Today, we want to share some stories with the development roadmap.
Lobotomy Corporation is under development with a total of nine team members. It has been three years since we started our first development, and we have become a company that has been launched on Steam.
The fans who met at various events during one year and the ones who cheered us by e-mail became a great power for us.
In addition, through the various updates, we feel a lot of shortages and we can grow a lot on our own.
If possible, we want to complete Lobotomy Corporation safely and we would like to make next game to continue showing various stories of the world belonging to Lobotomy Corporation that cannot be solved by this game.
Currently, nine members of ProjectMoon are all paid the same monthly salary of 1500$, and have spent one year maintaining office rent and translation costs. In addition, since we are translating through professional companies to improve the quality of the translation from two months ago, we have to pay a translation fee of nearly 2000$ a month for every update, and inevitably we have to put less text into the game than before.
Unfortunately, stable operations are now difficult.
If we consider labor, rent, translation fee, etc. from the profits except for the steam commission and corporation tax, the minimum monthly operating expenses for the company are spent from 15,000$ to 20,000$. Now that all of our team members have reached a certain age, it is difficult to keep up with the project simply by dreaming and creative activity.
As we have done so far, we would like to develop each Abnormality and contents, but due to the reasons mentioned above, it will be difficult to plan and implement as much in terms of time and cost as before.
We will make sure that the roadmap is complete and offical release before March. As long as there is no significant increase in sales volume, it is judged to be the last line that can operate financially until the month of March, 2018.
We afraid that the content that is updated during this process may be poorer than the players' expectation.
Even if it is not perfect, we think that completing the Lobotomy Corporation from the sustainable line to the end is our top priority and the least reward for our fans.
We apologize for that we can't continually updated our content for better quality.
It is a game that is still lacking a lot yet, but thanks to those who play it fun.
Today, we want to share some stories with the development roadmap.
Lobotomy Corporation is under development with a total of nine team members. It has been three years since we started our first development, and we have become a company that has been launched on Steam.
The fans who met at various events during one year and the ones who cheered us by e-mail became a great power for us.
In addition, through the various updates, we feel a lot of shortages and we can grow a lot on our own.
If possible, we want to complete Lobotomy Corporation safely and we would like to make next game to continue showing various stories of the world belonging to Lobotomy Corporation that cannot be solved by this game.
Currently, nine members of ProjectMoon are all paid the same monthly salary of 1500$, and have spent one year maintaining office rent and translation costs. In addition, since we are translating through professional companies to improve the quality of the translation from two months ago, we have to pay a translation fee of nearly 2000$ a month for every update, and inevitably we have to put less text into the game than before.
Unfortunately, stable operations are now difficult.
If we consider labor, rent, translation fee, etc. from the profits except for the steam commission and corporation tax, the minimum monthly operating expenses for the company are spent from 15,000$ to 20,000$. Now that all of our team members have reached a certain age, it is difficult to keep up with the project simply by dreaming and creative activity.
As we have done so far, we would like to develop each Abnormality and contents, but due to the reasons mentioned above, it will be difficult to plan and implement as much in terms of time and cost as before.
We will make sure that the roadmap is complete and offical release before March. As long as there is no significant increase in sales volume, it is judged to be the last line that can operate financially until the month of March, 2018.
We afraid that the content that is updated during this process may be poorer than the players' expectation.
Even if it is not perfect, we think that completing the Lobotomy Corporation from the sustainable line to the end is our top priority and the least reward for our fans.
We apologize for that we can't continually updated our content for better quality.
It is a game that is still lacking a lot yet, but thanks to those who play it fun.
This update adds the ability to save the most recent day.
On older systems, save was only performed on a 5-day basis. So if you restarted the game, So if you start the game again, you could only start from the previous 5-day checkpoint (ex: day1, day6, day11 ...).
After the update, if you start the game again, you will start with the setting part of the last day (Exclude Challenge Mode) (B).
The 'DAY RETRY' button has been added to the ESC menu to allow the management part to restart its DAY (Exclude Challenge Mode) (B)
However, if you re-enter DAY, the progress of the day, such as encyclopedia, PE box, E.G.O equipment, etc., will not be saved.
After DAY clear, you can choose whether to skip to the next day in the result screen (C) or to retry DAY (Exclude Challenge Mode) (B).
If you select move to the next day (C), the last day will be updated to the next day.
'Return to checkpoints' will remain that move to the previous checkpoint(A) with retaining the encyclopedia, PE box, and E.G.O equipment.
If you select Continue when the game ends during the management part, you can start from the placement part of the day you ended (B)
This update adds the ability to save the most recent day.
On older systems, save was only performed on a 5-day basis. So if you restarted the game, So if you start the game again, you could only start from the previous 5-day checkpoint (ex: day1, day6, day11 ...).
After the update, if you start the game again, you will start with the setting part of the last day (Exclude Challenge Mode) (B).
The 'DAY RETRY' button has been added to the ESC menu to allow the management part to restart its DAY (Exclude Challenge Mode) (B)
However, if you re-enter DAY, the progress of the day, such as encyclopedia, PE box, E.G.O equipment, etc., will not be saved.
After DAY clear, you can choose whether to skip to the next day in the result screen (C) or to retry DAY (Exclude Challenge Mode) (B).
If you select move to the next day (C), the last day will be updated to the next day.
'Return to checkpoints' will remain that move to the previous checkpoint(A) with retaining the encyclopedia, PE box, and E.G.O equipment.
If you select Continue when the game ends during the management part, you can start from the placement part of the day you ended (B)
As our games are updated, Abnormality resources, story BGM, and story CG have increased.
As these resources increase, memory usage increases, As a result, excessive memory usage causes frequent crashes (It occurs particularly frequently in the middle layer and above.)
Lobotomy Corporation is currently built with 32-bit applications and cannot use these resources seamlessly.
There are ways to reduce resource usage, due to current development conditions, it is difficult to reduce resource usage in order to add content and increase quality in the future.
Therefore, we plan to use 64-bit builds to make Lobotomy Corporation run more smoothly.
The current 32-bit version is available from the Steam Library, which should be changed from Lobotomy Corporation-Property-Beta-lobotomy_32bit.
Precautions - Please note that the latest builds are not available for 32-bit and below operating systems.
- There is no change in the save file. If you change to the beta version, you can use it as the same save file.
<How to join the BETA version> 1. Right click on Steam Library's Lobotomy Corporation and click on Game Properties
As our games are updated, Abnormality resources, story BGM, and story CG have increased.
As these resources increase, memory usage increases, As a result, excessive memory usage causes frequent crashes (It occurs particularly frequently in the middle layer and above.)
Lobotomy Corporation is currently built with 32-bit applications and cannot use these resources seamlessly.
There are ways to reduce resource usage, due to current development conditions, it is difficult to reduce resource usage in order to add content and increase quality in the future.
Therefore, we plan to use 64-bit builds to make Lobotomy Corporation run more smoothly.
The current 32-bit version is available from the Steam Library, which should be changed from Lobotomy Corporation-Property-Beta-lobotomy_32bit.
Precautions - Please note that the latest builds are not available for 32-bit and below operating systems.
- There is no change in the save file. If you change to the beta version, you can use it as the same save file.
<How to join the BETA version> 1. Right click on Steam Library's Lobotomy Corporation and click on Game Properties
Analyzing the crash file, We suspect that the main cause of the crash is a memory problem on the PC. So we want to investigate the specifications of the PC where the crash occurred.
In the questionnaire below, Please enter the specification of the PC where the crash occurred during gameplay.
Analyzing the crash file, We suspect that the main cause of the crash is a memory problem on the PC. So we want to investigate the specifications of the PC where the crash occurred.
In the questionnaire below, Please enter the specification of the PC where the crash occurred during gameplay.