World of Warships - WoWS Admiral

Please note that the servers will be temporarily unavailable due to the release of an update. The schedule is available below.
Maintenance times are tentative and subject to change. Please accept our apologies for any inconveniences.
09.07.2020 05:00—8:00 UTC+8
2020-07-08 21:00—23:59 UTC
08.07.2020 05:00—10:00 MSK (UTC+3)
2020-07-08 02:00—07:00 UTC
09.07.2020 07:00—10:00 CEST (UTC+2)
2020-07-09 05:00—08:00 UTC
08.07.2020 03:00 AM—06:00 AM PT (UTC–7)
2020-07-08 10:00—13:00 UTC
The new update will go live some time after it's been downloaded because the client and server sides are updated separately. While the client begins to update immediately, it takes time for the servers to be updated across all regions.

If there are problems with downloading or launching the update—please perform files integrity check.
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Subtitles can be enabled in the video player separately.

German Carriers ● Clan Battles: Loop ● Ranked Battles ● Changes to the Modules tab ● Audio Improvements ● Other Changes

German Carriers


German carriers IV Rhein, VI Weser, and VIII August von Parseval are entering Early Access! To obtain them, complete combat missions which have specific chances of being dropped from German Carriers containers.






Rewards from Daily Shipments and for completing Directives: German Carriers containers.

Rewards from containers: combat missions that unlock Early Access to German carriers IV Rhein, VI Weser, and VIII August von Parseval; the "Black, White, Red" expendable camouflage; and other desirable rewards.

German Tokens: you can get German Tokens for completing special chains of combat missions. In total, there are four chains with rewards such as German Tokens and the Iron Cross permanent camouflage for IV Rhein, VI Weser, and VIII August von Parseval.



    German Tokens can also be obtained by completing special chains of combat missions from bundles that are available for doubloons in the Armory, or from a special bundle in the Premium Shop.

Rewards available in exchange for Tokens in the Armory: the Iron Cross permanent camouflage for X Großer Kurfürst, X Z-52, X Hindenburg, and X Manfred von Richthofen; "Black, White, Red" expendable camouflage patterns; credits; and signals.

    You can get up to five additional German Carriers containers for participating in the official World of Warships streams—activate bonus codes and complete special combat missions!
Features of the German carriers
  • The aircraft have a high cruising speed, but somewhat small HP pool.
  • Attack aircraft are equipped with a new type of ammunition—AP rockets. These are capable of inflicting heavy damage to enemy citadels. However, they may also ricochet or fail to penetrate armor when hitting a target at acute angles. When striking the thin armor of destroyers at 90-degree angles, they will often overpenetrate and deal 1/10 of the maximum damage.
  • The torpedoes dropped by German aircraft are fast, but have a short range and cause moderate damage.
  • German bombers carry armor-penetrating bombs. Squadrons fly at high altitudes, and an attacking flight immediately goes into a dive. As it is rather difficult to adjust the position of the target reticle during an attack, their bombs are most effective when dropped on slower targets.
  • German carriers are armed with accurate long-range secondary guns.

    The entire branch of German carriers will become available to research for all players with the release of Update 0.9.7.
https://steamcommunity.com/games/552990/announcements/detail/2500009902666788572

The Port of Hamburg has been updated.



Clan Battles: Loop

Start: Wed. 15 Jul. 13:30 CEST (UTC+2)
End: Mon. 31 Aug. 05:30 CEST (UTC+2)

Format: 7 vs. 7 playing Tier VI ships
Rewards: up to 10,000 Steel and many additional rewards
Maps: Loop with a reduced combat area, Ring, Big Race, New Dawn, Trident, Neighbors, and Riposte

Ranked Battles

Start: Wed. 22 Jul. 11:00 CEST (UTC+2)
End: Tue. 18 Aug. 10:30 CEST (UTC+2)

Format: 7 vs. 7 playing Tier VIII ships
Rewards: up to 4,800 Steel and many additional rewards
Maps: Greece, Northern Waters, Haven, Mountain Range, Trident, Loop, and Hotspot

Changes to the Modules tab


The Modules tab in the Port has been reworked. Configuring warships prior to battle was previously too difficult and inconvenient due to the large number of ships and their available enhancements. The process of outfitting a ship before entering battle is now clearer and will take less time.
  • The tab has been renamed "Equipment."
  • You can manage the upgrades, consumables, and modules of a ship in the same window, without having to switch between different tabs.
  • The visual appearance of the Modules tree has been improved. We've updated the visuals for the module statuses:
    • Not researched
    • Not purchased
    • Available for mounting
    • Mounted

  • You can mount modules with a single click. Modules can be researched and purchased with the click of a button, similar to camouflages, signals, and flags.
  • You can view any ships you haven't yet purchased in the new "Ship Preview" mode. To do so, click on the icon depicting a camera in the Modules block of the Equipment tab, or on the button in the ship parameters section of the Tech Tree.
  • The dependencies between modules of different types have been removed, which has simplified the research process. Modules of different types are now intercompatible.
  • Links between elements of the Modules tree are highlighted if the next module or ship is available to research.
  • Each aircraft carrier squadron is displayed in a separate block with its specific armament and equipment.
  • Pop-up windows for mounting and replacing upgrades no longer display integral characteristics.



Audio Improvements


In Update 0.9.6, we've updated the Wwise audio subsystem version and sound parameters.

List of changes:
  • Improved sound quality for all settings.
  • Improved sound quality for multi-channel sound systems (5.1; 7.1; and others).
  • Updated sounds for ship engines. Sounds are divided into two types—steam turbine and diesel, each with its own distinctive tone.
  • Updated sounds for aircraft engines.
  • Updated ambient sounds with the Ultra sound quality setting selected.
  • The SFX volume slider has been removed from the audio settings. Previously, the slider was used to control all non-musical in-game sounds, with the exception of voice messages. Thus it duplicated the other sliders located in the audio settings tab on the right-hand side of the screen.
  • A new "Damage audio volume" slider has been added. This is used to control the sound of shells' interaction with all surfaces and ships, and the effects they cause.
  • Added an option to adjust the volume of the horn that sounds when launching the game. It can be adjusted with the "Music in the Port" slider.

New sound effects:
  • When aircraft fly near the camera and when a squadron approaches a ship.
  • When turning the camera, and removing fires and flooding in the Binocular view.

  • With the Ultra sound setting enabled, new sound effects will be heard when selecting 1/2 and 1/4 speeds; reaching speed marks; and when shifting gears to reverse thrust while moving forward at full speed, and vice versa.
  • Added new sound effects for hits that depend on the type (ricochet, penetration, over-penetration) and degree of damage caused or received.
  • After the release of Update 0.9.6, you may need to set the sound parameters in the Game Settings. We’ll talk about how to best configure them in a dedicated article.

Other Changes
Check under the spoiler for more information regarding balance-related changes, content changes and additions, and other improvements.

Low-Tier Matchmaker Changes


When playing low-tier ships (Tiers I through V) in Random Battles, teams often entered battle with an incomplete roster. Such a situation could occur due to the fact that most of the activity in our game take place at higher tiers. Now, if the waiting time spent by the first player in the queue exceeds 3 minutes, the remaining places in the teams will be occupied by bots.
  • In Tier I–IV battles, bots are equal in strength to the bots in Co-op Battles.
  • In Tier V battles, bots have received improved AI and fight at the skill level of those in Operations.

Matchmaker Changes for Newcomers
  • The number of battles a player needs to fight in order to be placed in the general queue for Random Battles has been increased from 69 to 200. Thus a new player will gain more game experience before moving on to general Random Battles. If any newcomers decide they are ready to fight with experienced players, they will be able to enter battle playing Tier V ships:
    • A player who has played 200 battles or less and enters battle playing Tier I–IV ships will be placed in the queue for newcomers only.
    • A player who has played 200 battles or less and enters battle playing a ship of Tier V or above will be placed in the general queue.
    • Players who have played more than 200 battles will always be placed in the general queue.

  • If the waiting time spent by the first player in the queue exceeds 3 minutes, battles are possible where there is only one live player mirrored by a bot. In this case, the rest of the player’s team will be filled out with bots, and the opposing team will also be filled with bots, mirroring the player’s team in terms of ship tiers and types.

Matchmaker Changes in Low-Tier Random Battles
  • In Tier I–V Random Battles, bots will be added until complete teams are formed if the waiting time spent by the first player in the queue exceeds 3 minutes. A battle will only be matched if the general queue contains at least one pair of players playing ships of the same tier.
  • If players have ships of different types, then after 3 minutes of waiting in the queue, they will be mirrored by bot ships of the same types and tiers, and the teams will be complemented with bots within the limits for ship types and tiers for this particular battle tier. It means each team will have the same number of bots.
  • A visual notification about the maximum waiting time and possibility of matching bots to the battle has been added to the battle loading screen.

Game Balance Changes


In Update 0.9.6, we've made changes to the parameters of certain ships based on our analysis of their battle efficiency and feedback from players. Such changes were required in order to carefully adjust the balance of selected warships. Further changes may follow, should they be required, in future updates.

List of changes:
Damage from the armor-penetrating bombs of carrier aircraft has been reduced by an average of 17%:
Aircraft Carrier/Aircraft
Before
Now
VI Ryūjō: researchable bombers
VIII Graf Zeppelin B
7,000
5,800
AP bombs require greater player skill than HE bombs, but when correctly used, their effectiveness is higher. The revamped aircraft carriers are a relatively young ship type, and most players have only recently learned how to use them effectively. Since the damage they caused became excessively high, we decided to systemically reduce the maximum damage dealt by AP bombs without reducing their armor penetration capabilities.

Tier VIII Japanese aircraft carrier Shōkaku
  • Armor penetration of bombs dropped by researchable bombers increased by 8%.

Tier VIII German aircraft carriers Graf Zeppelin and Graf Zeppelin B
  • Bomber aiming speed increased by 15%.

Tier V–X U.S. destroyers Nicholas, Farragut, Mahan, Benson, Fletcher, and Gearing
  • The bonus to continuous AA damage provided by the Defensive AA Fire consumable increased from +50% to +75%.

Tier X Italian cruiser Venezia
  • The angle value that is used as the starting point for checking an SAP shell hit for a ricochet reduced from 75 to 70 degrees.
  • Main battery reload time increased from 20 to 20.5 s.
  • Rudder-shift time increased from 11.6 to 12.6 s.

Engine Boost Modification 1 upgrade
  • The bonus to the action time of the Engine Boost consumable reduced from +50% to +40%.

Turning Circle Radius Changes


For certain ships, there were discrepancies in the actual values of their turning circle radius and those indicated in the ship parameters sections.

Based on the degree of difference in these values, as well as on the current efficiency of these ships and their features, we made changes to the turning circle radius parameter of some ships, bringing them to the values indicated in the parameters section. For some ships, we made changes to their parameters sections.
Ship
Actual turning circle radius before change
Turning circle radius value indicated in the parameters
Final turning circle radius value
VII Colorado
604.24
640
610
Regarding ships for which the discrepancies between the actual turning circle radius values and those indicated in the parameters were insignificant, we made system changes that brought their actual turning circle radius values to those indicated in the ship parameters section.
Ship
Actual turning circle radius before change
Turning circle radius value indicated in the parameters
Final turning circle radius value
V Kongō
V ARP Kongō
V ARP Hiei
V ARP Kirishima
VIII Atago
VIII Tirpitz
IX Lion
819.6
830
830
    We would like to thank AprilWhiteMouse, a participant of our Community Contributors Program, for drawing our attention to this issue.
Content Additions and Changes


    Cruisers 15,000.

The icons, descriptions, and names of some types of ship consumables with special parameters have been changed. For example, the Smoke Generator consumable mounted on British destroyers of Tier VII and above, with its shorter reload and smoke screen dispersion times in comparison with ships of other nations. This change will emphasize the differences between these types of consumables and the standard ones.

We've updated the contents of supercontainers. The following items have been added:
  • Ships: V Kirov.
  • 50x expendable camouflages: Hunter, Victory Salute, Blue Lagoon, Storm Wind, Happy Pi Day, gamescom Blue, Lunar Warrior, Regia Marina, and European.

The requirements for obtaining the Aircraft Carrier Commander emblem at all levels have been changed. Despite the fact that the average damage dealt by aircraft carriers per battle was different from that of cruisers and battleships, the requirements for obtaining the emblems were higher than those for cruisers and battleships. The new requirements have been brought in line with the average damage dealt by aircraft carriers per battle. To obtain these emblems, it is now necessary to have inflicted 60,000; 71,000; 84,000; and 113,000 average damage per battle in the last 100 battles. The emblems will be awarded to all players who meet the new requirements.

The designs of the Collector emblems have been updated to distinguish the emblems of different levels.

Due to the simplification of the research process, the following modules have been removed from the game:
  • H8 torpedo module on VI Monaghan. The improved torpedoes for these ships will now be mounted simultaneously with hull (B).
  • Hull (C) on VI Nürnberg.
  • If you have already researched any of the removed modules, you will have the XP spent on this research returned as compensation.
  • If you have any of the removed modules in your Inventory, you will receive compensation equal to the module's value in credits.
  • If you have any of the removed modules mounted on your ships, they will be replaced with the previous module and removed from your account. You will receive compensation for the module in the form of credits.
  • If a replacement module is available in your Inventory, you will receive compensation for its value in credits. Because the stock torpedo module of 30,000 credits.
  • If there is no replacement module available in your Inventory, you will receive a replacement free of charge; if the module has not yet been researched, it will automatically be researched.

    Please note: compensation will not be provided for VI Monaghan, as it is not necessary to research or purchase her modules.

X Midway's attack aircraft modules are now researched sequentially. The first module to be researched will be attack aircraft with HVAR 127 mm missiles, the next—with Tiny Tim missiles.
  • If you have not researched attack aircraft armed with Tiny Tim missiles, you will not receive compensation.
  • If you have researched attack aircraft with Tiny Tim missiles, and have not researched attack aircraft with HVAR 127 mm missiles, then these attack aircraft will automatically be researched.
  • If you have researched both types of attack aircraft, you will receive 18,000 ship XP for X Midway.

Visual and Technical Enhancements

  • The following Ports have been updated to accommodate the new lighting model and enhanced HDR technology: Naval Base, Azur Lane, Dragon, and Sarushima Base.
  • Improved graphics quality at maximum settings.
  • Improved quality of reflections in water at low settings.
  • Added animated tooltips in the Tech Tree with descriptions of the ship types for new players.
  • The relevant ship tier is now displayed in the naming of permanent camouflages.

Other Changes and Improvements

  • Improved the geometry and textures of the following ships: VI Warspite.
  • A mention has been added to the tooltip for some Commanders' talents, stating that these talents do not apply to air group consumables.
  • The yellow ribbon is no longer displayed on unique Commanders without improved skills or talents.
  • Removed an extra separator in the Minimap settings window in battle when operating an aircraft carrier.
  • Changed the description of the pop-up tooltip when hovering over the Armory banner on the cargo ship.
  • Changed the order of displayed ship-type icons and tooltip descriptions in the Training Room.
  • Fixed a bug where the emblem of the Ranked Season was displayed when selecting statistics for all seasons.
  • Fixed a bug that caused collisions with islands on the Trident map to occur at a considerable distance away from the land.
  • Fixed a bug where the reduced reload time for weapons in battle was not displayed after a unique Commanders' corresponding talents had been activated.
  • Fixed a bug that caused video memory consumption to increase after changing the size of the client window.
  • Fixed a bug where an allied ship's HP bar was not displayed when observing the battle.
  • Fixed a bug where the names of the rear and front plates of the main battery turrets on cruisers VII Zara were swapped.
  • Fixed a bug which caused locked targets to not be displayed on the Tactical Map.
  • Fixed a bug where the banner of rewards for achieving access levels did not display the next reward.
  • Fixed a bug that made it possible to receive an invitation to join a Division from a player on the black list.
  • Fixed a bug where some camouflages were not displayed in the list of camouflages in the Captain's Logbook.
  • Fixed a bug that caused certain special camouflages for Black Friday ships to be displayed incorrectly on MacOS and systems without full DirectX 11 support.
  • Fixed a bug that caused the text under the Warships Premium Account icon in the personal offer pop-up window to be displayed incorrectly.
  • Fixed a bug that caused the "BATTLE ON" button to disappear on the battle statistics screen when restarting the client during a battle.
  • Fixed a bug that caused the engine sound to be played on ships with space camouflages after incurring an instance of flooding.
  • Fixed a bug that caused the game client to close when changing consumables after having left the battle playing a ship which the player didn't have enough credits to service.
  • Fixed a bug that caused the detectability of a burning ship to be reduced when firing main battery guns.
  • Fixed a bug where part of the Dockyard interface was displayed in the Port after having left the Dockyard.
  • The game can now be launched only with the Wargaming.net Game Center running.
  • A description of the features of the X Petropavlovsk Soviet cruiser sub-branch has been added to the Tech Tree.
  • Fixed a bug that caused VII Surrey's engine power value to be displayed incorrectly.
  • Fixed a bug where stars were not displayed on the battle statistics screen in Operations.
  • Fixed a bug that caused some upgrades on unresearched ships to be displayed as pre-mounted when they were not.
  • Fixed a bug that caused the ship parameters section to blink when switching to the Tech Tree tab.
  • Fixed a bug that caused the button which takes players to the list of combat missions to be displayed on the battle statistics screen in the absence of progress in combat missions.
  • Fixed a bug where the Division window didn't display the restrictions on ship types when forming a Division in Clan Battles.
  • Fixed a bug where binding a ship's consumables to user keys didn't affect the consumables of aircraft carriers' squadrons.
  • Fixed a bug that caused a completed chain of missions to be displayed as incomplete on the battle statistics screen.
  • Fixed a bug where the Clan chat received the same message twice when fixing the Prime Time.
  • Fixed a bug that caused the ESC button to overlap the title of the window for purchasing and mounting modules.
  • The text about the possibility of selling consumables has been removed from the description of the Inventory in the Access Levels.
  • Fixed a bug that caused a button with the description of the features of the Soviet cruiser branch to not be displayed in the Tech Tree.
World of Warships - WoWS Admiral

We're here to tell you all about the rules of the new game event of Update 0.9.6!

Early Access ● Directives ● German Carriers Containers ● How to Earn German Tokens ● Daily Shipments
Early Access
German carriers IV Rhein, VI Weser, and VIII August von Parseval are entering Early Access!

Rewards from Daily Shipments and for completing Directives: German Carriers containers.

Rewards from containers: combat missions that unlock Early Access to German carriers IV Rhein, VI Weser, and VIII August von Parseval; the "Black, White, Red" expendable camouflage; and other valuable rewards.



    You can get up to five additional German Carriers containers for participating in the official World of Warships streams—activate bonus codes and complete special combat missions!
German Tokens are a new temporary resource, which you can get for completing special chains of combat missions. In total, there are four chains with rewards such as German Tokens and the Iron Cross permanent camouflage for IV Rhein, VI Weser, and VIII August von Parseval.

Rewards available in exchange for Tokens in the Armory: Iron Cross permanent camouflages for X Großer Kurfürst, X Z-52, X Hindenburg, and X Manfred von Richthofen; "Black, White, Red" expendable camouflage patterns; credits; and signals.



But what makes German aircraft carriers so special?
  • Their attack aircraft are equipped with a new type of ammunition—armor-penetrating rockets. When successfully used, these are capable of inflicting heavy damage to enemy citadels. However, they may also ricochet or fail to penetrate armor when hitting a target at an acute angle—in this respect, they function in a similar way to armor-penetrating shells. When striking the thin armor of destroyers at 90-degree angles, they will often overpenetrate and deal 1/10 of the maximum damage.
  • German bombers carry armor-penetrating bombs. A squadron initially flies at high altitude, and an attacking flight can dive without the need to first climb to a higher altitude. As it is quite difficult to adjust the position of the target reticle during an attack, their bombs are most effective when dropped on slower targets.
  • The torpedoes dropped by German aircraft are fast, but have a short range and cause only modest damage.
  • The aircraft have a high cruising speed, but somewhat small HP pool.
  • German carriers are armed with accurate, long-range secondary guns.

    Aircraft carriers IV Rhein, VI Weser, VIII August von Parseval, and X Manfred von Richthofen will become available to research in Update 0.9.7.






Directives
The new game event tasks you with completing 28 missions spread across four Directives. The first Directive will become available with the release of Update 0.9.6, while those that follow will be unlocked each week. Completing the missions and Directives will reward you with German Carriers containers, сredits, and signals.

    In addition to that, you'll be able to complete Directives of the Dockyard event that began in Update 0.9.5. They will remain available until August 3.

German Carriers Containers
Players will be able to obtain up to 22 containers for completing Directives and up to three containers from Daily Shipments.

German Carriers containers may drop a combat mission that unlocks Early Access to IV Rhein, VI Weser, and VIII August von Parseval; the "Black, White, Red" expendable camouflages; credits; and other valuable rewards.

A German Carriers container includes:
  • One of the following items: 1,000 Coal; or 1 day of Warships Premium Account; or 8x "Black, White, Red" expendable camouflages; or 2x special signals of the same type (Dragon, Wyvern, Red Dragon, Ouroboros, Hydra, Leviathan, Basilisk, or Scylla); or 15x signals of the same type (Zulu, Papa Papa, India Yankee, Juliet Charlie, November Foxtrot, November Echo Setteseven).
  • A chance to get a special combat mission that will unlock Early Access to a German aircraft carrier.

You can get even more German Carriers containers for completing chains of combat missions that are available on the weekends of the second and third weeks after the release of the Update. The difficulty of the chains, as well as the number of containers that you will receive, depends on your activity during the previous updates. The more you play, the more German Carriers containers you can obtain.

    The chains are not available to players who haven't logged in to World of Warships for more than 180 days prior to the date the combat missions become available.

The Armory offers German Carriers Premium containers for doubloons. These carry a greater number of rewards.

German Carriers Premium containers include:
  • 8x "Black, White, Red" expendable camouflages.
  • 10x special signals of the same type (Dragon, Wyvern, Red Dragon, Ouroboros, Hydra, Leviathan, Basilisk, or Scylla), or 10x "Black, White, Red" expendable camouflages.
  • One of the following items: 2,000 Coal; or 1 day of Warships Premium Account; or 5,000 Free XP; or 25 signals of the same type (Zulu, Papa Papa, India Yankee, Juliet Charlie, November Foxtrot, November Echo Setteseven).
  • A chance to get a special combat mission that will unlock Early Access to a German aircraft carrier.

How to Earn German Tokens
Throughout Update 0.9.6, four chains of combat missions will be available to players. For each completed task, you will receive German Tokens. The final rewards of the three chains are even more German Tokens, as well as the Iron Cross permanent camouflage for IV Rhein, VI Weser, and VIII August von Parseval. The final missions of these chains must be completed playing the corresponding aircraft carriers: Rhein, Weser, or August von Parseval. The last mission in the fourth chain can be completed playing VIII Graf Zeppelin or VIII Graf Zeppelin B.

Thus, if you don't have the aircraft carriers required to complete the chains, you can earn up to 300 German Tokens. If you have obtained all the German aircraft carriers in Early Access, and you have VIII Graf Zeppelin or VIII Graf Zeppelin B, then you can receive up to 600 German Tokens, as well as three Iron Cross permanent camouflages for IV Rhein, VI Weser, and VIII August von Parseval.

Bundles with chains of combat missions for German battleships, cruisers, and destroyers are also available in the Armory in exchange for doubloons. You can get up to 1,800 German Tokens for completing these chains.

You can get an additional 600 Tokens from special bundles in the Premium Shop.

Rewards for Tokens in the Armory

Daily Shipments

During Update 0.9.6, enter the game in the period between July 9 and 23, inclusive, to start getting valuable rewards from the Daily Shipments section.

You can get a total of 10 rewards, while the shipments are available for 14 days. Thus, you can skip 4 days out of 2 weeks and still claim all the valuable rewards.
World of Warships - WoWS Admiral

Commanders!

World of Warships and Hololive have teamed up to bring the first virtual YouTubers (VTubers) into World of Warships as Commanders. Two well-known VTubers—Fubuki Shirakami and Marine Houshou—are joining the Commander roster! Both have been created to sound as if the VTubers are streaming and playing World of Warships live with you, our players!

Fubuki Shirakami and Marine Houshou are very popular Japanese VTubers, with over 650,00 and 400,000 followers on their YouTube channels, respectively. Fubuki Shirakami’s character is quite shy, and is recognizable by her white hair and trademark fluffy Kemomimi ears; Marine Houshou’s character adores treasure and dreams of being a pirate.

“WoWS is an easy game to get into, but difficult to master, so when I play, I feel a real sense of achievement and it encourages me to keep practicing,” says Fubuki Shirakami. “I can’t wait to support other players as a Commander!”

“Finally, I’m chief in command of my own ship! Wargaming has managed to nail my voice in the game—it’s so true to life when my ship is being attacked. I’m sure that players will have a great laugh when they play. I can’t wait to set sail together!” adds Marine Houshou.

Premium Shop Bundles
Bundles will be available until: Fri. 17 Jul. 07:00 CEST (UTC+2)
Fubuki Shirakami
Marine Houshou
Details
Fubuki Shirakami is a virtual blogger and a member of a hololive unit called "hololive Gamers."
Commander Fubuki Shirakami has a unique voiceover. The Commander comes with a specialization for I Hashidate.

Marine Houshou is a virtual blogger from the third generation of hololive, also known as "hololive Fantasy."
Commander Marine Houshou has a unique voiceover. The Commander comes with a specialization for I Hashidate.
    Please note: you can have several Commanders Marine Houshou and Fubuki Shirakami in your roster simultaneously.
The Commanders’ voices were created to be comical, upbeat, and fun. Here are some voice samples—take a listen!
https://soundcloud.com/world-of-warships/sets/hololive-commanders-voice-samples

What Is Hololive?
Hololive is a female VTuber group that belongs to the Virtual YouTuber (Vtuber) production office—Hololive Production, run by the Cover Corporation. From Japan, the Cover Corporation provides fans the latest in technological entertainment experiences through VR, AR, 5G, and more. Hololive Production works with about 50 VTubers around the globe,and has attained more than 15 million subscribers via YouTube and the Chinese Video Platform, Bilibili. Using the most advanced technology at their disposal, such as VR and AR, Hololive established their platform of live entertainment with 2D characters for fans around the world, spreading an exciting wave of Vtuber culture from Japan.

https://en.hololive.tv/
Jul 3, 2020
World of Warships - WoWS Admiral

The new Clan Brawl is scheduled to take place on July 4. Don't miss this perfect opportunity to replenish your Clan's Treasury and fight for credits, Coal, and Elite Commander XP.

Rules ● Rewards

Rules
    Date: July 4
Format: battles will be fought playing Tier VIII ships, 4 vs. 4 (one ship of each type per team)
  • Mode: Domination
  • Battle duration: 15 minutes
Rewards: up to 3,500 Coal; 2,500,000 credits; and 100,000 Elite Commander XP

Maps: Hotspot, Trident, Northern Waters, and Mountain Range with a reduced combat zone





    Unlike Clan Battles, a Clan's placing in the Brawl Rating is determined for the battle region only—i.e. the region of the selected Prime Time.
    Please note: once you enter a battle, you won't be able to change your Clan's selected Prime Time for the current Clan Brawl.
Rules in Detail
  • There is no limit on the number of participating teams from a single Clan. At the same time, each team's composition must conform to the aforementioned conditions.
  • Only victories are counted for the Rating.
  • Because only victories are counted and defeats aren't taken into account, there’s no option to select Alpha or Bravo Ratings in the Clan Brawl.
  • Victories you earn in the Clan Brawl are not counted towards the conditions for receiving Clan Battle emblems.
  • If two teams have the same number of victories, the higher position in the Rating will be given to the Clan that played their last winning battle at the earliest point in time.
Rewards

For achieving high positions in the final Rating, Clans will be awarded resources for their Treasuries.
Position
Coal
1
25,000
2
22,500
3
20,000
4
17,500
5 — 50*
16,250 — 5,000
* Each following step brings 250 Coal less.
    More details about the rewards will be available in the game client.
Jun 30, 2020
World of Warships - WoWS Admiral

Simply put, upgrades improve the combat characteristics of a ship, but we imagine that you probably have more questions that need answers!

Why would you need "Aiming Systems" and "Propulsion?" Why should you mount upgrades in general? What's the most effective way to use them? To learn the answers to these questions and more, watch the new episode of "How It Works!"


    Are you enjoying the show? Subscribe to our channel and stay tuned for new episodes!
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World of Warships - WoWS Admiral

One of the highlights of the European Arc is a new temporary Campaign called "Strong-Willed." At this time, we thought it might be handy to give you a rundown of World of Warships Campaigns, what Campaigns are available in the game, and why they are worth your time.
    To take up a Campaign, go to the "Campaigns" tab in the Port, and click on an available mission. Within that mission you can select the tasks that best suit your ship's type.


Permanent Campaigns are divided into standard ones (e.g. "Science of Victory" and "Honorable Service") and historical ones. Historical Campaigns are dedicated to famous naval battles or the biographies of distinguished naval commanders. For example, if you want to follow the path of Admiral William Halsey—one of the key figures of the U.S. Navy during World War II—embark on the "Hit hard! Hit fast! Hit often!" Campaign. If you’re interested in how the career of an Admiral of the Imperial Japanese Navy developed after the attack on Pearl Harbor, the "Yamamoto Isoroku" Campaign would be your first choice.



By completing standard tasks, you get rewards and earn the Stars that are required to unlock the final task. For accomplishing the final task, you get a unique reward.
    If one particular task becomes your favorite, or if other tasks seem too difficult, just keep on completing the same task. Keep in mind though, that you’ll earn Stars each time you complete the task, but you'll be issued the reward for that task only once.
With Premium Account, you can undertake three tasks at a time; without Premium Account, you can complete only two tasks simultaneously. Besides this, if you haven't completed a task and canceled it for some reason, then you'll have to start it from scratch next time you select the task.






The "Strong-Willed" Temporary Campaign
The Campaign is split into five missions, with the first one already available and the following ones opening with each passing week.
    Main reward: a unique historical European Commander—Jerzy Świrski—with 10 skill points and a specialization for I Gryf.
The Campaign will remain available for 6 months after the release of Update 0.9.3.



Half a year after the end of the Campaign, we plan to make Jerzy Świrski available in exchange for Coal in the Armory. Thus, you'll be able to get this Commander at a later date, even if you don't manage to finish the Strong-Willed Campaign.

Permanent Campaigns
Science of Victory
    Main reward: 7 days of Premium Account


Honorable Service
    Main reward: destroyer VI Shinonome and a Commander with 11 skill points


Yamamoto Isoroku
    Main reward: a unique historical Japanese Navy Commander—Yamamoto Isoroku—with 15 skill points and a specialization for I Hashidate


Hit hard! Hit fast! Hit often!
    Main reward: a unique historical U.S. Navy Commander—William Halsey—with 15 skill points and a specialization for I Erie


If you haven't done so yet, select several tasks from the Campaign that you like, and earn extra prizes in Random Battles.
World of Warships - WoWS Admiral

If you like reading our news on Steam, it’s likely that you’ve already subscribed. But if you haven’t yet — there’s an even more pleasant reason to do so now!

Each month our subscribers will get some goodies, and they might be different each time! We’re going to send out a Steam container today(for those already subcribed) and at the end of the month too, which contains:
  1. In the first slot:
    • 5x Steam camouflage patterns:
      • +75% ship XP per battle
      • +75% Commander XP per battle
      • +75% Free XP per battle
      • –3% to the ship's detectability range by sea
      • +4% to the dispersion of shells fired by the enemy at your ship
    • or 10,000 Free XP
    • or 1 day of Warships Premium Account
    • or 250 doubloons
  2. In the second slot: 5x signal flags (Zulu, Zulu Hotel, or Papa Papa)
  3. In the third slot: 5x signal flags (Juliet Charlie or November Foxtrot)

We’re going to use Steam inventory items for distribution, so you won't miss it when the item arrives—a notification will appear to let you know! After receiving a notification, log in via the Steam client to receive the goodies on your account.

To subscribe, click the "Follow" button
Please note: the item can't be added automatically after subscribing to the game. It will be distributed on the specified days, and there may be delays of up to 24 hours.
If you wish, you can also:
Jun 23, 2020
World of Warships - WoWS Admiral



History
Odin is based on the project of a fast battleship that was developed in Germany in the 1930s. It represented a development of the Deutschland-class heavy cruisers—the class which Admiral Graf Spee belonged to.

With the signing of the Treaty of Versailles in 1919, World War I officially came to an end and the defeat of Germany was formalized. As per the conditions of the document, the country's fleet was to be cut down to a minimum, and serious restrictions on the construction of new capital ships in terms of their number, water displacement, and main battery caliber were to be imposed.

In the 1920s–30s, German shipbuilders were charged with a challenging task—designing an all-in-one warship that, while conforming to the strict limitations of the Treaty, would still easily be able to disengage from battleships and confidently sink any existing heavy cruisers in battle. That's how the Panzerschiff (armored ship) Deutschland joined the Reichsmarine in 1933. The ship had the armament of a battleship, but the speed of a cruiser. The third, and most advanced ship of this series was Admiral Graf Spee.

German high command were closely watching for any shipbuilding advancements made by France. In response to one such advancement, their engineers had been tasked with developing ships capable of opposing the French Dunkerque-class battleships. The German shipbuilders had to navigate the restrictions imposed by international naval treaties, as well as the technical and operational requirements of the Kriegsmarine, who wanted a fast ship with large guns that would be near invulnerable to enemy fire. Their work resulted in a range of theoretical projects that would ultimately lead to the construction of the Scharnhorst-class battleships. Among those projects was a development based on a slightly larger Deutschland-class ship with reinforced armor and 305 mm main battery guns installed in three triple turrets. Interestingly, one such gun was historically designed, and even produced in 1939 as a prototype.



Modeling the Ship


Main battery: nine SK C/39 305 mm/56 guns in three triple turrets



Secondary battery: six SK C/25 150 mm/60 guns in three twin mounts



Dual-purpose battery: twelve KM40 128 mm/61 guns in six twin mounts



AA defenses: sixteen 55 mm L/77 Gerät 58 guns in twin mounts; 32 C/38 20 mm autocannons in twin and quadruple mounts



Torpedo armament: two 533 mm quadruple-tube torpedo launchers



Commanding Odin
Commander with 10 skill points

  • Priority Target
  • Adrenaline Rush
  • Superintendent
  • Concealment Expert

Commander with 19 skill points

  • Priority Target
  • Adrenaline Rush
  • Superintendent
  • Concealment Expert
  • Fire Prevention
  • Basics of Survivability
  • Expert Marksman

Upgrades

  • Main Armaments Modification 1
  • Damage Control System Modification 1
  • Main Battery Modification 2
  • Damage Control System Modification 2
  • Concealment System Modification 1







Key Features
One of the variants of a relatively small and fast battleship that led to the construction of the Scharnhorst-class ships. She's notable for her powerful main battery with 305 mm guns.
  • Nine 305 mm guns with good ballistics and a reload time that's fast for a battleship.
  • Trademark German secondary battery with a long firing range.
  • Two quadruple-tube torpedo launchers at her aft.
  • Her Hydroacoustic Search is capable of detecting torpedoes at distances of up to 3.5 km.
  • She earns more credits per battle, and her permanent camouflage adds a 50% XP bonus per battle and reduces the cost of the ship's post-battle service by 10%.
    The main feature of Update 0.9.5 is the new Dockyard in the Port of Hamburg, where you will be able to construct two German ships at once. By completing the Directives, you'll obtain VI Admiral Graf Spee and various other rewards from the Dockyard, as well as get a massive discount on VIII Odin.
Read more >>>




World of Warships - WoWS Admiral

Captains!

Which component of the game is most important to you? Global multiplayer gaming? The militaristic naval setting? Is it realistic ships? Tell us about your preferences, and we'll grant you one day of Warships Premium Account!
                          
  1. Find the "Popular user-defined tags for this product" section on the right-hand side of the main page of the game.
  2. Click the "+" symbol.
  3. Select a tag (or create your own) that’s applicable to World of Warships. To select an existing tag from the list, click the "+" symbol next to the tag of your choice.
  4. Share your list of tags in the comments of this news item.
  5. Within a matter of days, you'll be granted 1 day of Warships Premium Account (for your account associated to the Steam account)!


Attention! During this event, 1 day of Warships Premium Account will be granted only once, regardless of the number of tags issued.

Good luck in battle, Captains!
Jun 23, 2020
World of Warships - WoWS Admiral

Rules ● Rewards

Rules
Starts: Wed. 24 Jun. 11:00 CEST (UTC+2)
Ends: Mon. 06 Jul. 10:30 CEST (UTC+2)

Format: 8 vs. 8 playing Tier VIII ships
Mode: Domination
Rewards: 10,000 Coal; 500,000 credits; and a haul of signals
Maps: Haven, Fault Line, Greece, Northern Waters, and Loop








Regulations
  • Players who attain Rank 1 won't be able to participate in any further battles of the current Season.
  • Ranked Sprint achievements aren't inherited from previous Ranked seasons, and won’t transfer to those that follow.
  • Divisions consisting of two players are allowed in the Ranked Sprint. A Division can enter battle only if the opposing team also has a Division.

Rewards
...