We are proud to announce the second major DLC for Steel Division: Normandy 44, Back to Hell, featuring 7 new historical missions, 4 new divisions, and 2 exclusive aces.
7 historical missions, including 5 in cooperative play: fight historically accurate battles, such as the Operation Deadstick, Operation Windsor, or Operation Bluecoat in this new set of missions designed to reproduce actual situations and order of battles on the eve of major operations. Play as the leader of one of the 11 never-seen before divisions (such as the legendary "Big Red One" - 1st (US) Infantry Division or the 1. SS-Panzerdivision "LSSAH"), and sync your actions with you allies' complementary divisions to win the battle. Every new mission will come with its own achievement.
4 new divisions, playable in solo & multiplayer skirmish:
7th Armoured Division "Desert Rats"
Demi-Brigade SAS
2. Panzerdivision
Festungs Gross-Paris
58 new units, including the famous Westland Lysander aircraft, the le.FH 16 field howitzer, the Dewoitine D.520 fighter aircraft, the Panzer IB light tank, and the 75mm SP Autocar... Use the new remote-controlled demolition vehicle Borgward IV to blow up your enemy infantry & light vehicles.
2 exclusive Ace models: Major Horst Rämsch and his Panzer IV, & the famous Major Howard, one of the first allied officer to set foot in Normandy during the Operation Overlord.
Back to Hell will be available on February 13th. In the meantime, keep an eye on our blog for all the details on the historical missions & the new divisions!
Part of a new update for the game, this pack will include the "Operation Atlantic" historical battle, playable in 2v2, and featuring, for the first time, the 11th Armoured Division, alongside the well-known 3rd Canadian Infantry, facing the 16. Luftwaffen-Felddivision & the 21. Panzerdivision. Like the other historical missions, Operation Atlantic comes with a new unlockable achievement. You know... for the "sense of pride and accomplishment".
We are proud to announce the second major DLC for Steel Division: Normandy 44, Back to Hell, featuring 7 new historical missions, 4 new divisions, and 2 exclusive aces.
7 historical missions, including 5 in cooperative play: fight historically accurate battles, such as the Operation Deadstick, Operation Windsor, or Operation Bluecoat in this new set of missions designed to reproduce actual situations and order of battles on the eve of major operations. Play as the leader of one of the 11 never-seen before divisions (such as the legendary "Big Red One" - 1st (US) Infantry Division or the 1. SS-Panzerdivision "LSSAH"), and sync your actions with you allies' complementary divisions to win the battle. Every new mission will come with its own achievement.
4 new divisions, playable in solo & multiplayer skirmish:
7th Armoured Division "Desert Rats"
Demi-Brigade SAS
2. Panzerdivision
Festungs Gross-Paris
58 new units, including the famous Westland Lysander aircraft, the le.FH 16 field howitzer, the Dewoitine D.520 fighter aircraft, the Panzer IB light tank, and the 75mm SP Autocar... Use the new remote-controlled demolition vehicle Borgward IV to blow up your enemy infantry & light vehicles.
2 exclusive Ace models: Major Horst Rämsch and his Panzer IV, & the famous Major Howard, one of the first allied officer to set foot in Normandy during the Operation Overlord.
Back to Hell will be available on February 13th. In the meantime, keep an eye on our blog for all the details on the historical missions & the new divisions!
Part of a new update for the game, this pack will include the "Operation Atlantic" historical battle, playable in 2v2, and featuring, for the first time, the 11th Armoured Division, alongside the well-known 3rd Canadian Infantry, facing the 16. Luftwaffen-Felddivision & the 21. Panzerdivision. Like the other historical missions, Operation Atlantic comes with a new unlockable achievement. You know... for the "sense of pride and accomplishment".
Kicking off with the release of the “Santa Claws” update, here’s the Steel Division: Normandy 44’s Christmas event! Join the community, play the game, and take awesome screenshots to win some great prizes! Here’s what we’ve planned for you!
Screenshot contest: Win a Geforce GTX 1080!
Wanna kick 2018 off with a new shiny graphic card?
Take amazing in-game screenshots and share them on Twitter to get a chance to win a nvidia Geforce GTX 1080 video card, as well as exciting Steel Division: Normandy 44 goodies!
From violent tank vs tank encounter to air combat, or peaceful Normandy landscapes, it's time to get creative!
Check all the details on the Steel Division: Normandy 44 Christmas Screenshot Contest on this page.
Good luck!
Exclusive Ace: Willy Kretzschmar!
Win a 2v2 Attack/Defense Breakthrough scenario before Wednesday, January 4th with a friend to grab an exclusive Ace: Willy Kretzschmar and his Panzer IV H (536) tank!
This new ace for the 12. SS-Panzerdivision accounted for 15 Allied tanks during the battles of Normandy, making him a “Triple Ace”. His Panzer IV H is pictured in game with his famous battle damage caused by a a heavy artillery shot.
Willy Kretzschmar will only be available during this event, so you know what you have to do!
"Santa Claws" gameplay update
The Santa Claws Update is now available, and there's something special about this one: it was tested and approved by the community during an open-beta phase.
It brings some cool gameplay changes, as well as some long-awaited features:
Gameplay changes:
Vehicles' critical damage repair by supply units.
Remastered damage & critical hit system.
Increased Short/Mid range precision.
Adjusted vehicle offroad speed: this change affects about 80% of the vehicles in the game (and NOT the Hellcat!).
Features:
Moddable DLC content for DLC owners.
Active Pause, the game will now be pausable with the "P" key in Single Player (campaign, skirmish...), while still allowing you to give orders.
Kicking off with the release of the “Santa Claws” update, here’s the Steel Division: Normandy 44’s Christmas event! Join the community, play the game, and take awesome screenshots to win some great prizes! Here’s what we’ve planned for you!
Screenshot contest: Win a Geforce GTX 1080!
Wanna kick 2018 off with a new shiny graphic card?
Take amazing in-game screenshots and share them on Twitter to get a chance to win a nvidia Geforce GTX 1080 video card, as well as exciting Steel Division: Normandy 44 goodies!
From violent tank vs tank encounter to air combat, or peaceful Normandy landscapes, it's time to get creative!
Check all the details on the Steel Division: Normandy 44 Christmas Screenshot Contest on this page.
Good luck!
Exclusive Ace: Willy Kretzschmar!
Win a 2v2 Attack/Defense Breakthrough scenario before Wednesday, January 4th with a friend to grab an exclusive Ace: Willy Kretzschmar and his Panzer IV H (536) tank!
This new ace for the 12. SS-Panzerdivision accounted for 15 Allied tanks during the battles of Normandy, making him a “Triple Ace”. His Panzer IV H is pictured in game with his famous battle damage caused by a a heavy artillery shot.
Willy Kretzschmar will only be available during this event, so you know what you have to do!
"Santa Claws" gameplay update
The Santa Claws Update is now available, and there's something special about this one: it was tested and approved by the community during an open-beta phase.
It brings some cool gameplay changes, as well as some long-awaited features:
Gameplay changes:
Vehicles' critical damage repair by supply units.
Remastered damage & critical hit system.
Increased Short/Mid range precision.
Adjusted vehicle offroad speed: this change affects about 80% of the vehicles in the game (and NOT the Hellcat!).
Features:
Moddable DLC content for DLC owners.
Active Pause, the game will now be pausable with the "P" key in Single Player (campaign, skirmish...), while still allowing you to give orders.
Since the release of the game in May, we have been listening very carefully to every comment made on the game. Forums, social channels, emails, reviews, survey made by and taken by our community... We already have released lots of free content and features to the game, including game modes, units, battlefields, dedicated servers, and more.
The next Steel Division: Normandy 44 update, "Santa Claws", will feature some significant meta changes, which aim to allow more tactical freedom, to increase the pace of the battles, and to make the game feel more authentic. As the changes are pretty heavy, we will make the beta version of this update available on Steam for everyone.
In a few words, here are the changes you'll be able to test in this beta:
Vehicles can now go through forests & hedgerows, but have a severe speed penalty, and armed vehicles are not able to shoot for 5 seconds.
Vehicles' critical hits can now be repaired, by supply units only.
Light AT units (up to 57mm) can now enter buildings.
Decreased plane resistance, especially on bigger planes like J88 or B26.
Adjusted vehicle off-road speed, concerning about 80% of the vehicles
Reworked damage & critical hit systems
Increased Short/Mid range precision
How to download the beta:
Go on your Steam Client
Right-click on "Steel Division: Normandy 44"
Select "Properties"
Click on the "BETAS" tab
Select the "santa_claws_beta", then click on "Close"
If you're experiencing any issue with the beta, just do the same process and switch back to "NONE" in the "BETAS" tab.
Send us your feedback! As you can imagine, your feedback is essential for us. When you feel that you have played enough, please take 5 minutes to answer this survey. Take your time, there's absolutely no rush.
Known issues that will be fixed in the final version:
Repairing time may be bugged on a vehicle that suffers several critical damages at the same time.
Bailed out units might be stationary moving or keep moving their turrets.
Some texts in English do not already have their translations in other languages.
The beta and the survey will be accessible to everyone until Monday, December 11th.
Thank you all for your help, and, the most important, have fun!
Since the release of the game in May, we have been listening very carefully to every comment made on the game. Forums, social channels, emails, reviews, survey made by and taken by our community... We already have released lots of free content and features to the game, including game modes, units, battlefields, dedicated servers, and more.
The next Steel Division: Normandy 44 update, "Santa Claws", will feature some significant meta changes, which aim to allow more tactical freedom, to increase the pace of the battles, and to make the game feel more authentic. As the changes are pretty heavy, we will make the beta version of this update available on Steam for everyone.
In a few words, here are the changes you'll be able to test in this beta:
Vehicles can now go through forests & hedgerows, but have a severe speed penalty, and armed vehicles are not able to shoot for 5 seconds.
Vehicles' critical hits can now be repaired, by supply units only.
Light AT units (up to 57mm) can now enter buildings.
Decreased plane resistance, especially on bigger planes like J88 or B26.
Adjusted vehicle off-road speed, concerning about 80% of the vehicles
Reworked damage & critical hit systems
Increased Short/Mid range precision
How to download the beta:
Go on your Steam Client
Right-click on "Steel Division: Normandy 44"
Select "Properties"
Click on the "BETAS" tab
Select the "santa_claws_beta", then click on "Close"
If you're experiencing any issue with the beta, just do the same process and switch back to "NONE" in the "BETAS" tab.
Send us your feedback! As you can imagine, your feedback is essential for us. When you feel that you have played enough, please take 5 minutes to answer this survey. Take your time, there's absolutely no rush.
Known issues that will be fixed in the final version:
Repairing time may be bugged on a vehicle that suffers several critical damages at the same time.
Bailed out units might be stationary moving or keep moving their turrets.
Some texts in English do not already have their translations in other languages.
The beta and the survey will be accessible to everyone until Monday, December 11th.
Thank you all for your help, and, the most important, have fun!
Steel Division: Normandy 44 is on sale for 50% off until next Tuesday for Steam Autumn Sale! Since the release back in May, we've added a lot of free content to the game: new game modes, news Aces and much more. Here are the newest additions.
SIX NEW UNITS As scheduled in the content roadmap, Back in Black features the free unit pack! Now available for the Allies, the very rare Firefly 1C, the F-6CRecon aircraft, the French Volontaires, and the Brittish Ox & Bucks. On the Axis side, you'll be able to deploy the 10,5cm leFH-18/40 auf GW Lorraine Schlepper(f), as well as the 105mm le.FH 18M howitzer.
BREAKTHROUGH NOW IN 2v2 Since the announcement of Breakthrough, the first Attack/Defense scenarios, you guys requested to make it playable in 2v2, and guess what? Now you can! The two maps Cheux & Colombelles can now be played with up to 4 players or against AI.
BALANCING & MORE Back in Black also includes balancing (as always, made possible with the help from our community), mainly focused on the Second Wave's divisions and adjusting Breakthrough's. We also have added the save game feature for Breakthrough, reworked FXs in Insane mode, and, of course, fixed a bunch of remaining bugs.
Continuous support on our games is part of our DNA, and Steel Division: Normandy 44 is no different. We are planning more free content until January 2018: coop mission pack and more to be announced. Just keep an eye on the content roadmap page, updates are coming!
Steel Division: Normandy 44 is on sale for 50% off until next Tuesday for Steam Autumn Sale! Since the release back in May, we've added a lot of free content to the game: new game modes, news Aces and much more. Here are the newest additions.
SIX NEW UNITS As scheduled in the content roadmap, Back in Black features the free unit pack! Now available for the Allies, the very rare Firefly 1C, the F-6CRecon aircraft, the French Volontaires, and the Brittish Ox & Bucks. On the Axis side, you'll be able to deploy the 10,5cm leFH-18/40 auf GW Lorraine Schlepper(f), as well as the 105mm le.FH 18M howitzer.
BREAKTHROUGH NOW IN 2v2 Since the announcement of Breakthrough, the first Attack/Defense scenarios, you guys requested to make it playable in 2v2, and guess what? Now you can! The two maps Cheux & Colombelles can now be played with up to 4 players or against AI.
BALANCING & MORE Back in Black also includes balancing (as always, made possible with the help from our community), mainly focused on the Second Wave's divisions and adjusting Breakthrough's. We also have added the save game feature for Breakthrough, reworked FXs in Insane mode, and, of course, fixed a bunch of remaining bugs.
Continuous support on our games is part of our DNA, and Steel Division: Normandy 44 is no different. We are planning more free content until January 2018: coop mission pack and more to be announced. Just keep an eye on the content roadmap page, updates are coming!
"Back in Black", the seventh free update for Steel Division: Normandy 44, is now available! It features 6 new units to deploy on the battlefield (read the full article about them here), as well as the 2v2 versions of the new Attack/Defense scenarios, balancing, and new features & fixes.
Here’s the complete changelog:
SIX NEW UNITS:
2 infantry units:
Volontaires (2e DB)
Ox & Bucks (6th Airborne)
2 vehicles:
Sherman IC Firefly (1. Pancerna)
10,5cm leFH18 ausf Lorraine (21. Panzer)
1 artillery gun:
leFH 18M (716. Infanterie)
1 plane:
F-6C (3rd Armored)
BREAKTHROUGH SCENARIOS:
Cheux and Colombelles maps are now playable in 2v2 games.
Fixed a bug preventing to save Breakthrough solo games.
In games versus AI: destruction points to reach by the defenders have been changed to fit AI level
Improved AI in Breakthrough games: it now has a more complex attacking or defending behavior
BREAKTHROUGH BALANCING:
Moved long-range artillery (except mortars and MLRS) from phase A to phase B for the Attacker Existing player's decks are still valid but will be automatically modified
IMPROVEMENTS:
Loading a quicksave (F8) now displays the save menu
In the Battlegroup lists, a filter allows players to display only "classic" or Breakthrough decks
FIXES:
“FX quality” is now correctly set on insane graphics preset (Game needs to be restarted)
Fixed some lag and speed problems while observing 10vs10 games
Fixed some rare desynchronizations
Fixed some rare crashes
UNITS BALANCING: Global
Unified Sherman gun accuracy and AP (5acc, 11AP)
Renamed all Allied Firefly by "Firefly Vc" because of the new polish "Firefly Ic" (free new unit)
3rd Armored Division
Added packs of 6 veteran Sherman 75 in phase C
4th Armored Division
Increased Hellcat price from 100 to 110
Increased M4 (75) Abrams price from 130 to 145
Increased B-26B-10 Marauder price from 120 to 130
2nd Infantry Division
Reduced Sherman DD XP by one step in phase A
Guard Armored:
Increased Tempest fighters XP by one step
1st Special Service Brigade
Increased Sherman DD price from 110 to 125
21. Panzer
Moved PzH39 to support tab as direct fire unit
Increased PzH39 frontal armor from 3 to 4
Replaced PzH39 by 105mm Lorraine in its role
Reduced Brummbar FAV from 14 to 12
Reduced Brummbar gun accuracy from 5 to 3
Reduced Brummbar gun power to match other 150m gun
Changed Brummbar availability (1x1 in A, 2x2 in B)
16. Luftwaffe Feld Division
Reduced 88mm flak veterancy by one step in phase A
Regrouped Bef Stug in a single pack of 2 in phase C
Thanks for reading, enjoy the Normandy!
Note for modders: You will need to generate and upload your updated mod to make it compatible with this new version.
"Back in Black", the seventh free update for Steel Division: Normandy 44, is now available! It features 6 new units to deploy on the battlefield (read the full article about them here), as well as the 2v2 versions of the new Attack/Defense scenarios, balancing, and new features & fixes.
Here’s the complete changelog:
SIX NEW UNITS:
2 infantry units:
Volontaires (2e DB)
Ox & Bucks (6th Airborne)
2 vehicles:
Sherman IC Firefly (1. Pancerna)
10,5cm leFH18 ausf Lorraine (21. Panzer)
1 artillery gun:
leFH 18M (716. Infanterie)
1 plane:
F-6C (3rd Armored)
BREAKTHROUGH SCENARIOS:
Cheux and Colombelles maps are now playable in 2v2 games.
Fixed a bug preventing to save Breakthrough solo games.
In games versus AI: destruction points to reach by the defenders have been changed to fit AI level
Improved AI in Breakthrough games: it now has a more complex attacking or defending behavior
BREAKTHROUGH BALANCING:
Moved long-range artillery (except mortars and MLRS) from phase A to phase B for the Attacker Existing player's decks are still valid but will be automatically modified
IMPROVEMENTS:
Loading a quicksave (F8) now displays the save menu
In the Battlegroup lists, a filter allows players to display only "classic" or Breakthrough decks
FIXES:
“FX quality” is now correctly set on insane graphics preset (Game needs to be restarted)
Fixed some lag and speed problems while observing 10vs10 games
Fixed some rare desynchronizations
Fixed some rare crashes
UNITS BALANCING: Global
Unified Sherman gun accuracy and AP (5acc, 11AP)
Renamed all Allied Firefly by "Firefly Vc" because of the new polish "Firefly Ic" (free new unit)
3rd Armored Division
Added packs of 6 veteran Sherman 75 in phase C
4th Armored Division
Increased Hellcat price from 100 to 110
Increased M4 (75) Abrams price from 130 to 145
Increased B-26B-10 Marauder price from 120 to 130
2nd Infantry Division
Reduced Sherman DD XP by one step in phase A
Guard Armored:
Increased Tempest fighters XP by one step
1st Special Service Brigade
Increased Sherman DD price from 110 to 125
21. Panzer
Moved PzH39 to support tab as direct fire unit
Increased PzH39 frontal armor from 3 to 4
Replaced PzH39 by 105mm Lorraine in its role
Reduced Brummbar FAV from 14 to 12
Reduced Brummbar gun accuracy from 5 to 3
Reduced Brummbar gun power to match other 150m gun
Changed Brummbar availability (1x1 in A, 2x2 in B)
16. Luftwaffe Feld Division
Reduced 88mm flak veterancy by one step in phase A
Regrouped Bef Stug in a single pack of 2 in phase C
Thanks for reading, enjoy the Normandy!
Note for modders: You will need to generate and upload your updated mod to make it compatible with this new version.