PUBG: BATTLEGROUNDS - [PUBG]Kar98K


Hello players!

We are sharing the banned players list for 8/21~8/27 to raise awareness about the abuse of illegal software and consequences of misconduct. Please refer to the list of players who have been banned for violating rules of conduct.

※ The banned players list attached on this page shows the in-game nicknames of the permanently banned accounts, and the first 3 letters of each nickname have been replaced with "*".
※ Please report illegal software and misconduct through in-game reports first and if you need additional assistance, please contact PUBG Support.
※ To ensure that your valuable account is not abused or banned for using illegal software/misconduct, please make sure you sign up for Steam Guard Mobile Authenticator.
※ How to Set Up Steam Guard Mobile Authenticator

We highly value your interest and opinions that contribute to PUBG's anti-cheat efforts. We will do our best to provide a fair gaming environment.

Thank you.
PUBG: BATTLEGROUNDS Anti-Cheat Team
PUBG: BATTLEGROUNDS - [****] UZI
25.2 Highlights


Live Maintenance Schedule
※ The times shown below are subject to change.
- PC: September 6, 12 AM - 8:30 AM (UTC)
- Console: September 14, 1 AM - 9 AM (UTC)

Live Server Updates
- Fixed an issue where the End of Match screen would automatically transition when team members who remained in-game leave for the lobby.
- Fixed an issue where, when the Additional Action Queuing is enabled, changing seats in a vehicle while shooting would maintain ADS mode.
- In Team Deathmatch - Boardwalk map, we fixed an issue where the Care Package plane would remain stationary for an extended period.
- (PC) Fixed an issue where players reaccessing the game during the plane drop would either instantaneously die or continue playing while tied to their parachute.
- The map rotation below has been updated based on player feedback.

Map Service
※ Please note that PC players can anticipate map changes every Wednesday at 2 AM UTC, while Console players can expect the same every Thursday at 7 AM UTC.
※ In Random Map regions, larger maps have a 25% chance of being selected, while smaller maps have a 12.5% probability.
- (PC) Test Serverㅤ- Normal Match: Miramar
ㅤㅤ- AS region: Squad - TPP
ㅤㅤ- NA region: Squad - FPP
- Live Server - Normal Matchㅤ- Week 1: Erangel / Taego / Deston / Sanhok / Karakin
ㅤㅤ- PC: September 6 ~ September 13
ㅤㅤ- Console: September 14 ~ September 21
ㅤ- Week 2: Erangel / Miramar / Vikendi / Sanhok / Paramo
ㅤㅤ- PC: September 13 ~ September 20
ㅤㅤ- Console: September 21 ~ September 28
ㅤ- Week 3: Erangel / Taego / Deston / Sanhok / Karakin
ㅤㅤ- PC: September 20 ~ September 27
ㅤㅤ- Console: September 28 ~ October 5
ㅤ- Week 4: Erangel / Miramar / Vikendi / Sanhok / Paramo
ㅤㅤ- PC: September 27 ~ October 4
ㅤㅤ- Console: October 5 ~ October 12
ㅤ- Week 5: Erangel / Taego / Deston / Sanhok / Karakin
ㅤㅤ- PC: October 4 ~ October 11
ㅤㅤ- Console: October 12 ~ October 19
- Live Server - Rankedㅤ- Ranked: Erangel (30%) / Miramar (30%) / Taego (30%) / Deston (10%)
ㅤ- The map service for Ranked is updated on a season-by-season basis.


※ Please note that the features and updates described below are subject to change or removal due to issues such as bugs, in-game problems, and community feedback. The images used are intended as visual references only; the actual game may look different as the builds are continually developed and refined before release.

Gunplay
Dragunov
Dragunov is now available in the game.

- Weapon type: Designated Marksman Rifles (DMR)
- Ammo: 7.62mm
- Fire Mode: Single
- Damage: 60
- Effective range: 500m
- Muzzle velocity: 830m/s
- Rate of fire: 150 RPM
- Muzzle attachment: Every AR, DMR muzzle attachment.
- Magazine attachment: Every AR, DMR magazine attachment.
- Stock attachment: Cheekpad
- Can attach up to the 15x Scope.
- World-spawns.
- Dragunov is available in Normal Matches, Ranked, Training Grounds, and Custom Matches.
ㅤ- In the case of Arcade, Dragunov can be used in Team Deathmatch and Intense Battle Royale, but not in Bluebomb Rush mode.

Adjustments:- Adjusted damage: 58 (Basic), 73 (Max) → 60 (Fixed)
ㅤ- Removed probabilistic damage system.

Dev's comment: We've been listening to your invaluable feedback regarding the introduction of Dragunov, a weapon that was initially set to debut with a unique probabilistic damage system. Your participation in our recent survey allowed us to grasp your concerns regarding the probabilistic damage system and the fact that it might conflict with traditional skill-based gunplay. Our initial goal with Dragunov was to create a different gameplay experience and to add new excitement and unique elements to the usual game flow. But as we listened to your voices, we realized that this change might disrupt the core gameplay.

So in response to your input, we've made some critical changes. We've removed the probabilistic damage system, giving Dragunov a higher headshot damage compared to other DMRs. However, it still has a slower fire rate and higher recoil than other weapons in its category, giving it a more high-risk, high-reward feel. We also took into account your concerns shared in the survey and created limitations through damage thresholds ensuring that the new weapon doesn't overperform SRs in that area.

We will continue to monitor community feedback and metrics after Dragunov's release. We intend to maintain consistent communication with our players and strive to craft a well-balanced gunplay environment.

AUG Adjustments
- Rate of fire: 750 → 720
- Adjusted horizontal and vertical recoil.

Dev's comment: In March, we made changes to the existing meta, aiming to make the 5.56mm weaponss more appealing choices, and rebalanced the AUG, converting it to a world-spawn weapon. However, despite no separate balancing, its recent usage and win rates have risen rapidly, leading us to believe that performance adjustments are necessary. The fire rate of the AUG will be reduced, decreasing its DPS to a level that falls between the Beryl M762 and M416. Additionally, since a decrease in fire rate tends to lower perceived recoil, we've slightly increased the recoil so that the perceived level is going to stay approximately the same. We anticipate that AUG's usage difficulty will remain similar and it will continue to be a competitive weapon even after this change.
Tactical Gear
- Tactical Gear has been temporarily disabled.

Dev's comment: Tactical Gear will be temporarily removed as we've received considerable feedback regarding them following the 24.1 Update. We're undertaking a thorough review to ensure Tactical Gear aligns better with our gameplay, focusing on acquisition methods and performance. Once we've refined these elements, we plan to reintroduce Tactical Gear to the game.
Aston Martin
- Fixed the issue where the vehicle flips and/or driving feels awkward when driving through certain areas, with the "V12 Vantage Roadster" Sports Car or "V12 Vantage Roadster (Luxe)" Sports Car skin equipped.
- (PC) Fixed the issue where the Vantage Paint (Cumberland Grey) is shown as Vantage (Luxe) Paint (Tayos Turquoise) after you initially equip the skin.

World: Miramar
※ The following updates apply to every mode.


- To promote a more balanced gameplay environment, we've adjusted some high ground areas to prevent players from gaining an unfair advantage when attacking from extremely elevated positions.

Danger Zones
- Blizzard Zone and Sandstorm are now less likely to appear throughout the game.

Modes
Intense Battle Royale
- TPP mode has been added.
ㅤ- FPP mode has been removed.

Dev's comment: Following the initial release of Intense Battle Royale, we acknowledged the widespread feedback suggesting the implementation of FPP mode, and subsequently introduced it. However, after a thorough analysis of both internal data and global feedback, we decided to revert to TPP starting this update. We understand how such change might affect our diverse player base and we ask for your understanding as these experimental changes aim to enhance the overall gameplay experience. We remain committed to monitoring your feedback after this update, so that our future adjustments can be more flexible and in tune with your preferences.
(PC) Bluebomb Rush

- Shop Key Binding
ㅤ- You can now change the Bluebomb Rush Shop Key Binding which is currently set to "," key.
ㅤ- The option above can be changed via "Settings → Key Bindings → Common → Spawn Tool".
- Map / Scoreboard
ㅤ- The default Key Binding for the map/scoreboard has been changed from two keys "M" and "Caps Lock" to a single key "M".
ㅤ- Two Key Bindings can still be configured via "Settings → Key Bindings → Common → World Map".

(PC) Training Mode
- You can now change the Spawn Tool keybinding that was previously set to the "," key.
- The option above can be changed via "Settings → Key Bindings → Common → Spawn Tool".

Progressive Weapon Skin System
New Skin Type: Chroma

Presenting Chroma, a new type of skin that allows you to modify the color and effects of your Progressive Weapon Skins. Elevate the vibrancy of your weapon skin collection with this new addition!
- Chroma is a skin you can apply to Progressive Weapon Skins - it applies to the weapon skin, attachment skins, loot crates, and killfeeds.
- Obtaining Chroma:
ㅤ- Obtainable via the Hideout; further details on each Chroma skin can be found in our upcoming Store Update announcements.
ㅤ- Multiple identical Chromas can be obtained, the first of which will be locked upon acquisition.
- Applying Chroma:
ㅤ- Click on the obtained Chroma icon on the Hideout - Weapons page.
ㅤ- An applied Chroma will reflect every progressive level of the corresponding Progressive Weapon Skin.
ㅤㅤ- You do not need an individual Chroma per progressive level.
ㅤㅤ- Cannot be applied separately to specific progressive levels or attachments.
ㅤ- If you own multiple identical Chromas and apply Chroma to a Progressive Weapon Skin, the locked Chroma will be applied.
- Previewing Chroma:
ㅤ- Preview is available through Hideout - Weapons - Chroma icon.
ㅤ- Preview appears upon clicking the icon, regardless of owning the Progressive Weapon Skin or Chroma.
ㅤ- Preview displays Chroma applied to the corresponding Progressive Weapon Skin, reflecting currently unlocked progressive levels.

BATTLESTAT Skin
- The BATTLESTAT skin for cumulative kills + headshots now features a new design.

Dev's Comment: While the Progressive Weapon Skin system has been a great way to add variety to PUBG gameplay, our current collection of diverse Progressive Weapon Skins prompted us to consider a transformation that can take effect in the present and moving forward. We're unveiling the new Chroma skin, which can be acquired and applied regardless of the Progressive Weapon Skin's progressive level. With this new feature, we hope to provide even more customization options for your valuable Progressive Weapon Skins. Additionally, starting from Update 25.2, the BATTLESTAT skin will now showcase a fresh look for future cumulative kills + headshots skins.
Performance
(PC) New Stability Improvement: GPU Debug
- Added two new options: "Collect GPU Crash Data" and "GPU Crash Report"
ㅤ- Collect GPU Crash Data - Enable or disable the collection of GPU crash and related data including user crash dump files.
ㅤㅤ- The option is disabled by default.
ㅤㅤ- The option will be activated after enabling this setting and restarting the game.
ㅤㅤ- The option may lower game performance due to stability checks and will be automatically disabled after 7 days of being enabled.
ㅤ- GPU Crash Report - Displays a pop-up window whenever multiple GPU crashes occur, prompting users to enable the "Collect GPU Crash Data" option.
ㅤㅤ- The option is enabled by default.
- The options above can be enabled/disabled via "Settings → Gameplay → Others → GPU Crash" options menu.

(PC) Default option: DirectX 11 → DirectX 11 Enhanced
- For fresh game installations, "DirectX 11 Enhanced" is now the default option.
ㅤ- In other cases, the option has to be manually changed through "Settings > Advanced > DirectX Version > DirectX 11 Enhanced".
ㅤ- If a PC does not support DX11 Enhanced, DX11 will be set as the default option.
- DirectX 11 Enhanced is an option optimized for CPU performance, enhanced to support multi-threading during rendering.
ㅤ- DirectX 11 Enhanced offers similar stability compared to DirectX 11, but in some cases can lead to increases in FPS.

Bug Fixes
Gameplay
- Fixed general in-game bugs.
- Fixed the issue where the last surviving player dies immediately at 0 HP after getting on a vehicle, while possessing Self-AED.
- Fixed the issue where the silhouette of the character is temporarily visible before the smoke disappears if the Sandstorm moves to the location of the smoke.
- Fixed the issue where melee weapons go through walls when thrown from a corner of a building while prone.
- Fixed the issue where Smoke Grenade sounds play longer than the actual smoke exposure time.
- Fixed the issue where, under certain conditions, players with Self-AEDs don't get knocked out at 0 HP while riding a vehicle.
- Fixed the issue where weapons automatically fire when gripping a weapon after repeatedly switching between Drone and character perspectives with the Additional Action Queuing active.
- (PC) Fixed the issue where a Bluebomb Rush match does not conclude immediately when there are no players on the opposing team.
- (PC) Fixed the issue where firing a handgun while riding a vehicle and moving to another seat causes stuttering gunshot sound effects.

World
- Fixed Miramar map issues.
- Fixed the issue where 40mm Smoke Grenades in Vikendi spawn without accompanying the M79.
- Fixed the issue where 40mm Smoke Grenades in Vikendi spawn in quantities beyond a certain limit.
- Fixed the issue in Miramar where the character gets stuck in a certain cliff.
- Fixed the issue in Erangel where characters teleport after partially destroying and stepping on the door of certain houses.
- Fixed the Care Package Plane audio issue in Boardwalk TDM map.
- Reduced the volume of BGM in Boardwalk TDM map.

Lobby
- Fixed the issue where only the last vehicle displayed in the Showroom lobby skin shows vehicle light/animations when the party leader clicks Ready.

UX/UI
- Fixed the issue where the game does not direct you to the Clan page even after clicking on the Clan button from the Customize page.
- Fixed the incorrect reward instructions at the bottom of the Crafter Pass: Aston Martin page.
- Fixed the awkward item description for the Crowbar in Chinese language setting.
- Fixed the issue where a magnifying glass icon is shown when hovering over the preview of Prime Parcels items that cannot be equipped at the same time.
- Fixed the issue where the left and right buttons are displayed in the Workshop when there is only one applicable vehicle at the top right of the preview screen.
- Fixed the issue where locked holographic battlestat weapon previews expose the locked battlestat area in ADS mode.
- (PC) Fixed the issue where certain parts of the Clan page are not displayed.
- (PC) Fixed the issue where the Gas Can image is incorrectly displayed when viewing the Gas Can in inventory.
- (Console) Fixed the issue where the Cancel Matchmaking button does not work in some screens.

Items & Skins
※ Clipping issue: Graphics that are shown outside the visible part of an image/object.
- Fixed the issue where the Crowbar covers other areas of the inventory when the Punk Axe skin is equipped.
- Fixed the issue where the character's legs appear partially transparent after equipping the Summer Shorts (Gray).
- Fixed the clipping issue occurring at the wrist when NieR Replicant ver.1.22 - Kainé's Gloves and PGC 2022 Tac-Tech Shirt are both equipped.
- Fixed the clipping issue occurring when PGI.S Tactical Pants and Duncan's/NH-ESPORTS Shoes are both equipped.
- Fixed the issue where the character's pelvis appears transparent after equipping the Long Sleeved Turtleneck with the Orange Crush Bottom.
- Fixed the issue where the character's pelvis appears transparent after equipping the Bloody Nurse Uniform with the PGI Ringside Hoodie.
- Fixed the clipping issue occurring at the ankle when PCS3 Suntouched Boots are equipped.
- Fixed the issue where the character's pelvis appears transparent after equipping the Lucky Bandit Outfit with the Neon Deco Hoodie.
- Fixed the issue where the earrings are shown on the screen at certain FPP angles when STREET FIGHTER 6 - Chun-Li's Hairstyle 1 or 2 is equipped.
- Fixed the issue where the earring is shown on the screen when the player is in ADS mode with STREET FIGHTER 6 - Chun-Li's Hairstyle 1 or 2 equipped.
PUBG: BATTLEGROUNDS - [****] UZI
Hello players,

Starting from August 8th, we carried out a week-long survey focusing on the Dragunov and AUG. We meticulously analyzed the feedback received in 14 different languages, examining trends from various regional communities and in-game play metrics. This helped us reflect on the experiences we want to provide through future updates. Instead of simply documenting these insights in the Patch Notes, we decided it would be more meaningful to share our thought process and intentions in a dedicated announcement.

Our conclusions we wish to share today are based on the survey results from 18,637 participants, and a comprehensive look at gun usage patterns and win rates. In Update 25.2, you'll be able to meet the Dragunov without the probabilistic damage system. We are also planning to adjust the AUG's performance. We realize this will not meet every player's expectations, but through these incremental adjustments, we are committed to steadily advance towards a more balanced gunplay environment. We will certainly continue to listen to and apply your feedback, especially when it comes to upcoming in-game systems and gunplay.

Dragunov
Of the 18,637 responses we received, 22.1% came from users who had tried the Dragunov on the Test Server. However, we believe that all of PUBG: BATTLEGROUNDS players' opinions are equally important, so we carefully reviewed the responses from both testers and non-testers.



First, we found that the introduction of the Dragunov was necessary in terms of expanding the options for the 7.62mm DMRs. Across all respondents, about 70% mentioned that the gun itself should be introduced, while the probabilistic damage system should not exist in the game, whether it's Normal Match or Ranked.

We found that the 20% of respondents who had experienced Dragunov's damage on our Test Server held a much more robust opinion, stating that anything beyond players' control through experience and effort detracts from the enjoyment. We concur and have entirely removed the mentioned system.




Apart from that, the majority deemed the Dragunov's damage, rate of fire, muzzle velocity, and recoil "appropriate." However, without the probabilistic damage system, we believed the Dragunov might become a challenging and ineffective firearm to use. Thus, we redesigned the Dragunov to deliver greater headshot damage compared to other DMRs, highlighting its unique distinction. Also, by eliminating the luck factor, we maintain the high-risk, high-reward concept of the weapon. Additionally, we're aiming to implement distance-based damage attenuation ensuring that enemies can't be taken down with a single shot at close to medium ranges or beyond to preserve the unique advantage of the SR. We welcome further feedback, so try it out and share your thoughts.

AUG and Gunplay Balance
We recognized that gunplay balance, including the AUG, can be a matter of opinion based on individual experience, so we analyzed the results separately for respondents using 7.62mm and 5.56mm firearms. We also considered key metrics such as kill rate and win rate, as respondents' perceptions of each firearm may differ depending on the way they work in the game.



First, we found that over 75% of respondents strongly agreed that PUBG: BATTLEGROUNDS offers a diverse weapon selection. Both the use rate and performance of the 7.62mm and 5.56mm guns were viewed as "well balanced" by the majority, with some favoring the 7.62mm as more potent.

We also closely examined respondents' perceptions of individual firearms. When asked about the advantage or disadvantage of the Beryl M762 versus the AUG, 65% of those who preferred the 7.62mm firearms answered the Beryl M762 was more powerful. Among those who preferred the 5.56mm firearms, 50% agreed that the AUG performed as well or better, meaning that regardless of weapon type, users of each firearm thought it performed well or at least not at a disadvantage. However, we did discover that respondents who preferred 5.56mm firearms were less likely to perceive the AUG as exceptionally strong. Respondents mentioned several factors for the AUG's current dominance in the gunplay meta, including the existence of the Mk12 as a strong DMR option, increased utilization of throwables due to the difference in ammo weight, and more.




The information obtained during the survey differs from the key metrics our development team has been tracking internally. The AUG is currently dominating Beryl M762 in terms of both usage and win rate. This trend has been gradually rising over time since the initial rebalance in March, due to a variety of factors, and has been accelerating rapidly as of late. Factors such as the presence of the Mk12, differences in ammo weight, and others mentioned above are certainly worth examining - however, based on the AUG's win rate, it's evident that it is outperforming all other AR firearms, making an adjustment to its performance a necessary measure.

Balancing gunplay has to be more focused on enjoyment, diversity, and fairness and should not be skewed by individual gun preferences at any point in time, so we're taking the survey results into consideration, but focusing on the macro metrics across the entire game. We have recognized the community's feedback over the last several months regarding AUG's overperformance and have decided to reduce the AUG's rate of fire and recoil. The rate of fire will be reduced from 750 to 720 RPM. Consequently, the AUG's DPS now falls between that of the Beryl M762 and the M416. We've also increased the horizontal and vertical recoil a bit, as a lower rate of fire means less perceived recoil. This is not a significant nerf, as the recoil difficulty is going to be somewhat similar. As for the Beryl M762, we decided not to make any performance adjustments, as the win rate metrics are considered to be stable.

We've taken note of all the other exciting ideas you've sent us, and we'll make sure to closely examine them. Due to the nature of gunplay, not all of these updates can be implemented quickly, but we'll do our best to make sure we're working in the direction guided by our community. Also, after examining your valuable feedback, we have decided to enhance the usability for non-mainstream weapons in the second half of the year.

We're experimenting with various methods such as surveys and live broadcasts to communicate with our players in a more transparent and proactive way. We aim to break free from the traditional update approach and create a synergy with our community to foster a healthier gaming environment.

Your valuable feedback has been a great help in shaping the direction of the Dragunov and AUG updates. It has also provided us a good opportunity to reflect on the direction of gunplay development and the ways we communicate with our community.

This is not a one-time effort - we will continue to prepare diverse updates and opportunities for communication, so stay tuned.

We'll see you on the Battlegrounds.
PUBG: BATTLEGROUNDS - [PUBG]Kar98K


Hello players!

We are sharing the banned players list for 8/14~8/20 to raise awareness about the abuse of illegal software and consequences of misconduct. Please refer to the list of players who have been banned for violating rules of conduct.

※ The banned players list attached on this page shows the in-game nicknames of the permanently banned accounts, and the first 3 letters of each nickname have been replaced with "*".
※ Please report illegal software and misconduct through in-game reports first and if you need additional assistance, please contact PUBG Support.
※ To ensure that your valuable account is not abused or banned for using illegal software/misconduct, please make sure you sign up for Steam Guard Mobile Authenticator.
※ How to Set Up Steam Guard Mobile Authenticator

We highly value your interest and opinions that contribute to PUBG's anti-cheat efforts. We will do our best to provide a fair gaming environment.

Thank you.
PUBG: BATTLEGROUNDS Anti-Cheat Team
PUBG: BATTLEGROUNDS - [****] UZI
Hello players,

Since the launch of Update 25.1, we've been closely monitoring in-game matchmaking patterns and your invaluable feedback. We've pinpointed a few challenges, especially matchmaking issues linked to the Featured Map queue for specific regions. We've also sensed the general community's concern about missing the refreshed Miramar during certain rotation slots. Given these observations, we've adjusted the Normal Match map rotation for the remainder of Update 25.1 so players can experience Miramar more frequently throughout the update cycle.

* August 17 Update: We initially aimed to operate separate map rotations for random map regions to better cater to player preference, but we have currently identified matchmaking issues in specific random map regions after the live server maintenance. Therefore, to streamline our analysis of this issue, we have consolidated the map rotations as below. (However, based on player preference, we have elevated the match rate for larger maps within random map regions.) We apologize for the confusion.

Map Service
※ Please note that PC players can anticipate map changes every Wednesday at 2 AM UTC, while Console players can expect the same every Thursday at 7 AM UTC.
※ In Random Map regions, each map will have an equal probability of being selected, with a probability of 20%.
- Featured Map will be unavailable from August 17 UTC onwards.
- Live Server - Normal Match

ㅤWeek 2: Erangel / Taego / Miramar / Sanhok / Paramo
ㅤㅤPC: August 17 (After live server maintenance) ~ August 23
ㅤㅤConsole: August 24 ~ August 31
ㅤWeek 3: Erangel / Miramar / Vikendi / Sanhok / Karakin
ㅤㅤPC: August 23 ~ August 30
ㅤㅤConsole: August 31 ~ September 7
ㅤWeek 4: Erangel / Miramar / Deston / Sanhok / Paramo
ㅤㅤPC: August 30 ~ September 6
ㅤㅤConsole: September 7 ~ September 14

Thank you.
PUBG: BATTLEGROUNDS - [PUBG]Kar98K


Hello players!

We are sharing the banned players list for 8/7~8/13 to raise awareness about the abuse of illegal software and consequences of misconduct. Please refer to the list of players who have been banned for violating rules of conduct.

※ The banned players list attached on this page shows the in-game nicknames of the permanently banned accounts, and the first 3 letters of each nickname have been replaced with "*".
※ Please report illegal software and misconduct through in-game reports first and if you need additional assistance, please contact PUBG Support.
※ To ensure that your valuable account is not abused or banned for using illegal software/misconduct, please make sure you sign up for Steam Guard Mobile Authenticator.
※ How to Set Up Steam Guard Mobile Authenticator

We highly value your interest and opinions that contribute to PUBG's anti-cheat efforts. We will do our best to provide a fair gaming environment.

Thank you.
PUBG: BATTLEGROUNDS Anti-Cheat Team
PUBG: BATTLEGROUNDS - HUFS_Idiot

Hello, PUBG Esports fans!
The PUBG Global Series 2, powered by Gamers8 is now Live!

Where to Watch - English Broadcast

PUBG Esports Official Broadcasts

Gamers8 Official Broadcasts

In addition to Global (English) streaming, PGS 2 broadcasts in additional languages! Visit
PGS 2 Broadcasting Channels announcement to find out broadcast links for your region!

Match Schedule
Group Stage
  • Day 1 - Group A & B: August 10th
  • Day 2 - Group B & C: August 11th
  • Day 3 - Group C & A: August 12th

Winners Bracket
  • August 13 - 14

Losers Bracket
  • August 15 - 16

Grand Finals
  • August 18 - 20

Broadcast Start Time
  • All matches are expected to start at 15:00 AST on-site. (05:00 PDT / 12:00 UTC / 14:00 CEST / 19:00 IST / 21:00 KST)
PUBG: BATTLEGROUNDS - [****] UZI
Greetings players!

Ready to turn up the heat? The PUBG SURVIVOR SUMMERFEST ride continues with Special Drops events that are hotter than ever!
Log in to unravel a torrent of rewards that will surely brighten your gaming experience. Show off your class in the special Aston Martin event, and buckle up for a thrilling drive across the battlegrounds!

*Event details can be checked via the in-game lobby event page.

10 Days Check-In Event #1 & 2


Log in consistently throughout both events to claim your rewards - there's something special in the mix this time!

Event Missions

Daily / Consecutive Login event

Overall Event Rewards
  • Aston Martin Loot Cache x4
  • Key Fragment x6
  • Supply Loot Cache x6
  • Contraband Coupon x20
  • Hunter's Chest x2

Event Schedule (Event #1 & 2)

PC
  • UTC: August 9, 2023, 7:00 AM - August 22, 2023, 7:00 AM
  • UTC: August 23, 2023, 7:00 AM - September 5, 2023, 7:00 AM
Console
  • UTC: August 17, 2023, 7:00 AM - August 30, 2023, 7:00 AM
  • UTC: August 31, 2023, 7:00 AM - September 13, 2023, 7:00 AM

Spray Exchange


Complete a series of missions and receive rewards that will upgrade your communication arsenal on the battlegrounds. These sprays are your secret weapon, bound to bring joy to your allies and bewilder your enemies.
Ready to paint the battleground with a little chaos?

Event Mission

Point-accumulation daily missions:
  • Use a First Aid Kit x1
  • Refuel a vehicle with a Gas Can x1
  • Survive 30 minutes in total
    • Survival time includes time spent spectating your teammates.
Event Rewards (Sprays)
  • Lv. 3 Wink
  • Lv. 3 Pout
  • Lv. 3 Nausea
  • Lv. 3 Scare
  • Lv. 3 Tears
Event Schedule

PC
UTC: August 9, 2023, 7:00 AM - August 22, 2023, 7:00 AM

Console
UTC: August 17, 2023, 7:00 AM - August 30, 2023, 7:00 AM

Road Trip (Weekly Reset)


Fire up your engines and get ready to go the distance! Unleash your driving skills and let your opponents taste the dust, as you steadily advance towards some truly exclusive rewards.

Intrigued? Our final event promises to elevate your rides even further, so keep reading!

Event Mission
  • Drive vehicles 100 / 700 / 3000m in total
    • This mission resets every week throughout the duration of the event.
Event Rewards
  • Aston Martin Loot Cache x4
Event Schedule

PC
UTC: August 9, 2023, 7:00 AM - September 5, 2023, 7:00 AM

Console
UTC: August 17, 2023, 7:00 AM - September 13, 2023, 7:00 AM


The collector - Aston Martin


Prepare for a thrilling fusion of speed, style, and sophistication in our special collaboration with the iconic car brand - Aston Martin.

Showcase your taste with Special Vehicle skins and get your hands on the exclusive Aston Martin in-game nameplate, ensuring you stand out even beyond the heat of the battle. Immerse yourself in this unforgettable blend of luxury and gaming excitement.

Event Missions

  • Equip the "DBX707" SUV skin
  • Equip the "V12 Vantage Roadster (Luxe)" Sports Car skin
Event Rewards
  • Aston Martin - Hood Ornament (Nameplate)
Event Schedule

PC
  • UTC: August 23, 2023, 7:00 AM - September 5, 2023, 7:00 AM
Console
  • UTC: August 31, 2023, 7:00 AM - September 13, 2023, 7:00 AM

Thank you.

PUBG: BATTLEGROUNDS Team
PUBG: BATTLEGROUNDS - [PUBG]Kar98K


Hello players!

We are sharing the banned players list for 7/31~8/6 to raise awareness about the abuse of illegal software and consequences of misconduct. Please refer to the list of players who have been banned for violating rules of conduct.

※ The banned players list attached on this page shows the in-game nicknames of the permanently banned accounts, and the first 3 letters of each nickname have been replaced with "*".
※ Please report illegal software and misconduct through in-game reports first and if you need additional assistance, please contact PUBG Support.
※ To ensure that your valuable account is not abused or banned for using illegal software/misconduct, please make sure you sign up for Steam Guard Mobile Authenticator.
※ How to Set Up Steam Guard Mobile Authenticator

We highly value your interest and opinions that contribute to PUBG's anti-cheat efforts. We will do our best to provide a fair gaming environment.

Thank you.
PUBG: BATTLEGROUNDS Anti-Cheat Team
PUBG: BATTLEGROUNDS - [PUBG]Kar98K


Hello, players.

Since the unveiling of the Aston Martin collaboration, the third Special Vehicle skins in PUBG, a diverse array of opinions has poured in from players regarding this new addition. We'd like to address some of the key aspects that you've raised, regarding gameplay effects associated with the Aston Martin skins.


1. About the Special Vehicle Skin

The Special Vehicle skin was conceived as a unique type of skin that alters the modeling/form of the vehicle, going beyond the conventional practice of altering textures on existing vehicles.

The first collection of Special Vehicle skins was introduced through the McLaren collaboration in 2022, followed by the Steampunk-themed SUV skin in April of this year. Most recently, the Aston Martin collaboration has brought forth new Special Vehicle skins. When these skins are applied, the existing vehicles - UAZ, Pickup, Zima, and Coupe RB - assume distinct appearances.

In our pursuit of developing Special Vehicle skins, our development team places utmost importance on meticulously preserving the original details. With the transformation of the existing vehicles, our meticulous focus is directed towards encapsulating the unique characteristics of the real vehicles within the Special Vehicle skins. Particularly in the case of collaborations with other brands, our focal point is meticulously integrating the 3D modeling of the actual vehicle to grant players a sensation of owning the virtual representation of the vehicle within the game space. Simultaneously, we made sure that the pre-existing vehicle specifications are maintained even after applying the Special Vehicle skins.

With regard to the Aston Martin skins, our efforts were dedicated to maximizing the intricate details inherent in the original vehicle's design, with a special emphasis on replicating the interior design and mesh components as faithfully as possible. However, in the course of this implementation, certain aspects of the skins exhibited some in-game effects that were not originally intended by us.

In the case of Special Vehicle Skins, the modeling changes can lead to unintended advantages or disadvantages depending on the situation. Our development team is considering and developing the skins with the perspective that it's acceptable to encounter a minor disadvantage, when using a skin. However, we have reviewed the feedback from many players and would like to provide a more detailed explanation regarding the current situation.


2. Regarding Specific Gameplay Effects of Aston Martin Skins

The current discourse within the community revolves around two primary issues:
1) the damage radius of grenades and 2) the obstruction of headshots due to elevated vehicle seats.

1) Addressing Grenade Damage Radius

To comprehensively elucidate the grenade damage radius associated with the Aston Martin skins, it is essential to clarify the prevailing grenade damage structure in PUBG.

When a grenade is hurled in-game, its damage is inflicted upon characters within the grenade's blast radius, with the extent of the damage varying based on distance. If there exists a form of cover, such as a building, within the radius of grenade damage, the design ensures that no damage is inflicted on the side opposite to the point of the throw. This mechanism is devised to consider not only structural components like buildings, but also objects such as iron gates with narrow cracks and vehicles with lower profiles.

The "V12 Vantage Roadster" Sports Car skin, one of the Aston Martin skins currently under scrutiny, was designed as a low-profile vehicle aimed to faithfully mirror the real vehicle model. This inadvertently led to situations where characters do not receive damage from grenades detonated on the opposite side.

Merging the structure of the original content with the new content unfortunately has produced unexpected outcomes. Our development team is currently discussing solutions for these improvements. To address the issue of not taking damage from grenades in certain situations, it may be more necessary to revalidate and modify the grenade damage structure rather than modifying certain vehicles or Special Vehicles Skins. However, if the grenade damage structure is modified, it could significantly influence the overall grenade gameplay experience that players are used to. Therefore, due to the need for extensive discussions and verification steps, we hope you understand that we cannot immediately promise a fix.

2) Headshot Obstruction Due to Elevated Vehicle Seats

The issue surrounding Aston Martin's "elevated vehicle seats obstructing headshots", which has garnered substantial feedback, also stems from the faithful integration of one of the distinctive features of the original Aston Martin vehicles – the elevated vehicle seats. In PUBG, vehicles adhere to a system where damage assessment is contingent on their visual attributes. This principle equally applies to Special Vehicle skins with altered modeling. As a result, the elevated vehicle seats (specifically the headrest portion) of the Aston martin skins happened to become a barrier against incoming hits to the head.

While the consistent application of these rules to all vehicles initially seemed unproblematic, this inadvertently rendered the head – a crucial vulnerability in PUBG – impervious to damage.

After deliberate consideration of player feedback, our development team arrived at a decision to amend the Aston Martin skins, enabling headshots to penetrate the headrest portion of vehicle seats in the forthcoming #25.1 live server update.

This modification is achieved while retaining the visual integrity of the original Aston Martin vehicles, thereby eliminating the need for additional modeling adjustments. To elaborate further, this modification enables penetration of the headrest portion, distinguishing it from other vehicles. Admittedly, this deviation from the established PUBG norms might appear visually unconventional, yet this choice was prompted by a belief in the paramount importance of mitigating the advantages arising from the skin's application.


3. Conclusion

We extend our heartfelt gratitude for sharing your invaluable insights concerning the Aston Martin Special Vehicle skins. We warmly encourage you to sustain your interest and active involvement on the test server, as we remain committed to diligently assessing and integrating your feedback.

While we pledged to enhance our communication methods, we acknowledge that there are still aspects that require attention. This experience has spurred us to explore more effective means of engagement than our current approach. Your unwavering affection for PUBG does not go unnoticed, and we sincerely request your continued enthusiasm and support as we continue on this journey together.

Thank you.
PUBG: BATTLEGROUNDS Team
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