Holdfast: Nations At War - AGS | Refleax
Holdfast: Nations At War - BETA has been updated! For this update you’ll be seeing a brand new map, a free roam ‘spectator’ camera, an option to toggle the entirety of the User Interface, surround sound support and many other changes and additions to the game. This update will also include more backend work in preparation for direct improvements on melee combat.

A New Map! Canyon
Another map for Holdfast: Nations At War is here! You can check this one out yourself in the BETA branch. Canyon is designed to promote close quarter engagements through bridges, tunnels and other pathways that can be found around the map.



Free-Roam Spectator Camera
You now have the option to see the battle unfold through a free-roam spectator camera! This will continue to further facilitate the administration of events.

You can control your ascend and descend through a selection of customisable key-binds, speed up with the shift key as well as adjust its field of view. The camera itself collides and bounces off the terrain and objects around the map. It can also go through doors and windows.



We’re very much open to ideas on how we can continue improving upon the free-roam camera.

Toggle User Interface
The entirety of the in-game User Interface is toggle-able through the ‘ScrollLock’ key. We'll be crossing this one off of our development roadmap.

Surround Sound Support
Holdfast: Nations At War supports surround sound! You can select from a variety of modes specific to your setup through the Audio options. The red icon to the right of the drop down menu is used to test your speaker setup in the game.



There have also been other changes and additions. The full changelog for this update can be found down below.



Changelog 5 - BETA - Game Version 0.9.6510.4157
  • A new map has been added into the game! Canyon.



  • Added a new Free-roam Spectator camera. This will allow spectating players to get a better bird's eye view of the unfolding battles. Controls for the Free-roam Spectator camera are customizable from the Keys Options menu. You can also adjust a variety of settings related to the Free-roam camera from the Game settings.
  • Added Speaker Mode settings in the Audio Options to allow for surround sound setups. The Speaker Mode options are Mono, Stereo, Quad, 5 Speaker Surround, 5.1 Surround, 7.1 Surround and Dolby Pro Logic 5.1. The red icon to the right of the drop down menu is used to test your speaker setup.
  • Added a new key bind option to toggle on and off the entirety of the User Interface in the game. The default key is set to ‘ScrollLock’. You can use this key to toggle the entire set of in-game elements without individually toggling them from the Game Options menu.
  • When friendly fire is disabled, ships will now no longer take damage from other friendly ships.
  • Decreased the amount of simultaneous entries in the kill feed to prevent it from taking up too much screen space.
  • Fixed an issue where the Riflemen's chat channel was not working as intended.
  • Fixed an issue where the reinforcements and scores that are shown in the top part of the screen were not showing the correct values when a player is spectating before he spawns the first time
  • Fixed an issue where admin-killing (slaying) a player on the Assault Game Mode still allowed them to respawn back in the game.
  • The grass on Grassy Plains is now slightly darker.
  • Changed the spawning positions on Grassy Plains for the Army Assault game mode.
  • Fixed an issue with the snow particle effects.
  • Fixed an issue with gaps on the rock formations of the Desert Ruins map.

Known Issues
  • Stereo is spelled incorrectly in the Speaker Mode dropdown menu.

Join the BETA Server!
You can access the Public Beta branch yourself through Steam by right clicking on ‘Holdfast: Nations At War’ in your Steam game library, select ‘Properties’ from the drop-down menu, go to the ‘Betas’ tab then select the beta version of the game from the drop-down menu. After the download is done, you’ll be able to join the ‘Anvil Game Studios Official EU8 - BETA’ server.

Once again, thank you very much for your support! You're welcome to join us on the BETA server and until next time, may good health be yours.

- Anvil Game Studios
Holdfast: Nations At War - AGS | Refleax
Holdfast: Nations At War - BETA has been updated! For this update you’ll be seeing a brand new map, a free roam ‘spectator’ camera, an option to toggle the entirety of the User Interface, surround sound support and many other changes and additions to the game. This update will also include more backend work in preparation for direct improvements on melee combat.

A New Map! Canyon
Another map for Holdfast: Nations At War is here! You can check this one out yourself in the BETA branch. Canyon is designed to promote close quarter engagements through bridges, tunnels and other pathways that can be found around the map.



Free-Roam Spectator Camera
You now have the option to see the battle unfold through a free-roam spectator camera! This will continue to further facilitate the administration of events.

You can control your ascend and descend through a selection of customisable key-binds, speed up with the shift key as well as adjust its field of view. The camera itself collides and bounces off the terrain and objects around the map. It can also go through doors and windows.



We’re very much open to ideas on how we can continue improving upon the free-roam camera.

Toggle User Interface
The entirety of the in-game User Interface is toggle-able through the ‘ScrollLock’ key. We'll be crossing this one off of our development roadmap.

Surround Sound Support
Holdfast: Nations At War supports surround sound! You can select from a variety of modes specific to your setup through the Audio options. The red icon to the right of the drop down menu is used to test your speaker setup in the game.



There have also been other changes and additions. The full changelog for this update can be found down below.



Changelog 5 - BETA - Game Version 0.9.6510.4157
  • A new map has been added into the game! Canyon.



  • Added a new Free-roam Spectator camera. This will allow spectating players to get a better bird's eye view of the unfolding battles. Controls for the Free-roam Spectator camera are customizable from the Keys Options menu. You can also adjust a variety of settings related to the Free-roam camera from the Game settings.
  • Added Speaker Mode settings in the Audio Options to allow for surround sound setups. The Speaker Mode options are Mono, Stereo, Quad, 5 Speaker Surround, 5.1 Surround, 7.1 Surround and Dolby Pro Logic 5.1. The red icon to the right of the drop down menu is used to test your speaker setup.
  • Added a new key bind option to toggle on and off the entirety of the User Interface in the game. The default key is set to ‘ScrollLock’. You can use this key to toggle the entire set of in-game elements without individually toggling them from the Game Options menu.
  • When friendly fire is disabled, ships will now no longer take damage from other friendly ships.
  • Decreased the amount of simultaneous entries in the kill feed to prevent it from taking up too much screen space.
  • Fixed an issue where the Riflemen's chat channel was not working as intended.
  • Fixed an issue where the reinforcements and scores that are shown in the top part of the screen were not showing the correct values when a player is spectating before he spawns the first time
  • Fixed an issue where admin-killing (slaying) a player on the Assault Game Mode still allowed them to respawn back in the game.
  • The grass on Grassy Plains is now slightly darker.
  • Changed the spawning positions on Grassy Plains for the Army Assault game mode.
  • Fixed an issue with the snow particle effects.
  • Fixed an issue with gaps on the rock formations of the Desert Ruins map.

Known Issues
  • Stereo is spelled incorrectly in the Speaker Mode dropdown menu.

Join the BETA Server!
You can access the Public Beta branch yourself through Steam by right clicking on ‘Holdfast: Nations At War’ in your Steam game library, select ‘Properties’ from the drop-down menu, go to the ‘Betas’ tab then select the beta version of the game from the drop-down menu. After the download is done, you’ll be able to join the ‘Anvil Game Studios Official EU8 - BETA’ server.

Once again, thank you very much for your support! You're welcome to join us on the BETA server and until next time, may good health be yours.

- Anvil Game Studios
Holdfast: Nations At War - AGS | Refleax


Holdfast: Nations At War is now 15% off for a limited time during Steam's Seasonal Halloween sale. Play with your friends! Lead your men into battle as an officer, show your musical genius with the drummer, fifer or violinist, captain and crew a naval vessel and more.

We want to continue strengthening the following behind the game as it grows and develops.

http://store.steampowered.com/app/589290

Constant Updates. Player Feedback
Holdfast: Nations At War has been updated 8 times since its release on September the 21st.

Two new maps, the player count was increased from 126 to 150 players per server, incentives to encourage team play such as improvements on 3D VOIP and chat channels, administration tools to facilitate the hosting of events and organised play, performance optimisations, game play balancing and the list goes on - All based on feedback from our community.

We want to show our followers that the game will continue being updated at a quick pace!

You can view all the changelogs here:
Holdfast: NaW Changelogs

When’s The Next Update?
Another update will be released this week! You’ll be seeing a new map, a free flight ‘spectator’ camera and many other changes and additions to the game. This update will also include more backend work in preparation for direct improvements on melee combat. Here’s a sneak peek of the map to come - We have another in the works already.



A Twitch Streamer’s Approval
The game received the approval of Lirik - One of the largest streamers on Twitch during his Sub Sunday Stream. It has also been featured by Admiral Bulldog, Diplex Heated, Lionheart, PhlyDaily, Malakith, Resonant, Jackie Fish, Criken, Chadtopia, Lord Ironhawk, Lord John, Pixelated Apollo, The Devil Dog Gamer, Eli Thompson, CrReam, PerrysterPlays, TheOne647 and more.

Lirik's Approval

They have all played a major role in helping us reach out to gamers who have never heard of this genre that we all love!

Events. Crews & Regiments (Clans)
Once again, a big thanks goes to all the crews and regiments in the game. These clans organise and partake in a variety of line battle, naval battle and other events that follow the rules of war during the Napoleonic Era. It really brings the game to a whole new level!

We highly recommend that you attend these events and there’s no better place to start by enlisting in a crew or regiment.

Have a look yourself on our forums to join one:
Join A Crew or Regiment

Until next time, may good health be yours.

- Anvil Game Studios
Holdfast: Nations At War - AGS | Refleax


Holdfast: Nations At War is now 15% off for a limited time during Steam's Seasonal Halloween sale. Play with your friends! Lead your men into battle as an officer, show your musical genius with the drummer, fifer or violinist, captain and crew a naval vessel and more.

We want to continue strengthening the following behind the game as it grows and develops.

http://store.steampowered.com/app/589290

Constant Updates. Player Feedback
Holdfast: Nations At War has been updated 8 times since its release on September the 21st.

Two new maps, the player count was increased from 126 to 150 players per server, incentives to encourage team play such as improvements on 3D VOIP and chat channels, administration tools to facilitate the hosting of events and organised play, performance optimisations, game play balancing and the list goes on - All based on feedback from our community.

We want to show our followers that the game will continue being updated at a quick pace!

You can view all the changelogs here:
Holdfast: NaW Changelogs

When’s The Next Update?
Another update will be released this week! You’ll be seeing a new map, a free flight ‘spectator’ camera and many other changes and additions to the game. This update will also include more backend work in preparation for direct improvements on melee combat. Here’s a sneak peek of the map to come - We have another in the works already.



A Twitch Streamer’s Approval
The game received the approval of Lirik - One of the largest streamers on Twitch during his Sub Sunday Stream. It has also been featured by Admiral Bulldog, Diplex Heated, Lionheart, PhlyDaily, Malakith, Resonant, Jackie Fish, Criken, Chadtopia, Lord Ironhawk, Lord John, Pixelated Apollo, The Devil Dog Gamer, Eli Thompson, CrReam, PerrysterPlays, TheOne647 and more.

Lirik's Approval

They have all played a major role in helping us reach out to gamers who have never heard of this genre that we all love!

Events. Crews & Regiments (Clans)
Once again, a big thanks goes to all the crews and regiments in the game. These clans organise and partake in a variety of line battle, naval battle and other events that follow the rules of war during the Napoleonic Era. It really brings the game to a whole new level!

We highly recommend that you attend these events and there’s no better place to start by enlisting in a crew or regiment.

Have a look yourself on our forums to join one:
Join A Crew or Regiment

Until next time, may good health be yours.

- Anvil Game Studios
Holdfast: Nations At War - AGS | Refleax


Prussia is leading the poll for the next faction that will be introduced into the game! There’s still time to cast your vote if you haven’t done so already.

It closes on October the 28th.

Just register an account on our forums and you're good to go. You can vote here:
Go to the Polling Booth - Cast your vote today!

- Anvil Game Studios
Holdfast: Nations At War - AGS | Refleax


Prussia is leading the poll for the next faction that will be introduced into the game! There’s still time to cast your vote if you haven’t done so already.

It closes on October the 28th.

Just register an account on our forums and you're good to go. You can vote here:
Go to the Polling Booth - Cast your vote today!

- Anvil Game Studios
Holdfast: Nations At War - AGS | Refleax
Holdfast: Nations At War has been updated! Today we would like to start with a big thanks to all the crews and regiments in the game. In this update we made sure to pay some well-deserved attention to facilitate the administration of events, introduce a new linebattle map, chat channels and increasing the player count limit from 126 to 150 players for the army based game modes per server - All aimed towards promoting and aiding organised play.

Event Hosting - Admin Tools
After a lot of great feedback and suggestions from our community were received, we started improving upon existing and developing new administration tools.

In addition to the spectating functionality introduced during the previous week, event hosts (server administrators) are now able to easily kill (slay), kick or even ban other players through the ‘Round Players’ panel. You can now also state a reason before taking your desired action further facilitating the administration of events.



Is your regiment interested in hosting Public Linebattles? It would certainly serve as a great introduction for new players to organised gameplay and gather some recruits while you’re at it! We’ll be here to develop additional administration tools pending on community feedback.

We know that improvements on melee combat are also vital to encourage more hosting of events. Throughout this week, we have worked on more back-end changes in preparation for more direct improvements towards this system.

Linebattle Map - Grassy Plains
A new line battle map - ‘Grassy Plains’ is now in the game! This map is the first in a series of line battle maps that we have planned for the game. They feature different terrain elevation, environments and are specifically designed to cater for organised gameplay.



150 Players - Bigger Events!
This is not all we have planned for organised play in this patch. We are now excited to announce that Holdfast: Nations At War supports 150 players per server for the Army based game modes! We’re looking forward to seeing bigger events being hosted. Will we be stopping here? Most definitely not! Work on increasing the player count per server will always be ongoing.



Encouraging Team Play - Round, Team & Officer Chat
The in-game chat has been redesigned to include several chat channels within it. If you’d like to speak to everyone make use of the Round Chat, to send a message over only to your teammates use the Team Chat and more importantly, the Officer Chat is reserved for communication amongst those of command.



To change from one chat channel to another, you can do this very easily by using the ‘Tab’ key. Oh yes, and of course this key is customisable from the key settings.

There are also chat channels specifically dedicated for musicians to coordinate their musical genius in the field of battle and another one for riflemen. We hope that all the chat channels will help with encouraging team play to occur on public servers!

Favourite Servers & Persistent Voice Chat Mute
You can now favourite a server of your choice through the server browser. It’s quite nifty to quickly find the location of your event or training.



Muting someone through voice chat (3D VOIP) will now persist through rounds! This should make your great muting endeavours just a little bit easier.

There have also been other changes than the ones we’ve discussed above of course. Go ahead and read the full changelog down below.



Changelog 8 - Game Version 0.8.6504.412
  • Grassy Plains - A new linebattle map! More to come. They’re all specifically designed to cater for organised play.
  • The number of Officer spawns has been increased from 6 to 10. We want to encourage more organised play to take place on public servers!
  • The chat is now split into multiple channels, the two primary channels being ‘Round’ and ‘Team’. Players can switch the chat channel using the 'TAB' key (This is adjustable from the Key Settings).
    » In addition to the two primary channels, Officers, Riflemen and Musicians also have access to their own class-specific channels. This will help teams coordinate better when conducting and coordinating assaults on the battlefield.
  • The Server Browser now allows players to mark their favourite servers to make them easier to locate. Favourited servers are marked with a yellow star, and the Favourites column is clickable for sorting. A new filter in the Filters dropdown also allows players to only show their favourite servers.
  • Official and Community tabs have been added to the Server Browser to allow for more specific filtering.
  • Server Admins can now kill (Slay), kick or ban players directly from the Round Players window 'P' to allow for easier administration of events.
  • Administrators can also input their own message that is displayed to the other player when slaying them. Is someone firing out of line during an event? You can very easily inform them of this!



  • Setting a player as VOIP-muted from the Round Players window 'P' is now persistent. This means that once you mute someone, you will need to manually unmute them if you want to hear them speak again. A player will still remain muted even if they disconnect and then reconnect back to the server.
  • Voice phrases in chat have been disabled from the game. They're now only visible to server administrators.
  • Fixed an issue where the reinforcement’s numbers were not always showing the correct values.
  • Fixed an issue with the Server Browser where it would flicker a lot while the server rows were still updating their data.
  • Fixed an issue were the Line Infantry Spawn limit on Arendan River (Army Siege) was less when compared to other maps.
  • Holdfast: NaW now supports instancing. Players should see a slight increase in performance.
  • Optimised the Snow particles. You should see a slight increase in frame rate when this weather affect is on the map.
  • Snow particles now follow the camera more smoothly when you move around.
  • Disabled water accumulation on the terrain for snow maps.
  • Fixed and issue where the snow was falling through the roof inside the windmill on Fort Christina.
  • Fixed several floating trees on Fort Christina.
  • Fausberg Forest has been renamed to Snowy Plains.
  • Fixed an issue where other player's character models would appear on their corpse for a split second when respawning before moving to the new spawn position.
  • Fixed an issue where naval captains could not hear their crew's VOIP communication when driving the ship using the third person camera.
  • Fixed an issue where the rotation of other players while they are interacting with an object was not always correct.
  • Players who are currently dead now appear in red on the Round Players panel 'P'.
  • Grassy Plains has been included in the official server map rotation.
  • The round timer for the Coastal Siege game mode on the official servers has been increased from 20 to 40 minutes. Defenders now have a total of 300 reinforcements instead of 200.
  • Anvil Game Studios Official NA1 - Army Battlefield player capacity has been increased to 150.

Known Issues
  • The first time you join a server hosting the Naval or Coastal game modes, you will spawn in the middle of the ocean instead of on a ship. Kindly respawn again when this occurs. We're working on a fix.
  • The Riflemen specific chat is not functioning correctly.

Once again, thank you very much for your support! Until next time, may good health be yours.

- Anvil Game Studios
Holdfast: Nations At War - AGS | Refleax
Holdfast: Nations At War has been updated! Today we would like to start with a big thanks to all the crews and regiments in the game. In this update we made sure to pay some well-deserved attention to facilitate the administration of events, introduce a new linebattle map, chat channels and increasing the player count limit from 126 to 150 players for the army based game modes per server - All aimed towards promoting and aiding organised play.

Event Hosting - Admin Tools
After a lot of great feedback and suggestions from our community were received, we started improving upon existing and developing new administration tools.

In addition to the spectating functionality introduced during the previous week, event hosts (server administrators) are now able to easily kill (slay), kick or even ban other players through the ‘Round Players’ panel. You can now also state a reason before taking your desired action further facilitating the administration of events.



Is your regiment interested in hosting Public Linebattles? It would certainly serve as a great introduction for new players to organised gameplay and gather some recruits while you’re at it! We’ll be here to develop additional administration tools pending on community feedback.

We know that improvements on melee combat are also vital to encourage more hosting of events. Throughout this week, we have worked on more back-end changes in preparation for more direct improvements towards this system.

Linebattle Map - Grassy Plains
A new line battle map - ‘Grassy Plains’ is now in the game! This map is the first in a series of line battle maps that we have planned for the game. They feature different terrain elevation, environments and are specifically designed to cater for organised gameplay.



150 Players - Bigger Events!
This is not all we have planned for organised play in this patch. We are now excited to announce that Holdfast: Nations At War supports 150 players per server for the Army based game modes! We’re looking forward to seeing bigger events being hosted. Will we be stopping here? Most definitely not! Work on increasing the player count per server will always be ongoing.



Encouraging Team Play - Round, Team & Officer Chat
The in-game chat has been redesigned to include several chat channels within it. If you’d like to speak to everyone make use of the Round Chat, to send a message over only to your teammates use the Team Chat and more importantly, the Officer Chat is reserved for communication amongst those of command.



To change from one chat channel to another, you can do this very easily by using the ‘Tab’ key. Oh yes, and of course this key is customisable from the key settings.

There are also chat channels specifically dedicated for musicians to coordinate their musical genius in the field of battle and another one for riflemen. We hope that all the chat channels will help with encouraging team play to occur on public servers!

Favourite Servers & Persistent Voice Chat Mute
You can now favourite a server of your choice through the server browser. It’s quite nifty to quickly find the location of your event or training.



Muting someone through voice chat (3D VOIP) will now persist through rounds! This should make your great muting endeavours just a little bit easier.

There have also been other changes than the ones we’ve discussed above of course. Go ahead and read the full changelog down below.



Changelog 8 - Game Version 0.8.6504.412
  • Grassy Plains - A new linebattle map! More to come. They’re all specifically designed to cater for organised play.
  • The number of Officer spawns has been increased from 6 to 10. We want to encourage more organised play to take place on public servers!
  • The chat is now split into multiple channels, the two primary channels being ‘Round’ and ‘Team’. Players can switch the chat channel using the 'TAB' key (This is adjustable from the Key Settings).
    » In addition to the two primary channels, Officers, Riflemen and Musicians also have access to their own class-specific channels. This will help teams coordinate better when conducting and coordinating assaults on the battlefield.
  • The Server Browser now allows players to mark their favourite servers to make them easier to locate. Favourited servers are marked with a yellow star, and the Favourites column is clickable for sorting. A new filter in the Filters dropdown also allows players to only show their favourite servers.
  • Official and Community tabs have been added to the Server Browser to allow for more specific filtering.
  • Server Admins can now kill (Slay), kick or ban players directly from the Round Players window 'P' to allow for easier administration of events.
  • Administrators can also input their own message that is displayed to the other player when slaying them. Is someone firing out of line during an event? You can very easily inform them of this!



  • Setting a player as VOIP-muted from the Round Players window 'P' is now persistent. This means that once you mute someone, you will need to manually unmute them if you want to hear them speak again. A player will still remain muted even if they disconnect and then reconnect back to the server.
  • Voice phrases in chat have been disabled from the game. They're now only visible to server administrators.
  • Fixed an issue where the reinforcement’s numbers were not always showing the correct values.
  • Fixed an issue with the Server Browser where it would flicker a lot while the server rows were still updating their data.
  • Fixed an issue were the Line Infantry Spawn limit on Arendan River (Army Siege) was less when compared to other maps.
  • Holdfast: NaW now supports instancing. Players should see a slight increase in performance.
  • Optimised the Snow particles. You should see a slight increase in frame rate when this weather affect is on the map.
  • Snow particles now follow the camera more smoothly when you move around.
  • Disabled water accumulation on the terrain for snow maps.
  • Fixed and issue where the snow was falling through the roof inside the windmill on Fort Christina.
  • Fixed several floating trees on Fort Christina.
  • Fausberg Forest has been renamed to Snowy Plains.
  • Fixed an issue where other player's character models would appear on their corpse for a split second when respawning before moving to the new spawn position.
  • Fixed an issue where naval captains could not hear their crew's VOIP communication when driving the ship using the third person camera.
  • Fixed an issue where the rotation of other players while they are interacting with an object was not always correct.
  • Players who are currently dead now appear in red on the Round Players panel 'P'.
  • Grassy Plains has been included in the official server map rotation.
  • The round timer for the Coastal Siege game mode on the official servers has been increased from 20 to 40 minutes. Defenders now have a total of 300 reinforcements instead of 200.
  • Anvil Game Studios Official NA1 - Army Battlefield player capacity has been increased to 150.

Known Issues
  • The first time you join a server hosting the Naval or Coastal game modes, you will spawn in the middle of the ocean instead of on a ship. Kindly respawn again when this occurs. We're working on a fix.
  • The Riflemen specific chat is not functioning correctly.

Once again, thank you very much for your support! Until next time, may good health be yours.

- Anvil Game Studios
Holdfast: Nations At War - AGS | Refleax
Holdfast: Nations At War - BETA has been updated! In this patch you will find an improved set of administration tools to facilitate the administration of events, a new linebattle map, chat channels and we have also increased the player count limit from 126 to 150 players for the army based game modes per server - All aimed towards promoting and aiding organised play.

Event Hosting - Admin Tools
After a lot of great feedback and suggestions from our community were received, we started improving upon existing and developing new administration tools.

In addition to the spectating functionality introduced during the previous week, event hosts (server administrators) are now able to easily kill (slay), kick or even ban other players through the ‘Round Players’ panel. You can now also state a reason before taking your desired action further facilitating the administration of events.



Is your regiment interested in hosting Public Linebattles? It would certainly serve as a great introduction for new players to organised gameplay and gather some recruits while you’re at it! We’ll be here to develop additional administration tools pending on community feedback.

We know that improvements on melee combat are also vital to encourage more hosting of events. Throughout this week, we have worked on more back-end changes in preparation for more direct improvements towards this system.

Linebattle Map - Grassy Plains
A new line battle map - ‘Grassy Plains’ is now in the game! This map is the first in a series of line battle maps that we have planned for the game. They feature different terrain elevation, environments and are specifically designed to cater for organised gameplay.



150 Players - Bigger Events!
This is not all we have planned for organised play in this patch. We are now excited to announce that Holdfast: Nations At War supports 150 players per server for the Army based game modes! We’re looking forward to seeing bigger events being hosted. Will we be stopping here? Most definitely not! Work on increasing the player count per server will always be ongoing.



Encouraging Team Play - Round, Team & Officer Chat
The in-game chat has been redesigned to include several chat channels within it. If you’d like to speak to everyone make use of the Round Chat, to send a message over only to your teammates use the Team Chat and more importantly, the Officer Chat is reserved for communication amongst those of command.



To change from one chat channel to another, you can do this very easily by using the ‘Tab’ key. Oh yes, and of course this key is customisable from the key settings.

There are also chat channels specifically dedicated for musicians to coordinate their musical genius in the field of battle and another one for riflemen. We hope that all the chat channels will help with encouraging team play to occur on public servers!

Favourite Servers & Persistent Voice Chat Mute
You can now favourite a server of your choice through the server browser. It’s quite nifty to quickly find the location of your event or training.



Muting someone through voice chat (3D VOIP) will now persist through rounds! This should make your great muting endeavours just a little bit easier.

There have also been other changes than the ones we’ve discussed above of course. Go ahead and read the full changelog down below.



Changelog 4 - BETA - Game Version 0.8.6502.40228
  • Grassy Plains - A new linebattle map! More to come. They’re all specifically designed to cater for organised play.
  • The number of Officer spawns has been increased from 6 to 10. We want to encourage more organised play to take place on public servers!
  • The chat is now split into multiple channels, the two primary channels being ‘Round’ and ‘Team’. Players can switch the chat channel using the 'TAB' key (This is adjustable from the Key Settings).
    » In addition to the two primary channels, Officers, Riflemen and Musicians also have access to their own class-specific channels. This will help teams coordinate better when conducting and coordinating assaults on the battlefield.
  • The Server Browser now allows players to mark their favourite servers to make them easier to locate. Favourited servers are marked with a yellow star, and the Favourites column is clickable for sorting. A new filter in the Filters dropdown also allows players to only show their favourite servers.
  • Official and Community tabs have been added to the Server Browser to allow for more specific filtering.
  • Server Admins can now kill (Slay), kick or ban players directly from the Round Players window 'P' to allow for easier administration of events.
  • Administrators can also input their own message that is displayed to the other player when slaying them. Is someone firing out of line during an event? You can very easily inform them of this!



  • Setting a player as VOIP-muted from the Round Players window 'P' is now persistent. This means that once you mute someone, you will need to manually unmute them if you want to hear them speak again. A player will still remain muted even if they disconnect and then reconnect back to the server.
  • Voice phrases in chat have been disabled from the game. They're now only visible to server administrators.
  • Fixed an issue where the reinforcement’s numbers were not always showing the correct values.
  • Fixed an issue with the Server Browser where it would flicker a lot while the server rows were still updating their data.
  • Fixed an issue were the Line Infantry Spawn limit on Arendan River (Army Siege) was less when compared to other maps.
  • Holdfast: NaW now supports instancing. Players should see a slight increase in performance.
  • Optimised the Snow particles. You should see a slight increase in frame rate when this weather affect is on the map.
  • Snow particles now follow the camera more smoothly when you move around.
  • Disabled water accumulation on the terrain for snow maps.
  • Fixed and issue where the snow was falling through the roof inside the windmill on Fort Christina.
  • Fixed several floating trees on Fort Christina.
  • Fausberg Forest has been renamed to Snowy Plains.

Changelog 4 - BETA - Game Version 0.8.6504.412 (Hotfix)
  • Fixed an issue where other player's character models would appear on their corpse for a split second when respawning before moving to the new spawn position.
  • Fixed an issue where naval captains could not hear their crew's VOIP communication when driving the ship using the third person camera.
  • Fixed an issue where the rotation of other players while they are interacting with an object was not always correct.
  • Players who are currently dead now appear in red on the Round Players panel 'P'.

Known Issues
  • The first time you join a server hosting the Naval or Coastal game modes, you will spawn in the middle of the ocean instead of on a ship. Kindly respawn again when this occurs. We're working on a fix.

Join the BETA Server!
You can access the Public Beta branch yourself through Steam by right clicking on ‘Holdfast: Nations At War’ in your Steam game library, select ‘Properties’ from the drop-down menu, go to the ‘Betas’ tab then select the beta version of the game from the drop-down menu. After the download is done, you’ll be able to join the ‘Anvil Game Studios Official EU8 - BETA’ server.

Once again, thank you very much for your support! You're welcome to join us on the BETA server and until next time, may good health be yours.

- Anvil Game Studios
Holdfast: Nations At War - AGS | Refleax
Holdfast: Nations At War - BETA has been updated! In this patch you will find an improved set of administration tools to facilitate the administration of events, a new linebattle map, chat channels and we have also increased the player count limit from 126 to 150 players for the army based game modes per server - All aimed towards promoting and aiding organised play.

Event Hosting - Admin Tools
After a lot of great feedback and suggestions from our community were received, we started improving upon existing and developing new administration tools.

In addition to the spectating functionality introduced during the previous week, event hosts (server administrators) are now able to easily kill (slay), kick or even ban other players through the ‘Round Players’ panel. You can now also state a reason before taking your desired action further facilitating the administration of events.



Is your regiment interested in hosting Public Linebattles? It would certainly serve as a great introduction for new players to organised gameplay and gather some recruits while you’re at it! We’ll be here to develop additional administration tools pending on community feedback.

We know that improvements on melee combat are also vital to encourage more hosting of events. Throughout this week, we have worked on more back-end changes in preparation for more direct improvements towards this system.

Linebattle Map - Grassy Plains
A new line battle map - ‘Grassy Plains’ is now in the game! This map is the first in a series of line battle maps that we have planned for the game. They feature different terrain elevation, environments and are specifically designed to cater for organised gameplay.



150 Players - Bigger Events!
This is not all we have planned for organised play in this patch. We are now excited to announce that Holdfast: Nations At War supports 150 players per server for the Army based game modes! We’re looking forward to seeing bigger events being hosted. Will we be stopping here? Most definitely not! Work on increasing the player count per server will always be ongoing.



Encouraging Team Play - Round, Team & Officer Chat
The in-game chat has been redesigned to include several chat channels within it. If you’d like to speak to everyone make use of the Round Chat, to send a message over only to your teammates use the Team Chat and more importantly, the Officer Chat is reserved for communication amongst those of command.



To change from one chat channel to another, you can do this very easily by using the ‘Tab’ key. Oh yes, and of course this key is customisable from the key settings.

There are also chat channels specifically dedicated for musicians to coordinate their musical genius in the field of battle and another one for riflemen. We hope that all the chat channels will help with encouraging team play to occur on public servers!

Favourite Servers & Persistent Voice Chat Mute
You can now favourite a server of your choice through the server browser. It’s quite nifty to quickly find the location of your event or training.



Muting someone through voice chat (3D VOIP) will now persist through rounds! This should make your great muting endeavours just a little bit easier.

There have also been other changes than the ones we’ve discussed above of course. Go ahead and read the full changelog down below.



Changelog 4 - BETA - Game Version 0.8.6502.40228
  • Grassy Plains - A new linebattle map! More to come. They’re all specifically designed to cater for organised play.
  • The number of Officer spawns has been increased from 6 to 10. We want to encourage more organised play to take place on public servers!
  • The chat is now split into multiple channels, the two primary channels being ‘Round’ and ‘Team’. Players can switch the chat channel using the 'TAB' key (This is adjustable from the Key Settings).
    » In addition to the two primary channels, Officers, Riflemen and Musicians also have access to their own class-specific channels. This will help teams coordinate better when conducting and coordinating assaults on the battlefield.
  • The Server Browser now allows players to mark their favourite servers to make them easier to locate. Favourited servers are marked with a yellow star, and the Favourites column is clickable for sorting. A new filter in the Filters dropdown also allows players to only show their favourite servers.
  • Official and Community tabs have been added to the Server Browser to allow for more specific filtering.
  • Server Admins can now kill (Slay), kick or ban players directly from the Round Players window 'P' to allow for easier administration of events.
  • Administrators can also input their own message that is displayed to the other player when slaying them. Is someone firing out of line during an event? You can very easily inform them of this!



  • Setting a player as VOIP-muted from the Round Players window 'P' is now persistent. This means that once you mute someone, you will need to manually unmute them if you want to hear them speak again. A player will still remain muted even if they disconnect and then reconnect back to the server.
  • Voice phrases in chat have been disabled from the game. They're now only visible to server administrators.
  • Fixed an issue where the reinforcement’s numbers were not always showing the correct values.
  • Fixed an issue with the Server Browser where it would flicker a lot while the server rows were still updating their data.
  • Fixed an issue were the Line Infantry Spawn limit on Arendan River (Army Siege) was less when compared to other maps.
  • Holdfast: NaW now supports instancing. Players should see a slight increase in performance.
  • Optimised the Snow particles. You should see a slight increase in frame rate when this weather affect is on the map.
  • Snow particles now follow the camera more smoothly when you move around.
  • Disabled water accumulation on the terrain for snow maps.
  • Fixed and issue where the snow was falling through the roof inside the windmill on Fort Christina.
  • Fixed several floating trees on Fort Christina.
  • Fausberg Forest has been renamed to Snowy Plains.

Changelog 4 - BETA - Game Version 0.8.6504.412 (Hotfix)
  • Fixed an issue where other player's character models would appear on their corpse for a split second when respawning before moving to the new spawn position.
  • Fixed an issue where naval captains could not hear their crew's VOIP communication when driving the ship using the third person camera.
  • Fixed an issue where the rotation of other players while they are interacting with an object was not always correct.
  • Players who are currently dead now appear in red on the Round Players panel 'P'.

Known Issues
  • The first time you join a server hosting the Naval or Coastal game modes, you will spawn in the middle of the ocean instead of on a ship. Kindly respawn again when this occurs. We're working on a fix.

Join the BETA Server!
You can access the Public Beta branch yourself through Steam by right clicking on ‘Holdfast: Nations At War’ in your Steam game library, select ‘Properties’ from the drop-down menu, go to the ‘Betas’ tab then select the beta version of the game from the drop-down menu. After the download is done, you’ll be able to join the ‘Anvil Game Studios Official EU8 - BETA’ server.

Once again, thank you very much for your support! You're welcome to join us on the BETA server and until next time, may good health be yours.

- Anvil Game Studios
...