Pillars of Eternity II: Deadfire - mark
Pillars of Eternity II: Deadfire - mark
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Pillars of Eternity II: Deadfire - Myll_Erik
We’ve noticed a lot of new and returning fans enter the world of Eora. Here’s a breakdown of what’s new for Pillars of Eternity: II Deadfire that you should take note of before starting.
  • There’s two entirely different ways to play. Now with both classic real-time with pause and new turn-based combat, Deadfire builds on the foundation of classic tabletop gameplay more than ever before. You pick your mode from the outset. Warning: there’s no changing the mode once you’ve begun a new campaign.
  • All DLC is now available. If you purchased The Obsidian Edition, you already have access to all the post-launch content: Beast of Winter, Seeker, Slayer, Survivor, and The Forgotten Sanctum. If you haven’t picked up the DLC, now’s the time! All the major DLCs feature new characters, stories, and more!
  • The Ultimate - Face a series of challenges with all God Challenges, Trial of Iron, Path of the Damned, and Solo mode enabled.
  • Go analog with Pillars’ Pen and Paper Rules. The dev team has such a passion for tabletop gaming, the inspiration behind Deadfire, that they penned their own Pen and Paper tabletop rules. Now bring them to your next party.
  • Join the community! Talk to other Deadfire fans in the Versus Evil Discord channel and make friends at our Deadfire Discord channel!
Pillars of Eternity II: Deadfire - Foehammer
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Pillars of Eternity II: Deadfire - Myll_Erik
Greetings Watchers,

It's the 1 year anniversary since the launch of Pillars of Eternity II: Deadfire! We here at Obsidian and Versus Evil can't thank you enough for the support and feedback you have given the game since the Fig campaign launched two years ago. Now we're here, a year out from the release of Pillars II, and have one final patch for you all. The time has come for the launch of Update 5.0 for Deadfire! This patch brings some new features and bug fixes to Pillars II and our own Design Director, Josh Sawyer, has made a video to let you know what you can expect from the update.

https://www.youtube.com/watch?v=A2XfForaMaQ

Patch 5.0 Highlights

There are a host of bug fixes in the 5.0 update that you can read on our forums, but here are some of the highlights for you:

    New Ship UI
  • An update to the UI has been implemented that will come up any time you engage with a ship on the seas that brings a more elegant way to perform ship-to-ship encounters.
    Turn-Based Mode Out of Beta
  • Thanks to feedback from the community, we have made a lot of changes to turn-based mode to account for bugs and balance fixes and it is now in full release with the 5.0 patch.
    New Story Content Added
  • After listening to feedback on the critical path of the game when it came to reactivity with Woedica and Eothas, so we’ve decided to go in and write new lines and get them recorded by the original actors to add more to that aspect of the game.
    Anarchist Path Adjustments
  • Some critical path items have been moved out of Neketaka to other locations in the Deadfire to address the difficulty and length that the game had if choosing to not side with a faction at Ondra’s Mortar.
    The Ultimate
  • The final God Challenge will be live with the 5.0 patch. This challenge, “The Ultimate” will turn on all other God Challenges, Trial of Iron, Path of the Damned, and Solo mode.

The Ultimate Challenge

In addition to the above changes, Patch 5.0 also introduces the Ultimate Challenge for Deadfire. The challenge is not for the faint of heart, and only the most devoted and erudite of our players stand even a chance in this challenge, but the first twelve players to triumph will be immortalized in Obsidian's studio lobby for all to see. The first twelve Watchers to succeed at the challenge will get their names and their Watchers' names, classes, and levels upon our Deadfire Ultimate Challenge plaque hanging in our lobby. And yes, that means that everyone who comes through our studio will bear witness to the glory of your triumph.

Not only that, but the first 50 players who complete the challenge will get a very special patch that not only celebrates your achievement wherever you wish to flex it, but also has Josh's face on it to let the world know you have his approval.


The Ultimate Challenge Submission Guidelines and Terms

In order to streamline the review and vetting process, please read the following submission guidelines and terms:

  1. Cheating, including save-scumming, use of third-party tools or mods, and/or doing anything in a manner contrary to the spirit of the challenge is prohibited.
  2. Console commands that do not require the "iroll20s" command be enabled are allowed.
  3. Submissions must include a video of the entirety of your run and a save file of the run completed.
  4. We reserve the right to disqualify a submission without notice or explanation.

If you have completed the challenge and wish to send it in for review and judgment, please send the following evidence to theultimate@obsidian.net:

  • We require full video evidence of your run - acceptable forms of video include: YouTube playlist links, or direct download links via Dropbox.
  • We also require the save game file with the completed challenge.


Pillars Pen and Paper

Josh has updated the Pillars of Eternity Pen and Paper ruleset and had it playtested with an intrepid band of merry developers - he is now pleased to release it to the general public for play and feedback. You can download it from the front page of http://eternity.obsidian.net later today. We will also be pushing it live to your backer portals and, for those who have it, game libraries as well.

Thank you again for your continued support! If you have any issues with the game, contact us through our support portal to help you on your journey.

Cheers,
The Deadfire team
Feb 19, 2019
Pillars of Eternity II: Deadfire - OEI_Aarik
Hello Watchers!
 
Another patch with more bug fixes!
 
Patch notes for v4.1.2.0047

Resolved Issues
  • The Combat Start is no longer visible before starting combat in certain situations.
  • Terrified party members who cannot move will now pass their turn correctly.
  • Casts interrupted by "Mage Slayer" are now correctly removed from the turn queue in turn-based mode.
  • In deck-to-deck combat, loot can no longer be lost if there is too much.
  • Characters are now able to jump between ships' decks during combats in turn-based mode.
  • Characters automatically finish reloading when their turn starts.
  • The combat speed slider will now update correctly when using the hotkeys to change it.
  • The Combat Start autopause event will now trigger properly when combat starts with a cutscene (e.g. deck-to-deck combat).
  • Vela's level now matches the player's level in Hylea's Challenge, granting her bonus defenses.
  • Summoned creatures are now set to the caster's level.
  • Turn order UI will not appear in trap-triggered combat with no enemies.
  • Characters will no longer get stuck in their walk speed after leaving a cutscene.
  • Characters are no longer walking after leaving a Slog Zone.
  • In turn-based mode, Berath's Challenge kills unconscious characters after they have been unconscious for 3 consecutive rounds rather than 3 total rounds.
  • Character's Initiative no longer displays in the Inventory while playing in Real-Time with Pause mode.
  • The Oculus will now turn off after both conduits are destroyed in turn-based mode.
  • The player can now return the quest to Tayn after completing The Forgotten Sanctum DLC.
  • The Animancer's Folly and Gul Trouble endurance challenges will no longer get stuck between waves in turn-based mode.
 
Balance Changes
  • Light, one-handed weapon's damage has been slightly increased in turn-based mode.
  • In turn-based mode, dexterity now adds 4% to Stride per point.
  • In turn-based mode, characters receive -10 Deflection while Knocked Down.
     
Pillars of Eternity II: Deadfire - OEI_Aarik
Greetings Watchers!

Below are the Patch notes for the v4.1.1 update! Thank you all for your feedback and reports during this beta of Turn-Based mode. As always, for any issues please feel free to utilize the forums or support site here. 

Patch Notes for 4.1.1.0034

Known Issues
  • Jump points are not usable in Turn-Based combat: We are aware of this issue and are currently looking for a solution to address this problem.
Resolved Issues
  • The storm cutscene will now always trigger properly after the introductory fight.
  • The grimoire UI will now correctly display grimoires that are in stores and containers.
  • The Infamous Captain passive no longer causes ship deck fights to start during the introductory cutscene. Additionally, the fear effect now only triggers in ship combats.
  • In turn-based combat, all present enemies will now properly act in the first round instead of waiting until the second.
  • The following trinkets will no longer prevent the player from losing their turn in turn-based mode:
      • Crucible Token's "Kazuwari's Call"
      • Betrayal's "Quick to Rebel"
      • Detonator Shard's "Final Flame"
      • Eye of Rymrgand's "Winter's Veil"
      • Kaihoa's "Lost in Time"
      • Waidwen's Sundial's "Life Through Death"
      • Whispers of Neriscyrlas' "Corrosive Breath"

  • Characters will no longer become stuck when trying to move near enemies in turn-based combat.
  • The game will no longer pause when opening a tutorial during turn-based combat.
  • Certain spells no longer consume Action Point from the character's next turn.
  • Party members now move at the correct speed when in stealth.
  • Characters with unused engagements will now engage enemies that move in range even if they are not the primary target.
  • Characters will no longer say "Can't Do" barks when hovering enemies in turn-based mode.
  • Many enemies with Might or Constitution affliction resistances will now defend against the correct effects.

Balance Changes
  • Characters will Graze on attack rolls of 1-49 in Turn-Based mode instead of 25-49.
  • Adjusted Forbidden Fist ability:
    • Reduced initial damage, but increased the damage bonus per curse to +50% (from +25%).
    • Reduced the duration of the curse to 6s (from 10s).
    • Reduced the added duration per use to 6s (from 10s).
    • Added duration from subsequent curses will no longer increase the duration of the initial curse.
    • Hid unnecessary self-application information from the combat log.
Pillars of Eternity II: Deadfire - OEI_Aarik
Greetings Watchers!

Today is a glorious day in the Deadfire! 4.1.0 is now live and so is Turn-Based Mode which is completely free for all editions of the game!

Since Turn-Based Mode is currently in beta, we would very much appreciate it if you all could give us some feedback on our forums

https://forums.obsidian.net/forum/136-beta-feedback-for-turn-based-mode/

Patch Notes for 4.1.0.0023

New Features
  • Turn-Based Mode (Beta) - A new way to adventure in the world of Eora, Turn-Based mode is an alternate way to play and experience combat in Pillars of Eternity II: Deadfire. This is an Open Beta feature, and we'd love to hear from our players on how this mode feels, and any issues that arise from playing it. The new game mode can be selected by starting a new game and clicking on Turn-Based Mode.

Major Fixes & Updates
  • Some instances of corrupted savegames have been resolved and can now be loaded correctly.
  • Optimized performance when targeting attacks, particularly large AoEs.
  • Fixed an issue where companion game objects were not removed if they left the party on the World Map.
  • The player will no longer be returned to the main menu on transitioning to or from Nekataka.
  • Random encounters in Neketaka are guaranteed to appear after a certain number of transitions.
  • Party Members will no longer die when the player goes below deck on the ship.
  • Characters will no longer reaching 0 HP and become invincible when affected by certain effects.
  • The game no longer crashes on machines using Radeon graphics cards when the Beast of Winter destroys the bridge.
  • Fassina is present in the Dark Cupboard if the Forgotten Sanctum DLC is not installed.

Challenges
  • Maerwald will no longer summon a Vela Clone while on Hylea's Challenge.

Quests
  • Llengrath now remains in the Temple of Revelation after the events of the Forgotten Sanctum.
  • Llengrath stays in the Temple of Revelation after finishing The Forgotten Sanctum, preventing The Seeds of Deception blocker.
  • Starmetal can no longer be obtained if Bekarna's questline is failed.
  • Fixed issues with Bekarna's quest logic.
  • The Courier's Calling encounter no longer triggers without Maia in the party.

Text & VO
  • Various typos in Forgotten Sanctum have been resolved.
  • Mad Morena no longer requires passing a Bluff skill check to leave the conversation with her.
  • Ydwin no longer comments on events that are yet to happen.
  • The option to have Ydwin leave when discussing her condition now promptly causes her to leave your party.
  • The Watcher does not mention too early that Llengrath is a Fever of Spirits when talking with the Giant Luminescent Spore.
  • Choosing to give Wael's Body to Concelhaut will trigger the correct conversation.
  • The correct end choice will trigger after defeating Oracle and choosing the option to give Wael's body to Councelhaut.

Abilities
  • General
    • 'Terrify' now contains a glossary link where applicable.
    • Attacks with extra AoEs (Citzal's Spirit Lance, Whispers of the Endless Paths) will now have correct recovery when used with attack abilities.
  • Wizard
    • Kalakoth's Freezing Rake hits only applies to Enemies as described.
    • Concelhaut's Parasitic Quarterstaff Recovery Time link has been modified and corrected.
  • Fighter
    • Black Jacket Fighters can take Rapid Recovery when leveling up.
    • Fixed an issue with description of Black Jacket ability displaying text not related to the skill.
    • Brilliant Tactician will no longer activate if there isn't an enemy present.
  • Ranger
    • Arcane Archer "Imbue" attacks will no longer show extra projectiles when used with certain weapons, such as the Hand Mortar.
  • Monk
    • Effects of Monk's "Turning Wheel" are no longer applied to damage other than melee.
  • Cipher
    • Beguiler bonus Focus will now be granted correctly if hitting multiple targets at the same time.
    • Beguiler Focus will regenerate properly.
    • Ciphers will receive focus for their first attack when attacking from stealth.
  • Priest
    • Salvation of Time can no longer be empowered, since it does not benefit from scaling.
  • Chanter
    • Prepared chants are now removed when respeccing a character.
  • Druid
    • Fixed a bug with Wall of Frost displaying 0 base penetration.
  • Items
    • Whispers of the Endless Paths' AoE Spells are no longer spamming attacks.
    • Last Word is no longer missing its statblock.
    • Slippers of the Assassin no longer deactivate if player kills two targets at the same time with an AoE ability.
    • Revelating Missiles no longer hits Allies as well as Enemies.
    • The Stormturner Cloak now has a description for users without the Seeker Slayer Survivor DLC.

    Sound Effects
    • The wings of Drakes now no longer beat at a extremely loud volume.

    Visual Effects
    • Wards have VFX when disappearing.
    • VFX comes from the correct source when using Garrote.
    • The VFX from Garrote originates from the correct hand.
    • Servant of the Stars now has casting VFX.
    • Brazier VFX have been corrected in the Scriptorium
    • Memory Hoarder soul sucking VFX stops correctly if you sneak up and attack before the conversation starts.
    • Candles in Collections Lower no longer lack flame VFX.
    • VFX will no longer appear through the walls in The Enclosures.
    • The Shimmering Dreambeast now has a visual Shimmering effect to reflect its Shimmerstep ability.
    • The Shimmering Dreambeast now has a proper effect upon finishing its Strike Through Dreams ability.

    Misc
    • Attribute check icons in scripted interaction success/fail banners will be the correct size.
    • Fixed issue where World Map points of interest could not be interacted with.
    • Certain conversation prerequisites will no longer be incorrectly locked or unlocked in specific circumstances.
    • News on the Main Menu no longer displays out of date information.
    • The journal will no longer display incorrect data when opened the first time after loading a save.
    • Disarming traps with multiple characters will no longer give multiple trap items.
    • Doors to The Scriptorium and both wings of the Halls Obscured no longer remain locked if Tayn and Llengrath have been killed before the first encounter with the Oracle.
    • It is no longer possible to trigger the cutscene during combat with Tayn and Llengrath.
    • Maerwald's Soul Crush ability is no longer missing its string.
    • Soul Mirrors are named properly when only "Forgotten Sanctum" is installed.
    • Players will no longer be stuck in combat after a Save/Load if the Power Conduits were destroyed from stealth in the Oratory of Wael.
    • Books Puzzle will no longer be interactable after Spores opened door for the Watcher.
    • In the Hall of Reconfiguration, the Frightened Child's Imaginary Friends no longer bleed when struck with weapons.
    • Fog of war in several areas in the Restricted Section location has been adjusted.
    • Addressed issue where the Enchanted Armor in the Quarantined Section was remaining highlighted as an interactable when animated.
    • Servant of the Stars' death gives the Inspiration to the character as expected.
    • Walls and doors block Line of Sight correctly in the Hall of Reconfiguration.
    • Orlan Llengrath is displayed in the SI when appropriate.
    • Godlike Llengrath retains her Godlike model when entering the Temple of Revelation.
    • The Xaurips no longer become Hostile when opening their cage in the Collections, which prevented progression,
    • Luminescent Spore will correctly display a portrait when interacted with.
    • After completing the Rauatai Coup, the Watcher can find Netehe and return the Huana Tablet to her.
    • The Arcane Channel Destructibles do not have duplicates after loading a Heart of Mystery save.
    • Enemies and Companions in the Drowned Barrows will either become knocked out or die as is intended.
    • Combat no longer starts and ends a few times after having defeated Spider Swarm.
    • Vithrack Brute does not cast Echoing Shield or Pain Block if none of its allies are around.
    • The Northwestern most Artery Polyp in the Heart of Mystery can now be targeted for attack.
    • The Mouth Organs within the Enclosures now have their defensive stats fully visible.
    • Fixed a bug that was causing Lord Darryn's Voulge to be not obtainable if not picked up the first time the shipwreck encounter is triggered.
    • The secret doors in the Hall of Reconfiguration display properly after opening them regardless of stealth or un-stealthed.
    • Added soulbound sketch to The Weyc's Wand.
    • Fyonlecg will no longer introduce Memory Hoarder twice.
    • The camera will now focus correctly when Modwyr speaks in dialogue.
Pillars of Eternity II: Deadfire - OEI_Aarik
Greetings Watchers!

We have just placed our 4.1.0 patch onto the Beta Branches of Steam. Click here for instructions of how to join the Beta. Please bear in mind that many changes are still being worked on and added as we get closer to patch!  Please let us know if this patch has any unintended effects on your gamestate or if you encounter any new bugs from this patch, here in our beta forums. Thank you in advance for your help and feedback!!
 
Patch Notes for 4.1.0.0011
Resolved Issues
  • Various typos in Forgotten Sanctum have been resolved.
  • Certain conversation prerequisites will no longer be incorrectly locked or unlocked in specific circumstances.
  • Prepared chants are now removed when respeccing a character.
  • Fixed issue where companion game objects were not removed if they left the party on the World Map.
  • The player will no longer be returned to the main menu on transitioning to or from Nekataka.
  • Characters are no longer reaching 0 HP and becoming invincible.
  • Due to the universal fix of assuring companions do not stay at 0HP and invincible, they will also not die if they leave your party due to going below deck.
  • Ciphers will receive focus for their first attack when attacking from stealth.
  • News on the Main Menu no longer displays out of date information.
  • The visual effects from Garrote originates from the correct hand.
  • Beguiler Focus will regenerate properly.
  • Fixed a bug with Wall of Frost displaying 0 base penetration.
  • Slippers of the Assassin no longer deactivate if player kills two targets at the same time with an AoE ability.
  • The journal will no longer display incorrect data when opened the first time after loading a save.
  • Disarming traps with multiple characters will no longer give multiple trap items.
    • Doors to The Scriptorium and both wings of the Halls Obscured no longer remain locked if Tayn and Llengrath have been killed before the first encounter with the Oracle.
    • Maerwald will no longer summon a Vela Clone while on Hylea's Challenge.
    • Maerwald's Soul Crush ability is no longer missing its string.
    • Revelating Missiles no longer hits Allies  as well as Enemies.
    • In the Hall of Reconfiguration, the Frightened Child's Imaginary Friends no longer bleed when struck with weapons.
    • Addressed issue where the Enchanted Armor in the Quarantined Section was remaining highlighted as an interactable when animated.
    • Salvation of Time cannot be empowered anymore.
    • Fassina is present in the Dark Cupboard if Forgotten Sanctum DLC is not installed.
    • After completing the Rauatai Coup, the Watcher can find Netehe and return the Huana Tablet to her.
    • Llengrath now remains in the Temple of Revelation after the events of the Forgotten Sanctum.
    • Enemies and Companions in the Drowned Barrows will either become knocked out or die as is intended.
    • Attacks with extra AoEs (Citzal's Spirit Lance, Whispers of the Endless Paths) will now have correct recovery when used with attack abilities.
    • The correct end choice will trigger after defeating Oracle and choosing the option to give Wael's body to Councelhaut.
    • The Courier's Calling encounter no longer triggers without Maia in party.
    • Shimmering Dreambeast now has a visual Shimmering effect to reflect its Shimmerstep ability.
    • Fixed a bug that was causing Lord Darryn's Voulge to be not obtainable if not picked up the first time the shipwreck encounter is triggered.
Dec 20, 2018
Pillars of Eternity II: Deadfire - Obsidian_David
Hello Watchers!
 
We are releasing a small hotfix patch today to address some issues brought up by the community. Please see the patch notes listed below.
 
Patch notes for v4.0.1.0041
These Patch notes contain spoilers:

Resolved issues:
  • Removed the progression-breaking autosave before meeting Llengrath at the beginning of LAX03.
  • Italian and Spanish languages now display God Challenge text.
  • Starting a conversation with Fetid Spray while wearing Arkemyr's Robes does not repeat giving the instructions to the player.
  • Llengrath encounter to start The Forgotten Sanctum DLC can no longer start during a storm.
  • NPC ships on the world map will be placed back in the sea if they get stuck inland.
  • Forbidden Fist Curse Damage when stacked is calculates as expected.
  • Player's can now turn in Seeds of Deception to Llengrath and only Llengrath when they receive the quest from her.
  • Izzia now appears for anyone who had previously spoken with her. New playthroughs will require the party to complete a specific encounter before she will appear in Periki's Overlook.
Known issues:
  • Ydwin lines in Forgotten Sanctum are missing VO
  • Player cannot provide Llengrath with the Modified Annals of Llengrath once she has moved into the Scriptorium.
    Work Around: Complete the quest Root and Branch prior to completing whichever wing of the Halls Obscured you decide to do second.
...