After the update, the energy is obtained When Ordeal is suppressed. The more you end a high-level Ordeal, the more energy you can obtain.
2. Bullet system changes
The default number of bullets will change to the number of Qliphoth meltdown gauges for that day. The existing reloading system disappears, and every time a Qliphoth meltdown occurs, it is changed to a full reload with the default number of bullets. Attributes Increase the duration of the protective shield. However, when entering the containment room, the shield will be released.
3. Add Qliphoth overload system
This is a new system that applies to Abnormalities over WAW level .
Each time you work on a Abnormality, the success rate of that Abnormality will decrease when you complete the work.
However, depending on the level of the risk(WAW, ALEPH), the decreased success rate differs. The higher risk level, the higher the decreased success rate. A cumulative operation also applies a reduced success rate to the containment room where the Qliphoth meltdown is triggered.
The Qliphoth overload is initialized when the Qliphoth meltdown occurs.
When Qliphoth meltdown occurs, all of the successes that were accumulated before will be reset, and you can start working again with the default success rate.
4. Traditional Chinese Officail Support
Since this update, we officially support Traditional Chinese in game.
Traditional Chinese translation Help: Suro Simon
Because the status is still EarlyAccess, update history and translation progress may not match. Current the translation of the contents except the Abnormality and Story 1 Day has been applied. Parts that have not been translated will be output in English first.
We will apply it to the new build as soon as the new translation comes out. Thank you for the translation.
You can apply the language in the following way.
5. Japanese, Simplified Chinese translation update
Japanese and Simplified Chinese translations have been updated.
Thank you again for the translator of Lobotomy Corporation.
After the update, the energy is obtained When Ordeal is suppressed. The more you end a high-level Ordeal, the more energy you can obtain.
2. Bullet system changes
The default number of bullets will change to the number of Qliphoth meltdown gauges for that day. The existing reloading system disappears, and every time a Qliphoth meltdown occurs, it is changed to a full reload with the default number of bullets. Attributes Increase the duration of the protective shield. However, when entering the containment room, the shield will be released.
3. Add Qliphoth overload system
This is a new system that applies to Abnormalities over WAW level .
Each time you work on a Abnormality, the success rate of that Abnormality will decrease when you complete the work.
However, depending on the level of the risk(WAW, ALEPH), the decreased success rate differs. The higher risk level, the higher the decreased success rate. A cumulative operation also applies a reduced success rate to the containment room where the Qliphoth meltdown is triggered.
The Qliphoth overload is initialized when the Qliphoth meltdown occurs.
When Qliphoth meltdown occurs, all of the successes that were accumulated before will be reset, and you can start working again with the default success rate.
4. Traditional Chinese Officail Support
Since this update, we officially support Traditional Chinese in game.
Traditional Chinese translation Help: Suro Simon
Because the status is still EarlyAccess, update history and translation progress may not match. Current the translation of the contents except the Abnormality and Story 1 Day has been applied. Parts that have not been translated will be output in English first.
We will apply it to the new build as soon as the new translation comes out. Thank you for the translation.
You can apply the language in the following way.
5. Japanese, Simplified Chinese translation update
Japanese and Simplified Chinese translations have been updated.
Thank you again for the translator of Lobotomy Corporation.
After the update, the energy is obtained When Ordeal is suppressed. The more you end a high-level Ordeal, the more energy you can obtain.
2. Bullet system changes
The default number of bullets will change to the number of Qliphoth meltdown gauges for that day. The existing reloading system disappears, and every time a Qliphoth meltdown occurs, it is changed to a full reload with the default number of bullets. Attributes Increase the duration of the protective shield. However, when entering the containment room, the shield will be released.
3. Changes in Qliphoth overload system
The Qliphoth overload system is a system in which the success rate of work decreases as the work accumulates in one Abnormality.
The Qliphoth overload is changed to apply only to Abnormality of WAW, ALEPH, and so on. Each time a Qliphoth meltdown occurs, the Qliphoth overload is reset.
4. Manual addition
In the fourth week of December, a manual will be added to inform player needed for gameplay.
This patch is a system added to prevent the standardized play from appearing as the game progresses. With this patch, we wanted to create a gameplay that kept the tension going despite the game progresses.
It is not a purpose to make an entry barrier for new users due to increased difficulty. If the initial difficulty increases excessively after this patch, we will try to mitigate it through a continuous patch.
After the update, the energy is obtained When Ordeal is suppressed. The more you end a high-level Ordeal, the more energy you can obtain.
2. Bullet system changes
The default number of bullets will change to the number of Qliphoth meltdown gauges for that day. The existing reloading system disappears, and every time a Qliphoth meltdown occurs, it is changed to a full reload with the default number of bullets. Attributes Increase the duration of the protective shield. However, when entering the containment room, the shield will be released.
3. Changes in Qliphoth overload system
The Qliphoth overload system is a system in which the success rate of work decreases as the work accumulates in one Abnormality.
The Qliphoth overload is changed to apply only to Abnormality of WAW, ALEPH, and so on. Each time a Qliphoth meltdown occurs, the Qliphoth overload is reset.
4. Manual addition
In the fourth week of December, a manual will be added to inform player needed for gameplay.
This patch is a system added to prevent the standardized play from appearing as the game progresses. With this patch, we wanted to create a gameplay that kept the tension going despite the game progresses.
It is not a purpose to make an entry barrier for new users due to increased difficulty. If the initial difficulty increases excessively after this patch, we will try to mitigate it through a continuous patch.
After the update, the energy is obtained When Ordeal is suppressed. The more you end a high-level Ordeal, the more energy you can obtain.
<Example> Obtain 10% of the energy to be collected when end of the dawn Obtain 15% of the energy to be collected when end of the noon Obtain 20% of the energy to be collected when end of the dusk Obtain 25% of the energy to be collected when end of the midnight (values may vary.)
2. Change bullet reload cycle
The system changes so that the bullets only reload when the Qliphoth meltdown. The existing bullets were loaded one at a time after each use. After the update, the existing reloading system disappears, and every time a Qliphoth meltdown occurs, bullets are a full reload with the default number of bullets.
3. Add a Qliphoth overload system
This is a new system that applies to Abnormalities over HE level .
Each time you work on a Abnormality, the success rate of that Abnormality will decrease when you complete the work.
However, depending on the level of the risk(HE, WAW, ALEPH), the decreased success rate differs. The higher risk level, the higher the decreased success rate. A cumulative operation also applies a reduced success rate to the containment room where the Qliphoth meltdown is triggered.
<Example> Completion of Aleph level Abnormality 1 times, success rate is decreased 0% Completion of Aleph level Abnormality 2 times, success rate is decreased 5% Completion of Aleph level Abnormality 3 times, success rate is decreased 10% (Figures may vary.)
The Qliphoth overload is initialized when the Ordeals appear.
When an Ordeal comes up, all of the successes that were accumulated before will be reset, and you can start working again with the default success rate.
After the update, the energy is obtained When Ordeal is suppressed. The more you end a high-level Ordeal, the more energy you can obtain.
<Example> Obtain 10% of the energy to be collected when end of the dawn Obtain 15% of the energy to be collected when end of the noon Obtain 20% of the energy to be collected when end of the dusk Obtain 25% of the energy to be collected when end of the midnight (values may vary.)
2. Change bullet reload cycle
The system changes so that the bullets only reload when the Qliphoth meltdown. The existing bullets were loaded one at a time after each use. After the update, the existing reloading system disappears, and every time a Qliphoth meltdown occurs, bullets are a full reload with the default number of bullets.
3. Add a Qliphoth overload system
This is a new system that applies to Abnormalities over HE level .
Each time you work on a Abnormality, the success rate of that Abnormality will decrease when you complete the work.
However, depending on the level of the risk(HE, WAW, ALEPH), the decreased success rate differs. The higher risk level, the higher the decreased success rate. A cumulative operation also applies a reduced success rate to the containment room where the Qliphoth meltdown is triggered.
<Example> Completion of Aleph level Abnormality 1 times, success rate is decreased 0% Completion of Aleph level Abnormality 2 times, success rate is decreased 5% Completion of Aleph level Abnormality 3 times, success rate is decreased 10% (Figures may vary.)
The Qliphoth overload is initialized when the Ordeals appear.
When an Ordeal comes up, all of the successes that were accumulated before will be reset, and you can start working again with the default success rate.