Well, my Heroes of the Storm interview ended on a strange note, didn’t it? You don’t know the half of it, either. You weren’t actually there>. As I attempted to explain why designing female characters that look as empowered as their male counterparts is absolutely not> about political correctness for political correctness’ sake, the room’s atmosphere seemed to me to become extremely curt. Browder seemed highly resistant to engaging on the topic, and sounded particularly severe when saying “We’re not running for President.” Because clearly, that’s the only scenario in which this sort of thing really> matters. When you’re trying to make kissy faces at the camera and win hearts by pretending to care about The Real Issues.
Now, I don’t know if Browder meant for it to come across that way, and he could well have misinterpreted the bottom line of my questioning. If so, that’s fair and understandable, and I apologize for using him as an example. Also, I very much appreciate that he said he’d at least take the feedback to mind. But the attitude he seemed> to express is an incredibly prevalent one both within the industry and among its closest followers, and I’d be remiss if I didn’t discuss it in detail. (more…)
Papa Blizzard, Papa Blizzard! Why are Aunt Kerrigan and Uncle Diablo fighting? No, seriously, why? I didn’t even know they were from the same side of the family. Or the same dimension. And yet, for all the “because why not”-ness of the game’s premise, Heroes of the Storm plays quite nicely, taking MOBA mechanics and sanding down the rough edges to a point of real intuitiveness – sculpting a svelte ice swan from a figurative iceberg. I discussed the surprise hit of BlizzCon with game director Dustin Browder, and we touched on everything from business models to plans for a map editor to whether or not Heroes counts as a “casual” MOBA. That was all delightful. Unfortunately, Browder’s perspective on the MOBA genre’s epidemic of absurd, hypersexualized female characters turned out significantly less so. >
“Do you want a scoop?”
“Yes.” That didn’t seem sufficient. An emoticon — X and D get a lot of mileage from me — gets stapled on. “Yes, I do.”
Jing is my primary contact in the sometimes seedy world of Dota 2 trading. He’s an administrator at Dota2traders, a straight-laced gent with an encyclopedic knowledge of market prices. Which is invaluable in his field, really, because couriers in Valve’s re-imagining of the world’s most popular mod can fetch prices upwards of $10,000 dollars.
We start with the pleasantries. You know Dota 2 is getting a new patch? Yes. You know the thing about socketing and crafting? Yes. Well, traders are mad about it. Why? Because there’s a chance we’ve all just lost thousands and thousands of dollars. Amid my growing consternation, Jing goes on to provide an account of how one simple update could be held culpable for such staggering financial damage. (more…)