Lobotomy Corporation | Monster Management Simulation - Project Moon


1. Bug fixes and changes
  • Problem that equipment condition of O-02-63 does not reflect the value of ego gift
  • Added special ability related to O-02-63 appearance of ego equipment of O-02-63
  • O-02-63's weapon attack range is increased
  • Problem that customizing sprites is extended in In-game
  • Problem that F-01-57's behavior was suspended
  • Problem that O-02-62 's behavior was suspended
  • The problem of the Qliphoth counter of O-02-40 decreasing by 1 or more when the employee died
  • Problem that the head sprite of T-01-54 did not change
  • Problem that Some equipment text is displayed by unknown

2. Update translation
  • Some text in Simplified Chinese has been modified.
  • Japanese translation has been updated.
Lobotomy Corporation | Monster Management Simulation - Project Moon


1. Bug fixes and changes
  • Problem that equipment condition of O-02-63 does not reflect the value of ego gift
  • Added special ability related to O-02-63 appearance of ego equipment of O-02-63
  • O-02-63's weapon attack range is increased
  • Problem that customizing sprites is extended in In-game
  • Problem that F-01-57's behavior was suspended
  • Problem that O-02-62 's behavior was suspended
  • The problem of the Qliphoth counter of O-02-40 decreasing by 1 or more when the employee died
  • Problem that the head sprite of T-01-54 did not change
  • Problem that Some equipment text is displayed by unknown

2. Update translation
  • Some text in Simplified Chinese has been modified.
  • Japanese translation has been updated.
Lobotomy Corporation | Monster Management Simulation - Project Moon


1. 2 Abnormality
  • O-02-40



  • O-02-63



2. System Additions and Changes
  • 1. Energy acquisition at end of Ordeal



    After the update, the energy is obtained When Ordeal is suppressed.
    The more you end a high-level Ordeal, the more energy you can obtain.


    2. Bullet system changes

    The default number of bullets will change to the number of Qliphoth meltdown gauges for that day.
    The existing reloading system disappears, and every time a Qliphoth meltdown occurs, it is changed to a full reload with the default number of bullets.
    Attributes Increase the duration of the protective shield. However, when entering the containment room, the shield will be released.


  • 3. Add Qliphoth overload system

    This is a new system that applies to Abnormalities over WAW level .



    Each time you work on a Abnormality, the success rate of that Abnormality will decrease when you complete the work.

    However, depending on the level of the risk(WAW, ALEPH), the decreased success rate differs.
    The higher risk level, the higher the decreased success rate.
    A cumulative operation also applies a reduced success rate to the containment room where the Qliphoth meltdown is triggered.



    The Qliphoth overload is initialized when the Qliphoth meltdown occurs.
    When Qliphoth meltdown occurs, all of the successes that were accumulated before will be reset, and you can start working again with the default success rate.


4. Traditional Chinese Officail Support

Since this update, we officially support Traditional Chinese in game.

Traditional Chinese translation Help: Suro Simon

Because the status is still EarlyAccess, update history and translation progress may not match.
Current the translation of the contents except the Abnormality and Story 1 Day has been applied.
Parts that have not been translated will be output in English first.

We will apply it to the new build as soon as the new translation comes out.
Thank you for the translation.

You can apply the language in the following way.








5. Japanese, Simplified Chinese translation update

Japanese and Simplified Chinese translations have been updated.

Thank you again for the translator of Lobotomy Corporation.
Lobotomy Corporation | Monster Management Simulation - Project Moon


1. 2 Abnormality
  • O-02-40



  • O-02-63



2. System Additions and Changes
  • 1. Energy acquisition at end of Ordeal



    After the update, the energy is obtained When Ordeal is suppressed.
    The more you end a high-level Ordeal, the more energy you can obtain.


    2. Bullet system changes

    The default number of bullets will change to the number of Qliphoth meltdown gauges for that day.
    The existing reloading system disappears, and every time a Qliphoth meltdown occurs, it is changed to a full reload with the default number of bullets.
    Attributes Increase the duration of the protective shield. However, when entering the containment room, the shield will be released.


  • 3. Add Qliphoth overload system

    This is a new system that applies to Abnormalities over WAW level .



    Each time you work on a Abnormality, the success rate of that Abnormality will decrease when you complete the work.

    However, depending on the level of the risk(WAW, ALEPH), the decreased success rate differs.
    The higher risk level, the higher the decreased success rate.
    A cumulative operation also applies a reduced success rate to the containment room where the Qliphoth meltdown is triggered.



    The Qliphoth overload is initialized when the Qliphoth meltdown occurs.
    When Qliphoth meltdown occurs, all of the successes that were accumulated before will be reset, and you can start working again with the default success rate.


4. Traditional Chinese Officail Support

Since this update, we officially support Traditional Chinese in game.

Traditional Chinese translation Help: Suro Simon

Because the status is still EarlyAccess, update history and translation progress may not match.
Current the translation of the contents except the Abnormality and Story 1 Day has been applied.
Parts that have not been translated will be output in English first.

We will apply it to the new build as soon as the new translation comes out.
Thank you for the translation.

You can apply the language in the following way.








5. Japanese, Simplified Chinese translation update

Japanese and Simplified Chinese translations have been updated.

Thank you again for the translator of Lobotomy Corporation.
Lobotomy Corporation | Monster Management Simulation - Project Moon


1. Energy acquisition at end of Ordeal

After the update, the energy is obtained When Ordeal is suppressed.
The more you end a high-level Ordeal, the more energy you can obtain.


2. Bullet system changes

The default number of bullets will change to the number of Qliphoth meltdown gauges for that day.
The existing reloading system disappears, and every time a Qliphoth meltdown occurs, it is changed to a full reload with the default number of bullets.
Attributes Increase the duration of the protective shield. However, when entering the containment room, the shield will be released.


3. Changes in Qliphoth overload system

The Qliphoth overload system is a system in which the success rate of work decreases as the work accumulates in one Abnormality.

<Go to previous notice >

The Qliphoth overload is changed to apply only to Abnormality of WAW, ALEPH, and so on.
Each time a Qliphoth meltdown occurs, the Qliphoth overload is reset.


4. Manual addition

In the fourth week of December, a manual will be added to inform player needed for gameplay.


This patch is a system added to prevent the standardized play from appearing as the game progresses. With this patch, we wanted to create a gameplay that kept the tension going despite the game progresses.

It is not a purpose to make an entry barrier for new users due to increased difficulty. If the initial difficulty increases excessively after this patch, we will try to mitigate it through a continuous patch.

Thank you.
Lobotomy Corporation | Monster Management Simulation - Project Moon


1. Energy acquisition at end of Ordeal

After the update, the energy is obtained When Ordeal is suppressed.
The more you end a high-level Ordeal, the more energy you can obtain.


2. Bullet system changes

The default number of bullets will change to the number of Qliphoth meltdown gauges for that day.
The existing reloading system disappears, and every time a Qliphoth meltdown occurs, it is changed to a full reload with the default number of bullets.
Attributes Increase the duration of the protective shield. However, when entering the containment room, the shield will be released.


3. Changes in Qliphoth overload system

The Qliphoth overload system is a system in which the success rate of work decreases as the work accumulates in one Abnormality.

<Go to previous notice >

The Qliphoth overload is changed to apply only to Abnormality of WAW, ALEPH, and so on.
Each time a Qliphoth meltdown occurs, the Qliphoth overload is reset.


4. Manual addition

In the fourth week of December, a manual will be added to inform player needed for gameplay.


This patch is a system added to prevent the standardized play from appearing as the game progresses. With this patch, we wanted to create a gameplay that kept the tension going despite the game progresses.

It is not a purpose to make an entry barrier for new users due to increased difficulty. If the initial difficulty increases excessively after this patch, we will try to mitigate it through a continuous patch.

Thank you.
Lobotomy Corporation | Monster Management Simulation - Project Moon


1. Energy acquisition at end of Ordeal




After the update, the energy is obtained When Ordeal is suppressed.
The more you end a high-level Ordeal, the more energy you can obtain.

<Example>
Obtain 10% of the energy to be collected when end of the dawn
Obtain 15% of the energy to be collected when end of the noon
Obtain 20% of the energy to be collected when end of the dusk
Obtain 25% of the energy to be collected when end of the midnight
(values may vary.)


2. Change bullet reload cycle

The system changes so that the bullets only reload when the Qliphoth meltdown.
The existing bullets were loaded one at a time after each use.
After the update, the existing reloading system disappears, and every time a Qliphoth meltdown occurs, bullets are a full reload with the default number of bullets.

3. Add a Qliphoth overload system

This is a new system that applies to Abnormalities over HE level .



Each time you work on a Abnormality, the success rate of that Abnormality will decrease when you complete the work.

However, depending on the level of the risk(HE, WAW, ALEPH), the decreased success rate differs.
The higher risk level, the higher the decreased success rate.
A cumulative operation also applies a reduced success rate to the containment room where the Qliphoth meltdown is triggered.

<Example>
Completion of Aleph level Abnormality 1 times, success rate is decreased 0%
Completion of Aleph level Abnormality 2 times, success rate is decreased 5%
Completion of Aleph level Abnormality 3 times, success rate is decreased 10%
(Figures may vary.)



The Qliphoth overload is initialized when the Ordeals appear.
When an Ordeal comes up, all of the successes that were accumulated before will be reset, and you can start working again with the default success rate.
Lobotomy Corporation | Monster Management Simulation - Project Moon


1. Energy acquisition at end of Ordeal




After the update, the energy is obtained When Ordeal is suppressed.
The more you end a high-level Ordeal, the more energy you can obtain.

<Example>
Obtain 10% of the energy to be collected when end of the dawn
Obtain 15% of the energy to be collected when end of the noon
Obtain 20% of the energy to be collected when end of the dusk
Obtain 25% of the energy to be collected when end of the midnight
(values may vary.)


2. Change bullet reload cycle

The system changes so that the bullets only reload when the Qliphoth meltdown.
The existing bullets were loaded one at a time after each use.
After the update, the existing reloading system disappears, and every time a Qliphoth meltdown occurs, bullets are a full reload with the default number of bullets.

3. Add a Qliphoth overload system

This is a new system that applies to Abnormalities over HE level .



Each time you work on a Abnormality, the success rate of that Abnormality will decrease when you complete the work.

However, depending on the level of the risk(HE, WAW, ALEPH), the decreased success rate differs.
The higher risk level, the higher the decreased success rate.
A cumulative operation also applies a reduced success rate to the containment room where the Qliphoth meltdown is triggered.

<Example>
Completion of Aleph level Abnormality 1 times, success rate is decreased 0%
Completion of Aleph level Abnormality 2 times, success rate is decreased 5%
Completion of Aleph level Abnormality 3 times, success rate is decreased 10%
(Figures may vary.)



The Qliphoth overload is initialized when the Ordeals appear.
When an Ordeal comes up, all of the successes that were accumulated before will be reset, and you can start working again with the default success rate.
Lobotomy Corporation | Monster Management Simulation - Project Moon


1. Add new version's Chinese translation

ver 0.3.0.2 's Chinese translation has been added.


2. Japanese translation added

Added translation
- Some updated Abnormality, Ordeals
- Upper-layer Sephira boss and new Sephira story
- Research, mission text

- Stories 35 ~ 45 are displayed in English.

2. Fixed bug list
  • Scope of O-02-74 success rate and good result range
  • Management method error in O-09-95 and fix missed text in English version
  • O-04-66 added a missing control method
  • Problem that ability of 5 grades changed to random values when employee enhancement.
  • Problem that Snow Queen's duel did not end normally
  • Modify screen movement range of keyboard operation
  • Adjusting the risk filter size of the lower department
  • Problem that the cloud was not visible when the second part of the Tiphereth did not open
  • Fix the weapon effects of blue stars
  • Problem that game stopped when using Blackswan's weapon
  • Problem that worker bees weren't suppressed
  • Problem that an error occurred in ui when suppressing the ordeal
Lobotomy Corporation | Monster Management Simulation - Project Moon


1. Add new version's Chinese translation

ver 0.3.0.2 's Chinese translation has been added.


2. Japanese translation added

Added translation
- Some updated Abnormality, Ordeals
- Upper-layer Sephira boss and new Sephira story
- Research, mission text

- Stories 35 ~ 45 are displayed in English.

2. Fixed bug list
  • Scope of O-02-74 success rate and good result range
  • Management method error in O-09-95 and fix missed text in English version
  • O-04-66 added a missing control method
  • Problem that ability of 5 grades changed to random values when employee enhancement.
  • Problem that Snow Queen's duel did not end normally
  • Modify screen movement range of keyboard operation
  • Adjusting the risk filter size of the lower department
  • Problem that the cloud was not visible when the second part of the Tiphereth did not open
  • Fix the weapon effects of blue stars
  • Problem that game stopped when using Blackswan's weapon
  • Problem that worker bees weren't suppressed
  • Problem that an error occurred in ui when suppressing the ordeal
...