I spent a couple of hours this week playing a preview build of the upcoming Assassin's Creed DLC, Curse of the Pharaohs - which, as the name suggests, is all about the ire of Egypt's rulers. Specifically, the dead ones. With some careless grave robbers helping themselves to powerful artefacts, the Pharaohs have grown restless and put a curse on the game's new region of Thebes.
The curse manifests in the intimidating Shadows of the Pharaohs - spectral representations of the disgruntled nobles that appear at random and murder everyone in the nearby vicinity. You - that is, Bayek - are charged with putting things right, and that's mostly achieved by hitting said things with a sword.
As you can see from the gameplay above, the region of Thebes is really rather nice - it's colourful, vibrant and also varied, as it also includes the world-famous Valley of the Kings. The true star of my time with the game, however (minor spoilers ahead, here) was the afterlife. The land beyond death is a real treat to explore, providing a beautiful and surreal imagining of what Bayek's afterlife might be like. You can see a whole bunch of new gameplay and find out more about the DLC from the video, but to be honest I mostly wrote this article to see what kind of Pharaoh puns you can come up with in the comments below. I'll start - you can't say Pharaoh than that. Sorry.
The announcement of the Discovery Tour was a source of much rejoicing. Ubisoft’s Assassin’s Creed games have for many years built these extraordinarily detailed cities, that are swiftly disposed of as the series’ annual development cycle demands fresh urban grist for the mill. The recreation of Ptolemaic Egypt was by far Ubisoft’s most remarkable, and the idea of using it as an educational tool, a living museum of sorts, was well received.
In practice, Discovery Tour by Assassin s Creed: Ancient Egypt (to give it its given name) is a peculiar thing, made with much ambition, but seemingly little understanding of how education actually works. (more…)
We’ve only just started exploring the newly released Discovery Tour for Assassin’s Creed Origins, but there’s something we thought you should know. Gone entirely are all the marble boobies and winkies. For what we can only assume are “educational purposes”, the game’s many statues have been rather daftly covered up by a plague of seashells. (more…)
A hefty 5gb patch just dropped for Assassin’s Creed Origins, bringing with it an intriguing new mode called Discovery that turns the game into an interactive history lesson. Ubisoft’s vast, detailed recreation of Ancient Egypt is an incredible thing, and it’s great to see one of the studio's famously lavish historical settings being used for something other than parkour and acrobatic stabbing.
Discovery is completely separate from the main game, dropping you into an Egypt where all the fast travel points are unlocked and nothing can kill you. So you can stroll down by the Nile without worrying about being mauled by a crocodile, or wander into a Roman camp and not get skewered by a centurion’s pilum. It’s a mode I wish more games had, letting you experience the world without the usual open-world distractions of quests, enemies, and NPCs.
Dozens of blue icons litter the map indicating guided tours, which see you following a glowing thread between points of interest. And at each stop a narrator explains what it is you’re looking at, whether it’s a pyramid, people making bread, or lawbreakers writhing in agony on Roman crucifixes. There are a total of 75 tours to choose from, ranging from the history of mummification and the origins of the pyramids, to the secrets of the Sphinx and more conventional subjects like animal domestication, beer brewing, and religion.
It’s all incredibly interesting, and accessible for people with limited knowledge of the region and its history. But the narration is a little flat. The actors have the perfect, sterile delivery of those robotic voices that announce the next subway station. I’d have appreciated a little more humour, like the entertaining codex entries in previous Creed games. But Discovery seems to have been designed with education and teaching at least partly in mind, and this drier style is probably more appropriate in that context. It's like one of those audio tours you get in a museum, but with the added benefit of 'being' there.
There are some nice bonus features included too, like being able to choose who you play as. As well as protagonists Bayek and Aya, you can wander around as Cleopatra, Caesar, or even just a lowly, unremarkable peasant. There are some characters from the game’s present day segments too, and it’s odd seeing someone wandering around Ancient Egypt in khakis and modern hiking boots. You also have access to a mount and Senu, but no weapons. We’re here to learn.
This, plus an abundance of fast travel points, makes Discovery one of the most enjoyable ways to explore Origins’ amazing world. And with the game’s great photo mode, it’s basically like going on a virtual holiday. I played Origins for 30 hours and finished it, and I never thought I’d return. But this is such a unique way to experience the setting that I’m loving being back there again, wandering the desert, taking photos of the scenery, and filling my head with history.
Lace up your walking boots and fill your canteen, as today Assassin’s Creed Origins wanders into a world of tourism. Today the game receives its new Discovery Mode in a free update, letting players freely and peacefully explore Ancient Egypt and enjoy guided tours written with historians. Ubisoft also sell this mode as a separate standalone game, cheaper and without any of that murdering. I’ve not played AssCreed Oranges yet because I have so many open-world murder simulators already half-finished, but I am tempted by wandering. (more…)
All games with impressive worlds should have non-combat tourist modes. Slaughtering beasts and baddies is great fun, but I love clearing an area of enemies and then returning to their natural habitats with the luxury of peace and quiet.
Assassin's Creed Origins adds its educational The Discovery Tour today with this in mind.
As outlined last year, the combat-free mode will allow players to "explore the rich world of Ancient Egypt" freely, or follow the 75 themed tours developer Ubisoft has installed around the game's world.
"With the Discovery Tour by Assassin’s Creed: Ancient Egypt, we give everyone interested in Ancient Egypt the chance to enjoy its beauty and the realisation that video games can be a source of inspiring knowledge," says the game's creative director Jean Guesdon in a statement.
As you might expect, The Discovery Tour has a trailer. Look and learn:
"We’ve been in touch with teachers from the very first instalment of Assassin’s Creed games," explains Maxime Durand, one of Ubisoft's in-house historians. "Many of them already used the games during their History classes but soon came to realise that what they needed was an easily accessible educative tool based in our historical reconstructions.
"With the Discovery Tour by Assassin’s Creed: Ancient Egypt, you can visualise and understand thousands of things from Egyptian history in their actual context. As both a game and a learning tool, it is quite a unique asset for teachers to integrate as part of their history classes."
Assuming you already own Assassin's Creed Origins, The Discovery Tour is free as part of the game's 1.3.0 patch and is out now. If you'd like to give it whirl sans Origins itself, it's available for £15.99 standalone.
UPDATE 21/2/18: Assassin's Creed fans have raced through Origins' New Game Plus mode to uncover the secret reward unlocked at the end.
(Cover your eyes now if you don't want to see it.)
After ploughing through the New Game Plus mode's story in around six hours - about 10 times faster than I originally plodded through the campaign - reddit user Najoray became one of the first in the world to unlock the new Mythical Warrior legendary outfit.
One of the coolest things in Assassin's Creed Origins is the ability to fight against three of Ancient Egypt's immortal deities in spectacular boss battles.
Now, for the low, low price of $499.99 (about 350), you can get an official figurine featuring all three.
That's the crocodile-headed god Sobek on the left, accompanied by god of the dead Anubis in the middle and the feline-looking warrior god Sekhmet on the right.