Holdfast: Nations At War is now 20% off for a limited time during Steam's seasonal autumn sale.
Muskets with relatively long reload times, sail ships of war, men marching into battle at the sound of drums, fifes and violins - Played by specific classes, Officers leading others to victory or to an inevitable death are some of the things that you’ll find in Holdfast: Nations At War. This all happens with over 150 players per server!
We would like to once again extend our thanks to the community for their support! Your continuous feedback and suggestions shape the game. It would be great if you can help us spread the word around about the sale to bring this genre of Musket Warfare games that we all love in the limelight.
Follow us on our Facebook and Twitter for more on Holdfast: Nations At War. We’re working on the next update.
Community Spotlight. Content Creators
You’re welcome to check out the below videos. They have managed to capture some great moments!
Holdfast: Nations At War is now 20% off for a limited time during Steam's seasonal autumn sale.
Muskets with relatively long reload times, sail ships of war, men marching into battle at the sound of drums, fifes and violins - Played by specific classes, Officers leading others to victory or to an inevitable death are some of the things that you’ll find in Holdfast: Nations At War. This all happens with over 150 players per server!
We would like to once again extend our thanks to the community for their support! Your continuous feedback and suggestions shape the game. It would be great if you can help us spread the word around about the sale to bring this genre of Musket Warfare games that we all love in the limelight.
Follow us on our Facebook and Twitter for more on Holdfast: Nations At War. We’re working on the next update.
Community Spotlight. Content Creators
You’re welcome to check out the below videos. They have managed to capture some great moments!
We have another question that needs answering today! Should we make line battle maps rotate more frequently in the official server map rotation? This means that you’ll be seeing them more often.
Linebattle maps such as Tahir Desert, Grassy Plains and Snowy Plains feature a lot of open spaces that allows players to organise and fight in formations. We’ll be introducing another map focusing on this style of gameplay in the next update!
Head over to the polling booth on our forums to cast your vote. You need to register an account on our forums in order to do so.
Another set of line battle maps will be included in the rotation if we receive the go-ahead from the community. There needs to be 70% more ‘Yes’ than ‘No’ votes for this to pass.
An Overview Of The Map Rotation
Here’s how the map rotation on the official servers hosting the Army Battlefield game mode looks like.
Sharpton (New Map Present In The Next Patch)
Canyon
Arendan River
Highlands
Tahir Desert (Linebattle Map)
Fort Christina
Crosshills
Desert Ruins
Spanish Farm
Grassy Plains or Snowy Plains (Linebattle Maps)
Holdfast: NaW. The Next Update
You’ll be seeing at least two new maps, improvements to the free flight camera, the ability to go into melee combat while crouching, smoother transitions when going from running to aiming, other direct improvements towards melee combat and more.
This will only be the beginning of our work on improving the melee - There’ll be a lot more to come after the next patch.
Prussia! Community Vote
We’re quite sure that a lot of you are already aware that Prussia has passed the poll with almost a thousand votes from the community. We're extremely looking forward to starting work on this! You’ll be hearing more from us as soon as some other units we have planned for the existing British and French factions are finalised.
All we can say for now is that things will be getting relatively loud and glorious.
Interested in attending an organised event? The public line battle takes place every Saturday between 19 and 21 UTC. Officers lead others to victory or to an inevitable death whilst fighting in formations!
We highly recommend you check out one of these events hosted by the community. They serve as a great introduction to organised gameplay.
Visit the dedicated thread on our forum for more information about the event. Everyone’s welcome to participate.
The Peninsular War! Crews and regiments (clans) fight over territory in a turn-based campaign - Linebattles, skirmishes, sieges and naval battles. Movement for the British and French factions over the campaign map is controlled by war councils made up of representatives from the participating clans.
Are you a leader of a crew or regiment interested in taking part? Head over to the link below and fill up the form. The event hosts of this campaign have assured us that they’ll find something for you and your fellows to do no matter the number of men that you can field!
We have another question that needs answering today! Should we make line battle maps rotate more frequently in the official server map rotation? This means that you’ll be seeing them more often.
Linebattle maps such as Tahir Desert, Grassy Plains and Snowy Plains feature a lot of open spaces that allows players to organise and fight in formations. We’ll be introducing another map focusing on this style of gameplay in the next update!
Head over to the polling booth on our forums to cast your vote. You need to register an account on our forums in order to do so.
Another set of line battle maps will be included in the rotation if we receive the go-ahead from the community. There needs to be 70% more ‘Yes’ than ‘No’ votes for this to pass.
An Overview Of The Map Rotation
Here’s how the map rotation on the official servers hosting the Army Battlefield game mode looks like.
Sharpton (New Map Present In The Next Patch)
Canyon
Arendan River
Highlands
Tahir Desert (Linebattle Map)
Fort Christina
Crosshills
Desert Ruins
Spanish Farm
Grassy Plains or Snowy Plains (Linebattle Maps)
Holdfast: NaW. The Next Update
You’ll be seeing at least two new maps, improvements to the free flight camera, the ability to go into melee combat while crouching, smoother transitions when going from running to aiming, other direct improvements towards melee combat and more.
This will only be the beginning of our work on improving the melee - There’ll be a lot more to come after the next patch.
Prussia! Community Vote
We’re quite sure that a lot of you are already aware that Prussia has passed the poll with almost a thousand votes from the community. We're extremely looking forward to starting work on this! You’ll be hearing more from us as soon as some other units we have planned for the existing British and French factions are finalised.
All we can say for now is that things will be getting relatively loud and glorious.
Interested in attending an organised event? The public line battle takes place every Saturday between 19 and 21 UTC. Officers lead others to victory or to an inevitable death whilst fighting in formations!
We highly recommend you check out one of these events hosted by the community. They serve as a great introduction to organised gameplay.
Visit the dedicated thread on our forum for more information about the event. Everyone’s welcome to participate.
The Peninsular War! Crews and regiments (clans) fight over territory in a turn-based campaign - Linebattles, skirmishes, sieges and naval battles. Movement for the British and French factions over the campaign map is controlled by war councils made up of representatives from the participating clans.
Are you a leader of a crew or regiment interested in taking part? Head over to the link below and fill up the form. The event hosts of this campaign have assured us that they’ll find something for you and your fellows to do no matter the number of men that you can field!
Holdfast: Nations At War has been updated! For this update you’ll be seeing a brand new map, a free roam ‘spectator’ camera, an option to toggle the entirety of the User Interface, surround sound support and many other changes and additions to the game. This update also includes more backend work in preparation for direct improvements on melee combat.
Improvements on stability has been a primary focus of ours during this week's patch.
A New Map! Canyon
Another map for Holdfast: Nations At War is here! Canyon is designed to promote close quarter engagements through bridges, tunnels and other pathways that can be found around the map.
Free-Roam Spectator Camera
You now have the option to see the battle unfold through a free-roam spectator camera! This will continue to further facilitate the administration of events.
You can control your ascend and descend through a selection of customisable key-binds, speed up with the shift key as well as adjust its field of view. The camera itself collides and bounces off the terrain and objects around the map. It can also go through doors and windows.
We’re very much open to ideas on how we can continue improving upon the free-roam camera.
Toggle User Interface
The entirety of the in-game User Interface is toggle-able through the ‘ScrollLock’ key. We'll be crossing this one off of our development roadmap.
Surround Sound Support
Holdfast: Nations At War supports surround sound! You can select from a variety of modes specific to your setup through the Audio options. The red icon to the right of the drop down menu is used to test your speaker setup in the game.
There have also been other changes and additions. The full changelog for this update can be found further down below.
Holdfast: Nations At War Is 15% Off (Halloween Sale)
Holdfast: Nations At War is 15% off for a limited time during Steam's Seasonal Halloween sale. Play with your friends! Lead your men into battle as an officer, show your musical genius with the drummer, fifer or violinist, captain and crew a naval vessel and more.
We want to continue strengthening the following behind the game as it grows and develops.
Added a new Free-roam Spectator camera. This will allow spectating players to get a better bird's eye view of the unfolding battles. Controls for the Free-roam Spectator camera are customizable from the Keys Options menu. You can also adjust a variety of settings related to the Free-roam camera from the Game settings.
Added Speaker Mode settings in the Audio Options to allow for surround sound setups. The Speaker Mode options are Mono, Stereo, Quad, 5 Speaker Surround, 5.1 Surround, 7.1 Surround and Dolby Pro Logic 5.1. The red icon to the right of the drop down menu is used to test your speaker setup.
Added a new key bind option to toggle on and off the entirety of the User Interface in the game. The default key is set to ‘ScrollLock’. You can use this key to toggle the entire set of in-game elements without individually toggling them from the Game Options menu.
When friendly fire is disabled, ships will now no longer take damage from other friendly ships.
Decreased the amount of simultaneous entries in the kill feed to prevent it from taking up too much screen space.
Fixed an issue where the Riflemen's chat channel was not working as intended.
Fixed an issue where the reinforcements and scores that are shown in the top part of the screen were not showing the correct values when a player is spectating before he spawns the first time
Fixed an issue where admin-killing (slaying) a player on the Assault Game Mode still allowed them to respawn back in the game.
The grass on Grassy Plains is now slightly darker.
Changed the spawning positions on Grassy Plains for the Army Assault game mode.
Fixed an issue with the snow particle effects.
Fixed an issue with gaps on the rock formations of the Desert Ruins map.
The admin 'broadcast' message has been re-designed to match the rest of the User Interface.
Canyon has been added to the Official Server map rotation.
Known Issues
In the Naval Battlefield game mode, an issue might occur after a relatively long time which causes other players to start floating or become invisible on a ship. This is an engine side issue and we're currently awaiting for a fix. Kindly restart your game if this occurs.
We'll be including functionality that displays player names when using the free roam camera in the upcoming patch.
Once again, thank you very much for your support! May good health be yours.
Holdfast: Nations At War has been updated! For this update you’ll be seeing a brand new map, a free roam ‘spectator’ camera, an option to toggle the entirety of the User Interface, surround sound support and many other changes and additions to the game. This update also includes more backend work in preparation for direct improvements on melee combat.
Improvements on stability has been a primary focus of ours during this week's patch.
A New Map! Canyon
Another map for Holdfast: Nations At War is here! Canyon is designed to promote close quarter engagements through bridges, tunnels and other pathways that can be found around the map.
Free-Roam Spectator Camera
You now have the option to see the battle unfold through a free-roam spectator camera! This will continue to further facilitate the administration of events.
You can control your ascend and descend through a selection of customisable key-binds, speed up with the shift key as well as adjust its field of view. The camera itself collides and bounces off the terrain and objects around the map. It can also go through doors and windows.
We’re very much open to ideas on how we can continue improving upon the free-roam camera.
Toggle User Interface
The entirety of the in-game User Interface is toggle-able through the ‘ScrollLock’ key. We'll be crossing this one off of our development roadmap.
Surround Sound Support
Holdfast: Nations At War supports surround sound! You can select from a variety of modes specific to your setup through the Audio options. The red icon to the right of the drop down menu is used to test your speaker setup in the game.
There have also been other changes and additions. The full changelog for this update can be found further down below.
Holdfast: Nations At War Is 15% Off (Halloween Sale)
Holdfast: Nations At War is 15% off for a limited time during Steam's Seasonal Halloween sale. Play with your friends! Lead your men into battle as an officer, show your musical genius with the drummer, fifer or violinist, captain and crew a naval vessel and more.
We want to continue strengthening the following behind the game as it grows and develops.
Added a new Free-roam Spectator camera. This will allow spectating players to get a better bird's eye view of the unfolding battles. Controls for the Free-roam Spectator camera are customizable from the Keys Options menu. You can also adjust a variety of settings related to the Free-roam camera from the Game settings.
Added Speaker Mode settings in the Audio Options to allow for surround sound setups. The Speaker Mode options are Mono, Stereo, Quad, 5 Speaker Surround, 5.1 Surround, 7.1 Surround and Dolby Pro Logic 5.1. The red icon to the right of the drop down menu is used to test your speaker setup.
Added a new key bind option to toggle on and off the entirety of the User Interface in the game. The default key is set to ‘ScrollLock’. You can use this key to toggle the entire set of in-game elements without individually toggling them from the Game Options menu.
When friendly fire is disabled, ships will now no longer take damage from other friendly ships.
Decreased the amount of simultaneous entries in the kill feed to prevent it from taking up too much screen space.
Fixed an issue where the Riflemen's chat channel was not working as intended.
Fixed an issue where the reinforcements and scores that are shown in the top part of the screen were not showing the correct values when a player is spectating before he spawns the first time
Fixed an issue where admin-killing (slaying) a player on the Assault Game Mode still allowed them to respawn back in the game.
The grass on Grassy Plains is now slightly darker.
Changed the spawning positions on Grassy Plains for the Army Assault game mode.
Fixed an issue with the snow particle effects.
Fixed an issue with gaps on the rock formations of the Desert Ruins map.
The admin 'broadcast' message has been re-designed to match the rest of the User Interface.
Canyon has been added to the Official Server map rotation.
Known Issues
In the Naval Battlefield game mode, an issue might occur after a relatively long time which causes other players to start floating or become invisible on a ship. This is an engine side issue and we're currently awaiting for a fix. Kindly restart your game if this occurs.
We'll be including functionality that displays player names when using the free roam camera in the upcoming patch.
Once again, thank you very much for your support! May good health be yours.
Holdfast: Nations At War - BETA has been updated! For this update you’ll be seeing a brand new map, a free roam ‘spectator’ camera, an option to toggle the entirety of the User Interface, surround sound support and many other changes and additions to the game. This update will also include more backend work in preparation for direct improvements on melee combat.
A New Map! Canyon
Another map for Holdfast: Nations At War is here! You can check this one out yourself in the BETA branch. Canyon is designed to promote close quarter engagements through bridges, tunnels and other pathways that can be found around the map.
Free-Roam Spectator Camera
You now have the option to see the battle unfold through a free-roam spectator camera! This will continue to further facilitate the administration of events.
You can control your ascend and descend through a selection of customisable key-binds, speed up with the shift key as well as adjust its field of view. The camera itself collides and bounces off the terrain and objects around the map. It can also go through doors and windows.
We’re very much open to ideas on how we can continue improving upon the free-roam camera.
Toggle User Interface
The entirety of the in-game User Interface is toggle-able through the ‘ScrollLock’ key. We'll be crossing this one off of our development roadmap.
Surround Sound Support
Holdfast: Nations At War supports surround sound! You can select from a variety of modes specific to your setup through the Audio options. The red icon to the right of the drop down menu is used to test your speaker setup in the game.
There have also been other changes and additions. The full changelog for this update can be found down below.
Changelog 5 - BETA - Game Version 0.9.6510.4157
A new map has been added into the game! Canyon.
Added a new Free-roam Spectator camera. This will allow spectating players to get a better bird's eye view of the unfolding battles. Controls for the Free-roam Spectator camera are customizable from the Keys Options menu. You can also adjust a variety of settings related to the Free-roam camera from the Game settings.
Added Speaker Mode settings in the Audio Options to allow for surround sound setups. The Speaker Mode options are Mono, Stereo, Quad, 5 Speaker Surround, 5.1 Surround, 7.1 Surround and Dolby Pro Logic 5.1. The red icon to the right of the drop down menu is used to test your speaker setup.
Added a new key bind option to toggle on and off the entirety of the User Interface in the game. The default key is set to ‘ScrollLock’. You can use this key to toggle the entire set of in-game elements without individually toggling them from the Game Options menu.
When friendly fire is disabled, ships will now no longer take damage from other friendly ships.
Decreased the amount of simultaneous entries in the kill feed to prevent it from taking up too much screen space.
Fixed an issue where the Riflemen's chat channel was not working as intended.
Fixed an issue where the reinforcements and scores that are shown in the top part of the screen were not showing the correct values when a player is spectating before he spawns the first time
Fixed an issue where admin-killing (slaying) a player on the Assault Game Mode still allowed them to respawn back in the game.
The grass on Grassy Plains is now slightly darker.
Changed the spawning positions on Grassy Plains for the Army Assault game mode.
Fixed an issue with the snow particle effects.
Fixed an issue with gaps on the rock formations of the Desert Ruins map.
Known Issues
Stereo is spelled incorrectly in the Speaker Mode dropdown menu.
Join the BETA Server! You can access the Public Beta branch yourself through Steam by right clicking on ‘Holdfast: Nations At War’ in your Steam game library, select ‘Properties’ from the drop-down menu, go to the ‘Betas’ tab then select the beta version of the game from the drop-down menu. After the download is done, you’ll be able to join the ‘Anvil Game Studios Official EU8 - BETA’ server.
Once again, thank you very much for your support! You're welcome to join us on the BETA server and until next time, may good health be yours.
Holdfast: Nations At War - BETA has been updated! For this update you’ll be seeing a brand new map, a free roam ‘spectator’ camera, an option to toggle the entirety of the User Interface, surround sound support and many other changes and additions to the game. This update will also include more backend work in preparation for direct improvements on melee combat.
A New Map! Canyon
Another map for Holdfast: Nations At War is here! You can check this one out yourself in the BETA branch. Canyon is designed to promote close quarter engagements through bridges, tunnels and other pathways that can be found around the map.
Free-Roam Spectator Camera
You now have the option to see the battle unfold through a free-roam spectator camera! This will continue to further facilitate the administration of events.
You can control your ascend and descend through a selection of customisable key-binds, speed up with the shift key as well as adjust its field of view. The camera itself collides and bounces off the terrain and objects around the map. It can also go through doors and windows.
We’re very much open to ideas on how we can continue improving upon the free-roam camera.
Toggle User Interface
The entirety of the in-game User Interface is toggle-able through the ‘ScrollLock’ key. We'll be crossing this one off of our development roadmap.
Surround Sound Support
Holdfast: Nations At War supports surround sound! You can select from a variety of modes specific to your setup through the Audio options. The red icon to the right of the drop down menu is used to test your speaker setup in the game.
There have also been other changes and additions. The full changelog for this update can be found down below.
Changelog 5 - BETA - Game Version 0.9.6510.4157
A new map has been added into the game! Canyon.
Added a new Free-roam Spectator camera. This will allow spectating players to get a better bird's eye view of the unfolding battles. Controls for the Free-roam Spectator camera are customizable from the Keys Options menu. You can also adjust a variety of settings related to the Free-roam camera from the Game settings.
Added Speaker Mode settings in the Audio Options to allow for surround sound setups. The Speaker Mode options are Mono, Stereo, Quad, 5 Speaker Surround, 5.1 Surround, 7.1 Surround and Dolby Pro Logic 5.1. The red icon to the right of the drop down menu is used to test your speaker setup.
Added a new key bind option to toggle on and off the entirety of the User Interface in the game. The default key is set to ‘ScrollLock’. You can use this key to toggle the entire set of in-game elements without individually toggling them from the Game Options menu.
When friendly fire is disabled, ships will now no longer take damage from other friendly ships.
Decreased the amount of simultaneous entries in the kill feed to prevent it from taking up too much screen space.
Fixed an issue where the Riflemen's chat channel was not working as intended.
Fixed an issue where the reinforcements and scores that are shown in the top part of the screen were not showing the correct values when a player is spectating before he spawns the first time
Fixed an issue where admin-killing (slaying) a player on the Assault Game Mode still allowed them to respawn back in the game.
The grass on Grassy Plains is now slightly darker.
Changed the spawning positions on Grassy Plains for the Army Assault game mode.
Fixed an issue with the snow particle effects.
Fixed an issue with gaps on the rock formations of the Desert Ruins map.
Known Issues
Stereo is spelled incorrectly in the Speaker Mode dropdown menu.
Join the BETA Server! You can access the Public Beta branch yourself through Steam by right clicking on ‘Holdfast: Nations At War’ in your Steam game library, select ‘Properties’ from the drop-down menu, go to the ‘Betas’ tab then select the beta version of the game from the drop-down menu. After the download is done, you’ll be able to join the ‘Anvil Game Studios Official EU8 - BETA’ server.
Once again, thank you very much for your support! You're welcome to join us on the BETA server and until next time, may good health be yours.
Holdfast: Nations At War is now 15% off for a limited time during Steam's Seasonal Halloween sale. Play with your friends! Lead your men into battle as an officer, show your musical genius with the drummer, fifer or violinist, captain and crew a naval vessel and more.
We want to continue strengthening the following behind the game as it grows and develops.
Holdfast: Nations At War has been updated 8 times since its release on September the 21st.
Two new maps, the player count was increased from 126 to 150 players per server, incentives to encourage team play such as improvements on 3D VOIP and chat channels, administration tools to facilitate the hosting of events and organised play, performance optimisations, game play balancing and the list goes on - All based on feedback from our community.
We want to show our followers that the game will continue being updated at a quick pace!
Another update will be released this week! You’ll be seeing a new map, a free flight ‘spectator’ camera and many other changes and additions to the game. This update will also include more backend work in preparation for direct improvements on melee combat. Here’s a sneak peek of the map to come - We have another in the works already.
A Twitch Streamer’s Approval
The game received the approval of Lirik - One of the largest streamers on Twitch during his Sub Sunday Stream. It has also been featured by Admiral Bulldog, Diplex Heated, Lionheart, PhlyDaily, Malakith, Resonant, Jackie Fish, Criken, Chadtopia, Lord Ironhawk, Lord John, Pixelated Apollo, The Devil Dog Gamer, Eli Thompson, CrReam, PerrysterPlays, TheOne647 and more.
They have all played a major role in helping us reach out to gamers who have never heard of this genre that we all love!
Events. Crews & Regiments (Clans)
Once again, a big thanks goes to all the crews and regiments in the game. These clans organise and partake in a variety of line battle, naval battle and other events that follow the rules of war during the Napoleonic Era. It really brings the game to a whole new level!
We highly recommend that you attend these events and there’s no better place to start by enlisting in a crew or regiment.
Holdfast: Nations At War is now 15% off for a limited time during Steam's Seasonal Halloween sale. Play with your friends! Lead your men into battle as an officer, show your musical genius with the drummer, fifer or violinist, captain and crew a naval vessel and more.
We want to continue strengthening the following behind the game as it grows and develops.
Holdfast: Nations At War has been updated 8 times since its release on September the 21st.
Two new maps, the player count was increased from 126 to 150 players per server, incentives to encourage team play such as improvements on 3D VOIP and chat channels, administration tools to facilitate the hosting of events and organised play, performance optimisations, game play balancing and the list goes on - All based on feedback from our community.
We want to show our followers that the game will continue being updated at a quick pace!
Another update will be released this week! You’ll be seeing a new map, a free flight ‘spectator’ camera and many other changes and additions to the game. This update will also include more backend work in preparation for direct improvements on melee combat. Here’s a sneak peek of the map to come - We have another in the works already.
A Twitch Streamer’s Approval
The game received the approval of Lirik - One of the largest streamers on Twitch during his Sub Sunday Stream. It has also been featured by Admiral Bulldog, Diplex Heated, Lionheart, PhlyDaily, Malakith, Resonant, Jackie Fish, Criken, Chadtopia, Lord Ironhawk, Lord John, Pixelated Apollo, The Devil Dog Gamer, Eli Thompson, CrReam, PerrysterPlays, TheOne647 and more.
They have all played a major role in helping us reach out to gamers who have never heard of this genre that we all love!
Events. Crews & Regiments (Clans)
Once again, a big thanks goes to all the crews and regiments in the game. These clans organise and partake in a variety of line battle, naval battle and other events that follow the rules of war during the Napoleonic Era. It really brings the game to a whole new level!
We highly recommend that you attend these events and there’s no better place to start by enlisting in a crew or regiment.