Feb 20, 2020
Dead Cells - mezzamazza55
Hey guys,

Quick bit of news to say that the hotfix that was in alpha has been pushed to the live version.

It should fix some of the most annoying bugs from the latest update, including the Hunter Grenade/tick softlock and, yes, the pink Ninja skin is black again...

The full list is here:

1.7.1 - 2020-02-19 (df004900)

Important features
  • Prevented the doors to the Morass appearing if the DLC isn't owned or if you haven't been to the Arboretum at least once (DLC).
Balancing
  • The little mushies in the Arboretum can now be dodged with a roll when thrown by their adult counterparts (the bigger mushrooms of Arboretum) (DLC).
Graphics & UI
  • Removed the pop-up window when using a save on a newer version. It was confusing people more than anything else.
Bug fixes
  • Fixed the Gardener's corpse dropping infinite keys and blueprints (DLC).
  • Fixed blowgunners jump related crashes (DLC).
  • Fixed the Ninja skin going pink.
  • Fixed custom modes adding mobs crashing the game
  • Fixed some crashes when loading a save.
  • Fixed the lights not glowing in the transition level between Prison Depths and Morass (DLC).
  • Fixed Mushroom Boi not following you when teleporting (DLC).
  • Fixed 'ShareComboWeapon' related crashes.
  • Fixed grenades locking the beheaded when used on Mama Tick (DLC).
  • Fixed Smoke bomb's damages being considered melee instead of range (DLC).
  • Fixed Arboretum's Carnivorous plants bumping the player but not damaging him when standing at the very edge (DLC).
  • Blowgunner now keeps patrolling instead of freezing if you're standing just below him (DLC).
  • Fixed Fugitives (orange spear-wielding dudes of the Morass) hovering above the ground (DLC).
  • Fixed the softlock caused by using the Hunter's Grenade on Morass's ticks. Now, the tick will transform into an Elite Tick. Good luck to you all. (DLC)
  • Fixed the Royal Gardener's skin being locked forever if you didn't pick it when looting said gardener the first time. (DLC)

We know there are more and we're working hard to get them fixed too :)


Thanks!
Matt, Evil Empire & Motion Twin


Community Highlights:

u/cmarienorthwest


@caughtherainbow

@AlteredBits

@TK_KATUKI
Dead Cells - mezzamazza55
Hey all,

Just a quick heads up - we are having an AMA over on r/games right now.

If you have any burning questions about Dead Cells or mushroom boi explosions then come and ask the devs here.

That's all for now, see you there!

Cheers,
Matt, Evil Empire and Motion Twin
Dead Cells - indieCatapult

By @Rafchu

Heyho!

What a couple of weeks we've had over here... The Bad Seed DLC is out and has done better than we could have hoped, but getting to that point wasn't easy. In fact it was probably one of the worst releases that we've ever had to deal with in terms of the string of errors we made and random unforeseen problems we came up against.

I said it over on Reddit and I'll say it again here, we could NOT have done it without you al being very cool and very understanding about the challenges that go into making and shipping games, particularly hugely successful games where there's a LOT of pressure not to mess up. So thank you all, thank you for being bloody legends!


By @Rafchu

Now along with it being a nightmare to ship, there have also been a bunch of bugs that are still in the DLC and in the base game that we've had to iron out, in fact we even forgot to update the patch notes when we launched, which you can find here. So we're here to let you know that we're working on fixing all of that.

Right now there is a patch live in the alpha branch that should fix the majority of the crashed and softlocks that have snuck in. We'll push it to beta next week, then get it out to all platforms as soon as we're satisfied it's stable. In case you can't tell, we're not keep to repeat the mess of the last few weeks.


By @Rafchu

AMA on r/games:
Next week we'll be running an AMA over there on r/games, so if you've got questions please do come along and dive in. We've got a lot of the MT people joining in too, so there should be plenty of us to answer the billion questions I'm sure you all have.

Where can I reach you anyway?
We know that we're not really all that active over here on the Steam forums, and in fact your best bet for getting hold of us is generally over here:
- Reddit
- Twitter
- Discord

Community Highlights:

If anyone can help us out with an English version of this awesome comic from @Yunicorn_corn, we're really curious about what is says...


Here's a nice little image from @AlteredBits!


Hillarious film poster version of the key art for the update by @ScarletSeeker.
Dead Cells - indieCatapult
Heya everyone,

We re going home to get a bit of sleep before we come back tomorrow to fix all the freaking bugs that slipped passed us and our playtest sessions.

That said, we do want to have someone else streaming on the Dead Cells store page, you couldn't be in a better company that with VeeDotMe! Not only he is definitely one of the best Dead Cells player around but he's also a really nice guy!

Hope you enjoy his stream and seeing learning a bit more about the new content.
Dead Cells - mezzamazza55
PSA: Don't buy the bundle until you see it on sale with the 10% discount and the 30% off on the base game, there's been a little communication error between us and Valve and that WILL NOT be live for a few more hours. Also it's not a complete the set bundle which was erroneously published in a previous news, this means the bundle discount of 10% is only for new players. Apologies for the miscommunication. :/

Hi everyone,

We are excited to announce that The Bad Seed DLC is now officially available!


As most of you probably know by now, it gives you two extra biomes with new enemies, weapons (two-handed scythes anyone?), bouncy mechanics and a big ol’ screen-sized boss.

Ok, but what exactly is in there?
Two levels:
The Arboretum
First up is the Arboretum, full of bouncy plants and delightful mushrooms that just can't wait to get close to you. We felt there was potential in quick vertical movement to help keep a nice flow going, and rubbery vegetation seemed like as good a place to start as any.


Surprise attacks just got faster

You can find a little friend lurking within these dilapidated walls. With time you'll find that you'll get to know each other and that the little thing is really willing to put its body on the line for you...


It really really likes you

A dedicated but very jealous bodyguard that won't let anyone get close to you.

The Morass of the Damned
After you bust out of the Arboretum, you'll land right in the Morass, where all manner of pointy, stabby things await. Plus something much, much bigger...


Expect some ambushes and sneaky sniping


If an ominous eyeball pops up in front of you, just smack it with a frying pan, you'll be fiiiiiiine

Weapons:
A good DLC isn't complete without some new ways to mess up your enemies, so we're introducing two-handed weapons for the first time, including a hard hitting scythe:


Subtlety really isn't an option with this one


This should offer you another way to experiment with your playstyle, but as it restricts you to one weapon we may need to tweak the system in the future. For now just have fun with it and let us know what you think.


How much is it?
Pricing is $4.99/4,99€ (or equivalent). If you haven’t actually tried the game yet but want to catch up, then the main game is currently on sale with a 30% discount. A bundle of the main game and DLC is also on offer with a 10% discount at the moment.

As always, we're super excited to read your feedback about the content we're adding to the game. That’s all for now, enjoy the DLC and we’ll be back soon with more free content.

Thanks,
Matt, Evil Empire and Motion Twin

Community Highlights:


@okajamira


@casuallysketch


u/Mombinator5000
Dead Cells - mezzamazza55

Guess what's coming soon?

Hey all,

Just putting a quick reminder out that our new DLC is landing very soon - 11th February - we hope that you’ll enjoy it! We gave some details about its content in our last update, so check that one out to get more info, or you can see an overview on the DLC page here.



Can't wait to see you all use that fricking weapon...


It's available to wishlist now and we would greatly appreciate any extra additions, if you haven’t already put it on yours.

In the meantime, we wanted to share with you a collection of comics done by RafChan summing up her experience exploring the Arboretum and trying to make that damn Oud work.

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We hope you liked these, because there are 3 more of these coming next week.

That's it for now, we'll see you next week!

Thanks,
Matt, Evil Empire and Motion Twin


Community Highlights:
sbubbey (Twitter)
Dead Cells - Messbass


Hello everyone,

While we're busy here making sure we're ready for next week's release, our good friends from Flying Oak Games have just published their new game on Steam ScourgeBringer in Early Access.

We met a few times with the good folks behind it and were lucky enough to play it during its development, and it's loads of fun jumping and slashing the poor mobs that get in your way.


Eurogamer described it as 'Dead Cells meets Celeste', which is giving us more honor than we deserve, but it does feature intense fast-paced 2D combat, damn pretty pixel-art and super smooth controls.

That said, I'm going back to work on the Bad Seed, but I leave you in good company:


It's an orchestral tribute to Dead Cells' music, recorded live and performed by the Orlando Contemporary Chamber Orchestra. It took place at The Abbey on the 12th of September 2019 and is now available on our Youtube channel.

Cheers!
Joan, EE and the MT team.
Dead Cells - mezzamazza55

The Bad Seed key art - by Michel Donze

Hey all,

Hopefully everyone who’d been hounding us about the earlier versions of Dead Cells has now been basking in the nostalgia of the Legacy Update. For those of you that have been looking forward to tearing through something shiny and brand new - the Bad Seed DLC now has an official release date of February 11th 2020 at 6AM PT.

If you can’t wait until the release date, you can check out some of the new content in the gameplay trailer and concept art below:

Please take care of your new babies

As previously mentioned we are introducing two new early-game biomes to freshen up your runs as well as a host of new enemies and weapons, some unseen mechanics and a giant boss, so there’s plenty for you to explore.





In case you really don't want to miss the release, you can hit the wishlist button on this page and you will get a nice Steam email when it's out and ready to be played.

Upcoming AMA:
Got any burning questions? Well, we’re running another AMA on Reddit on 11th February at 15:00 CEST, so pop in and have a chat if you’re around.

Bundles:
There will be a ‘complete the set’ option available if you already own Dead Cells, which will save you 10% on the DLC. If you haven’t bought Dead Cells yet (shame! shame!) or if you know friends/family/coworkers/random people on the street who haven’t played, there will also be a full bundle of the main game + The Bad Seed coming out, which will also save you 10%.



Twitch Extension:
Anyone who has streamed the game with viewers helping you out as the relentless Captain Chicken knows that the chat can get a bit… spammy. We have an extension coming very soon that will cut this out, so watch this space.
There’s much more that we want to add to the extension in the future to make streaming the game a smoother experience for you and your viewers, and if you have any thoughts or requests then give us a shout through these channels:
Thanks!
Matt, Evil Empire and Motion Twin



Community Highlights:
Finally, we haven’t included any fan art for a while so here are two awesome pieces that we’ve spotted recently.


By vtoroman


By pisti95
Dead Cells - indieCatapult

Hey all,

So that wretched Comic Sans infested update that we launched into beta last Friday night at like 8PM, actually didn't turn into a dumpster fire, which is nice. In fact it seems that you all really like the changes that Noja and the GPPs cooked up for you.

However... We're not actually done with just that.



The Legacy Update:
The Legacy Update is something that we’ve been wanting to do for a long time. As we moved towards regular updates and iterations on the game, we were always bugged by the fact that we were drastically changing the experience that a lot of people had come to love (something that you all have vocaly reminded us of on occasion).

From here we always wondered whether it would be possible to dig up the old versions of the game and store them somewhere, so that interested players and future generations of developers could look back at how our little game developed and grew into the Action Game of the Year 2018.

So, now you can load up every major iteration of the game from the first build of Early Access right up to present, and we will of course make sure that we stock all of our future major updates in there too. This way, the nostalgic, the ragers and the “it was better before” crowd will always have the option of playing the version of the game that they loved.

How do I access these mythical branches?
- Go to your Steam game library.
- Right click on Dead Cells and click "properties".
- Select the tab "Betas".
- In the first dropdown box select the version you'd like to play.
- Click close and wait for the upload to finish downloading.
- Start playing.

On top of that everything that you got in the beta of the "Christmas Update" which was just us being tired and hungover, is included for everyone in the Legacy Update right now. So here's the breakdown:

Steam Cloud Hack
I won't go so far as to call it a "fix" but we've now made it so that there is regularly a backup of your saves to a folder that SteamCloud can't get to and delete (which is how so many people have lost their saves up until now). So from here on it, you should, if you lose your save be able to find this backup folder and get it back... Emphasis on the should...

Here's how it all works:

Dead Cells now backs up your save files daily. This reduces the chances of losing your game in case of issues with Steam Cloud, crashes, accidental deletions, etc. Shall you ever lose your save, don’t panic, we’re going to walk you through restoring backups!

TL;DR for experienced users: The game now keeps daily backups of your saves. It creates backups as zip files in the “save” folder. To restore a backup, you must turn off Steam Cloud temporarily, and then you can extract one of the backup zips directly into the “save” folder.

Detailed step-by-step guide:
  1. First, quit the game and turn off Steam Cloud for Dead Cells.
    This is necessary so that you can restore your save files. In your Steam library, right-click on Dead Cells, click Properties, click Updates, then uncheck “Enable Steam Cloud synchronization”.


  2. Open the game’s local files.
    In your Steam library, right-click on Dead Cells, click Properties, click Local Files, then “Browse Local Files”.


  3. Go into the “save” folder.
    In it, there’s a series of files named “backup”. Those are the ones that we need. More on those in a minute.
    You might also see a bunch of “user” files – those are your local save files. We’re going to replace them, so keep a copy of them somewhere else just to be safe!
    If you’re not seeing any files named “user”, no problem, that just means you’ve only ever used Steam Cloud, so your games had never been saved locally.

  4. In the “save” folder, pick the backup file you want.

    In the save folder, you will find a series of zip files named “backup” plus a date code, such as “backup-2019-12-04-1.zip”. Try to remember the most recent date when your saves were still OK, then pick the corresponding zip file.

  5. Unzip the backup file directly into the “save” folder.
    Right-click on the appropriate backup, click “Extract All”. In the window that opens up, make sure the path ends with “save” (if it doesn’t, you can delete the end of the path):

    Then click “Extract”. If Windows says that there’s already a file named “user_0.dat” (for example), pick “Replace”.

  6. Start the game and check your saves.
    If the game asks you if you want to use Steam Cloud, it’s important to say no for now – we want to force the game to use the save files you have extracted locally.
    Then, look at your saves, make sure they’re the ones you expected. If they’re not the ones you want, go back to step 4 and try another backup.

  7. When you’re satisfied, you can turn on Steam Cloud again if you wish.
    If the game asks you whether you want to transfer your local saves to Steam Cloud, it should be safe to say yes.

New weapons:
We’re adding in 2 new weapons/skills to the game, they are; the Ice Shield and Ice Armor. Crowd control and panic reduction are our main objectives with these weapons and we hope you’ll appreciate being saved right at the last possible second by your brand new panic button.

Weapon reworks:
Game feel and being able to choose your playstyle has been a core design element of Dead Cells from day one, but let’s be honest, there have been times when the ideas that we had for weapons sounded great… But turned out to be total crap (I’m looking at you Spartan Sandals).

Because of this we’ve reworked the 3 least used (*cough* most *cough* hated *cough*) weapons, with the idea of bringing a lot more balance to the game.



New Mutations:
We’ve added in two new mutations, which for the initiated is kind of a big deal as they have some very interesting impacts on game play for Survival players, allowing more synthesis with ice effects.

Christmas Skin:
It’s Christmas, and why the hell not? So we added in a Santa (jolly fat drunk man) skin. Ho ho ho.

Patchnotes are available here.

Cheers,

Steve and the EE & MT teams.
Dead Cells - indieCatapult
Hey all,

It's 7:30PM the day after our office Christmas party (and Friday!) and I for one, am feeling a little worse for wear. As such we're breaking all the rules and doing something incredibly stupid!

Today, for the brave beta testers... You can test a new update that has not even been through alpha testing! On a Friday night!!!!

Ohhhh yeah!

BACK UP YOUR SAVES!!!!

What's in it?
- New items.
- Item reworks.
- Other stuff I'll do a real news about next week.


Alright, I'm going home to sleep.

Have a great weekend everyone!

Steve "The Hung Over" from the Evil Empire team.
...