removed multiple logs being outputted for debugging purposes related to the banner system from the F2 console.


Game Chat

Regiments now have a dedicated channel to communicate in whilst playing the game.
» All > Team > Class > Regiment > Recruit > Admin

Harmonised the colours of all the class-specific chat channels.

Renamed the ‘Skirmishers’ chat channel to ‘Skirmish’.

Infantry Officers are no longer able to see the class-specific ‘Cavalry’ chat.


Bayonet Attaching & Detaching

Solved an issue where other players could sometimes be seen repeating the attaching or detaching animation.

Solved an issue where other players could sometimes be seen striking with a musket without a bayonet attached.

Solved an issue with playing gestures then attaching or detaching a bayonet. This would cause the bayonet to display outside its intended position.

Removed multiple logs being outputted for debugging purposes related to the bayonet attaching and detaching mechanic from the F2 console.


Kicking & Knockbacks

Solved an issue where players kicked while abord naval vessels resulted in them being castaway a distance afar. Wilson!!

Solved an issue which sometimes caused a player to get kicked a shorter distance than intended.

Reduced instances for an issue which was sometimes causing a player to not get knock-backed after they got kicked and where colliding with another.

Solved an issue which occurred when a player was kicked whilst carrying an object. The carriable object would be dropped to the ground while another remains in the player’s hands.

Solved an issue where a player kept viewing the spyglass after they got kicked.

Solved an issue with kills through kicks being represented with an incorrect icon in the death screen.


Melee Combat & Controller

Players are now able to more quickly switch between combat and shoulder arm stances.

Players are now provided with more leeway to drag an attack after releasing or holding a strike.

Solved an instance which was at times causing players to get stuck holding a strike.

Solved an instance where sometimes a strike dealt twice the intended damage.

Solved an issue which sometimes prevented players from going into melee mode if they found themselves killed whilst holding a strike then respawned.

You can now kick whilst equipping a 2H Axe or Sledgehammer.

Solved an issue with the 2H Axe idle animation stance.

Solved an issue where the 2H Axe running animations were not displaying as intended.

Slightly reduced movement speed for when holding or releasing a strike whilst wielding a sword.

Slightly increased the melee strike release timer for swords. This allows some more leeway to determine and block the attack.


Shooting & Firearms

Players are now able to more quickly go in and out of the crouching stance.

Slightly increased the range of kill-shots by auxiliary pistols.

Solved an issue which was somethings causing other players to be seen firing their musket before the aiming animation fully completes.

Solved an issue which very rarely caused a player to load a blank round resulting in a non-lethal shot from a firearm.

Solved an issue which sometimes caused players to get stuck while reloading a firearm.

Solved an issue with the firearm trajectories command outputting an error when switching the round.


Cavalry Units

Solved issues related to sound for cavalry units and their movement.

Solved an occurrence which was causing horses to de-spawn when a player from the enemy team mounts them.

Solved an issue where allied faction players could kill a horse that you’ve captured from the enemies’ team using a swivel gun while mounting it.


Roleplay Gestures

Solved an issue which allowed players to play a gesture while interacting with cannons, ladders, the ship’s wheel amongst others.

Solved an issue which allowed players to play gestures while equipping an un-intended weapon.

Players are now displayed with information as to why they are unable to play a gesture when they hover on the pictogram.
» Must Be Standing
» On Cooldown
» Gesture Already Playing


Achievements

Solved an issue with the ‘Gifted Surgeon’ achievement.

Reworded the ‘Strike’ achievement.


Custom Server Panel

Default server address has been set to ‘localhost’ in the custom server panel.


Map Related

Attackers on Fort Salettes whilst the Army Siege game mode is in play will now find an additional position to spawn on in limited numbers.

Solved an issue with twice the sappers appearing atop one another in the main menu scene.

Line Infantrymen in the main menu scene now have their arms shouldered upright and proper. Same goes for the Flag Bearer’s stance.

Solved an issue with floating bushes on Snowy Plains 1.

Solved an issue where players could get stuck behind one of the houses on Aunby Valley.

Solved an issue which allowed players to spawn atop the bathhouse on Desert Ruins.

Solved an issue which allowed players to spawn atop one of the barns on Dutch Canals.

Solved an issue with one of the ladders on Desert Ruins.

Solved an issue with one of the ruin models missing faces on Aunby Valley.

Solved an issue with warning appearing on Tahir Desert.

Solved an issue which allowed players to go underneath one of the bridges on Fort Salettes.

Solved an issue with one of the capture points on Fort Christina appearing disconnected from the ground.

Reduced the spacing between ladders on the ramp leading to Fort Salettes when playing on the Army Siege game mode.

Solved an issue with one of the ladders on Sharpton appearing disconnected from the ground.

Solved an issue with players being able to hide within one of the ruin models on Fort Schwarz.


Holdfast SDK

Solved an issue with interaction door restrictions on modded maps.


Graphical

Solved an issue with the Prussian Hussar’s cap display a white border.

Solved an issue with the Depth of Field post-processing effect blurring our player nameplates and banners.

Solved an issue which disabled impactful particle effects such as that of fires when the player is using the lower graphical settings.

Beautified the area behind the dam on Aunby Valley.

Reduced the brightness of the yellow guardhouse.


Once again, we thank you for your support and until next time, may good health be yours.





- Anvil Game Studios

Refleax, Rycon, Dreas, Wrexial, Walki, Cameron, Jackson, Rejenorst & Harper
Holdfast: Nations At War - AGS | Refleax


Holdfast as one of the largest content updates to date has just been released! March with your arms shouldered alongside other fellows in the ranks, salute officers or proclaim your surrender through roleplay gestures, a regimental registry for in-game clans to thrive and proposer, call for reinforcements allowing others to spawn on your location, detachable bayonets and so much more.

Celebrating this release, you can gather Holdfast: Nations At War at 50% Off for the remaining duration of Steam’s Summer Sale. Help us spread the word around about the sale to bring this growing genre of Musket Warfare games that we all love in the limelight. We want to continue strengthening the following behind the game as it grows and develops.


https://store.steampowered.com/app/589290

There’s plenty to go through in this major content update release! Hang in there for a short while longer as we contain our excitement before letting you know of all the details.



Shoulder Arms! Marching Onwards

Shoulder your arms and march onwards with musket in hand! Napoleonic formations are a glorious sight to behold and now more so than ever with this latest addition. A new set of animations will hold your musket upright and proper when in firing mode.

Consisting of well over 70 new animations and amendments to existing ones for the character to walk, run and transition through different stances more soldierly, it was certainly quite the substantial task to behold. Nevertheless, it was damn well worth the effort.

Shoulder Arms - March




Shoulder Arms - Run




Many requests were received from those within the community wanting to look better whilst playing as one of the most popular support roles - The Flag Bearer class. We, of course, couldn’t agree more. As you parade your faction’s colours to bolster morale in the ranks, your flag will be held upright in true Napoleonic fashion.

Flag Stances


Roleplay Gestures! Drills & Salutes

Attention! Present your arms and await further orders, salute those in high-command to pay your respects, proclaim your surrender and cower for your precious life or simply point in the enemies’ general direction. Check out the full selection of roleplay gestures by pressing the ‘V’ key and clicking on the pictogram.

Officer Salute


Infantry Salute


Present Arms


Surrender


Point


Regiment Registry! Clan Standing

Envisioned as a concept going as far back as the budding early days of Holdfast’s creation is finally coming to life! Providing a space for in-game clans to organise, thrive and prosper the Regimental Registry is a feature long-awaited by many.

Come to the release of this update, you’ll be able to establish your very own regiment within the game, customise its ranking structure, promote or demote enlisted based on the ranking structure you designate, assign moderators to help you manage new applicants, customise your very own regiment banner, transfer its ownership, raise its rank through a total of 50 levels in a group-wide effort and more!



You may surely wonder how involving it is to get started so let’s start getting into some of the details. Forming your very own regiment couldn’t get any simpler! Locate the ‘Regiment Registry’ from the main menu, select the ‘Create Regiment’ button, fill the form and you’re good to go.

Creator Basics
Here are a few things you’ll be needing to create a regiment. Start by defining your regiment’s affiliation and take up the fight for the British Empire, French Empire, Kingdom of Prussia, Russian Empire or any other nation then select the region your regiment is to be located in. This will help potential new applicants browsing the registry to find one with a matching time zone.

Searching for new recruits? Set the ‘Recruitment’ status to open. If it is to be a group amongst your peers, set this to closed. You’ll then be needing to define a name and tag to be used by your desired regiments. A tag must be unique and cannot be similar to that of another regiment.

Then write a description to let others know what your regiment stands for. Carefully think this through! We also highly recommend that you input a link to your Discord to stay in touch with those in the regiment or let others know where they can reach out.



Ranking Structure
Proceed to designate a ranking structure that suits best your regiment. Leaders and moderators will be able to promote or demote others through these ranks.



Regiment Banner
Utilise a massive selection of backgrounds and symbols to create your very own regimental banner. You can access the editor by pressing on the ‘Edit Banner’ button.



Representing your regiment and all of its deeds, the unique custom banner you design through the editor will show on every enlisted member in your regiment. Besides sporting a banner similar to one another, members of the same regiment will also display in green whilst playing the game.



Finish it all up by selecting the ‘Submit’ button to submit your regiment to the registry.

Management
Should you wish to make amendments to any of the above after creating your regiment, you can freely do so by clicking on the ‘Manage’ button visible only to you, the leader of the new up and coming regiment.



If you put in the effort, the regiment will steadily see a rise in numbers and as it grows you may want to start thinking about shifting some of the responsibilities to those other dedicated few. Select the ‘Grant Privileges’ button to provide moderator privileges to any of the enlisted. They will be able to help you accept new recruits, promote or demote others.



Transferring the ownership of the regiment can be actioned through the same panel. By selecting the ‘Transfer Ownership’ button you will be provided with a list of moderators to handover the regiment revoking your privileges as a leader over to another individual of your choosing.

There can only be one Regiment Leader and they have total control and ownership of the regiment.



If the regiment comes to an unfortunate end, as the owner of the regiment you are also provided with the option to disband it. Regiments that are disbanded will disappear from the registry after a few days.



Regiment Rank
Prepare to embark on a competitive stand-off between game clans! Collaborate and assemble in a group-wide effort for those fellows in your regiment to rise through a total of 50 ranks. Regiments that rank higher than others will be displayed at the top of the registry.



Those dedicated few that manage to make their way to all 50 ranks will be rewarded with a prestigious golden banner distinguishing them from the rest. Score gathered by an enlisted based on how well they did during a match on any of the official Army Front, Naval Warfront or Linebattle Event servers will contribute towards this great effort.



Reinforce! Forward Positions

In dire need of reinforcements? Call for those in the rank and file to spawn on your forward position. Coming to this update Infantry Officers have been provided with a new ‘Reinforce’ ability ordering Line Infantry, Grenadier and Guard units to come to their aid changing the dynamics of the battlefield.

One should carefully evaluate their surroundings when doing so however as these forward positions are destructible by both cannon, explosives and melee weapons. You will also find that the number of units that can spawn is limited in number. Getting overrun won’t be a pretty sight.

Infantry Officers advanced in their leadership skills are sure to strategically use forward positions as a means to capture and hold key stronghold positions pivotal to achieving victory.

New Ability
Reinforce - Call for infantrymen to bolster your ranks when in dire need of reinforcements. A forward position will be placed on your location enabling Line Infantry, Grenadier and Guard units to spawn on it.

Forward Position




Pressing the ‘M’ key will now open the spawn menu. This menu will now be seeing more use outside that of selecting or changing to another class. It’s definitely bound to come in handy.

Bayonettss! Attaching & Detaching

At a distance, a shout from an overzealous officer ensues throwing everyone into a charge! Holdfast: Nations At War has always been missing something dear to make these decisive moments ever more brilliant but this can be said no longer.

Musket-wielding classes are now equipped with a new ability allowing them to attach and detach bayonets. Detaching your bayonet will gather you a 5% in firearm accuracy at the cost of limiting your melee capabilities with the weapon. Try not to get caught without it if things get up close and personal.

New Ability
Bayonet Handling - Drilled in the handling of bayonets. Charge with a bayonet equipped and make use of your trusty musket as a makeshift spear in melee combat or detach it from your weapon to gather a 5% increase in firearm accuracy.

Press the ‘T’ key to attach or detach your bayonet when equipping a musket.

Detach Bayonet


Attach Bayonet


4 New Units! Regiments of the Line DLC

Take up arms and march with the Regiments of the Line for Emperor or King! Enlist with the British Empire’s Loyal Lusitanian Legion, the Prussian Kingdom’s 11th Regiment of Reserves, the Russian Empire’s Pavlovsk Fusilier or the French Empire’s Bavarian Fusiliers.

https://store.steampowered.com/app/1324000

Content present in Holdfast: Nations At War DLCs is purely cosmetical. It doesn’t and never will impact gameplay. Your kind generosity will be put to good use and bring this genre of musket warfare games which all of us are fond of in the limelight.

The Regiments of the Line DLC unlocks 4 unique uniforms for the Line Infantry class.

ROTL DLC Uniform Unlocks
● Unlock the British Empire's Loyal Lusitanian Legion uniform.



● Unlock the French Empire's 6th ‘Herzog Wilhelm’ Bavarian Fusiliers uniform.



● Unlock the Kingdom of Prussia's 11th Reserve Regiment uniform.



● Unlock the Russian Empire's Pavlovsk Fusiliers uniform.



Surgeon Bandage! Healing Oneself

Ever found yourself in a right pickle healing wartime injury but couldn’t do the same for yours? In this release, we’ll be introducing yet another ability for the Surgeon class. Surgeons are now provided with the option to heal themselves using the ‘Bandage’ ability.

There’s a 1-minute cooldown being applied in between uses so be sure that you play your cards well.

New Ability
Bandage - Experienced in healing wartime injuries. You can utilise the same knowledge to bandage your own by pressing the 'Q' key.

Surgeon Bandage


Melee Combat. Knock Backs

Not quite into developing quick work of your enemy using conventional weaponry? A good old-fashioned brawl might just be the thing you’re looking for and things will be taken up a notch come to this update. Kicks rather than being instant on button press will require both precision and careful timing to land but should you be successful in doing so, your enemy will be stunned and knocked back a few paces.

There are plenty more changes coming to the melee combat system in this update. You can check out all that we’ve been up to in the changelog.

Madness!


A New Map! Aunby Valley

Aunby Valley makes its way into the game uniquely combining many beloved aspects of other battlefields featured in the game. Inspired by the valleys of South Wales, a large river runs down the middle of this map, only to be held back by a giant dam that will see many a fallen infantryman atop it.

At the base of the dam, two opposing sapper houses can be found and garrisoned to control the main crossing point of the valley. Should the enemy overwhelm you there, plenty of other crossing points leading to caves and ruins can be alternatively utilised as strategic flanking points.

Verticality is an important feature of this battlefield and those who use it to their advantage can expect great victories upon this land. With river crossings, buildings, caves, ruins and a giant dam you can be sure to experience every aspect of Holdfast: Nations At War in all its glory!

Aunby Valley










Community. Join The Discord!

Looking for a good bunch of fellows to play with? Do join our Discord. Linebattle events where players are encouraged to play in formations relevant to the Napoleonic era are hosted by the community through the week. Discord is also a great place to stay in touch with the game’s development. Feedback is always greatly welcomed.

If you’re a fellow in the ranks of a regiment, go declare your enlistment. Through this, you can gather access to the ‘Field Camp’ where clan specific discussion ensues. We look forward to seeing you there!

http://discord.gg/holdfastgame







There’s plenty more to look out for in this major update! Additions focused towards gameplay balance, the recently introduced Holdfast SDK, quality of life improvements, bug fixes and more.

Take a look at the changelog for all the details.





Changelog 55 - Game Version 1.6.7489.31280


New Features

Shoulder Arms! Marching Onwards. Shoulder your arms and march onwards with musket in hand! Napoleonic formations are a glorious sight to behold and now more so due to this latest addition.
» A new set of animations will hold your musket upright and proper when in firing mode.
» Flags can be held upright in true Napoleonic fashion.

Roleplay Gestures! Drills & Salutes. Present your arms and await further orders, salute those in high-command to pay your respects, proclaim your surrender and cower for your precious life or point in the enemies' general direction.
» Check out the full selection of roleplay gestures by pressing the ‘V’ key and clicking on the pictogram.

Regiment Registry! Providing a space for in-game clans to organise, thrive and prosper the Regimental Registry is a feature long-awaited by many.
» A Regiment Registry allowing players to easily find and locate a regiment to join.
» Ability to establish your very own regiment with the game.
» Ability to customise the regiment’s ranking structure.
» Ability to promote or demote enlisted based on the ranking structure you designate.
» Ability to kick enlisted out of the regiment.
» Ability to assign enlisted moderator privileges and help you manage new applicants.
» Ability to transfer the regiment’s ownership.
» Ability to define a description for your regiment. Let others know what you stand for.
» Ability to disband the regiment should it come to an unfortunate end.
» Ability to customise your very own regiment banner.

Regiment Banners. Utilise a massive selection of backgrounds and symbols to create your very own regimental banner.
» Representing your regiment and all of its deeds, the unique custom banner you design through the editor will show on every enlisted member in your regiment.
» Members of the same regiment will also display in green whilst playing the game.

Regiment Standing. Raise your regiment through a total of 50 levels in a group-wide effort and be rewarded for it. Score gathered by an enlisted based on how well they did during a match on any of the official Army Front, Naval Warfront or Linebattle Event servers will contribute towards this great effort.
» You will be rewarded with a prestigious golden banner distinguishing your regiment from the rest.
» Regiments that rank higher than others will be displayed at the top of the registry.

Reinforce! Forward Positions. Call for those in the rank and file to spawn on your forward position. A new ‘Reinforce’ ability enables Line Infantry, Grenadier and Guard units to come to your aid changing the dynamics of the battlefield.
» Players that can spawn on a forward position are limited in number.
» Forward positions are destructible by melee, cannon and explosives.
» Forward positions will be destroyed if the Infantry Officer meets their demise.
» Input the following command per map rotation to enable or disable the use of this ability: class_system_orders_reinforce true
» Input the following command per map rotation to define a limit for the number of players that can spawn on a particular forward position: class_system_orders_reinforce_limit 25
» Input the following command per map rotation to change the cooldown of this ability: class_system_orders_reinforce_cooldown 240

Bayonettss! Attaching & Detaching. Musket-wielding classes are now equipped with a new ability allowing them to attach and detach bayonets. Detaching your bayonet will gather you a 5% in firearm accuracy at the cost of limiting your melee capabilities with the weapon.
» Press the ‘T’ key to attach or detach your bayonet when equipping a musket.
» Input the following command per map rotation to define if players should start with their bayonet attached or detached by default: start_bayonet_attached true or false

4 New Units! Regiments of the Line DLC. Unlock four new Line Infantry uniforms for each of the existing factions in the Regiments of the Line DLC. You can access the Steam Store page to unlock these uniforms directly through the game. Content present in Holdfast: Nations At War Game DLCs is purely cosmetical. It doesn’t and never will impact gameplay.
» Unlock the British Empire's Loyal Lusitanian Legion uniform.
» Unlock the French Empire's 6th ‘Herzog Wilhelm’ Bavarian Fusiliers uniform.
» Unlock the Kingdom of Prussia's 11th Reserve Regiment uniform.
» Unlock the Russian Empire's Pavlovsk Fusiliers uniform.

Surgeon Bandage! Healing Oneself. Surgeons are now provided with the option to heal themselves using the ‘Bandage’ ability. There’s a 1-minute cooldown being applied in between uses so be sure that you play your cards well.
» A new UI whilst playing with the Surgeon class will show alerting you of the uses and cooldowns for both the Bandage and Medicine abilities.

A New Map! Aunby Valley. Inspired by the valleys of South Wales, a large river runs down the middle of this map, only to be held back by a giant dam that will see many a fallen infantryman atop it.
» Input the following command per map rotation to play this map on your community server: map_name aunbyvalley


Quality of Life

You are now able to access the Spawn Menu by pressing the ‘M’ key.

Reorganised the key bindings menu for easier access.

Capturable points which no players can spawn on by default will no longer show in the Spawn Menu.

Introduced additional tips informing players on the use of the newly introduced abilities.


Gameplay - Musket Combat

Redesigned the secondary strike mechanics to rebalance the meta.
» Changed the shoving animations to feature a kick instead. It allows players to better distinguish between primary and secondary attacks while improving consistency.
» Secondary attacks will now knock-back a player if the aggressor successfully lands their hit.
» Secondary attacks now have a windup allowing players time to evade the knock-back.
» Secondary attacks can now be dragged slightly providing for greater fluidity during play.
» Secondary attack kills now show a unique boot icon in the kill log.
» You can now Spartan a poor fellow off an elevated position rewarding you with the kill.
» Players will instantly face their demise if the knock-back throws them into an anti-infantry spike.
» Damage for secondary attacks increased from 5 to 10 and from 2 to 5 if the Resilient trait is in effect.

Your movement speed no longer gets slightly reduced whilst blocking with a musket.

Solved an issue which enabled players to rotate quicker than intended after releasing their strike. Relative to their framerate, they would be able to rotate faster than others providing them with an advantage during competitive play.

Improved the accuracy of player positions whilst rotating. Rotating player movement is now more in sync with the server. Latency, however, will still cause inconsistencies.

Solved an issue that allowed players to pitch down and up quicker than intended when in melee combat mode.

Solved an instance which allowed a player to skip the melee hold release state resulting in an invisible strike.

Solved multiple instances which affected melee swing and block direction detection on different screen resolutions.

Solved an issue which sometimes enabled two striking players to damage each other at the same time.

Solved multiple inconsistencies with block grace timers.

Readjusted the damage duration of the musket when doing an up strike.


Gameplay - Sword Combat

Your movement speed no longer gets slightly reduced whilst blocking with a sword.

Players wielding a sword now move slightly hastier than those equipping a musket when holding a strike or striking. It provides them with a better chance to close distances when facing those equipped with longer reach weaponry.

Solved an issue which sometimes prevented a sword strike from hitting a player based on their field of view.

Solved an issue with sword strikes having a significant hit delay.


Gameplay - Artillery

Cannons will now recoil through Sapper defences and destroy them. You will no longer be able to utilise them as a mean to prevent a cannon from recoiling.


Gameplay - Sappers

Sapper built Ammo Boxes and Rockets Stacks can now be shot at and destroyed by firearms. It’ll prevent players from using these objects to block entry points.


Gameplay - Army Conquest

You are no longer able to spawn on capturable positions in the Army Conquest game mode. Utilise the Infantry Officer’s ‘Reinforce’ ability decisively to capture, hold or retake key positions.
» Input the following command per map rotation to once again allow players to spawn on capturable spawn points: Wiki - Class Limit Overrides


Holdfast SDK

Introduced additional documentation covering the modification of flags and characters.

Creators can now find an example on how to set up the Melee Arena game mode in the land scene.

Solved an issue which prevented doors from functioning as intended when playing on the Melee Arena game mode.

Solved an issue with the ammo boxes placeable through the Holdfast SDK being slightly elevated.

Solved an issue in the Holdfast SDK with the character fingers in the ‘Create Screenshot Scene’ appearing incorrectly. We have also improved the lighting in the scene enabling you to take more beautiful shots of your modded uniforms.

Creators now have a new set of un-destructible doors to make use of specifically designed for the Melee Arena game mode.
» Look for ‘MeleeArena_Door’ in the SDK.

Solved multiple issues with farm walls and modular siege walls not properly switching through the different destruction stages.

Solved an issue with one of the destruction stages on the siege gatehouse switching textures.

Solved multiple issues where players could pass through some of the destructible stages on modular siege walls.

Changed the default image for uploaded modifications visible in the Steam Workshop.

Solved an issue which was sometimes causing issues when loading multiple mods containing flags.

Solved an issue with Coastal Siege spawn points in the Holdfast SDK naval scene.


Graphical Additions

Significantly improved the quality of all face textures in the game.

Improved the quality of all uniform textures to bring out more detail.


General Bug Fixes

Solved an issue which enabled players to go atop the windmill’s second floor.

Solved another issue with rockets dealing less damage than intended in the Hardcore Game Type.

Solved an issue where players were unable to sit on one of the chairs present on Fort Pierre.

Solved an issue with the French Marine missing a greyed-out image in the spawn menu when the class slots become full.

Solved an issue where players could get stuck behind one of the carts present on Sharpton.

Solved an issue with some of the Russian Cuirassier faces being incorrectly skinned.

Solved an instance which caused horse reins to appear visually detached.


It’s been an outright blast developing this update! We do certainly hope that you enjoy all that this major content update has to offer as much as we will. Our heartfelt thanks go to all those good folks in the community. Your constant support, feedback and enthusiasm make us want to strive for better.

Once again, we thank you and until next time, may good health be yours.





- Anvil Game Studios

Refleax, Rycon, Dreas, Wrexial, Walki, Cameron, Jackson, Rejenorst & Harper
Holdfast: Nations At War - AGS | Refleax


Fight for Emperor or King! Stand shoulder to shoulder and hold your ground with a musket in hand as Holdfast: Nations At War is now 50% Off for the duration of Steam’s Summer Sale. Join the community to participate in organised events.

https://store.steampowered.com/app/589290

Help us spread the word around about the sale to bring this growing genre of Musket Warfare games that we all love in the limelight. We want to continue strengthening the following behind the game as it grows and develops.



What’s To Come? Major Update

Where to start from? We’ve been keeping ourselves extremely busy, to say the least. First and foremost, a patch to tackle issues present with spawning on the Coastal Siege game mode made was released just a few hours back so you can once again fully enjoy everything Holdfast: Nations At War has to offer.

Now that it’s over and done with, an update which has the entire team excited will be making its way to the game. What’s better yet is that we won’t have to keep you waiting for long till you can get your hands on it! The upcoming major content update will be seeing a release within the next few weeks.

Until then, we’ll leave you all with a very small sneak peek of what’s to come in this update - The Regimental Registry. Be sure to stay tuned. It’s going to be a damn good one.




Community Spotlight

Capturing some of the best moments in the game, !Cr3 - a fellow member of the community, truly has a knack for it. Here are but a few of the shots he’s taken that we thought you would enjoy. They have also been featured in a variety of our blog posts.

It’s always a great pleasure seeing these crop up on the Discord’s media channel. If you have some that you’d like to share with us, you’re most welcome to do so.
















Community. Join The Discord!

Looking for a good bunch of fellows to play with? Do join our Discord. Linebattle events where players are encouraged to play in formations relevant to the Napoleonic era are hosted by the community through the week. Discord is also a great place to stay in touch with the game’s development. Feedback is always greatly welcomed.

If you’re a fellow in the ranks of a regiment, go declare your enlistment. Through this, you can gather access to the ‘Field Camp’ where clan specific discussion ensues. We look forward to seeing you there!

http://discord.gg/holdfastgame








Once again, we thank you for your support and until next time, may good health be yours.





- Anvil Game Studios

Refleax, Rycon, Dreas, Wrexial, Walki, Cameron, Jackson, Rejenorst & Harper
Holdfast: Nations At War - AGS | Refleax


Holdfast: Nations At War has been updated. We’ll be pushing a few fixes in this one solving the good majority of issues present with spawning on the Naval Battlefield and Coastal Siege game modes.

Battles in Holdfast: Nations At War stretch on both land, sea as well as the coast! Join any of the Naval Warfront servers to partake in sailing ships from the golden age of sail or embark on assaults in an attempt to capture coastal fortifications.

Keep a lookout for yet another blog post releasing tonight hinting at what’s next to come.


Changelog 54 - Game Version 1.5.7481.35438

Bug Fixes
Solved an issue which sometimes prevented players from spawning on the Coastal Siege mode.

Solved an issue which sometimes caused spawns on the Coastal Siege game mode to disappear from the spawn menu preventing new players from spawning.

Solved an issue which sometimes caused ships on the Naval Warfront game mode to continue being visible in the spawn menu after they sunk.




- Anvil Game Studios

Refleax, Rycon, Dreas, Wrexial, Walki, Cameron, Jackson, Rejenorst & Harper
Holdfast: Nations At War - AGS | Refleax



Holdfast: Nations At War has been updated! In this one, we’ll be releasing quality of life additions for server hosts utilising panels to more easily support modifications, bug fixes and a few new features. Come have a read of our latest blog post for all the details.

Be sure to check out the modding tools from last week’s release if you haven’t done so already.

Game Update - Holdfast SDK V1. Modding Tools


Community. Join The Discord!

Looking for a good bunch of fellows to play with? Do join our Discord. Linebattle events where players are encouraged to play in formations relevant to the Napoleonic era are hosted by the community through the week. Discord is also a great place to stay in touch with the game’s development. Feedback is always greatly welcomed.

If you’re a fellow in the ranks of a regiment, go declare your enlistment. Through this, you can gather access to the ‘Field Camp’ where clan specific discussion ensues. We look forward to seeing you there!

http://discord.gg/holdfastgame











Changelog 53 - Game Version 1.4.7458.30800


New Features

Introduced a command allowing server administrators to enable shooting on the Melee Arena game mode. Do note that artillery, weapon racks and other interactable objects don’t reset between rounds.
» Input the following command in the server configuration file per map rotation to enable shooting whilst playing the Melee Arena game mode:
» » rc set meleeArenaAllowShooting true or false


Bug Fixes

Solved an issue with the Game Objective Interactable Object missing interaction timer UI when pressing the hold button.

Solved an issue with the Game Objective Interactable Object were the configured hold timer was not functioning as intended if the object was placed on a map through the Holdfast SDK.

Solved an issue with the Game Objective Interactable Object ending the round twice.

Solved another instance which caused players to get stuck on map load when switching from the Naval Assault to the Coastal Siege game mode.

Solved an issue where the main menu user interface would disappear if a server shuts down while you’re downloading modifications then attempt to connect to it.

Solved an issue with rock props being no longer present on Lamarsh Fen.

Attempted fixed towards an infrequent issue which causes recurring kills to appear in the kill feed.

Solved an issue with mortars, rockets and shrapnel from round shot dealing less damage than intended. This was only present whilst playing the hardcore game type.

Solved an issue with several lake props placed through the Holdfast SDK appearing in white.

Solved an issue with one of the door props placed through the Holdfast SDK flipping endlessly when interacted with.

Solved an issue with Coastal Siege not working as intended when loading the game mode using a modded map.

Solved an issue with the ocean being invisible when building a naval scene using the scene creator.

Solved an issue with the Rocketeer’s scabbard appearing incorrectly.

Solved an issue with the French Captain’s head being detached from his shoulder. The poor fellow has already seen enough of that during the revolution.

Server Administration

Introduced new functionality allowing server providers to side-load modifications. These new commands can also be set to prevent the game server from automatically downloading modifications through the Holdfast Workshop prior to launching.
» Input the following command prior to launching a server to prevent the game server from downloading modifications through the Holdfast Workshop.
» » -no-workshop

» Input the following command prior to launching a server to define a path where the side-loaded modifications are to be placed.
» » -sideloadModDataPath <File Path>


We cannot wait to show you what's next in store for Holdfast: Nations At War! Stay tuned for yet another major update to follow after this release.

Once again, we thank you for your support and until next time, may good health be yours.





- Anvil Game Studios

Refleax, Rycon, Dreas, Wrexial, Walki, Cameron, Jackson, Rejenorst & Harper
Holdfast: Nations At War - AGS | Refleax


Holdfast: Nations At War will now be threading waters into the wonderful world of community-created modifications! It should come to no surprise that the team behind the game came from this very same background and with the release of the Holdfast SDK, we want to provide you with the tools to do the same.

In this major undertaking, we will be equipping our community with the ability to design, create and bring to life their very own maps, uniforms and flags within the game. The Holdfast SDK is fully integrated with Steam’s Workshop making the content you create easily accessible.

There are more features, changes and additions being introduced in Version 1.3. Come have a read of our latest blog post for all the details.

Map Editor
Supporting all existing game modes on both land and sea, the map editor accessed directly through Unity provides creators with a featureful set of tools to design and create maps using well over 1400 assets.



Ensuring that all of these game assets are made ready for use within the SDK was quite a substantial task to behold. Complimenting this collection of usable game assets to design maps with, we produced additional props that have yet to make a presence on any official maps.

Present in the SDK, you will find a new modular set of destructible siege walls, pillars, cannon emplacements, gatehouses, side entrances and shooting platforms varying in both style and size. Used correctly they will make for some delightfully immersive siege battles! Look for 'Structure_Siegewall, Structure_Farmwall, Structure_Gatehouse & Structure_Hayesaintewall' to view the models.

If you reckon that this is still not enough to bring your idea to fruition, the SDK provides you with the functionality to implement your own custom assets.



Community Maps. Showcase
Inspired by the Waterloo Campaign - A pivotal moment in history that saw the fall of an empire, STOREY created 4 maps featuring the battles of Quatre Bras, Ligny, Waterloo and Wavre.

Beautiful in their design, they promote fresh and unique gameplay with close-quarter engagements happening on the streets of Ligny, structured terrain enabling flanking manoeuvres to occur resulting in the demise of regiments for those not careful of their surroundings during organised Linebattle play and many more.

Quatre Bras - Workshop



Ligny - Workshop



Waterloo - Workshop



Wavre - Workshop



Occasionally you may find modded maps being played on official servers when organised Linebattle events are taking place. During these events, participants are encouraged to play in formations relevant to the Napoleonic era. Should you wish to make a presence yourself, you can find the #event-schedule on our Discord.

We cannot encourage you enough to give these events a go. They truly are a sight to behold.

Discord - Linebattle Event Schedule



Uniform & Flag Editor
An extra step forward we’ve taken going above the scope of our roadmap enables you to design and create your very own uniform variations. Want to sport a regimental flag and uniform of your choosing during Linebattle play? Create the modification, install it on a community server and battle with your very own unit for everyone else too see.

Creators wishing to modify uniforms require a good deal of technical expertise as they must have knowledge on how to model a character, texture, preferably optimise and skin said character based off a template we provide.

Supporting this effort, players are now able to cycle through and select from multiple uniform variations for a particular class representing different regiments. Thanks to this addition you will no longer see twice the Line Infantryman classes in the spawn menu - Select the second variant using the arrow keys instead. For ease of use, we’ve also ensured that the game remembers your last selection.

Spawn Menu Selection - Before


Spawn Menu Selection - After


Steam Workshop Integration
Consider this as your personal portal to showcase your creations! The Holdfast SDK is fully streamlined and integrated with Steam’s Workshop making the content you create very easily accessible.

Holdfast Steam Workshop



Getting everyone up to date with the latest versions for modifications prior to an event is definitely no easy task and we wouldn’t want anyone missing out. Fret not, however! We devised a two-click system allowing players to easily subscribe to, update or install modifications prior to joining their desired server.

Select the server to join after which you will receive a notification window instructing you to download or update the required modifications. Click on the ‘Subscribe / Update All’ button, wait for them to download then you’re ready to connect. It’s as simple as it can get.



Custom Scenarios. Game Objective
Community-created content is at the very core of this update’s release! Ever wanted to get creative with custom scenarios? There’s now a new interactable object which can be spawned directly through the server configuration file or within the SDK that will declare a faction the victor if interacted with.

It’s highly configurable as well. You can place it on any position that you so desire, customise the interactable label text, the required time a player must interact with the object before their faction is designated the victor, the classes that can interact with said object and more.

Steal intelligence, breakthrough jail in the name of liberty or have the player find their way through trap-ridden fields - It’s up to you to make of it what you will.



SDK User Guide
Covering over 100 pages worth of information, you will surely find a good use for this User Guide as you’re going around the Holdfast SDK. It takes you through the basic steps to get things started, best practices, working with the level editor, uploading to the Steam workshop, optimisations and more.

You can find a link to it on the Wiki.

Holdfast Wiki - SDK User Guide



Workshop Discord. Join Us
Looking for likeminded individuals focused on the use of the SDK? You’re most welcome to join us on the Discord and help us spread the word around among those interested while you’re at it.

We will gladly give you a helping hand should you require so don’t shy away from asking any questions. You will also find members within the community familiar with the toolset willing to do so.

Apply for the ‘Artisan’ role by selecting the art emoji in the #getting-started channel. This will unlock all channels concerning the discussion of modifications.

https://discord.com/invite/holdfastgame





Have a read of the changelog below for all the changes and additions you will find in this update.



Changelog 52 - Game Version 1.3.7452.42237


New Features

● Level Editor. Supporting all existing game modes on both land and sea, the map editor provides creators with a featureful set of tools to design and create maps.
» Over 1400 props to design maps with. Structures, flora, artillery, musical instruments, doors and many more.
» The ability to implement your own set of props and bring them into the game.
» The ability to customise your own terrain.
» The ability to designate custom props as destructible.
» Several tools to facilitate the creation of maps. This includes a function allowing creators to spawn with a player and move around on custom maps directly within the Unity editor saving precious time.
» The ability to upload modifications to the Steam Workshop directly through the SDK.

● Modular Siege Props. A new modular set of destructible siege walls, pillars, cannon emplacements, gatehouses, side entrances and shooting platforms varying in both style and size.
» Used correctly they will make for some delightfully immersive siege battles!

● Uniform & Flag Editor. Create your very own uniform variations for the existing classes present in Holdfast: Nations At War. This new functionality also allows you to sport your own regimental flag during Linebattle play.
» In support of this addition, you will no longer see twice the Line Infantryman classes in the spawn menu. Cycle then select the second variant of this class using the arrow buttons instead.
» The game will remember your last uniform selection variant.
» Creators wishing to modify uniforms must be familiar with 3DS Max.

● Steam Workshop Integration. Holdfast SDK is fully streamlined and integrated with Steam’s Workshop making the content you create very easily accessible.
» Combined with a two-click system allowing players to easily subscribe to, update or install modifications prior to joining their desired server.

● Custom Scenarios & Game Objectives. You will now find a new interactable object that will declare a faction the victor if interacted with. This can be spawned directly through the server configuration file or within the SDK.
» Steal intelligence, breakthrough jail in the name of liberty or have the player find their way through trap-ridden fields - It’s up to you to make of it what you will.
» Refer to our Wiki for instructions on how to make use of this new interactable object.
» » Holdfast Wiki - SDK User Guide

Multiple modifications can be loaded and specified per map rotation opening up a whole new spectrum for customisable server experiences.
» Input the following command in the server configuration file to install a mod on your game server. This will also prompt the player to download or update the required modifications prior to joining the server:
» » mods_installed <Mod Workshop ID>
» Input the following command in the server configuration file per map rotation to load a modification. You can load multiple modifications but only one map per rotation:
» » load_mod <Mod Workshop ID>
» Input the following command in the server configuration file per map rotation to define that a map is to be loaded from a modification:
» » map_name modmap
» You can define the file path prior to launching the server by inputting the command below.
» » -workshopDataPath “MyPath"


Server Administration

The ‘ArmyLineInfantry2’ class enum is now obsolete and should be removed from the server configuration file.

The ‘BearingFlagRussian, BearingFlagBritish, BearingFlagFrench & BearingFlagPrussian’ weapon enums are now obsolete and should be removed from the server configuration file. You should use ‘BearingFlag’ instead to equip a class other than the Flagbearer with a flag through the server configuration file.

SDK Documentation

Guides to get you started with the use of the Holdfast SDK can be found on our Wiki.
» Holdfast Wiki - SDK User Guide


Quality of Life

You can manage the modifications you are subscribed to through the game’s settings.

You can access the Steam Workshop directly through the game’s main menu.

Introduced an additional function in the server browser allowing players to filter by modded servers.

Bug Fixes & Changes

Solved an instance which caused certain local 3D VoIP mutes to no longer persists between round.

Solved an instance which caused players to get stuck on map load when switching between the Coastal Siege and Naval Assault game modes.

Solved an issue which caused particle effects for when a firearm trajectory hits an object not to show.

Solved an issue which caused melee indicators to incorrectly show when wielding a flag or a ramrod.

Custom Map Land now shows as ‘Flat Plains 1 (L)’ instead of ‘Custom Map’ in the server browser.

Custom Map Naval now shows as ‘Open Oceans’ instead of ‘Custom Map’ in the server browser.


Plenty of marvellous creations took shape amongst our rather small group of closed-BETA testers and we certainly look forward to seeing what more everyone comes up with! Some of the best community-created game levels will be brought directly within the game through contests or other methods.

Be sure to stay tuned as there’s plenty more in store for the game! Yet another major update introducing new gameplay mechanics making Holdfast’s massive battles more engaging will be undergoing development. We’ll also be further expanding the possibilities of roleplay amongst many other additions that will surely come as a pleasant surprise to many.

Our excitement should for now be withheld and get back to work as there’s plenty that needs doing.

So once again we thank you for your support and until next time, may good health be yours.





- Anvil Game Studios

Refleax, Rycon, Dreas, Wrexial, Walki, Cameron, Jackson, Rejenorst & Harper
Holdfast: Nations At War - AGS | Refleax


Greetings. Even with the rather unfortunate events happening all around us, we’ve been hard at work to deliver on our promises set out after the game’s release out of Early Access - There’s plenty more in store for Holdfast: Nations At War!

One of those being a featureful SDK (Modding Tools) allowing the community to design and create their own maps alongside updates we will continue pushing to the game. The Holdfast SDK is going to be fully streamlined and integrated with Steam’s Workshop making the content you create easily accessible.

An extra step forward we’ve taken going above the scope of our roadmap will also allow you to design and create your own uniform variations for all the existing classes present in Holdfast: Nations At War! Want to sport your own regimental flag and uniform during Linebattle play? Create the modification, install it on a community server and battle with your very own unit for everyone else too see.

Creators wishing to modify uniforms require a good deal of technical expertise as they must have knowledge on how to model a character, texture, preferably optimise and skin said character based off a template we provide.

Here’s a first-hand look at one of the very first historically-inspired maps the community is bringing to fruition. The Battle of Ligny - Designed by the talented STOREY.







Developer Insight. Progress
Those wishing to know more about what the team has been up to, can see to the below. You're most welcome to join us on the Holdfast Workshop Discord and help us spread the word around among those interested.

Apply for the ‘Artisan’ role by selecting the art emoji in the #getting-started channel. This will unlock all channels concerning the discussion of modifications.

https://discord.com/invite/holdfastgame

A Brief Rundown

A featureful map editor.
Over 1300 props to build scenes with. More to come in releases to follow before the SDK sees a full release.
The ability to implement your own set of props and bring them into the game.
The ability to customise your own terrain.
Several tools to facilitate the creation of maps. This includes a function allowing creators to spawn with a player and move around on custom maps directly within the Unity editor. Time is precious.
Steam Workshop integration! Upload modifications you create to the Holdfast Steam Workshop once you’re done doing your thing within the SDK.
Multiple modifications can be loaded and specified per map rotation opening up a whole new spectrum for customisable server experiences. For instance, you can designate 3 separate modifications each containing different community-made maps on map rotation 1, 2 and 3 while on the 4th, you set the rotation to play on Sharpton.
Installing modifications on a server is as simple as can be. Define the Steam Workshop ID of your uploaded modification or from those created by others in the server configuration file and the server will automatically download and install the modification.
A two-click system allowing new players joining a modified server to easily subscribe and install the modifications present on a server.
Classes can now feature multiple uniform variations representing different regiments. You will no longer see twice the Line Infantryman classes present in the spawn menu.
Second regimental uniform variations of the 92nd Highlander, Vistula, Freikorps and Interior Guard units can now be spawned with through the Line Infantry class.
Design and implement custom uniform variations for existing classes. Everyone in the server will be able to see your creations.
Customise flags to sport your very own regimental banner.



Holdfast SDK BETA. Gather Access
Want to have a go at the SDK yourself or know others that do so? We’re looking at inviting a couple more individuals (10-15) with prior map or character design experience to bolster our current team of Closed-BETA testers.

Positions are limited and we will be unable to get everyone involved but you’ll surely get your chance to get your hands on them as these tools will be made available to everyone as soon as the testing is over and done with.

Let us know of your interest by filling the form below.

Submit Your Application




Be sure to stay tuned as we have another major update planned to undergo development after the release of the SDK.

Once again, we thank you and until next time, may good health be yours.





- Anvil Game Studios

Refleax, Rycon, Dreas, Wrexial, Walki, Cameron, Jackson, Rejenorst & Harper
Holdfast: Nations At War - AGS | Refleax


Holdfast: Nations At War is now embarking on the first-ever Double XP Weekend since its release out of Early Access! Join an Army Front, Naval Warfront or Melee Arena official server to gather twice the experience for all your contributions in the field of battle.

Experience gathered will go towards bettering your standing in the seasonal Class Leaderboard and advancing your Soldier’s Rank - Both of which award you with medals to show-off your honourable feats.

Soldier Rank Medals
Soldier your way through the battlefield and rise through the ranks! You’ll gather experience based on how well you did during a match. Start by picking one of the many classes to join the fray and advance through all 60 ranks.



Bronze Medals - Soldier Rank 5, 10 & 15



Silver Medals - Soldier Rank 20, 25 & 30



Gold Medals - Soldier Rank 35, 40 & 45



Decorated Medals - Soldier Rank 50, 55 & 60



Class Leaderboard Medals
Leaderboard medals are awarded based on a particular bracket you fall under. As you reach your way to the top 500, you’ll gather your first bronze medal followed by a silver medal once you make it to the top 100 and eventually the prestigious gold medal should your standing reach its way to the top 25.

Are you amongst those distinguished few that made their way to the top 3? You’ll similarly be rewarded with a unique decorative medal specific to your standing.



Bracket Medals - Standing +500, +100 & +25



Top Tier Medals - Standing 3, 2 & 1



Community. Join The Discord!
Looking for a good bunch of fellows to play with? Do join our Discord! Linebattle events where players are encouraged to play in formations relevant to the Napoleonic era are hosted by the community through the week. Discord is also a great place to stay in touch with the game’s development. Feedback is always greatly welcomed.

If you’re a fellow in the ranks of a regiment, go declare your enlistment. Through this, you can gather access to the ‘Field Camp’ where clan specific discussion ensues. We look forward to seeing you there!

http://discord.gg/holdfastgame






Be sure to stay safe and until next time, may good health be yours.

We're working on the next update.





- Anvil Game Studios

Refleax, Rycon, Dreas, Wrexial, Walki, Cameron, Jackson, Rejenorst & Harper
Holdfast: Nations At War - AGS | Refleax


A big thank you for your brilliant show of support since our release out of Early Access! It has been great seeing the community grow. For the first update following Version 1.0 bringing forth with the glorious introduction of the Russian Empire, we’ll be pushing forward more additions and fixes.

Come have a read of our blog post for all the details.



Community. Join The Discord!
Looking for a good bunch of fellows to play with? Do join our Discord! Linebattle events where players are encouraged to play in formations relevant to the Napoleonic era are hosted by the community through the week. Discord is also a great place to stay in touch with the game’s development. Feedback is always greatly welcomed.

If you’re a fellow in the ranks of a regiment, go declare your enlistment. Through this, you can gather access to the ‘Field Camp’ where clan specific discussion ensues. We look forward to seeing you there!

http://discord.gg/holdfastgame







Changelog 50 - Game Version 1.1.7381.24523


Leaderboards & Soldier Rank

Pushed an experimental fix for an issue which sometimes caused experience gathered not to contribute towards bettering your standing in the leaderboards or improving your soldier’s rank.

Achievements

Solved an issue which prevented stats-based achievements from being awarded.
» Ones that require progression such as the - ‘Vive L'Empereur!’ achievement where you have to slay 200 enemies whilst playing as French Line Infantryman for instance.
» If you have been affected by the issue, fulfilling the requirement again, for example, scoring a kill will trigger the achievement completion.

Gameplay - Artillery

Roundshot fired from artillery pieces will now diminish in damage as it hits through multiple defences. This will ensure that the round shot eventually comes to a halt if it hits successive player-built defences.

Quality of Life

Official servers will now display at the top of the server browser based on the player demand from a particular region. This is being done to provide community servers with greater coverage.

You no longer have to scroll through the list of available languages when selecting a language from the options menu. Instead, the entire list will be displayed.

General Bug Fixes

Solved a rare occurrence which caused the map to stop loading the next level when swapping between Naval Assault, Naval Battlefield and Coastal Siege game modes.

Solved an issue which caused the end round screen whilst playing the Army Deathmatch game mode to appear white.

Solved an issue which sometimes prevented players from joining the round if factions where being randomised in the Naval Warfront game mode.

Solved issue with text scaling on multiple interface elements when choosing a language other than English.

Solved an issue which caused exceptions to be outputted when carrying an object.

Solved an issue which caused exceptions to be outputted when firing chain shot.

Moved the ‘Spectating’ text further to the bottom of the screen to prevent it from overlapping with the respawn timer.


Changelog 51 - Game Version 1.2.7381.29455 (Hotfix)


General Bug Fixes

Solved an issue which was causing a significant increase in bandwidth on the server.


Be sure to keep an eye out for an event allowing you to gather twice the experience in the coming days! There's a whole lot more in store for Holdfast: Nations At War - Stay tuned.

Once again, we thank you for your support and until next time, may good health be yours.

We're working on the next update.





- Anvil Game Studios

Refleax, Rycon, Dreas, Wrexial, Walki, Cameron, Jackson, Rejenorst & Harper
...