World of Warships - Admiral WoWS

Captains!
In February, our developers took part in a special Q&A session on our official Discord server on the topic of ship modeling and design in World of Warships. We’re here to deliver the results!



General design and Technique


1. What software do you use for modeling ships?

The exact set of programs depends on the particular team and task, but our "go-to kit" is Autodesk Maya, Adobe Photoshop, and Substance Painter.

2. To what extent is physics involved in the ship design process?

We have a professional team of constructors, most of whom have solid experience working in shipyards and designing real ships. Virtual ships are designed on the same principles as real ships.

Since the designing of a whole ship from keel to mast is a topic worthy of a separate publication, we will only look at the example of designing the hull:

During the early stages of the design process, we accommodate the key equipment on board the ship: the main and auxiliary propulsion plants, armament and magazine sections, armor layout, aircraft hangars, catapults, lifeboats, etc. To do that, we create sketch plans for the ship's decks, holds, superstructures, and inboard profile. Those sketch plans are subsequently supplemented and finalized to be later used as the basis for final plans and drawings.

We need to do this in order to ensure that all the equipment fits within the hull we've designed. For that purpose, we calculate mass loads and verify the correspondence between the weight of the equipment and the water displacement of the hull.

The ship's hull is designed taking into account all the equipment to be placed within it. If the data doesn’t match, we either make changes to the composition of the ship's equipment and its characteristics or, if that’s not the best available option, we change the hull.

In the case of aircraft carrier Hakuryū, for example, we had to make the ship 20 m longer and 5 m wider compared to her prototype, G-15, so that the carrier could, in fact, "carry" her entire air group. The resulting increase in water displacement forced us to adopt a different propulsion plant—one that we had to find.

We figure out the seafaring characteristics of the ship's hull, its water displacement, the position of the center of buoyancy, and other hydrostatic parameters.

3. When creating new Tech Tree ships, is there some sort of "budget" related to the modeling of historical ships? Like, "this upcoming Tech Tree should have this number of historical ships at the very least."

We have no such "budget," but there is a general rule of giving priority to historical ships if they fit the planned gameplay of the branch.

4. When modeling obscure "paper" ships or even fantasy ones, do you put any thought into how their superstructure model will affect their turret angles and, subsequently, their future state of balance?

When designing a ship, there are many factors that affect gun angles and gun placement. The key ones are the requirements for ship balance from our game designers and the prototype designs on which the ship is based on.

We never intentionally make a ship worse in terms of angles, quite the contrary; however, this is always a back-and-forth process and a search for compromises.

For example, Plymouth: This is the original version of the improved Town class. She is, in fact, a Town-class ship with quadruple-gun turrets, which were developed for that specific ship. By installing a larger turret on an existing ship with set superstructure dimensions, you automatically get cut horizontal aiming angles. In this case, we chose the most optimal design because there were other variants that had even worse aiming angles.

5. When you design your own ships from scratch such as Celebes and Haarlem, why is there no system in place to ensure the designs are not without cases of missing directors or directors without guns to direct? And why aren’t they fixed?

On Celebes, the number and type of directors are inspired by De Ruyter's. Additionally, a director was added in front of the bow superstructure to control the АA guns located on the platform between the funnels.

About Haarlem: She has the original Dutch gun fire-control system, and it is assumed that it was modified for the German main battery guns. As for AA gunnery, while working on the ship, we considered the fate of HNLMS "Willem van der Zaan." Upon arrival to Britain, this ship had her Bofors guns and Hazemeyer gun mounts with their fire-control system removed for study, and they were replaced with British pom-poms. Haarlem (in her version of the story) got the Bofors back, but there was no way to get a new fire-control system from the occupied Netherlands.

6. Roughly how much effort is required for the various types of ship models? For instance, a battleship is large and complex with many animated features like AA guns, while a submarine is just a cylinder. Is there a rough ratio for design time/effort for carriers, battleships, cruisers, destroyers, and submarines?

Submarine, destroyer, cruiser, battleship, aircraft carrier, hybrid ship—the design time increases exponentially in that order. The more complex the ship in terms of structure, the more time it takes to design her. Hybrids are the most complex. On average, it takes 3 to 6 months to design a ship.
Research


7. Where do you get ship plans from?

We’ve collected blueprints and photos from archives and museums around the world. For this purpose, we organized research expeditions, the purpose of which was to collect materials that in the future could be used to create several branches of specific nations. During such trips, we would visit museum ships, archives, and naval museums; order and copy drawings and photos; and purchase professional and academic literature. We are constantly working to find and purchase the latest publications on naval history and updating our database with contact details of private collectors. A few years of isolation due to the pandemic, of course, forced some changes: We had to reduce the number of trips and shift to working more with local professional historians. In addition, every year, archives provide more and more exhaustive lists of services to order materials remotely.

In previous years, we organized expeditions to the USA, Japan, Germany, France, Italy, Great Britain, Sweden, and the Netherlands. We cannot list all of our sources, but as a notable example, it is worth mentioning the Bundesarchiv in Germany, which we regularly order materials from. The Ship Modeling Society of Bologna also helped us a lot with excellent quality blueprints during the collection of materials for the Italian branches. We are very grateful to the staff of archives and museums for their help and extremely friendly attitude to our inquiries.

8. To what extent is research done on the naval philosophies and design tendencies of the country of origin in order to determine themes for a custom ship, retrofit, mechanics (e.g., Airstrike), or the overall flow of a researchable Tech Tree line?

Any ship of any nation is designed with the general trends of the nation's shipbuilding school in mind. Accordingly, research is done in full, and trends are taken into account in the whole model's appearance. However, gameplay mechanics can be designed and developed independently of the creation of the ship model itself.

9. Where did the idea come from to model the funnels of Eendracht, Haarlem, Johan de Witt, and Gouden Leeuw into more rounded shapes, as well as to remove Gouden Leeuw's forward superstructure and introduce Celebes' "forehead"?

This shape was chosen because a lot of actual Dutch ships also had a rounded funnel shape.

As for Gouden Leeuw's superstructure, the ship was based on Project 1047, which was abandoned before the superstructure design phase began. So, we applied our own superstructure design. In such cases, we create designs based on actual ships of the period or at least viable blueprints.

About Celebes: The German roots of the project influenced the design and architecture of the ship. The original plan was to have a superstructure of the type later realized on De Ruyter, but as a tribute to her roots, she was designed with some influence from the German school—in particular, the Deutschland class.
Ship-Specific Questions


10. Are there any plans to remodel older lines in a similar fashion to the remodeling of the American destroyers that happened in 2022?

There will be no major ship model updates this year. In the future, we will most likely look at doing this, but we will focus on individual ships rather than whole branches at once.

11. Is there a reason why the Japanese Premium ships (except Mikasa) don't get a nameplate on their aft like the other nations' Premiums?

These ships were added to the game in the early days of our project. Back then, we had a rule—add a nameplate only if it was present on the ship in reality; however, very few photos of Japanese ships from the period have survived, so at the time we did not know if name plates were placed on certain Japanese ships. Our processes have changed since then and we now add nameplates to most Premium ships if nameplates were present on them at least in some historical period.

12. Would it be possible to enable the rotating funnel on the A Hull of Richelieu, Alsace, and République?

This feature is in development right now. In fact, we already made some tech changes in the game code to support this functionality, but there's still work to be done.

13. What determines the number of benches added to a French ship design and why doesn't Jean Bart have any benches on her?

On real ships, the benches are installed based on historical references, such as photographs. For paper ships, we install benches of our own taste as a kind of "signature" of the nation. In the case of Jean Bart, there were no benches in her photos, so there are none in our game.

14. Why did De Ruyter get fictional AA guns that weren't in use by the Dutch navy?

This was done for balance reasons. In our game, we sometimes change the armament for the researchable ship to be more appropriate to its gameplay and tier, even if it is not exactly historical.

15. Why is the superstructure of Zieten so extremely ugly and completely out of line compared to the other German battlecruisers?

For Zieten, we used an adapted version of the superstructure from pocket battleships. From a design point of view, it was quite suitable for this ship.

16. On Tokachi, what was the reasoning behind modeling the ship with 127 mm guns instead of the 140 mm guns from the original scout cruiser design?

Tokachi was not based on any real scout cruiser designs. It is our interpretation of a rearmed version of Furutaka; the caliber of the guns was chosen for gameplay reasons.

17. What was the thought process in using Nakhimov, a what-if conversion for a Sovetsky Soyuz hull, as the Tier X Soviet carrier instead of basing the Tier X off of Project Konstrominov or one of the many different designs of the era?

The main problem with most of those designs that have survived to this day is that they are extremely incomplete, which makes it difficult to create an entire ship based on them. So, we decided to use current Nakhimov's design, which perfectly suits the general progression of the branch.
Miscellaneous


18. Will you be releasing more models adapted for 3D printing on Printables like you did for St. Louis?

So far, there are no such plans; however, if there is big interest from the community on this topic, we will consider the idea.

19. Where do the plane models come from? Are they coming straight out of World of Warplanes or are they custom-made for World of Warships?

We make our own planes for World of Warships, since our game contains mostly carrier-based aircraft.

20. What are the criteria for ships to receive Easter eggs? If a decision is made to add a little fun reference within a ship model, when does that happen? Is it at the beginning or end of the modeling process?

We have no clear criteria. It's just that sometimes while designing a ship, someone on the team will come up with an idea for a little joke to please the curious players. Then it is coordinated between colleagues and brought to life.

21. Will you animate the lifts of other aircraft carriers or will Béarn be the only one to have this?

We have the ability to add animations like this, so we may do so in the future; however, right now, we cannot tell you if and when it will happen.

22. Are there any plans to add unique ASW animations and models for ships that have a helipad on them, like Petropavlovsk?
Are the anchor chains modeled as part of the ship mesh or can they be moved without affecting the rest of the ship? It would be very very cool to have your ships with a dropped anchor while they're in Port.

We do not have such plans, but it is quite possible that we will implement something similar in the future.

23. How do you determine when and whether to do a line split? We now have the 3rd American battleship line and, as an example, no Japanese battleship or American destroyer line split. Does the popularity of a line/nation have an impact on when to do a line split?

When choosing a new branch to develop, our main priority is to maintain the variety of nations and ship types. At the same time, there are already a lot of nations in the game, but the number of branches we release per year is limited. So, situations like the one described in the question may sometimes arise.

Nevertheless, if we see that a certain ship type or a certain nation is lacking ships, it's more likely that a new branch may appear there in the future. At the same time, the presence or absence of splits in a branch is not a priority factor. For example, in the case of American battleships, we wanted to add researchable hybrid ships to the game, and among several candidates for the branch, the American battleships were the most convenient to refit into hybrid battleships and versatile in terms of gameplay, which made them a good choice among other branches.
Mar 31, 2023
World of Warships - Lisa 莉莎 WOWS


Enter our latest giveaway to earn easy rewards!

How to Enter:
  • Leave a comment under this newspost.
  • Fight 10 battles using the [url]Steam Public Test client
[/url]
[/list]
If you haven't heard about the Public Test before, read this article
https://steamcommunity.com/games/552990/announcements/detail/6088344311251802702

Prizes:
  • Guaranteed prize on the Live Server: 1x Tactical Special container
  • The prizes will be awarded within a week.

We wish you good luck and following seas!
World of Warships - Admiral WoWS

Captains!

You can earn containers with Premium ships, permanent and expendable camouflages, and other valuable items by participating in the Public Test. New Golden Week containers are in the mix of rewards this time! All information on how to join the Public Test is available on a dedicated page of the official website.
[url]
Click here to join the Public Test with rewards for the main account!
[/url]

Update 12.3 heralds the return of the Kure Dockyard, the new Seychelles map, and a whole lot more. Take a look at the Developer Bulletin, and welcome to the Test! See you on the Public Test Server!


Leave Feedback



Round 1 Schedule
Starts: Thu. 30 Mar. 18:30 CEST (UTC+2)
Ends: Tue. 04 Apr. 07:30 CEST (UTC+2)


Combat Missions and Rewards
Progress through combat missions on the Public Test Server to earn Community Tokens. These Tokens can be exchanged for various rewards in the Armory, including rare permanent camouflages, containers, and other in-game items.

The rewards for activities on the Public Test Server may differ from those on the Live Server.
Please note: The Battle Pass rewards on the Public Test Server differ from the rewards on the 12.3 Live Server.
Round
1
2
Earn 250 Base XP in a single Random or Co-op Battle.

Reward on the Live Server: 100 Community Tokens.
Earn 1,000 Base XP in Random Battles.

Reward on the Live Server: 200 Community Tokens.
Earn 8,000 Base XP in Random, Ranked, or Co-op Battles.

Reward on the Live Server: 1x Tactical Special container.
Complete a special combat mission chain playing superships.

Reward on the Live Server: 1,000 Community Tokens.
Complete 34 shipbuilding phases at the Dockyard. At least five of them must be progressed through by completing Dockyard combat missions.

Reward on the Live Server: 500 Community Tokens.
In a single Random Battle, earn 175 "Main battery hits" ribbons or three "Destroyed" ribbons.

Reward on the Live Server: 450 Community Tokens.
Earn 7 "Caused flooding" ribbons in Random Battles, Ranked Battles, or Brawls.

Reward on the Live Server: 7x Pioneer expendable camouflages.
When you first enter the 12.3 Public Test Server during Rounds 1 and 2, you will be credited with 750 Coal and 100 Doubloons on the Live Server for each round.

Public Test 12.3 includes special missions that will bring you rewards on the Live Server.
Recurring Combat Missions
Earn 12,000 Base XP in Random and Co-op Battles, as well as in Brawls, playing Tier VI–X ships and superships.

Reward on the Live Server: 1,600 Community Tokens.


Earn 1,000 Base XP in Random and Co-op Battles.

Reward on the Live Server: 1,000 Coal; 2,500 Free XP; 200 Community Tokens; and 500,000 Credits.

This combat mission will only be available on the second and third days of each round of the Public Test. The mission refreshes at 02:00 UTC.

First Combat Mission Chain
Deal damage, earn Base XP, and obtain "Destroyed" ribbons. The rewards on the Live Server are 1x Tactical Special container and 6x Golden Week containers.
You can complete the combat mission chain in Random and Co-op Battles, as well as in Brawls, playing Tier VI–X ships and superships. The chain is available for completion throughout the entire duration of Public Test 12.3.
Second Combat Mission Chain
Gain victories, earn Base XP, deal damage, and obtain "Destroyed" ribbons. Rewards on the Live Server: 5,000 Free XP; 700 Coal; 800,000 Credits; and 10,000 Elite Commander XP.

You can complete the combat mission chain in Random and Ranked Battles, as well as in Brawls, playing Tier VI–X ships and superships. The chain is available for completion three times per day between the following times: 11:00–15:00 UTC; 17:00–21:00 UTC; and 22:00–02:00 UTC. You can complete all the missions three times and obtain the associated rewards three times each day.
You can find more details about the chains in the Public Test client.
Players who join the 12.3 Public Test Server will also receive the following rewards on the Live Server: 250 Doubloons, 2x More Coal containers, and 1x Tactical Special container.

In total during Public Test 12.3, you can obtain up to 7,500 Community Tokens; 25,100 Coal; 4x Tactical Special containers; 2x More Coal containers; 450 Doubloons; 6x Golden Week containers; 14x Pioneer camouflages; 150,000 Free XP; 24,400,000 Credits; and 280,000 Elite Commander XP.


Starting Bonuses
  • The research prices for ships and ship modules will be substantially discounted.
  • You'll be able to reset Commander skills free of charge.
If you're joining the Public Test for the first time since Update 12.2, you'll be awarded the following additional bonuses:
  • All researchable Tier VI and VIII ships with 21-skill-point Commanders
  • 500,000,000 Credits; 30,000 Doubloons; 250,000 Coal; and 90 days of Warships Premium Account.
  • Sets with expendable economic bonuses and 50 signals.
If you fought at least one battle on the Public Test Server during the 12.2 Public Test, your account will be copied from the Live Server to the Public Test Server.
If you're joining the Public Test for the first time after an account transfer, you will only receive the standard starting bonuses.
Mar 24, 2023
World of Warships - Lisa 莉莎 WOWS


Commanders!

We've cooked up a fresh new batch of gifts. Want a bite? Take part in our giveaway!
How to Enter:
  • Leave a comment under this news post. 
  • Fight five battles in our new battle type: Trouble in the Hot Tub
Prizes:
  • Guaranteed prize: 200 Community Tokens
  • Superprize for 5 random winners: 1x Premium Ship VIII container
Rules:
  • The superprize winners will be picked at random from the pool of participating unique users.
  • Any comments that break the discussion rules may be deleted or excluded.
  • We will announce the results in this thread on March 27. The prizes will be awarded within a week.

We wish you good luck and following seas!

Winners:

World of Warships - Admiral WoWS

To celebrate April 1st, hot tub battles are making their return to the game in Update 12.2!

Pick one of six rubber duckies and engage in bubbly battles on the updated Hot Tub map. Use stylized weapons, including a new one—splashy mines. Have fun colliding with other ducks and obstacles on the map to experience the special rubber-like collision physics.

WORLD OF WARSHIPS X PLACID PLASTIC DUCK SIMULATOR
To celebrate the event, we’ve teamed up with Placid Plastic Duck Simulator to give you the full quackin’ experience with an exclusive offer on Steam. Pick up the “World of Placid Plastic Duckships” bundle to get the Placid Plastic Duck Simulator base game together with the “World of Warships — Quacken Unleashed!” DLC for World of Warships, which includes all the paraphernalia you’ll need to emulate a rubber duck in any game mode.
https://store.steampowered.com/bundle/30571/



Rules
You can participate in Trouble in the Hot Tub battles only during the specified time period.
Starts: Thu. 23 Mar. 10:00 CET (UTC+1)
Ends: Thu. 20 Apr. 01:00 CET (UTC+1)

The battles will take place on the updated Hot Tub map. Animated elements now surround the map, and the water has become transparent. Learn more about these and other features of the map here.


Battles utilize a 7 vs. 7 format with Domination mode rules.
Trouble in the Hot Tub is only available between the following times: 09:00 – 00:00 UTC
Duck Features
A total of six rubber duckies of different types are available—two destroyers, two cruisers, and two battleships.
  • All players will immediately receive one ducky of each type— X Don de la DuQue, X Luigi McQuacci, and X Quackaducko.
  • Earn 20,000 Base XP on each starter duck of the corresponding type to gain access to the remaining duckies— Duck Punchis; Furo; and D.U.C.K.
[expand style=more] [/expand]
All rubber duckies have a new type of armament—splashy mines. Laying these mines is similar to dropping depth charges; however, the mines do not submerge underwater. The mines explode a little while after being laid or upon contact with other duckies, and they can cause flooding.

In addition to mines, the rubber duckies are armed with familiar weapons that have been specifically stylized for the event. The exact armaments depend on the duck type:
  • Destroyers are armed with fizzy torpedoes and high-explosive bubbles.
  • Cruisers are armed with high-explosive bubbles.
  • Battleships are armed with armor-piercing bubbles.
High-explosive bubbles don't cause fires, but they do have chances of causing flooding.

Since the duckies are made of rubber, they won't take any ramming damage. If they collide with each other or other objects on the map, they will simply bounce off, gaining a speed boost.

All ducks also have special equipment.
Sticky Bandage
Stops flooding; prevents the spread of bacteria. It's not a medicine and it has limitations. Consult with a specialist before using.
Air Pump
Partially restores the duck's HP and lifts its spirits.
Engine Whoosh
Increases the duck's maximum speed and determination.
Special duck Commanders with animated portraits will take the helms of the duckies.


Rewards
By participating in Trouble in the Hot Tub, you can complete special daily and weekly combat missions that will earn you Community Tokens.
Daily mission
Gain a victory in Trouble in the Hot Tub.

Reward: 30 Community Tokens.
Weekly missions
Earn 5,000 Base XP in Trouble in the Hot Tub.

Reward: 350 Community Tokens.


Earn 15,000 Base XP in Trouble in the Hot Tub.

Reward: 400 Community Tokens.


Earn 50,000 Base XP in Trouble in the Hot Tub.

Reward: 550 Community Tokens.
The first victory in Trouble in the Hot Tub will earn you a special commemorative achievement.


Duck Tales
Don de la DuQue
[expand type=details]
X Don de la DuQue comes from a wealthy and influential duck family, and his fate has been closely intertwined with Fishy since the moment of her birth. Sophisticated Don de la DuQue is famous for his high speed and maneuverability, but only a few know that he has torpedoes and mines, as well as Engine Whoosh with a long action time.

During the day, he is an aristocrat with clean feathers and graceful manners, a master of small talk; at night, he is a duck avenger in an elegant suit. He takes bread from the geese and gives it to the ducks.
[/expand]
Luigi McQuacci
[expand type=details]
High speed and a great firing rate, as well as his evident skill with high-explosive bubbles and splashy mines, distinguished X Luigi McQuacci at the police academy. Years have passed, and the legendary mallard has long abandoned the police badge, said goodbye to Cap's team, and enjoyed resting in his home pond.

But his plans changed when Luigi McQuacci learned that a gang of wild geese were causing a ruckus in the city and had kidnapped the lady duck of his heart. Luigi McQuacci is ready to do anything to save her. He's even willing to fire up his Engine Whoosh once again!
[/expand]
Quackaducko
[expand type=details]
X Quackaducko, a special-purpose mallard, left his service in Cap's elite unit and had been enjoying a peaceful life as an exemplary family man and raising his daughter to the best of his abilities. But now, he's been forced to take up arms again after his daughter was kidnapped by a former goose dictator who had been once overthrown by Cap's squad.

Quackaducko inspires fear in even the toughest geese with his survivability and salvo weight, while armor-piercing bubbles and splashy mines give him the necessary firepower to emerge victorious from any fight. Hiding from him won't work either, for he's equipped with Engine Whoosh, albeit with a short duration time.
[/expand]
Duck Punchis
[expand type=details]
As a representative of the law, Duck Punchis uses martial arts and montage magic to show the bad guys what mallard-style justice looks like. Duck Punchis is so fast and maneuverable that geese don't even attempt to flee from him. What's the point in trying when his torpedoes and mines leave no chance for escape? And they don't even know about his enhanced Engine Whoosh with its long duration time.
[/expand]
Furo
[expand type=details]
The First Duck-Goose Skirmish gave rise to the legend of a fast duck, feared for his high firing rate, high-explosive bubbles, and splashy mines. Only Cap and Fishy know that this is no legend but a true tale of their battle-proven friend— Furo. And he can move even more swiftly with his Engine Whoosh. When the veteran returned to action looking to find his old friends, the local geese suggested to him that it might not be the best idea to linger in the hot tub. But Furo doesn't play by anyone else's rules, and the real hunt has begun.
[/expand]
D.U.C.K.
[expand type=details]
A cyborg mallard has come under Cap's command from the future to save a mallard family. Brought up on the most delicious bread, his creators have become too fat. Such gluttony caused the decline of duck civilization, and the long-running battle with the geese was lost. Cyborg mallard D.U.C.K. must destroy all bread stocks and figure out when the ducks crossed the point of no return.

He's armed with armor-piercing bubbles and mines, has Engine Whoosh with a short duration, and is renowned for his high survivability and salvo weight.
[/expand]
World of Warships - Admiral WoWS

Please note that the servers will be temporarily unavailable due to the release of an update. The schedule is available below.

Maintenance times are tentative and subject to change. Please accept our apologies for any inconveniences.
2023-03-23 05:00—08:00 UTC+8
2023-03-22 21:00—23:59 UTC
2023-03-23 06:00—09:00 CET (UTC+1)
2023-03-23 05:00—08:00 UTC
2023-03-22 02:00 AM—05:00 AM PT (UTC–8)
2023-03-22 10:00—13:00 UTC
The new update will go live some time after it's been downloaded because the client and server sides are updated separately. While the client begins to update immediately, it takes time for the servers to be updated across all regions.

If there are problems with downloading or launching the update—please [url]perform files integrity check[/url].

Subtitles can be enabled in the video player separately.

Update 12.2 brings the following:
Thank you for being an attentive reader! Click "Collect Your Gift" to claim 1 day of Warships Premium Account. The day of Warships Premium Account will start immediately after you click the button.
You can claim your reward before: Mon. 17 Apr. 14:00 CET (UTC+1)
Mar 17, 2023
World of Warships - Lisa 莉莎 WOWS


Commanders! We’re holding a special giveaway with guaranteed prizes!

How to Enter:
  • Leave a comment under this news post before the event ends. 
  • Play the game and get into the top 5 team score five times. Game modes: Co-op Battles, Random Battles, Operations, Ranked Battles.
Prizes:
  • Guaranteed prize: 200 Community Tokens
  • Superprize for 5 random winners: 1x Premium Ship VIII container
Rules:
  • The superprize winners will be picked at random from the pool of all participants.
  • Any comments that break the discussion rules may be deleted or excluded.
  • We will announce the results in this thread on March 20. The prizes will be awarded within a week.

We wish you good luck and following seas!

Winners:
World of Warships - Lisa 莉莎 WOWS


If you like reading our news on Steam, there’s a good chance you’ve already subscribed. But if you haven’t yet—we’ve got a sweet new reason to do so!

You'll get a FREE Steam container every month! We’re sending one out today (for those already subscribed) and another one at the end of the month (for new subscribers).

To subscribe, click the "Follow" button either on the store page



or the community hub.



Each Steam container drops 10x signal flags and one of four random items: 250 Doubloons; or 5x Steam camouflages; or 10,000 Free XP; or 1 day of Warships Premium Account.
World of Warships - Lisa 莉莎 WOWS
The arrival of World of Warships’ first full branch of Pan-American ships is on the horizon, and we’re paving the way with a special celebratory event. Get a head start on the assembly of your very own Pan-American fleet with a FREE DLC — Premium cruiser Almirante Abreu — and an exclusive giveaway of premium battleship Rio de Janeiro for 10 lucky players.

Free DLC: Almirante Abreu

Premium Tier II cruiser Almirante Abreu represents the Brazilian Navy in World of Warships. You can pick it up for free while the event lasts!

This offer will be available until: April 13th

https://store.steampowered.com/app/2329010/World_of_Warships__Almirante_Abreu_Brazilian_Beauty/

Rio de Janeiro Giveaway

Take part in a dedicated in-game activity to earn a chance to win one of 10 Rio de Janeiro—a Premium Tier V battleship with a White Swan skin.

To participate, you need to leave a comment under this newspost and earn a total of 20,000 Base XP in the Random, Ranked, Co-op, Operations, Brawl, or Trouble in the Hot Tub battle types.

Winners:



World of Warships - Lisa 莉莎 WOWS


Captains!

What part of World of Warships captivates you most? Is it the global multiplayer environment? The gritty naval setting? Or is it perhaps the realistic ship models? Tell us what draws you to the game by applying tags here on Steam, and we'll grant you a full day of Warships Premium Account!

How to take part:
  1. Find the "Popular user-defined tags for this product" section on the right-hand side of the main page of the game.
  2. Click the "+" symbol.
  3. Select a tag (or create your own) that’s applicable to World of Warships. To select an existing tag from the list, click the "+" symbol next to the tag of your choice.
  4. Share your list of tags in the comments of this news item.
Voilà! Your Warships Premium Account will be activated precisely 7 days later.



Attention! The reward can only be granted once a month per player, regardless of the number of tags applied.

Good luck in battle, Captains!


Recommended for reading:
https://steamcommunity.com/games/552990/announcements/detail/3680039256049622256
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