Thanks to the following people, Japanese and Chinese translation has been carried out.
Because the status is still EarlyAccess, update history and translation progress may not match. Parts that have not been translated will be output in English first.
We will apply it to the new build as soon as the new translation comes out.
Thanks to the following people, Japanese and Chinese translation has been carried out.
Because the status is still EarlyAccess, update history and translation progress may not match. Parts that have not been translated will be output in English first.
We will apply it to the new build as soon as the new translation comes out.
Thank you very much for emails and articles you wrote.
First of all, We think we should let you know about donating.
1. Crowd funding
Crowdfunding, like Tumblbug and Kickstarter, will not open anymore.
The biggest reason is that even the first crowdfunding that we have been doing is not properly rewarding our sponsors. Therefore, it is not suitable to carry out second crowdfunding with light mind without responsibility. We will concentrate on development itself, as crowdfunding and follow-up preparation also take a considerable amount of time.
2.Goods sale
It is also difficult to raise sales by selling goods.
The planning and production costs of the goods and the shipping cost are also consuming a lot of time, and it seems to be a realistic difficulty to go ahead with the sales of the goods. In addition, the short-term planned and produced goods are expected to be low-quality goods that we are sorry to sell.
3. Direct sponsorship through account
Since we are currently operating a corporation in the form of a corporation, receiving individual sponsorship through an account is difficult to proceed due to various legal and tax issues.
4. Digital content sales
Perhaps the choice we can make about sponsoring is probably the only option for how we sell digital download content such as wallpapers, not games, through PayPal. And the wallpapers are priced at least 20$, and it seems to be a format to sell at a price higher than the quality.
But this is really the last thing we want to choose.
Whatever the personnel, form and start of the team, we are no longer a student, but a game development start-up company in the form of a profit-making corporation. That's why we want to get the best out of the game. Even if the funds that can be held for a while through fans' minds are collected, if the game can not make profit, it will be the situation like now.
Perhaps the solution we are looking for is to promote game sales or to invest in other outside companies or investors.
We also want to keep the team and company somehow and keep this world by creating multiple games continuously. But if the method is a bust, it will collapse again someday.
This is a challenge that must be overcome if we continue to develop and maintain this team and company.
So, first of all, Project Moon will try to keep up with fun game and world with the power of its own.
We sincerely appreciate for mail of cheer from all over the world.
We hope you enjoy Lobotomy Corporation just like now.
If possible, We hope that someday we will be able to grow and meet again with a new game of a different form.
Thank you very much for emails and articles you wrote.
First of all, We think we should let you know about donating.
1. Crowd funding
Crowdfunding, like Tumblbug and Kickstarter, will not open anymore.
The biggest reason is that even the first crowdfunding that we have been doing is not properly rewarding our sponsors. Therefore, it is not suitable to carry out second crowdfunding with light mind without responsibility. We will concentrate on development itself, as crowdfunding and follow-up preparation also take a considerable amount of time.
2.Goods sale
It is also difficult to raise sales by selling goods.
The planning and production costs of the goods and the shipping cost are also consuming a lot of time, and it seems to be a realistic difficulty to go ahead with the sales of the goods. In addition, the short-term planned and produced goods are expected to be low-quality goods that we are sorry to sell.
3. Direct sponsorship through account
Since we are currently operating a corporation in the form of a corporation, receiving individual sponsorship through an account is difficult to proceed due to various legal and tax issues.
4. Digital content sales
Perhaps the choice we can make about sponsoring is probably the only option for how we sell digital download content such as wallpapers, not games, through PayPal. And the wallpapers are priced at least 20$, and it seems to be a format to sell at a price higher than the quality.
But this is really the last thing we want to choose.
Whatever the personnel, form and start of the team, we are no longer a student, but a game development start-up company in the form of a profit-making corporation. That's why we want to get the best out of the game. Even if the funds that can be held for a while through fans' minds are collected, if the game can not make profit, it will be the situation like now.
Perhaps the solution we are looking for is to promote game sales or to invest in other outside companies or investors.
We also want to keep the team and company somehow and keep this world by creating multiple games continuously. But if the method is a bust, it will collapse again someday.
This is a challenge that must be overcome if we continue to develop and maintain this team and company.
So, first of all, Project Moon will try to keep up with fun game and world with the power of its own.
We sincerely appreciate for mail of cheer from all over the world.
We hope you enjoy Lobotomy Corporation just like now.
If possible, We hope that someday we will be able to grow and meet again with a new game of a different form.