Lobotomy Corporation | Monster Management Simulation - Project Moon





This update adds the ability to save the most recent day.

On older systems, save was only performed on a 5-day basis.
So if you restarted the game, So if you start the game again, you could only start from the previous 5-day checkpoint (ex: day1, day6, day11 ...).

After the update, if you start the game again, you will start with the setting part of the last day (Exclude Challenge Mode) (B).

The 'DAY RETRY' button has been added to the ESC menu to allow the management part to restart its DAY (Exclude Challenge Mode) (B)

However, if you re-enter DAY, the progress of the day, such as encyclopedia, PE box, E.G.O equipment, etc., will not be saved.

After DAY clear, you can choose whether to skip to the next day in the result screen (C) or to retry DAY (Exclude Challenge Mode) (B).

If you select move to the next day (C), the last day will be updated to the next day.

'Return to checkpoints' will remain that move to the previous checkpoint(A) with retaining the encyclopedia, PE box, and E.G.O equipment.

If you select Continue when the game ends during the management part, you can start from the placement part of the day you ended (B)


<encyclopedia, Equipment save Presence>

encyclopedia, EGO saved

-A, C

Book, EGO not saved

-B
Lobotomy Corporation | Monster Management Simulation - Project Moon





This update adds the ability to save the most recent day.

On older systems, save was only performed on a 5-day basis.
So if you restarted the game, So if you start the game again, you could only start from the previous 5-day checkpoint (ex: day1, day6, day11 ...).

After the update, if you start the game again, you will start with the setting part of the last day (Exclude Challenge Mode) (B).

The 'DAY RETRY' button has been added to the ESC menu to allow the management part to restart its DAY (Exclude Challenge Mode) (B)

However, if you re-enter DAY, the progress of the day, such as encyclopedia, PE box, E.G.O equipment, etc., will not be saved.

After DAY clear, you can choose whether to skip to the next day in the result screen (C) or to retry DAY (Exclude Challenge Mode) (B).

If you select move to the next day (C), the last day will be updated to the next day.

'Return to checkpoints' will remain that move to the previous checkpoint(A) with retaining the encyclopedia, PE box, and E.G.O equipment.

If you select Continue when the game ends during the management part, you can start from the placement part of the day you ended (B)


<encyclopedia, Equipment save Presence>

encyclopedia, EGO saved

-A, C

Book, EGO not saved

-B
Lobotomy Corporation | Monster Management Simulation - Project Moon
As our games are updated, Abnormality resources, story BGM, and story CG have increased.

As these resources increase, memory usage increases,
As a result, excessive memory usage causes frequent crashes (It occurs particularly frequently in the middle layer and above.)

Lobotomy Corporation is currently built with 32-bit applications and cannot use these resources seamlessly.

There are ways to reduce resource usage, due to current development conditions, it is difficult to reduce resource usage in order to add content and increase quality in the future.


Therefore, we plan to use 64-bit builds to make Lobotomy Corporation run more smoothly.

The current 32-bit version is available from the Steam Library, which should be changed from Lobotomy Corporation-Property-Beta-lobotomy_32bit.

Precautions
- Please note that the latest builds are not available for 32-bit and below operating systems.

- There is no change in the save file. If you change to the beta version, you can use it as the same save file.


<How to join the BETA version>
1. Right click on Steam Library's Lobotomy Corporation and click on Game Properties



2. Beta tab click on game properties



3. Select 'lobotomy_32bit' and click Close


Lobotomy Corporation | Monster Management Simulation - Project Moon
As our games are updated, Abnormality resources, story BGM, and story CG have increased.

As these resources increase, memory usage increases,
As a result, excessive memory usage causes frequent crashes (It occurs particularly frequently in the middle layer and above.)

Lobotomy Corporation is currently built with 32-bit applications and cannot use these resources seamlessly.

There are ways to reduce resource usage, due to current development conditions, it is difficult to reduce resource usage in order to add content and increase quality in the future.


Therefore, we plan to use 64-bit builds to make Lobotomy Corporation run more smoothly.

The current 32-bit version is available from the Steam Library, which should be changed from Lobotomy Corporation-Property-Beta-lobotomy_32bit.

Precautions
- Please note that the latest builds are not available for 32-bit and below operating systems.

- There is no change in the save file. If you change to the beta version, you can use it as the same save file.


<How to join the BETA version>
1. Right click on Steam Library's Lobotomy Corporation and click on Game Properties



2. Beta tab click on game properties



3. Select 'lobotomy_32bit' and click Close


Lobotomy Corporation | Monster Management Simulation - Project Moon


Analyzing the crash file, We suspect that the main cause of the crash is a memory problem on the PC.
So we want to investigate the specifications of the PC where the crash occurred.

In the questionnaire below, Please enter the specification of the PC where the crash occurred during gameplay.


<Go to survey >




Lobotomy Corporation | Monster Management Simulation - Project Moon


Analyzing the crash file, We suspect that the main cause of the crash is a memory problem on the PC.
So we want to investigate the specifications of the PC where the crash occurred.

In the questionnaire below, Please enter the specification of the PC where the crash occurred during gameplay.


<Go to survey >




Lobotomy Corporation | Monster Management Simulation - Project Moon


There will be a change to the existing checkpoint system on November 4th update.


This update adds the ability to save the most recent day.





On older systems, save was only performed on a 5-day basis.
So if you restarted the game, So if you start the game again, you could only start from the previous 5-day checkpoint (ex: day1, day6, day11 ...).

After the update, if you start the game again, you will start with the setting part of the last day(B).

The 'DAY RETRY' button has been added to the ESC menu to allow the management part to restart its DAY (B)

However, if you re-enter DAY, the progress of the day, such as encyclopedia, PE box, E.G.O equipment, etc., will not be saved.

After DAY clear, you can choose whether to skip to the next day in the result screen (C) or to retry DAY(B).

If you select move to the next day (C), the last day will be updated to the next day.

'Return to checkpoints' will remain that move to the previous checkpoint(A) with retaining the encyclopedia, PE box, and E.G.O equipment.

If you select Continue when the game ends during the management part, you can start from the placement part of the day you ended (B)


<encyclopedia, Equipment save Presence>

encyclopedia, EGO saved

-A, C

Book, EGO not saved

-B

Lobotomy Corporation | Monster Management Simulation - Project Moon


There will be a change to the existing checkpoint system on November 4th update.


This update adds the ability to save the most recent day.





On older systems, save was only performed on a 5-day basis.
So if you restarted the game, So if you start the game again, you could only start from the previous 5-day checkpoint (ex: day1, day6, day11 ...).

After the update, if you start the game again, you will start with the setting part of the last day(B).

The 'DAY RETRY' button has been added to the ESC menu to allow the management part to restart its DAY (B)

However, if you re-enter DAY, the progress of the day, such as encyclopedia, PE box, E.G.O equipment, etc., will not be saved.

After DAY clear, you can choose whether to skip to the next day in the result screen (C) or to retry DAY(B).

If you select move to the next day (C), the last day will be updated to the next day.

'Return to checkpoints' will remain that move to the previous checkpoint(A) with retaining the encyclopedia, PE box, and E.G.O equipment.

If you select Continue when the game ends during the management part, you can start from the placement part of the day you ended (B)


<encyclopedia, Equipment save Presence>

encyclopedia, EGO saved

-A, C

Book, EGO not saved

-B

Oct 31, 2017
Lobotomy Corporation | Monster Management Simulation - Project Moon

  • The PE box of the dreaming current was unusual
  • The weapon-grade of the smiling bodies is coming out of the waw
  • The problem that Sephira story did not work
  • The Abnormality did not escape when the Qliphoth counter decreased from outside.
  • Machine noon damage did not work
  • An employee with an armor attached to Schadenfreude was unusual
  • Customizing Improving the responsiveness of ui
  • The Burrowing Heaven's heaven's equipment text did not come out

If a bug occurs, please compress the save folder in the path below and send it by e-mail.

It is much easier to find the bug if you write down the situation before the bug occurs and attach a screenshot and video of the bug.


mail : lobotomycorp@gmail.com

save file path : %USERPROFILE%\AppData\LocalLow\Project_Moon


We apologize for the inconvenience caused by bugs.
Oct 31, 2017
Lobotomy Corporation | Monster Management Simulation - Project Moon

  • The PE box of the dreaming current was unusual
  • The weapon-grade of the smiling bodies is coming out of the waw
  • The problem that Sephira story did not work
  • The Abnormality did not escape when the Qliphoth counter decreased from outside.
  • Machine noon damage did not work
  • An employee with an armor attached to Schadenfreude was unusual
  • Customizing Improving the responsiveness of ui
  • The Burrowing Heaven's heaven's equipment text did not come out

If a bug occurs, please compress the save folder in the path below and send it by e-mail.

It is much easier to find the bug if you write down the situation before the bug occurs and attach a screenshot and video of the bug.


mail : lobotomycorp@gmail.com

save file path : %USERPROFILE%\AppData\LocalLow\Project_Moon


We apologize for the inconvenience caused by bugs.
...