Thanks to the following people, Japanese and Chinese translation has been carried out.
Because the status is still EarlyAccess, update history and translation progress may not match. Parts that have not been translated will be output in English first.
We will apply it to the new build as soon as the new translation comes out.
Thanks to the following people, Japanese and Chinese translation has been carried out.
Because the status is still EarlyAccess, update history and translation progress may not match. Parts that have not been translated will be output in English first.
We will apply it to the new build as soon as the new translation comes out.
Thank you very much for emails and articles you wrote.
First of all, We think we should let you know about donating.
1. Crowd funding
Crowdfunding, like Tumblbug and Kickstarter, will not open anymore.
The biggest reason is that even the first crowdfunding that we have been doing is not properly rewarding our sponsors. Therefore, it is not suitable to carry out second crowdfunding with light mind without responsibility. We will concentrate on development itself, as crowdfunding and follow-up preparation also take a considerable amount of time.
2.Goods sale
It is also difficult to raise sales by selling goods.
The planning and production costs of the goods and the shipping cost are also consuming a lot of time, and it seems to be a realistic difficulty to go ahead with the sales of the goods. In addition, the short-term planned and produced goods are expected to be low-quality goods that we are sorry to sell.
3. Direct sponsorship through account
Since we are currently operating a corporation in the form of a corporation, receiving individual sponsorship through an account is difficult to proceed due to various legal and tax issues.
4. Digital content sales
Perhaps the choice we can make about sponsoring is probably the only option for how we sell digital download content such as wallpapers, not games, through PayPal. And the wallpapers are priced at least 20$, and it seems to be a format to sell at a price higher than the quality.
But this is really the last thing we want to choose.
Whatever the personnel, form and start of the team, we are no longer a student, but a game development start-up company in the form of a profit-making corporation. That's why we want to get the best out of the game. Even if the funds that can be held for a while through fans' minds are collected, if the game can not make profit, it will be the situation like now.
Perhaps the solution we are looking for is to promote game sales or to invest in other outside companies or investors.
We also want to keep the team and company somehow and keep this world by creating multiple games continuously. But if the method is a bust, it will collapse again someday.
This is a challenge that must be overcome if we continue to develop and maintain this team and company.
So, first of all, Project Moon will try to keep up with fun game and world with the power of its own.
We sincerely appreciate for mail of cheer from all over the world.
We hope you enjoy Lobotomy Corporation just like now.
If possible, We hope that someday we will be able to grow and meet again with a new game of a different form.
Thank you very much for emails and articles you wrote.
First of all, We think we should let you know about donating.
1. Crowd funding
Crowdfunding, like Tumblbug and Kickstarter, will not open anymore.
The biggest reason is that even the first crowdfunding that we have been doing is not properly rewarding our sponsors. Therefore, it is not suitable to carry out second crowdfunding with light mind without responsibility. We will concentrate on development itself, as crowdfunding and follow-up preparation also take a considerable amount of time.
2.Goods sale
It is also difficult to raise sales by selling goods.
The planning and production costs of the goods and the shipping cost are also consuming a lot of time, and it seems to be a realistic difficulty to go ahead with the sales of the goods. In addition, the short-term planned and produced goods are expected to be low-quality goods that we are sorry to sell.
3. Direct sponsorship through account
Since we are currently operating a corporation in the form of a corporation, receiving individual sponsorship through an account is difficult to proceed due to various legal and tax issues.
4. Digital content sales
Perhaps the choice we can make about sponsoring is probably the only option for how we sell digital download content such as wallpapers, not games, through PayPal. And the wallpapers are priced at least 20$, and it seems to be a format to sell at a price higher than the quality.
But this is really the last thing we want to choose.
Whatever the personnel, form and start of the team, we are no longer a student, but a game development start-up company in the form of a profit-making corporation. That's why we want to get the best out of the game. Even if the funds that can be held for a while through fans' minds are collected, if the game can not make profit, it will be the situation like now.
Perhaps the solution we are looking for is to promote game sales or to invest in other outside companies or investors.
We also want to keep the team and company somehow and keep this world by creating multiple games continuously. But if the method is a bust, it will collapse again someday.
This is a challenge that must be overcome if we continue to develop and maintain this team and company.
So, first of all, Project Moon will try to keep up with fun game and world with the power of its own.
We sincerely appreciate for mail of cheer from all over the world.
We hope you enjoy Lobotomy Corporation just like now.
If possible, We hope that someday we will be able to grow and meet again with a new game of a different form.
Today, we want to share some stories with the development roadmap.
Lobotomy Corporation is under development with a total of nine team members. It has been three years since we started our first development, and we have become a company that has been launched on Steam.
The fans who met at various events during one year and the ones who cheered us by e-mail became a great power for us.
In addition, through the various updates, we feel a lot of shortages and we can grow a lot on our own.
If possible, we want to complete Lobotomy Corporation safely and we would like to make next game to continue showing various stories of the world belonging to Lobotomy Corporation that cannot be solved by this game.
Currently, nine members of ProjectMoon are all paid the same monthly salary of 1500$, and have spent one year maintaining office rent and translation costs. In addition, since we are translating through professional companies to improve the quality of the translation from two months ago, we have to pay a translation fee of nearly 2000$ a month for every update, and inevitably we have to put less text into the game than before.
Unfortunately, stable operations are now difficult.
If we consider labor, rent, translation fee, etc. from the profits except for the steam commission and corporation tax, the minimum monthly operating expenses for the company are spent from 15,000$ to 20,000$. Now that all of our team members have reached a certain age, it is difficult to keep up with the project simply by dreaming and creative activity.
As we have done so far, we would like to develop each Abnormality and contents, but due to the reasons mentioned above, it will be difficult to plan and implement as much in terms of time and cost as before.
We will make sure that the roadmap is complete and offical release before March. As long as there is no significant increase in sales volume, it is judged to be the last line that can operate financially until the month of March, 2018.
We afraid that the content that is updated during this process may be poorer than the players' expectation.
Even if it is not perfect, we think that completing the Lobotomy Corporation from the sustainable line to the end is our top priority and the least reward for our fans.
We apologize for that we can't continually updated our content for better quality.
It is a game that is still lacking a lot yet, but thanks to those who play it fun.
Today, we want to share some stories with the development roadmap.
Lobotomy Corporation is under development with a total of nine team members. It has been three years since we started our first development, and we have become a company that has been launched on Steam.
The fans who met at various events during one year and the ones who cheered us by e-mail became a great power for us.
In addition, through the various updates, we feel a lot of shortages and we can grow a lot on our own.
If possible, we want to complete Lobotomy Corporation safely and we would like to make next game to continue showing various stories of the world belonging to Lobotomy Corporation that cannot be solved by this game.
Currently, nine members of ProjectMoon are all paid the same monthly salary of 1500$, and have spent one year maintaining office rent and translation costs. In addition, since we are translating through professional companies to improve the quality of the translation from two months ago, we have to pay a translation fee of nearly 2000$ a month for every update, and inevitably we have to put less text into the game than before.
Unfortunately, stable operations are now difficult.
If we consider labor, rent, translation fee, etc. from the profits except for the steam commission and corporation tax, the minimum monthly operating expenses for the company are spent from 15,000$ to 20,000$. Now that all of our team members have reached a certain age, it is difficult to keep up with the project simply by dreaming and creative activity.
As we have done so far, we would like to develop each Abnormality and contents, but due to the reasons mentioned above, it will be difficult to plan and implement as much in terms of time and cost as before.
We will make sure that the roadmap is complete and offical release before March. As long as there is no significant increase in sales volume, it is judged to be the last line that can operate financially until the month of March, 2018.
We afraid that the content that is updated during this process may be poorer than the players' expectation.
Even if it is not perfect, we think that completing the Lobotomy Corporation from the sustainable line to the end is our top priority and the least reward for our fans.
We apologize for that we can't continually updated our content for better quality.
It is a game that is still lacking a lot yet, but thanks to those who play it fun.