Holdfast: Nations At War has been updated! Shortly after the release of the recently introduced major content update bringing with it a whole slew of gameplay-focused additions, we’ll be pushing forward bug fixes amongst other features targeting quality of life much requested by the community.
Come have a read of our blog post for all changes involving the regiment registry, forward positions, melee combat, crouching transitions and more.
Community. Join The Discord!
Looking for a good bunch of fellows to play with? Do join our Discord. Linebattle events where players are encouraged to play in formations relevant to the Napoleonic era are hosted by the community through the week. Discord is also a great place to stay in touch with the game’s development. Feedback is always greatly welcomed.
If you’re a fellow in the ranks of a regiment, go declare your enlistment. Through this, you can gather access to the ‘Field Camp’ where clan specific discussion ensues. We look forward to seeing you there!
● Infantry Officers are now disallowed from placing forward positions nearby base spawns. » Players that attempt to do so will receive a message informing them of the fact.
● Infantry Officers are now duly informed when their forward position runs out of reinforcements or gets destroyed.
● You should now find it easier to hit forward positions with melee weapons. Their hitbox has been slightly increased.
● Forward positions are now destroyed on death rather than when the Infantry Officer respawns.
● You can no longer place forward positions while jumping or falling.
● You can no longer place forward positions while mounted on horseback.
● Solved an issue where the player’s camera could sometimes clip with forward positions.
● Solved an issue which was causing the ‘Reinforce’ ability cooldown to carry over and persist between rounds.
● Solved an issue which sometimes caused a forward position to get immediately destroyed after the ability was used.
● Reinforce order is now being greyed out in the spawn menu if the abilities’ use is restricted through the server configuration file.
Regiment Registry & Banners
● Introduced additional functionality allowing players to search for a member within the registry. You’ll also find the same feature present in the recruit’s panel to accept or deny new applicants.
● Members of the same regiment can now display one another’s Steam profile to stay in touch with one another.
● Regiment leaders and moderators can now view a prospective applicant’s Steam profile in the recruits panel.
● Slightly adjusted the positions for in-game banners and player names.
● Performed multiple optimisations for a smoother experience when navigating through the Regiment Registry.
● Solved an issue which was causing regiment to no longer function if the regiment changed their tag.
● Solved an issue which sometimes caused regimental banners not to display in the game.
● Solved an issue which sometimes caused the ‘Leaders’ column in the Regiment Browser to remain stuck in a loading state after closing the Regiment View.
● Solved an issue which caused regiments having over 100 enlisted from showing history and player names within the Regiment Registry.
● Solved an issue which caused regiments in the registry to no longer function if all ranks were removed.
● You are now required to input a minimum number of characters in the regiment name and tag fields prior to registering your regiment.
● Solved an issue which caused the recruit panel to no longer function if there were new recruits waiting to be accepted and a regiment changed their tag.
● Solved an issue which caused the recruit panel to no longer function if a player with an invalid Steam profile submitted an application to a regiment.
● Introduced further instruction informing leaders and moderators of a specific regiment how to troubleshoot issues when messages related to insufficient permissions are displayed.
● Included ‘Greece’ to the list of available regions selectable through the Regiment Registry.
● Removed multiple logs being outputted for debugging purposes related to the banner system from the F2 console.
Game Chat
● Regiments now have a dedicated channel to communicate in whilst playing the game. » All > Team > Class > Regiment > Recruit > Admin
● Harmonised the colours of all the class-specific chat channels.
● Renamed the ‘Skirmishers’ chat channel to ‘Skirmish’.
● Infantry Officers are no longer able to see the class-specific ‘Cavalry’ chat.
Bayonet Attaching & Detaching
● Solved an issue where other players could sometimes be seen repeating the attaching or detaching animation.
● Solved an issue where other players could sometimes be seen striking with a musket without a bayonet attached.
● Solved an issue with playing gestures then attaching or detaching a bayonet. This would cause the bayonet to display outside its intended position.
● Removed multiple logs being outputted for debugging purposes related to the bayonet attaching and detaching mechanic from the F2 console.
Kicking & Knockbacks
● Solved an issue where players kicked while abord naval vessels resulted in them being castaway a distance afar. Wilson!!
● Solved an issue which sometimes caused a player to get kicked a shorter distance than intended.
● Reduced instances for an issue which was sometimes causing a player to not get knock-backed after they got kicked and where colliding with another.
● Solved an issue which occurred when a player was kicked whilst carrying an object. The carriable object would be dropped to the ground while another remains in the player’s hands.
● Solved an issue where a player kept viewing the spyglass after they got kicked.
● Solved an issue with kills through kicks being represented with an incorrect icon in the death screen.
Melee Combat & Controller
● Players are now able to more quickly switch between combat and shoulder arm stances.
● Players are now provided with more leeway to drag an attack after releasing or holding a strike.
● Solved an instance which was at times causing players to get stuck holding a strike.
● Solved an instance where sometimes a strike dealt twice the intended damage.
● Solved an issue which sometimes prevented players from going into melee mode if they found themselves killed whilst holding a strike then respawned.
● You can now kick whilst equipping a 2H Axe or Sledgehammer.
● Solved an issue with the 2H Axe idle animation stance.
● Solved an issue where the 2H Axe running animations were not displaying as intended.
● Slightly reduced movement speed for when holding or releasing a strike whilst wielding a sword.
● Slightly increased the melee strike release timer for swords. This allows some more leeway to determine and block the attack.
Shooting & Firearms
● Players are now able to more quickly go in and out of the crouching stance.
● Slightly increased the range of kill-shots by auxiliary pistols.
● Solved an issue which was somethings causing other players to be seen firing their musket before the aiming animation fully completes.
● Solved an issue which very rarely caused a player to load a blank round resulting in a non-lethal shot from a firearm.
● Solved an issue which sometimes caused players to get stuck while reloading a firearm.
● Solved an issue with the firearm trajectories command outputting an error when switching the round.
Cavalry Units
● Solved issues related to sound for cavalry units and their movement.
● Solved an occurrence which was causing horses to de-spawn when a player from the enemy team mounts them.
● Solved an issue where allied faction players could kill a horse that you’ve captured from the enemies’ team using a swivel gun while mounting it.
Roleplay Gestures
● Solved an issue which allowed players to play a gesture while interacting with cannons, ladders, the ship’s wheel amongst others.
● Solved an issue which allowed players to play gestures while equipping an un-intended weapon.
● Players are now displayed with information as to why they are unable to play a gesture when they hover on the pictogram. » Must Be Standing » On Cooldown » Gesture Already Playing
Achievements
● Solved an issue with the ‘Gifted Surgeon’ achievement.
● Reworded the ‘Strike’ achievement.
Custom Server Panel
● Default server address has been set to ‘localhost’ in the custom server panel.
Map Related
● Attackers on Fort Salettes whilst the Army Siege game mode is in play will now find an additional position to spawn on in limited numbers.
● Solved an issue with twice the sappers appearing atop one another in the main menu scene.
● Line Infantrymen in the main menu scene now have their arms shouldered upright and proper. Same goes for the Flag Bearer’s stance.
● Solved an issue with floating bushes on Snowy Plains 1.
● Solved an issue where players could get stuck behind one of the houses on Aunby Valley.
● Solved an issue which allowed players to spawn atop the bathhouse on Desert Ruins.
● Solved an issue which allowed players to spawn atop one of the barns on Dutch Canals.
● Solved an issue with one of the ladders on Desert Ruins.
● Solved an issue with one of the ruin models missing faces on Aunby Valley.
● Solved an issue with warning appearing on Tahir Desert.
● Solved an issue which allowed players to go underneath one of the bridges on Fort Salettes.
● Solved an issue with one of the capture points on Fort Christina appearing disconnected from the ground.
● Reduced the spacing between ladders on the ramp leading to Fort Salettes when playing on the Army Siege game mode.
● Solved an issue with one of the ladders on Sharpton appearing disconnected from the ground.
● Solved an issue with players being able to hide within one of the ruin models on Fort Schwarz.
Holdfast SDK
● Solved an issue with interaction door restrictions on modded maps.
Graphical
● Solved an issue with the Prussian Hussar’s cap display a white border.
● Solved an issue with the Depth of Field post-processing effect blurring our player nameplates and banners.
● Solved an issue which disabled impactful particle effects such as that of fires when the player is using the lower graphical settings.
● Beautified the area behind the dam on Aunby Valley.
● Reduced the brightness of the yellow guardhouse.
Once again, we thank you for your support and until next time, may good health be yours.
Holdfast as one of the largest content updates to date has just been released! March with your arms shouldered alongside other fellows in the ranks, salute officers or proclaim your surrender through roleplay gestures, a regimental registry for in-game clans to thrive and proposer, call for reinforcements allowing others to spawn on your location, detachable bayonets and so much more.
Celebrating this release, you can gather Holdfast: Nations At War at 50% Off for the remaining duration of Steam’s Summer Sale. Help us spread the word around about the sale to bring this growing genre of Musket Warfare games that we all love in the limelight. We want to continue strengthening the following behind the game as it grows and develops.
There’s plenty to go through in this major content update release! Hang in there for a short while longer as we contain our excitement before letting you know of all the details.
Shoulder Arms! Marching Onwards
Shoulder your arms and march onwards with musket in hand! Napoleonic formations are a glorious sight to behold and now more so than ever with this latest addition. A new set of animations will hold your musket upright and proper when in firing mode.
Consisting of well over 70 new animations and amendments to existing ones for the character to walk, run and transition through different stances more soldierly, it was certainly quite the substantial task to behold. Nevertheless, it was damn well worth the effort.
Shoulder Arms - March
Shoulder Arms - Run
Many requests were received from those within the community wanting to look better whilst playing as one of the most popular support roles - The Flag Bearer class. We, of course, couldn’t agree more. As you parade your faction’s colours to bolster morale in the ranks, your flag will be held upright in true Napoleonic fashion.
Flag Stances
Roleplay Gestures! Drills & Salutes
Attention! Present your arms and await further orders, salute those in high-command to pay your respects, proclaim your surrender and cower for your precious life or simply point in the enemies’ general direction. Check out the full selection of roleplay gestures by pressing the ‘V’ key and clicking on the pictogram.
Officer Salute
Infantry Salute
Present Arms
Surrender
Point
Regiment Registry! Clan Standing
Envisioned as a concept going as far back as the budding early days of Holdfast’s creation is finally coming to life! Providing a space for in-game clans to organise, thrive and prosper the Regimental Registry is a feature long-awaited by many.
Come to the release of this update, you’ll be able to establish your very own regiment within the game, customise its ranking structure, promote or demote enlisted based on the ranking structure you designate, assign moderators to help you manage new applicants, customise your very own regiment banner, transfer its ownership, raise its rank through a total of 50 levels in a group-wide effort and more!
You may surely wonder how involving it is to get started so let’s start getting into some of the details. Forming your very own regiment couldn’t get any simpler! Locate the ‘Regiment Registry’ from the main menu, select the ‘Create Regiment’ button, fill the form and you’re good to go.
Creator Basics Here are a few things you’ll be needing to create a regiment. Start by defining your regiment’s affiliation and take up the fight for the British Empire, French Empire, Kingdom of Prussia, Russian Empire or any other nation then select the region your regiment is to be located in. This will help potential new applicants browsing the registry to find one with a matching time zone.
Searching for new recruits? Set the ‘Recruitment’ status to open. If it is to be a group amongst your peers, set this to closed. You’ll then be needing to define a name and tag to be used by your desired regiments. A tag must be unique and cannot be similar to that of another regiment.
Then write a description to let others know what your regiment stands for. Carefully think this through! We also highly recommend that you input a link to your Discord to stay in touch with those in the regiment or let others know where they can reach out.
Ranking Structure Proceed to designate a ranking structure that suits best your regiment. Leaders and moderators will be able to promote or demote others through these ranks.
Regiment Banner Utilise a massive selection of backgrounds and symbols to create your very own regimental banner. You can access the editor by pressing on the ‘Edit Banner’ button.
Representing your regiment and all of its deeds, the unique custom banner you design through the editor will show on every enlisted member in your regiment. Besides sporting a banner similar to one another, members of the same regiment will also display in green whilst playing the game.
Finish it all up by selecting the ‘Submit’ button to submit your regiment to the registry.
Management Should you wish to make amendments to any of the above after creating your regiment, you can freely do so by clicking on the ‘Manage’ button visible only to you, the leader of the new up and coming regiment.
If you put in the effort, the regiment will steadily see a rise in numbers and as it grows you may want to start thinking about shifting some of the responsibilities to those other dedicated few. Select the ‘Grant Privileges’ button to provide moderator privileges to any of the enlisted. They will be able to help you accept new recruits, promote or demote others.
Transferring the ownership of the regiment can be actioned through the same panel. By selecting the ‘Transfer Ownership’ button you will be provided with a list of moderators to handover the regiment revoking your privileges as a leader over to another individual of your choosing.
There can only be one Regiment Leader and they have total control and ownership of the regiment.
If the regiment comes to an unfortunate end, as the owner of the regiment you are also provided with the option to disband it. Regiments that are disbanded will disappear from the registry after a few days.
Regiment Rank Prepare to embark on a competitive stand-off between game clans! Collaborate and assemble in a group-wide effort for those fellows in your regiment to rise through a total of 50 ranks. Regiments that rank higher than others will be displayed at the top of the registry.
Those dedicated few that manage to make their way to all 50 ranks will be rewarded with a prestigious golden banner distinguishing them from the rest. Score gathered by an enlisted based on how well they did during a match on any of the official Army Front, Naval Warfront or Linebattle Event servers will contribute towards this great effort.
Reinforce! Forward Positions
In dire need of reinforcements? Call for those in the rank and file to spawn on your forward position. Coming to this update Infantry Officers have been provided with a new ‘Reinforce’ ability ordering Line Infantry, Grenadier and Guard units to come to their aid changing the dynamics of the battlefield.
One should carefully evaluate their surroundings when doing so however as these forward positions are destructible by both cannon, explosives and melee weapons. You will also find that the number of units that can spawn is limited in number. Getting overrun won’t be a pretty sight.
Infantry Officers advanced in their leadership skills are sure to strategically use forward positions as a means to capture and hold key stronghold positions pivotal to achieving victory.
New Ability ● Reinforce - Call for infantrymen to bolster your ranks when in dire need of reinforcements. A forward position will be placed on your location enabling Line Infantry, Grenadier and Guard units to spawn on it.
Forward Position
Pressing the ‘M’ key will now open the spawn menu. This menu will now be seeing more use outside that of selecting or changing to another class. It’s definitely bound to come in handy.
Bayonettss! Attaching & Detaching
At a distance, a shout from an overzealous officer ensues throwing everyone into a charge! Holdfast: Nations At War has always been missing something dear to make these decisive moments ever more brilliant but this can be said no longer.
Musket-wielding classes are now equipped with a new ability allowing them to attach and detach bayonets. Detaching your bayonet will gather you a 5% in firearm accuracy at the cost of limiting your melee capabilities with the weapon. Try not to get caught without it if things get up close and personal.
New Ability ● Bayonet Handling - Drilled in the handling of bayonets. Charge with a bayonet equipped and make use of your trusty musket as a makeshift spear in melee combat or detach it from your weapon to gather a 5% increase in firearm accuracy.
Press the ‘T’ key to attach or detach your bayonet when equipping a musket.
Detach Bayonet
Attach Bayonet
4 New Units! Regiments of the Line DLC
Take up arms and march with the Regiments of the Line for Emperor or King! Enlist with the British Empire’s Loyal Lusitanian Legion, the Prussian Kingdom’s 11th Regiment of Reserves, the Russian Empire’s Pavlovsk Fusilier or the French Empire’s Bavarian Fusiliers.
Content present in Holdfast: Nations At War DLCs is purely cosmetical. It doesn’t and never will impact gameplay. Your kind generosity will be put to good use and bring this genre of musket warfare games which all of us are fond of in the limelight.
The Regiments of the Line DLC unlocks 4 unique uniforms for the Line Infantry class.
ROTL DLC Uniform Unlocks ● Unlock the British Empire's Loyal Lusitanian Legion uniform.
● Unlock the French Empire's 6th ‘Herzog Wilhelm’ Bavarian Fusiliers uniform.
● Unlock the Kingdom of Prussia's 11th Reserve Regiment uniform.
● Unlock the Russian Empire's Pavlovsk Fusiliers uniform.
Surgeon Bandage! Healing Oneself
Ever found yourself in a right pickle healing wartime injury but couldn’t do the same for yours? In this release, we’ll be introducing yet another ability for the Surgeon class. Surgeons are now provided with the option to heal themselves using the ‘Bandage’ ability.
There’s a 1-minute cooldown being applied in between uses so be sure that you play your cards well.
New Ability ● Bandage - Experienced in healing wartime injuries. You can utilise the same knowledge to bandage your own by pressing the 'Q' key.
Surgeon Bandage
Melee Combat. Knock Backs
Not quite into developing quick work of your enemy using conventional weaponry? A good old-fashioned brawl might just be the thing you’re looking for and things will be taken up a notch come to this update. Kicks rather than being instant on button press will require both precision and careful timing to land but should you be successful in doing so, your enemy will be stunned and knocked back a few paces.
There are plenty more changes coming to the melee combat system in this update. You can check out all that we’ve been up to in the changelog.
Madness!
A New Map! Aunby Valley
Aunby Valley makes its way into the game uniquely combining many beloved aspects of other battlefields featured in the game. Inspired by the valleys of South Wales, a large river runs down the middle of this map, only to be held back by a giant dam that will see many a fallen infantryman atop it.
At the base of the dam, two opposing sapper houses can be found and garrisoned to control the main crossing point of the valley. Should the enemy overwhelm you there, plenty of other crossing points leading to caves and ruins can be alternatively utilised as strategic flanking points.
Verticality is an important feature of this battlefield and those who use it to their advantage can expect great victories upon this land. With river crossings, buildings, caves, ruins and a giant dam you can be sure to experience every aspect of Holdfast: Nations At War in all its glory!
Aunby Valley
Community. Join The Discord!
Looking for a good bunch of fellows to play with? Do join our Discord. Linebattle events where players are encouraged to play in formations relevant to the Napoleonic era are hosted by the community through the week. Discord is also a great place to stay in touch with the game’s development. Feedback is always greatly welcomed.
If you’re a fellow in the ranks of a regiment, go declare your enlistment. Through this, you can gather access to the ‘Field Camp’ where clan specific discussion ensues. We look forward to seeing you there!
There’s plenty more to look out for in this major update! Additions focused towards gameplay balance, the recently introduced Holdfast SDK, quality of life improvements, bug fixes and more.
Take a look at the changelog for all the details.
Changelog 55 - Game Version 1.6.7489.31280
New Features
●Shoulder Arms! Marching Onwards. Shoulder your arms and march onwards with musket in hand! Napoleonic formations are a glorious sight to behold and now more so due to this latest addition. » A new set of animations will hold your musket upright and proper when in firing mode. » Flags can be held upright in true Napoleonic fashion.
●Roleplay Gestures! Drills & Salutes. Present your arms and await further orders, salute those in high-command to pay your respects, proclaim your surrender and cower for your precious life or point in the enemies' general direction. » Check out the full selection of roleplay gestures by pressing the ‘V’ key and clicking on the pictogram.
●Regiment Registry! Providing a space for in-game clans to organise, thrive and prosper the Regimental Registry is a feature long-awaited by many. » A Regiment Registry allowing players to easily find and locate a regiment to join. » Ability to establish your very own regiment with the game. » Ability to customise the regiment’s ranking structure. » Ability to promote or demote enlisted based on the ranking structure you designate. » Ability to kick enlisted out of the regiment. » Ability to assign enlisted moderator privileges and help you manage new applicants. » Ability to transfer the regiment’s ownership. » Ability to define a description for your regiment. Let others know what you stand for. » Ability to disband the regiment should it come to an unfortunate end. » Ability to customise your very own regiment banner.
●Regiment Banners. Utilise a massive selection of backgrounds and symbols to create your very own regimental banner. » Representing your regiment and all of its deeds, the unique custom banner you design through the editor will show on every enlisted member in your regiment. » Members of the same regiment will also display in green whilst playing the game.
●Regiment Standing. Raise your regiment through a total of 50 levels in a group-wide effort and be rewarded for it. Score gathered by an enlisted based on how well they did during a match on any of the official Army Front, Naval Warfront or Linebattle Event servers will contribute towards this great effort. » You will be rewarded with a prestigious golden banner distinguishing your regiment from the rest. » Regiments that rank higher than others will be displayed at the top of the registry.
●Reinforce! Forward Positions. Call for those in the rank and file to spawn on your forward position. A new ‘Reinforce’ ability enables Line Infantry, Grenadier and Guard units to come to your aid changing the dynamics of the battlefield. » Players that can spawn on a forward position are limited in number. » Forward positions are destructible by melee, cannon and explosives. » Forward positions will be destroyed if the Infantry Officer meets their demise. » Input the following command per map rotation to enable or disable the use of this ability: class_system_orders_reinforce true » Input the following command per map rotation to define a limit for the number of players that can spawn on a particular forward position: class_system_orders_reinforce_limit 25 » Input the following command per map rotation to change the cooldown of this ability: class_system_orders_reinforce_cooldown 240
●Bayonettss! Attaching & Detaching. Musket-wielding classes are now equipped with a new ability allowing them to attach and detach bayonets. Detaching your bayonet will gather you a 5% in firearm accuracy at the cost of limiting your melee capabilities with the weapon. » Press the ‘T’ key to attach or detach your bayonet when equipping a musket. » Input the following command per map rotation to define if players should start with their bayonet attached or detached by default: start_bayonet_attached true or false
●4 New Units! Regiments of the Line DLC. Unlock four new Line Infantry uniforms for each of the existing factions in the Regiments of the Line DLC. You can access the Steam Store page to unlock these uniforms directly through the game. Content present in Holdfast: Nations At War Game DLCs is purely cosmetical. It doesn’t and never will impact gameplay. » Unlock the British Empire's Loyal Lusitanian Legion uniform. » Unlock the French Empire's 6th ‘Herzog Wilhelm’ Bavarian Fusiliers uniform. » Unlock the Kingdom of Prussia's 11th Reserve Regiment uniform. » Unlock the Russian Empire's Pavlovsk Fusiliers uniform.
●Surgeon Bandage! Healing Oneself. Surgeons are now provided with the option to heal themselves using the ‘Bandage’ ability. There’s a 1-minute cooldown being applied in between uses so be sure that you play your cards well. » A new UI whilst playing with the Surgeon class will show alerting you of the uses and cooldowns for both the Bandage and Medicine abilities.
●A New Map! Aunby Valley. Inspired by the valleys of South Wales, a large river runs down the middle of this map, only to be held back by a giant dam that will see many a fallen infantryman atop it. » Input the following command per map rotation to play this map on your community server: map_name aunbyvalley
Quality of Life
● You are now able to access the Spawn Menu by pressing the ‘M’ key.
● Reorganised the key bindings menu for easier access.
● Capturable points which no players can spawn on by default will no longer show in the Spawn Menu.
● Introduced additional tips informing players on the use of the newly introduced abilities.
Gameplay - Musket Combat
● Redesigned the secondary strike mechanics to rebalance the meta. » Changed the shoving animations to feature a kick instead. It allows players to better distinguish between primary and secondary attacks while improving consistency. » Secondary attacks will now knock-back a player if the aggressor successfully lands their hit. » Secondary attacks now have a windup allowing players time to evade the knock-back. » Secondary attacks can now be dragged slightly providing for greater fluidity during play. » Secondary attack kills now show a unique boot icon in the kill log. » You can now Spartan a poor fellow off an elevated position rewarding you with the kill. » Players will instantly face their demise if the knock-back throws them into an anti-infantry spike. » Damage for secondary attacks increased from 5 to 10 and from 2 to 5 if the Resilient trait is in effect.
● Your movement speed no longer gets slightly reduced whilst blocking with a musket.
● Solved an issue which enabled players to rotate quicker than intended after releasing their strike. Relative to their framerate, they would be able to rotate faster than others providing them with an advantage during competitive play.
● Improved the accuracy of player positions whilst rotating. Rotating player movement is now more in sync with the server. Latency, however, will still cause inconsistencies.
● Solved an issue that allowed players to pitch down and up quicker than intended when in melee combat mode.
● Solved an instance which allowed a player to skip the melee hold release state resulting in an invisible strike.
● Solved multiple instances which affected melee swing and block direction detection on different screen resolutions.
● Solved an issue which sometimes enabled two striking players to damage each other at the same time.
● Solved multiple inconsistencies with block grace timers.
● Readjusted the damage duration of the musket when doing an up strike.
Gameplay - Sword Combat
● Your movement speed no longer gets slightly reduced whilst blocking with a sword.
● Players wielding a sword now move slightly hastier than those equipping a musket when holding a strike or striking. It provides them with a better chance to close distances when facing those equipped with longer reach weaponry.
● Solved an issue which sometimes prevented a sword strike from hitting a player based on their field of view.
● Solved an issue with sword strikes having a significant hit delay.
Gameplay - Artillery
● Cannons will now recoil through Sapper defences and destroy them. You will no longer be able to utilise them as a mean to prevent a cannon from recoiling.
Gameplay - Sappers
● Sapper built Ammo Boxes and Rockets Stacks can now be shot at and destroyed by firearms. It’ll prevent players from using these objects to block entry points.
Gameplay - Army Conquest
● You are no longer able to spawn on capturable positions in the Army Conquest game mode. Utilise the Infantry Officer’s ‘Reinforce’ ability decisively to capture, hold or retake key positions. » Input the following command per map rotation to once again allow players to spawn on capturable spawn points: Wiki - Class Limit Overrides
Holdfast SDK
● Introduced additional documentation covering the modification of flags and characters.
● Creators can now find an example on how to set up the Melee Arena game mode in the land scene.
● Solved an issue which prevented doors from functioning as intended when playing on the Melee Arena game mode.
● Solved an issue with the ammo boxes placeable through the Holdfast SDK being slightly elevated.
● Solved an issue in the Holdfast SDK with the character fingers in the ‘Create Screenshot Scene’ appearing incorrectly. We have also improved the lighting in the scene enabling you to take more beautiful shots of your modded uniforms.
● Creators now have a new set of un-destructible doors to make use of specifically designed for the Melee Arena game mode. » Look for ‘MeleeArena_Door’ in the SDK.
● Solved multiple issues with farm walls and modular siege walls not properly switching through the different destruction stages.
● Solved an issue with one of the destruction stages on the siege gatehouse switching textures.
● Solved multiple issues where players could pass through some of the destructible stages on modular siege walls.
● Changed the default image for uploaded modifications visible in the Steam Workshop.
● Solved an issue which was sometimes causing issues when loading multiple mods containing flags.
● Solved an issue with Coastal Siege spawn points in the Holdfast SDK naval scene.
Graphical Additions
● Significantly improved the quality of all face textures in the game.
● Improved the quality of all uniform textures to bring out more detail.
General Bug Fixes
● Solved an issue which enabled players to go atop the windmill’s second floor.
● Solved another issue with rockets dealing less damage than intended in the Hardcore Game Type.
● Solved an issue where players were unable to sit on one of the chairs present on Fort Pierre.
● Solved an issue with the French Marine missing a greyed-out image in the spawn menu when the class slots become full.
● Solved an issue where players could get stuck behind one of the carts present on Sharpton.
● Solved an issue with some of the Russian Cuirassier faces being incorrectly skinned.
● Solved an instance which caused horse reins to appear visually detached.
It’s been an outright blast developing this update! We do certainly hope that you enjoy all that this major content update has to offer as much as we will. Our heartfelt thanks go to all those good folks in the community. Your constant support, feedback and enthusiasm make us want to strive for better.
Once again, we thank you and until next time, may good health be yours.
Fight for Emperor or King! Stand shoulder to shoulder and hold your ground with a musket in hand as Holdfast: Nations At War is now 50% Off for the duration of Steam’s Summer Sale. Join the community to participate in organised events.
Help us spread the word around about the sale to bring this growing genre of Musket Warfare games that we all love in the limelight. We want to continue strengthening the following behind the game as it grows and develops.
What’s To Come? Major Update
Where to start from? We’ve been keeping ourselves extremely busy, to say the least. First and foremost, a patch to tackle issues present with spawning on the Coastal Siege game mode made was released just a few hours back so you can once again fully enjoy everything Holdfast: Nations At War has to offer.
Now that it’s over and done with, an update which has the entire team excited will be making its way to the game. What’s better yet is that we won’t have to keep you waiting for long till you can get your hands on it! The upcoming major content update will be seeing a release within the next few weeks.
Until then, we’ll leave you all with a very small sneak peek of what’s to come in this update - The Regimental Registry. Be sure to stay tuned. It’s going to be a damn good one.
Community Spotlight
Capturing some of the best moments in the game, !Cr3 - a fellow member of the community, truly has a knack for it. Here are but a few of the shots he’s taken that we thought you would enjoy. They have also been featured in a variety of our blog posts.
It’s always a great pleasure seeing these crop up on the Discord’s media channel. If you have some that you’d like to share with us, you’re most welcome to do so.
Community. Join The Discord!
Looking for a good bunch of fellows to play with? Do join our Discord. Linebattle events where players are encouraged to play in formations relevant to the Napoleonic era are hosted by the community through the week. Discord is also a great place to stay in touch with the game’s development. Feedback is always greatly welcomed.
If you’re a fellow in the ranks of a regiment, go declare your enlistment. Through this, you can gather access to the ‘Field Camp’ where clan specific discussion ensues. We look forward to seeing you there!
Holdfast: Nations At War has been updated. We’ll be pushing a few fixes in this one solving the good majority of issues present with spawning on the Naval Battlefield and Coastal Siege game modes.
Battles in Holdfast: Nations At War stretch on both land, sea as well as the coast! Join any of the Naval Warfront servers to partake in sailing ships from the golden age of sail or embark on assaults in an attempt to capture coastal fortifications.
Keep a lookout for yet another blog post releasing tonight hinting at what’s next to come.
Changelog 54 - Game Version 1.5.7481.35438
Bug Fixes ● Solved an issue which sometimes prevented players from spawning on the Coastal Siege mode.
● Solved an issue which sometimes caused spawns on the Coastal Siege game mode to disappear from the spawn menu preventing new players from spawning.
● Solved an issue which sometimes caused ships on the Naval Warfront game mode to continue being visible in the spawn menu after they sunk.
Holdfast: Nations At War has been updated! In this one, we’ll be releasing quality of life additions for server hosts utilising panels to more easily support modifications, bug fixes and a few new features. Come have a read of our latest blog post for all the details.
Be sure to check out the modding tools from last week’s release if you haven’t done so already.
Looking for a good bunch of fellows to play with? Do join our Discord. Linebattle events where players are encouraged to play in formations relevant to the Napoleonic era are hosted by the community through the week. Discord is also a great place to stay in touch with the game’s development. Feedback is always greatly welcomed.
If you’re a fellow in the ranks of a regiment, go declare your enlistment. Through this, you can gather access to the ‘Field Camp’ where clan specific discussion ensues. We look forward to seeing you there!
● Introduced a command allowing server administrators to enable shooting on the Melee Arena game mode. Do note that artillery, weapon racks and other interactable objects don’t reset between rounds. » Input the following command in the server configuration file per map rotation to enable shooting whilst playing the Melee Arena game mode: » » rc set meleeArenaAllowShooting true or false
Bug Fixes
● Solved an issue with the Game Objective Interactable Object missing interaction timer UI when pressing the hold button.
● Solved an issue with the Game Objective Interactable Object were the configured hold timer was not functioning as intended if the object was placed on a map through the Holdfast SDK.
● Solved an issue with the Game Objective Interactable Object ending the round twice.
● Solved another instance which caused players to get stuck on map load when switching from the Naval Assault to the Coastal Siege game mode.
● Solved an issue where the main menu user interface would disappear if a server shuts down while you’re downloading modifications then attempt to connect to it.
● Solved an issue with rock props being no longer present on Lamarsh Fen.
● Attempted fixed towards an infrequent issue which causes recurring kills to appear in the kill feed.
● Solved an issue with mortars, rockets and shrapnel from round shot dealing less damage than intended. This was only present whilst playing the hardcore game type.
● Solved an issue with several lake props placed through the Holdfast SDK appearing in white.
● Solved an issue with one of the door props placed through the Holdfast SDK flipping endlessly when interacted with.
● Solved an issue with Coastal Siege not working as intended when loading the game mode using a modded map.
● Solved an issue with the ocean being invisible when building a naval scene using the scene creator.
● Solved an issue with the Rocketeer’s scabbard appearing incorrectly.
● Solved an issue with the French Captain’s head being detached from his shoulder. The poor fellow has already seen enough of that during the revolution.
Server Administration
● Introduced new functionality allowing server providers to side-load modifications. These new commands can also be set to prevent the game server from automatically downloading modifications through the Holdfast Workshop prior to launching. » Input the following command prior to launching a server to prevent the game server from downloading modifications through the Holdfast Workshop. » » -no-workshop
» Input the following command prior to launching a server to define a path where the side-loaded modifications are to be placed. » » -sideloadModDataPath <File Path>
We cannot wait to show you what's next in store for Holdfast: Nations At War! Stay tuned for yet another major update to follow after this release.
Once again, we thank you for your support and until next time, may good health be yours.
Holdfast: Nations At War will now be threading waters into the wonderful world of community-created modifications! It should come to no surprise that the team behind the game came from this very same background and with the release of the Holdfast SDK, we want to provide you with the tools to do the same.
In this major undertaking, we will be equipping our community with the ability to design, create and bring to life their very own maps, uniforms and flags within the game. The Holdfast SDK is fully integrated with Steam’s Workshop making the content you create easily accessible.
There are more features, changes and additions being introduced in Version 1.3. Come have a read of our latest blog post for all the details.
Map Editor
Supporting all existing game modes on both land and sea, the map editor accessed directly through Unity provides creators with a featureful set of tools to design and create maps using well over 1400 assets.
Ensuring that all of these game assets are made ready for use within the SDK was quite a substantial task to behold. Complimenting this collection of usable game assets to design maps with, we produced additional props that have yet to make a presence on any official maps.
Present in the SDK, you will find a new modular set of destructible siege walls, pillars, cannon emplacements, gatehouses, side entrances and shooting platforms varying in both style and size. Used correctly they will make for some delightfully immersive siege battles! Look for 'Structure_Siegewall, Structure_Farmwall, Structure_Gatehouse & Structure_Hayesaintewall' to view the models.
If you reckon that this is still not enough to bring your idea to fruition, the SDK provides you with the functionality to implement your own custom assets.
Community Maps. Showcase
Inspired by the Waterloo Campaign - A pivotal moment in history that saw the fall of an empire, STOREY created 4 maps featuring the battles of Quatre Bras, Ligny, Waterloo and Wavre.
Beautiful in their design, they promote fresh and unique gameplay with close-quarter engagements happening on the streets of Ligny, structured terrain enabling flanking manoeuvres to occur resulting in the demise of regiments for those not careful of their surroundings during organised Linebattle play and many more.
Occasionally you may find modded maps being played on official servers when organised Linebattle events are taking place. During these events, participants are encouraged to play in formations relevant to the Napoleonic era. Should you wish to make a presence yourself, you can find the #event-schedule on our Discord.
We cannot encourage you enough to give these events a go. They truly are a sight to behold.
An extra step forward we’ve taken going above the scope of our roadmap enables you to design and create your very own uniform variations. Want to sport a regimental flag and uniform of your choosing during Linebattle play? Create the modification, install it on a community server and battle with your very own unit for everyone else too see.
Creators wishing to modify uniforms require a good deal of technical expertise as they must have knowledge on how to model a character, texture, preferably optimise and skin said character based off a template we provide.
Supporting this effort, players are now able to cycle through and select from multiple uniform variations for a particular class representing different regiments. Thanks to this addition you will no longer see twice the Line Infantryman classes in the spawn menu - Select the second variant using the arrow keys instead. For ease of use, we’ve also ensured that the game remembers your last selection.
Spawn Menu Selection - Before
Spawn Menu Selection - After
Steam Workshop Integration
Consider this as your personal portal to showcase your creations! The Holdfast SDK is fully streamlined and integrated with Steam’s Workshop making the content you create very easily accessible.
Getting everyone up to date with the latest versions for modifications prior to an event is definitely no easy task and we wouldn’t want anyone missing out. Fret not, however! We devised a two-click system allowing players to easily subscribe to, update or install modifications prior to joining their desired server.
Select the server to join after which you will receive a notification window instructing you to download or update the required modifications. Click on the ‘Subscribe / Update All’ button, wait for them to download then you’re ready to connect. It’s as simple as it can get.
Custom Scenarios. Game Objective
Community-created content is at the very core of this update’s release! Ever wanted to get creative with custom scenarios? There’s now a new interactable object which can be spawned directly through the server configuration file or within the SDK that will declare a faction the victor if interacted with.
It’s highly configurable as well. You can place it on any position that you so desire, customise the interactable label text, the required time a player must interact with the object before their faction is designated the victor, the classes that can interact with said object and more.
Steal intelligence, breakthrough jail in the name of liberty or have the player find their way through trap-ridden fields - It’s up to you to make of it what you will.
SDK User Guide
Covering over 100 pages worth of information, you will surely find a good use for this User Guide as you’re going around the Holdfast SDK. It takes you through the basic steps to get things started, best practices, working with the level editor, uploading to the Steam workshop, optimisations and more.
Looking for likeminded individuals focused on the use of the SDK? You’re most welcome to join us on the Discord and help us spread the word around among those interested while you’re at it.
We will gladly give you a helping hand should you require so don’t shy away from asking any questions. You will also find members within the community familiar with the toolset willing to do so.
Apply for the ‘Artisan’ role by selecting the art emoji in the #getting-started channel. This will unlock all channels concerning the discussion of modifications.
Have a read of the changelog below for all the changes and additions you will find in this update.
Changelog 52 - Game Version 1.3.7452.42237
New Features
● Level Editor. Supporting all existing game modes on both land and sea, the map editor provides creators with a featureful set of tools to design and create maps. » Over 1400 props to design maps with. Structures, flora, artillery, musical instruments, doors and many more. » The ability to implement your own set of props and bring them into the game. » The ability to customise your own terrain. » The ability to designate custom props as destructible. » Several tools to facilitate the creation of maps. This includes a function allowing creators to spawn with a player and move around on custom maps directly within the Unity editor saving precious time. » The ability to upload modifications to the Steam Workshop directly through the SDK.
● Modular Siege Props. A new modular set of destructible siege walls, pillars, cannon emplacements, gatehouses, side entrances and shooting platforms varying in both style and size. » Used correctly they will make for some delightfully immersive siege battles!
● Uniform & Flag Editor. Create your very own uniform variations for the existing classes present in Holdfast: Nations At War. This new functionality also allows you to sport your own regimental flag during Linebattle play. » In support of this addition, you will no longer see twice the Line Infantryman classes in the spawn menu. Cycle then select the second variant of this class using the arrow buttons instead. » The game will remember your last uniform selection variant. » Creators wishing to modify uniforms must be familiar with 3DS Max.
● Steam Workshop Integration. Holdfast SDK is fully streamlined and integrated with Steam’s Workshop making the content you create very easily accessible. » Combined with a two-click system allowing players to easily subscribe to, update or install modifications prior to joining their desired server.
● Custom Scenarios & Game Objectives. You will now find a new interactable object that will declare a faction the victor if interacted with. This can be spawned directly through the server configuration file or within the SDK. » Steal intelligence, breakthrough jail in the name of liberty or have the player find their way through trap-ridden fields - It’s up to you to make of it what you will. » Refer to our Wiki for instructions on how to make use of this new interactable object. » » Holdfast Wiki - SDK User Guide
● Multiple modifications can be loaded and specified per map rotation opening up a whole new spectrum for customisable server experiences. » Input the following command in the server configuration file to install a mod on your game server. This will also prompt the player to download or update the required modifications prior to joining the server: » » mods_installed <Mod Workshop ID> » Input the following command in the server configuration file per map rotation to load a modification. You can load multiple modifications but only one map per rotation: » » load_mod <Mod Workshop ID> » Input the following command in the server configuration file per map rotation to define that a map is to be loaded from a modification: » » map_name modmap » You can define the file path prior to launching the server by inputting the command below. » » -workshopDataPath “MyPath"
Server Administration
● The ‘ArmyLineInfantry2’ class enum is now obsolete and should be removed from the server configuration file.
● The ‘BearingFlagRussian, BearingFlagBritish, BearingFlagFrench & BearingFlagPrussian’ weapon enums are now obsolete and should be removed from the server configuration file. You should use ‘BearingFlag’ instead to equip a class other than the Flagbearer with a flag through the server configuration file.
● You can manage the modifications you are subscribed to through the game’s settings.
● You can access the Steam Workshop directly through the game’s main menu.
● Introduced an additional function in the server browser allowing players to filter by modded servers.
Bug Fixes & Changes
● Solved an instance which caused certain local 3D VoIP mutes to no longer persists between round.
● Solved an instance which caused players to get stuck on map load when switching between the Coastal Siege and Naval Assault game modes.
● Solved an issue which caused particle effects for when a firearm trajectory hits an object not to show.
● Solved an issue which caused melee indicators to incorrectly show when wielding a flag or a ramrod.
● Custom Map Land now shows as ‘Flat Plains 1 (L)’ instead of ‘Custom Map’ in the server browser.
● Custom Map Naval now shows as ‘Open Oceans’ instead of ‘Custom Map’ in the server browser.
Plenty of marvellous creations took shape amongst our rather small group of closed-BETA testers and we certainly look forward to seeing what more everyone comes up with! Some of the best community-created game levels will be brought directly within the game through contests or other methods.
Be sure to stay tuned as there’s plenty more in store for the game! Yet another major update introducing new gameplay mechanics making Holdfast’s massive battles more engaging will be undergoing development. We’ll also be further expanding the possibilities of roleplay amongst many other additions that will surely come as a pleasant surprise to many.
Our excitement should for now be withheld and get back to work as there’s plenty that needs doing.
So once again we thank you for your support and until next time, may good health be yours.
Greetings. Even with the rather unfortunate events happening all around us, we’ve been hard at work to deliver on our promises set out after the game’s release out of Early Access - There’s plenty more in store for Holdfast: Nations At War!
One of those being a featureful SDK (Modding Tools) allowing the community to design and create their own maps alongside updates we will continue pushing to the game. The Holdfast SDK is going to be fully streamlined and integrated with Steam’s Workshop making the content you create easily accessible.
An extra step forward we’ve taken going above the scope of our roadmap will also allow you to design and create your own uniform variations for all the existing classes present in Holdfast: Nations At War! Want to sport your own regimental flag and uniform during Linebattle play? Create the modification, install it on a community server and battle with your very own unit for everyone else too see.
Creators wishing to modify uniforms require a good deal of technical expertise as they must have knowledge on how to model a character, texture, preferably optimise and skin said character based off a template we provide.
Here’s a first-hand look at one of the very first historically-inspired maps the community is bringing to fruition. The Battle of Ligny - Designed by the talented STOREY.
Developer Insight. Progress
Those wishing to know more about what the team has been up to, can see to the below. You're most welcome to join us on the Holdfast Workshop Discord and help us spread the word around among those interested.
Apply for the ‘Artisan’ role by selecting the art emoji in the #getting-started channel. This will unlock all channels concerning the discussion of modifications.
● A featureful map editor. ● Over 1300 props to build scenes with. More to come in releases to follow before the SDK sees a full release. ● The ability to implement your own set of props and bring them into the game. ● The ability to customise your own terrain. ● Several tools to facilitate the creation of maps. This includes a function allowing creators to spawn with a player and move around on custom maps directly within the Unity editor. Time is precious. ● Steam Workshop integration! Upload modifications you create to the Holdfast Steam Workshop once you’re done doing your thing within the SDK. ● Multiple modifications can be loaded and specified per map rotation opening up a whole new spectrum for customisable server experiences. For instance, you can designate 3 separate modifications each containing different community-made maps on map rotation 1, 2 and 3 while on the 4th, you set the rotation to play on Sharpton. ● Installing modifications on a server is as simple as can be. Define the Steam Workshop ID of your uploaded modification or from those created by others in the server configuration file and the server will automatically download and install the modification. ● A two-click system allowing new players joining a modified server to easily subscribe and install the modifications present on a server. ● Classes can now feature multiple uniform variations representing different regiments. You will no longer see twice the Line Infantryman classes present in the spawn menu. ● Second regimental uniform variations of the 92nd Highlander, Vistula, Freikorps and Interior Guard units can now be spawned with through the Line Infantry class. ● Design and implement custom uniform variations for existing classes. Everyone in the server will be able to see your creations. ● Customise flags to sport your very own regimental banner.
Holdfast SDK BETA. Gather Access
Want to have a go at the SDK yourself or know others that do so? We’re looking at inviting a couple more individuals (10-15) with prior map or character design experience to bolster our current team of Closed-BETA testers.
Positions are limited and we will be unable to get everyone involved but you’ll surely get your chance to get your hands on them as these tools will be made available to everyone as soon as the testing is over and done with.
Let us know of your interest by filling the form below.
Holdfast: Nations At War is now embarking on the first-ever Double XP Weekend since its release out of Early Access! Join an Army Front, Naval Warfront or Melee Arena official server to gather twice the experience for all your contributions in the field of battle.
Experience gathered will go towards bettering your standing in the seasonal Class Leaderboard and advancing your Soldier’s Rank - Both of which award you with medals to show-off your honourable feats.
Soldier Rank Medals
Soldier your way through the battlefield and rise through the ranks! You’ll gather experience based on how well you did during a match. Start by picking one of the many classes to join the fray and advance through all 60 ranks.
Bronze Medals - Soldier Rank 5, 10 & 15
Silver Medals - Soldier Rank 20, 25 & 30
Gold Medals - Soldier Rank 35, 40 & 45
Decorated Medals - Soldier Rank 50, 55 & 60
Class Leaderboard Medals
Leaderboard medals are awarded based on a particular bracket you fall under. As you reach your way to the top 500, you’ll gather your first bronze medal followed by a silver medal once you make it to the top 100 and eventually the prestigious gold medal should your standing reach its way to the top 25.
Are you amongst those distinguished few that made their way to the top 3? You’ll similarly be rewarded with a unique decorative medal specific to your standing.
Bracket Medals - Standing +500, +100 & +25
Top Tier Medals - Standing 3, 2 & 1
Community. Join The Discord!
Looking for a good bunch of fellows to play with? Do join our Discord! Linebattle events where players are encouraged to play in formations relevant to the Napoleonic era are hosted by the community through the week. Discord is also a great place to stay in touch with the game’s development. Feedback is always greatly welcomed.
If you’re a fellow in the ranks of a regiment, go declare your enlistment. Through this, you can gather access to the ‘Field Camp’ where clan specific discussion ensues. We look forward to seeing you there!
A big thank you for your brilliant show of support since our release out of Early Access! It has been great seeing the community grow. For the first update following Version 1.0 bringing forth with the glorious introduction of the Russian Empire, we’ll be pushing forward more additions and fixes.
Come have a read of our blog post for all the details.
Community. Join The Discord!
Looking for a good bunch of fellows to play with? Do join our Discord! Linebattle events where players are encouraged to play in formations relevant to the Napoleonic era are hosted by the community through the week. Discord is also a great place to stay in touch with the game’s development. Feedback is always greatly welcomed.
If you’re a fellow in the ranks of a regiment, go declare your enlistment. Through this, you can gather access to the ‘Field Camp’ where clan specific discussion ensues. We look forward to seeing you there!
● Pushed an experimental fix for an issue which sometimes caused experience gathered not to contribute towards bettering your standing in the leaderboards or improving your soldier’s rank.
Achievements
● Solved an issue which prevented stats-based achievements from being awarded. » Ones that require progression such as the - ‘Vive L'Empereur!’ achievement where you have to slay 200 enemies whilst playing as French Line Infantryman for instance. » If you have been affected by the issue, fulfilling the requirement again, for example, scoring a kill will trigger the achievement completion.
Gameplay - Artillery
● Roundshot fired from artillery pieces will now diminish in damage as it hits through multiple defences. This will ensure that the round shot eventually comes to a halt if it hits successive player-built defences.
Quality of Life
● Official servers will now display at the top of the server browser based on the player demand from a particular region. This is being done to provide community servers with greater coverage.
● You no longer have to scroll through the list of available languages when selecting a language from the options menu. Instead, the entire list will be displayed.
General Bug Fixes
● Solved a rare occurrence which caused the map to stop loading the next level when swapping between Naval Assault, Naval Battlefield and Coastal Siege game modes.
● Solved an issue which caused the end round screen whilst playing the Army Deathmatch game mode to appear white.
● Solved an issue which sometimes prevented players from joining the round if factions where being randomised in the Naval Warfront game mode.
● Solved issue with text scaling on multiple interface elements when choosing a language other than English.
● Solved an issue which caused exceptions to be outputted when carrying an object.
● Solved an issue which caused exceptions to be outputted when firing chain shot.
● Moved the ‘Spectating’ text further to the bottom of the screen to prevent it from overlapping with the respawn timer.
Changelog 51 - Game Version 1.2.7381.29455 (Hotfix)
General Bug Fixes
● Solved an issue which was causing a significant increase in bandwidth on the server.
Be sure to keep an eye out for an event allowing you to gather twice the experience in the coming days! There's a whole lot more in store for Holdfast: Nations At War - Stay tuned.
Once again, we thank you for your support and until next time, may good health be yours.
Urrah for the Tsar! Equip musket in hand and sound the marching drums of battle as Holdfast: Nations At War sees its Version 1.0 release out of Early Access with the ever so glorious introduction of the mighty Russian Empire.
Celebrating the rather remarkable feat after more than two years of ongoing development, there’s plenty more we have to show for in this release… and we’re not done just yet! We will continue supporting Holdfast and its community with additional features, improvements towards existing mechanics followed by the delivery of our tools to the players to create their own content.
Stand shoulder to shoulder and fire devastating volleys in smoke-filled Napoleonic field battles as another nation joins the war. Fight for the glory of the Tsar and defend your homeland from the onslaught of the French invader as cries of Urahhh!! arise from those brave few men charging forward firmly holding a bayoneted musket in hand.
Patriotic, brave and honourable. We captured this with period-accurate uniforms, melee weapons and firearms for all 15 classes, a masterful composition of the tune played when the empire sees a victory, 7 marching tunes for both fifers and drummers along with a massive selection of Russian voice-acted orders, cheers, insults, shouts, calls and warcries.
Honourably compete to better your standing in the class-based seasonal leaderboards! You will find yourself in the hall of fame should you be successful in retaining your standing with the top 5 of your preferred class once a quarterly season comes to an end.
Decorated medals will be awarded to enlisted veterans going above the 50th soldier rank - It’ll truly be a rare sight to behold! Those that achieve this great deed have our deepest respect for their dedication.
Loyalist Edition. Support Us
A package for those who wish to go the extra mile and support the development team. Gather access to splendid cosmetic overrides for officer swords, a special medal showing your loyalty to the cause, the ability to ride into battle on a white steed exclusive only to loyalists, soundtracks, artwork and more!
It is the community which has brought Holdfast to where it is today and for that, you have our sincere thanks and everlasting gratitude. Your kind generosity will be put to good use and bring this genre of musket warfare games which all of us are fond of in the limelight.
You’ll also find a small reward from us serving as a show of appreciation for all those good folks that showed us their support during Early Access! Surgeons, Carpenters, Sappers and Infantry Officers will come equipped with additional unique weaponry that are ever so slightly better than doing the notorious deed with your bare fists.
These classes already come equipped with better weaponry making for a brilliant sight to witness should you show your might and mettle by bringing an end to your opponent with these shorthanded tools of war.
You may find yourself asking the age-old question if we’ll continue supporting the game and rightly so! The answer to this, of course, is an astounding yes. Holdfast is a labour of love for everyone here in the team and we take great pleasure in continuing to provide the community with new content and features which are sure to bring about much excitement and revel.
Our roots are intertwined with the modding scene - That’s where the good majority of the team kickstarted their careers from bringing Holdfast to where it is today! One of our commitments following the game’s Version 1.0 release is to provide the community with a set of tools to design and develop their own modifications. A feature-full map editor, the ability to replace uniforms for existing classes, equipment and more.
Holdfast: Nations At War will continue to receive updates targeting game balance, improvements on existing mechanics, quality of life additions as well as new features.
Feature Rundown ● Design and create your own content through modding support. ● New maps varying in style and play. Playable across game modes on land or on sea. ● Devise a system to allow players to vote for the next map. ● Changes targeting game balance. ● Improvements on existing features including melee combat. ● More tools to further facilitate the administration of Linebattle events. A staple of Holdfast!
Community. Join The Discord!
Looking for a good bunch of fellows to play with? Do join our Discord! Linebattle events where players are encouraged to play in formations relevant to the Napoleonic era are hosted by the community through the week. Discord is also a great place to stay in touch with the game’s development. Feedback is always greatly welcomed.
If you’re a fellow in the ranks of a regiment, go declare your enlistment. Through this, you can gather access to the ‘Field Camp’ where clan specific discussion ensues. We look forward to seeing you there!
There’s plenty more to look out for in this major update! Additions focused towards gameplay balance, quality of life improvements, tools to facilitate the administration of events, bug fixes and more.
Take a look at the changelog for all the details.
Changelog 49 - Game Version 1.0.7366.29614
Game Version
●Holdfast: NaW Version 1.0. Game is out of Early Access!
New Features
●Urahh for the Tsar! Russian Empire. Stand shoulder to shoulder and fire devastating volleys in smoke-filled Napoleonic field battles as another nation joins the war. » New period-accurate uniforms portraying the Russian Empire in all its glory. » New melee weapons and firearms representative of the Russian Empire. » A masterful composition of the tune played when the empire sees a victory. » 7 marching tunes for both fifers and drummers. » Along with a massive selection of Russian voice-acted orders, cheers, insults, shouts, calls and warcries.
●Seasonal Leaderboards. Honourably compete to better your standing in the class-based seasonal leaderboards! » You will find yourself in the hall of fame should you be successful in retaining your standing with the top 5 of your preferred class once a quarterly season comes to an end.
●Decorated Soldier Medals. Decorated medals will be awarded to enlisted veterans going above the 50th soldier rank with a particular class.
●Multiple Fronts! The main menu background scene was redesigned to encompass the notion of the fight on multiple fronts.
● Surgeons, Carpenters, Sappers and Infantry Officers will come equipped with additional unique weaponry that are ever so slightly better than doing the notorious deed with your bare fists. » Surgeon - Knife » Carpenter - 1H Axe » Sapper - 1H Adze » Infantry Officer - Dirk
● Steam Collectables. Collectable Steam cards, emoticons, badges and wallpapers.
● Discord Rich Presence. Join the game directly through Discord, invite friends to join your match, view who’s playing on which server and more!
Loyalist Edition
● A package for those who wish to go the extra mile and support the development team. Gather access to splendid cosmetic overrides for officer swords, a special medal showing your loyalty to the cause, the ability to ride into battle on a white steed exclusive only to loyalists, soundtracks, artwork and more! » Downloadable content doesn’t and never will impact gameplay. » Holdfast Nations: At War - Loyalist (Supporter) Edition
Gameplay - Cavalry
● Reduced the damage dealt by trampling to enemy infantryman. This will total to a maximum of 40 damage per hit ensuring that the infantryman doesn’t die within a single strike unless the player’s health points have been previously diminished.
● Solved an issue with trampling hits occurring before the cavalrymen reaches the player.
● Cavalrymen are now required to be more accurate with their swords when striking at another player from horseback.
● Multiple maps have received iterations to balance the number of available cavalry units.
Gameplay - Command
● Infantry Officers now provide a damage reduction from firearms to those good men in the Rank & File when the ‘Charge’ order is given. » You’ll find fewer losses occurring should you attempt to charge an entrenched enemy.
Gameplay - Carpenters
● Carpenters are now able to kill horses with a single strike when wielding a 2H Axe.
Gameplay - Support
● Players being supported with abilities from the Musician, Flagbearer and Guard classes will now be displayed in purple on the minimap. » This serves as an indication that you’re buffing another whilst playing with these classes.
● Surgeons are now able to receive the firearm damage reduction bonus provided by Guardsman so they don’t instantly face their demise when healing a line.
● You will no longer display the melee indicator when healing another player.
● Sappers now have a dedicated chat channel to communicate in.
Gameplay - Skirmishers
● Renamed the Rifleman chat channel to Skirmishers. Light Infantry units now also have access to this channel.
Gameplay - Melee Combat
● You will now receive score and experience for blocking an enemy player’s melee strike.
Gameplay - Soldier Experience
● Experience gathered during a match contributing towards bettering your soldier’s rank, will be displayed on-screen come to this update.
Gameplay - Achievements
● Reduced the ‘Sharpe Shooter’ achievement’s kill distance requirement to 75 meters.
● Reduced the ‘Chosen man’ achievement’s kill distance requirement to 50 meters.
Gameplay - Army Siege
● Fort Christina no longer features cavalry when played on Army Siege in order to allow defenders a chance to construct defences around the perimeter of the wooden fortification. » Increased the number of available Sappers for the defenders.
Quality of Life
● You can now toggle VoIP on and off with a singular click of a button. Press the ‘K’ key to do so as you deem it necessary.
● You now have the option to collectively mute micspammers from the Round Players ‘P’ menu. » Administrators are provided with the function to tag someone for doing the deed.
● You will now continue to autorun when opening the Round Players ‘P’ menu. Should you find the need to mute another player, this will no longer disrupt your play.
● The Round Players ‘P’ menu now scales dynamically providing players with a cleaner more intuitive interface.
● Factions are now being randomised rather than predefined per map rotation. Maps which were specifically playable only with certain nations can now also be played by others.
● Reduced the audio volume of the main menu theme. You can now safely listen to this beautiful composition once more without worrying about your well-being.
● Prevented the message displayed upon joining a public event server from appearing after each and every time a new round starts. This will instead only become visible once upon joining the server.
● Players that disconnect from a server are now taken directly to the server browser rather than the main menu screen.
● You will no longer needlessly load the next map before being disconnected after the daily scheduled server restart ensues.
Freeroam & Cinematic Camera
● You can now assign a hotkey through the game’s settings to toggle between the cinematic and freeroam cameras.
● You’ll now find that moving the camera around using the arrow keys while in cinematic mode significantly smoother.
● Introduced a slider in the game’s options allowing you to adjust the depth of field. Perfectly capture those cinematic shots.
● Smoothened the zooming of the camera through the scroll wheel when in freecam.
● Introduced multiple advanced settings accessible through the game’s options menu in order to provide greater control over the cinematic camera.
Server Administration
● Server administrators are now provided with the option to input a welcome message that gets displayed in the player’s chat upon joining the server. » Input the following command in the server configuration file: server_welcome_message MyMessage
● Server administrators are now able to limit the number of lives for the defenders on the Coastal Siege or Army Siege game modes. » Input the following command per map rotation: max_player_respawn <no.>
● Server administrators are now able to randomise factions on all game modes. » Input the following command per map rotation: faction_randomiser both/attacker/defender
● Server administrators are now able to log administrative actions directly on Discord through web-hooks. We’re sure that this will come in most handy when coordinating administrative tasks during events! » Input the following commands in the server configuration file: » » discord_webhook_warning_tag_admin <@!ID> | <@!ID> » » discord_webhook_warning_id <webhookID> » » discord_webhook_warning_token <webhookToken> » » discord_webhook_banmute_tag_admin <@!ID> | <@!ID> » » discord_webhook_banmute_id <webhookID> » » discord_webhook_banmute_token <webhookToken>
● Server administrators are now able to define a reason for bans, kicks and mutes.
● Players kicked from a server by an administrator will now have the reason displayed.
● Server administrators can now configure pre-sets for administrator private messages. Configure these to ensure event hosts have easy access to messages they can issue to players for the most common rule breaks. They’ll surely thank you for it. » Input the following commands per map rotation: admin_action_preset_reason <title>|<message>
● Server administrators can now use ‘CTRL + ENTER’ as a shortcut to confirm an administrative action instead of pressing the ‘Yes’ button.
● Server administrators can now set up a series of event rules that get displayed on screen when the player joins the round with a specific class. Refer to our Wiki for more information as this new function also supports rich text for greater configurability. » Input the following command per map rotation: server_round_rule <class1>,<class2>|<message>
● Game servers now monitor changes to the muted and banned players file saving you the hassle of having to manually reload the file through rc commands each and every time a change is performed.
Bug Fixes
● Solved an issue which caused players to get stuck on map load after a server initiates a daily scheduled shutdown.
● Solved an issue where a game server could appear twice in the browser when refreshing the list.
● Solved an issue with the spyglass stretching out on 21:9 and 21:10 aspect ratios.
● Solved an issue where the ‘Sight The Barn’ achievement wasn’t being correctly awarded to the players.
● Solved an issue where the ‘Strike’ achievement wasn’t correctly tracking consecutive kills with a cannon.
● Solved an issue with the ‘Explosives Specialist’ achievement, not including kills from rocket artillery pieces.
● Solved an exception which occurred when a player joins a server directly from a friend through Steam.
● Solved an issue where players could farm experience with the carpenter class by hitting palisade walls in Fort Salettes or Camp Salamanca.
● Solved an issue with incorrect textures on one of the buildings in Desert Ruins.
● Solved an issue which caused players looking through a spyglass to continue doing so even though they just got trampled by a horse.
● Solved multiple issues with explosive barrels.
● Solved an issue which caused framerate to drop when the player was adjusting their audio.
● Solved an issue which caused players to sometimes be unable to pack a rocket launcher after it has been unpacked.
● Solved an issue which caused players to rarely get stuck on map load.
● Solved an issue where the ‘Settings’ panel would flash on the first launch.
● Solved an issue where the top bar in the Naval Assault game mode didn’t reset correctly.
● Solved an issue where the camera would rotate if the player presses the ‘C’ key whilst having the Voice ‘V’ menu open.
● Solved an issue where horses would still appear in the kill feed when stricken at even though they are unkillable when God Mode is enabled.
● Solved an issue which prevented players from spawning if a great number of spawn locations were present in a custom map.
● Solved an issue which caused players to be unable to load the smaller rocket variant if the launcher was spawned on the map through override props.
● Solved multiple exceptions that occurred on both server and client.
● Solved an issue where shrapnel from explosions was ignoring friendly fire.
Holdfast: Nations At War is finally out of Early Access! On behalf of the entire team, we would like to extend our heartfelt and sincere thanks to all of those good fellows in the community that have made this all worthwhile - It’s been a great ride.
Go forth now and charge... charge gloriously into battle! We’ll be watching the mayhem ensue from a safe distance and until next time, may good health be yours.