World of Warships - WoWs Admiral

Very soon, the French Tech Tree will be complemented with a new ship type: French Tier II–VIII destroyers are leaving early access in Update 0.8.7 and will become available for all players to research.

In this article we’re going to cover the specific gameplay features of the new ship branch!

Please note that IX Mogador and X Kléber will become available to research in Update 0.8.8.

Ship Branch Peculiarities ● Commander and Upgrades ● Tactics
https://youtu.be/ilhN6DNPtTI

Ship Branch Peculiarities
Fans of active gameplay will certainly enjoy the fast French destroyers.

All French destroyers have an unusual feature of their hulls: after taking several hits, this part of the ship will receive just half the usual damage. The HP pool of the central part of the hull can be depleted to zero HP in the same way the ships’ fore and aft ends can. This improves the survivability of the French Destroyers in lengthy battles.

The ships of the new branch lack the Smoke Generator consumable. However, the French destroyers can boast good speeds and carry an effective Engine Boost consumable that increases their maximum speed by 20%. Starting from Tier VI the French also come equipped with the Main Battery Reload Booster consumable.

Tier II–V
Starting from lower tiers, the French destroyers distinguish themselves by their dimensions. The modest concealment they offer at these tiers is compensated for by a great HP pool. The firing range of the newcomers' main batteries allows them to deliver fire from a distance that’s considered to be quite far for this ship type. High-speed torpedoes and quite good artillery ensure that you have a choice of armament to counter the enemy, depending on your preferences and combat situation. These features are characteristic of the entire new branch.





Tier VI–VII
Starting from VI Guépard, the French destroyers come equipped with the Main Battery Reload Booster consumable. This accelerates the reload speed of the ships’ main guns by a factor of two for a period of 15 seconds. This ability provides one of the key gameplay features of the branch. While they carry quite good torpedoes, Guépard and VII Vauquelin rely on their artillery to a greater extent as the primary method of dealing damage. By combining the Main Battery Reload Booster consumable and Engine Boost, they can achieve superiority over the enemy in fast-paced encounters.





Tier VIII–X
Starting from VIII Le Fantasque, the ships’ speeds significantly increase and the artillery of the new destroyers becomes more dangerous. Their flat-trajectory ballistics, and an armor-penetrating capability that’s high for this ship type, allow the newcomers to penetrate the citadels of enemy cruisers from distances of 6–9 km when firing at the proper angles. Torpedoes at these tiers still have high speeds and a medium firing range. The list of these ships’ advantages also includes the number of torpedoes they carry, which is quite decent for artillery-focused destroyers: 10–12 that are fired from tubes located along the ships’ sides for IX Mogador and X Kléber. The combination of the above characteristics and available consumables allows the French destroyers to confidently enter battle against virtually any adversary.





Commander and Upgrades
When selecting your Commanders’ skills for the French destroyers, pay attention to those skills that improve ship's survivability and firepower. The most useful skills will be Survivability Expert, Concealment Expert, and Basic Firing Training.

Commanders with 10 skill points should master the Priority Target, Last Stand, Survivability Expert, and Concealment Expert skills. A Commander with 19 skill points can complement his set of skills with Superintendent, Basic Firing Training, Adrenaline Rush, and Preventive Maintenance.

The most useful upgrades will be Main Armaments Modification 1; Steering Gears Modification 1; or if you have enough Coal—Engine Boost Modification 1, AA Guns Modification 1, Propulsion Modification 2, Concealment System Modification 1, and Main Battery Modification 3.

If you’re more interested in long-distance battles, you can pay attention to the Advanced Firing Training and Inertia Fuse for HE Shells Commander skills and replace Concealment System Modification 1 with the Steering Gears Modification 3 upgrade.


Concealment


Maneuverability

Tactics
A set of consumables that’s unusual for destroyers prescribes a different approach to battle. The biggest mistake you can make when playing on ships of the new branch is to rush into a Key Area at the very beginning of a battle. The lack of Smoke Generator consumables and the ships’ high detectability range will almost certainly result in attracting the attention and fire of many players on the enemy team. A firing range that’s long for destroyers will allow you to engage the enemy from greater distances, and thanks to her high speed, your destroyer will be a complicated target for your enemies to hit. At the start of battle, a French destroyer is in its element serving as a support ship in a position that’s not too far from allied cruisers, but that also leaves it capable of switching flanks or providing support for allied destroyers in fights for Key Areas.

The middle of the battle often brings the point at which ships from both teams are dispersed throughout the map, and you’re presented with opportunities for more dynamic actions. Assess the combat situation: has one of the enemy cruisers or destroyers separated from the main conflict, and can you take advantage of this? Will it be possible to close in on a vulnerable enemy, attack, and then retreat to safety? The gameplay of the new destroyers depends very much on your answers to the above questions: look for opportunities, and be ready to use them to leverage victory. By activating the Engine Boost consumable, you can attack your enemy from a direction that’s advantageous to you; by activating the Main Battery Reload Booster, you can deal greater damage to the enemy in a shorter period of time. The AP shells of high-tier French destroyers are capable of penetrating even the armor belts of cruisers—their natural enemy—at medium ranges. This ability will allow you to destroy any cruiser that’s careless enough to expose their broadside while the consumable is active, and reasonably good HE shells with decent ballistics will effectively deal with same-type adversaries. If you encounter a battleship, your high-speed torpedoes will become an unpleasant surprise for them, as they are very difficult to evade. Always remember to keep track of the action time of your consumables—be sure to disengage your enemy before Engine Boost deactivates.

At the end of the battle, a French destroyer can exhaust the enemy while retreating, and swiftly approach any vulnerable and damaged ships—finishing them with accurate artillery salvoes or deadly torpedoes.

Aircraft represent a significant danger for ships from the new branch. However, the absence of Smoke Generator—a traditional method of defense for this ship type against aviation—doesn’t leave the newcomers helpless against threats from the air. In the case of such a threat, their decent firing range allows the French destroyers to stay closer to the effective AA defenses of allied cruisers. The destroyers’ high-speed capabilities also significantly complicate the attacks of enemy aircraft.


The new destroyers will certainly be to the liking of fans of high speeds and explosive battles. Strike where your enemy least expects it, and win!

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World of Warships - WoWs Admiral

Update 0.8.7 continues the cycle dedicated to the release of French destroyers branch.

This article will tell you how to obtain the new collection items, what French Tokens can be exchanged for, and what French destroyers have become available for research.

Brief Description ● French Destroyers ● Event Directives ● French Tokens ● Philippe Auboyneau ● Containers ● New Collection ● Daily Shipments

Brief Description
Available rewards just for playing
All players will have access to the Daily Shipment rewards: doubloons, days of Warships Premium Account, and free Legion of Honor containers.

Progressing smoothly in Update 0.8.7 and having completed six missions in each of the first two Directives, players will be able to obtain up to 630 French Tokens, which is equivalent to one of the following rewards in the Armory:
  • 3 days of Warships Premium Account
  • 2,700,000 credits
  • Up to 110 signals
  • 31x expendable French Riviera camouflage patterns
  • 250 doubloons
Those players who complete all the missions of the Directives will receive 1,610 Tokens, which can be exchanged for one of the following rewards in the Armory:
  • 8 days of Warships Premium Account
  • 1,000 doubloons
  • 7,200,000 credits
  • Up to 280 signals
  • 80x expendable French Riviera camouflage patterns
The strongest players who manage to complete all four Directives and enter the Hall of Fame will be able to obtain the main reward of this Update—a new unique Commander, Philippe Auboyneau—for 2,100 French Tokens.


Features of the event
  • 44 missions in four Directives
  • Legion of Honor containers and the new temporary resource—French Tokens—which can be obtained from Daily Shipments, as well as for completing daily missions and combat missions of the Directives.
  • The new containers will provide you with Legion of Honor collection items, special signals, French Riviera camouflage patterns, and Coal. They may also contain combat missions for one of the following French Premium ships: VI De Grasse, VI Aigle, VIII Gascogne, or VIII Le Terrible.

French Destroyers
In Update 0.8.7, Tier II–VIII French destroyers will become available for research in the Tech Tree. Try out the branch of French destroyers and check out their incredible speed and powerful guns.

Destroyer IX Mogador and destroyer X Kléber will become available for research in Update 0.8.8.


Event Directives
The new game event tasks you with completing 44 missions across four Directives. A new Directive will open each week, and you can start progressing in the next Directive only once you've completed six missions from the previous one.

The missions can be completed in Operations, Random, Ranked, and Co-op Battles. Some missions will also be available in Clan Battles. You’ll find the details in the game client.
Start: Thu. 22 Aug. 10:00 CEST (UTC+2)
End: Fri. 13 Sep. 06:00 CEST (UTC+2)

The dates and time when the second, third, and fourth Directives open are: August 26, August 30, and September 6.

Completing missions and Directives will bring you signals, expendable camouflage patterns, Legion of Honor containers, and a new temporary resource—French Tokens.


Hall of Fame
Once you've completed six missions of the fourth Directive, you gain access to the Hall of Fame. Here, you can cross swords with the best players, and rewards will be issued to every Commander who scores at least one point in accordance with the Hall of Fame’s special Rules.

After a week's results are summed up, you can get an even bigger reward if you find yourself among the top 50%, 25%, 10%, or 5% best players.
Top 5% best players
300 French Tokens
Top 5–10% best players
300 French Tokens
Top 10–25% best players
300 French Tokens
Top 25–50% best players
300 French Tokens
Players who earn at least 1 point by the Hall of Fame rules
5x French Riviera camouflages
Having earned their place in the Hall of Fame, players will also receive all the preceding rewards.

At the end of the event, the 100 best players will get a special achievement called "Top 100."
For more details, check out the rules for crediting Hall of Fame points which are available in the game client.

French Tokens
You can earn French Tokens for:
  • Completing all Directive missions of the “French Destroyers: Part 2” event—up to 1,610 Tokens.
  • Ranking in the Hall of Fame—up to 1,200 Tokens.
  • Completing combat missions with IX Mogador and VIII Le Terrible—200 Tokens for each mission.
In total, you can earn up to 3,210 Tokens throughout the Update. French Tokens can be earned only in Update 0.8.7. With the release of Update 0.8.9, they will be converted into credits at a rate of 1 : 4,500.

French Tokens can be exchanged in the Armory for:
  • French Riviera expendable camouflages.
  • Credits.
  • Days of Premium Account.
  • Signals.
  • Doubloons, which will become available to purchase in the Armory. You’ll be able to exchange 350 French Tokens for 250 doubloons.
  • The main reward—the unique Commander, Philippe Auboyneau—for 2,100 Tokens.

Republic Tokens—the temporary resource for the first part of the French Destroyers event—can't be earned in Update 0.8.7, but any remaining Republic Tokens can be exchanged in the Armory. With the release of Update 0.8.8, they will be converted into credits at a rate of 1 : 12,000.


Philippe Auboyneau
The ultimate reward of the event is a new unique Commander, Philippe Auboyneau, who features the following talents:
  • Sparks of Resistance: upon earning a "Captured" and "Assisted in Capture" ribbon, you get +1% to the probability of setting an enemy ship on fire with main battery shells.
  • Fully Armed: a talent that’s activated when the "Devastating Strike" achievement is awarded, and reduces the reload time of the ship’s armament by 5%.
  • Speed and Composure: every 2,000,000 HP of potential damage increases your ship's maximum speed by 8%.


All of these talents can be activated multiple times per battle.
Besides those features, the new Commander has an enhanced "Survivability Expert" skill that increases the ship's HP pool by 400 points and aircraft HP by 30 points for each ship tier.

The new Commander's talents and conditions for activating them are the development of the new unique Commanders concept, which was launched with the arrival of Admiral Kuznetsov in the game. The conditions for activating Philippe Auboyneau's talents are quite simple, but at the same time the talents themselves provide fewer bonuses than those of such unique Commanders as Halsey and Yamamoto.

Special personalizations make a nice addition to the Commander’s skills and talents. Any ship helmed by Commander Philippe Auboyneau will fly a unique broad pennant, and the main battery shell tracers will be blue. When a talent is activated, a signal flare will be fired over the ship. If you want, you can disable these personalizations. When enabled, they will be visible to all players in battle.

Philippe Auboyneau will be added with a specialization for I Bougainville and 10 skill points.

Containers
Daily Shipments, daily combat missions, and Directives of the event will bring you standard containers.

A Legion of Honor container provides:
  • One of the following: a special signal or an expendable French Riviera camouflage.
  • One of the following: a special signal or 600 Coal.
  • An item of the Legion of Honor collection.
  • A chance to get a special combat mission for one of the following French Premium ships: VI De Grasse, VI Aigle, VIII Gascogne, or VIII Le Terrible.

You can easily replenish your supplies of Tokens and complete the Legion of Honor collection faster, as well as increase the chances of getting a combat mission for the French Premium ships, with the help of special Premium containers which are available for doubloons in the Armory or the Premium Shop.

Each Legion of Honor Premium container provides:
  • 120 French Tokens.
  • One of the following: 15x special signal flags or 15x French Riviera expendable camouflage patterns.
  • An item of the Legion of Honor collection.
  • A chance to get a special combat mission for one of the following French Premium ships: VI De Grasse, VI Aigle, VIII Gascogne, or VIII Le Terrible.




Combat missions
  • The mission for any particular ship can be received only once.
  • The chances of getting a combat mission from a Legion of Honor Premium container are higher than for a standard container.
  • To complete the mission, you must earn 5,000 base XP with a Tier V–X ship in Operations, Random, Ranked, or Co-op Battles.
  • Combat missions can be completed until October 31.
  • All ships come with a Port slot and Commander with 3 skill points.
  • If you receive a mission for a ship that you already have in your Port, you'll get a Commander, Port slot, and compensation for the ship in credits for completing the mission.

New Collection
The Legion of Honor collection is dedicated to the history of the French Navy. It consists of 4 sections, each comprising 4 items. The collection sections unveil the history of the order of the Legion of Honor, French destroyers, and French military awards.

Completing each section will provide you with the opportunity to mount a second flag and apply a second camouflage color scheme for French cruisers and battleships. The reward for completing the entire collection is an achievement and the ability to mount a second flag and apply a second camouflage color scheme for French destroyers.







Items of the collection drop from Legion of Honor containers, as well as daily containers—provided that you've activated the subscription.

Daily Shipments


If you regularly log in to the game during the period from August 23 through September 6, you will obtain valuable rewards in the Daily Shipments section.

There is a total of 10 rewards, while the shipments are available for 14 days. After entering the game for the first time, you'll have 14 days to obtain up to 10 rewards—with one dropped each day. Thus, you can skip four days out of two weeks and still claim all the valuable rewards.

Rewards
  • 6x expendable French Riviera camouflage patterns
  • 150,000 credits
  • 50 doubloons
  • 2 days of Warships Premium Account
  • 3x Legion of Honor containers
See you on the battlefield, Captains!

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World of Warships - WoWs Admiral

We are happy to finally give you an answer to the most popular question in the history of the game: yes, they are coming.

Submarines played an important role in the naval operations of the first half of the 20th century. Their missions and aims were very different from other types of ships in these conflicts. Thus, the harmonious integration of this new ship type into our battle modes isn't going to be an easy task.

Having tested many prototypes during internal tests, we’re pleased to inform you that our team has been fully engaged in the development and preparation for the launch of submarines into PvP gameplay. To do this, we've got several issues to resolve: we have to find the niche that they should occupy, make the gameplay exciting and diverse, work out different options for the interaction of submarines with other ship types and between each other, update our maps, and take many other details into consideration. However, you can already be sure that the underwater hunters will eventually become available in World of Warships.
https://youtu.be/SJIXOd1NqQs

Testing plans
The first step will come in the form of Closed Tests of the game process in order to evaluate the current concept and ensure the stability of test clients.

Then, Open Testing will take place. During this stage, you’ll be able to share your opinions with us and be among the first players to try out the new ship type in World of Warships. We’re planning several testing iterations during the second stage. It will be something like a Beta Test for the new type. Initially, only some of the players who submit their applications will be able to participate in the testing. Access will gradually be expanded and in time, everyone will be able to take part in the submarine trials.

After this comes the third stage. We’ll add submarines into the live client as a separate battle type, similar to Arms Race, Savage Battle, or Space Battle. The third stage will last several months. This will enable us to make the final touches and adjust the balance of the new type on the live server. When we're done with all these steps, we'll be able to decide on the final fate of submarines.



Firstcomers
The submarine tree will be built the same way as the aircraft carrier tree: with submarines at even tiers only. The first researchable submarine will appear at Tier VI. This is in part because spreading ships between tiers allows us to balance them more easily within their respective match-making brackets, and in part to have a better differentiation between the initially implemented designs.

Germany, the Soviet Union, and the United States will be the first nations to enter testing. Japan will be next in line for introduction into the game.




Main features of submarines
Submarines are stealthy hunters, somewhat similar to destroyers. But what will the features of this new type be?

Diving and surfacing
Submarines will have the best stealth parameters, low survivability, and unique controls with unusual new mechanics. Besides the regular horizontal movement, players will also be able to control the depth of their dive.

Changing the depth of a dive allows submarines to hide from enemies and become invulnerable to most sources of damage. However, submarines have a limited supply of oxygen in battle. Once they’ve depleted this supply, they must resurface to replenish it.


There will be three levels of depth:
  • Surface—at this level, a submarine can be detected by line of sight, Hydroacoustic Search, and radar, like any other ship in the game. Torpedoes can be launched. Oxygen supplies are replenished when on the surface. Capturing Key Areas is only possible when surfaced.
  • Periscope—the submarine's detectability is significantly reduced (by 50%). At this level, she can be detected by Hydroacoustic Search or in the usual way from a ship or aircraft. Subs can’t be detected by radar at this level. Torpedoes can be launched, and the use of sonar is possible. Oxygen is spent when at this level.
  • Underwater—ships cannot detect a submarine in standard ways (including through the use of any consumable). However, in this position, a submarine can be detected by another submarine in periscope depth and underwater position at a distance of 2 kilometers or closer. She also has no chances of launching torpedoes or spotting anyone except from a distance of two kilometers or less. Oxygen is spent and the Hydrophone is turned on.


Hydrophone
When underwater, a submarine becomes “blind” and sees other ships only with the help of her Hydrophone, which determines the direction to the nearest ships. The hydrophone displays three ranges: long, medium, and short. Indicators will light up on this interface to allow you to understand how far away the enemy ship is.


Together with the Hydrophone, we've added a visual effect that displays sonar waves emitted by the ship, outlining and highlighting the underwater terrain around the submarine. This is not only beautiful and fascinating, but also enables players to better navigate underwater. In consideration of the abilities of the new ship type, you can expect the game maps to be updated.


Armament
The main armament carried by submarines is torpedoes with hydroacoustic guidance. While at periscope depth, a submarine can emit a sonar ping after firing a torpedo. You’ll see a special new indicator next to your torpedo icon when sonar is active. The emission mechanics work in the same way as with a usual torpedo launch—lead your target and click the left mouse button. If the ping hits a designated point on the bow or stern of the target ship, the torpedo will be guided to the target. However, the maneuvering characteristics of a torpedo won't always be enough to accurately hit the target. After the target is pinged—hit by a sonar ping—for a second time, the torpedo will dive deeper. This will allow it to detonate underneath the ship's hull, ignore anti-torpedo protection, and deal much greater damage. The primary targets for torpedoes are slow-moving ships. Faster and more agile ships, with the proper skills applied, will be able to escape attack by executing timely maneuvers.


However, you have to be extremely careful when using the sonar—after every emitted ping enemy ships will be able to determine your submarine's last location, and it will be displayed on their Minimaps.

Besides this, submarines will also have new unique consumables and abilities that emphasize their unusual features and specific gameplay style.


However, AA defense mounts and secondary armament will be disabled on submarines in their initial implementation, since their caliber and relative power level would be extremely low in comparison to all other ship types.

Consumables
The new type will be equipped with unique consumables:
  • Maximum Depth: allows you to dive deeper than the standard “Underwater” level and avoid taking damage from depth charges.
  • Snorkel: increases the time to conduct an attack. When activated, the submarine stops spending oxygen and starts accumulating it instead when at periscope level.
  • O2 Regeneration: increases the time a submarine can spend underwater.
  • Enhanced Active Sonar: increases the effectiveness of sonar pings.


Countermeasures
Submarines are relatively slow. Their speed on the surface is a mere 25–30 knots; at periscope depth their speed is reduced further. When underwater, submarines will be able to cruise at the same speed as when at surface level.

If a submarine is detected on the surface or at periscope level, she can be attacked with HE shells, rockets, or bombs. Such armaments will be able to affect targets within a certain radius of impact (splash damage).

A submarine can damage another submarine with torpedoes or by ramming them. Effective use of sonar pings can also allow torpedoes to dive to a certain depth and hit enemy submarines.

What should you do if a submarine has dived? In such case, she can't attack anyone, but other types of ships won't be able to attack her either. That's where destroyers—the main opponents of submarines—come in. They'll be able to effectively track submarines and hit them with depth charges. Nearly all destroyers will be equipped with this weaponry, with rare exceptions for which the use of such arms wasn't historically implemented into the design of the ship.


If an enemy submarine is detected within a radius of 4–5 km of a destroyer, a special indicator will inform the ship’s Commander about this. When approaching an enemy submarine, a destroyer can see her estimated last known location. Having arrived at this area, an updated location will be displayed. This will happen several times, though the submarine itself will still remain invisible to her enemies. Eventually, having followed these location indicators and caught up to the submarine, the destroyer will be able to carry out an attack with depth charges. To launch them you just need to float over the detected submarine—the charges will launch automatically.


Stand by for more info!
Submarine gameplay is, first and foremost, about positioning, planning, waiting for the best moment to attack, and subsequently diving into the depths of the sea to escape retribution. The new ship type will be significantly different from the other existing ship types in the game. We hope it will bring a fresh blast of excitement to naval battles in World of Warships.

Naturally, along with the appearance of this new ship type, the skill tree and upgrades will also be updated. At the moment it's still too early to talk about any specifics, but we'll definitely share the details of any changes later.

We’re confident that submarines will make an excellent addition to the game. To ensure the best integration possible, we’ll need your help and support, as well as thorough and thoughtful testing to make it happen in an optimal way. See you in battle—raise periscope!
https://youtu.be/Z_mGg7NokmE
https://youtu.be/3Q2PGcs9PGU

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World of Warships - WoWs Admiral

Please note that the servers will be temporarily unavailable due to the release of an update. The schedule is available below.
Maintenance times are tentative and subject to change. Please accept our apologies for any inconveniences.
22.08.2019 05:00—8:00 UTC+8
2019-08-21 21:00—23:59 UTC
21.08.2019 05:00—10:00 MSK (UTC+3)
2019-08-21 02:00—07:00 UTC
22.08.2019 07:00—10:00 CEST (UTC+2)
2019-08-22 05:00—08:00 UTC
21.08.2019 03:00 AM—06:00 AM PT (UTC—7)
2019-08-21 10:00—13:00 UTC

The new update will go live some time after it's been downloaded because the client and server sides are updated separately. While the client begins to update immediately, it takes time for the servers to be updated across all regions.

If there are problems with downloading or launching the update—please perform files integrity check.

Subtitles can be enabled in the video player separately.
https://youtu.be/13mWF0a_t7k
New features are arriving in the game, including Directives, a unique Commander, and a collection, as well as AA defense improvements, an updated matchmaker and a new system for the battle chat!

The French Arc ● Ranked Sprint ● Battle UI and Chat ● Game Mechanics Improvements ● Matchmaker Changes ● Research Bureau


The French Arc

Update 0.8.7 launches the second Stage of the "French Destroyers" event, consisting of four Directives. The main rewards for completing its combat missions and Directives will be "Legion of Honor" containers and the new temporary resource—French Tokens. Exchange French Tokens for expendable camouflage patterns, Premium Account time, signal flags, and doubloons in the Armory.


The "Legion of Honor" containers will bring you items of the new collection dedicated to the French Navy. Upon completing the entire collection, you'll be able to mount a second flag and apply an alternative color scheme on your French ships.

Philippe Auboyneau will join the ranks of other unique Commanders along with Nikolay Kuznetsov, William Halsey, and Isoroku Yamamoto. Philippe's talents will come in handy in aiding your ship deliver victory to your team.
  • Sparks of Resistance—when you earn a ribbon for capturing or assisting in the capture of a Key Area, the chances of your main battery shells setting enemies on fire increase by 1%.
  • Fully Armed—activates when you earn the "Devastating Strike" achievement, and reduces the reload time of the ship's armament by 5%.
  • Speed and Composure—increases the ship's maximum speed by 8% for each 2,000,000 HP of potential damage taken.
All of these talents can be activated multiple times per battle.
Besides those features, the new Commander has an enhanced "Survivability Expert" skill that increases the ship's HP pool by 400 HP for each tier, and the aircraft's HP—by 30 HP for each tier.

Ranked Sprint

Get ready for the new Season of Ranked Sprint that will be played in a 7 vs. 7 format on Tier VI ships, with the number of aircraft carriers limited to one per team. The Seventh Season of Ranked Sprint will be played in Domination mode.

Just like in the previous seasons, there are 10 Ranks, but this time, they will all be united in a single league. Prepare your ships and fight alongside your friends in Divisions!​

Battle UI and Chat

Players will be introduced to an updated battle chat system. The reworked system has simpler settings options and reduces the scope of undesirable information incoming from other players.

We have improved the arrangement of the battle UI elements and added new functions. Players will be able to block tactical commands and text messages from specific players, as well as enable or disable battle chat via the Game Settings menu.


Additionally, a system limiting the number of uses for the "Attention to Square" command within a short period of time will be added into the game.

Game Mechanics Improvements
The mechanics and visualization of the priority AA sector system will be updated. These mechanics will become easier, clearer, and more effective to use.


It will now be very simple to activate AA sector reinforcement: you now only need to point the battle camera in the desired direction and press the ~ or О keys.


Reinforcing the priority AA sector occurs in four phases:
  1. Upon activating the priority AA sector, the AA defenses will cause instantaneous damage to enemy squadrons, expressed as a percentage of their current HP, and try to shoot down as many aircraft as possible.
  2. A phase in which the ship's continuous AA damage within the selected sector gradually increases, during which the efficiency of the opposite sector's AA fire reduces.
  3. Having reached maximum efficiency, the reinforced AA sector deals damage to its full extent for a limited period of time.
  4. AA sector reinforcement is deactivated. To use AA sector reinforcement once again, you have to wait until the end of the cooldown period, during which the efficiency of the ship’s AA defenses returns to standard values.


In Update 0.8.7 the sector reinforcement parameters and its duration and cooldown time will depend on the ship’s type. AA sector reinforcement affects only the continuous damage by AA defenses, and has no impact on the damage caused within AA explosions.



Together with the priority AA sector, we have also reworked the "Manual Fire Control for AA Armament" Commander skill. Now, this skill will increase the instantaneous damage while completely neutralizing both the adverse and positive effects of AA sector reinforcement on continuous damage. At the same time, the cooldown period before the next possible activation of the priority AA sector will become longer than without this skill. This change will allow ships with weak AA defenses to defend themselves against enemy aviation, and even cause significant instantaneous damage when their Commanders have the "Manual Fire Control for AA Armament" skill researched.

The update of the priority AA sector is not the only change affecting aircraft carriers in the upcoming update. The functioning of the AA zones will be changed and the AA defense plus aircraft parameters will be balanced.

These complex changes are aimed at:
  • Improving the AA defense balance, considering the changes in previous versions;
  • Making the confrontation of ships with a gap of one and two tiers more convenient and make non-top players life easier (both when playing against aircraft carriers and for them).

In the version 0.8.0, the AA Defense was divided into three non-crossing zones (short-range, mid-range and long-range) to emphasize unique features of each ship's AA Defense. However, its side effects have sometimes led to irrational situations.

In Update 0.8.7 we have changed the AA zones in a way that they now overlap and supplement each other: short-range air defense zone now can't be less than 1,5 km, while a mid-range zone and long-range zone will start at a distance of 100m from the ship and end at the same distance from the ship as before, but can't be smaller than 2,5 rm and 4 km accordingly. This way we will eliminate the flaws of old mechanics. To compensate for the increased constant AA damage from the crossing of AA zones, the damage to each zone will be reduced.

Together with the AA zones, the spawning radius of explosions will be changed. Now they will begin to appear on the border of the long-range zone and end at 3.5 km from the ship. This will allow the aircraft carrier commander to focus on dodging explosions while approaching the enemy and after reaching 3,5 km mark - to aim correctly and choose correct lead for a successful attack.

Updated the progression of planes and AA characteristics as the tier of ships increases. Now the number of aircraft Hit Points and AA damage of ships tier IV-X will change more smoothly from tier to tier. Thus, playing for aviation and against it will not so much depend on the gap in the tier of ships. As well as this change will decrease the gap in effectiveness between ships with weak and powerful AA Defense.

Along with the change in the progression of air defense and overlapping zones, we have also changed the parameters of consumable "Defensive AA Fire" for all classes. From now on the continuous damage bonus is equal 50% instead of 100% and 200%, but the damage in explosions is now increased from 100% and 200% to 300%. For the cruiser Stalingrad, the bonus to continuous damage will be 25%, because the duration of the consumable is 60 seconds, instead of the standard 40 seconds. The continuous damage bonus is now decreased due to the new air defense mechanics and due to the summing of one ship's damage zones - considering old values this gain would be extremely effective and leave no chance for the squadron to break through to the target or escape from AA zones. The values of consumable for destroyers is now equated to other classes because after progression changings, the characteristics of AA in ships with a weak configuration was strengthened and the effectiveness of destroyers with good air defense under "Defensive AA Fire" exceeded the power of cruisers and battleships. For example, the AA effectiveness of Grozovoi with activated consumable exceeded the effectiveness of the air defense of the battleship Kremlin. Instead of a reduced bonus to continuous damage, the damage caused by explosions will be increased. Now when the aircraft enters explosions during the action of " Defensive AA Fire " it is almost guaranteed to be destroyed. Please recall, that explosions with activated consumable are highlighted in red.

To balance the overall damage obtained by aircraft considering all AA Defense buffs, we have decreased the height for attacking squadrons. This way, more aircraft will be able to get back to the aircraft carrier, while this parameter will remain the same for F button to avoid spamming. In addition to that, Sight stabilization skill has been enhanced to achieve even faster aiming.

In relation to the changes made to the priority sector mechanics and "Massive AA Fire" skill, all players will be able to reset their Commanders' skills for free during the week following the Update's release.

The discount can be obtained until August 29. Find the orange "Reset skills" button in the article linked below to activate it.
Reset skills

We have also enhanced the autopilot. Now, it will take into account the ship's speed, maneuverability and dimensions while setting the route, as well as autonomously change the ship's speed. This enhancement reduces the risk of colliding with islands, but even in the case of such a collision, the updated autopilot will make the required maneuvers by itself and return the ship to its original course. The ship's movement trajectory is now displayed as a route line on the Tactical Map and the Minimap.

Matchmaker Changes

The World of Warships matchmaker is constantly evolving. In Update 0.8.7 we are introducing strict limitations on the tiers of battles that you can be sent to. For each player, the matchmaker will take into account the number of battles they have played with ships of the same tier as theirs, and the number of ships one or two tiers higher.

After a short calibration period that will last up to 20 battles for each battle type and ship tier, the matchmaker will ensure that the percentage of battles with ships of the specified tier does not exceed the set limits. For example, for Tier VIII ships, the limits are expected to be 40% of battles with ships two tiers higher. This means that out of 20 recent battles you play with Tier VIII ships, a maximum of eight battles will include Tier X ships.


Research Bureau

The underlying principle of player progress within our game involves moving from lower tier to higher tier ships all the way up to the branch peak—Tier X ships. However, the game has an enormous number of ships of different tiers, and each tier offers gameplay experiences that are equally interesting as those of Tier X ships. Many players like fighting on these ships, but the game hasn’t encouraged such behavior enough to date.

In this connection, Update 0.8.7 will introduce a new tab—Research Bureau, and a new resource—Research Points.

The goal of the Research Bureau is to further motivate the players to play more with their favorite ships and earn unique rewards along the way.

Research Points can be obtained as follows:
  • Players who have at least five Tier X ships researched can sell all the ships from the researched branch and reset its research status.
  • After researching them again and purchasing the ships of the reset branch, as well as winning a battle with such ships, players will earn Research Points.

The new resource will occupy a place between the widely accessible Coal, and far more scarce Steel that is only available in competitive modes. At first, you will be able to exchange Research Points for new ships, as well as various in-game items.

Please note that the Research Bureau will become available for players in the Armory only after they earn their first Research Points.

Learn more about these new features and balance changes on our official website or in the in-game browser!
https://worldofwarships.eu/news/game-updates/update-087-french-destroyers-part-2/

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World of Warships - WoWs Admiral

Captains!

In the latest episode of the rebooted Sea Smackdown show, our resident expert—dreameater_—continues his commentary and analysis of selected replays.

This episode highlights the plight of a player on battleship IX Georgia, who hasn't decided on his nickname yet. The battle stands out, not only because Georgia dealt about 300,000 HP of damage to enemy ships, but also because much of it was dealt in dynamic close quarters combat. In conjunction with her allies, our hero's battleship commenced the attack and soon found herself in a difficult situation—several ships lay ahead and commenced attacking her! Let's find out how our Captain managed to handle this potentially devastating conundrum.
https://youtu.be/gj0LeV48RHY


WoWS Show: the Flight of Seascythe
  • A torpedo combo from X Shimakaze!
  • The true power of X Seascythe!
  • A breath of fresh air for VII Atlanta!
Would you like to discover what’s behind these stories? Then watch the new episode of the WoWS Show!
https://youtu.be/j97CHkTq-ko

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World of Warships - WoWs Admiral

In the 1930s, the world's naval superpowers often secretly ignored and evaded world treaties that were intended to curtail the arms race, and were designing new and never-seen-before battleships.

Every nation was striving to build a ship that would be bigger and more powerful than the German Tirpitz and Japanese Yamato. The U.S. government decided to build a series of brand-new battleships in order to give themselves a real chance of counteracting their potential enemies. The lead ship of the series was named Iowa, and she was the only superbattleship that managed to survive World War II.

Battleships Iowa, Yamato, and Tirpitz never actually met in battle. In a new and special episode of Naval Legends, we're going to compare these ships and try to imagine which of them might be the victor of a hypothetical battle between the three superbattleships.
https://youtu.be/HQpa4jKS2C0
Did you like the episode? Then be sure to watch the Naval Legends episodes about Yamato and Iowa!
Subscribe to the Channel
https://youtu.be/zYrj3gzXgeA https://youtu.be/sv1RTFzJuYM

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World of Warships - WoWS Admiral

В последнее воскресенье июля отмечается главный для всех военных моряков России праздник — День Военно-Морского Флота. Особенный он и для нас и наших игроков. В этот день мы чествуем всех отважных защитников морских просторов нашей страны. Славная история моряков служит бесконечным поводом для гордости. Командиры! Поздравляем вас с наступающим Днем Военно-Морского Флота! Предлагаем вместе отметить праздник в «Мире кораблей». 
    В этой новости мы собрали все активности и подарки, подготовленные в честь события. Вас ждут праздничные скидки и бонусы, боевые задачи, игровые ивенты и конкурсы на официальных площадках с редкими призами — есть, где разгуляться!
Парад кораблей ● Боевые задачи и бонусы ● Конкурсы в игре ● Конкурсы на официальных площадках ● Сайты-музеи ● Обои
Парад кораблей
Мы очень рады, что вы с теплотой приняли первый виртуальный парад кораблей World of Warships, посвященный юбилею Великой Победы.

Рады сообщить, что в честь Дня Военно-Морского Флота мы подготовили новый парад! Насладитесь гордым и величественным шествием стальных гигантов, не выходя из дома! Видео-парад станет доступен 26 июля в 12:00 (МСК) на нашем You-Tube канале.

Также вы сможете посмотреть парад и другие наши передачи на телевизионном портале Wink. В день праздника канал «Всё ТВ» на Wink станет главным военно-морским телеканалом России. Подписчиков Wink, помимо нашего парада, ждут захватывающие рассказы о четырех российских флотах, истории возведения морских крепостей, сюжеты о героях морских сражений и боевых кораблях, которым не было и нет равных в мире, а также праздничные выступления музыкантов на протяжении всего дня.
Начало трансляции: 26 июл 12:00 (МСК)


Боевые задачи и бонусы
Начало: 24 июл 05:00 (МСК)
Окончание: 27 июл 05:00 (МСК)

Скидки и бонусы
  • +100 % к опыту за первую победу.
  • ­­1500 1750 кредитов за 1 дублон при переводе.
  • −50% на слоты в Порту.
  • −50% на слоты командиров.
  • −50% от стоимости исследуемых советских кораблей II–V уровней.
  • −30% от стоимости исследуемых советских кораблей VI–VII уровней.
  • −15% от стоимости исследуемых советских кораблей VIII–X уровней.

Боевая задача
Одержите победу в двух боях.

Награда: 1 контейнер Wargaming.
    Контейнер Wargaming содержит 1 день премиум аккаунта и набор флажных сигналов. 
Цепочка задач
Часть 1
Заработайте пять лент «Уничтожил».

Награда: по одному расходуемому камуфляжу «Призовой» и «Искры победы».
Часть 2
Нанесите 150 000 ед. урона орудиями главного калибра.

Награда: по одному расходуемому камуфляжу «Красная жара» и «Наградной».
Часть 3
Заработайте шесть лент «Попал в цитадель».

Награда: по одному расходуемому камуфляжу «Заслуженный» и «Победа».
Часть 4
Заработайте шесть лент «Захватил», «Помог захватить» или «Защитил».

Награда: по одному расходуемому камуфляжу «Триумфальный» и «Штормовой ветер».
    Финальная награда: нашивка «День Военно-Морского Флота», фон для нашивки «Арктический», флаг «День ВМФ».
    Цепочка задач выполняется на кораблях V–X уровней в операциях, случайных, ранговых и кооперативных боях.

Конкурсы в игре
Конкурс «Лучший бой»
Конечно, вас ждет традиционный конкурс «Лучший бой»! Покажите мастерство в игре на кораблях СССР V–X уровней и поборитесь за возможность получить редкие корабли в свою коллекцию.
    Лучшие из лучших будут награждены легендарным крейсером  VIII Михаил Кутузов или эсминцем  V Гремящий на выбор.
    Условия: в период проведения конкурса играйте в режиме «Случайный бой» на кораблях СССР V—X уровней. В бою стремитесь заработать как можно больше базового (чистого) опыта. Корабли разных классов и уровней являются разными призовыми номинациями.

1 место
  • 10 000 дублонов или корабль с командиром с 10 очками навыков на выбор:  VIII Пётр Багратион, VIII Очаков VIII Михаил Кутузов, VIII Ленин или V Гремящий
  • по 15 особых сигналов: «Виверна», «Гидра», «Дракон», «Красный Дракон» и «Уроборос».
  • 3 контейнера «Больше ресурсов».
2 место
  • 5250 дублонов или корабль со слотом и командиром с 3 очками навыков на выбор: VII Лазо VII Ленинград VI Адмирал Макаров VI Молотов V Октябрьская революция или V Красный Крым.
  • по 10 особых сигналов всех типов: «Дракон», «Виверна», «Красный Дракон», «Уроборос» и «Гидра»;
  • 3 контейнера «Больше ресурсов».
3 место
  • 3000 дублонов;
  • по 5 особых сигналов всех типов: «Дракон», «Виверна», «Красный Дракон», «Уроборос» и «Гидра»;
  • 3 контейнера «Больше ресурсов».
4–20 место
  • 3 контейнера «Больше ресурсов».
Все подробности вы можете узнать из темы конкурса на форуме.

Соревнование «Pro урон»
Это событие уже идет! Сайт ProShips.ru не смог остаться в стороне, и предлагает вам принять участие в соревновании.
    Врывайтесь в «Случайные бои» на кораблях СССР VIII–X уровня и наносите как можно больше урона противнику.
    В конце мы подсчитаем ваш суммарный урон, и, если результат окажется достойным топ-10 по каждому классу, то вас ждет награда в дублонах
Подробности мы анонсировали в начале недели. Не забудьте нажать кнопку «Принять участие»! 

Конкурсы на официальных площадках
Для форумчан и пользователей социальной сети «ВКонтакте» мы также подготовили мероприятия, победа в которых принесет достойные награды! 

Конкурс «Сделай сам» (форум)
Сделайте из пластилина или глины модель любого корабля из игры «Мир кораблей», сфотографируйте процесс и результат и опубликуйте фотографии на форуме в теме конкурса.
    Все участники конкурса получат суперконтейнер, а тройка лучших смогут выбрать в качестве награды один из редких кораблей: VIII Михаил Кутузов, V Гремящий, IV Император Николай I, VI Молотов
Надо постараться ради такой награды! 

Подробности: конкурс «Сделай сам».

Конкурс «Морской бой» («ВКонтакте»)
Пользователям самой популярной в России социальной сети мы предлагаем принять участие в творческом конкурсе «Морской бой»! 

Изобразите морское сражение, используя любые модели кораблей, какие сможете найти или создать сами. Результат сфотографируйте и выложите фотографию на своей странице, не забыв репостнуть конкурсную новость и выложить ссылку на публикацию в специальной теме нашего паблика.
    Среди участников мы выберем 5 лучших работ. Победители получат по одному контейнеру «Премиум корабль VIII». Ещё 10 случайных участников получат по 30 дней премиум аккаунта.
Больше подробностей здесь.

Сайты-музеи
В знак уважения к истории отечественного флота мы подготовили четыре сайта-музея, посвящённые легендарным российским и советским кораблям. Каждый из кораблей символизирует один из четырёх флотов необъятной России. На сайтах вы найдёте подробную информацию по истории строительства и службы этих кораблей, тактико-технические характеристики, исторические фотографии, интерактивую 3D-модель, а также потрясающие обои для вашего рабочего стола.


Варяг


Киров


Красный Крым


Гремящий

Обои
И ещё одни праздничные обои в качестве бонуса от наших художников.


С наступающим вас праздником!
World of Warships - WoWs Admiral

Captains!

Which component of the game is most important to you? Global multiplayer gaming? The militaristic naval setting? Its realistic ships? Tell us about your preferences, and we'll grant you one day of Warships Premium Account!
  1. Find the "Popular user-defined tags for this product" section on the right-hand side of the main page of the game.
  2. Click the "+" symbol.
  3. Select a tag (or create your own) that’s applicable to World of Warships. To select an existing tag from the list, click the "+" symbol next to the tag of your choice.
  4. Share your list of tags in the comments of this news item.
  5. Within a matter of days, you'll be granted 1 day of Warships Premium Account (for your account associated to the Steam account)!
Attention! During this event, 1 day of Warships Premium Account will be granted only once, regardless of the number of tags issued. The contest runs till 2019-09-30.

Good luck in battle, Captains!
Aug 9, 2019
World of Warships - WoWs Admiral

K-21 is one of the K-class submarines, nicknamed "Katiusha" by sailors, and today she’s permanently berthed in Severomorsk where she serves as a museum ship.

In the spring of 1942, command of K-21 was entrusted to Captain 3rd Rank Nikolay Lunin. Subsequently, one of the most vivid pages in the history of the Soviet Navy was written.

What gallant deeds can K-21 boast of? Watch our video and find out!
https://youtu.be/PmBMsfmkK3A
Did you like the video? Subscribe to our channel to stay tuned for new episodes!
Subscribe to the Channel

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World of Warships - WoWs Admiral

Join the fight on your "nines" and win valuable prizes: credits, camouflage patterns, signals, and doubloons, as well as over 5,000 Steel, which can be exchanged for unique ships in the Armory.

Key Rules of the Season ● Game Maps and Modes ● Bonus Stars for the Previous Season ● Rewards


Key Rules of the Season
Dates
Starts: Thu. 08 Aug. 08:00 CEST (UTC+2)
Ends: Tue. 03 Sep. 07:30 CEST (UTC+2)

  • All players who have access to Ranked Battles in their Service Record can participate in the new season. Newcomers to World of Warships will need to play 130 battles in any game mode to unlock this possibility.
  • Only Tier IX ships are allowed.
  • Battles are held in a 6 vs. 6 format, and team line-ups will be completely equivalent in terms of ship types.
  • The new season has 18 ranks. For simplicity, they have been combined into Leagues: Second, First, and Premier.
  • Those who are new to Ranked Battles will start the season from Rank 18. Participants of the twelfth Ranked Season will receive bonus stars: one for each rank reached.
  • By winning battles, players earn the stars needed to climb the ranking ladder. At the majority of ranks, a defeat means a lost star.
  • Ranks 18–15, and 12, are irrevocable. You cannot lose a star for a defeat at Ranks 18–17. Be the first on your team in terms of XP earned, and you get to keep your hard-earned star, even for a lost game.
  • A bonus star is granted for reaching a new rank at Ranks 18–11.
  • Only stars obtained for the first time are counted towards progress for the Ranked Battles emblem. Bonus stars for the previous season are included in this count if you play at least one battle in this season.
  • Flags awarded for reaching Leagues will be removed from player accounts once the season ends.
  • You’ll receive a commemorative achievement for reaching the Rank 1 in the Thirteenth Season.
  • All those who reach Rank 15 will receive a commemorative flag, which will remain in their collection.
Game Maps and Modes
Battles will be held in Domination mode on Sleeping Giant, Shards, Northern Lights maps and the new Crash Zone Alpha map, as well as in Epicenter mode on the Trident map.

Bonus Stars for the Previous Season
According to established tradition, all of your achievements from the previous season will be accounted for, so you won't have to start from scratch. Depending on the Rank at which you finished the previous season, you’ll be granted a certain number of bonus stars. The maximum possible number is 17 stars. If you earned the maximum number of stars in the previous season, you’ll start the new season at Rank 10. Rewards issued for the preceding ranks will be added to your account automatically.

Rewards
The overall reward remains the same—a total of 5,500 Steel and 1 Ranked Token. Ranked Tokens replace Copper and can be exchanged for stylish permanent camouflages in the Armory.

Additionally, you'll receive a commemorative flag, sets of signals, expendable camouflages, and doubloons. Apart from that, you'll get temporary league flags when you reach Rank 10 and Rank 5, which reduce the cost of servicing your ships by 10% and 20% accordingly. They'll remain on your account until the end of the season.

In this season, the Second League flag, which reduces the servicing cost by 5%, will be replaced with a one-time reward of 500,000 credits.

Full List of Rewards
Rank
League
Reward
17
Second
500,000 credits
16
Second
10х each of the following signals: Sierra Mike, November Echo Setteseven, Victor Lima, India X-Ray, Juliet Whiskey Unaone, and Mike Yankee Soxisix; 200 Steel.
15
Second
10х each of the following signals: India Delta, India Yankee, Juliet Yankee Bissotwo, Juliet Charlie, November Foxtrot, and Hotel Yankee; 200 Steel.
14
Second
10х each of the following signals: Sierra Mike, November Echo Setteseven, Victor Lima, India X-Ray, Juliet Whiskey Unaone, and Mike Yankee Soxisix; 200 Steel.
13
Second
10х each of the following signals: Zulu, India Bravo Terrathree, Papa Papa, Equal Speed Charlie London, and Zulu Hotel; 200 Steel.
12
Second
10х each of the following signals: Sierra Mike, November Echo Setteseven, Victor Lima, India X-Ray, Juliet Whiskey Unaone, India Delta, India Yankee, Juliet Yankee Bissotwo, Juliet Charlie, and November Foxtrot; 200 Steel.
11
Second
300 Steel; 250 doubloons.
10
First
Flag of the First League (bonus: −10% to the cost of a ship's post-battle service).
9
First
10x "This is your day, Commander!" camouflage patterns; 400 Steel.
8
First
10x "Hunter" camouflage patterns; 400 Steel.
7
First
10x "Victory Salute" camouflage patterns; 400 Steel.
6
First
5x Dragon signals; 500 Steel.
5
Premier
Flag of the Premier League (Bonus: –20% to the cost of a ship's post-battle service)
4
Premier
5x Red Dragon signals; 500 Steel.
3
Premier
5x Ouroboros signals; 500 Steel.
2
Premier
5x Wyvern signals; 500 Steel.
1
Premier
50x "Type 3 – Ranked" camouflage patterns; 2,500 doubloons; 5x Hydra signals; 1,000 Steel; and 1x Ranked Token.
See you on the battlefield, Captains!

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