Tower Wars - [SVS] Ghetz
INTRODUCING TOWER WARS SEASON 4!

Finally the announcement that you have all been waiting for, the official SEASON 4 start date!! Beginning TODAY at 11AM PST, you may once again queue up to battle it out for the Top 100 spots on the LIVE Season 4 Leaderboards! Additionally, there are a few changes coming with the start of Season 4 that we wish to share with you.

  • Seasons will now be shorter in length. Current season length on average is 15 weeks, this number will be reduced.
  • The downtime between Season Play will be shorter (roughly 1-2 weeks).
  • We will no longer be rewarding trophies for finishing 1st, 2nd or 3rd place but will continue sending out T-shirts to players ranked in the Top 10 at the end of each season.
  • Achievements for placing within the Top 100, 50, etc will still continue to be awarded on the subsequent Season start (once you have played a Ranked Match).

    These changes have been updated on the Official Tower Wars Wiki: http://wiki.towerwarsgame.com/index.php?title=Season_Play

    You can also view your current Season 4 Rank by visiting the leaderboards within game or clicking here: Tower Wars Leaderboards

    If you have any questions feel free to post them up on the forums, have fun and see you on the Battlefield!!
Tower Wars - Ghetz
INTRODUCING TOWER WARS SEASON 4!

Finally the announcement that you have all been waiting for, the official SEASON 4 start date!! Beginning TODAY at 11AM PST, you may once again queue up to battle it out for the Top 100 spots on the LIVE Season 4 Leaderboards! Additionally, there are a few changes coming with the start of Season 4 that we wish to share with you.

  • Seasons will now be shorter in length. Current season length on average is 15 weeks, this number will be reduced.
  • The downtime between Season Play will be shorter (roughly 1-2 weeks).
  • We will no longer be rewarding trophies for finishing 1st, 2nd or 3rd place but will continue sending out T-shirts to players ranked in the Top 10 at the end of each season.
  • Achievements for placing within the Top 100, 50, etc will still continue to be awarded on the subsequent Season start (once you have played a Ranked Match).

    These changes have been updated on the Official Tower Wars Wiki: http://wiki.towerwarsgame.com/index.php?title=Season_Play

    You can also view your current Season 4 Rank by visiting the leaderboards within game or clicking here: Tower Wars Leaderboards

    If you have any questions feel free to post them up on the forums, have fun and see you on the Battlefield!!
Terraria - contact@rockpapershotgun.com (Alec Meer)

Why didn't they call it TerraRPG?

Ooh, you don’t see many spin-offs these days. Oh, right, Better Call Saul. Well, not in games. Oh, right, Hearthstone and Heroes of the Storm. Look, OK, c’mon, just go with me here. It’s pretty unusual for a game series to divert into a spin-off rather than climb aboard the sequel treadmill. Side-on buildy/survival hit Terraria is doing just that however, with an RPG-inclined follow-up known Terraria: Otherworld. It’s set in an “alternate dimension” to Terraria prime and everything. Take a look below. … [visit site to read more]

Terraria

Terraria: Otherworld is a newly announced follow up to the 2011 crafting and survival game, but it's not a sequel, according to the developers. In an announcement on the official Terraria forums, collaborating studios Re-Logic and Engine Software stress repeatedly that it is not a sequel. Which is fine, but what is it?

There's not a heap of information out there at the moment (the studios are inviting fans to speculate on the forum) but according to the official line, Otherworld will "explore what might have been, and approach gameplay in a new direction". 

"Set in an alternate dimension within the Terraria universe, Terraria: Otherworld places the player in a life-and-death struggle to restore a once-pristine world now overrun by a malevolent force that has corrupted nature itself to its original splendor," the announcement presser reads. 

"Along with a rag-tag band of survivors, will you be able to successfully harness the power of an array of weaponry, magic, defenses, and even the world itself to thwart the designs of this unseen evil?"

The game will be on display at GDC next month, so no doubt we'll hear more about it then. In the meantime, why not watch the teaser trailer below, which shows a very familiar looking Terraria setting.

Awesomenauts - the 2D moba - oli4
Join us today at www.twitch.tv/ronimogames at 22:00 CET | 21:00 GMT | 16:00 EST | 13:00 PST for a matchmaking & netcode freetalk with our lead coder, Joost!

This will be a freetalk in which Ronimo lead programmer Joost will discuss what we are planning for the new matchmaking and for the netcode. There will be no big announcements but there will be a lot of interesting thoughts on what is coming!

Awesomenauts - the 2D moba - Oli4
Join us today at www.twitch.tv/ronimogames at 22:00 CET | 21:00 GMT | 16:00 EST | 13:00 PST for a matchmaking & netcode freetalk with our lead coder, Joost!

This will be a freetalk in which Ronimo lead programmer Joost will discuss what we are planning for the new matchmaking and for the netcode. There will be no big announcements but there will be a lot of interesting thoughts on what is coming!

To the Moon - Valve
Today's Deal: Save 75% on To the Moon!*

Look for the deals each day on the front page of Steam. Or follow us on twitter or Facebook for instant notifications wherever you are!

*Offer ends Saturday at 10AM Pacific Time
Terraria - contact@rockpapershotgun.com (Adam Smith)

Crafting requires commitment. How does a person wary of settling down survive in the barren worlds of Minecraft, Terraria and Starbound? A tale of tourism, travel and cooperative tension.

… [visit site to read more]

Team Fortress 2

The Steam Workshop is a giant thing, containing over 24,000 Skyrim mods, over 413,000 Portal 2 levels and, for some reason, over 100 Goat Simulator characters and mutators. It's also a profitable thing. Team Fortress 2, Dota 2 and Counter-Strike: Global Offensive all have curated Workshops—letting players pick the community-made items that will go on sale in the game.

Valve has now announced that, since the launch of the Workshop in 2011, the total payments to individuals for the creation of in-game items has surpassed $57 million.

Previously, only Valve games had curated item Workshops—something Valve attributes to the "sheer number of challenges required in order to scale to a global audience of creators and players". Seemingly, these hurdles have been overcome, as the Workshop is now hosting curated item Workshops for Chivalry: Medieval Warfare and Dungeon Defenders: Eternity.

"Purchases of this great new content directly enables those community members to continue practicing their craft and making more awesome content," writes Valve, before going on to say that they expect more curated Workshops in "the coming weeks and months".

Jan 24, 2015
AudioSurf - Dylan
The problems with Song of the Day some of you noticed have been fixed. Thanks for the reports!
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