Dec 20, 2018
PUBG: BATTLEGROUNDS - Valor


Of all the Battlegrounds in the world, none are quite as dangerous as Vikendi. A 6km island blanketed in snow and bathed in the Aurora Borealis, is it as harsh as it is beautiful. Yet before it was a Battleground, Vikendi thrived as a space exploration hub, a tourist attraction, and to some, a quiet place to call home.

To get players up to date with the sights of this new map, we’re covering some of the points of interest around the island. Read on!

With only a third of the island untouched by snow, Vikendi is a tracker’s paradise. Fresh footprints across a sea of snow leave no question as to who has been there before. But while open fields and forests are abundant, there are also dozens of small villages dotting the entirety of the island.

There are also locations where the rivers have frozen over, allowing you to cross on foot or with a vehicle and see cover around one of the many frozen objects in the ice.

Cities within Vikendi feature a very prominent European building style and their stone walls and densely placed buildings make for great opportunities for cover, or leaping across the rooftops to catch your opponents off guard.

Now, let's look into a few key cities and points of interest.


Cantra



Cantra is the often talked about village by the sea on the edge of Vikendi. The natural hot spring in this area made the village a popular destination for tourists looking to enjoy Vikendi’s stunning beauty while soothing away the cold.


Castle



The Castle, complete with a moat formed by Vikendi’s largest river, is a standing reminder of Vikendi’s past. Well protected and with a vantage point across much of the surrounding land, the Castle is a statement of power from a time long past. Even today, Survivors hold up in the Castle are a force to be dealt with as its high towers provide a heavy advantage against a would-be siege.


Cement Factory



Volk Cement saw a huge opportunity with Vikendi’s abundance of limestone and set up their factory to meet the demands of Vikendi’s rising Commercial and Tourism needs. High rising silos, walkways, and warehouses make up the factory, providing plenty of areas for Survivors to gear up.


Cosmodrome



Cosmodrome and it’s unlaunched rocket are a stark reminder that not all dreams come true. An abandoned space center with huge maintenance hangars, control centers, and the remains of one of Vikendi’s tallest structures, Cosmodrome still leaves visitors with a strong impression-- everything on Vikendi eventually dies, even dreams.


Dino Park



Dino Park is the perfect example of how prosperous Vikendi used to be. A prehistoric amusement park, filled with various attractions including a roller coaster, bumper cars, and a “thrilling” dino maze, Dino Park was touted as fun for the whole family, as long as they were willing to drop some serious money on overpriced dino plushies in the gift shop.


Dobro Mesto



Dobro Mesto is one of Vikendi’s first major cities and as such remains one of the largest. Its glorious central plaza housed a famous clock tower and once attracted hundreds of people buying and selling crafts in a sort of communal market.


Goroka



Goroka is a unique lakeside town near central Vikendi. At the base of Mount Kreznic, the frigid temperatures of the island keep the lake frozen nearly all year round that once supported a small industry of ice fishermen. Nowadays, the ice is much more dangerous to be on with the high ground around it a prime spot for an ambush.


Podvosto



A traditional river city, Podvosto had larger town comforts such as bakeries and cafes, yet the “right at home” feeling of a small town. The old Podvosto Walkway was the original bridge connecting the two parts of this city, but in later years became a popular destination for young couples to walk together before marriage in a symbolic display of their upcoming life together.


Trevno



Located on the Northeastern coast of Vikendi, Trevno was a place where the poorer families of Vikendi went to live. Many of those who were lucky enough to have steady work were employed by the Zupan company, who hand stitched every dinosaur plushie sold by Dino Park. Being relatively far away from the island’s other destinations and with only their old lighthouse as a tourist spot, Trevno was never high on must-see lists. The low tourism income led to infrastructure in need of repairs and a large pipeline explosion didn’t make tourists feel much safer.


Volnova



Volnova was as big and bustling of a city as they come in Vikendi, with its first buildings dating back to the middle ages. Heritage and history were important to Volnova’s residents, but they were always eager to welcome a new restaurant or cafe. Centrally located between some of Vikendi’s main attractions, Volnova’s several hotels were always full, and the popularity of the city led to many buildings being built on top of each other. Even as part of a battleground, Volnova is still a popular destination where danger can strike from any direction.


Winery



The Dolinšek family took advantage of one of Vikendi’s warmest spots to set up their business and grow grapes for their traditional wine. They remained a popular tourist destination for wealthy people doing the “world tour of wine” and had daily showings and tastings in their heated underground lounge. The family business never quite recovered from a mysterious collapse of their lounge during one of these tours, which caused the deaths of several wealthy patrons.


Zabava



Zabava was a small artists’ town near the the old harbor. Sailors who passed through often fell for the town’s charm and culture and many wound up eventually laying down roots there. Zabava was also the first location of the famous Horvat’s Chicken restaurant, which spread to several locations around Vikendi and beyond.



Vikendi is a unique and diverse island and there are many more places, businesses, and attractions awaiting survivors dropping onto the island. While you should be watching your back first and foremost, we hope you find the time to also enjoy the beauty, style, and culture that let it stand out among the battlegrounds.
PUBG: BATTLEGROUNDS

Vikendi, PlayerUnknown’s Battlegrounds' new snow map, has left the test servers and is now live for everyone to skid around in on their snowmobiles. You’ll want to dress up warm if you’re going to brave the chilly island, but unfortunately all the new warm clothing necessitates working through the Survivor Pass.

Tourists should have a good time, as Vikendi’s got some unusual sights. There’s the dinosaur amusement park, for instance, complete with a roller coaster and bumper cars. You can even climb the roller coaster tracks and take potshots at scurrying enemies below. There’s a cosmodrome, too, if you fancy getting your science on. It has a rocket! 

I had a chat with PUBG’s world art director about the new map a couple of weeks ago, and PUBG Corp’s goal with the island has been to create something that sits between the big maps, like Erangel, and the faster-paced 4x4 Sanhok map. It’s a map that’s designed to be fun for snipers, but also full of close-combat encounters in towns, cities and the aforementioned amusement park. 

Outside of civilisation, the thick alpine forests should make for some tense hunts, too, reducing visibility and providing loads of cover. And you don't want to get caught in a snowstorm, where it will be even harder to see what's in front of you. 

Along with the new map, there’s the new pass. The Survivor Pass can be levelled up by completing missions, netting yourself new items and skins. It’s free for everyone, but you'll need to spend cash to get the best stuff. The Premium Survivor Pass will set you back £7.49/$10 and includes over 60 skins and emotes. 

PUBG isn’t free-to-play, so it’s worth noting that as a new player you would need to drop £25.57/$29.98 to get access to everything, and it will become more expensive when PUBG’s winter sale ends on January 3. 

PUBG: BATTLEGROUNDS - contact@rockpapershotgun.com (Alice O'Connor)

It shall be a white Christmas in Playerunknown’s Battlegrounds this year, as the snowy new map Vikendi has launched on the main client. It’s a mid-size map, 6x6km, with exciting spots including a cosmodrome, castle, and dinosaur park. Here’s a little festive secret for you: all those assault rifles, pistols, shotguns, grenades, bulletproof vests, and boxes of ammunition are lovingly hand-placed for you by Father Christmas before the start of the round. If you only find terrible loot, well, clearly Santa knows what you’ve been up to this year.

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PUBG: BATTLEGROUNDS - Valor


PUBG’s newest Battleground, Vikendi, is officially live and you can gear up for it with the all-new Survivor Pass! Survivor Pass: Vikendi works similarly to the Event Pass that launched with Sanhok, except it’s jam-packed with over 100 levels that let you earn great new skins and rewards to help you look the part on the harsh landscape of Vikendi.

Check out the video below for a quick overview or read on for all the details!

https://www.youtube.com/watch?v=lIU0yCL2EQk



As before, all players will have access to the basic Survivor Pass for free, which allows everybody to bring home some sweet new looks. Each level earned also gives a brand new Coupon, which can be used to purchase items from the Coupon Shop available during the Survivor Pass period. For those who want everything the pass has to offer, a Premium Survivor Pass may be purchased for $9.99 which gives access to over 60 exclusive skins and emotes as well as great rewards for completing premium missions. You can see which rewards are unlocked at each level by viewing the pass in the client or on the Survivor Pass microsite.



To participate, simply play the game and complete Survivor Pass missions to earn XP and level up your pass. There are Beginner, Daily, Weekly, Premium, and Challenge missions available, but some missions and rewards are only available to Premium pass holders. Progress your pass as far as you can during the 10 week period and claim your awesome new rewards!



For players who want to boost their progress, instant level packs with 5, 20, and 50 levels are available for purchase, which will immediately grant their levels and the rewards attached to them!

PUBG and the Premium Survivor Pass are available now through Steam and the in-game store. If you don’t own PUBG yet, you can pick up a bundle with the game and Premium Pass together for the discounted price of $34.99. Even better, PUBG is part of the Steam Winter Sale! From now through January 3rd, you can pick up the PUBG Survivor Pass Bundle for just $24.99 and the base game for only $19.99!

You can learn more about the Survivor Pass on the new microsite.

Update 24 and Vikendi are on live servers now and you can check out the updated patch notes here, highlighting all the changes between test server and launch.

Now’s the best time to get in on the action, so drop in, level up, collect your rewards, and hit the slopes of Vikendi in style!

For more information, see our FAQ below or visit the Survivor Pass: Vikendi microsite.



FAQ

Q. If I don’t buy the Premium Survivor Pass, will I still be able to participate in the event?
A. All players can level up and earn rewards, but some missions and rewards are exclusive to Premium Survivor Pass holders. Holders of the Premium Survivor Pass will have access to 6 additional Weekly Missions every week, exclusive rewards for completing Premium Missions, and 60+ exclusive rewards from leveling up.

Q. How do I get the Premium Survivor Pass?
A. The Premium Survivor Pass may be purchased for $9.99 through Steam or the in-game store.

Q. How many missions are available with the Survivor Pass: Vikendi?
A. The Survivor Pass features 300+ missions over the course of 10 weeks in the form of Daily, Weekly, and Premium Missions. There are also Beginner for those just starting out, and Challenge missions to test the grit of even the most seasoned survivor.

Q. When are Weekly Missions updated?
A. After the Survivor Pass opens on December 19, Weekly Missions will be updated every Wednesday at 9AM KST (Tuesday at 5PM PDT).

Q. What if I buy the Survivor Pass late in the event period?
A. You will immediately receive all Premium rewards up to your current level, and will have until the Pass period ends to earn the rest of your rewards. Level packs can also be purchased to supplement levels if time is running short.

Q. How do I level up?
A. You can level up by earning XP by completing missions from the Survivor Pass. If you want to level up quicker, instant level up packs are available in the store for purchase.

Q. Do I get to keep my rewards after the event is over?
A. Yes, these are permanent rewards that you unlock and keep on your account forever.

Q. Is it possible to trade reward items from the Survivor Pass with other players?
A. All reward items from Survivor Pass: Vikendi are non-tradable and non-marketable.

Q. I’m having a problem claiming rewards from Survivor Pass: Vikendi. What should I do?
A. Please contact PUBG customer support with any issues.

Q. Can I refund the Premium Pass?
A. Please contact Steam customer service for any inquiries related to refunding the Premium Pass.

PUBG: BATTLEGROUNDS - contact@rockpapershotgun.com (RPS)

We’ve been to the forest, the desert, and a tropical island in Playerunknown’s Battlegrounds, but Vikendi, the newest map in PUBG, takes us to a hilly frozen tundra, located on an island somewhere between the size of Erangel and Sanhok. The map release also comes with a host of exclusive features and game adjustments, so we’ve put together this Vikendi map guide, where you’ll find everything you need to know to get started with playing the new map, such as the deadliest areas to drop into, best loot locations, Vikendi-exclusive weapons and vehicles, and some tips for getting that warm chicken dinner to feed you through the winter. (more…)

Grand Theft Auto V Legacy - contact@rockpapershotgun.com (John Walker)

Hey, remember the good old days? Those giddy times I like to think of as last week? When the Charts felt fresh and new, filled with potential, as if any interesting game could take a top spot? Well, forget all that because it’s all gone to shit again.

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Stellaris - contact@rockpapershotgun.com (John Walker)

I don’t what is this? How many? Are we sure we’re in the right charts? This is definitely the Steam> Charts, where the mad-brained broken people just buy the same four games over and over and over? Because something is up. People have only bought the same three games over and over!

(more…)

PUBG: BATTLEGROUNDS - Hawkinz

Additional patch updates have been added to the bottom of the page.

Most recent update – 01/08/2019


Update #24 is now live!

Hey Everyone,

Winter has arrived. With Update #24, we’re debuting something we’ve been eager to share with you for months; our new 6x6 snow-themed map, Vikendi! An isolated Northern resort island in the shadow of Mount Kreznic, Vikendi was home to a wide variety of attractions, businesses, and villages. Look to the future from the spacecraft launch site Cosmodrome or travel back to the past and walk with the giants at the prehistoric Dino Park. Visit the aging Castle or take a tour of the winery. Vikendi is as beautiful as it is dangerous and Survivors treading these bitter cold lands will have to watch their backs even more closely as the fresh snow is perfect for leaving behind footprints! The days are long on Vikendi, but it won’t be long before the sun sets and the auroras fill the moonlit skies.

We feel Vikendi is a mixture of all the best parts of our previous maps and we can’t wait to hear your feedback. But that’s not everything coming in this patch! We’re also introducing two brand new items exclusive to the map; the G36C Assault Rifle (which replaces the SCAR on Vikendi) and the Snowmobile to navigate its icy terrain. We’ve also completed an overhaul to our in-game replay system, putting you in the director’s chair to edit clips, create 3D camera movements, and export your work so show the world your best PUBG productions! Coming later in the patch is our overhaul to the Parachuting system, which allows you to glide or dive during freefall, improves animations, and also lets you cut your chute before hitting the ground.

As always, your feedback is essential to our continued development and we especially need your input at times like these. Once you’ve played the map, please take the time to let us know what you think on our Official Forums or Reddit. We know you’ve waited a long time for this map, so without further ado, onto the patch notes!


NEW MAP - VIKENDI
Vikendi is not yet available in custom matches but will be available in an upcoming update.


Vikendi Gameplay
  • Vikendi is 6x6km map. The gameplay of Vikendi is quicker than Erangel and Miramar, but offers an arguably more tactical experience than Sanhok.
  • Players can throw snowballs while waiting to board the plane in the starting area
  • Vehicles will be more slippery in snow or icy areas. Acceleration on icy terrain is slow and you lose more general vehicle control as you speed up
  • Footprints and vehicle tracks will appear as players travel in snow-covered areas. Keep an eye out! These are great to help identify if enemies have passed by recently
    • Keep in mind that footprints and tracks in the snow don’t stay around forever!

Redzone
  • The center of the red zone spawns outside of the play zone
  • The smaller the play zone, the smaller the red zone
Bluezone
  • The first circle of every game is much smaller than other maps, but subsequent circle sizes change less drastically.
    • This facilitates more blue zone variety and unique experiences.
  • Similar strategies work on Vikendi to Erangel and Miramar for the first three phases, but the zones will close slower starting from phase 4, similar to Sahnok. We feel this leads to a good balance between strategy and gunplay throughout the duration of each match
Item Spawn Balance
  • The overall item spawn rate is at a midpoint between our maps - offering a unique place between the spawn rates of Erangel and Sahnok.
    • Level 3 helmets spawn in the world
    • Level 3 vests spawn more often than other maps
    • Smoke Grenades are spawned at a higher rate compared to other throwables

SURVIVOR PASS: VIKENDI



The official Survivor Pass: Vikendi microsite is now live, check it out!

Added Survivor Pass: Vikendi
  • The duration of the pass is 10 weeks.
  • Players have the opportunity to complete missions and receive rewards throughout the duration of the pass.
  • Two types of passes are available:
    • Survivor Pass: Vikendi - Provides missions and rewards to unlock for all players, as they level-up the pass.
    • Premium Pass - Provides special missions and exclusive rewards to players who’ve purchased the premium pass, as they level-up the pass.
  • The Premium Pass is purchasable for $9.99 (price may vary slightly depending on your region).
  • Each level you can claim rewards from Survivor Pass: Vikendi in the Rewards tab and also claim Coupons by clicking on the ‘Drop In Supply’ button.
    • Coupons can be used to unlock exclusive rewards, read on for more details.
  • You can view your current mission lists in the ‘Missions’ tab and can also check the mission lists in-game by clicking 'P' prior to jumping out of the plane.
  • There are 5 mission types available to complete:
    • Daily Missions: 3 missions will be provided every day. You swap out up to 1 mission per day.
    • Weekly Missions: 10 missions will be available every week, and you can view the missions for specific weeks.
      • Premium Pass holders can complete up to 10 missions per week and all players with Survivor Pass: Vikendi can complete up to 4 missions.
    • Beginner Missions: Easy missions which are provided for beginner players.
    • Premium Missions: All players can complete these missions, but only players who have the Premium Pass can claim rewards after completion.
    • Challenge Missions: Theses are special missions provided for players who’ve completed all their weekly missions in a specific week. It contains more challenging and advanced missions.
      • All players can complete Challenge Missions, but only players who have the Premium Pass can claim rewards after completion.


Added ‘Coupon’ system in Survivor Pass: Vikendi
  • You can claim Coupons (Blue, Yellow and White) each level, which you can then use to unlock exclusive items in the Coupon Shop.
The existing Survival Rewards system will be integrated with Survivor Pass: Vikendi on December 19th.
  • We have integrated the existing Survival Rewards system into Survivor Pass: Vikendi in order to reflect feedback from the players regarding temporary items and duplicate rewards.
  • Existing Survival Rewards system will be closed on December 19, 2018 and all existing supply missions will end.
    • Make sure to click ‘Claim’ and ‘Drop In Supply’ to redeem rewards before the system is closed.

    • A banner in lobby will display remaining time for the Survival Rewards system.



NEW WEAPON: G36C

Added a new AR - G36C
  • G36C spawns only in Vikendi
    • Chambered for 5.56mm ammo, it can load 30 bullets and 40 with an Extended Magazine
    • G36C has a lower and upper rail for attachments, but cannot attach a stock

NEW VEHICLE: SNOWMOBILE

Added a new vehicle - Snowmobile
  • The Snowmobile only spawns in Vikendi
    • It seats 2 players and performs much better than other vehicles on snow and ice, but is more difficult to drive on other terrain.

Replay Editor

Added a Replay editor system
  • This system allows you to create dynamic video clips with creative camera angles and special effects using your replay files
  • You can also create 3D paths for the camera and camera angles and export clips
    • Guide & Tutorial of the replay editor system will be updated later.


Gameplay
  • Improved the character animations used in the air.
    • Character movements are much more fluid and have been improved to be more realistic.

Parachute System Overhaul
Please share your feedback regarding the parachuting changes!
  • Freefalling
    • Holding SPRINT [Default SHIFT] now puts you into a dive at full speed straight down towards the ground
    • Turning speed is now much faster and has increased control, responsiveness, and precision
  • Parachuting
    • Added new freefall animations and increased overall control and responsiveness
    • Holding SPRINT [Default SHIFT] helps you drop faster and land quicker
    • Holding WALK [Default LCTRL] lets you glide, when you want to travel a longer distance
      You can now cut the parachute while relatively close to the ground, while still moving through the air.
      • This can be used to strategically to get to your drop point faster, but be careful, as you can take damage if you drop too far
    • Added new landing animations
      • The speed in which you land matters, as landing too fast may force your character to roll, or roll for longer, before you can gain full control of your movement
    • Colliding with buildings or objects while parachuting will now automatically cut your parachute. Be careful!
    • The parachute no longer disappears instantly after landing

  • Improved blood hit effects
    • Improved the visuals of blood particles when players are shot.
    • Improved the visuals of blood effects that appear on screen when shot by other players.
  • Slightly decreased the maximum number of shots possible to fire per second with the M16A4
    • The reason for this change was due to the fire-rate of burst mode for the M16A4 being unintentionally slower than single fire shot rapidly
    • We are planning to have a weapon balance patch in the first half of 2019. Please continue to share your feedback with us regarding weapon balance
  • Adjusted the sight position to be closer to the muzzle for some weapons
    • In a future update, we will be adding a new attachment which will require this new sight position, so we've made the change in advance to help players adjust to the change
    • There is no change to weapon recoil, but weapon control may be perceived differently due to the sight location change
  • Players now receive damage from Molotovs that hit their vehicle
    • Molotovs that hit around the vehicle, or when driven through an already-exploded molotov will not damage those inside

Survival Title System(Season 2 Beta)

  • Changed Season 1 Beta Rank system to Season 2 Beta Survival Title System.
  • For more information, please check the Dev Letter (Introducing our new Beta Season 2 Title System) released on Dec 5.
  • Season 1 Beta has ended and the Survival Title System (Season 2 Beta) will begin in 1 week.
    • No RP will be gained during the grace period between seasons, although career stats will continue to be tracked.

UI/UX

  • Changed the overall lobby theme in celebration of our latest map - Vikendi
      Applied the snowfield environment theme
    • Applied a snowing effect
    • Changed the background music
  • Improved the Store feature
    • Added additional sorting features to sort by Featured, Newest, Price High to Low, Price Low to High
    • When you preview items in the store, only the selected item to be previewed will be displayed on your character. All items equipped in your wardrobe will be unequipped.
    • If you preview a helmet skin, makeup or other items covering the face, all other items equipped on the head will be unequipped
    • Combined the 'Career' and 'Leaderboard' menu in Statistics into a 'Season' menu
    • Added On/Off option keybind for the on-screen key guide
      • You can toggle the on-screen key guide by pressing ALT+K
      • You can change the default setting for this feature in the settings under the Gameplay tab

Play Menu UI Renewal

Improved the map and game-mode selection interface

Additional queuing information is now displayed for the selected match type.


If the matching pool in your region has sufficient players for healthy matchmaking, the expected wait time will be displayed for the selected match type.


When the matching pool in your region doesn't have enough players for healthy matchmaking, an accurate estimated waiting time cannot be provided and the number of players currently queuing will be displayed instead.


When the concurrent player count for a region is too low to start games consistently in a particular mode, those players will be redirected to their next closest region instead. A message will alert players when this is happening and to expect higher ping than local servers.


Training mode can now be found under the PLAY menu, next to public match


Performance
  • Optimized foliage and vegetation rendering
  • Improved CPU performance by optimizing the object creation process
  • Improved GPU performance for Medium and Low options by adjusting graphic quality related to the 'Post Processing' with those settings (tuned HBAO+)
Anti-Cheat & Reporting
  • Players banned mid-match from cheating, teaming, teamkiling, etc now have their ban displayed in real-time on the killfeed.

Bug Fixes
  • Fixed an issue where each weapon had a different delay between reloading and being able to fire
  • Fixed an issue which caused vehicles to sometimes pass through players, when rolling down a hill
  • Fixed an issue which prevented the system menu from opening when clicking a specific spot on the button
  • Fixed an issue when laying prone right next to a wall, your weapon could move through the wall in FPP
  • Fixed an issue when spectating a player who died in Replay Mode, the follow camera stopped working
  • Fixed an issue which caused sudden frame drops temporarily when quickly toggling voice/sound options repeatedly
  • Fixed an issue that caused the region indicator in-game beneath the health bar to display as “UNKNOWN”
    • Region indicator will now not be shown until before the match countdown starts
  • Fixed an issue which caused character animations to look unnatural when players were pushed by a vehicle moving down a hill
  • Fixed an issue caused after restarting the lobby with 'Open Crate’ and 'Preview' buttons displaying on the left side of the screen in the Store Inventory page
  • Fixed an issue which caused the camera to fall into the ground in replay mode after parachuting
  • Fixed an issue where the angle of the spectated player's view was different from that of the player
  • Fixed exploits at Castle and Volnova which allowed players to get underneath the map.
  • Resolved issue where wire fences were impenetrable by bullets (some chicken wire fences still need to be fixed).
  • Resolved minor map issues, including some instances of floating vegetation.
  • Fixed an issue which could cause grenades to drop in place, or prevented them from being thrown.
  • Disabled vaulting through certain small windows on Vikendi.
  • Fixed an issue where a character was moved to a free-look direction while free-looking during freefalling
  • Fixed an issue where players appear to still have the parachute equipped after landing.
  • Fixed an issue which cause the camera to shake while ADS and moving in a prone position on sloped terrain
  • Fixed an issue which caused ammo capacity to display up to 6 decimal places
  • Fixed an issue which while spectating could cause the spectated player's weapon to display in a misaligned position
  • Fixed an issue which prevented players with non-default WALK and SPRINT keys from using new parachute mechanics correctly
  • Fixed an issue where Survivor Pass: Vikendi mission list was not showing properly when scrolled down using the mouse wheel

Custom Matches
  • Vikendi is not yet available in custom matches but will be available in an upcoming update
  • Improved Observer UI
    • Added a Bullet Tracer On/Off option in the Settings Menu
      • This can be found under Settings – Gameplay – Observer – Show Tracer Display
      • Use Tracer Team Color - This changes the color of team tracers
    • Added new text for when teams are eliminated
      • OLD: “X Wiped Out X”
      • NEW: “X ANNIHILATED X”
    • Added new text when certain kill levels are reached during a game
      • Individual Player Kills:
      • 5 kills - RAMPAGE
      • 10 kills - EXECUTIONER
      • 15 kills - MASTERFUL
      • 20 kills - CONQUERING
      • Total Team Kills:
      • 10 kills - KILLING SPREE
      • 15 kills - DOMINATING
      • 20 kills - UNSTOPPABLE
      • When pressing 'Ctrl + Number' to assign hotkeys to spectate particular players, the text now displays in the bottom left corner, underneath the team list
        • Assigning once will display the number and player
        • After assigning multiple times, assigned history will be displayed
        • Tags shown above players will now only display up to a 1km distance from the spectator, for better visibility
      • When a player has died, a skull icon will now appear in the team list
      • Visual improvements have been made to the HP bar

Known Issues
  • There is an issue which causes the parachuting height in War Mode to be different from before the parachute overhaul
  • The UI of the altimeter does not move when freefalling in training mode
  • There is an issue that the altimeter doesn't display correctly while parachuting and the map is open
  • Parachuting icons of teammates who have left the plane do not appear next to their name once they exit the plane

Patch Updates

01/08/2019
  • Fixed an issue where the level 3 helmet (Medieval) skin would display the level 2 helmet skin after being dropped.
  • Fixed an issue which caused skins in the ‘eyes’ slot to not be visible when wearing specific items.
    • All ‘eye’ slot items will be unequipped when used together with a gas mask
  • Fixed an issue where weapons would not equip properly after throwing a grenade.
  • Fixed an issue which could cause players with throwables equipped to appear barehanded in situations where a player is experiencing high latency.
  • Fixed an issue where the animation to equip a weapon occurs, but the weapon remains holstered.
  • Fixed an uncommon issue which could cause standing unarmed players to appear to hold a weapon after performing specific actions.


01/01/2019
  • Fixed a map issue which allowed players to get into an unintended location
  • Fixed an issue with weapon inventory images displaying incorrectly after equipping some attachments.
  • Fixed an issue that caused PUBG to launch in 'Fullscreen Windowed' mode even when set to Fullscreen.
  • Fixed an issue that the character animation is stuck shoulder firing (soft-aiming) when pressing ALT and aiming at the same time.
  • Fixed an issue where in specific circumstances the mouse cursor would unintentionally be allowed to move to another screen when using dual monitors in Fullscreen mode.
  • Fixed an issue where destructible objects including doors would disappear after moving to a different point on the timeline in Replay/Death cam mode.



PUBG: BATTLEGROUNDS - contact@rockpapershotgun.com (Alice O'Connor)

Update: Vikendi is now live on the test servers and HAS A DINO PARK?>

The fourth map of Playerunknown’s Battlegrounds will be a snowy affair named Vikendi, developers PUBG Corp announced tonight. It’s a mid-sized map, bigger than Sanhok but smaller than Erangel and Miramar, and brings new tricks including footprints you can follow. Vikendi is due to hit the Plunkbat test servers later today (today being Friday? I think? I don’t even know anymore it’s 5am please help) then launch in full on December 19th.

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PUBG: BATTLEGROUNDS

PlayerUnknown’s Battlegrounds’ new map has been revealed. It’s a chilly, snow-themed island called Vikendi, bringing with it new weather, a new gun and the coolest way to get around a battlefield: snowmobiles. It’s already live on the PC test servers, so you can put on your woolly hat and scarf and jump in now. 

Vikendi, in terms of size and the type of battles it promotes, sits in the middle of Erangel and Sanhok. It’s big enough so that you can spread out and actually need to actively look for foes, instead of just bumping into them, but it’s got a faster pace than the biggest maps. 

“We have a lot of players that love the fast rush of the 4x4 Sanhok map, and definitely a large amount our players enjoy the larger, more tactical maps, the 8x8 maps like Miramar and Erengal,” says Dave Curd, world art director. “So we thought, what if there was a sweet spot 6x6 with loot that’s a little less than Sanhok, a little bit more than Erangel, what would that feel like, who would that serve?”

The result is a map of contrasts, not just in terms of geography, but in architecture and tone, as well. Set in Eastern Europe, you’ll come across medieval castles and abbeys but, just down the road, more modern buildings. There’s a ‘60s cosmodrome, complete with rocket, and a even quirky dinosaur theme park. 

“In every map, you’re always going to have these iconic, central locations that really lend themselves to hot-dropping," Curd says. "There’s a certain kind of player, and I’m one of them, who really loves to hot-drop and loves to take on that first fight as soon as possible, getting it out of their system. I find when I drop at the borders of map and play a slow, deliberate game, I’m usually too scared and stressed out when I get into my first firefight.”

The dinosaur park, in particular, sounds like a brilliant, murderous arena. Some of PUBG Corp’s artists took a trip to Slovenia where they found a dinosaur park, inspiring the one in-game. It was more of a wilderness trail, however, while the PUBG version is a proper amusement park with a roller coaster and bumper cars.

“You can get on those roller coaster tracks and there’s an amazing faux-rock maze in the centre that you can explore and loot,” Curd says. “My pro-tip there would be to hot-drop into the middle of the maze and shoot your way out. There’s even a volcano display you can go inside. We think players are going to have a really good time in the dinosaur park.”

These are locations with personality, and they whisper about the lives people lead on the island before it was turned into a battle royale madhouse. While Curd knows what lead to all of these places, from Erangel to Vikendi, being in the state they’re in, he’s still keeping it to himself. 

“We have an internal team lore,” he said. “And we certainly have motivations for why towns are the way they are, how the roads flow, what happened to some of these locations, but we much prefer that players explore for themselves, looking for Easter eggs and take some time to check out the map.”

There are regular towns and cities, too, created to thrust players into conflict more often. Their layouts funnel players into interesting conflicts, says Curd, and contrast with the likes of Miramar’s Los Leones. It’s a big city with loads of windows where it’s hard to predict where danger is going to come from. In Vikendi, there are fewer windows to cover and fewer lanes to watch, which the team hopes will conjure up plenty of head-to-head battles.

Away from civilisation are dense forests and plenty of places to hide. The developers envision Vikendi as a squad map, where groups of players can find lots of cover behind walls, rocks and trees. If you don’t care about being spotted, however, you can throw caution to the wind and just speed around on the slippery, sliding snowmobile. 

PUBG’s newest vehicle is also its wildest, speeding across icy rivers and over snow-dappled hills. Regular skis probably wouldn't have fit PUBG, but a motorised bullet on skis? That's a different story. 

“Those things can go crazy on any surface,” Curd says. “They can go super fast, they’re super slidey, they’re a blast to drive and it feels really good being on the back of one of them, shooting at other players.”

The weather doesn’t just make it possible to slide around on snowmobiles—it also affects visibility, like the weather on other maps, informing player tactics. When there’s heavy snow and visibility is low, or when it’s dark and the only obvious light is the Aurora Borealis, players might be more likely to lurk inside. Clearing buildings, then, becomes a priority, and so does finding the right loadout for the job. On clear days, however, snipers can find a comfy perch and start picking off targets. The snow also means that players leave tracks as they explore the island. Tracks that other players can use to hunt them down. The stalker/prey dynamic is a big part of Vikendi, says Curd. 

“When it’s time to think about a new map, our job is to ask what can this map provide that we haven’t provided for our players yet? One of the things that we first got really attached to was the idea of the hunter and the hunted; the idea of following players’ tracks, being mindful of your own tracks and what that experience might be like. When you go down that idea, you start to think sand, but we’ve already done Miramar, so snow obviously made the most sense.”

Like open doors and smashed windows, tracks in the snow can tell players to avoid an area if they don’t want a confrontation, or they can head in that direction if they do. And while an open door just means someone has been in that building at some point, tracks vanish over time, so if you do see them, a player has been in the area recently. 

Tracks are also another way for sneaky players to lay ambushes. “That’s what I’m looking forward to when it goes live on PC test servers,” Curd says. “Seeing those streamers chasing tracks round corners and someone is there with a shotgun waiting for them.” 

They promote the kind of clever, stealthy play that, as a player who often feels like they’re in a stealth-horror game, make for the most memorable matches and encounters. You know there’s someone else nearby, but have they seen you yet? Do you have the drop on them, or are they hiding in a bush, grinning with ill intent? Probably the latter, knowing my luck. 

A new weapon is being added to the roster, too. The G36C is a short to mid-range assault rifle that works well in urban areas. “We have a large Eastern European city that’s designed around really cool funnels and choke-points, and the rifle really does some work at those engagement distances,” Curd says. “It’s a really effective weapon and I think our players are going to enjoy using it. When you go out into the forests, the sniper rifle is still going to be your best bet, but for any unique locations, like the dinosaur park or the cosmodrome, that rifle is going to kick some ass.”

You can climb onto the roller coaster tracks and start taking potshots with your new G36C now by hopping onto the test servers, and Vikendi will be available on the live servers on December 19. 

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