PUBG: BATTLEGROUNDS

Vikendi, the much anticipated fourth map for PlayerUnknown's Battlegrounds, launches on PC test servers today before a full launch on 19th December, with a console release set for January. Based on a series of short preview videos I was shown earlier in the week and the following interview with Dave Curd, world art director at PUBG Corporation, I can safely say it's the battle royale's most creative and ambitious map yet.

The videos opened with a squad of PUBG players trudging through deep snow, leaving a trail of footprints behind them as a light scattering of snow fell from the sky. This then moved onto a flyby of a couple of brand new locations including a run-down, dinosaur-themed amusement park and the rusty interior of an abandoned cosmodrome, complete with old missiles and worn-out machinery.

This exaggerated and almost light-hearted approach to the level design may be an attempt to win over some of the Fortnite crowd, but there's still plenty of scope in the map for more traditional PUBG arenas. Fans of earlier maps should be excited to hear I was shown several shots of a large town that featured multiple multi-storey buildings. This will be perfect for a more realistic urban combat environment, akin to some of the larger towns in Miramar.

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PUBG: BATTLEGROUNDS

Vikendi, the snowy new map coming to PlayerUnknown's Battlegrounds, was officially unveiled tonight at The Game Awards with a CGI trailer filled with bombs, bodies, blood, and a cute little birdie. 

The trailer doesn't tell us much about the map beyond the fact that it's deeply snowed in, but that rocket in the background looks interesting. Ominous, even. Fortunately for those of you who are curious, you can get a taste of what it's all about tonight: The Vikendi map is slated to go live on PC on December 19, but will hit the PC test servers tonight and may well be live by the time you read this. 

PUBG: BATTLEGROUNDS - Valor


Group 5 of the Twitch streamer skins are here, featuring 8 more content creators who participated in Broadcaster Royale!



Skins are available for $4.99 each and can be purchased until December 27th at 7pm Pacific through the game client. Each sale directly benefits the Twitch streamer, so pick up your favorite skins and support them in-game and out!

This group’s streamers:

CigaretteSTV • Edberg • ewanng • fuffenz • Lil_Lexi • Lumi • Shobosuke • WackyJacky

Update: As of December 17th, 2018, Streamers will no longer be able to sell in-game items for PUBG via the PUBG Contraband Extension. The Extension will encourage viewers to purchase directly from the PUBG store within the game client. Viewers looking to support their favorite streamers can click the #BroadcasterRoyale menu in the in-game store to purchase and see all streamer items available.

This change does not impact any in-game content previously purchased, claimed or awarded on Twitch.











PUBG: BATTLEGROUNDS

PUBG is getting a new map today, a snow-drenched 6x6 play space called Vikendi.

Vikendi is out now on the game's PC test servers, then launches proper on PC on 19th December. It hits the PlayStation 4 and Xbox One versions of the battle royale in January.

Vikendi includes the new snow mobile vehicle and the new G36C assault rifle. Size wise it's designed to fit snugly between Sanhok and Erangel.

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Zero Escape: Zero Time Dilemma - contact@rockpapershotgun.com (Giada Zavarise)

When you hear the words battle royale , most people in 2018 immediately think of the trigger-happy Plunkbat or the cheery Fortnite. But a decade ago, those same words only evoked bleak battles between crying teens, fought on the black-and-white pages of a manga — a Japanese comic.

Art doesn t exist in a vacuum. Creators absorb ideas and translate them to different mediums, in a web of cross-influences and contaminations. That s why to understand the rise of battle royale games, we must start from the cult manga Battle Royale.

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PUBG: BATTLEGROUNDS - Valor


It has been two months since we introduced our first iteration of a Rank System in Update #22. We knew going in that this was a system you had been asking for and watched your feedback closely after its implementation. We found that players were most disappointed that climbing ranks was rather easy and even the highest ranks could be achieved through grinding and overall passive gameplay. As a result, it became clear that the prestige behind these ranks wasn’t what we had intended.

It was decided that while we work on a more appropriate system that puts the correct focus on playtime and skill, we would repurpose the existing system to highlight one of PUBG’s ultimate goals - to survive. This means the focus of improving is no longer directly about competing with other players, but rather to grow by overcoming your personal struggles in the game while honing your skills. For the coming Beta Season 2, this will take the form of Survival Titles that can be earned by gaining Survival Points during the season.

We designed the new Survival Title System so you can see how you progress, going from zero to obtaining honorable Titles through continued play while improving your skills. And while this is also a beta and can change with your feedback, here’s some more information on our thoughts and goals for the new Survival Title System in Beta Season 2.

Beta Season 2 Survival Title System

1. Ranked System to Title System

While we work on another way to track competitive progress, we’ve discontinued the current placement system and are utilizing some of its aspects into the new Survival Title System. As stated before, the new system is based on personal growth, instead of having your placement being decided based on competition with others.

The existing Rank Point (RP) of Beta Season 1 will be changed to Survival Points (SP). Players will begin with 1 SP. If you collected RP from Beta Season 1, your RP will be soft reset and a portion of your results from the previous season will be applied as SP.

* MMR is not reset during this beta phase.*

2. Survival Title Levels



With the Survival Title System, you can obtain Titles through consistently playing the game. We’re using the same icon assets from the previous system (with a couple names changed to be more in line with survival) and adding extra stages in between each milestone below Expert. Once you reach Expert, there are no longer any divisions, but progression will be more difficult and influenced more by a higher ranking and kill count in every session.

We have also discontinued the demotion system from beta season 1, meaning once you achieve a Title, the only place to go is up (with exception to the Lone Survivor Title, detailed below)!

SP gain efficiency will be tweaked slightly between different game modes (Solo, Duo, Squad) in an effort to keep each mode fair and balanced to prevent any as being seen as the only viable way to grind SP.

3. Lone Survivor
As the top end of this system, only the top 1000 players are able to acquire the Lone Survivor Title. Once you reach the required amount of SP for Lone Survivor, you will have to continue earning SP or risk being bumped by a competitor. You will retain the Lone Survivor Title as long as you remain in the top 1000, so play well and play often to show off your prestigious title!

4. Leaderboard Improvements
The Leaderboard has been improved to highlight players who have made it to Lone Survivor. This leaderboard will be updated every 2 hours. Lone Survivor players who do not play a match for one week will be removed from the Leaderboard.

5. Title Icons in Lobby


* The above image is in development. Final details may be different.

Title emblems will be displayed in the lobby for you and your team. The emblem will be changed and displayed to reflect each mode.

Rewards per Survival Title


* The above image is in development. Final details may be different.

We’ve added a reward system for those working their way up through the new Title System. For Beta Season 2, you will receive rewards based on the highest Title achieved during the season regardless of Mode or Perspective (FPP/TPP). Those rewards will be given out at the start of the following Season.


* The above image is in development. Final details may be different.

Novice through Survivor Titles will receive rewards as their milestones are achieved. You can check your status, which can be checked in the Title information on the “SEASON - OVERVIEW” page of the game lobby. Lone Survivors will receive the same rewards as Survivors and will only retain the Lone Survivor Title while within the top 1000.

Remember that the Title System is still in Beta. Your continued and valuable feedback will help us choose the direction of this and future systems, so let us know your thoughts on what we’re doing right or more importantly, what you’d like to see from us in the future.

To everyone who participated in Beta Season 1, we offer our sincere thanks. Season 1 ends on December 12, 2018, but there is still time to participate and share your feedback for future iterations of the system. The new Title System and Beta Season 2 will be applied to the test server on December 7, and will be released to live servers on December 19.


Thank you,

The PUBG Dev Team
PUBG: BATTLEGROUNDS - Hawkinz


Seasons Greetings!

The holiday seasons are drawing near and the battlegrounds are starting to get a bit… colder. Soon, snow will be falling and to help celebrate that time of year, we’ve got a special gift for those who spend time playing our game in December!

The Festive Beanie with Pom Pom and Red Nose will be available in a variety of different ways. First off, login during the event period and receive a 30 day version of them to wear during the month!

But wait, what kind of a holiday gift disappears? Place in the top 10 of any map or non-custom game mode ten times during the event and you’ll get permanent versions to wear all year round!

Finally, for those looking to get into the holiday spirit in other ways, a sleigh full of other holiday-themed items are now available in the store for a limited time, including an iconic white beard for the jolly price of 10,000 BP!

Please see below for event details.

EVENT PERIOD
Start: Dec 4th 11pm PST / Dec 5th 8am CET / Dec 5th 4pm KST
End: Dec 26th 6:59am PST / Dec 26th 3:59pm CET / Dec 26th 11:59pm KST

EVENT CRITERIA AND REWARDS
Login during the event period
  • Reward: Festive Beanie with Pom Pom (30 days), Red Nose (30 days)
  • Upon completion of the following mission, you will receive both items permanently!
Reach top 10 ten times during the event period in any map or game mode
  • Reward: Festive Beanie with Pom Pom (Permanent), Red Nose (Permanent)

  • Check out the Player Care Package system (carepackage icon) at the right top of the lobby to see event progress and claim your rewards.

Thanks and Happy Holidays!
-The PUBG Team

PUBG: BATTLEGROUNDS

The cast iron skillet in PlayerUnknown's Battlegrounds may have saved your bacon a time or two, and now it can save your PC station of cable clutter too. That's because NZXT is selling a limited PUBG pan-theme puck accessory to hang your headset on.

Like NZXT's regular puck, the PUBG pan pucks has magnets inside so it can grip to your metal case. No, they're not nearly strong enough to kill your hard drive (in my experience), but they can handle a heavy headset.

Don't try cooking on this thing though, or blocking bullets (if you live a neighborhood where that's a concern). It's made of "non-conductive and hazardous-free silicone," not cast iron. We also wouldn't try blocking bullets with an actual cast iron frying pan either, just to be clear on that.

NZXT is limiting production to 2,000 pieces at $29.99 a pop, $10 more than the regular puck. It pairs best (visually) with NZXT's PUBG-themed H700 mid-tower case, which is also a limited edition item (and also still available, for $179.99).

The 'buy' button is still grayed out on NZXT's website, but it's supposed to be available today.

Counter-Strike 2 - contact@rockpapershotgun.com (Alice Bell)
Dota 2 - contact@rockpapershotgun.com (Alice O'Connor)

Several video games industry associations have reacted to the news that the USA’s Federal Trade Commission (FTC) are planning to investigate loot boxes over concerns about potential impact on children. America’s Entertainment Software Association (ESA), whose duties include running the E3 games show, have repeated their stance that loot boxes “can enhance the experience” and aren’t gambling and they’re fine okay just leave it. The International Game Developers Association (IGDA), on the other hand, have said it’s time for the industry to step up and self-regulate before more governments follow Belgium and restrict loot boxes by law.

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