Dec 15, 2011
Dota 2 - Valve
Updates to Dota 2 have been released. The updates will be applied automatically when your Steam client is restarted. Fixes include:

HEROES
  • Added Ursa!
  • Broodmother: Fixed Insatiable Hunger working against illusions.
  • Death Prophet: Fixed Crypt Swarm not allowing unit targets.
  • Nature's Prophet: Fixed Treants spawning the maximum amount regardless of the number of trees present.
  • Razor: Fixed Static Link not showing bonus damage on the modifier
  • Razor: Fixed Static Link interaction rules.

GAMEPLAY
  • Fixed Necronomicon truesight not revealing wards.
  • Fixed bug that was causing item chests in the world to sometimes disappear.
  • Mjollnir's Static Charge buff used to double hit entity that triggered the effect, now it only gets hit once.
  • Mjollnir's Static Charge buff will now only fire once a second. It used to have no cooldown.
  • Enabled Lifestealer and Death Prophet in Captain's Mode.

UI
  • Added Suggested Item Editor. Access this from the shop, all your new builds will be saved to the cloud.
  • In multiselection, units with active abilities are now sorted ahead of units without active abilities.
  • Buying an item while dead no longer puts it in the main inventory. Fixes an exploit of buying items while dead with Aegis or as Skeleton King and respawning with the item.
  • Instead of dropping items on the ground, we now show an error when trying to buy items from the side or secret shop that would not all fit in the inventory.
  • We now allow courier to purchase items away from base (they go into the stash).
  • Fixed right clicking on items in the stash with the courier selected.
  • Game client will remember and automatically rejoin custom chat channels.

VISUALS
  • Fixed a bug where ground blood wasn't showing up for a bloody Infest emerge.
  • Fixed dropped items occasionally disappearing.
  • Units will no longer run in place after the game ends.
  • Added victory and defeat animations to creeps.

AUDIO
  • Illusions will no longer comment on victories or losses.
  • Witch Doctor will now express his frustration when performing a terrible malediction.

BOTS
  • Added "-dumpbots" chat command for dumping the bot state.
  • Improved how bots handle defending a building that's within their base.
  • Fixed bug where bots would accidentally know about invisibile enemy heroes nearby.
  • Reworked how commit-to-attack calculations are done. Bots should be better about evaluating their surrounding threats and in particular should no longer walk by each other like ships in the night.
  • Improved bot last-hitting performance.
  • Fixed item build issue with Earthshaker Bot.
  • Tidehunter will use Ravage more intelligently now (tries harder to hit multiple enemies ).
  • Increased bots desire to do Roshan even if they don't happen to be nearby, when it's safe to do so.
  • Made bots better at defending the base when there are enemy creeps inside it.
  • Fixed bots not trying to avoid the enemy fountain.
  • Fixed bots never using Shadow Blade.
  • Fixed bots never farming when they've decided that they want to save money for a buyback.
  • Fixed bug where bots would move back and forth just within tower range when waiting for pushing creeps to arrive.
Dota 2

Does DOTA 2 Fan Art Get Better Than This? How About Sexier?Stanley Lau is one talented artist. Kotaku previously featured him on Fine Art for his wonderful Street Fighter work. Today, it's time to look at some stunning DOTA 2 art.


DOTA 2 is, of course, the Valve-produced sequel to Defense of the Ancients (DOTA), a mod of real-time strategy game Warcraft III: Reign of Chaos.


Lau's latest work is a series on DOTA 2 heroines Lina, Crystal Maiden, Windrunner, and Drow Ranger. You can see them in the above gallery. Remember to click on each photo's lower corner to expand the image to its full size.


In case you missed it, have a look at Valve's Gabe Newell talking about making DOTA 2 and this Fine Art of DOTA 2 character art.


If you want to see more of Lau's wonderful art, check out his Deviant Art page.


DotA2 Heroines by 'Artgerm [DeviantArt, Thanks Alex!]


Does DOTA 2 Fan Art Get Better Than This? How About Sexier?
Does DOTA 2 Fan Art Get Better Than This? How About Sexier?
Does DOTA 2 Fan Art Get Better Than This? How About Sexier?
Does DOTA 2 Fan Art Get Better Than This? How About Sexier?


Dota 2 - Valve
Updates to Dota 2 have been released.

HEROES
  • Added Lifestealer!
  • Alchemist: Fixed Chemical Rage not changing his base mana regeneration.
  • Alchemist: Fixed Goblin's Greed working on buildings.
  • Alchemist: Fixed various delays on his spells.
  • Axe: Fixed Berserker's Call to properly force affected invisible enemies to attack.
  • Batrider: Fixed level 4 Sticky Napalm making turn rate faster rather than slower.
  • Badrider: Fixed Flamebreak being able to knock Roshan out of his area.
  • Beastmaster: Fixed base damage.
  • Beastmaster: Fixed Wild Axes potentially getting stuck in the world.
  • Bloodseeker: Fixed Thirst working on illusions.
  • Bloodseeker: Fixed a bug with Rupture against magic immune enemies.
  • Bloodseeker: Fixed Rupture hurting you while you are cycloned.
  • Chen: Fixed Holy Persuation allowing Wildkin's channeled Torando to go uninterrupted.
  • Dark Seer: Fixed being able to Surge magic immune allies.
  • Doom: Fixed neutral critical strike ability from affecting wards.
  • Jakiro: Fixed Liquid Fire working with Illusions.
  • Leshrac: Fixed Pulse Nova not toggling off when you run out of mana
  • Necrolyte: Fixed Heartstopper Aura damaging wards.
  • Puck: Fixed a bug with Phase Shift that could let you use it an infinite number of times.
  • Puck: Fixed endless Phase Shift during Chronosphere.
  • Pudge: Fixed Rot doing continuing to do damage after you die.
  • Warlock: Fixed Golem's Immolation not doing any damage.
  • Windrunner: Fixed Powershot killing Couriers.
  • Enabled Alchemist in Captain's Mode.

GAMEPLAY
  • Fixed Manta Style images not carrying over Chemical Rage buff.
  • Fixed Repel/Purge stopping Battery Assault.
  • Fixed Repel/Purge removing Ghost Ship allied buff.
  • Fixed Repel/Purge removing various consumable buffs.
  • Fixed invisibility state on minimap toggling off if you walked near an enemy sentry ward (or other source of true sight).
  • Fixed Ethereal Blade and Ghost Scepter not sharing cooldown.
  • Fixed teleport scroll not dispelling item ethereal buffs.
  • Fixed evasion not being disabled properly under Doom/Chronosphere.
  • Fixed minimum damage check on Mjollnir's Static.
  • Illusions now copy the toggled state of inventory items on spawn (Armlet, Radiance, Basilius, etc.)
  • Fixed the following auras' interactions with Siege units: Necronomicon, Assault, Mekansm, Vladmir.
  • Fixed Mekansm not healing Siege units.
  • Fixed collision size on Nether Ward being too big.
  • Fixed Roshan bashing wards.

INTERFACE
  • Fixed the -wtf cheat command not working.
  • Fixed spawncreeps to not spawn more creeps if there are already more than 75 creeps alive on the map.
  • Hooked up item aliases in shop search! You can enter 'bkb' for Black King Bar, 'gg' for branch, and much, much more.
  • Hero Picker: Added skill icons to the hero summary page.
  • Hero Picker: Moved lore to its own tab.
  • Added hero picker to the Learn tab.
  • Fixed bug where some long tooltips were getting truncated.
  • Item tooltips in the game end screen now show the item level.
  • Spectator items panel now shows item level.
  • Player names and colors are now filled in before the player selects a hero. Previously the row would be blank until a hero was chosen.
  • Fixed crash when clicking on an empty slot in the top bar.
  • Fixed a crash when clicking in the minimap area before the map has loaded.
  • Fixed hang on exit.
  • Removed the timer between clicks to self-cast abilities and items that are able to quick-cast.
  • Adjusted default hotkeys (please note that hotkeys will be influx for a while, so you may need to rebind them from time to time).
  • Fixed default camera settings to not glide/skate.
  • Party display now shows the number of pending invites.
  • Added page showing your win and loss counts with each hero.
  • The chat channel list is now sorted.
  • Increased number of users per regional chat channel.
  • Your Friends list shows when a friend is finding a match.
  • Fixed some legacy key issues.

MATCHMAKING
  • Players that have been waiting a long time get some priority when finding a match.
  • Players in the low priority pool try to match players that are closer to their actual rating.

VISUALS
  • Fixed Sven's Storm Bolt coming from the wrong hand.
  • Fixed stunning knock back modifiers not having a stunned effect.
  • Fixed Windrunner not playing her Focus Fire run animation.

DOTA 2 BOTS
  • Added new client-bot-debugging command: dota_bot_dump_state. With no parameter, it will dump the general state of all bots. With a (partial) name of a hero supplied, it will dump more detailed information about the state of that specific hero's bot.
  • Enabled a small action delay to better mimic human reaction time.
  • Bots will now save for and use Buyback.
  • Bots should no longer focus too much on wards, and will no longer try to use abilities on them.
  • Added a per-hero aggression factor, which hopefully will help keep poor Crystal Maiden alive a bit more.
  • Improved Vengeful Spirit bot's Nether Swap usage - she should be better about swapping heroes that are getting away.
  • Fixed case where bots would use TP scrolls to port short distances when retreating.
  • Bots will no longer use a TP scroll or Travel Boots when nearby enemies have stuns available.
  • A number of bots will now harass with long-range stuns/abilities when defending a tower and waiting for allies to arrive.
  • When chasing an enemy that blinks away, bots will no longer have perfect knowledge of where they blinked.
  • Fixed case where bots were failing to path back into their fountain (specifically when trying to pull creeps into the fountain).
  • Bots will now try to kill enemy couriers.
  • Fixed bug where bots were not trying to avoid linear projectiles like Mirana's Arrow and Pudge's Hook.
  • Fixed case where a bot with a full inventory (and not willing to drop anything) would get deemed the best bot to pick up an item, causing no one to pick it up.
  • Bots now know if they have mini-stuns on their attacks, and are more likely to attack enemies who are channeling.
  • Bots will no longer buy dust/gem in response to an enemy having an invisibility rune.
  • Bots now take avoidance into account when destroying items the enemy team has dropped, so they should no longer dive for them.
  • Bots should now avoid standing in Sand King's Sandstorm.
  • Earthshaker bot should be better at fissuring fleeing enemies.
  • Fixed case where a bot could get stuck trying to purchase an item at the side shop that's also available at the secret shop.
  • Fixed bots standing in a healing aura when high health rather then retreating to retrieve their items.
  • Made carries better able to interrupt their farming to retrieve items from their stash or the secret shop.
  • Made bots better about doing Roshan if a human pings him.
Nov 23, 2011
Dota 2 - Valve
Updates to Dota 2 have been released. The updates will be applied automatically when your Steam client is restarted.

Added save/load functionality to private games. Every minute a new save file is automatically created. This happens in the background so you won't notice it. The lobby leader will be able to load any of the saved games from the Game Setup option when creating a new lobby.
Nov 17, 2011
Dota 2 - Valve
Updates to Dota 2 have been released. The updates will be applied automatically when your Steam client is restarted. Fixes include:

HEROES
  • Added Alchemist!
  • Ancient Apparition: Fixed the location from which Ice Blast fires.
  • Ancient Apparition: Fixed Level 3 Cold Feet doing 1 too much damage.
  • Bloodseeker: Fixed Rupture damaging invulnerable/cycloned units.
  • Dragon Knight: Fixed Elder Dragon Form attack properties getting lost when he is purged/repelled.
  • Huskar: Fixed Burning Spears working against wards.
  • Jakiro: Fixed Liquid Fire not working correctly against siege units.
  • Kunkka: Fixed Tidebringer working against wards.
  • Huskar: Fixed Inner Vitality being cast-able on yourself when Magic Immune.
  • Necrolyte: Fixed Heartstopper aura being blocked by magic immunity.
  • Nature's Prophet: Fixed the spawn location of the Treants in Nature's Call.
  • Omniknight: Fixed the following ability interactions with Repel/Purge: Inner Vitality, Weave, Moonlight Shadow, Overload, Holy Persuasion, Warcry, Shadow Word, Focus Fire, Sukuchi, Berserker's Call, Chilling Touch.
  • Pudge: Fixed Dismember lasting too long on Roshan.
  • Pudge: Fixed Meat Hook interrupting allied channel abilities.
  • Riki: Fixed Backstab on wards
  • Sand King: Fixed Repel stopping Sandstorm.
  • Sand King: Fixed a bug with Epicenter doing its Ultimate Scepter number of pulses regardless of level.
  • Shadow Shaman: Fixed Ether Shock hitting invisible units.
  • Warlock: Fixed Rain of Chaos AoE stun not lasting longer with Scepter.
  • Warlock: Fixed Rain of Chaos not destroying trees
  • Warlock: Fixed Fatal Bonds disabling Blink Dagger/Regen.
  • Warlock: Fixed Fatal Bonds damage being reduced by resistance.
  • Warlock: Fixed Rain of Chaos not doing any impact damage.
  • Warlock: Fixed Golem's Immolation working against Ancients.
  • Weaver: Fixed Swarm not latching onto magic immune enemies.
  • Weaver: Fixed Swarm losing their attack ability ability once an enemy becomes magic immune.
  • Witch Doctor: Fixed Paralyzing Casks stun lasting 5 seconds on Roshan.

GAMEPLAY
  • Fixed Maelstrom/Mjolnir procing on denies/wards/sieges.
  • Fixed Helm of the Dominator life-stealing off ward type units
  • Fixed Ring of Basilius aura not working on siege units.
  • Fixed Janggo aura not working on siege units.
  • Fixed item critical strikes working against wards.
  • Fixed item selling exploit where heroes could transfer sharable items and sell them back within the sell-back time.
  • Cleaned up juke lanes in dire top lane.

UI
  • Fixed a bug with courier purchasing, where trying to complete an item would not take into account items held by the courier.
  • Fixed a quick-buy bug. With Mekansm displayed, buying a branch, then headdress would result in a branch missing from the list.
  • Added a setting to disable screen shaking.
  • Fixed double clicking Force Staff not working if you are Repelled.
  • Fixed Smoke of Deceit and Dust of Appearance purchase announcement not appearing when an ally buys them.
  • Fixed Omniknight and Dragon Knight legacy keys.
  • Enabled Warlock for Captain's Mode
  • Error messages will no longer appear if some unit in your multi-unit selection cannot perform the requested order.
  • Practice Lobbies now appear on dota tv (can be selected to private in game setup).
  • Fixed not being able to access the home shop after a respawn.
  • Creeps under the control of a player now draw using that player’s color on the minimap.
  • Fixed towers that are denied in the FoW still drawing for the other team on the minimap.
  • Made overhead gold values not fade out as quickly when your controlled hero is high level.
  • Added a new function (defaulted to Space Bar) that moves the camera to the last pinged location (if you press it again afterwards it goes back to your hero).

VISUALS
  • Added impact effect to Leshrac's Lightning Storm.
  • Added burned ground to Warlock's Rain of Chaos.
  • Tweaked Dire tree shapes.

AUDIO
  • Added more movement lines for Dazzle, Dark Seer, Dragon Knight, Furion, Huskar, Riki, Skeleton King, Slardar, Spectre, and Jakiro.
  • Updated Jariko's voice-overs.

BOTS
  • Fixed bug where bots would stand under the tower in the lane they were pushing when it had backdoor protection activated. Now they should move back to their lane front.
  • Bots no longer assume that humans will fully help out when they're deciding whether to do Roshan.
  • Revised Windrunner's Shackle Shot and Windrun usage -
  • they won't trigger as much when doing a casual retreat.
  • In late-game, bots are more likely to go to side shops to get what they need (especially TP scrolls).
  • Bots are no longer controllable by spectators.
  • Improved the logic for deciding when to give up on an attack target that they haven't touched in a while.
  • Fixed issue where bots would attack creeps rather than defend their tower from enemy heroes.
  • Reworked how bots push lanes, they should be less likely to tank towers and should be in appropriate positions more often now.
  • Fixed bug where heroes would leave their tower too easily when not fully recharged.
  • Bots will now use a bottled regen rune rather than retreating all the way back to base to heal.
  • Fixed bug in Zeus's Thundergod's Wrath usage that caused with him to killsteal with it too much.
  • Bots should be better about harassing heroes during the laning phase -
  • melee heroes should no longer be able to last-hit with impunity.
  • Revised sniper bot skill build to be less push-oriented and more gank/dps oriented.
  • Reduced spamminess of bots announcing the defense of a lane.
  • Made bots better about retreating to retrieve their items.
Dota 2

Reading The DOTA Webcomic Could Get You Into the DOTA 2 Beta Most gamers know him as the guy who helped create the soulful vibe of Gordon Freeman's world in the Half-Life games. However, way before he came to Valve, Marc Laidlaw was an author with a number of published works to his name. He's kept on writing outside of video games, too, but his most recent work plops him right into another video game universe.


Over on Newsarama, Laidlaw talks about working on The Secret Shop: Are We Heroes Yet?, the webcomic that spotlights the Shopkeeper, a.ka. the guy with all the hook-ups in the popular PC franchise. One of the highlights from the interview offers this:


Lore is continually in development, and we try to work it into all aspects of the game. Mostly, so far, that has shown up in the character vignettes that accompany each hero when you view them in the game. These are meant to give a quick verbal impression of the hero in a heroic moment, with just enough evocative imagery behind them to make you want to go deeper into the story, and they are meant to be very short and highly distilled. Creating the comic was the first place where we had a chance to work our way more deeply into the lore, and to lay out some of the concepts we've developed. Ideally, we can keep finding stories that let us flesh out the underpinnings of the DotA universe in compelling ways.


Of course, the main part of the DOTA experience happens in the games and the release of DOTA 2 is one of the most anicpated things anywhere. People really, really want to get into the beta. As it turns out, the final entry of the Secret Shop webcomic holds a survey that could get you into the beta. You'll need Steam, of course, but most anybody who's itching to get in the DOTA 2 beta probably has it already.


Opening the VALVE to DOTA 2 Webcomics: Are we Heroes Yet? [Newsarama]



You can contact Evan Narcisse, the author of this post, at evan@kotaku.com. You can also find him on Twitter, Facebook, and lurking around our #tips page.
Nov 10, 2011
Dota 2 - Valve
GENERAL
  • Added system that temporarily removes chat functionality from hostile players.

HEROES
  • Added Warlock.
  • Antimage: Fixed Manabreak working through Doom.
  • Beastmaster: Fixed him doing 10 less base damage than he's supposed to.
  • Dragon Knight: Fixed Corrosive Breath being lethal.
  • Dragon Knight: Fixed Breathe Fire not working on Siege units.
  • Jakiro: Fixed Liquid Fire not working on Siege units.
  • Jakiro: Fixed Dual Breath fire interval being a little too slow.
  • Omniknight: Fixed Purge/Repel not removing Hex.
  • Omniknight: Fixed being unable to cast Purification on mechanical units
  • Shadow Shaman: Fixed Voodoo not being blocked by Linken's Sphere.
  • Slardar: Fixed Slithereen Crush not showing an AoE indicator.

GAMEPLAY
  • Enabled Omniknight and Dragon Knight in Captain's Mode.
  • Fixed Heart of Tarrasque regen stacking issues.
  • Fixes courier not responding to further deliver orders until he was issued a move order.
  • Fixed a case where items would not combine if the owning player was disconnected.
  • Fixed an item combine bug when giving an item to another hero who has a full inventory.
  • Fixed Diffusal Blade's manabreak working through Doom.
  • Fixed Satyr Trickster's Purge not canceling Repel.
  • Fixed being unable to target Siege units with Medallion of Courage.
  • Fixed Urn and Bloodstone resetting at 30 charges.
  • Increased the time window allowed between double clicking abilities and items.
  • Fixed camera position resetting to the middle of the map after receiving a full update.

UI
  • You can now choose Southeast Asia and US East/West in the matchmaking region settings on the Today page.
  • Matches in the Today and Watch pages are now sorted by the average rank of players in the game.
  • Added Network Quality setting to the Options menu.
  • In spectator hero chase mode, clicking on the top bar clears the temporary unit query as well as following the new unit.
  • Added a cooldown sound for clicking the Glyph while it is on cooldown.
  • Fixed commands bound to apostrophe not being properly captured by the UI. Fixes buying items in your Quick Buy slot when typing in chat.
  • Added checkbox for practice lobbies to make them watchable via the Watch tab.
  • Fixed courier's transfer items buff not destroying itself when another order was given to him. Fixes courier not responding to further deliver orders until he was issued a move order.

VISUALS
  • Cleaned up some Dragon Knight effects.
  • Updated Dragon Knight's run and idle animations.
  • Fixed Windrunner's bowstring disappearing when she died.
  • Fixed some visual bugs related to building destruction.
  • Fixed gestures not being properly deleted in some occasions. Fixes Beastmaster never leaving his flail animations (and thus strutting down the middle lane like a boss).
  • Fixed lipsync on portraits not lasting the full duration of the lines being spoken.

AUDIO
  • Added Tower/Barrack destruction music.
  • Fixed Heroes never commenting on first blood events.

BOTS
  • Fixed bots trying to attack Razor's Plasma Field.
  • Bots will now consider siege units to be creeps for purposes of laning and farming.
  • Bots now pay better attention to incoming gank damage, so they should be quicker about retreating.
  • Fixed bug in Earthshaker bot where he was underestimating the stun duration of Fissure.
  • Fixed bug that was causing bots to not consider tower avoidance when attacking.
  • Bots should now back off to more reasonable positions when pushing a tower and waiting for their creeps.
  • Bots will no longer be scared of themselves when pushing a tower (!)
  • Fixed a bug where bots would either never purchase from the side/secret shops or would sometimes get stuck trying to purchase from them when they had no room.
  • Fixed bots trying to attack invulnerable units.
  • Implemented avoidance for Batrider's Firefly.
  • Fixed a few cases where Bane would try to cast an ability on an invalid target.
  • Bots now wait for teammates to be relatively nearby before moving closer to a tower they're defending.
  • Tiny bot will no longer wait to get into toss range before using any abilities on a retreating unit.
  • Bots will no longer roam when they have a hero or creep actively attacking them.
  • Fixed case where heroes with long attack ranges could get stuck trying to farm a lane but not being in range of any creeps.
Dota 2 - Valve
Updates to Dota 2 have been released. The updates will be applied automatically when your Steam client is restarted. Fixes include:

  • Issue where bots would constantly roam from lane-to-lane to farm early-game.
  • Omniknight always saying Fear Nothing.
  • Issues with items that used the negative health regen - this fixes the interaction of Ancient Apparition with armlet.
  • Items that modify maximum health or mana such as like Armlet and Soul Ring. These should now apply their effect correctly.
  • An item combine bug when giving an item to another hero who has a full inventory.
  • Inventory right click menu going away instantly if the player has an item in the stash.
Dota 2

Dota 2's Character Art is Like Magic Candy for the EyesWhile the game's not out yet, Valve's sequel to the super-popular WarCraft mod already gets a thumbs up from this feature for its gorgeous character art.


It's being used once or twice a week to accompany the reveal of new characters and/or features for the game, and seeing as it hasn't been plastered all over the internet, I figured it was worth collecting it all in a single gallery.


Note that this isn't all of it! There are more heroes to dress up this nice as the game gets closer to release, at which time we'll probably check back in and do this all over again.


Also included are the original four pieces of character art released for the game because, well, they're badass enough for a second (or third!) look.


Dota 2 is currently in closed beta, with invites going out, oh, maybe as you read this.


To see the larger pics in all their glory (or so you can save them as wallpaper), right-click on the "expand" icon on the main image above and select "open in new tab".


Fine Art is a celebration of the work of video game artists. If you're in the business and have some concept, environment or character art you'd like to share, drop us a line!

You can contact Luke Plunkett, the author of this post, at plunkett@kotaku.com. You can also find him on Twitter, Facebook, and lurking around our #tips page.

Dota 2's Character Art is Like Magic Candy for the Eyes
Dota 2's Character Art is Like Magic Candy for the Eyes
Dota 2's Character Art is Like Magic Candy for the Eyes
Dota 2's Character Art is Like Magic Candy for the Eyes
Dota 2's Character Art is Like Magic Candy for the Eyes
Dota 2's Character Art is Like Magic Candy for the Eyes
Dota 2's Character Art is Like Magic Candy for the Eyes
Dota 2's Character Art is Like Magic Candy for the Eyes
Dota 2's Character Art is Like Magic Candy for the Eyes
Dota 2's Character Art is Like Magic Candy for the Eyes
Dota 2's Character Art is Like Magic Candy for the Eyes
Dota 2's Character Art is Like Magic Candy for the Eyes


Dota 2 - Valve
Updates to Dota 2 have been released. The updates will be applied automatically when your Steam client is restarted. The major changes include:

HEROES
  • Added Dragon Knight and Omniknight!
  • Chen: Fixed Holy Persuasion not removing buffs from the converted creep
  • Chen: Fixed Hand of God working on dead heroes
  • Huskar: Fixed not attacking his target right after Life Break.
  • Batrider: Fixed Firefly being purge-able.
  • Batrider: Fixed Sticky Napalm working on ancients.
  • Storm Spirit: Fixed an exploit with Ball Lightning that could cause you to kill enemy units from your fountain.
  • Storm Spirit: Fixed Ball Lightning's stopping a little too early when almost out of mana
  • Huskar: Fixed the first tick of Berserker's Blood requiring you to be hurt.
  • Riki: Fixed the Backstab sound sometimes playing when it wasn't proccing.
  • Sniper: Fixed Assassinate reveal debuff never disappearing if the target dodges it with a blink.
  • Kunkka: Fixed X Marks The Spot teleporting you back if you buyback while the spell is still active.
  • Jakiro: Fixed Dual Breath not being target-able on units directly.
  • Queen of Pain: Fixed Sonic Wave not being target-able on units directly
  • Batrider: Fixed Sticky Napalm not temporarily revealing the area.
  • Batrider: Fixed Flaming Lasso not ending when Batrider dies.
  • Zeus: Fixed a bug with spamming Arc Lightning quickly while there is another one still bouncing (only happens for very large amount of units).
  • Skeleton King: Fixed loss of vision while reincarnating.
  • Added missing Flail and Stun animations for Kunkka.

GAME PLAY
  • Enabled Huskar, Batrider and Jakrio for Captains Mode
  • Massive server performance improvements.
  • Fixed vision range on Siege units.
  • Fixed bounty values on Siege units.
  • Added Legacy keys for new heroes
  • Fixed attack damage for Centaur Outrunner
  • Fixed limited life units (like Necronomicon units) having dramatically more duration when converted by Helm of the Dominator.
  • Fixed backdoor protection turning off when dominated units are nearby
  • Fixed legacy keys not working properly for a few of the recent heroes
  • Only allow one commendation/report per person.

UI
  • Added a separate matchmaking pool for players who have repeatedly left games. Note: Any party that contains a player matchmaking in this pool will cause the entire party to match-make in this pool.
  • Fixed Captain's Mode pick timer getting reset during the 2 hero pick phases once a player does the first selection.
  • Fixed Captain's Mode random (when out of time) being able to selected heroes not enabled for CM.
  • Added two spectator hot keys for controlling the replay speed (- and =).
  • Double-hitting the "select all other units" hot key will now add your hero to your selection
  • Game lobby leaders can now kick players out of the lobby.
  • You will now be notified when you are kicked from a game lobby or party.


DOTA 2 BOTS
  • Made bots a bit more wary of taking damage when defending a teammate.
  • Bots will no longer back off as much when defending the Ancient or Barracks.
  • Made bots (and particularly carries) want to farm a bit more mid-game.
  • Fixed bug where bots were considering dead enemies in their Push Tower desire.
  • Decreased the bots' desire to go back to base to retrieve cheap non-TP items.
  • Increased the bots' desire to visit the secret shop as they accumulate money.
...