Hope you’re all staying safe, sane and entertained!
The latest update is now in the beta branch. It introduces 6 new enemies and some quality of life & bug fixes - if you want to know more you can see the alpha announcement here.
If you missed the alpha and want to give the beta a go, then the access instructions are below:
Go to your Steam game library.
Right click on Dead Cells and click "properties".
Select the tab "Betas".
In the first dropdown box select "beta".
Click close and wait for the download to finish.
Start playing.
We have a thread currently stickied on the Dead Cells subreddit to collect feedback and discuss the new mobs, but you can also post on the #current-update-discussion channel on the Dead Cells' Discord if you prefer (links are below). Let us know any feedback you have, all of it will help us to make the update as good as it can be :)
Hope you’re all doing well out there, everyone at MT and EE have been working at home for over a week now, but we’re still working hard to get updates out for you to enjoy while we’re all stuck inside.
Our latest update will be the 18th one, which is pretty crazy when we think about it! We’re introducing 6 new mobs, available for testing in the alpha branch right now. As usual, feedback is very much welcomed.
If you want to have a go at testing the update and giving us feedback, then the instructions are right here, go nuts! Just remember it's an ALPHA so may be broken, back up your save and remember that there is a save restore hack (instructions below).
Go to your Steam game library.
Right click on Dead Cells and click "properties".
Select the tab "Betas".
In the first dropdown box select "Alpha - Not for the faint hearted".
Click close and wait for the upload to finish downloading.
We’re also adding a small patch to introduce a new weapon, skin and diet based on the Half-Life series to celebrate the release of Alyx, as well as some quality of life fixes. Enjoy the Freeman’s way of life.
Another small update has been released, the main thing here was sorting access to the DLC for the guys who couldn't get in.
Full notes below:
1.7.2 - 2020-02-21 (cff6dadf)
Balancing
Enemies in a shop room with you are now able to attack you, but ranged enemies outside the shop can't shoot at you. This will prevent ranged enemies to shoot at you while you shop, while fixing weird behaviors when enemies follow you in a shop.
Bug fixes
Fix a bug where the gardener's corpse doesn't appear even if you never got into the Arboretum.
Fix weird behavior on bosses when reloading a save.
Fix blueprints flying to the player after a reload.
Quick bit of news to say that the hotfix that was in alpha has been pushed to the live version.
It should fix some of the most annoying bugs from the latest update, including the Hunter Grenade/tick softlock and, yes, the pink Ninja skin is black again...
The full list is here:
1.7.1 - 2020-02-19 (df004900)
Important features
Prevented the doors to the Morass appearing if the DLC isn't owned or if you haven't been to the Arboretum at least once (DLC).
Balancing
The little mushies in the Arboretum can now be dodged with a roll when thrown by their adult counterparts (the bigger mushrooms of Arboretum) (DLC).
Graphics & UI
Removed the pop-up window when using a save on a newer version. It was confusing people more than anything else.
Bug fixes
Fixed the Gardener's corpse dropping infinite keys and blueprints (DLC).
Fixed blowgunners jump related crashes (DLC).
Fixed the Ninja skin going pink.
Fixed custom modes adding mobs crashing the game
Fixed some crashes when loading a save.
Fixed the lights not glowing in the transition level between Prison Depths and Morass (DLC).
Fixed Mushroom Boi not following you when teleporting (DLC).
Fixed 'ShareComboWeapon' related crashes.
Fixed grenades locking the beheaded when used on Mama Tick (DLC).
Fixed Smoke bomb's damages being considered melee instead of range (DLC).
Fixed Arboretum's Carnivorous plants bumping the player but not damaging him when standing at the very edge (DLC).
Blowgunner now keeps patrolling instead of freezing if you're standing just below him (DLC).
Fixed Fugitives (orange spear-wielding dudes of the Morass) hovering above the ground (DLC).
Fixed the softlock caused by using the Hunter's Grenade on Morass's ticks. Now, the tick will transform into an Elite Tick. Good luck to you all. (DLC)
Fixed the Royal Gardener's skin being locked forever if you didn't pick it when looting said gardener the first time. (DLC)
We know there are more and we're working hard to get them fixed too :)
What a couple of weeks we've had over here... The Bad Seed DLC is out and has done better than we could have hoped, but getting to that point wasn't easy. In fact it was probably one of the worst releases that we've ever had to deal with in terms of the string of errors we made and random unforeseen problems we came up against.
I said it over on Reddit and I'll say it again here, we could NOT have done it without you al being very cool and very understanding about the challenges that go into making and shipping games, particularly hugely successful games where there's a LOT of pressure not to mess up. So thank you all, thank you for being bloody legends!
Now along with it being a nightmare to ship, there have also been a bunch of bugs that are still in the DLC and in the base game that we've had to iron out, in fact we even forgot to update the patch notes when we launched, which you can find here. So we're here to let you know that we're working on fixing all of that.
Right now there is a patch live in the alpha branch that should fix the majority of the crashed and softlocks that have snuck in. We'll push it to beta next week, then get it out to all platforms as soon as we're satisfied it's stable. In case you can't tell, we're not keep to repeat the mess of the last few weeks.
Next week we'll be running an AMA over there on r/games, so if you've got questions please do come along and dive in. We've got a lot of the MT people joining in too, so there should be plenty of us to answer the billion questions I'm sure you all have.
Where can I reach you anyway?
We know that we're not really all that active over here on the Steam forums, and in fact your best bet for getting hold of us is generally over here: - Reddit - Twitter - Discord
Community Highlights:
If anyone can help us out with an English version of this awesome comic from @Yunicorn_corn, we're really curious about what is says...
We re going home to get a bit of sleep before we come back tomorrow to fix all the freaking bugs that slipped passed us and our playtest sessions.
That said, we do want to have someone else streaming on the Dead Cells store page, you couldn't be in a better company that with VeeDotMe! Not only he is definitely one of the best Dead Cells player around but he's also a really nice guy!
Hope you enjoy his stream and seeing learning a bit more about the new content.
PSA: Don't buy the bundle until you see it on sale with the 10% discount and the 30% off on the base game, there's been a little communication error between us and Valve and that WILL NOT be live for a few more hours. Also it's not a complete the set bundle which was erroneously published in a previous news, this means the bundle discount of 10% is only for new players. Apologies for the miscommunication. :/
Hi everyone,
We are excited to announce that The Bad Seed DLC is now officially available!
As most of you probably know by now, it gives you two extra biomes with new enemies, weapons (two-handed scythes anyone?), bouncy mechanics and a big ol’ screen-sized boss.
Ok, but what exactly is in there?
Two levels:
The Arboretum First up is the Arboretum, full of bouncy plants and delightful mushrooms that just can't wait to get close to you. We felt there was potential in quick vertical movement to help keep a nice flow going, and rubbery vegetation seemed like as good a place to start as any.
Surprise attacks just got faster
You can find a little friend lurking within these dilapidated walls. With time you'll find that you'll get to know each other and that the little thing is really willing to put its body on the line for you...
It really really likes you
A dedicated but very jealous bodyguard that won't let anyone get close to you.
The Morass of the Damned After you bust out of the Arboretum, you'll land right in the Morass, where all manner of pointy, stabby things await. Plus something much, much bigger...
Expect some ambushes and sneaky sniping
If an ominous eyeball pops up in front of you, just smack it with a frying pan, you'll be fiiiiiiine
Weapons:
A good DLC isn't complete without some new ways to mess up your enemies, so we're introducing two-handed weapons for the first time, including a hard hitting scythe:
Subtlety really isn't an option with this one
This should offer you another way to experiment with your playstyle, but as it restricts you to one weapon we may need to tweak the system in the future. For now just have fun with it and let us know what you think.
How much is it?
Pricing is $4.99/4,99€ (or equivalent). If you haven’t actually tried the game yet but want to catch up, then the main game is currently on sale with a 30% discount. A bundle of the main game and DLC is also on offer with a 10% discount at the moment.
As always, we're super excited to read your feedback about the content we're adding to the game. That’s all for now, enjoy the DLC and we’ll be back soon with more free content.
Just putting a quick reminder out that our new DLC is landing very soon - 11th February - we hope that you’ll enjoy it! We gave some details about its content in our last update, so check that one out to get more info, or you can see an overview on the DLC page here.
Can't wait to see you all use that fricking weapon...
It's available to wishlist now and we would greatly appreciate any extra additions, if you haven’t already put it on yours.
In the meantime, we wanted to share with you a collection of comics done by RafChan summing up her experience exploring the Arboretum and trying to make that damn Oud work.
While we're busy here making sure we're ready for next week's release, our good friends from Flying Oak Games have just published their new game on Steam ScourgeBringer in Early Access.
We met a few times with the good folks behind it and were lucky enough to play it during its development, and it's loads of fun jumping and slashing the poor mobs that get in your way.
Eurogamer described it as 'Dead Cells meets Celeste', which is giving us more honor than we deserve, but it does feature intense fast-paced 2D combat, damn pretty pixel-art and super smooth controls.
That said, I'm going back to work on the Bad Seed, but I leave you in good company:
It's an orchestral tribute to Dead Cells' music, recorded live and performed by the Orlando Contemporary Chamber Orchestra. It took place at The Abbey on the 12th of September 2019 and is now available on our Youtube channel.