PUBG: BATTLEGROUNDS

PlayerUnknown's Battlegrounds will soon be getting a ranking system with Update #22. The system is currently on the Test Servers and is hoped to go live in early October.

There will be eight ranks which will be assigned based on Rank Points earned and you'll need to play ten provisional matches to earn your first rank. You can check out the chart below for details on the rankings.

Other updates will include the return of map selection, allowing you to choose which maps you'd like to play on, as well as a "Skin Trade Up System" which gives you the option to "trade up multiple same-tier items and BP into one next-tier skin item."

Various other updates and fixes will be added, thanks, in part to the launch of FIX PUBG, a website dedicated to, well, fixing PUBG. These additions include wheel menus, higher mini-map magnification, and improved Friend UI. A number of bug fixes will also be implemented that deal with some character movement issues, invisible weapons, 

You can read the full patch notes here.

PUBG: BATTLEGROUNDS

Hot on the heels of PC update 21, PUBG Corp is rolling out another patch. This time, the company is adding the long-requested ranking system, simplified inventory UI, a skin trade-up system, and the ability to select specific maps. It's the update of dreams.

PUBG mobile already has a ranking system, and it looks like the PC version will be similar. According to the patch notes, there will be eight ranks in total, ranging from bronze to grandmaster. You can level up based on rank points earned - although we don't yet know exactly how these are calculated. You should at least be able to earn some for trying (or if you're me, dying), as the first rank can be earned by playing 10 provisional matches.

Many PUBG players will also be relieved to hear individual map selection is returning. Gone are the days of choosing playlists and inevitably ending up on Miramar. That place really is going to be deserted now.

Read more…

Sep 19, 2018
PUBG: BATTLEGROUNDS - Valor


________________________

These patch notes have been updated.
Update 3 - 10/02/2018
Update 2 - 10/02/2018
Update 1 - 10/01/2018
Read the changes at the bottom of this post.
________________________


Strap on that level 3 helmet, cause the competition on the battlegrounds just got a little more fierce. Update 22 is bringing a long-awaited Ranking system to PUBG, allowing you to put everything you've learned to the test as you climb the ranks. More information on this new system is coming soon!

We're also squashing another collection of FIX PUBG bugs, adding a convenient new wheel menu to health and throwable inventories, adding a way for you to upgrade your duplicate or unwanted skins, and by very popular demand, bringing back map selection.

Let's dive in!

Note: Replay version has been updated, replays from previous updates are no longer playable.

New Anti-Cheat Tech

As part of our ongoing efforts to combat cheating, we’ve developed a new anti-cheat system in-house at PUBG Corp. which we're now bringing to live servers, after an extensive period on our test servers. This system is being used in addition to our existing anti-cheat solutions.

Expect to see a new popup when you start the client. To help us refine our anti-cheat service it would be helpful for us if you play with the "Enable Anti-cheat" box checked, if you experience issues you can disable this.

We've fixed previous compatibility issues experienced by some players, although we've kept the option to disable the new anti-cheat system while we go through the final stages of testing in the live server environment. Once testing is complete, you will be unable to disable this system.

FIX PUBG Update

QoL
  • WHEEL MENUS: Added UI that allows players to access a quick-select wheel (similar UI with the Emote system) for the quick selection of items without opening the inventory or pressing individual hotkeys.
  • MINIMAP: Players can now further magnify the minimap.
  • PLAYER ORDER CONSISTENCY: Player order between the lobby and in-game is now consistent so that players will have fixed numbers and colors based on lobby order when they enter a game.
  • FRIEND UI: Friend UI has been improved to show logged out / disconnected teammates.

Bug Fixes
  • CHARACTER MOVEMENT #01: Fixed the issue where players could sometimes climb stairs much faster while moving diagonally next to the wall.
  • DBNO PLAYER WALL PENETRATION: Fixed the issue where sometimes a downed players' character model would penetrate walls.
  • SLIDING FIX #01: Fixed the issue where characters would look like they were sliding while standing up if they took out a weapon and stood up at the same time.
  • SLIDING FIX #02: Fixed the issue where a player appeared to slide when standing up or moving while going prone before landing from a certain height.
  • STUN AND ONFIRE ANIMATION: Fixed the issue where Flashbang and Molotov stun and on fire animations could be cancelled when repeatedly crouching/standing up/prone/or equipping a weapon.
  • ARMED ANIMATION: Fixed the issue where characters occasionally appeared to be unarmed when they were actually armed.
  • PLAYER UI: Fixed an issue where the player UI would sometimes disappear in the observer's view.
  • ADS BUG #02: Fixed the issue where ADS worked unreliably when ADSing right after equipping a weapon.
  • VEHICLE INTERACTION: Fixed the issue where a player sometimes received collision damage from a motorcycle when another player picked up the motorcycle.
  • CHARACTER POSITION #03: Fixed an issue where a character sometimes rotated even though its feet were fixed when the screen was rotated more than 180 degrees left or right.
  • CHARACTER MOTION #01: Fixed the issue where a player was sometimes shown as scoping when taking steps next to a wall.
  • VAULTING: Fixed the issue where characters could vault over other characters when positioned at certain heights.
  • CHARACTER MOTION #02: Fixed the issue where a player would sometimes clip through the floor of a building when disembarking a motorcycle.
  • REPORT SPAMMING: Fixed the issue where a player could be reported multiple times by playing the replay over and over.
  • LOBBY HP BAR DISPLAY: Fixed the issue where a character's HP bar was sometimes shown in the lobby after exiting the server replay.
  • POPPING #01: Fixed the issue where a character's animation popped upward when getting close to the wheels of a buggy.
  • POPPING #02: Fixed the issue of where a character's animation popped upward when crouching and standing up near a vehicle.
  • I SEE DEAD PEOPLE: Fixed the issue of seeing headless characters when using healing items in FPP mode in prone position or when entering a vehicle.
  • SEEING THROUGH WALLS: Fixed the issue where you can sometimes see through walls and rock surfaces while riding the motorcycle.
  • CAMERA #01: Fixed the issue where your camera sometimes goes through the vehicle when the vehicle is leaning on an object.

Rank System, Leaderboard, Region Renewal
  • Server/region will now be decided automatically depending on the player’s local region
    • If you group with a player from another region, matchmaking will automatically decide the best region to play on



  • Implemented Rank System
    • There are 8 total ranks
    • Rank will be assigned based on Rank Points earned
    • To earn your first rank, you will need to play 10 provisional matches
    • Rank promotion / demotion will be decided by total rank points as indicated in the chart above





  • Statistics Page Renewal
    • Improved the UI of the Career and Leaderboard screens
    • Career
      • Improved UI to show rank, KDA, Avg. damage, etc. more clearly.
    • Leaderboard
        Will display up to 100 ranks

Map Selection


  • Map selection is back once again, allowing you to select which maps you want to play on
    • You can select Quick Join or select a map individually
    • Quick Join function puts you in the first available game, regardless of map

Skin Trade Up System


  • We’ve added a Skin Trade Up system where you can trade in items for those of a higher tier
    • You can trade up multiple same-tier items and BP into one next-tier skin item
    • Trade up requires ten items, and the maximum tier you can get is up to rare(blue) while the system is in testing. We’ll look to open up the system further once we’re satisfied with the balance of the system but please note that any BP costs associated with this system may change.
    • The required BP amount is different depending on the tier of items being traded up. You will not be able to initiate the trade without all required items

UI/UX




  • Added a wheel menu for quick access to healing and throwable items
    • These are the default keybindings to use each function
      • G / F1: Throwables
      • ~ / F2: Heal/booster items
      • F4: Emote
    • Emote activation hotkey was changed from ` to F4
    • You can cancel the wheel by clicking the right mouse button
  • Added an option to hide the nicknames of players in the killfeed who downed/killed you or your teammates



  • Added alert icons to the network statistics function
    • Three new icons represent High latency, Latency variation, Packet loss
      • High latency: Alerts you if your ping/latency is getting too high
      • Latency variation: Alerts you if your latency variation changes are too high
      • Packet loss: Alerts you if your ratio of packet loss is too high
    • Added an icon to check teammate’s log out / disconnected status
    • Player order between the lobby and in-game is now consistent so that players will have fixed numbers and colors based on lobby order when they enter a game.
    • Added an option to manage the maximum ratio of minimap zooming
    • Added auto-reload option
      • When enabled, you will reload weapons automatically when you try to fire while your magazine is empty
      • By default, this is set to “Off” but can be changed in the Gameplay menu
    • Changed the official name of ping system to “Quick Marker”
    • Increased the display time of quick marker from 5 to 10 seconds

Performance
  • Improved the client performance by optimizing the creation of character materials

Replay
  • Replay version has been updated, replays from previous updates are no longer playable.

Skin & Items
  • Added new “FALL 2018 CRATE”
    • This crate can be purchased with BP
    • Will be separate from the Weekly Random Crate
    • No key is required to open this crate.
    • Below are the drop rates for each item included in the new “FALL 2018 CRATE”
      • Bomber Jacket (Mustard): 0.08%
      • Suit Coat (Gray): 0.08%
      • Jungle Leggings: 0.32%
      • Woven Sun Hat: 0.32%
      • Born to Survive Shorts: 0.60%
      • Pochinki Fellas Jersey: 1.30%
      • Tweed Vest (Gray): 1.30%
      • Striped Slippers (Pink): 4%
      • Kicks (Red): 6%
      • Suit Pants (Gray): 6%
      • Long Sleeved Turtleneck (Burgundy) : 20%
      • Loafers (Brown): 20%
      • Slip-ons (Gray): 20%
      • Slippers (Black): 20%

  • The chances of getting each crate as a Weekly Random Crate are as follows.

    Crate
    Chance
    Aviator
    10%
    Equinox
    10%
    Triumph
    10%
    Raider
    20%
    Fever
    5%
    Militia
    10%
    Desperado
    5%
    Biker
    10%
    Survivor
    10%
    Wanderer
    10%

Custom Match
  • Improved the calculation of participants in the session waiting room
    • Players in OBSERVER or UNASSIGNED status will not be calculated in playable participants

Bug Fixes
  • Fixed the issue where players could sometimes climb stairs much faster while moving diagonally next to the wall.
  • Fixed the issue where a downed players' character model would sometimes penetrate walls.
  • Fixed the issue where characters would look like they were sliding while standing up if they took out a weapon and stood up at the same time.
  • Fixed the issue where a player appeared to slide when standing up or moving while going prone before landing from a certain height.
  • Fixed the issue where Flashbang and Molotov stun and on fire animations could be cancelled when repeatedly crouching/standing up/prone/or equipping a weapon.
  • Fixed an issue where the player UI sometimes disappeared in the observer's view.
  • Fixed the issue where ADS worked unreliably when ADSing right after equipping a weapon.
  • Fixed the issue where a player sometimes received collision damage from a motorcycle when another player picked up the motorcycle.
  • Fixed an issue where a character would sometimes rotate even though its feet are fixed when the screen is rotated more than 180 degrees left or right.
  • Fixed the issue where a player's motion was sometimes shown as scoping when taking steps next to a wall.
  • Fixed the issue where characters could vault over other characters when positioned at certain heights.
  • Fixed the issue where a player would sometimes clip through the floor of a building when disembarking a motorcycle.
  • Fixed the issue where a player could be reported multiple times by playing the replay over and over.
  • Fixed the issue where a character's HP bar was sometimes shown in the lobby after exiting the server replay.
  • Fixed the issue where a character's animation would pop upward when getting close to the wheels of a buggy.
  • Fixed the issue of where a character's animation would pop upward when crouching and standing up near a vehicle.
  • Fixed an issue where player couldn’t see his teammate’s character in lobby after a match intermittently
  • Fixed an issue where player couldn’t loot some items such as weapon or ammo on the ground
  • Fixed an issue causing a character to be headless when wearing certain skins
  • Fixed an issue where players could shoot in an abnormal direction in free-look
  • Fixed an issue where In FPP when character holding throwables or ready to throw throwables is moving facing the sky, his/her hand flickers and moves around
  • Fixed an issue where players could get into certain terrain of Miramar which should be impossible
  • Fixed an issue where walk button cannot be used when sprinting after changing sprint key to toggle
  • Fixed an issue where player can stand up from a prone position faster than usual in certain conditions.
  • Fixed the issue of seeing headless characters when using healing items in FPP mode in prone position or when entering a vehicle.
  • Fixed the issue where you can sometimes see through walls and rock surfaces while riding the motorcycle.
  • Fixed the issue where your camera sometimes goes through the vehicle when the vehicle is leaning on an object.

Thanks for playing :)
- The PUBG Team


These patch notes have been updated:
________________________
Update 3 - 10/02/2018

Added the following:
FIX PUBG UPDATE
  • I SEE DEAD PEOPLE: Fixed the issue of seeing headless characters when using healing items in FPP mode in prone position or when entering a vehicle.
  • SEEING THROUGH WALLS: Fixed the issue where you can sometimes see through walls and rock surfaces while riding the motorcycle.
  • CAMERA #01: Fixed the issue where your camera sometimes goes through the vehicle when the vehicle is leaning on an object.

Bug Fixes
  • Fixed the issue of seeing headless characters when using healing items in FPP mode in prone position or when entering a vehicle.
  • Fixed the issue where you can sometimes see through walls and rock surfaces while riding the motorcycle.
  • Fixed the issue where your camera sometimes goes through the vehicle when the vehicle is leaning on an object.

________________________
Update 2 - 10/02/2018
  • Added Replay section
  • Added Skin & Items section
    Removed the following:
      FIX PUBG UPDATE
      • UNDERWATER: Fixed the issue where players could hold weapons while moving close to rocks while underwater.
      Bug Fixes
      • Fixed the issue where players could hold weapons while moving close to rocks while underwater.

________________________
Update 1 - 10/01/2018
    Bug Fixes
  • Fixed an issue where walk button cannot be used when sprinting after changing sprint key to toggle
  • Fixed an issue where player can stand up from a prone position faster than usual in certain conditions.
  • Fixed an issue where player couldn’t see his teammate’s character in lobby after a match intermittently
  • Fixed an issue where player couldn’t loot some items such as weapon or ammo on the ground
  • Fixed an issue causing a character to be headless when wearing certain skins
  • Fixed an issue where players could shoot in an abnormal direction in free-look
  • Fixed an issue where In FPP when character holding throwables or ready to throw throwables is moving facing the sky, his/her hand flickers and moves around
  • Fixed an issue where players could get into certain terrain of Miramar which should be impossible

    UI/UX
  • Changed the official name of ping system to “Quick Marker”
  • Increased the display time of quick marker from 5 to 10 seconds
Note: Replay version has been updated, replays from previous updates are no longer playable.
________________________
PUBG: BATTLEGROUNDS - Valor


Hey everyone,

Today we’re announcing something a little different for this week’s event mode. We’ve been gathering your feedback on the Flare Gun over the course of a few events and we’re finally ready to give it a proper test in a real environment to see if it fits within the normal PUBG atmosphere and make sure everything works properly. As this is a beta test, the event will run for 10 days instead of the normal weekend duration.

This event mode will mimic normal squad games, except that there will be a rare chance for the Flare Gun to spawn alongside normal loot. The goal here is to basically beta test the Flare Gun as normal PUBG loot with the intention to add it as a rare drop to normal games once the test concludes. As always, your feedback is essential to this process, so be sure to stop by our official forum thread and let us know your thoughts.

You can also check out our video below to learn more about this test.

https://www.youtube.com/watch?v=xGvTUUj3F-I

EVENT SCHEDULE

STARTS: Sep 20, 7pm PDT / Sep 21, 4am CEST / Sep 21, 11am KST
ENDS: Sep 30, 7pm PDT / Oct 1, 4am CEST / Oct 1, 11am KST

AVAILABLE QUEUES

4-man squads on Erangel (All Regions)
NA/EU/AS: TPP & FPP
KR/JP/SEA/OC/SA: TPP

RULES
  • Squads of four players will fight on Erangel
  • Flare Guns will spawn randomly all over the map, but are very rare.
  • A plane will drop a special care package if the flare is fired inside the safe zone.
  • A plane will drop a special vehicle if the flare is fired outside the safe zone.
  • An icon on the map will show all players the location where a special care package has dropped.

OTHER EVENT RULES
  • 4-person squads only. Auto-matching is switchable to On/Off
  • Weather is set to Sunny
  • Red zones are enabled
  • General care packages are enabled
  • Killer Spectating is enabled
  • Friendly fire is enabled

KNOWN ISSUES
  • Players can use throwables while riding in an armored UAZ
PUBG: BATTLEGROUNDS - contact@rockpapershotgun.com (Dave Irwin)

Sanhok – the newest and tiniest map in Playerunknown’s Battlegrounds, is a very different experience compared to the other maps that are sprawling wastelands where death is a constant peril. In many ways, Sanhok is far deadlier as deep within the lush jungles, ancient ruins, and the extensive river system, there’s plenty of places for enemies to hide and kill you without a second thought! It can be tough to get a footing, but not to worry; help is at hand! In this Sanhok map guide, I will take you through what to look out for and how to survive the onslaught that’s happening all around you. (more…)

PUBG: BATTLEGROUNDS - Valor


Hey everyone,

As Summer winds down and the days grow shorter, many countries around the world gather for their own celebration of the seasonal change. Over the next 4 weeks, PUBG will be celebrating two of these festivals, and you can join in by playing the game and earning some free festive skins!



The Chuseok and Mid-Autumn festival celebrations take place from September 19 through October 16. Each week features new skins that can be earned by simply placing in the Top 15 in 5 games of PUBG during that week.

Below is a breakdown of the different event periods and which skins you can earn.



Event One
Period: Wednesday, September 19 6:00pm - Tuesday, September 25 5:59pm PDT
Reward: Traditional Hanbok Hat, Modern Hanbok Jacket


Event Two
Period: Tuesday, September 25 6:00pm - Tuesday, October 2 5:59pm PDT
Reward: Traditional Glasses (Round), Tang Suit Jacket


Event Three
Period: Tuesday, October 2 6:00pm - Tuesday, October 9 5:59pm PDT
Reward: Modern Hanbok Shirt + Modern Hanbok Pants + Traditional Hanbok Shoes


Event Four
Period: Tuesday, October 9 6:00pm - Tuesday, October 16 5:59pm PDT
Reward: Tang Suit Jacket + Tang Suit Pants + Zip-up Boots

Note
  • You must complete the requirements for each event separately to earn the reward.
  • You can click the crate icon in the game lobby to view event details and rewards.
  • You must click the “Receive” button to claim your reward before each event period ends.


Thanks and we hope you enjoy these events and rewards!
PUBG: BATTLEGROUNDS - Valor


Hey everyone,

Earlier this year, PUBG and Twitch teamed up to bring you the first ever Broadcaster Royale that brought some of the biggest names on Twitch together in a worldwide clash that ended with the Season 1 Grand Finals at PAX West in Seattle, WA. Season 1 of Broadcaster Royale has come to a close, but starting tomorrow you’ll have another chance to support your favorite participants by purchasing their brand new skins on the PUBG store!



Starting tomorrow, the first set of skins from 12 of the Broadcaster Royale Twitch streamers will be available for purchase. These will only remain on the store until October 4th at 7pm Pacific, after which they’ll be swapped out for the next limited time group. Each item is priced at $4.99, with Shroud’s full set in a special crate for $14.99, and a portion of every sale will be shared with the broadcaster, giving you yet another way to support your favorite content creator.

This group’s Twitch streamers:

Ceh9 • ddolking555 • JennaJulien • KateStark • ko0416 • ShoboSuke • Shroud • SkipNhO • SPYGEA • WackyJacky101 • xChocoBars • ZeratoR














Revision 1: (Updated ending time)
PUBG: BATTLEGROUNDS - Valor


Hey everyone,

Over the past few weeks, we have been tackling some of the game’s long-standing bugs and quality of life requests with the FIX PUBG campaign. In addition to these, we want to continue to reinforce the various elements that allow the players to enjoy PUBG. Among them is our brand new in-game reward system, the Survival Supply System, which is being introduced in Update #21.

There are any number of reasons that players enjoy PUBG, from the realistic gunplay, to securing that chicken dinner, to collecting skins. It’s important for us to have a variety of rewards available to our players and we’ve been working on finding new ways to offer skins outside of locked crates. The Survival Supply System and the restructuring of how BP is earned, are our next steps in that endeavor and we’d like to take some time today to share a little bit about each.

Survival Supply System

The Survival Supply System will function much like the Event Pass, except there is no max level and no optional premium pass to purchase. You increase your survival level by filling the survival gauge, which in turn earns you either a temporary or permanent item. Temporary items serve as an in-between-milestones gift to let you play around with different wardrobe options while you work towards your permanent items, which is awarded at minimum every 10th level.



There will be daily and weekly Survival missions that grant bonus amounts of XP and help you get through those levels faster, but you will also earn XP simply by playing, and surviving, in-game. These missions reset every day or week depending on the type of mission and there’s an option to manually refresh the list a fixed number of times if you find that you do not like your missions.

Best of all, the Survival Supply System is a semi-permanent Reward System, meaning that for the foreseeable future, there is no deadline to when you have to earn rewards by as there was with the Event Pass. We’re discussing long term plans to make the Survival Supply System a seasonal thing to keep rewards fresh and will keep you updated as these plans take shape.

We’re excited to get the Survival Supply System in your hands. We know players have been requesting a system like this for some time, and we hope you enjoy these additional rewards just for spending time in PUBG.

Improving BP calculation

Alongside the new rewards system, we’re reworking the way that BP is calculated slightly. Until now, BP was awarded based on a few factors- Your Rank reward, Kill reward, and Damage reward, meaning that the amount of BP earned could vary greatly from game to game. This also means that there could be a pretty big gap between the BP earned by a skilled player and someone just starting out.

The amount of BP earned was also quite different based on play style and which map and queue type you choose. Players who wanted to focus on the survival aspect and didn’t seek out kills were earning far less BP. In addition, over 50% of all PUBG games are squad queues, which rewarded a lower overall BP amount compared to solo games. On our most recent map, Sanhok, the BP rate was 1.4 times higher and more efficient in playtime compared to Erangel or Miramar.




All these variances led to a simple truth, BP acquisition had to be adjusted to also include overall playtime and to account for letting players play the game how they wanted to without worrying about what is most efficient. From this patch on, BP rewards will be calculated based on kills, damage dealt, final rank, and play time. To prevent abusing the system, the play time reward is a little more complex than simply how many minutes (or seconds) you survive during a match.

BP Reward
Before
Kills+Damage Dealt+Final Rank = Reward
After
Kills+Damage Dealt+Final Rank+Play Time = Reward

The Kill, Damage, and Ranking rewards for each Mode and Map have been rebalanced as well to help ensure players receive rewards in the fairest possible way, but this new system should be far more considerate of the individual player, regardless of how they choose to play the game.

PUBG has been available on Steam for quite a while now, and we’re working on better ways for you to use your hard-earned BP. A BP-exclusive helmet skin, for example, is available on live servers today for 20,000 BP. Beyond that, we need to make sure that BP acquisition is in a state that we want it before we introduce a greater amount of BP content.

As always, we’re continuously monitoring/analyzing PUBG’s economy, and will especially do so with the upcoming adjustments. There will be likely be increases/decreases in BP gains here and there, but the total amount of BP earned will not differ greatly. We ask for your patience while we fine tune the new system, and look forward to getting more great rewards into your hands for all the time you’ve put into our game.

Conclusion

BP Acquisition and the Survival Supply System are some of many ways we’re working to keep the game feeling fresh and rewarding for the PUBG community. We’re in the early planning stages of other ways to drive these goals, such as a “Badge of Honor” system that will hopefully provide continued enjoyment and fun to all players. We’ll continue to share our thoughts and ideas as they get further along.

As always, we welcome your feedback on the newly added or changed content. We’re committed to keeping PUBG as the best Battle Royale experience out there, and that means meeting and exceeding your expectations for new content, rewards, and of course communication. Try out the new systems and let us know what you think!


Thank you,
--The PUBG Dev and Community Teams
PUBG: BATTLEGROUNDS - Hawkinz


It’s time to lock, load, and embrace your inner mutant. This week’s War Mode event is Mutant Mayhem, which loads out players with the brand new Mk47 Mutant Assault Rifle for some evening desert action. Care packages are disabled, meaning that Mutant at your side is your first and best option.

Take a look at our Mk47 Mutant overview video below and read on for full event details!
https://www.youtube.com/watch?v=AfCDR1dfBnM

EVENT SCHEDULE

STARTS: Sep 13, 7pm PDT / Sep 14, 4am CEST / Sep 14, 11am KST
ENDS: Sep 16, 7pm PDT / Sep 17, 4am CEST / Sep 17, 11am KST

AVAILABLE QUEUES
4-man squads on Miramar (All Regions)
NA/EU/AS: TPP & FPP
KR/JP/SEA/OC/SA: TPP

RULES
  • War mode
  • All players spawn with an Mk47 Mutant, a Lvl 1 vest and 100 rounds of 7.62mm ammunition
  • Killed players respawn in planes that fly by every 40 seconds
  • Eliminating an enemy earns your team 3 points, while knocking out an enemy earns your team 1 point.
    • Reviving a teammate will grant 1 point as well.
  • If no team reaches 150 points after 15 minutes, the team with the most point wins.
  • No vehicles spawns

OTHER EVENT RULES
  • 4-person squads only. Maximum 40 players. (Auto-matching is forced on)
  • Time of day is sunset
  • Red zones are disabled
  • Care packages are disabled
  • Killer Spectating is disabled
  • Friendly fire is disabled

Eurogamer

The first thing that strikes you about Blackout, Call of Duty's take on the phenomenally popular battle royale genre, is how smooth it all feels.

There's a polish to the experience that's leagues above Blackout's most direct rival in the battle royale space, PlayerUnknown's Battlegrounds. On PlayStation 4, the only platform Blackout is currently live on, Blackout runs at an impressive framerate. It doesn't feel like it maintains the 60 frames per second target the Call of Duty series is known for, but when it dips, it's not far off.

Movement is as silky smooth as you'd expect for a Call of Duty game. I love the way you seamlessly crash through windows with the vault button, for example, and how you can slide this way and that, your gun still facing forward, whenever you need to make yourself hard to hit.

Read more…

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