Lobotomy Corporation | Monster Management Simulation - Project Moon


1. Energy acquisition at end of Ordeal

After the update, the energy is obtained When Ordeal is suppressed.
The more you end a high-level Ordeal, the more energy you can obtain.


2. Bullet system changes

The default number of bullets will change to the number of Qliphoth meltdown gauges for that day.
The existing reloading system disappears, and every time a Qliphoth meltdown occurs, it is changed to a full reload with the default number of bullets.
Attributes Increase the duration of the protective shield. However, when entering the containment room, the shield will be released.


3. Changes in Qliphoth overload system

The Qliphoth overload system is a system in which the success rate of work decreases as the work accumulates in one Abnormality.

<Go to previous notice >

The Qliphoth overload is changed to apply only to Abnormality of WAW, ALEPH, and so on.
Each time a Qliphoth meltdown occurs, the Qliphoth overload is reset.


4. Manual addition

In the fourth week of December, a manual will be added to inform player needed for gameplay.


This patch is a system added to prevent the standardized play from appearing as the game progresses. With this patch, we wanted to create a gameplay that kept the tension going despite the game progresses.

It is not a purpose to make an entry barrier for new users due to increased difficulty. If the initial difficulty increases excessively after this patch, we will try to mitigate it through a continuous patch.

Thank you.
Lobotomy Corporation | Monster Management Simulation - Project Moon


1. Energy acquisition at end of Ordeal

After the update, the energy is obtained When Ordeal is suppressed.
The more you end a high-level Ordeal, the more energy you can obtain.


2. Bullet system changes

The default number of bullets will change to the number of Qliphoth meltdown gauges for that day.
The existing reloading system disappears, and every time a Qliphoth meltdown occurs, it is changed to a full reload with the default number of bullets.
Attributes Increase the duration of the protective shield. However, when entering the containment room, the shield will be released.


3. Changes in Qliphoth overload system

The Qliphoth overload system is a system in which the success rate of work decreases as the work accumulates in one Abnormality.

<Go to previous notice >

The Qliphoth overload is changed to apply only to Abnormality of WAW, ALEPH, and so on.
Each time a Qliphoth meltdown occurs, the Qliphoth overload is reset.


4. Manual addition

In the fourth week of December, a manual will be added to inform player needed for gameplay.


This patch is a system added to prevent the standardized play from appearing as the game progresses. With this patch, we wanted to create a gameplay that kept the tension going despite the game progresses.

It is not a purpose to make an entry barrier for new users due to increased difficulty. If the initial difficulty increases excessively after this patch, we will try to mitigate it through a continuous patch.

Thank you.
Lobotomy Corporation | Monster Management Simulation - Project Moon


1. Energy acquisition at end of Ordeal




After the update, the energy is obtained When Ordeal is suppressed.
The more you end a high-level Ordeal, the more energy you can obtain.

<Example>
Obtain 10% of the energy to be collected when end of the dawn
Obtain 15% of the energy to be collected when end of the noon
Obtain 20% of the energy to be collected when end of the dusk
Obtain 25% of the energy to be collected when end of the midnight
(values may vary.)


2. Change bullet reload cycle

The system changes so that the bullets only reload when the Qliphoth meltdown.
The existing bullets were loaded one at a time after each use.
After the update, the existing reloading system disappears, and every time a Qliphoth meltdown occurs, bullets are a full reload with the default number of bullets.

3. Add a Qliphoth overload system

This is a new system that applies to Abnormalities over HE level .



Each time you work on a Abnormality, the success rate of that Abnormality will decrease when you complete the work.

However, depending on the level of the risk(HE, WAW, ALEPH), the decreased success rate differs.
The higher risk level, the higher the decreased success rate.
A cumulative operation also applies a reduced success rate to the containment room where the Qliphoth meltdown is triggered.

<Example>
Completion of Aleph level Abnormality 1 times, success rate is decreased 0%
Completion of Aleph level Abnormality 2 times, success rate is decreased 5%
Completion of Aleph level Abnormality 3 times, success rate is decreased 10%
(Figures may vary.)



The Qliphoth overload is initialized when the Ordeals appear.
When an Ordeal comes up, all of the successes that were accumulated before will be reset, and you can start working again with the default success rate.
Lobotomy Corporation | Monster Management Simulation - Project Moon


1. Energy acquisition at end of Ordeal




After the update, the energy is obtained When Ordeal is suppressed.
The more you end a high-level Ordeal, the more energy you can obtain.

<Example>
Obtain 10% of the energy to be collected when end of the dawn
Obtain 15% of the energy to be collected when end of the noon
Obtain 20% of the energy to be collected when end of the dusk
Obtain 25% of the energy to be collected when end of the midnight
(values may vary.)


2. Change bullet reload cycle

The system changes so that the bullets only reload when the Qliphoth meltdown.
The existing bullets were loaded one at a time after each use.
After the update, the existing reloading system disappears, and every time a Qliphoth meltdown occurs, bullets are a full reload with the default number of bullets.

3. Add a Qliphoth overload system

This is a new system that applies to Abnormalities over HE level .



Each time you work on a Abnormality, the success rate of that Abnormality will decrease when you complete the work.

However, depending on the level of the risk(HE, WAW, ALEPH), the decreased success rate differs.
The higher risk level, the higher the decreased success rate.
A cumulative operation also applies a reduced success rate to the containment room where the Qliphoth meltdown is triggered.

<Example>
Completion of Aleph level Abnormality 1 times, success rate is decreased 0%
Completion of Aleph level Abnormality 2 times, success rate is decreased 5%
Completion of Aleph level Abnormality 3 times, success rate is decreased 10%
(Figures may vary.)



The Qliphoth overload is initialized when the Ordeals appear.
When an Ordeal comes up, all of the successes that were accumulated before will be reset, and you can start working again with the default success rate.
Lobotomy Corporation | Monster Management Simulation - Project Moon


1. Add new version's Chinese translation

ver 0.3.0.2 's Chinese translation has been added.


2. Japanese translation added

Added translation
- Some updated Abnormality, Ordeals
- Upper-layer Sephira boss and new Sephira story
- Research, mission text

- Stories 35 ~ 45 are displayed in English.

2. Fixed bug list
  • Scope of O-02-74 success rate and good result range
  • Management method error in O-09-95 and fix missed text in English version
  • O-04-66 added a missing control method
  • Problem that ability of 5 grades changed to random values when employee enhancement.
  • Problem that Snow Queen's duel did not end normally
  • Modify screen movement range of keyboard operation
  • Adjusting the risk filter size of the lower department
  • Problem that the cloud was not visible when the second part of the Tiphereth did not open
  • Fix the weapon effects of blue stars
  • Problem that game stopped when using Blackswan's weapon
  • Problem that worker bees weren't suppressed
  • Problem that an error occurred in ui when suppressing the ordeal
Lobotomy Corporation | Monster Management Simulation - Project Moon


1. Add new version's Chinese translation

ver 0.3.0.2 's Chinese translation has been added.


2. Japanese translation added

Added translation
- Some updated Abnormality, Ordeals
- Upper-layer Sephira boss and new Sephira story
- Research, mission text

- Stories 35 ~ 45 are displayed in English.

2. Fixed bug list
  • Scope of O-02-74 success rate and good result range
  • Management method error in O-09-95 and fix missed text in English version
  • O-04-66 added a missing control method
  • Problem that ability of 5 grades changed to random values when employee enhancement.
  • Problem that Snow Queen's duel did not end normally
  • Modify screen movement range of keyboard operation
  • Adjusting the risk filter size of the lower department
  • Problem that the cloud was not visible when the second part of the Tiphereth did not open
  • Fix the weapon effects of blue stars
  • Problem that game stopped when using Blackswan's weapon
  • Problem that worker bees weren't suppressed
  • Problem that an error occurred in ui when suppressing the ordeal
Lobotomy Corporation | Monster Management Simulation - Project Moon



1. 2 new Ordeal

2. 4 Abnormality
  • F-01-57



  • F-02-58




  • O-05-30


  • O-04-66


3. 2 tool-type Abnormality
  • O-09-95



  • O-09-96

Lobotomy Corporation | Monster Management Simulation - Project Moon



1. 2 new Ordeal

2. 4 Abnormality
  • F-01-57



  • F-02-58




  • O-05-30


  • O-04-66


3. 2 tool-type Abnormality
  • O-09-95



  • O-09-96

Lobotomy Corporation | Monster Management Simulation - Project Moon


1.新規の更新中国語の翻訳を追加
ver0.3.0.1アップデートまでの中国語の翻訳が追加されました。

2. 修正されたバグのリスト
  • 異界の肖像の日本語テキストが欠落していた問題
  • 指揮チームの4番目のミッションの名前が他のミッションの名前になっていた問題
  • オーケストラの防具とギフトが同時にある場合に発生した問題
  • は何もないの英語版テキストが欠落していた問題
  • オーケストラのクレポートカウンター1増加
  • アブノーマリティの吹き出しにテキストが出なかった問題
  • ホークマの台詞が出てくるときの肖像画が出なかった問題
  • O-03-93の英語名を変更
  • ゲームのデータを初期化したとき、ボス戦の報酬は、ゲームを再起動するまで残っていた問題
  • 緑青の白昼の効果音の音量を調整
  • ボス戦の後に登場するエンジェルラのセリフが英語版で欠落していた問題
  • ボリューム調整については保存されない問題
Lobotomy Corporation | Monster Management Simulation - Project Moon

1. Add new version's Chinese translation
ver 0.3.0.1 's Chinese translation has been added.

2. Fixed bug list
  • Problem that Portrait of Another World's Japanese text is missed
  • Problem that The fourth mission of the control team was named after another mission.
  • Problem that The Silent Orchestra's Armor and Gift
  • Problem that Nothing There's some text is missed in English version
  • The Silent Orchestra's Qliphoth counter increased by 1
  • Problem that Abnormality's text bubble did not appear
  • Problem that The portrait did not come out when Chokhmah's speech came out
  • Correcting the English name of O-03-93
  • When the game's data was initialized, the boss remuneration remained until the game was restarted.
  • Adjust the volume of the noon of green effect sound
  • Problem that the text of the Angela that appeared after the boss battle was missing from the English version
  • Problem that volume control history not saved
...