On top of being a broadly pleasant surprise and a very strong return to form for Ubisoft’s open-world murder-sandbox series, one of the key selling points of Assassin’s Creed Oranges for me was a promised feature that wasn’t quite ready in time for launch.
Ubisoft are finally making good on their plans next week. On February 20th, the Discovery Tour mode will be arriving as a free upgrade for existing players (or as a $20 standalone product), converting the violent saga into a serious educational product featuring 75 narrated and guided tours through ancient Egypt.
One of the most fascinating things I ever read about Shakespeare revolves, rather perversely, around how little we actually know of him. Putting the plays and the sonnets to one side, everything we know about Shakespeare the man is "contained within a few scanty facts," according to Bill Bryson. In his book, Shakespeare: The World as a Stage, Bryson marvels that Shakespeare exists within the historical record in a mere hundred or so documents. Despite almost a million words of text in his drama and poetry, "we have just 14 words in his own hand - his name signed six times and the words 'by me' on his will."
Facts, as Bryson argues, "are surprisingly delible things." So delible, as it happens, that much of our knowledge of the physical realities of Shakespearean theatre - our knowledge of what Shakespeare's working environment would have looked like and how it might have operated - is based on a single sketch by a Dutch tourist visiting the Swan Theatre in London in 1596. The original sketch has not survived, of course - why make anything easy? - but a friend made a copy in a notebook that was rediscovered, in 1888, in the library of the University of Utrecht. Voila: "The only known visual depiction of the interior of an Elizabethan playhouse in London. Without it we would know essentially nothing about the working layout of theatre of this time."
When I think of history, I do not often think of what we do not know, and how much of what we do not know there must be out there. It messes with the head. Shakespeare's one hundred or so documents, according to Bryson, actually make him one of the more historically visible people from the late 1500s. Even so, much of his world, of its details and quirks and busy contradictions, has faded in the 400 years since his death.
2017 was a good year for Ubisoft, which reported a "strong rise in sales" in its third quarter report for 2017-18. Assassin's Creed: Origins is a hit, the Rainbow Six Siege Pro League is continuing to expand, and even The Division is bouncing back, although I'm not sure what "player engagement," which apparently doubled following the release of the 1.8 update, really means. In all, it added up to quarterly sales of €725 million ($891 million), easily surpassing the company's targets.
"Our very strong third-quarter performance highlights two areas in which we have made major strides. First, our games' live operations are making steady progress. This has fueled momentum for digital and back catalog, which both hit record highs this quarter," Ubisoft CEO Yves Guillemot said.
"Second, the increasingly recurring profile of our business has had a very positive impact on our new releases. By taking additional time to develop our games, we have been able to deliver three top-quality titles since August, including the grand return of Assassin's Creed."
The success of AC: Origins following Ubi's decision to give the series a year off in 2016 is obviously good news for gamers who'd rather wait for a good one than get a half-assed effort on time. But what's really noteworthy, as Guillemot indicated, is the sharp increase in "player recurring investment," including sales of "digital items, DLC, season passes, subscriptions, and advertising," which leapt more than 87 percent to €318.5 million over the preceding nine months, representing 26.7 percent of total sales, compared to 20.9 percent last year. Ubisoft emphasized the value of post-launch content in an accompanying slideshow, describing it as "a major booster to profitability" that requires "much lower levels of R&D and marketing."
That's generally similar to Activision's year end report, delivered last week, in which it noted that in-game purchases accounted for a huge portion of its total sales for the year, and that live games—"in-game services, features and content"—actually encourage player engagement, rather than pushing them away.
Also interesting is that Ubisoft specifically cites "the PC opportunity" as a particular opportunity for future growth. Esports and streaming are obviously big drivers of engagement, but it also turns out that making "dedicated high-quality PC versions" of games leads to positive user reviews on platforms like Steam, and vastly improved overall sales: The PC accounts for 18 percent of Ubisoft sales in the 2017 fiscal, compared to just seven percent five years ago.
I have been, since November, utterly enamoured with digital Ptolemaic Egypt. Assassin’s Creed Origins snowglobe version of the kingdom makes it excellent fodder for long, meandering walks and screenshots of tantalising vistas, but it’s the small vignettes of daily life and scenes of mundanity that make Egypt feel less like just another theme park.
Since the first Assassin s Creed, Ubisoft Montreal has used scale as its default weapon. Huge towers, massive crowds, more map icons than the eye can handle. But while, yes, Origins is still a gargantuan game, it s one that spends a lot of time zoomed in on the streets instead of hovering around the rooftops. It s inspired me to do the same, accompanied by the game’s impressive photo mode. It pauses the action and unlocks the camera at the press of a button, letting you tweak the image with filters and by changing things like contrast and depth of field. (more…)
Spoiler warning: This article discusses the ending of Assassin's Creed Origins.
With Bayek and Aya, Assassin's Creed Origins' husband and wife duo, Ubisoft is on to a very good thing. The main game's best story moments occur when the two interact, when they are allowed time to live on screen as a mature, authentic couple. But it's a difficult balancing act, because the meat of a typical Assassin's Creed game is seen through the eyes of one character - the series' stereotypical roguish loner who roams rooftops righting wrongs single-handed, while looking moody in a hood.
Origins plotted its way around Aya and Bayek's relationship by finding excuses to send Bayek off alone, by giving him jobs to do while Aya was off-screen doing other things, and sometimes - just sometimes - by letting you see what she was up to as well. Until, that is, the game's rather abrupt ending - when Aya, newly rechristened Amunet, ditches Bayek for good to oversee a new chapter of the fledgling Assassins in Rome. (Fans were not pleased at Baya's breakup.)
Ubisoft’s historical open-world murder simulator Assassin’s Creed Origins is getting a safe and friendly ‘Discovery Mode’ for tourism soon, and it seems they’re also brewing a new mode with even more murder. A New Game+ mode will come to Oranges some time in the future, Ubisoft have confirmed, which should mean people who have finished the game will get to start the story again with all their end-game weapons, tools, and murderpowers carrying over. I’d imagine enemies will be levelled to match you but going through will full murderpowers is likely to be a lark. (more…)
Ubisoft is adding a new game plus mode to Assassin's Creed Origins.
Fans hungry for more Assassin's Creed have been asking for a new game plus option for months (which is impressive, as Origins is enormous and despite having played it north of 100 hours I've still got loads to do).
Previously, Ubisoft has said it was investigating whether it was possible to add a new game plus option. (To my knowledge, there has never been one in an Assassin's Creed game before.) Now, Ubi has updated fans with good news.
Assassin's Creed: Origins is an exceptionally long video game. It took me about 60 hours to finish the bloody thing, though I enjoyed most of it. But if you've done the same and still want more, you'll probably be happy to hear that a new game plus mode is coming.
That's not really been announced as part of Ubisoft's ongoing support for the game, but a community manager confirmed it in the publisher's forums yesterday. "New Game + is coming. We'll have more information to share soon," the post reads. And that's all.
While the game will get ongoing free updates, its first premium expansion released last week in the form of The Hidden Ones. That update includes new weapons, outfits, mounts and a higher level cap, as well as new story stuff to play through. As for the free stuff, a new quest and new Heka chest goods have been added to the game recently.