World of Warships - WoWarships Admiral

Captains!
It’s not December yet, but Santa is making a stop in EU to give players a special gift. The man himself told us that he wants to give everyone 3 days of Premium Time, and who are we to deny Santa? In addition to the Premium Time, we've also created a special combat mission for Christmas in July! 
Redeem this code to receive 3 days of Premium Time and to activate the combat mission.
CHRISTMASINJULY2021
For EU: REDEEM
For NA: REDEEM
This code will remain redeemable until: Mon. 02 Aug. 19:01 CEST (UTC+2)

How to redeem bonus codes
  • Navigate to the Premium Shop
  • Click "Redeem Wargaming code" located in the top right

  • Input your code where it says "Enter code here"


Combat Mission Breakdown
    Important: Combat missions will only be available today until Monday. Redeem the code early so you have enough time to complete them!
Mission Starts Fri. 30 Jul. 07:00 CEST (UTC+2)
Mission Ends Mon. 02 Aug. 07:00 CEST (UTC+2)
Part 1
In any number of battles, earn 5,000 base XP.

Battle Mode Restrictions: PvP, Ranked, Coop, PvE

Ship Restrictions: Tiers V to X

Rewards:
  • 2x Mosaic camo
  • 2x Spring Sky camo
  • 2x Asian Lantern camo
    Players will only be able to complete this mission once.
Part 2
In any number of battles, earn 20,000 base XP.

Battle Mode Restrictions: PvP, Ranked, Coop, PvE

Ship Restrictions: Tiers V to X

Rewards:
  • 2x Mosaic camo
  • 2x Spring Sky camo
  • 2x Asian Lantern camo
    Players will only be able to complete this mission once.
Bonuses of the Mosaic camo
  • +400% XP per battle
  • −3% to surface detectability range
  • +4% to maximum dispersion of shells fired by the enemy at your ship
Bonuses of Spring Sky camo
  • +200% XP per battle
  • +777% Free XP per battle
  • −3% to surface detectability range
  • +4% to maximum dispersion of shells fired by the enemy at your ship
Bonuses of Asian Lantern camo
  • +200% XP per battle
  • +555% Commander XP
  • −3% to surface detectability range
  • +4% to maximum dispersion of shells fired by the enemy at your ship
Final Rewards
10x Summer camo
Bonuses for Summer camo
  • +100% XP per battle
  • +50% Commander XP
  • +100% Free XP per battle
  • −3% to surface detectability range
  • +4% to maximum dispersion of shells fired by the enemy at your ship
Complete Your Missions to Win Big!
The gifts don't stop there. Players who complete the combat missions will be added to Santa's good list. You will automatically be entered into a special giveaway for each of the two missions above you successfully complete!

    Winners will be selected at random!

Players who complete Part 1 on the EU server will be entered to win one of the following prizes:
  • 3x 1 year of Premium Time
  • 5x 1 Premium Tier IX Container
  • 5x 1 Premium Tier VIII Container
Players who complete Part 2 on the EU server will be entered to win one of the following prizes:
  • 3x 1 year of Premium Time
  • 5x 1 Premium Tier IX Container
  • 5x 1 Premium Tier VIII Container
Total Prize Pool
  • 6 Winners will get 1 Year of Premium Time
  • 10 Winners will get a Premium Tier IX Container
  • 10 Winners will get a Premium Tier VIII Container






World of Warships - Lisa 莉莎

If you like reading our news on Steam, it’s likely that you’ve already subscribed. But if you haven’t yet — there’s an even more pleasant reason to do so now!

Each month our subscribers will get some goodies, and they might be different each time! We’re going to send out a Steam container today(for those already subscribed) and at the end of the month too, which contains:
  1. In the first slot:
    • 5x Steam camouflage patterns:
      • +75% ship XP per battle
      • +75% Commander XP per battle
      • +75% Free XP per battle
      • –3% to the ship's detectability range by sea
      • +4% to the dispersion of shells fired by the enemy at your ship
    • or 10,000 Free XP
    • or 1 day of Warships Premium Account
    • or 250 doubloons
  2. In the second slot: 5x signal flags (Zulu, Zulu Hotel, or Papa Papa)
  3. In the third slot: 5x signal flags (Juliet Charlie or November Foxtrot)
To subscribe, click the "Follow" button
If you wish, you can also:
World of Warships - WoWarships Admiral

Captains!

It's easier than ever to take part in the Public Test—you can now log in using your main account details. To do that, select "Public Test" in the Game Instance menu of the Wargaming Game Center. We have even more rewards prepared for you this time! Earn Community Tokens and exchange these for III Katori, rare permanent camouflages, containers with Tier V and VII Premium ships, and other useful items! Join the Test, earn rewards, and help us make the game even better!

Experience the "Dutch Cruisers: Part 2" event, a new Dockyard, and other exciting new features. Make sure to read the Developer Bulletin, and see you on the Public Test server!

Round 2 Schedule
Starts: Thu. 29 Jul. 18:30 CEST (UTC+2)
Ends: Tue. 03 Aug. 07:30 CEST (UTC+2)

Сommanders, thank you for participating in the Public Test for Update 0.10.7, and — in particular — for testing submarines in Ranked Battles! Your sincere and detailed feedback has helped us to tune the new class, as well as its mechanics and interactions with other ships, before the addition of submarines to Ranked and Co-Op battles on the main server in Update 0.10.7! Check out the changelog and join the second session of the Public Test!
    Please Note: The “Inventory” tab will be unavailable on the Public Test server for technical reasons.
Changelog
  • Balance changes to submarines, anti-submarine upgrades, and the Depth Charge Airstrike were made, as well as some other adjustments. Further details can be found in our Development Blog.
  • Fixed several issues with the interface of submarines in battle, as well as the display of their parameters in Port;
  • Updated the tactical hints for submarines and surface ships that play against them;
  • Updated the videos and fixed several issues in the Dockyard;
  • Fixed an issue which caused some buildings to disappear in the Rotterdam port when playing with a lower graphics setting;
  • Fixed an issue which caused the limit on the number of submarines to be displayed in the division window when Random Battles were picked;
  • Fixed an issue which caused the indicator of a ship's detectability range to be not displayed when the Airstrike armament is active;
  • Fixed several other issues.
Special Features of the Test
    The rewards for activities on the Public Test Server may differ from those on the Live Server.

During Public Test 0.10.7, all players will have access to Tier VI submarines, which they can play in Co-op and Ranked Battles in a 7 vs. 7 format. Tier VIII and X submarines can be obtained by completing combat missions.

The reward for completing the 24th shipbuilding phase on the Public Test server is 100,000 Coal instead of VIII De Zeven Provinciën.

Combat Missions and Rewards
Starting with the Public Test of Update 0.10.7, you'll be able to earn Community Tokens by completing tasks. Community Tokens can be exchanged for various rewards in the Armory, including rare permanent camouflages, containers, Premium ships, containers with Premium ships, and other in-game items. All details about Community Tokens are available in a dedicated article.
Round
1
2
Play a Random or Co-op Battle.

Reward on the Live Server: 100 Community Tokens.
Play three Random or Co-op Battles.

Reward on the Live Server: 200 Community Tokens.
Complete 24 shipbuilding phases at the Dockyard. At least four of them must be progressed through by completing combat missions of the Dockyard.

Reward on the Live Server: 1x Wargaming container.
Fight three Ranked Battles playing a Tier X submarine.

Reward on the Live Server: 750 Community Tokens.
Complete a combat mission group in Ranked Battles:
  • Fight three Ranked Battles playing cruisers
  • Fight three Ranked Battles playing destroyers
  • Fight three Ranked Battles playing battleships
  • Fight three Ranked Battles playing aircraft carriers
Reward on the Live Server: 500 Community Tokens.
Reach Rank 1 in the Bronze League.

Reward on the Live Server: 300 Community Tokens.
Reach Rank 1 in the Silver League.

Reward on the Live Server: 700 Community Tokens.
Reach Rank 1 in the Gold League.

Reward on the Live Server: 1,000 Community Tokens.
Earn 2,000 XP in Ranked and Co-op Battles playing a Tier VI submarine.

Reward on the Public Test server: a Tier VIII submarine.
Earn 4,000 XP in Ranked and Co-op Battles playing a Tier VIII submarine.

Reward on the Public Test server: a Tier X submarine.
    Each Wargaming container drops 1 day of Warships Premium Account, 3x Papa Papa signals, and 3x Juliet Charlie signals.

Starting Bonuses
  • The research prices for ships and ship modules will be substantially discounted.
  • Players will be able to reset Commander skills free of charge.
If you're joining the Public Test for the first time since Update 0.10.6, you'll be awarded the following additional bonuses:
  • At the start of the Public Test, every participant will have all researchable Tier VI and VIII ships, helmed by Commanders with 19 skill points, credited to their PT accounts.
  • 500,000,000 Credits; 30,000 Doubloons; and 90 days of Warships Premium Account.
  • 50 signal flags of all types (except special signals) will also be added to your PT account.
How to Participate
https://steamcommunity.com/games/552990/announcements/detail/2716184589232191867
Jul 23, 2021
World of Warships - WoWarships Admiral

Commanders!

We’re holding a special and easy-to-enter giveaway—3 lucky winners will be picked at random.

How to participate:
  1. Click here
  2. Click the Like button
  3. Then leave a comment—and that's it!
https://steamcommunity.com/sharedfiles/filedetails/?id=2554888008
Rules:
  • Winners will be picked at random from the pool of participating unique users—only one comment per user will be taken into consideration.
  • Any comments that break the discussion rules may be deleted or excluded.
The prize:
  • Premium Ship VI container
We wish you good luck and following seas!
World of Warships - Lisa 莉莎

Captains!

Which component of the game is most important to you? Global multiplayer gaming? The militaristic naval setting? Is it realistic ships? Tell us about your preferences, and we'll grant you one day of Warships Premium Account!
                          
  1. Find the "Popular user-defined tags for this product" section on the right-hand side of the main page of the game.
  2. Click the "+" symbol.
  3. Select a tag (or create your own) that’s applicable to World of Warships. To select an existing tag from the list, click the "+" symbol next to the tag of your choice.
  4. Share your list of tags in the comments of this news item.
  5. Within a matter of days, you'll be granted 1 day of Warships Premium Account (for your account associated to the Steam account)!


Attention! During this event, 1 day of Warships Premium Account will be granted only once, regardless of the number of tags issued.

Good luck in battle, Captains!
World of Warships - WoWarships Admiral

Captains!

It's easier than ever to take part in the Public Test—you can now log in using your main account details. To do that, select "Public Test" in the Game Instance menu of the Wargaming Game Center. We have even more rewards prepared for you this time! Earn Community Tokens and exchange these for III Katori, rare permanent camouflages, containers with Tier V and VII Premium ships, and other useful items! Join the Test, earn rewards, and help us make the game even better!

Experience the "Dutch Cruisers: Part 2" event, a new Dockyard, and other exciting new features. Make sure to read the Developer Bulletin, and see you on the Public Test server!

Round 1 Schedule
Starts: Thu. 22 Jul. 18:30 CEST (UTC+2)
Ends: Tue. 27 Jul. 07:30 CEST (UTC+2)

Special Features of the Test
    The rewards for activities on the Public Test Server may differ from those on the Live Server.
During Public Test 0.10.7, all players will have access to Tier VI submarines, which they can play in Co-op and Ranked Battles in a 7 vs. 7 format. Tier VIII and X submarines can be obtained by completing combat missions.

The reward for completing the 24th shipbuilding phase on the Public Test server is 100,000 Coal instead of VIII De Zeven Provinciën.

Combat Missions and Rewards
Starting with the Public Test of Update 0.10.7, you'll be able to earn Community Tokens by completing tasks. Community Tokens can be exchanged for various rewards in the Armory, including rare permanent camouflages, containers, Premium ships, containers with Premium ships, and other in-game items. All details about Community Tokens are available in a dedicated article.
Round
1
2
Play a Random or Co-op Battle.

Reward on the Live Server: 100 Community Tokens.
Play three Random or Co-op Battles.

Reward on the Live Server: 200 Community Tokens.
Complete two or more shipbuilding phases at the Dockyard.

Reward on the Live Server: 1x Wargaming container.
Fight three Ranked Battles playing a Tier X submarine.

Reward on the Live Server: 750 Community Tokens.
Complete a combat mission group in Ranked Battles:
  • Fight three Ranked Battles playing cruisers
  • Fight three Ranked Battles playing destroyers
  • Fight three Ranked Battles playing battleships
  • Fight three Ranked Battles playing aircraft carriers
Reward on the Live Server: 500 Community Tokens.
Reach Rank 1 in the Bronze League.

Reward on the Live Server: 300 Community Tokens.
Reach Rank 1 in the Silver League.

Reward on the Live Server: 700 Community Tokens.
Reach Rank 1 in the Gold League.

Reward on the Live Server: 1,000 Community Tokens.
Earn 2,000 XP in Ranked and Co-op Battles playing a Tier VI submarine.

Reward on the Public Test server: a Tier VIII submarine.
Earn 4,000 XP in Ranked and Co-op Battles playing a Tier VIII submarine.

Reward on the Public Test server: a Tier X submarine.
    Each Wargaming container drops 1 day of Warships Premium Account, 3x Papa Papa signals, and 3x Juliet Charlie signals.

Starting Bonuses
  • The research prices for ships and ship modules will be substantially discounted.
  • Players will be able to reset Commander skills free of charge.
If you're joining the Public Test for the first time since Update 0.10.6, you'll be awarded the following additional bonuses:
  • At the start of the Public Test, every participant will have all researchable Tier VI and VIII ships, helmed by Commanders with 19 skill points, credited to their PT accounts.
  • 500,000,000 Credits; 30,000 Doubloons; and 90 days of Warships Premium Account.
  • 50 signal flags of all types (except special signals) will also be added to your PT account.
How to Participate
https://steamcommunity.com/games/552990/announcements/detail/2716184589232191867


Developer Bulletin for Update 0.10.7
    IMPORTANT! Because the update is still being tested, the information in this bulletin is tentative and reflects the state of game development at the time of its publication. Some changes and new features may be removed entirely or implemented differently by the time the update goes live. Screenshots, specific values of certain characteristics, and details of in-game mechanics will not necessarily be relevant after the update is released.
    Please note: the rewards for activities on the Public Test server may differ from those on the Live Server.
Submarines
[expand style=more] [/expand]
Update 0.10.7 is going to introduce a special season of Ranked Battles that you'll be able to participate in playing submarines! To prevent long waiting times in battle queues caused by many people trying to play submarines at the same time, submarines will only be available for limited rental periods in free random daily bundles.

The new ship type will also be available in Co-op Battles. This will allow you to check out the new mechanics in a more relaxed environment.

Commanders will receive a fifth skill tree specifically for submarines, and some of the skills of other ship types will receive additional effects that are designed to counter submarines.

Playing Submarines

They are fragile and stealthy hunters that are capable of traveling not only horizontally, but also into the depths. The diving depth of a submarine affects her detectability, viewing range, and interactions with other ship types and submarines. Submarines have four submergence levels: surface, periscope depth, operating depth, and maximum depth. Each submergence level needs to be used in a specific situation, and the penalties and bonuses of each level must be taken into consideration. The time that submarines can spend underwater is limited by their dive capacity. However, dive capacity can be gradually restored when a submarine is on the surface.



The main armament carried by submarines is acoustic homing torpedoes. The sonar ping mechanic will help you increase the potential effectiveness of your torpedo salvos. Hitting an enemy ship with a sonar ping temporarily activates acoustic homing on that ship. Torpedoes can ascend from the depths and home in on an enemy only with the help of an active sonar ping effect.

Emitting a sonar ping makes your submarine more visible, so be sure to consider this factor if the enemy is nearby.

Playing Against Submarines
Many destroyers and some light cruisers carry depth charges that can hit submarines that are lurking in the depth. Approach the approximate location of the submarine and release your depth charges using the G key.



Some battleships can call anti-submarine defense aircraft. You can choose that armament type by pressing 4. The camera rises and the reticle allows you to select an area within a 10 km radius from the ship. Aircraft will arrive and drop depth charges in this area shortly after selecting it.



A submarine on the surface or at the periscope depth can be hit with shells, ship-launched and airborne torpedoes, bombs, and rockets, as well as by ramming. If you detect a submerged submarine, its dive capacity will be depleted more rapidly.

Ranked Battles
Update 0.10.7 kicks off the Fourth Season of Ranked Battles.

Format
  • 7 vs. 7
  • Tier VI in the Bronze League
  • Tier VIII in the Silver League
  • Tier X in the Gold League
Changes to Ranked Battles
  • You can participate playing rental submarines, which are available from free random daily bundles.
  • Ranked Battles statistics are now available in the profile summary. Distribution by league starts from the Fourth Season. Statistics for previous seasons are not available.

  • After qualifying, you can continue to play in the next league without waiting for the start of the next Sprint. If you reach Rank 1 in the Bronze League and successfully qualify, you can continue playing in the Silver League within the same Sprint.
    Details of the Fourth Season of Ranked Battles will be announced later.

Changes to Commander Skills
Since the latest Commander skills update, we've taken a close look at your feedback and compiled a huge amount of data that relates to the changes. We've made some balance tweaks and improved or replaced unpopular skills.

For example, for battleship Commanders, we've updated the mechanics of the Improved Secondary Battery Aiming skill and replaced Consumables Enhancements with Brisk, which now costs 2 skill points. Some skills have received additional effects that are intended to counter submarines.
    When Update 0.10.7 goes live, all players will have a 100% discount on resetting Commander skills.
You can learn more details about the updated skills during the Public Test and on our development blog.

Dockyard
With the release of Update 0.10.7,  VIII De Zeven Provinciën will become available for construction at the Dockyard.

Key features of the new Dockyard
  • Ship construction at the Dockyard comprises 24 shipbuilding phases. You can advance through these by completing Dockyard combat missions or spending 1,500 Doubloons on each phase.
  • In total, you can progress through 21 out of 24 shipbuilding phases by completing Dockyard combat missions. To finish building the ship, you'll need to purchase three shipbuilding phases.
  • If you complete the construction of VIII De Zeven Provinciën by spending Doubloons, make sure to keep progressing through the Dockyard combat missions—completing each phase will bring you 250 Steel.
[expand style=more] [/expand]
The rest of the rules remain the same as those for the previous Dockyard.

    The reward for completing 24 shipbuilding phases on the Public Test server is 100,000 Coal instead of VIII De Zeven Provinciën.
The "Dutch Cruisers: Part 2" event
Update 0.10.7 continues to offer Early Access to Dutch cruisers. We've added a chain of combat missions that will bring you the following rewards when completed:
  • Unique Dutch Commander Klaas Janssen with the following enhanced skills:
    • For destroyers, cruisers, and battleships—Pyrotechnician: +1.5% to the chances of setting a target on fire when hitting it with HE shells (by default: +1%).
    • For cruisers and battleships—Expert AA Marksman: +35% to AA damage in the priority sector (by default: +25%).

  • The "Dutch Cruisers: Part 2" commemorative flag.
Early Access: Dutch Tier IV, VI, VIII, and IX cruisers that hit the seas in Early Access with the release of Update 0.10.6 continue to be available in random and sequentially available bundles in the Armory.

When Update 0.10.8 goes live, Dutch Tier I–X cruisers will become available for all players to research.
    Please note: the new Dutch cruisers and Commander Klaas Janssen cannot be obtained on the Public Test server.
Return of Missouri
Update 0.10.7 features an event that's dedicated to the end of World War II. During the event, IX Missouri will become available for purchase in exchange for Doubloons.

IX Missouri was our first experience in creating a Tier IX Premium ship, and during her adjustment, the ship received excessively high Credit profitability compared to other Premium Tier IX ships. The existence of a large number of ships with such high profitability negatively affects the game economy.

Furthermore, it was often not the ship’s specifications and gameplay, but her excessive profitability that became the determining factor for players deciding which ship to take into battle. This resulted in some Captains playing IX Missouri more often than they planned.

At the same time, IX Missouri is one of the most famous historical ships, and we would like more players to have the opportunity to add the ship to their collections.

In the forthcoming update, IX Missouri's base economic capabilities will be brought into line with other Tier IX Premium ships. Players who already own the ship at the moment Update 0.10.7 goes live will, on average, earn the same number of Credits as before—a permanent combat mission that applies an economic bonus to all battles will maintain the ship’s economic value for everyone who owned Missouri prior to this change.
World of Warships - WoWarships Admiral

Nothing stands still in life, and World of Warships is developing at the right rate to stay in step with the times. We've updated our video that gives the lowdown on the game essentials in the span of just 170 seconds.

How can you hit your opponents more often and increase your chances of winning in the game? Why is it important to maneuver in the right way? What kinds of upgrades exist in the game?
    To learn the answers to these questions and more, watch the episode of the most useful series on our channel!

    Did you enjoy the video? Subscribe to our channel to stay tuned for new episodes!
Subscribe to the channel
World of Warships - WoWarships Admiral

Dutch Tier IV–IX cruisers have arrived in Early Access.

The "Dutch Cruisers: Part 1" Event
What are the features of the new branch?
  • Good concealment and maneuverability, but a short firing range.
  • Tier VIII–X cruisers are armed with main battery guns that have large calibers for cruisers:
    • VIII Haarlem—203 mm
    • IX Johan de Witt—240 mm
    • X Gouden Leeuw—283 mm
  • At higher tiers, the new cruisers have solid armor that provides decent protection against HE shells.
  • The Hydroacoustic Search, Fighter, and Spotting Aircraft consumables are available from Tier IV.
    • Fighter and Spotting Aircraft are not available for VIII Haarlem, IX Johan de Witt or X Gouden Leeuw.
  • An enhanced version of the Repair Party consumable and Defensive AA Fire are available from Tier VIII.
  • The new Airstrike armament is available from Tier VI.
Airstrike
Airstrike is a new type of armament that's set to make its first appearance on Dutch cruisers. It allows you to call in aircraft that bombard a specified area with HE bombs. Airstrike was created based on the low altitude bombing principle that was actually used in battle. Bombs dropped from aircraft in this manner had drogue parachutes which slowed their descent.

[expand style=more] [/expand]
Operating principle:
  • When you activate Airstrike by pressing 4, an aiming reticle appears. This represents the location the bombers will strike. The strike area is comparable in size to two battleships.
  • Clicking the left mouse button calls in a squadron that bombards the specified area after a certain period of time. The aircraft cannot spot enemies and cannot be directly controlled.

  • The bombs have drogue parachutes which slow their descent.
  • The indicator near the drop area shows how long it will take for the bombs to reach the target after the aircraft are called in.


Preparation of Airstrike begins at the start of each battle, similar to the loading of main battery guns and torpedo launchers. Tier VI–VII cruisers can call in only one attacking squadron, while Tier VIII–X cruisers can call in two squadrons. The armament is reloaded in successive order. Airstrike has a maximum operating distance of 10–13 km, depending on the ship tier.

When using Airstrike, you should take the long time it takes for the bombs to fall into account. It's best to deploy this armament against low-mobility targets such as battleships and large cruisers. You can also use it to strike any enemy ships that might think they are safely hiding behind the cover of islands.

We've prepared a gift for you. Stay on the lookout for Community Tokens in this and other articles on our website! You can exchange them for containers that hold Premium ships and other items in the Armory. Make sure to keep up to date with the news, and be sure to share the articles with your friends so they can also claim gifts!
The reward can be claimed before: Tue. 27 Jul. 15:00 CEST (UTC+2)

    Watch our official streams and participate in the Public Test and other activities to earn Community Tokens. In total, you'll be able to find up to 1,630 Community Tokens on our website until the end of Update 0.10.6.
Things to Know About Early Access
Dutch Tokens : a temporary resource for the Dutch Cruisers event. They can be obtained by completing combat mission groups; from random bundles, free daily bundles, and bundles that are available in exchange for Community Tokens.

Combat mission group rewards: Dutch Tokens; the "Dutch Cruisers: Part 1" commemorative flag; and the Kinderdijk Windmill patch; as well as V Celebes and VII Eendracht with Port slots and Commanders with 3 and 6 skill points, respectively.

Rewards for Dutch Tokens: sequentially available bundles with IV De Ruyter, VI Kijkduin, and VIII Haarlem with Commanders and Port slots; permanent camouflages for VII Eendracht, VIII Haarlem, IX Johan de Witt, and X Gouden Leeuw; and other rewards in the Armory.

You can get the following rewards free of charge:
  • V Celebes and VII Eendracht—by completing all combat mission groups.
  • IV De Ruyter, VI Kijkduin, and the Royal Netherlands Navy permanent camouflage for VII Eendracht—by collecting all Tokens that can be earned by completing combat mission groups.
  • The Royal Netherlands Navy permanent camouflage for VIII Haarlem—by additionally collecting Tokens from free bundles and bundles that are available in exchange for Community Tokens.
Rewards from random bundles available for Doubloons: IX Johan de Witt with a 10-skill-point Commander and Port slot; Dutch Tokens; Flying Dutchman, Asian Lantern, Mosaic, and Spring Sky expendable camouflages; and special signals.

Added a new Port—Rotterdam.

[expand style=more] [/expand]
    When Update 0.10.8 goes live, the Dutch cruisers will become available for all players to research.

Combat Missions of the "Dutch Cruisers: Part 1" Event
Start: Thu. 15 Jul. 07:15 CEST (UTC+2)
End: Thu. 12 Aug. 06:00 CEST (UTC+2)

You can look forward to accomplishing twenty-four missions spread across four groups. The first group will become available with the release of Update 0.10.6, while those that follow will be unlocked on a weekly basis. Rewards for completing missions and groups: Dutch Tokens; special signals; the "Dutch Cruisers: Part 1" commemorative flag; and the Kinderdijk Windmill patch. In terms of ships, completing the second group will reward you with V Celebes, a 3-skill-point Commander, and a Port slot; completing the fourth group will bring you VII Eendracht with a 6-skill-point Commander and Port slot.

    Detailed information about the mission completion criteria can be found in the game client.

Dutch Tokens
Dutch Tokens can be obtained:
  • By completing the "Dutch Cruisers: Part 1" combat missions—up to 280 Tokens.
  • From free random bundles in the Armory—up to 20 Tokens.
  • In exchange for Community Tokens in the Armory—up to 25 Tokens.
  • From random bundles that are available in exchange for Doubloons in the Armory—up to 780 Tokens.
For more details about Community Tokens, follow this link.

    With the release of Update 0.10.8, Dutch Tokens will be converted into Credits at the rate of 1:60,000.

Rewards for Tokens
You can exchange Dutch Tokens for sequentially available bundles and other rewards in the Armory.

Sequentially Available Bundles

    If you already have IV De Ruyter in your Port, you will receive 1,100,000 Credits as compensation, as well as a Commander with 3 skill points and a Port slot.

Other Rewards

Free Bundles
The Armory is offering free random bundles—Batavian Supplies. Within them, you'll find Dutch Tokens, 1 day of Premium Account, Doubloons, and other desirable rewards.
The bundles are available until: Mon. 02 Aug. 08:00 CEST (UTC+2)

    You can obtain only one bundle per day. A total of 12 bundles will be available, so you can skip 6 days and still be able to collect all the rewards.

Random Bundles
The "Dutch Cruisers: Part 1" section of the Armory is now offering random bundles that can each be obtained for 1,000 Doubloons. Within them, you can find IX Johan de Witt with a 10-skill-point Commander and Port slot; Dutch Tokens; Flying Dutchman, Asian Lantern, Mosaic, and Spring Sky expendable camouflages; and special signals.
World of Warships - WoWarships Admiral

Please note that the servers will be temporarily unavailable due to the release of an update. The schedule is available below.
Maintenance times are tentative and subject to change. Please accept our apologies for any inconveniences.
15.07.2021 05:00—08:00 UTC+8
2021-07-14 21:00—23:59 UTC
14.07.2021 05:00—10:00 MSK (UTC+3)
2021-07-14 02:00—07:00 UTC
15.07.2021 07:00—10:00 CEST (UTC+2)
2021-07-15 05:00—08:00 UTC
14.07.2021 03:00 AM—06:00 AM PT (UTC–7)
2021-07-14 10:00—13:00 UTC
The new update will go live some time after it's been downloaded because the client and server sides are updated separately. While the client begins to update immediately, it takes time for the servers to be updated across all regions.

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  • Dutch Tier IV–IX cruisers have arrived in Early Access. The new ships are effective at short and medium ranges. They also have a new armament type—Airstrike.
  • Two seasons of Brawls await you.
  • Various visual and technical improvements have been implemented, including the updated combat mission interface and AI improvements for bots.
    Read through the article carefully to claim two gifts from us at once! Share the article with your friends and Clanmates so they can also claim gifts, and make sure to dive in and arm yourself with all the essential info for this update!
The "Dutch Cruisers: Part 1"


Dutch Tier IV–IX cruisers have arrived in Early Access.


Features of the branch
  • These ships have good maneuverability and concealment, but don’t have great firing range.
  • The Tier VIII–X cruisers are armed with main battery guns that have impressive calibers for cruisers:
    • VIII Haarlem—203 mm
    • IX Johan de Witt—240 mm
    • X Gouden Leeuw—283 mm
  • At higher tiers, the new cruisers have solid armor that provides decent protection against HE shells.
  • The Hydroacoustic Search, Fighter, and Spotting Aircraft consumables are available from Tier IV.
    • Fighter and Spotting Aircraft are not available for VIII Haarlem, IX Johan de Witt or X Gouden Leeuw.
  • Defensive AA Fire and the Repair Party consumable with improved reload time are available from Tier VIII.
  • The new Airstrike armament is available from Tier VI.
Airstrike
Airstrike is a new type of armament that's set to make its first appearance on Dutch cruisers. It allows you to call in aircraft that bombard the specified area with HE bombs. Airstrike was created based on the low altitude bombing principle that was actually used in battle. Bombs dropped from aircraft in this manner had drogue parachutes which slowed their descent.


Operating principle:
  • When you activate Airstrike by pressing 4, an aiming reticle appears. This represents the location the bombers will strike. The strike area is comparablepa in size to two battleships.
  • Clicking the left mouse button calls in a squadron that bombards the specified area after a certain period of time. The aircraft cannot spot enemies and cannot be directly controlled.


  • The bombs have drogue parachutes which slow their descent.
  • The indicator near the drop area shows how long it will take for the bombs to reach the target after the aircraft are called in. Airstrike is most efficient against targets with low maneuverability and ships sheltering behind islands.


Preparation of Airstrike begins at the start of each battle, similar to the loading of main battery guns and torpedo launchers. Tier VI–VII cruisers can call in only one attacking squadron, while Tier VIII–X cruisers can call in two squadrons. The armament is reloaded in successive order. Airstrike has a maximum operating distance of 10–13 km, depending on the ship tier.

When using Airstrike, you should take the long descent time of the bombs into account. It's best to deploy this armament against low-mobility targets such as battleships and large cruisers. You can also use it to strike any enemy ships that might think they are safely hiding behind the cover of islands.

We've prepared a gift for you. Stay on the lookout for Community Tokens in this and other articles on our website! You can exchange them for containers that hold Premium ships and other items in the Armory. Make sure to keep up to date with the news, and be sure to share the articles with your friends so they can also claim gifts!
The reward can be claimed before: Mon. 26 Jul. 15:00 CEST (UTC+2)


    Watch our official streams and participate in the Public Test and other activities to earn Community Tokens. In total, you'll be able to find up to 1,630 Community Tokens on our website until the end of Update 0.10.6.
How to get the Dutch cruisers
Complete combat mission groups and earn a new temporary resource—Dutch Tokens . The reward for completing the second combat mission group is V Celebes, and the final reward for the last combat mission group is VII Eendracht. For the first and third groups, you'll receive the Kinderdijk Windmill  patch and the "Dutch Cruisers: Part 1" commemorative flag, respectively.

Even more Dutch Tokens can be obtained from random bundles available for Doubloons, free daily bundles, and bundles that are available in exchange for Community Tokens in the Armory.

You can purchase sequentially available bundles using Dutch Tokens in the Armory. These bundles include: IV De Ruyter, VI Kijkduin, and VIII Haarlem with Commanders and Port slots; permanent camouflages for VII Eendracht, VIII Haarlem, IX Johan de Witt, and X Gouden Leeuw; and other desirable rewards!

So, you can get the following rewards free of charge:
  • V Celebes and VII Eendracht—by completing all combat mission groups.
  • IV De Ruyter, VI Kijkduin, and the Royal Netherlands Navy permanent camouflage for VII Eendracht—by collecting all Tokens that can be earned by completing combat mission groups.
  • The Royal Netherlands Navy permanent camouflage for VIII Haarlem—by additionally collecting Tokens from free bundles and bundles that are available in exchange for Community Tokens.

Rewards from random bundles available for Doubloons: IX Johan de Witt with a 10-skill-point Commander and Port slot; Dutch Tokens; Flying Dutchman, Asian Lantern, Mosaic, and Spring Sky expendable camouflages; and special signals.

The Port of Rotterdam has been added to celebrate the event.


    With the release of Update 0.10.8, Dutch cruisers will become available for all players to research. Dutch Tokens will be converted into Credits at the rate of 1:60,000.
Brawls


Two seasons of Brawls await you in Update 0.10.6. Brawls are open to all players, even if a player isn't currently in a Clan.

Third Brawl
Starts: Mon. 19 Jul. 10:00 CEST (UTC+2)
Ends: Mon. 26 Jul. 03:00 CEST (UTC+2)

Format: 3 vs. 3, playing Tier VII ships.

Restrictions: no more than one ship of each type per team.

Fourth Brawl
Starts: Mon. 02 Aug. 10:00 CEST (UTC+2)
Ends: Mon. 09 Aug. 03:00 CEST (UTC+2)

Format: 3 vs. 3, playing Tier VI ships.

Restrictions: no more than one ship of each type per team. The ship-type compositions of each team won't necessarily mirror each other.

The following conditions apply to both Brawls:

Prime Times:
  • ASIA 01:00 — 18:00 UTC
  • CIS 06:00 — 23:00 UTC
  • EU 08:00 — 01:00 UTC
  • NA 16:00 — 09:00 UTC
    You can take part in the Brawl only during the time period specified for your server.

Maps and modes: Big Race, Shatter, Northern Waters, Loop, and Crash Zone Alpha in Domination mode; Two Brothers in the Epicenter mode.

Rewards for each Brawl: up to 10,000 Coal; 2,250,000 Credits; 80,000 Elite Commander XP; and 76 combat and economic signals.

    You'll find a detailed description of the new Brawls in a dedicated article. Stay tuned for more news on our website!

Clans


Hall of Fame
A "Hall of Fame" tab has been added to the "Clan Battles" section. Winners of the previous seasons of Clan Battles in each region will be shown there.

Division Star
Throughout Update 0.10.6, players will have access to special victory bonuses in the form of Division Stars. These are available for members of Clans.

  • You can get a Division Star by playing in a Division with your Clanmates.
  • A Star is issued to each member of a Division for the first victory gained by that Division during Update 0.10.6.
  • The Stars can be earned in all battle types, except for Training Battles.
  • A certain number of earned Stars unlocks access to various rewards.
  • If you switch Clans, any Stars and rewards you previously received remain with you.
  • To see the roster of Clanmates who you can team up with in a Division, as well as the list of rewards you can get, navigate to the Division Star tab in the Clans section.
List of rewards

Armory


The new Floating permanent camouflage for X Somers has been added and made available in exchange for 3 Clan Tokens.

Added Dutch Commander Dasha Perova with 10 skill points. The Commander is available for 1,500 Doubloons.

Content Additions and Changes


Added the Grigio-azzurro chiaro permanent camouflage for X Napoli.

Added new Dutch Commander Michiel de Ruyter with the following enhanced skills:
  • For destroyers, cruisers, and battleships—Pyrotechnician: +1.5% to the chances of setting a target on fire when hitting it with HE shells (by default: +1%).
  • For cruisers and battleships—Expert AA Marksman: +35% to AA damage in the priority sector (by default: +25%).

    Details on how to get these items will be announced later.
Added the Distant Voyages container. It can be obtained during the upcoming Summer Sale.

The Saint Petersburg Port has been decorated to celebrate Navy Day.


    With the release of Update 0.10.6, IX Friesland will cease to be available. In Update 0.10.7 she'll be replaced with IX Groningen, which is identical to Friesland. She'll be available for 1,000,000 Free XP and for 19,300 Doubloons. With the release of Update 0.10.7, owners of Friesland will be able to replace the ship with Groningen in the "Inventory" section. This can be done until the release of Update 0.10.8.

Other Changes and Improvements


Visual and other enhancements
The combat mission interface has been updated
  • Added a new type of combat mission that allows players to choose one of two rewards after completing it. This means that you can choose a reward that you like or need rather than obtain a predetermined reward. If no reward is chosen, the first reward will be credited after the mission expires.
  • Priority missions are now highlighted. This will help you notice important missions or mission chains, such as those dedicated to certain activities, that offer valuable rewards, or that have a short duration.
  • The tooltip now shows the exact expiration time of the mission.
  • Fixed a number of errors that caused problems with how combat missions were displayed in the corresponding Port tab and on the post-battle statistics screen.
Missions that allow players to choose the reward, as well as highlighted priority tasks, will appear in the activities of future updates.

Updated the AI of bots
  • They can now adjust their speed to avoid torpedoes.
  • Reduced the likelihood of bots colliding with islands in Training and Co-op battles, as well as in Operations.
  • In Co-op battles, bots will try to change their course if there's a risk of colliding with other ships, rather than lower their speed or move astern.
This change will result in more realistic behavior for bots.
Game balance changes
We've made some changes to the parameters of certain ships based on our analysis of their battle efficiency and player feedback. These changes were required in order to carefully adjust the balance of selected warships. Further changes may follow in future updates, should they be required.
Summary of Changes
VIII Gustav-Julius Maerker
  • Detectability range by sea reduced from 8.1 to 8 km. Other detectability values were reduced accordingly.
IX Felix Schultz
  • Detectability range by sea reduced from 8.2 to 8.1 km. Other detectability values were reduced accordingly.
VII Leberecht Maass
  • Main battery reload time increased from 4 to 4.2 seconds.
VIII Fenyang
  • Main battery reload time reduced from 4.9 to 4.7 seconds.
VI Queen Elizabeth
  • Main battery gun 180-degree traverse time reduced from 72 to 54.5 s.
VIII Monarch
  • Standard main battery firing range increased from 16.5 to 17 km.
VI Leander, VII Fiji
  • Main battery reload time increased from 7.7 to 8 seconds.
VIII Edinburgh
  • Main battery reload time increased from 7.5 to 7.7s.
VII Jervis
  • Detectability range by sea increased from 7.2 to 7.3 km Other detectability values were increased accordingly.
VIII Baltimore
  • Surveillance Radar consumable action time reduced from 30 to 27 s.
VII Shchors
  • Standard main battery firing range increased from 15.2 to 15.7 km.
VI Andrea Doria
  • Maximum SAP shell damage increased from 9,900 to 10,250.
Other changes
  • In Update 0.10.5, the mechanic that determines the contents of containers was changed—this is now determined at the point in time when the container is opened. This will prevent situations where players could receive a unique item for the second time if the container hadn’t been opened immediately after it was received and the player had already obtained the item from the container.
  • In Clan Battles, when a cyclone appears, various weather effects will be displayed on maps.
  • Updated the button and animation for receiving rewards in the "Daily Rewards" section.
  • Optimized the performance of the game client with a large list of contacts or large blacklist.
  • For displays with a resolution of 1920х1080 or higher, the size of the mouse cursor now becomes larger proportional to the screen resolution.
  • Fixed an error that caused Co-op battles to take place with no more than two players on each team.
  • Fixed an error that prevented the priority target for secondary guns from being selected by clicking on the ship icon when the alternative battle interface mode was enabled.
  • The fighters of X Yamato, X ARP Yamato, X Shikishima, IX Ibuki and X Zaō, as well as the Spotting Aircraft of most ships, now launch from catapults a bit faster.
  • Updated the icons of certain expendable and permanent camouflages. They now better match the look of camouflages.
  • Added a confirmation tooltip when converting XP from ships into Free XP or exchanging Doubloons for Credits.
  • Other improvements and changes. For a complete list, please refer to Player Support.
    Thank you for being an attentive reader! Click "Collect Your Gift" to claim 1 day of Warships Premium Account. The day of Warships Premium Account will start immediately after you click the button.
The reward can be claimed before: Mon. 02 Aug. 15:00 CEST (UTC+2)
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Captains!
The most attentive among you may already have caught wind of the recent announcement of a new German battleships tech tree line. If you're excited to learn more about the new teutonic titans, then Crysantos and LordofDroid have got you covered with a stream today at 16:00 UTC (18:00 CEST) that you won't want to miss.

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Get Twitch Drops
It's Thursday! You know what that means — new weekly Twitch Drops are chambered and ready to collect. Make sure you get your fill of this week's haul of Community Tokens by linking your Wargaming and Twitch accounts then tuning in to the stream.

    For more information about this month's Twitch Drops, click here.
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