World of Warships - WoWS Admiral

The combat mission system is one of the oldest components in our game.

Combat missions themselves have significantly changed since they first appeared in the game: we introduced Daily Challenges and Directives, added mission requirements for new battle types and ship branches, and made many other changes.

For Update 0.9.5, we've reworked the "Combat Missions" interface in order to synchronize it with all the current game features. The updated interface will make it easier to navigate through combat missions, their requirements, and rewards.

Summary of Changes ● Updated Interface ● Post-battle Statistics Screen ● "Or" Condition
Summary of Changes
  • Access to the list of combat missions, their requirements, and rewards will now be more intuitive and user-friendly. The new interface allows us to display more combat missions on the screen, thus facilitating section navigation.
  • The detailed descriptions of mission requirements and the available rewards has also been improved. You no longer need to hover the cursor over different interface elements to see the rewards and requirements of a chain of combat missions.
  • The distribution of missions by tabs is now more simple and clear.
  • Directives have been moved to a separate tab in the "Combat Missions" section.
  • The post-battle statistics screen now displays additional information that will make it easier for you to track your progress in combat missions.
  • We've added an "or" condition that will allow us to create combat missions that are equally interesting to all players.
Updated Interface
The new interface for the "Combat Missions" tab provides access to the list of available combat missions and detailed information about their requirements, and will make it easier to track your progress.

Missions are now distributed across tabs. For example, Daily Missions, missions and Directives of the currently active event.



Under each tab, you'll see a list of the current combat missions, their requirements, your progress, and the rewards you can expect for completing them:
  • 1. Combat mission type. Shows whether the current mission is a chain, a recurring mission, a Directive, contains an "or" condition, or is a parent mission that requires the completion of other combat missions in order to finish it.
  • 2. Mission requirements and current progress.
  • 3. Icon with the main reward for the mission.
  • 4. Notification about the approaching expiration of the mission.

    Pop-up tooltips will appear when you hover the mouse cursor over interface elements.

Clicking on a mission from the list will show the detailed requirements of this mission, your current progress, the remaining time in which to complete it, and the available rewards.



For Directives and combat mission chains, all the missions of this Directive/chain will be displayed, including a detailed description of their completion requirements.



Post-battle Statistics Screen
The statistics screen now shows the icons of rewards and indicates current progress.



When hovering the mouse cursor over a mission, a tooltip will pop up displaying the available rewards, mission requirements, and current progress.

The main new feature of the update is a tab containing detailed descriptions of the current combat missions that you can open by clicking on a button in the right part of the "Combat missions" section.
    The interface allows you to view detailed information about any combat missions you've completed within a battle, without having to return to the Port.



"Or" Condition


To complete missions with an "or" condition, you need to complete only one of the two given requirements. For example, you can either earn 10,000 Base XP OR destroy 10 enemy ships. By completing either one of the two requirements, you'll satisfy the criteria of the combat mission and obtain the rewards for finishing it.

Note: it's not only the requirements of a combat mission that can be different—differing restrictions on battle type or ship tiers and types are also possible. For example, you could be tasked with either scoring 30 torpedo hits playing a Japanese destroyer, OR delivering 10 citadel hits playing a U.S. battleship.
    This means that the choice is yours about which of the requirements you prefer to satisfy, and then complete the mission playing the most suitable ships.
Rewards

Want even more bonuses? From now on, to obtain Daily Challenge rewards, it’s completing individual combat missions that counts, as opposed to accomplishing entire chains as it was previously. For completing Daily Missions, starting from the date when Update 0.9.5 goes live until June 30, and also from July 1 until July 31, you’ll obtain the following rewards:

    Please note: the new system is still being tested, so the rewards may differ in the future. We’ll closely monitor players' results and feedback, and, based on the outcomes, we'll decide on the further development of the Daily Challenges.
The conditions for completing the chains
  • Each day, you can complete a chain of six missions.
  • You must earn a certain amount of base XP to complete a mission within the chain.
  • It's required that you earn 250 base XP in a single battle in order to accomplish the first mission.
  • The second mission requires you to earn 500 base XP across several battles.
  • To accomplish the third mission, you need to earn 1,000 base XP in victorious battles.
  • For missions 4, 5, and 6: you need to earn 1,100; 1,200; and 1,300 base XP in victorious battles, respectively.
  • All missions within a chain must be completed in successive order playing Tier V–X ships in Operations, Random, Co-op, or Ranked Battles. Daily Missions can also be completed in Submarine Battles while this battle type is available.
  • You'll receive any due rewards in your Port having completed the conditions of the missions.
  • After completing the entire chain, you'll obtain the final reward.
World of Warships - WoWS Admiral


History
With the signing of the Treaty of Versailles in 1919, World War I officially came to an end and the defeat of Germany was formalized. As per the conditions of the document, the country's fleet was to be cut down to a minimum, and serious restrictions on the construction of new capital ships in terms of their number, water displacement, and main battery caliber were to be imposed.

In the 1920s–30s, German shipbuilders were charged with a challenging task—designing an all-in-one warship that, while conforming to the strict limitations of the Treaty, would still easily be able to disengage from battleships and confidently sink any existing heavy cruisers in battle.

The task was brilliantly accomplished, and in 1933, the resulting Panzerschiff (armored ship) Deutchland was commissioned into the Reichsmarine. The ship had the armament of a battleship, but the speed of a cruiser. Such an unusual combination of characteristics that didn't fall within any international standards of the time required a new classification. A nickname created not without any irony by the British press—"Pocket Battleship"—took root. The third and the most advanced ship of this series was Admiral Graf Spee.



Since the moment she was commissioned on January 6, 1936, until the middle of 1939, Admiral Graf Spee was the primary showpiece of the Kriegsmarine—she took part in parades and represented Germany during visits to other countries. Long before the beginning of the occupation of Poland, the Kriegsmarine's command, in strict confidence, had planned for their surface ships to conduct raiding operations in the Atlantic Ocean if worse came to worst and Great Britain declared war. The pocket battleships were to play the leading role in these sorties.

On August 21, 1939—days before the invasion of Poland—Admiral Graf Spee left the German port of Wilhelmshaven and set off to the South Atlantic. After a month of keeping a low profile, on September 25, the ship received the order to start raiding Allied shipping. Over the course of the following months, the cruiser managed to sink several ships.

By early October, the Allied navies had begun organizing an armed response to the German raider. London was quickest to react—three British forces were deployed to counter Admiral Graf Spee: four heavy cruisers, one battle cruiser, and one aircraft carrier. However, for almost 3 months, the German Panzerschiff successfully carried out her task while evading the enemy.

On December 13, 1939, in the vicinity of the River Plate's estuary, the first real naval battle of World War II broke out. Admiral Graf Spee engaged three British cruisers that, despite being inferior to her in terms of firepower, nevertheless managed to damage her. Forced to look for shelter, she escaped to neutral Uruguay.

However, the British had a firm grasp of the situation thanks to the skillful machinations of His Majesty's Diplomatic Service. The British Representatives masterfully manipulated the Germans by making arrangements for open negotiations with nearby Buenos Aires about the "possibility of the urgent acceptance of two capital ships," by which they pointedly implied Renown and Ark Royal.

The news about the imminent arrival of a battlecruiser left the crew of Admiral Graf Spee with little hope for survival. Unable to break out towards their native waters, 4 days later, the crew scuttled Admiral Graf Spee not far from Montevideo.
    You can learn more about the Battle of the River Plate in our video.


Modeling the Ship

Main battery: six 283 mm/52 guns placed in two LC/28 triple turrets


Secondary battery: eight 150 mm/55 SK C/28 guns place in single mounts


Dual-purpose armament: six 105 mm/65 SK C/33 guns placed in twin Dop. L. C/31 mounts


Anti-aircraft armament: eight 37 mm SK C/30 automatic cannons in twin mounts; ten 20 mm C/38 automatic cannons


Torpedo armament: two quadruple-tube 533 mm torpedo launchers



Commanding Admiral Graf Spee
Commander with 10 skill points

  • Priority Target
  • Adrenaline Rush
  • Superintendent
  • Concealment Expert
Commander with 19 skill points

  • Priority Target
  • Adrenaline Rush
  • Superintendent
  • Concealment Expert
  • Fire Prevention
  • Basics of Survivability
  • Last Stand
Upgrades

  • Main Armaments Modification 1
  • Damage Control System Modification 1
  • Aiming Systems Modification 1
  • Steering Gears Modification 1





Key Features
VI Admiral Graf Spee bristles with battleship-sized main guns and has a strong pool of HP, decent secondary battery, and the Repair Party consumable. Similar to a conventional cruiser, she has torpedoes and the Hydroacoustic Search consumable at her disposal. Admiral Graf Spee is a hybrid ship that offers versatile and spectacular gameplay!
  • An extremely solid pool of 39,400 HP.
  • Six 283 mm guns with a firing rate of three rounds per minute and maximum range of 16 km.
  • Torpedo armament with a range of 8 km.
  • A lavish set of consumables: Hydroacoustic Search or Defensive AA Fire; Fighter; and Repair Party.
  • She earns more credits per battle, and her permanent camouflage adds a 50% XP bonus per battle and reduces the cost of the ship's post-battle service by 10%.
    The main feature of Update 0.9.5 is the new Dockyard in the Port of Hamburg, where you will be able to construct two German ships at once. By completing the Directives, you'll obtain VI Admiral Graf Spee and various other rewards from the Dockyard, as well as get a massive discount on VIII Odin.Read more >>>




World of Warships - WoWS Admiral

Please note that the servers will be temporarily unavailable due to the release of an update. The schedule is available below.
Maintenance times are tentative and subject to change. Please accept our apologies for any inconveniences.
11.06.2020 05:00—8:00 UTC+8
2020-06-10 21:00—23:59 UTC
10.06.2020 05:00—10:00 MSK (UTC+3)
2020-06-10 02:00—07:00 UTC
11.06.2020 07:00—10:00 CEST (UTC+2)
2020-06-11 05:00—08:00 UTC
10.06.2020 03:00 AM—06:00 AM PT (UTC–7)
2020-06-10 10:00—13:00 UTC
The new update will go live some time after it's been downloaded because the client and server sides are updated separately. While the client begins to update immediately, it takes time for the servers to be updated across all regions.

If there are problems with downloading or launching the update—please perform files integrity check.
[url]
🛠
[/url]
Subtitles can be enabled in the video player separately.

Dockyard ● Updated Combat Missions ● Armory Update ● Unique Upgrades ● Changes in the Soviet Cruiser Branch ● Ranked Sprint ● Clan Brawls ● Visual Improvements ● Map Changes ● Daily Shipments ● Other Changes

Dockyard


The main feature of Update 0.9.5 is the new Dockyard in the Port of Hamburg, where you will be able to construct two German ships at once—VI Admiral Graf Spee and VIII Odin.



Dockyard basics:
  • The event will span two updates—0.9.5 and 0.9.6.
  • Ship construction at the Dockyard consists of 20 shipbuilding phases. You can advance through these by completing Directives or spending 1,750 doubloons on each phase.
  • The reward for completing phase 10 is VI Admiral Graf Spee in the War Paint camouflage.
  • In total, you can complete 18 out of 20 shipbuilding phases by finishing Directives. You need to spend doubloons to progress through at least two of the 20 phases.
  • After completing phase 20, you will receive VIII Odin


By completing the Directives, you'll obtain VI Admiral Graf Spee and various other rewards from the Dockyard, as well as get a massive discount on VIII Odin.

Read more >>>

Updated Combat Missions


In Update 0.9.5, we've significantly improved the combat missions.
  • The interface has been revamped.
  • Added combat missions with an "or" condition. In such missions, one of two given conditions needs to be fulfilled in order to get the reward. E.g. earn 10,000 Base XP "or" destroy 10 enemy ships. Thus, you will be able to choose which of the conditions you prefer, and fulfill the requirement playing the most suitable ships.
  • Changed the way combat missions are displayed on the post-battle statistics screen: the interface has been revamped, and the possibility to track combat mission progress in a separate window has been added.



    The rewards have also been updated: during summer, you’ll also earn Steel in addition to Coal when you complete combat missions! More details about that, as well as other changes to Daily Missions, will be available in the dedicated article covering combat missions.
    Please note: the new system is still being tested, so the final rewards may differ. We'll be closely watching the results and taking player feedback into account when making decisions about the further development of Daily Missions.
Armory Update

  • The interface has been revamped. Navigating between sections will now be easier and more convenient.
  • Added the possibility to preview ships and camouflages in the Port before purchasing.
    The details of these changes will be published in a dedicated article.





Unique Upgrades


In 0.9.5, we're starting the process of updating the unique upgrades. The current concept provides an additional opportunity to mount an upgrade with special-but-balanced bonuses in comparison with regular upgrades.

These changes will balance the effectiveness of the various unique upgrades, while preserving the unique gameplay of each ship.

List of changes
Enhanced Armaments (Yueyang, fifth slot)
  • The bonus that reduces the main battery reload time has been increased from 10 to 15%.
  • Removed penalties on the action time of ship consumables.
  • Added a bonus increasing the action time of Surveillance Radar.
  • Added a bonus increasing smoke screen dispersion time by 20%.
  • Removed a bonus that reduced the torpedo tube reload time.
The older version of this upgrade was unpopular because of low competitiveness with other upgrades in the slot. The new variant of the upgrade offers more aggressive gameplay with an accent on consumables and main battery instead of the concealment upgrade which involves a safe playstyle.

Heavyweight Artillery (Khabarovsk, fifth slot)
  • Removed a penalty that reduced the traverse speed of her main turrets.
  • The bonus applied to the main battery’s firing range increased from 8 to 10%.
  • Added a 20% penalty to the action time of the ship’s consumables.
The upgrade now places much stronger emphasis on aggressive gameplay due to the enhanced main battery guns and reduced effectiveness of consumables.

Enhanced Countermeasures (Worcester, sixth slot)
  • Moved from the fifth to the sixth slot.
  • Removed all bonuses on the action time of her consumables.
  • Added a bonus reducing the reload time of the Priority AA sector by 20%.
  • Added a bonus reducing the reload time of ship consumables by 20%.
  • Added a bonus increasing the number of the ship's consumable charges by one.
The upgrade moved from the fifth to the sixth slot, which means that it no longer has to compete with other upgrades that provide bonuses to maneuverability and detectability. The new parameters emphasize the role of this ship as a versatile cruiser.

Enhanced Propulsion (Des Moines, sixth slot)
  • Reduced the bonus to engine power. Now, with the unique upgrade and the “Propulsion Modification 1” upgrade, it’ll take the cruiser 21% more time to reach maximum forward speed, and it’ll take three times more time to reach maximum backward speed. The ship will still be gaining speed faster with these two upgrades compared to having just one of them. At the same time, the time it takes the ship to reach 1/2 and 3/4 of her speed remains almost the same.
  • Removed a penalty on the action time of Surveillance Radar.
The bonus to engine power was lowered to reduce the excessive effectiveness of the upgrade. The penalty to the duration of Surveillance Radar didn’t affect the use and effectiveness of the upgrade. Players will now choose between this unique upgrade and an upgrade that increases firepower.

Enhanced Main Armaments (Großer Kurfürst, sixth slot)
  • The bonus reducing the main battery’s reload time has been decreased from 15 to 10%.
  • Removed a penalty that reduced the traverse speed of her main turrets.
Enhanced Damage Control System (Montana, fifth slot)
  • The bonus reducing fire extinguishing time has been decreased from 15 to 10%.
  • The bonus reducing flooding recovery time has been decreased from 30 to 10%.
Additional Main Battery Loader (République, sixth slot)
  • Removed a penalty that reduced the traverse speed of her main turrets.
Accelerated Torpedo Tube Reload (Shimakaze, sixth slot)
  • The penalty reducing the torpedo tube traverse speed has been decreased from 80 to 70%.
    Concerning X Großer Kurfürst, X Montana, X République, and X Shimakaze, balance changes designed to compensate for the excessive or insufficient effectiveness of their unique upgrades were made.
Expect changes to the unique upgrades of other ships in the coming updates.

Changes in the Soviet Cruiser Branch


Update 0.9.5 will see the Soviet cruiser branch split into two sub-branches. X Moskva is a heavy cruiser, and she is going to leave the light cruiser branch and acquire the status of special ship that's available in exchange for Coal. She'll be replaced in the tech tree by light cruiser X Alexander Nevsky. V Kirov will also leave the branch to become a Premium ship. She'll be replaced by V Kotovsky. The Premium version of Kirov is based on her standard hull that historically existed. The ship’s AA armament is the same as for her standard hull, while all of her other characteristics are same as for her researchable hull. At the same time, it will be possible to choose between the Spotting Aircraft and Fighter consumables.



Details on changes
  • Cruiser X Moskva will acquire the status of being a special ship. This means that the base cost of the post-battle service of this ship will be reduced from 180,000 to 90,000 credits, and Commanders from other ships of the same nation can be assigned to her without any penalties or retraining requirements.
  • You'll receive cruiser X Moskva under the following circumstances: if you've already researched but haven't yet purchased her; if you sold her; or if you’ve had the branch reset through the Research Bureau.
  • If your progress through the Soviet cruiser branch has been reset, the Research Point bonus will be transferred to X Alexander Nevsky.
  • The unique upgrade and combat mission for cruiser X Moskva, as well as any permanent camouflages you’ve purchased, will be preserved. If the Type 20 permanent camouflage hasn't yet been purchased, it will be added.
  • The Commander of cruiser X Moskva will preserve his specialization.
  • Cruiser X Alexander Nevsky can be obtained only after she has been researched and purchased in the Tech Tree.
  • The same rules apply to cruiser V Kirov and her tech tree replacement V Kotovsky, except that Kirov will become a Premium ship instead of a special ship.
Ranked Sprint

Start: Wed. 24 Jun. 11:00 CEST (UTC+2)
End: Mon. 06 Jul. 10:30 CEST (UTC+2)

Format: Tier VIII ships in a 8 vs. 8 format
Rewards: 10,000 Coal; 500,000 credits; and loads of signals
Maps: Haven, Fault Line, Greece, Northern Waters, and Loop

    The details of the Ranked Sprint will be published in a dedicated article.
Clan Brawls


Clan Brawl 10
    Date: June 20
Format: Tier X ships in a 3 vs. 3 format
Restrictions: one battleship, one cruiser, and one destroyer per team
Rewards: up to 3,500 Coal; 2,500,000 credits; and 100,000 Elite Commander XP
Maps: Shatter, Warrior’s Path, Greece, Loop, and Crash Zone Alpha

Clan Brawl 11
    Date: July 4
Format: Tier VIII ships in a 4 vs. 4 format
Restrictions: a maximum of one ship of each type per team
Rewards: up to 3,500 Coal; 2,500,000 credits; and 100,000 Elite Commander XP
Maps: Hotspot, Trident, Northern Waters, and Mountain Range

Prime Times
  • CIS 15:00 — 20:00 UTC
  • EU 16:00 — 21:00 UTC
  • ASIA 11:00 — 16:00 UTC
  • NA 23:00 — 04:00 UTC
Visual Improvements


The following maps have been updated to conform to the new lighting model and enhanced HDR technology: Riposte, Operation Killer Whale, Defense of Naval Station Newport, Raptor Rescue, Operation Narai. Ports Dunkirk, Kronstadt, Designer's Table, and Twitch Prime have been updated as well.



Map Changes


Some changes have been made to the geometry of the Greece and Sleeping Giant maps.
  • Sleeping Giant: changed the heights and the location of islands on the right flank. Closed the openings on the islands near the ship spawn points.
  • Greece: the gap in the island inside Key Area A has been covered with a mound to avoid situations where ships could be detected by opponents that remained undetected.


Daily Shipments


During Update 0.9.5, enter the game in the period between June 11 and 25, inclusive, and start getting valuable rewards in the Daily Shipments section.

You can get a total of 10 rewards, while the shipments are available for 14 days. Thus, you can skip 4 days out of 2 weeks and still claim all the valuable rewards.

Other Changes
Game Balance Changes


In Update 0.9.5, we've made changes to the parameters of certain ships based on our analysis of their battle efficiency and feedback from players. Such changes were required in order to carefully adjust their balance. Further changes may follow, should they be required, in future updates.

British Tier III destroyer Valkyrie
  • Main battery reload time increased from 5.5 to 5.8 s.

British Tier II cruiser Weymouth
  • Main battery reload time increased from 8.9 to 9.2 s.
British Tier V cruiser Hawkins
  • Main battery reload time reduced from 13.0 to 12.6 s.

U.S. Tier V battleship New York
  • Main battery reload time reduced from 31.0 to 30.5 s.
Soviet Tier VIII destroyer Ognevoi
  • Defensive AA Fire consumable moved to the separate fifth slot.
  • Torpedo speed increased from 56 to 57 knots.
  • Number of charges for the Engine Boost and Smoke Generator consumables reduced from 3 to 2.
Tier IX Soviet destroyer Udaloi
  • Stock torpedo module 53-49 replaced by module 53-49M. Torpedo characteristics changed as follows:
    • Range increased from 6 to 8 km
    • Speed reduced from 69 to 66 kts

  • Researchable torpedo module 53-49M replaced by module 53-39 mod. 4. Torpedo characteristics changed as follows:
    • Range increased from 8 to 10 km
    • Speed reduced from 66 to 60 kts
    • Maximum torpedo damage increased from 14,600 to 15,100
    • Torpedo tube reload time increased from 129 to 134 s

  • The Defensive AA Fire consumable moved to the separate fifth slot.
  • Number of charges for the Engine Boost and Smoke Generator consumables reduced from 3 to 2.

Tier X Soviet destroyer Grozovoi
  • Defensive AA Fire and Engine Boost consumables have been swapped.
  • Maximum researchable torpedo damage increased from 14,600 to 15,100.

Tier X Japanese aircraft carrier Hakuryū
  • Maximum bomb damage of standard and researchable bombers reduced from 8,500 to 8,200.

Tier V German destroyer Т-22
  • Action time of Hydroacoustic Search increased from 60 to 70 s.

Tier X Soviet battleship Kremlin
  • Continuous damage caused by AA mounts reduced from 413 to 395.
  • Number of explosions from shells in a salvo reduced from 9 to 8.

Aviation
  • Spotting range for all aircraft reduced from 16 to 15 km. This parameter determines the distance at which an aircraft can spot an enemy ship.

The armor penetration capacity of 128 mm HE shells of German destroyers increased from 21 to 32 mm, and armor penetration of 150 mm HE shells—from 25 to 38 mm. These changes affect the following ships:
  • VI Ernst Gaede
  • VI T-61
  • VII Z-39
  • VII Leberecht Maass
  • VIII Z-23
  • IX Z-46
  • X Z-52

New Content


Ships
  • V Kirov and X Moskva for 43,000 and 244,000 Coal, as well as X Shikishima for 32,000 Steel have been added to the "Ships for Resources" section.
  • IX Siegfried for 47,000 Research Points has been added to the Research Bureau.
  • IX Ägir is available in the Tech Tree in exchange for 1,000,000 Free XP.

Ships IX Ludendorff and VI Erich Loewenhardt have been added for testing by developers, volunteers, and community contributors.

Camouflage Patterns
The following permanent camouflages, which are available in exchange for doubloons, have been added to the Camouflage tab in the Exterior section: French Navy for X Kléber, Victorian White for X Goliath, and Freedom for VII California, as well as the Nordic camouflage for IX Ägir, VIII Odin, and IX Siegfried.

New "Made of Steel" permanent camouflages for 10,000 Steel for X Yamato, X Des Moines, and X Shimakaze have been added to the Armory. These camouflages provide standard bonuses, but will allow you to stand out among other ships in battle and demonstrate your achievements in World of Warships' competitive modes.

Commanders
Added Commanders Fubuki Shirakami and Marine Houshou with a special voiceover as a part of our collaboration with Hololive.

Added Commander Ashley Violet.

Warhammer 40,000
As a part of our collaboration with Games Workshop, we've added content inspired by Warhammer 40,000.
  • Ships VIII Ignis Purgatio and VIII Ragnarok, which are the copies of VIII Amagi with unique permanent camouflages.
  • Commanders Justinian Lyons XIII and Arthas Roqthar the Cold.
  • Protector of the Faith and Primordial Annihilator expendable camouflages.
  • Iron Halo, Imperial Aquila, The Chaos Star, The Mark of Chaos patches.
  • Imperial Navy and Khorne flags.
  • "Warhammer 40,000 — Chaos" and "Warhammer 40,000 — Imperium" containers.
    Details on how to get these new items will be announced later.
Other Changes and Improvements

  • Now when the game client is launched, a video about the Update will be played once. To play the video again, select "Play video at startup" in the Game Settings.
  • Small changes to the geometry and textures of the following ships: VI Weser, IV Klas Horn, III Romulus, IX Drake, VIII Cheshire, VIII Ochakov, VII Scharnhorst B, VII Scharnhorst, VIII Siliwangi, IX Bajie, VIII Atago, VII Gorizia, IV Alberto di Giussano, V Genova, VI Trento, VI Farragut, VI Devonshire, VIII Amagi, VII Sinop, X Hayate, X Minotaur, VIII Roma, V Raimondo Montecuccoli, X Marceau, VIII Bismarck, VII Zara, VIII Amalfi, V Hawkins, VI London, VII Surrey, V Krasny Krym, I Orlan, V Visby, IX Sovetsky Soyuz, II Tátra, VIII Baltimore, X Conqueror, X MoskvaVIII Kidd, X Salem, X Gearing, X Zaō, X Des Moines, X Daring, X ThundererVIII EnterpriseIX Friedrich der GroßeX Großer KurfürstVIII Tirpitz, IX Roon, X Z-52, VIII Le Fantasque, VIII Z-23, VIII Asashio, VIII Benson, VIII Hsienyang, X Kléber, VIII Richelieu, VIII Gascogne, IX Alsace, X République, IX Jean Bart, VIII Mogami, and IX Z-46.
  • All supported game client localizations are now available in all regions.
  • Bot-piloted aircraft carriers no longer launch air squadrons without having at least one full attack flight.
  • The "Ultra" client option has been removed from the Wargaming.net Game Center. "Ultra" sound settings are now available to all players. The size of the game is unaffected.
  • Added a special message informing Clan members about their selected prime time. The message contains information about the selected prime time and who performed the action.
  • Fixed an error that resulted in an incorrect acquisition range for the Hydroacoustic Search consumable on VIII Pyotr Bagration. The range of assured acquisition of enemy ships increased from 4 to 5 km. The range of assured acquisition of torpedoes increased from 3 to 3.5 km.
  • Fixed an error causing the aim point to move to the maximum range with a locked target in the Binocular View upon activating Spotting Aircraft.
  • Fixed an error causing the marker for the gun aiming point on the Minimap to disappear.
  • Fixed an error causing the torpedo range of aircraft carrier squadrons not to appear in the Minimap settings.
  • Fixed an error causing shell models to keep moving, even after colliding with landscape elements.
  • Fixed an error causing the game client to close when connecting to a battle that had just ended.
  • Fixed an error causing the window where ship bots are added in the Training Room to close when attempting to add several ship bots at once.
  • Fixed an error causing the game client to terminate unexpectedly during the loading stage.
  • Fixed an error that prevented the playback of audio messages about torpedo hits for certain voiceover modifications.
  • Fixed an error causing the NEW marker not to disappear from the "Tech Tree" tab and player name in the Port.
  • Fixed an error causing the autopilot to work incorrectly after a tangential collision with an island.
  • Fixed an error causing ship XP not to be shown in the Spectator Mode.
  • Fixed an error that resulted in upgrades mounted on ships still being displayed after they had been sold.
  • Fixed errors on the following maps: Sleeping Giant, Crash Zone Alpha, Greece, Northern Lights, Hotspot, Operation Killer Whale, Riposte, Shards, Northern Waters; as well in as the Saint Petersburg and Fjords Ports. Removed the decorations in Novorossiysk Port.
  • Changed the name of the torpedo module on V Mikoyan from 53-36 mod. 2 to 53-36 mod. 1.
  • Fixed an error causing the text on the submarine depth indicator to be truncated.
  • Fixed an error causing the audio of attack aircraft rocket explosions and aerial torpedoes hitting water’s surface to be excessively loud.
  • Fixed an error causing mounted upgrades to be displayed on sold ships.
  • Fixed an error causing ships’ main guns to reach an elevation angle that was too high when aiming at islands beyond their maximum firing range.
  • Fixed an error causing Co-op battles fought on the Greece map in Domination mode with four Key Areas to commence with an incorrect number of points.
  • Fixed an error causing the camouflage of cruiser VI Admiral Makarov to be different on the icon in the ship carousel compared with the ship model in the Port.
  • Fixed an error causing the battle type icons to overlap each other when a low screen resolution had been selected.
  • Fixed an error that allowed the selection of more than one aircraft carrier when creating a Division in Submarine Battles.
  • Fixed an error causing the game client to freeze when the player was redirected to another server during maintenance.
  • Fixed the incorrect armor thickness of VIII Amagi’s conning tower. It is now 356 mm thick.
  • Fixed incorrect aiming angles for IX Alsace and VI Normandie’s secondary guns.
World of Warships - WoWS Admiral

The main feature of Update 0.9.5 is the Dockyard in the Hamburg Port, where two German ships will be constructed simultaneously:
  • VI Admiral Graf Spee—the famous "pocket battleship." A formidable warrior armed with torpedo launchers and powerful 283 mm caliber artillery.
  • VIII Odin—a new battleship. An excellent medium- and close-range fighter, carrying nine 305 mm guns that reload quickly for a battleship, a trademark German secondary battery, torpedo launchers, and the Hydroacoustic Search consumable.
Rules of the Event ● Directives ● Rewards

Rules of the Event
We've simplified the rules of this iteration of the Dockyard:
  • The event will span two updates—0.9.5 and 0.9.6.
  • The construction process of the Dockyard is comprised of 20 phases.
  • Each shipbuilding phase can be completed by finishing Directives or spending 1,750 per phase.
  • The reward for reaching phase 10 is VI Admiral Graf Spee with her War Paint camouflage.





  • In total, you can complete 18 out of 20 shipbuilding phases by finishing Directives without using doubloons.
  • VIII Odin and her War Paint camouflage awaits you upon completing the 20th phase.






For completing all the Directives, players can obtain VI Admiral Graf Spee, a multitude of other Dockyard rewards, and earn an excellent discount on VIII Odin.
    If you already have VI Admiral Graf Spee in your Port, you will receive compensation in the form of credits, as well as the camouflage, Commander, and a Port slot.






Directives
The new game event has 73 missions spread across six Directives. The first Directive will become available with the release of Update 0.9.5, while those that follow will be unlocked each week. The Directives are available from June 11 through August 4.

Each Directive will allow you to complete three shipbuilding phases:
  • Two shipbuilding phases can be completed by finishing specific missions that form part of the Directive.
  • One shipbuilding phase can be completed by finishing the entire Directive.
    Detailed information about the Directives is available in the game client.
Rewards
By only finishing missions of the Directives, players can complete 18 out of 20 shipbuilding phases and obtain the corresponding rewards at the Dockyard.

By playing and finishing the first two Directives, you can complete up to six shipbuilding phases and obtain the following rewards:
  • 7,500 Coal
  • 1 day of Warships Premium Account
  • 15x Hunter camouflages
  • 2x Gift containers

Finishing four out of the six Directives will result in you completing up to 12 shipbuilding phases and obtaining Admiral Graf Spee in the War Paint camouflage, as well as a 10-skill-point Commander and other valuable items, which when combined with previous rewards gives you a total:
  • VI Admiral Graf Spee in the War Paint camouflage with a 10-skill-point Commander
  • 7,500 Coal
  • 4 days of Warships Premium Account
  • 10x each of the following signals: Hydra and Basilisk
  • 10,000 Free XP
  • 15x Hunter camouflages
  • 5x Gift containers holding five special signals each

Finishing all of the event's Directives will result in you completing up to 18 shipbuilding phases and provide you the maximum 90% discount on Odin, as well as some additional signals, giving you a grand total of:
  • 90% discount on VIII Odin
  • VI Admiral Graf Spee in the War Paint camouflage with a 10-skill-point Commander
  • 7,500 Coal
  • 4 days of Warships Premium Account
  • 10x each of the following signals: Hydra, Basilisk, Scylla, Leviathan, Dragon, Red Dragon, and Ouroboros
  • 10,000 Free XP
  • 15x Hunter camouflages
  • 5x Gift containers

In order to complete the 19th and 20th phases, apart from finishing all the event's Directives, you'll need to purchase any two shipbuilding phases by spending doubloons. It doesn't matter when you purchase these two phases: at the end of the building process or at any other time.
  • Сompleting the 19th shipbuilding phase will bring you 10,000 Coal.
  • Battleship VIII Odin awaits you upon completing the 20th phase.

    You can purchase all the shipbuilding phases in exchange for doubloons and receive all the available rewards without waiting. If you decide to complete shipbuilding at the Dockyard by using doubloons, you can still progress through the Directives. However, in that case, instead of the usual rewards for completing the shipbuilding phases, you'll get 250 Steel for each completed phase. In total, you can earn up to 4,500 Steel.
    Those who want to purchase the shipbuilding phases at a discount can obtain the Starter Pack, which includes the first eight shipbuilding phases, in exchange for 8,000 doubloons. However, you can only purchase it prior to completing the first shipbuilding phase by any other means.
World of Warships - WoWS Admiral

Captains!

We've prepared a compilation of the most interesting and funny moments sent in by our players.

    Are you enjoying the show? Subscribe to our channel to stay informed about the next instalments!
Subscribe to the Channel

How does one send a replay to our show?
You need to log in to the website https://replayswows.com using your Wargaming account credentials. Then click the "Upload Replay" button and share your in-game stories! Don't forget to write the names of the show and your ship in the "Title" section, to ensure that we don't miss your replay. Example: #WOWSHOW (Tirpitz).

How do we select replays for our show?
To be approved for our show, a replay should correspond to the following criteria:
  • Duration of an episode or a pack of mini episodes shouldn't exceed one minute.
  • Episodes should be funny, interesting, or just plain epic. The more entertaining; the better!
    Any player can send us an unlimited number of replays. Players will receive a reward for every replay chosen for the show!
World of Warships - WoWS Admiral

Commanders!

We are happy to announce that World of Warships is partnering up with Games Workshop in a brand-new collaboration using Warhammer 40,000! The 41st Millennium hits the World of Warships universe in a unique celebration, bringing a lot of in-game themed stuff for your naval battles.

    More details about the collaboration will be announced later. For now, you can get your hands on unique flags and patches that will help you to get more special Warhammer 40,000 containers in Update 0.9.5 before the official start of the collaboration.
Flags and Patches ● Combat Missions ● What is Warhammer 40,000?
Flags and Patches
Show your devotion! Will you mount the Imperial flag or the Chaos flag? Will you fight for the Emperor, or will you bring more Blood for the Blood God?

Players who purchase the Warhammer 40,000 pre-sale package will get a special mission to earn Warhammer 40,000 containers in Update 0.9.5 before the official start of the collaboration.
Bundles will be available until: Wed. 19 Jun. 07:00 CEST (UTC+2)

https://store.steampowered.com/app/1326060
    Please note: you can receive this special mission only once per account. If you already have flags from this bundle in your collection, you won't receive any compensation for them. If you already have patches from this bundle in your collection, you will receive 15,000 credits for each as compensation.





Combat Missions
Start: Thu. 11 Jun. 07:00 CEST (UTC+2)
End: Fri. 03 Jul. 07:00 CEST (UTC+2)

Part 1
Win three battles.

Reward: one "Warhammer 40,000 — Chaos" container and one "Warhammer 40,000 — Imperium" container

Part 2
Deal 150,000 damage to enemy ships by setting them on fire.

Reward: one "Warhammer 40,000 — Chaos" container and one "Warhammer 40,000 — Imperium" container

Part 3
Destroy 30 enemy ships.

Reward: one "Warhammer 40,000 — Chaos" container and one "Warhammer 40,000 — Imperium" container

Part 4
In battles, earn 25 "Captured," "Assisted in capture," or "Defended" ribbons.

Reward: one "Warhammer 40,000 — Chaos" container and one "Warhammer 40,000 — Imperium" container
    Final reward: one "Warhammer 40,000 — Chaos" container and one "Warhammer 40,000 — Imperium" container
    You can complete these combat missions in Operations, Random, Co-op, or Ranked Battles, playing Tier V–X ships. Combat missions of the chain can be completed only in the specified sequence—you can start the next part only after all missions of the previous parts have been completed.
In Warhammer 40,000 containers players can find one of the rewards: special themed expendable camouflages or other different in-game goodies. You also have a chance to get premium battleship with distinctive themed permanent camouflage and 10-skill-point Commander.
What is Warhammer 40,000?
Warhammer 40,000 is the pinnacle of tabletop wargaming, produced by Games Workshop. Its distinct visual styling that blends elements of science and fantasy, creating a beautifully dark atmosphere, has amassed a massive following over the years. Today, the universe has expanded to video games, novels, comics, and more, garnering a huge following around the globe.

Together with Games Workshop, we’ve created something that stays true to the renowned fantasy IP while resonating within our naval battles.






World of Warships - WoWS Admiral

We're excited to unveil an exclusive partnership with Focus Home for the release of the Battlefleet Gothic + World of Warships Bundle, including Battlefleet Gothic: Armada 2 base game, World of Warships base game, and the newly released World of Warships x Warhammer 40,000 Themed DLC.

Get both games together at a discounted price and lead your fleets to victory!

Battlefleet Gothic: Armada 2
Battlefleet Gothic: Armada 2 is the real-time strategy game adapted from Games Workshop’s famous tabletop game that portrays the epic space battles of the Warhammer 40,000 universe.

Expanding on the groundwork laid out by the first game, Battlefleet Gothic: Armada 2 is a full-blown sequel - bigger, richer, more impressive and more ambitious than the original game. It includes all 12 factions from the original tabletop game and its expansions it is based on: the Imperial Navy, Space Marines, Adeptus Mechanicus, Necrons, Chaos, Aeldari Corsairs, Aeldari Craftworld, Drukhari, the T’au Merchant and Protector Fleets, Orks, and finally, the Tyranids.

World of Warships
Experience epic, free-to-play naval combat when you helm one of over 300 historic vessels in the exciting balance of strategy and real-time combat that World of Warships offers. Outfit your fleet with flags, camouflages, modifications, talented Commanders, and more!

World of Warships x Warhammer 40,000 Themed DLC
In the grim darkness of the far future, there is only war! Prepare yourself—soon you'll take command of the imposing ships themed to Warhammer 40,000 in World of Warships. In the meantime, use the new flags and patches to show everyone which side you belong to—the Imperial Navy, bringers of order; or the bloodthirsty followers of Chaos.
World of Warships - WoWS Admiral

Submarines have come a long way and changed significantly since the first tests, but a lot of work still remains to be done before they can become a full-fledged unit type.

While we continue configuring the submarines, you're welcome to try them out in Submarine Battles.

Key Points
  • Submarine Battles are a separate battle type for Tier VI ships, available from May 27 through June 24.
  • You'll receive Submarine Tokens for your first login each day.
  • The Tokens can be exchanged in the Armory for random bundles, one of which contains three rental submarines.
  • New game mechanics: dive and ascend, sonar pings, battery charge, depth charges, and Hydrophone.
  • A special combat mission that will reward you with XP and credits for cruisers, destroyers, battleships, and aircraft carriers.
Submarine Battles ● Playing Submarines ● Playing Against Submarines

Submarine Battles
Starts: Wed. 27 May 06:00 CEST (UTC+2)
Ends: Wed. 24 Jun. 06:00 CEST (UTC+2)

Select Submarine Battles, select any Tier VI ship, and fight against submarines!

To stand at the helm of a submarine yourself, you need to collect and use Submarine Tokens. These Tokens will be credited upon your first login each day during the run of Submarine Battles. You can exchange Submarine Tokens for random bundles in the Armory. One of the seven available random bundles will drop three 21-day rental submarines, each with a special 19-skill-point Commander. The remaining bundles will drop 500 Coal each.

    A special combat mission for all ship types, with the exception of submarines, is available in Submarine Battles. It will grant you +100% XP and +25% credits for the first five battles each day.
    The rental submarines will be removed from your account once the rental period expires, or with the release of Update 0.9.6.









Playing Submarines
Submarines are fragile and cautious hunters. Diving depth affects their detectability, viewing range, and interaction possibilities with other submarines and ships. Maneuver, change your diving depth, hide from your enemies, and surprise them with stealth attacks from the flanks.

Submarines have a small HP pool, so stick to the flanks and attack your opponents from afar or while submerged.

Keep an eye on all enemy destroyers, and cruisers such as VI Dallas, VI Budyonny, VI Leander, and VI Perth, as they are carrying depth charges. Change position often, try to enlist the support of your teammates, and use the Maximum Depth consumable in case of immediate danger.

The primary targets for submarines should be sluggish ships—any agile targets that are capable of making anti-torpedo maneuvers are difficult to hit.

Submarine Controls
  • The W, A, S, and D keys control horizontal movement.
  • Press F to ascend.
  • Press C to dive.
  • Ctrl+F and Ctrl+C lock the horizontal rudders to either ascend or dive.
  • 1—sonar pings.
  • 2—torpedoes.
  • Press 1 again to choose between two sonar ping options: wide and slow, or narrow and fast.

Surfaced and Submerged Submarines
Submarines can move between two operational levels: surfaced and submerged (6 meters and deeper).

A submarine on the surface can be hit with shells, ship- and airborne torpedoes, aerial bombs, and rockets. Emitting sonar pings while on the surface increases the submarine's detectability more significantly than while underwater. Capturing Key Areas is only possible when surfaced.



When a submarine dives deeper than 6 meters, her speed drops significantly, visibility reduces twofold, and viewing range decreases to the value of her torpedo range. While submerged a submarine can detect ships only within a certain radius, provided that they are within her direct line of sight, and can't detect aircraft.

A submarine at depths of 30 meters and greater can be detected only by ships with Hydroacoustic Search and other submarines, while the Hydrophones on destroyers allows them to determine the approximate location of a submarine.

The Maximum Depth consumable enables you to temporarily dive to 50–80 meters. At this depth, the damage of depth charges is reduced, and the submarine's location cannot be determined by Hydrophone anymore.



Acoustic Homing Torpedoes
The main armament carried by submarines is acoustic homing torpedoes. New mechanics—sonar pings—will help you increase the potential effectiveness of your torpedo salvos. Hit special indicators located at the bow and stern of an enemy ship with your sonar pings. By doing so, your torpedoes will be guided to the target and deal more damage if they strike. Torpedoes can ascend from the depths and hit an enemy only with the help of an active effect from a sonar ping.


  • A sub can fire torpedoes and emit sonar pings from any depth. When submerged, a sonar ping can be emitted in any direction, even at targets above or below the sub.
  • After selecting sonar pings, you'll see two indicators appear at the bow and stern of the target ship. Aim for these indicators, take a lead on the target, and click the left mouse button. Please note: unlike when firing shells, the camera won't follow the targeted ship automatically.
  • Emitting sonar pings temporarily increases a submarine's visibility.
  • A successful hit on one of a ship’s two indicators will make the torpedo home in on the target.
  • If you hit both indicators, torpedoes will assume the optimal depth to hit vulnerable spots and will be able to inflict more damage to citadel or anti-torpedo defenses.
  • The effect of a successful ping hit remains active for 20–30 seconds, depending on the exact submarine. Hitting an indicator with another sonar ping will reset its action time.

If you attack a ship from afar, keep emitting sonar pings to refresh their effect while your torpedoes are traveling to their target. Remember that guiding your torpedo to its target with the help of sonar pings doesn't guarantee a hit.
  • Torpedoes have very poor maneuverability. They lose speed when turning and are not capable of catching up to a ship that's actively maneuvering.
  • Upon approaching the target to a distance of approximately 1 km, torpedo homing gets disabled and it will travel straight ahead. If the enemy changes speed or course during this time, your torpedo might miss it.
Battery Charge
Battery charge is needed to emit sonar pings. The submarine’s battery charge is depleted with each ping, as well as when moving underwater at speeds higher than 1/4.
  • To restore battery power, ascend to the surface, or reduce your speed to 1/4.
  • If you deplete your battery charge, you won't be able to emit sonar pings, but you will still be able to move at any speed.

Playing Against Submarines
    All destroyers, and cruisers VI Dallas, VI Budyonny, VI Leander, and VI Perth are armed with depth charges. This countermeasure can hit submerged submarines.
  • At depths of up to 6 meters, a submarine can be hit with shells, ship- and airborne torpedoes, aerial bombs, and rockets.
  • High-explosive shells are the most effective shell type to deploy against submarines. They will inflict damage to a submarine even when not directly striking it. Falling in the sub's vicinity is enough, thanks to the shell's fragmentation damage area.

  • Constantly change course and try to keep your bow or aft pointed towards a submarine. This will make it more difficult for them to hit the second point on your ship's hull with a sonar ping.
  • If a submarine is detected with the help of the Fighter or Spotting Aircraft consumables, the planes will start to follow it. They will circle over its last spotted location if the submarine dives.
  • The Hydroacoustic Search consumable can detect a submarine at any depth.

Hydrophone and Depth Charges
  • A destroyer's Hydrophone will track the movements of a submarine within a radius of 4–5 km around the ship. The sub's approximate location is shown with a special marker. The closer the ship is to the submarine, the more frequently all incoming information will be updated.
  • Cruisers don't have Hydrophone, but they are equipped with Hydroacoustic Search, which is capable of detecting submarines at any depth.
  • Approach the approximate location of the submarine and release your depth charges using the G key.
  • You have several charges at your disposal that can be activated consecutively. Keep in mind, however, that depth charges take time to reload. You won't be able to hit a submerged submarine during this time.
  • If a submarine hides at the maximum depth of more than 50 meters, the damage from depth charge hits will be reduced, but still remains quite considerable.


    Try out the new unit type in the game and share your impressions!

I`ve read the news and want a gift
World of Warships - WoWS Admiral

If you like reading our news on Steam, it’s likely that you’ve already subscribed. But if you haven’t yet — there’s an even more pleasant reason to do so now!

Each month our subscribers will get some goodies, and they might be different each time! We’re going to send out a Steam container today(for those already subcribed) and at the end of the month too, which contains:
  1. In the first slot:
    • 5x Steam camouflage patterns:
      • +75% ship XP per battle
      • +75% Commander XP per battle
      • +75% Free XP per battle
      • –3% to the ship's detectability range by sea
      • +4% to the dispersion of shells fired by the enemy at your ship
    • or 10,000 Free XP
    • or 1 day of Warships Premium Account
    • or 250 doubloons
  2. In the second slot: 5x signal flags (Zulu, Zulu Hotel, or Papa Papa)
  3. In the third slot: 5x signal flags (Juliet Charlie or November Foxtrot)

We’re going to use Steam inventory items for distribution, so you won't miss it when the item arrives—a notification will appear to let you know! After receiving a notification, log in via the Steam client to receive the goodies on your account.

To subscribe, click the "Follow" button
Please note: the item can't be added automatically after subscribing to the game. It will be distributed on the specified days, and there may be delays of up to 24 hours.
If you wish, you can also:
World of Warships - contact@rockpapershotgun.com (Alice O'Connor)

In the grim darkness of the near past, there was only war. So maybe it’s not wholly weird that World Of Warships has announced a Warhammer 40,000 crossover. The free-to-play multiplayer shipshooter will get WH40K-themed ships, commanders, camouflages, patches, flags, and such as part of an update coming in June. It is wild to see this and remember that Games Workshop ever seemed protective of licensing 40K to games.

(more…)

...