PUBG: BATTLEGROUNDS

PlayerUnknown’s Battlegrounds continues to teem with people trying to feed their families with delicious chicken dinners, but yesterday it dipped below a million daily players for the first time in just over a year, according to numbers from SteamDB

The dip didn’t come out of the blue. PUBG’s numbers have been slowly declining since its 3.2 million peak at the start of the year. Decline perhaps oversells it. Across the year it’s jumped around, though each peak is typically smaller than the last. Even when it went below a million players yesterday, 960,000 people is still a considerable number, along with over 90,000 people watching on Twitch. 

As Eurogamer points out, yesterday also saw the arrival of Black Ops 4’s very own battle royale mode, Blackout, at least in beta form. That was exclusively for Playstation 4 pre-orders, however, so while it might have contributed to the numbers, I’m not convinced it was the main reason. It’s been teetering just above one million daily players for most of the last month.  

Competition from Fortnite is a much more obvious reason, along with a slew of imitators and other battle royales which might not contribute much alone, but together have been tempting away a chunk of PUBG’s audience. 2018 has also been a banner year for games. Big games that swallow up months at a time. The competition for our attention spans has rarely been this ferocious. 

PUBG Corp is trying to “fix PUBG” in the face of this competition, though officially it’s because the developer feels that it hasn’t met expectations. This was announced last month, however, and is not a reaction to yesterday’s numbers. Whenever big games start to dwindle, I always think about World of Warcraft. It shed half of its subscribers in five years, but continues to loom large over every other MMO. Chicken dinners probably aren’t going to go out of style any time soon. 

Were you hooked on PUBG before moving onto greener pastures? Tell us the story of your exodus in the comments. 

Eurogamer

Yesterday marked the first time in a year PUBG did not hit a million daily players on PC, according to numbers service SteamDB.

Not-so-coincidentally, yesterday also marked the launch of Call of Duty Black Ops 4's very PUBG-like Blackout battle royale mode beta for PlayStation 4 pre-order customers.

To be fair to PUBG, its current player count (960,000 yesterday - just 40,000 shy of the one million mark). Dota 2 is the only other game on Steam to have ever cracked one million players in a day. But the battle royale king once pulled in a peak of 3.2 million players, back in January this year. Ever since then its high numbers have slumped.

Read more…

Grand Theft Auto V - contact@rockpapershotgun.com (John Walker)

Fwd: Fwd: Fwd: steam Charts will PAY $2 for evry time u forwad this Article.#

If you do not fwrard this article to TEN of you’re Friens YOU WILL DEFINITELY DIE!!!!!!!11

(more…)

PUBG: BATTLEGROUNDS

We knew a snow map would be coming to PUBG this winter, but thanks to a significant datamine, players have been able to glimpse the winter wonderland a little earlier than expected.

The files, which appeared on Reddit (where else?), include multiple images of the map, alongside filenames which hint at multiple new features. We could soon see new explosives, a possible night mode and a rumoured new game mode called Conquest. Oh - and a snazzy new vehicle.

So, straight to business: the new map, called Dihor Otok, looks like it will be 8x8 in total size, but its actual landmass will be closer to 6x6. This makes it smaller than Erangel and Miramar, but bigger than Sanhok, which is only 4x4. We don't yet know whether it will feature on the main battle royale playlist or mini royale, but the smaller size indicates it could join Sanhok on the mini royale playlist.

Read more…

PUBG: BATTLEGROUNDS - contact@rockpapershotgun.com (Alice O'Connor)

As a fan of any video game gun best described as “endearingly crap with a real knack to it”, I am delighted that the latest temporary event mode in Playerunknown’s Battlegrounds focuses on its worst sniper: the VSS. Y’know, that one with a wooden stock and built-in silencer, the one which plings lazy 9mm bullets like a child throwing pebbles, the one which is so bad it’s a thrill to actually kill someone with. That one. It’s the star of the ‘Silent and Violent’ event, now live, which drops 40 players over a small corner of Sanhok for team deathmatch with respawning – armed with a VSS. I have enjoyed getting to use it so much.

(more…)

PUBG: BATTLEGROUNDS

As promised at Gamescom, PlayerUnknown's Battlegrounds' training mode has arrived. Courtesy of its substantial PC 1.0 Update #21, the latest offering also brings a new weapon and a new vehicle—the MK47 Mutant and the Tukshai. 

PUBG's training mode is teased in the trailer above, and can be joined in-game via the main lobby. It's 2x2km in size, says developer PUBG Corp, and kicks off when there are more than five players lined up in the matchmaking queue. Players can join individual sessions up to five minutes after they've kicked off, and sessions host a maximum of 20 bodies. 

"If there are still less than 5 players after 5 minutes, the session will start with the original number of players present and other players cannot join the session," reads this Steam Community post. Training sessions last for 30 minutes at a time, and players cannot drop below 1hp for the duration. Get the lay of the land: 

Found all on three maps, the MK47 Mutant is an automatic rifle with two firing modes: single shot and two-round burst. It take 7.62mm bullets, has a 20 round capacity, supports almost all types of attachments and looks like this:

The new Tukshai vehicle, on the other hand, is a slow, three-person scooter-cart combo that's exclusive to Sanhok and substitutes the UAZ, Dacia and Minibus. It looks like this: 

PUBG's also PC 1.0 Update #21 rolls out a new supply system, which grants players rewards based on play time and completed missions. Filling your survival gauge, for example, lets you level up—and levelling up nets you a reward. Missions will be refreshed daily and weekly, says PUBG Corp. 

Full patch notes for PUBG's PC 1.0 Update #21 can be found here—including notes on UI tweaks, BP system adjustments and details of its newest laser sight attachment. Let's part ways with some moving pictures of the latter.

PUBG: BATTLEGROUNDS

PlayerUnknown's Battlegrounds' latest limited-time event mode is Silent and Violent. No, it's not about flatulence. Yes, it is about sniper rifles. 

"Scurry through the hills of Sahnok with a fully loaded out VSS and eliminate as many enemies as possible in this squad-based war mode event," says developer PUBG Corp of the limited-time mode that's live now through September 9 at 7pm PST / September 10 at 3am BST. 

The rules of this 'un are pretty straightforward: all players spawn into the war mode with a fully-modified VSS, a level one helmet and vest, five bandages, one energy drink, one stun grenade and one smoke grenade. From there, it's shoot to kill. 

In squads of four, matches welcome a maximum 40 players. The weather is overcast, red zones are disabled—as are care packages, friendly fire and vehicle respawns. Kills make points, and the first team to 150 points wins. Dead players respawn in planes above every 30 seconds and "if no team reaches 150 points after 15 minutes, the team with the most point wins," says this Steam Community post

In other PUBG news, the battle royale 'em up has rolled out its long-awaited training mode.  

PUBG: BATTLEGROUNDS - Valor


Welcome to Silent and Violent, this week’s VSS themed event mode. Scurry through the hills of Sanhok with a fully loaded out VSS and eliminate as many enemies as possible in this squad-based war mode event. Read on for full details on rules and when you can participate!

EVENT SCHEDULE

STARTS: Sep 6, 7pm PDT / Sep 7, 4am CEST / Sep 7, 11am KST
ENDS: Sep 9, 7pm PDT / Sep 10, 4am CEST / Sep 10, 11am KST

AVAILABLE QUEUES

4-man squads on Sanhok (All Regions)
NA/EU/AS: TPP & FPP
KR/JP/SEA/OC/SA: TPP

RULES
  • War mode
  • All players spawn with a fully modified VSS, along with Lvl 1 helmet and vest.
  • Players are also given 5 bandages, 1 energy drink, 1 stun grenade and 1 smoke grenade.
  • Killed players respawn in planes that fly by every 30 seconds
  • Eliminating an enemy earns your team 3 points, while knocking out an enemy earns your team 1 point.
  • If no team reaches 150 points after 15 minutes, the team with the most point wins.
  • No vehicles respawns

OTHER EVENT RULES
  • 4-person squads only. Maximum 40 players. (Auto-matching is forced)
  • Weather is Overcast
  • Red zones are disabled
  • Care packages are disabled
  • Killer Spectating is enabled
  • Friendly fire is disabled
PUBG: BATTLEGROUNDS - contact@rockpapershotgun.com (Dominic Tarason)

A bundle of new stuff has arrived on Playerunknown’s Battlegrounds‘s test servers today. Heading up Update 21 (find the full notes here) is Training Mode, a small practice map for up to 20 players where nobody dies (even if you kill them), and there’s plenty of toys to test this newfound immortality on friends and strangers alike.

There’s a new assault rifle – the 7.62mm MK47 Mutant – and a new laser sight attachment to boost accuracy in close quarters combat. Plus, Alice’s beloved scooter has been dethroned as Plunkbat’s ultimate weapon. Bow down, as the growing juggernaut that is the Tukshai rolls on through.

(more…)

Sep 5, 2018
PUBG: BATTLEGROUNDS - Hawkinz


________________________

These patch notes have been updated.
Update 2 - 09/19/2018
Update 1 - 09/11/2018
Read the changes at the bottom of this post.
________________________

Hey everyone,

We’ve got a big update for you all today! Alongside additional FIX PUBG progress, we’re releasing the heavily requested Training Mode, the brand new MK47 Mutant, the already fan-favorite Tukshai vehicle for Sanhok, and the new Laser Sight attachment. On top of that, we’re introducing a brand new rewards system just for playing PUBG and completing missions, the reintroduction of an updated marker system, on-screen network information, and much more. Read on for everything coming in Update 21!

FIX PUBG Update
QOL
  • MIC TEST UI/UX: Added the ability to test your MIC input within the game
Bug Fixes
  • UI/UX #02: Fixed the issue where, after connecting the XBOX controller to the PC, the drop-down menu would not appear to select the reason for reporting on the results screen.
  • CHARACTER POSITION #01: Fixed the issue where the position of the character who boarded a car is fixed at a very strange spot
  • CHARACTER POSITION #02: Fixed the issue of the character being shown in a different location.
  • CLONING: Fixed the issue when a character is moving by vehicle, the character is created in a unspecific location
  • WEAPON RENDERING #01: Fixed the issue where the weapon is shown in a different position than where the character is holding it
  • WEAPON RENDERING #02: Fixed issue where the weapon of the person being spectated is not rendered, causing a problem when this weapon goes into ADS mode.
  • CAMERA #02: Fixed the issue where the camera zooms in when approaching a corpse while lying down
  • CAMERA #03: Fixed the issue where the camera temporarily zooms in and out when approaching a window with glass and throwing a throwable.
  • SANHOK FIX #04: Fixed the issue where, on the Sanhok map, the character occasionally falls from the sky when situated at the very end of the sea.
  • BLUEZONE UI: Fixed the issue where the Bluezone timer UI occasionally decreased by 2 seconds
  • UNDERWATER ANIMATION: Fixed the issue where the character is shown choppy from top to bottom when underwater and unable to move to dry land because of the terrain.
  • UAZ DAMAGE TAKEN: Fixed the issue where you sometimes received more damage comparatively to other vehicles when driving a UAZ and colliding with a landmark.
  • AFTERIMAGE: Fixed an issue where when unarming/arming a weapon quickly would cause the weapon to briefly display on the screen in the incorrect location (separate to the floating gun issue)
  • MONITOR RESOLUTION #01: Fixed an issue where 2560x1440 screen resolution wouldn’t display properly when using a 2560x1660 monitor.
  • MONITOR RESOLUTION #02: Fixed an issue which caused aspects of the UI to be cut off with monitor resolutions set higher than 1600x900.
  • DEATH CAM SHAKING: Fixed an issue where the screen would shake excessively when watching the deathcam of a player driving in a vehicle.
  • CHARACTER MOTION #03: Fixed the issue where after exiting the game while armed, the character model would appear to shake

New Feature: Training Mode
https://www.youtube.com/watch?v=Jig9E7WTXIc&feature=youtu.be

  • Added a Training Mode where you can practice all aspects of PUBG gameplay
  • The Training Mode map is 2x2 in size
  • You can join through matchmaking by clicking on the “Training Mode” button in the lobby.
    • When there are more than 5 players in the matchmaking queue, the session will start immediately. Players will continue to join open sessions for up to 5 minutes after they start. (Up to 20 per session)
    • If there are less than 5 players in the matchmaking queue, matchmaking will continue for 5 minutes
    • If there are still less than 5 players after 5 minutes, the session will start with the original number of players present and other players cannot join the session.
    • Total play time is 30 minutes (e.g. in case of number 2, where you immediately enter a session, you have 5 minutes where other players can join the session + regular training mode playing time of 25 minutes)
    • Players cannot drop below 1hp in Training mode

  • Several changes have been made to the Training Mode, based on player feedback received during the test server period.
    • Vehicle tires can no longer be damaged
    • Stun grenades and smoke grenades have been removed
    • Added more gas cans so players can drive for longer
  • Bug Fixes
    • Fixed an issue where the backpack was removed after parachuting

New Weapon: MK47 Mutant
https://www.youtube.com/watch?v=AfCDR1dfBnM

  • Added a new AR weapon: the MK47 Mutant
  • MK47 Mutant can be acquired on all maps (Erangel, Miramar, Sanhok) through world spawn
  • MK47 Mutant is an AR weapon using 7.62mm bullets and has a 20 round capacity, which can be upgraded to 30 rounds with an extended magazine.
  • The Mutant has 2 firing modes: single shot and 2-round burst
  • Almost all types of attachments can be used with the MK47, but it has no stock slot
New Sanhok Exclusive Vehicle: Tukshai

  • Added a new vehicle that will be exclusive to the Sanhok map
  • The Tukshai is a 3 person vehicle that substitutes the UAZ, Dacia and Minibus
  • The Tukshai is slower compared to the previous vehicles, but fits perfectly with Sahnok’s environment
Supply System


  • Added the supply system which grants you a reward based on completed missions and play time
  • You can level up and get rewards when you fill the Survival gauge with survival XP
  • Missions will be refreshed daily and weekly.
  • You earn a reward every time you gain a survival level
Restructuring of the BP System
  • Previously, we offered BP rewards based only on your ranking. Now, we’ve restructured the system to take into account both play time and ranking.
  • Rewards have been restructured to equalize the differences in BP efficiency based on playing time for each Map and Mode.
  • We’ve changed team rewards to be shared
    • You will no longer receive 4 times the BP because you were playing alone in a squad game
Known Issue
  • When the language is set to Thai or Arabic, occasional frame drops can occur in certain situations. Our engineers are working to resolve this as soon as possible.
    • Setting the in-game language to English or another language is a temporary solution, while our team work to resolve this.
Gameplay
https://www.youtube.com/watch?v=5mTdFGZvyrE
  • Added a new attachment: the Laser Sight
    • Bullet spread is reduced when hip firing and soft-aiming
    • The Laser Sight fits on weapons with a lower rail slot available, taking up the grip slot.
    • Currently, there is a known issue that the laser effect is not displayed in the death cam or replay. This issue will be resolved soon.

  • Added the improved Marker/Ping System first introduced for testing on the 8/1 test server update
    • Using ALT + Mouse wheel click, you can create a marker where you are aiming on the compass at the top of the screen (not visible in the world)
      • You may change the key bindings freely in options
  • All team members can see this marker on the compass
  • After setting the marker, there is a 2 second cooldown before you can mark again
  • The marker on the compass will automatically disappear after 5 seconds
  • When the ping markers overlap, the closest located marker will be shown on top.
  • Improved the visuals for blue zone effects
    • Bluezone effects are now shown more clearly.
      While the Bluezone is closing in, it will be easier to see from a longer distance than before
    • Bluezone effects looked differently depending on the map and weather. We’ve improved this so that the Bluezone effect is visually similar in all conditions.


Erangel


Miramar

UI / UX
  • Added an option to check state of Voice Chat input in settings
    • You can check it at: Settings > Sound > Voice Chat category

  • Added a Network Information function that can display Ping, connection speed, packets, and packet loss.

    • This will be located in the top left of the screen.
    • You can change the settings to On/Off at Settings > Gameplay > UI > Network debug statistics
  • Improved the UI menu for Appearance > Wardrobe, Weapons, Gear

    • Improvements made to make various items more visible.
    • Added a filter function at the left of screen, so that you can filter by certain categories
    • Added a colored rarity background in order to recognize item rarities better

  • UI menu for the Store has been improved

    • You can now see more items by categories and tags in the main page
    • Added a preview page for each item
      • You can access it by clicking the question icon
    • You can check current promotional item details in “Featured” page
Skin & Items
  • The M416 gold / silver plate skins are no longer available for purchase in the in-game shop.
  • Added new level 1 helmet skin "Road Warrior" to the in-game store, purchasable for 20,000 BP.
Performance
  • Improved performance by optimizing client memory use
  • Improved performance by adjusting on-hit effects for various materials
  • Improved shadow rendering performance
  • Partially improved the frame hitch that is caused by texture streaming when moving on the map
  • Improved the rendering performance of burning vehicles
  • Improved server and client performance by optimizing the inner composition of the plane
Replay
  • Improved control methods for the Camera (Free Camera / Follow Camera)
  • Made improvements to enable separation of click and drag when the replay UI appears on the screen.
  • When a click is maintained under 0.3 seconds this will be perceived as a “click”, if it is held longer then the click is perceived as a “drag”.
  • Replay version has been updated, replays from previous updates are no longer playable.
Custom Match
  • Added 4 types of presets for Custom Matches.
    • Normal mode
      • 45ACP Mode (Forty-Fivers)
      • Crossbow Mode (Ghillie Crossing)
    • War mode
      • OverpowerKit (Desert Knights)
      • SniperKit (One Shot One Kill)
  • In the standard settings, adjusted the standard value to “movable” for moving the player location in the waiting room
  • Added a function to save/call in the preset settings for match options
    • Can call or save 10 presets at maximum.
  • Added functionality to set passwords for match spectating.
  • Added the option of setting the scale for combat (team combat/platoon combat) in Regular mode and War mode in Settings
  • Improved the usability of the Flaregun
    • When obtaining the Flaregun, the number of care packages left will be displayed in the HUD - on top of the minimap.
    • When using the Flaregun, the UI displays whether it is possible to successfully fire the Flaregun
    • Adjusted the display indicating the scope of area for the Flaregun drop
  • Removed “War Royale” option in War mode - blue zone option
    • We’ll improve upon this option and bring it back soon.

Bug Fixes
  • Fixed the issue where, after connecting the XBOX controller to the PC, the drop-down menu would not appear to select the reason for reporting on the results screen.
  • Fixed the issue where a character on board a vehicle would sometimes be shown as immobile in a very different location.
  • Fixed the issue where a character is sometimes shown in a different location
  • Fixed the issue where a character who is driving in a vehicle is created in an unspecified location.
  • Fixed the issue where weapons are sometimes shown in locations different from where the character is holding them.
  • Fixed the issue where the gun of the person you are spectating is sometimes not rendered, causing problems when the gun goes into ADS mode.
  • Fixed the issue where approaching a corpse while lying down could sometimes cause the camera to zoom in.
  • Fixed the issue where approaching a window with glass and throwing a throwable could sometimes cause the camera to temporarily zoom in and out.
  • Fixed the issue where sometimes a character standing at the very edge of the sea would be shown as falling out of the sky.
  • Fixed the issue where the Bluezone UI timer occasionally decreases by 2 seconds.
  • Fixed the issue where an underwater character is unable to move to land because the terrain is shown as stuttering.
  • Fixed the issue where colliding with an object while driving in a UAZ deals comparatively more damage than other vehicles.
  • Fixed the issue where the firing mode of a gun that has been dropped and picked up again is reset to default settings.
  • Fixed the issue where the AR compensator on the SLR was not reducing the horizontal recoil.
  • Fixed the issue where a character cannot peek while over a gas can.
  • Fixed the issue where frame drop occured when the weather was rainy and the character was swimming in the water when the perspective changed from under to above water.
  • Fixed the issue where the suppressed AKM and Beryl M762 sounded the same.
  • Fixed the issue where characters could pass through a wooden door while riding the scooter.
  • Fixed the issue where players sometimes couldn’t loot items when the item was dropped on stairs or a slope.
  • Fixed the issue where the vaulting action was not working properly with certain building windows in Sanhok.
  • Fixed the issue where the HP gauge was displayed red in certain conditions.
  • Fixed the issue where an afterimage sometimes remains on other players' screen when repeatedly arming/unarming.
  • Fixed an issue where the screen would shake excessively when watching the deathcam of a player driving in a vehicle.
  • Fixed the issue where after exiting the game while armed, the character model would appear to shake
  • Fixed an issue where grenade impact sounds were not played when interacting with certain surfaces on Sanhok.
  • Fixed an issue where in some specific situations there was less weapon recoil than intended.
  • Fixed an issue which caused aspects of the inventory to be cut off when using a low resolution, such as 1024x768 (4:3 aspect ratio).
  • Fixed an issue where 2560x1440 screen resolution wouldn’t display properly when using a 2560x1660 monitor.
  • Fixed an issue which caused aspects of the UI to be cut off with monitor resolutions set higher than 1600x900.

Thanks for playing :)
- The PUBG Team


These patch notes have been updated:
________________________
Upcoming update 2 - 09/19/2018 00:30am UTC

Bug Fixes
  • Fixed an issue where HRTF was not working as intended.
  • Fixed the issue where maximum item amount was automatically input when splitting a stack.
  • Fixed the issue where the plane viewing angle was restricted.
  • Fixed the issue where players received a temporary item for reaching level 10 in the Supply Rewards system.
    • Previously, players would receive permanent rewards every 10 levels gained, but because players started on level 1, the first permanent reward would be awarded at level 11. This was pretty confusing, so we've changed this to instead give permanent rewards at level 10 and then every 10 additional levels from there.
      • Each player who is higher than level 2 in the Supply Reward system has also been granted an additional level up reward for any confusion caused by the original implementation.

________________________
Update 1 - 09/11/2018
    FIX PUBG Update
    Bug Fixes
  • AFTERIMAGE: Fixed an issue where when unarming/arming a weapon quickly would cause the weapon to briefly display on the screen in the incorrect location (separate to the floating gun issue)
  • MONITOR RESOLUTION #01: Fixed an issue where 2560x1440 screen resolution wouldn’t display properly when using a 2560x1660 monitor.
  • MONITOR RESOLUTION #02: Fixed an issue which caused aspects of the UI to be cut off with monitor resolutions set higher than 1600x900.
  • DEATH CAM SHAKING: Fixed an issue where the screen would shake excessively when watching the deathcam of a player driving in a vehicle.
  • CHARACTER MOTION #03: Fixed the issue where after exiting the game while armed, the character model would appear to shake

    New Feature: Training Mode
  • Several changes have been made to the Training Mode, based on player feedback received during the test server period.
    • Vehicle tires can no longer be damaged
    • Stun grenades and smoke grenades have been removed
    • Added more gas cans so players can drive for longer
  • Bug Fixes
    • Fixed an issue where the backpack was removed after parachuting

    Known Issues
  • When the language is set to Thai or Arabic, occasional frame drops can occur in certain situations. Our engineers are working to resolve this as soon as possible.
    • Setting the in-game language to English or another language is a temporary solution, while our team work to resolve this.
  • In the keybind menu, Quick Marker is incorrectly referred to as Ping.

    Skin & Items
  • The M416 gold / silver plate skins are no longer available for purchase in the in-game shop.
  • Added new level 1 helmet skin "Road Warrior" to the in-game store, purchasable for 20,000 BP.

    Performance
  • Improved server and client performance by optimizing the inner composition of the plane

    Bug Fixes
  • Fixed an issue where the screen would shake excessively when watching the deathcam of a player driving in a vehicle.
  • Fixed the issue where after exiting the game while armed, the character model would appear to shake
  • Fixed an issue where grenade impact sounds were not played when interacting with certain surfaces on Sanhok.
  • Fixed an issue where in some specific situations there was less weapon recoil than intended.
  • Fixed an issue which caused aspects of the inventory to be cut off when using a low resolution, such as 1024x768 (4:3 aspect ratio).
  • Fixed an issue where 2560x1440 screen resolution wouldn’t display properly when using a 2560x1660 monitor.
  • Fixed an issue which caused aspects of the UI to be cut off with monitor resolutions set higher than 1600x900.
________________________
...