Happy Monday! We’ve just released a patch to fix some bugs introduced by the “Break the Bank” update.
Here are the bugs we’ve fixed:
General
Using Hunter's Grenade on Mimic and Gold Gorger spawns Elite Zombie
Tonic's health recovery is taken into account by Midas' Blood
Crash on Runner teleport and BC4+ mob teleports if hero is not in the room
Soft lock when queen dies while you’re being resurrected by her when she has low enough health
Pickpocket bugged SFX
Mimic bugs
Mimic pulls you through the floor
When using the Hunter’s Grenade on the Mimic, the item you attempt to buy is sometimes unavailable
Obtaining a two-handed weapon from the Mimic only upgrades the primary hand.
Extracting blueprint from mimic breaks the purchase
Food mimic + Hunter's grenade = bugged food
Twitch integration bugs in the Bank
Streamer is able to navigate to the Bank before next level modifier vote is settled
During darkness modifier, player gets killed in the elevator before he can do anything
Twitch chest replaces special chest at the end of obstacle course, summoning enemies when you're unable to use conventional weapons, and seemingly disabling the outfit loot drop.
That’s it, short & sweet, we’ll be back very soon with a new public alpha!
Many QoL changes and bug fixes - my favourite is items dropped after boss fights now have +1 item level, so no more unsatisfying boss loot!
What is it?
The Bank is a brand-new optional biome that randomly appears in your run, replacing the immediately following biomes if you choose to enter it.
To unlock it you just need to reach the Hand of the King once, easy right? If you've already reached the Hand of the King, then The Bank will start appearing the next time you start from Prisoner's Quarters.
We're also introducing more ways of using gold. Let's face it, when you finish a run you usually have a ton of gold left, so we wanted to give it more utility through new weapons and mutations. This will change nothing for people who don't want to risk their gold, but those who want to roll the dice can gain strong but risky effects!
So how do you get there?
A flashy chest is guaranteed to appear at a random point in your run, in the transition area between biomes (but not before a boss). You can only enter The Bank by opening the chest right there, if you don't go for it then you lose the opportunity and the chest won't reappear in the same run.
Hold on for this next bit, it's slightly wordy... The Bank will replace the next biome in your path. For example, if you enter The Bank at the transition after Prisoner's Quarters, you will exit The Bank having skipped the biomes after Prisoner's Quarters - Toxic Sewers, Promenade of the Condemned and Dilapidated Arboretum (if you have The Bad Seed DLC).
The Bank will contain one less scroll than the 'best' biome that's being replaced, i.e. the one with the most scrolls. BUT it will also contain a guaranteed Cursed Chest. For example, if the 'best' replaced biome has 4 scrolls, the Bank will have 3 scrolls + a Cursed Chest. So you'll always be able to gain the same number of scrolls that you would have got in a biome that The Bank replaced, we've got you covered!
There are several platforming sequences in The Bank that are tricky but give good rewards if you're willing to take them on. You'll also be able to take out a loan for gold at the beginning of the level, but you'll have to pay it all back at the end, so take care not to spend it all...
What's in The Bank?
Enemies
Mobs will be present from all the biomes that The Bank has replaced. So, if you enter The Bank at the transition after Prisoner's Quarters, you will face mobs from Toxic Sewers, Promenade of the Condemned and Dilapidated Arboretum.
There's also three new Bank-specific mobs:
Agitated Pickpocket wants your gold and has the claws to get it.
Gold Gorger collects gold as it grows, but don't let it reach it's final form, it'll kick your ass!
Golden Kamikaze Bat is the same bat you know and love, but it drops more moneyyy!
Weapons
We're also adding three new weapons, all centered around gold of course!
Gold Digger - gives gold on hits, plus it critical hits if you're filthy rich.
Dagger of Cupidity - crits for 3 secs after picking up gold.
Money Shooter - fires your gold. If you run out of gold, no more shots...
Mutations
You can find three new mutations too! You won't believe it, but these are also focused on gold mechanics...
Midas' Blood - gives you gold when you lose health.
Gold Plating - you lose gold, not health, when you get hit.
Get Rich Quick - stack bonus gold by killing enemies while you have a speed boost and cash in when it ends. Gotta go fast...
There's also 2 new bank-related outfits and some lore rooms.
Other changes
Balancing
- Items dropped after boss fights now have +1 item level. Boss loot felt unrewarding due to its level, so we increased it by +1. - Vampirism rework - now you sacrifice a percentage of your maximum health to gain life leech on your melee attacks (double effect with heavy weapons) and gain a speed boost for 10 seconds. - Increased War Spear damage. It is no longer flagged as a heavy weapon - this mainly impacts its affix pool. - The Queen's resistance to “crowd control" effects (Stun, Root, etc) has been increased. - Removed ‘Shield on Use' from Face Flask and Serenade affix pool.
UI / Graphics
- Scarecrow outfits now have proper names! - Maw of the Deep and Bladed Tonfas text updated to reflect the changes made in the DLC3 hotfix. - Conjunctivius' eye now searches for the beheaded if invisible in tentacle phase. - Custom mode Cursed Chest's maximum curse increased to 999.
Quality of Life
- Added the last fight of the Servants in the training room. - Upgrading an item in quality at The Blacksmith's Apprentice doesn't re-roll affixes anymore. - Added permanent light in Servants boss rooms for the Follow the Light custom game gameplay modifier.
Bug fixes
- Maw of the Deep now properly displays crits. - Fixed invisible bullets for out of screen traps. - Fixed servants dying off screen after boss fight due to Barbed Tips. - Fixed some custom mode softlocks. - Fixed Giant's slam attack not spawning crystals. - Fixed various bugs and crashes for the Queen. - Fixed Pause Bug. Hopefully for good this time. - Fixed custom mode gameplay modifiers incompatibility. - Fixed Spoiler Boss's flask not appearing in the UI. - Fixed falling through the ground on Carnivorous Plants. - Cursed Sword now displays its true damage values. - Various visual optimisations.
Quick word on future plans
This free update is thanks to your continued support of our DLCs. So thank you to everyone for allowing us to keep making Dead Cells content and for getting Motion Twin's new project over the line.
But, we’re not finished yet – there'll be more DLC and free updates coming for AT LEAST another year and some of that content has got us very, very excited...
You’ll have to wait to find out what it is though!
Hope you're all good and ready for the Bank to land!
By the way, if you don't use legacy branches, you don't really need to read this post.
Anyway, we have hit the maximum number of branches that Steam will allow, so we need to cut access to some of them, in order to accommodate newer branches.
There are some that we're pretty sure are used more than others, v1.0 and Barrels o'Fun for example, but we don't have concrete data on which ones are used the most.
This is a good problem for us to have as it means we've released a ton of updates and content - 27 updates since Early Access! But, it is still a problem...
You might have noticed that we released a hotfix for the update 28 beta. The full list of changes are below:
Bug Fixes:
- Crash on loading into save on Bank - [MAC] Bank chest does not spawn in passage - Training room and world map biome images disappear - Crash when exiting then returning to Scarecrow during sickle attack - Null access after Vampirism dive attack - Leghugger actives crash - Crash when using Dagger of Profit with Scarecrow Outfit - Phaser makes the Queen get stuck on phase change - Enemies in the bank drop keys from the biome it is replacing - Gold Digger + Scarecrow crash
Balancing
- Gold Gorger crowd control resistance and HP nerf in its bigger form - Queen's crowd control resistance buff
The changes for the beta are mainly balancing & bug fixing, but we've also added a load of SFX/music and lore room text, so the biome should feel closer to the real deal.
Balancing:
Slight damage nerfs to Big Gold Gorger and Mimic
Reactivity and damage buff to Evil Guillain
Midas’ Blood now interacts with Face Flask
Guillain can now spawn in Cliff after the Bank
Survival Vampirism buff: effect doubled on heavy weapons
War Spear damage buff but is no longer a heavy weapon
Gold Plating doesn’t protect from curses anymore (as planned)
Getting hit while using Gold Plating now properly resets the kill streak / breaks flawlessness on bosses
Bug fixes:
“Bag enemy whom we try not to spoil” is now unavailable in the Training Room
Shark now properly displays crits
Reaching the Crown now also unlocks the Bank
Gold Digger crash in Clock Room solved
Dagger of Profit had no cooldown after its attacks, making it glitch weirdly and launch attacks while the previous one was still resolving and breaking its balancing and FXs in the process.
Localization:
Various additions to existing U28 features (lore rooms, tooltips, etc.)
EN corrections
Sound design:
Lots of SFX
Music mastering update
To try out the beta just:
Go to your Steam game library.
Right click on Dead Cells and click "properties".
Select the tab "Betas".
In the first dropdown box select "Beta".
Click close and wait for the upload to finish downloading.
Start playing.
You can leave any feedback here or on our official Discord - there are two channels called the-bank-alpha-discussion and the-bank-alpha-feedback. We also published a shiny bug report form specific to this update.
Got nothing more to add here, so go and check out the changes we've made, or don't and wait for the official release!
We've put a new alpha out for our next free update, introducing The Bank!
This is a brand new optional biome that randomly appears in your run, replacing the following biome if you choose to enter it.
To unlock it you just need to reach the Hand of the King once. If you've already reached the Hand of the King, then The Bank will start appearing the next time you start from Prisoner's Quarters.
We're also introducing more ways of using gold. When you finish a run there's often a ton of gold left, so we wanted to give it more utility through new weapons and mutations - it will change nothing for people who don't want to risk their gold, but those who do can gain strong but risky effects.
So how do you get there?
A flashy chest is guaranteed to appear at a random point in your run, in the transition area between biomes (but not before a boss). You can only enter The Bank by opening the chest right there, if you don't go for it then you lose the opportunity and the chest won't reappear in the same run.
The Bank will replace the next biome in your path. For example, if you enter The Bank at the transition after Prisoner's Quarters, you will exit The Bank having skipped the biomes after Prisoner's Quarters - Toxic Sewers, Promenade of the Condemned and Dilapidated Arboretum (if you have The Bad Seed DLC of course!).
The Bank will contain one less scroll than the 'best' biome that's being replaced, i.e. the one with the most scrolls. It will also contain a guaranteed Cursed Chest. For example, if the 'best' replaced biome has 4 scrolls, the Bank will have 3 scrolls + a Cursed Chest.
There are several platforming sequences in The Bank that are tricky but give good rewards if you're willing to take them on. You'll also be able to take out a loan for gold at the beginning of the level, but you'll have to pay it all back at the end, so take care not to spend it all...
What's in it?
Enemies
Mobs will be present from all the biomes that The Bank has replaced. So, if you enter The Bank at the transition after Prisoner's Quarters you will face mobs from Toxic Sewers, Promenade of the Condemned and Dilapidated Arboretum.
There's also three new Bank-specific mobs:
Evil Guillain wants your gold and has the claws to get it.
Gold Gorger collects gold as it grows, but don't let it reach it's final form, it'll kick your ass!
Golden Kamikaze Bat is the same bat you know and love, but it drops more moneyyy!
Weapons
We're also adding three new weapons, all centered around gold of course!
Gold Digger - gives gold on hits plus critical hits if you're filthy rich.
Dagger of Cupidity - crits for 3 secs after picking up gold.
Money Shooter - fires your gold. If you run out of gold, no more shots...
Mutations
You can find three new mutations too! You won't believe it, but these are also focused on gold mechanics...
Midas' Blood - gives you gold when you lose health.
Gold Plating - you lose gold, not health, when you get hit.
Get Rich Quick - stack bonus gold by killing enemies while you have a speed boost and cash in when it ends. Gotta go fast...
Other changes
- Vampirism rework - now you sacrifice a percentage% of your maximum health and can recover % of your HP per attack and gain a speed boost for 10 seconds. - Scarecrow outfits now have proper names! - Maw of the Deep and Bladed Tonfas tooltips updated to reflect the changes made in the DLC3 hotfix.
How to access the alpha:
In and out, real quick. 20 minute adventure...
Back up your save first although the alpha shouldn't affect your saves (if the worst happens then there’s a save restore hack detailed here), then follow the instructions below to access the alpha:
Go to your Steam game library.
Right click on Dead Cells and click "properties".
Select the tab "Betas".
In the first dropdown box select "Alpha - Not for the faint hearted".
Click close and wait for the upload to finish downloading.
Start playing.
Bear in mind that everything is still being tweaked according to feedback, so some things may break, have strange interactions or just straight up crash the game.
If you want to leave feedback you can do so in the comments here, or on our official Discord - there are two channels called the-bank-alpha-discussion and the-bank-alpha-feedback. After a few days we might also send out a few questions but for the moment just have a mess around and see what's up!
Quick post to let you know that we've just pushed a hotfix sorting out various bugs introduced with The Queen and the Sea DLC, as well as some balancing changes too.
The full list is below (or you can read them on our website) and I want to highlight the adjustments we made to the DLC weapons as we can't update their descriptions until the next update:
Bladed Tonfas - Damage no longer scales on speed. The first attack always jumps forward, with subsequent attacks always critting if the first one hit.
Maw of the Deep - Crits on rooted enemies. Also got a damage boost.
Wrecking Ball - Speed on first two attacks increased.
Queen's Rapier - Crits on all hit enemies instead of only the first one.
Balancing
Decreased the Servants' HP.
Increased the Queen's HP
Armored Shrimps no longer take damage from spikes.
Bladed Tonfas rework. Damage no longer scales on speed. The first attack always jumps forward, with subsequent attacks always critting if the first one hit. Please note that we will only be able to change the description in the next major update, sorry about that.
Hitting an enemy with the Queen's Rapier in the Backpack triggers a Reality Slice.
Shark crits on rooted enemies. Once again, we won't be able to change the description until the next major update.
Increased Shark's damage.
Gilded Yumi deals damage when releasing the enemy.
Increased Wrecking Ball's speed on the first two attacks.
The Rapier's now crits on all hit enemies instead of just the first one.
Quality of life
Added screenshake to Machete & Pistol, Queen's Rapier and Hard Light Sword.
Disabling screen-shake disables screen-bump as well.
Bug fixes
Fixed Crows not moving in Fractured Shrines.
Fixed the Giant's Hands getting stuck when pushed out of the arena during an attack.
Armored Shrimps no longer attack when rooted.
Fixed Mutineers ascending after dodging their attack.
Kleio no longer acts during cinematics
Fixed Kleio phasing through the floor when killed while on the wall.
Fixed a crash if Euterpe is killed in less than two seconds during the chase sequence.
The Queen no longer drops Boss Cells with an Aspect equipped.
Fixed The Queen's Firewall attack not updating if it's off-screen.
Fixed a crash during The Queen's Grenade Slice attack.
Fixed a crash when killing The Queen during a phase transition.
Fixed a crash when dying to The Queen while she's teleporting.
Fixed a crash when killing The Queen by parrying the last Reality Slice of a series.
Fixed The Queen's animations freezing after being rooted.
Fixed multiple softlocks during the Spoiler Boss fight.
Fixed a crash when quitting and re-loading while Spoiler Boss drinks potion.
Killing a boss-summoned enemy no longer clears malaise.
Leghugger can no longer de-evolve into its first form.
Fixed the Hand Hook's DPS value in the pause menu being random.
Fixed a crash with the Hand Hook, when killing an enemy during the hook phase.
Fixed Wrecking Ball not triggering its crit condition.
Fixed Wrecking Ball's projectile despawning when offscreen.
Lava now deals damage to the player during the Pollo Power's transformation.
Fixed a softlock when dying with the Cursed Sword in the Training Room.
Fixed a softlock while jumping in the lava during Pollo Power's transformation.
Fixed a duplication glitch with the Crowned Key.
Fixed the player's Health Flasks not getting refilled when dying to the Spoiler Boss in the Training Room.
Fixed a generation error where the Toxic Sewers' Fisherman room would not be accessible without certain Runes.
Edited Shipwreck's level generation a bit to prevent a lot of softlocks, especially without the Spider Rune.
Fixed the Trident room not appearing in Shipwreck when the "disable lore rooms" option is on.
Fixed items spawning in Shipwreck's diorama.
The door to The Crown no longer hides its name.
Removed a Collector Sign duplicate in the transition level to The Crown.
Pulleys can no longer be activated with the Homunculus Rune.
The Homunculus Rune can be used after a Boss fight, even if the player is cursed.
Fixed a bug where the Flawless Outfits would drop no matter what, when quitting and re-loading during a boss fight.
Fixed a blueprint duplication bug in the Collector's UI.
Fixed a duplication glitch when picking up an item while the game is lagging.
Fixed a lag spike when breaking the ground in Shipwreck.
Fixed long loading times in Custom Mode.
Fixed Custom Mode's set equipment not giving a second skill.
Prevented already obtained achievements from triggering again.
Fixed some achievements not triggering on console.
Fixed achievements not unlocking after The Queen, if "Skip Cinematics" is on.
Fixed a crash when using any of the Scarecrow Outfits.
Fixed a crash when playing certain sounds.
Hopefully we've caught all the major bits, let us know if there's anything that we missed!
Recently we've been having conversations about making sure that everyone can experience Dead Cells, because the whole world should know the sheer joy of sacrificing Mushroom Boi to save your own skin.
Obviously we're doing our own research, but the best way to figure out what we're missing is an open dialogue with you, the players.
So far we have several ideas that we're exploring, such as introducing options to:
Adjust font size & colour
Adjust color palette for colorblindness
Increase UI size
Adjust contrast of background
Enable autohit
If you have any thoughts or requests then please leave a comment on this post and we'll see what we can do :)
The Queen and the Sea DLC is available now! Finish the path we started with The Bad Seed & Fatal Falls DLCs and try to reach the new ending!
All that stands in your way is a monster-riddled hulk of an ancient ship, a towering lighthouse guarded by three insanely strong fighters and a final epic showdown with an old friend...
Before we cover what you're going to find in this new content, let's take a moment to watch the latest installment of our animated trailers by Bobby Prod, featuring a battle-weary Beheaded and his new pet...
Pretty cool eh? So, what's waiting for you in the new levels?
The Infested Shipwreck
Fight your way through the bowels of a rotten shipwreck with eldritch horrors lurking behind every corner.
Platforms and sections of floor can be smashed by enemies, disrupting your movement and dumping you onto the spikes below. Armoured monsters chase you down and move vertically & horizontally with ease, letting them attack you from any direction.
Finally, no journey into a shipwreck is complete without a treasure hunt! Collect the pieces of the torn-up treasure map and put it back together to find the mythical booty...
Lighthouse
This new style of biome is more or less a vertical chase scene & several miniboss fights combined, complete with rope pulleys, breakable barriers and deadly flames!
Scaling this soaring tower will be no easy task, as you'll need to outrun rising flames from below, while fending off a trio of highly skilled warriors at the same time. Just another day on the island!
Opportunities for rest will appear, but they will be short-lived. You are being chased by relentless killers after all...
The Crown
If you manage to make it through all of that unscathed (or at least alive) you’ll end up at the summit of the lighthouse in a bid to light the beacon and escape the island. However, to accomplish this feat you'll need to triumph in a final duel against a familiar foe, who seems to know how to fight back against all your attacks...
Weapons
Nine new weapons can be won in this DLC:
- Charge enemies with the Abyssal Trident, impaling them on sharp prongs and shoving them while inflicting critical damage. Basically just messes up mobs.
- Channel your inner pirate with the Hand Hook and grab foes to swing them behind you. Very useful for throwing enemies off ledges and onto spikes.
- Throw a literal shark jaws-first at anyone who stands in your way with the Maw of the Deep, a throwable shark. Alternatively just bash them over the head with it, that works too.
- Chuck razor sharp Throwing Cards into enemies until you throw a full spray, then recall them all to do extra damage to your targets.
- The Scavenged Bombard is a big, heavy cannon that deals massive damage at the expense of rate-of-fire. You'll also need to stand pretty close to get it to fire, but it's worth it for the power of the cannonball.
- Wrecking Ball requires good timing - it's effectively just a big chunk of metal, so it takes some force to get it moving. But once it's going you'll be obliterating crowds of enemies in one throw.
- Damage scales with running speed when using the Bladed Tonfas, and you can run pretty fast in Dead Cells... This is one for the players who can clear biomes in a couple of minutes.
- Literally take enemies off their feet with the arrows fired from the Gilded Yumi. This heavy bow packs a massive punch, its arrows crashing into enemies and flinging them off-screen.
- Slice reality in two with the Queen's Rapier, if you can take it from it's owner...
- The Leghugger pet evolves from a scrappy little shrimp-thing to a much bigger shrimp-thing after feeding off the blood of enemies with it's Alien-like inner jaws. Creepy...
See some of this mighty weaponry in action in the DLC's gameplay trailer:
How much is it?
$4.99/4,99€ (or equivalent). Like our previous paid DLCs, this helps to support the ongoing free updates that we regularly put out, as well as supporting Motion Twin as they develop their next project.
If you haven’t tried the game yet and are reading this for some reason, then the main game is on sale right now with a 50% discount. A bundle of the main game and all paid DLCs is also on offer at $21.49.
If you don't have any DLCs, we're running a DLC-only bundle for the first time too at $9.99!