World of Warships - Ryuu

In Update 0.8.2, you can take your place at the helms of an array of spaceships and engage in battles on unknown distant planets!

Meet the new game event—Space Warships Intergalactic Games! This publication will tell you all about its rules and details.

Schedule ● Spaceships and Commanders ● Maps ● Modes ● Combat Missions ● Awards in the Armory ● Fly! Strike! Win! ● Achievements
https://youtu.be/kRmXUKsQAVw
Schedule
All players with access to combat missions and tests in their Service Record are eligible for Space Battles. Beginners in World of Warships will have to play 70 battles in any of the available modes before being granted access.

Please note that you need to switch to Space Battles in the "Select a battle type" tab, and you can participate in them only on special ships.

Space Battles are not available in the Training Room, and special spaceships can't join Training Battles.

The event is spread over 3 stages, each with its own particular modes:
Stage 1: Rings of Saturn and Binary Star modes
Starts: Mon. 01 Apr. 07:00 CEST (UTC+2)
Stage 2: Space Assault mode
Starts: Mon. 08 Apr. 07:00 CEST (UTC+2)
Stage 3: Torpedo Beat mode
Starts: Mon. 15 Apr. 07:00 CEST (UTC+2)
The event will end with the release of Update 0.8.3.



Spaceships and Commanders
Ordinary naval ships obviously are not suited to Space Battles. It takes special types of spaceships to conquer the galaxy. Don't let yourself be discouraged by Tier X varieties—we have reduced the cost of their service. Economically, all the spaceships are equivalent to Tier VII ships. Also, these ships have no upgrades, camouflage patterns, or enhanced consumables. The spaceships' characteristics have been modified since their prototype versions to make them fit for Space Battles. This has been done to improve balance, enabling you to fully enjoy the new modes.

Nine ships will take part in the first two stages:
VII Paris

Want armor and speed combined? Try Paris, with her smooth form and shameless, quick-firing guns! And don't forget about the unique ion thrusters designed specifically for this ship type. With their helm at your command, you'll reach any star in the blink of an eye. Her original model is X République, a French battleship.


VII Zaya

Floating like a butterfly formed of stars, as beautiful as the supernovae of a thousand suns, as menacing as a Talurian vacuum serpent—that's what you need to know about the elegant Zaya-class spaceship. This beauty is based on Japanese cruiser  X Zao.


VII Galaxy

Galaxy will suit those who take pleasure from finding that which is carefully hidden, and surprising their enemies with her quantum-cumulative shells. Her black hole neutrino armament will also come in handy in any other combat situations. This ship is based on American cruiser X Des Moines.


VII Blue Aster

Blue Aster is a good choice if you need to disintegrate another disintegrator, to avoid your disintegrator being disintegrated. Her sensors are sensitive to any oscillations in space and a salvo of eight excellent Chrysalis-type rockets will help you dispatch your foes promptly. Her prototype is German destroyer X Z-52.


VII Century Hawk

The legendary Century Hawk. The cruiser's hull is made of the strongest and lightest alloys of Sarcasium and Ironium, effectively protecting the ship's crew from any threat. Her shells are enriched with Lolinite, and are capable of striking down any enemy. The ship's contours make it clear that her ancestor is cruiser X Hindenburg.


VII Norma

A concealment gear with crystals from the planet Khetta, special turbolaser shells with a unique reloading system, and good ion rockets that obliterate all matter in their way. Frigate Norma is based on British cruiser X Minotaur.


VII Aurora

Phantoms shall not pass was the main motto of the engineers who designed the powerful and majestic cruiser Aurora. Remember these well-spoken words when you command this invincible titan. She originates from the no-less-majestic Soviet cruiser  X Moskva.


VII FlyFire

Would you like to command a spacecraft that’s hard to spot unless you want her to be spotted? Then FlyFire is the perfect choice for you. Among her notable advantages are her elegant design, excellent rocket armament, and awesome concealment gear. American destroyer X Gearing  served as the prototype for this beautiful ship.


VII Alldestroyer

One of the gems of the spaceship building industry—Alldestroyer. She is excellent in all aspects—armor, number of guns, and small laser turrets. The designers used the model of German battleship  X Großer Kurfürst  to create this spaceship.


The first four spaceships ( VII Paris, VII Zaya, VII Galaxy, and VII Blue Aster) will arrive in your Port with the start of the first Stage of the event. To obtain the others you’ll need to complete combat missions.

Please note: battles with spaceships are not considered in statistics. Spaceships will be removed from accounts with the end of the event, and the XP earned with these ships will be transferred to Tier I cruiser Orlan.

Your space fleet will be helmed by unique Space Commanders with 19 skill points. They may be assigned to any special ships without retraining. Skills can be reset using doubloons or Elite Commander XP. Please remember that all XP earned by a Commander with 19 skill points is instantly converted into Elite Commander XP. This can be used for retraining, changing specializations, or resetting the skills of any other Commander.

Meet your Space Commanders:

Attention! If for whatever reason Space Battles are not your cup of tea, you can hide the events special camos in the filter carousel by unticking the "Spaceships" field in the "Special ships" section.


Maps
In the first week, battles will take place on the Ludus and Navis maps in the Rings of Saturn and Binary Star modes, in the second week—on the Ludus and Risus maps in Space Assault mode. Which of the modes you get during the first stage is determined randomly during matchmaking.

Ludus is a planet with a dense atmosphere and levitating stone fragments. The arrangement of its islands resembles the Tears of the Desert map.

Islands on Navis are covered with frozen lava rings, some of which vividly contrast with the cold color scheme of the map. While creating the map, our star architects were inspired by the Warrior's Path map.

Risus, which resembles the Estuary map, is distinguished by the Ironium crystals rising from its otherworldly ocean.

Modes

Rings of Saturn
Two teams with 12 ships in each will fight to take control of three zones arranged in a similar way to Epicenter mode. However, there is a difference: in the Rings of Saturn, each of the zones is captured independently. For example, an enemy can't prevent your team from capturing the intermediate ring while being in the center. The number of points awarded for capturing and holding zones has been changed as well.
Control point
Capture time
Reward
Holding
Center
55 seconds
−25 points to the enemy
7 points per 5 seconds
Intermediate ring
40 seconds
−15 points to the enemy
5 points per 5 seconds
Outer ring
25 seconds
−10 points to the enemy
3 points per 5 seconds
Both teams start with 450 points. You can win by destroying all enemy ships, gaining 1,000 points, or reducing the number of the enemy team's points to 0.


Binary Star
The teams' control points are located on the side where enemy ships spawn. At the beginning of a battle, the control points are enormous in size, but are initially inactive. Starting from the 5th minute, the control points can be captured, and their size begins to gradually decrease until the 11th minute of the battle.

Capture lasts 120 seconds and holding the control points brings 15 points every 5 seconds. Teams start with 400 points and can win by destroying all enemy ships, gaining 1,000 points, or bringing the number of the enemy team's points to 0.

Keep in mind that in order to protect your control point you will need to face the enemy, but don't forget about the capture of the enemy team's point.

Team sizes are standard—12 vs. 12.


Space Assault
Teams of 9 ships take the role of either attackers or defenders. Both follow this set of rules:
  • The task of the attackers is to destroy the station in the allotted time. The initial station assault time is 10.5 minutes on the Ludus map and 11 minutes on the Risus map.
  • The station is invulnerable until all generators have been destroyed. Each generator destroyed extends the assault time by 2 minutes.
  • The task of the defending team is to prevent the destruction of the station during the assault.
  • Attacking ships reappear in their spawn zone 30 seconds after being destroyed.
  • Defending ships have 120 HP restored per second, and their main battery guns and torpedo tubes reload faster by 4%.
  • Destruction of a force field generator adds 2 minutes to the attacking team’s available time for task completion. It also results in defenders having another 60 HP recovered per second, with the main battery guns and torpedo tubes reloading speed accelerated by another 3%.
  • The loss of an ally gives the defenders the same bonuses as the loss of the generator.
  • The generators can be destroyed with main battery guns from a distance of 10 km or less, or with torpedoes from any distance.
  • The generators constantly restore 75 HP per second and are visible from a distance of 10 km.
The rules for Torpedo Beat mode are significantly different, and we will describe them in a separate article to be published on April 12.

Combat Missions
To gain access to the spaceships and replenish your Ironium stocks, the following combat missions need to be completed:

Awards in the Armory
The Ironium you've earned can be exchanged for various rewards in the Armory:
Reward
Amount of Ironium
Unique upgrade for Tier X ship
600
Space Commander with 10 skill points
150
3 Days of Warships Premium Account
200
1x Sci-Fi Space camo
6
5x Sci-Fi Space camo
30
160,000 credits
10
5x Zulu
12
5x Papa Papa
12
5x Equal Speed Charlie London
24
5x India Bravo Terrathree
6
5x Zulu Hotel
9
If you don't have enough Ironium, you can exchange your doubloons for bundles containing special combat missions:
Cost
Mission
Reward (Ironium)
Additional reward
5,000
Earn 15,000 XP
240
10 Wyvern and 10 Scylla special signal flags; 10,000 Coal
5,000
Earn 20,000 Commander XP
240
10 Ouroboros and 10 Hydra special signal flags; 10,000 Coal
5,000
Earn 5,000 Free XP
240
10 Dragon and 10 Red Dragon special signal flags; 10,000 Coal
5,000
Earn 1,500,000 credits
240
10 Basilisk and 10 Leviathan special signal flags; 10,000 Coal
The missions are completed in Random, Co-op, Clan, Space Battles, and Operations with Tier III–X ships.

Each bundle can be obtained only once.
In addition to the permanent space camos from Space Battles, the game gets a new permanent Bionic camouflage pattern for researchable Tier VI–X American and French cruisers. The new design will make your favorite cruiser look more futuristic.

All space camos can be purchased in the Armory in exchange for doubloons.
Camouflage
Cost in doubloons
Bionic for VI La Galissonnière and  VI Pensacola
2,000
Bionic for  VII Algérie and  VII New Orleans
3,000
Bionic for VIII Charles Martel and  VIII Baltimore
4,000
Bionic for IX Saint-Louis and  IX Buffalo
5,000
Bionic for X Henri IV and  X Des Moines
6,000
Paris ( X République),
Zaya ( X Zao),
Galaxy ( X Des Moines),
Blue Aster ( X Z-52),
Century Hawk ( X Hindenburg),
Norma ( X Minotaur),
Aurora ( X Moskva),
FlyFire ( X Gearing),
Alldestroyer ( X Großer Kurfürst),
Rover ( X Shimakaze),
Hellcarrier ( X Hakuryu)
8,000
You can also purchase these camouflages by selecting a ship in your Port and opening the Exterior section.
If you want to purchase all the space camos at once, the Armory has two bundles available for you: all camos, excluding Bionic, with 10% discount for 79,200 doubloons; and all camos, including Bionic, with 20% discount for 102,400 doubloons. If you already have some of the camos in your collection when purchasing any of these bundles, you will receive compensation to the amount of their full value in doubloons.

Space camouflage bonuses are similar to those of other permanent camos of the corresponding level.


Fly! Strike! Win!
By completing Directives of the Fly! Strike! Win! event, you can obtain the Bionic permanent space camouflage for the American and French Tier VI–IX cruisers:  VI Pensacola VII New Orleans VIII Baltimore IX Buffalo VI La Galissonnière VII Algérie VIII Charles Martel, and  IX Saint-Louis.

Achievements
You'll be able to earn special achievements and rewards for heroic displays of skill and might in Space Battles! Achievements for the Torpedo Beat mode will be described in a separate article.
Name
Mode
Earning conditions
Reward
In the Spotlight
Rings of Saturn and Torpedo Beat
Destroy 3 or more enemy ships within the epicenter. Acquired in battle.
2x Sci-Fi Space camo
True Grit
Rings of Saturn and Torpedo Beat
Earn 5 "Captured" ribbons. Acquired in battle.
2x Full Moon camo
Sub-Orbital Bombardment
Binary Star
Stay in the allied control point from the moment of its activation, survive, and win the battle.
2x Mars camo
Nothing Can Stop Me!
Binary Star
Win in the first 10 minutes of the battle, while destroying an enemy ship or causing 40,000 HP damage.
2x Full Moon camo
Guardian of the Galaxy
Space Assault
For defenders: survive and win the battle, cause at least 100,000 HP damage without losing a single generator.
2x Mars camo
Annihilator
Space Assault
Destroy two or more generators and the station. Acquired in battle.
2x Full Moon camo
Star-Enshrined Olympian
All modes
Win on all planets and in the outer space during the Intergalactic Games event. You can receive this achievement only once.
3 Sci-Fi Space, 3 Mars, and 3 Full Moon camos
All achievements, except for the Star-Enshrined Olympian, can be obtained numerous times, but the reward for them is given only once per day.

To obtain the Star-Enshrined Olympian achievement, you'll have to wait for the Torpedo Beat mode, which will take place on the Appulse map.

Now, armed with this knowledge, it's time to launch your spaceships from the Space Port and set off to conquer distant planets!

:cozywowsship: Discuss on the forum
:cozywowscap: Join Steam group chat
:first_star: Recommend the game
World of Warships - Ryuu

Commanders, the fifth season of Clan Battles, codenamed "Land of Fire", is knocking at your door—earn up to 11,000 Steel!

The basic rules remain the same, with Clan Battles being available for teams of 7 players who are part of the same Clan. All Tier X ships are eligible, except for aircraft carriers, and there’s a maximum of one battleship per team.
Between April 1 and April 8, you’ll have an opportunity to redistribute your Commanders’ skills for free. Plan your time properly when preparing for Clan Battles!

Dates ● Cross-Server Matchmaker ● Leagues ● Clan Rating ● Achievements ● Rewards ● Combat Missions in Leagues ● Other Combat Missions ● Maps ● Tier X Rented Ships



Dates
Starts: Wed. 03 Apr. 14:00 CEST (UTC+2)
Ends: Mon. 27 May 08:00 CEST (UTC+2)
Gaming sessions available on: Wednesday, Thursday, Saturday, and Sunday.

On the days of any update releases, no Clan Battles will be held.

Prime time in different regions (UTC):
  • ASIA 11:30 — 15:30
  • CIS 16:00 — 20:00
  • EU 17:00 — 21:00
  • NA 23:30 — 03:30
Please note: You can select your preferred prime time only once per day. The selected prime time settings will be reset once the prime time of the American server ends, and you'll be able to select the most convenient time for you once again. The settings reset time can be seen in the game client.



Cross-Server Matchmaker
The specific prime time of a Clan is an essential restriction that allows the matchmaker to promptly pick opponents with a similar Rating to that of your own Clan for battles. However, a prime time available on one of the servers will not necessarily be suitable for all players primarily due to the large number of time zones. To make your gameplay experience more comfortable, we've designed a new technical feature called the "cross-server matchmaker".

Now, Clan Commanders can select their preferred prime time for any of the four servers: Europe, America, Asia, or the CIS. Thus, if the "standard" prime time of your region happens to be inconvenient for your Clan on a given day, or if you want to demonstrate your skills to players from other regions, you have the possibility of finding opponents on another server at a more convenient time. Moreover, you’ll still get all pertaining rewards from fighting as a guest on whichever server you are on, while your accounts remain on their “native” server.

The matchmaker picks opponents based on the Clan’s skill, which is reflected in the Clan's Rating. The more Clan Battles you play, the higher the probability that you’ll be matched against worthy opponents.

To select a prime time, create a Division with your Clanmates and play your first Clan Battle of the current day’s gaming session. After hitting the "Battle" button, your Division's Commander will see a screen prompting them to confirm their choice of server. You can select your desired prime time for Clan Battles beforehand using a special menu that’s available under the Clan Battles icon in the Battle Types section. The prime time can be selected by a Clan's Commander, Deputy Commanders, or the Clan's Recruiter.



Please keep in mind that after the prime time has been fixed for the current day, you can change the prime time of subsequent days only.
Also note that when you participate in battles held in a different region (other than your "native" one), you may encounter latency issues. This can occur when the server for your battle is located in another region.

Leagues
As you might remember, there are five main leagues in the Clan Rating system, each divided into three Groups.
  • The starting—Squall League
  • Gale League
  • Storm League
  • Typhoon League
  • And for the most battle-hardened Clans—Hurricane League
The Hurricane League doesn’t have any interim Groups, hence there are no limits on the Rating points you can earn there. To progress to the next League, players need to win three out of five Progression Battles. When their number of Rating points is 0, they will need to win three Relegation Battles to stay in the Hurricane League.

Clan Rating
The Ratings of all Clans will be reset to standard values, but for each battle played in the various Leagues (except for the starting “Squall” league) during the "North" Season, Clans will get 50 bonus points (up to a maximum of 200 points). All battles count towards a unified global Rating, which enables you to compare your results with those of other Clans from all over the world, as well as from your server.

Rating system re-tweaked
We are continuing the work of enhancing the way the matchmaker functions in Clan Battles, which has resulted in the following improvements for the "Land of Fire" season:
  • Clans with an average Rating will face opponents that are closer to them in terms of their Rating.
  • Matchmaking for Clans with high or low Ratings has been significantly accelerated, while still maintaining the quality of matchmaking.
Second team in Clan Battles
Clans have two Ratings: Alpha and Bravo. The Clan's lead Rating will be the one with the highest value. To unlock the ability to select a team (i.e. a particular Rating), you need to erect the first Expansion for the Officers' Club in your Clan's Naval Base. Once you have set up a team, and before you press the "Battle" button, the Commander, Deputy Commanders, or the Recruiter can use the team menu to select the Rating to play for. Thus, Clan players will be able to choose a Rating depending on their style of play—whether serious battles to grow their influence and occupy the top position, or relaxed battles to play with friends and test new tactics and ship combinations.

Personal achievements in Clan Battles are issued after a battle played for any of the Ratings. Combat missions in the Clan season remain personal, and can be completed in battles played for any of the Ratings. Battles will be counted towards a combat mission’s progress only if the player fulfilled them in the specified League.

Achievements
The new season of Clan Battles brings a new set of special achievements for players. To claim them all, you’ll need to play at least one battle in each of the following Leagues:
League
Condition
Squall
Reach the Squall League or higher in the "Land of Fire" season
Gale
Reach the Gale League or higher in the "Land of Fire" season
Storm
Reach the Storm League or higher in the "Land of Fire" season
Typhoon
Reach the Typhoon League or higher in the "Land of Fire" season
Hurricane
Reach the Hurricane League in the "Land of Fire" season
Land of Fire
Rank first in the "Land of Fire" season

Rewards
During the "Land of Fire" season, players can earn up to 11,000 Steel!
The total amount of Steel you can earn remains the same, but in the new season we’ve changed the order of its accrual. You still need to complete more combat missions, but they are much shorter in comparison with the larger missions of the previous seasons. Thus, it will be easier for players to accumulate this valuable resource.

For example, during the "North" season you could receive 200 Steel for 7 victories in the Squall League, another 500 Steel for 8 victories in the Squall League, and an additional 500 Steel for completing these two missions, making 1,200 Steel altogether. Now, each of the first 15 victories in the Squall League will bring you 80 Steel, totaling the same amount of 1,200 Steel.

Combat Missions in Leagues
In each League, you can earn valuable rewards by winning battles. All you need to do is win!

Combat Missions in Leagues
Squall League: Supply
Win seven battles in the Squall League or any of the higher leagues.

Reward: 20 of each of the following signals: Sierra Mike, India Delta, India Yankee, November Foxtrot, Victor Lima, and Juliet Whiskey Unaone

Ship restrictions: Tier X

Battle type restrictions: Clan Battles

You can complete this combat mission once.
Squall League: Steel
Win a battle in the Squall League or any of the higher leagues.

Reward: 80 Steel

Ship restrictions: Tier X

Battle type restrictions: Clan Battles

You can complete this combat mission 15 times.
Gale League: Supply
Win seven battles in the Gale or a higher League.

Reward: 30 of each of the following signals: Sierra Mike, India Delta, India Yankee, November Foxtrot, Victor Lima, and Juliet Whiskey Unaone

Ship restrictions: Tier X

Battle type restrictions: Clan Battles

You can complete this combat mission once.
Gale League: Steel
Win a battle in the Gale League or any of the higher leagues.

Reward: 120 Steel

Ship restrictions: Tier X

Battle type restrictions: Clan Battles

You can complete this combat mission 15 times.

Storm League: Supply
Part 1
Win seven battles in the Storm League or any of the higher leagues.

Reward: 20 of each of the following signals: Ouroboros and Dragon

Ship restrictions: Tier X

Battle type restrictions: Clan Battles

You can complete this combat mission once.
Part 2
Win eight battles in the Storm League or a higher league.

Reward: 20 "Type 59" camouflage patterns

Ship restrictions: Tier X

Battle type restrictions: Clan Battles

You can complete this combat mission once after completing the combat mission "Storm League. Supply: Part 1".
Part 3
Win 15 battles in the Storm or a higher League.

Reward: 10 Spring Sky camouflages

Ship restrictions: Tier X

Battle type restrictions: Clan Battles

You can complete this combat mission once after completing the combat mission "Storm League. Supply: Part 2".
You can complete the combat mission chain only once and only in the specified sequence. We're giving you 30 days of Warships Premium Account time for completing the chain.
Storm League: Steel
Win a battle in the Storm League or any of the higher leagues.

Reward: 100 Steel

Ship restrictions: Tier X

Battle type restrictions: Clan Battles

You can complete this combat mission 30 times.

Typhoon League: Supply
Part 1
Win seven battles in the Typhoon League or any of the higher leagues.

Reward: 10 Asian Lantern camouflages

Ship restrictions: Tier X

Battle type restrictions: Clan Battles

You can complete this combat mission once.
Part 2
Win eight battles in the Typhoon League or any of the higher leagues.

Reward: 150,000 Elite XP; 100,000 Free XP

Ship restrictions: Tier X

Battle type restrictions: Clan Battles

You can complete this combat mission once.
Part 3
Win 15 battles in the Typhoon League or any of the higher leagues.

Reward: 10 Mosaic camouflages

Ship restrictions: Tier X

Battle type restrictions: Clan Battles

You can complete this combat mission once.
You can complete the combat mission chain only once and only in the specified sequence. The final reward is 1 Molybdenum.
Typhoon League: Steel
Win a battle in the Typhoon League or any of the higher leagues.

Reward: 135 Steel

Ship restrictions: Tier X

Battle type restrictions: Clan Battles

You can complete this combat mission 30 times.
Hurricane League: Steel
Win a battle in the Hurricane League.

Reward: 100 Steel

Ship restrictions: Tier X

Battle type restrictions: Clan Battles

You can complete this combat mission 10 times.

Other Combat Missions
In Clan Battles, you can complete other combat missions, too. The following combat missions, once completed, will bring you extra Free XP per battle and Oil for your Clan. You’ll also be able to replenish your supplies of signals and other valuable in-game goodies.

Other Combat Missions
On First Try!
Play a Clan Battle.

Reward: 3 of each of the following signals: Ouroboros, Wyvern, Dragon, Red Dragon, Hydra, Scylla, Basilisk, and Leviathan

Ship restrictions: Tier X

Battle type restrictions: Clan Battles

You can complete this combat mission once.
Free XP Train
Play a Clan Battle.

Reward: +200% Free XP

Ship restrictions: Tier X

Battle type restrictions: Clan Battles

You can complete this combat mission multiple times.
Supply Time
Win two Clan Battles.

Reward: 30 barrels of Oil; 2 of each of the following signals: Victor Lima, Juliet Whiskey Unaone, India Delta, India Yankee, Sierra Mike, and Juliet Charlie

Ship restrictions: Tier X

Battle type restrictions: Clan Battles

You can complete this combat mission three times per day.

Clan vs. Clan
Part 1
Win a Clan Battle.

Reward: Naval Aviation container

Ship restrictions: Tier X

Battle type restrictions: Clan Battles

You can complete this combat mission once.
Part 2
In Clan Battles, earn 25,000 XP.

Reward: Naval Aviation container

Ship restrictions: Tier X

Battle type restrictions: Clan Battles

You can complete this combat mission once.
Part 3
Earn 1,500,000 credits in Clan Battles.

Reward: Naval Aviation container

Ship restrictions: Tier X

Battle type restrictions: Clan Battles

You can complete this combat mission once.
Part 4
Earn 500 ribbons in Clan Battles.

Reward: Naval Aviation container

Ship restrictions: Tier X

Battle type restrictions: Clan Battles

You can complete this combat mission once.
You can complete the combat mission chain only once and only in the specified sequence. The final reward is 3 Naval Aviation containers.

Maps
We’ve carefully considered your feedback and improved the map selection algorithm in the "Land of Fire" Season. Now the probability of the same map being rolled out several times in a row is significantly lower.

In the new season, battles will rage on the following seven maps: Islands of Ice, Land of Fire, Warrior's Path, Mountain Range, Sea of Fortune, Tears of the Desert, and North. All battles will use Domination mode.

On all maps, the following rules apply:
  • Number of key areas: 3
  • Capture time: 40 seconds
  • Points from a captured key area: 3 points per 4 seconds
These changes have been made to improve the balance between teams in Clan Battles, and have no noticeable effects on other battle types.

Warrior's Path and Mountain Range
  • Ships will spawn closer to the center. This will help ships acting mostly on the flanks to make it to their positions quicker at the beginning of a battle, enabling them to join the action earlier.




Sea of Fortune
  • Key areas have been relocated. The key area once located on the left side of the map has been moved inside the central key area.
This key area arrangement was used in the first season of Clan battles and, considering the changes made in the game, it stimulates more active and offensive playing tactics of the teams.


Tier X Rented Ships
When the season starts, any player who plays a Random or Clan Battle with a Tier VIII–X ship, will be given a set of three special Tier X ships for temporary use: British battleship X [Conqueror], Japanese cruiser X [Zao], and Soviet destroyer X [Grozovoi]. On April 19, they will be replaced by German battleship X [Großer Kurfürst], Soviet cruiser X [Moskva], and Japanese destroyer X [Shimakaze]. The last trio—Japanese battleship X [Yamato], German cruiser X [Hindenburg], and American destroyer X [Gearing]—will arrive in your Port on May 3.

The ships are given for temporary use under the following rules:
  • The ships will be available in Clan Battles only.
  • A special timer near the ship image in the Port will warn you about the expiration of the rental period.
  • You won't be able to mount any type of camouflage on these ships.
  • You’ll be able to re-assign Commanders to rented ships without penalty.
  • Rented ships will bring you the same rewards as researchable ships.
  • When these ships are removed, their Commanders will be automatically sent to the Reserve, and the upgrades, consumables, and signals will be moved to the Inventory.
  • If the ships have alternative modules like Gearing's torpedoes, you can mount them at no cost.
  • If the Commander was recruited specifically for a rented ship, their specialization will remain the same after the ship is removed from the account.
  • If the Commander was recruited for a rented ship and then re-assigned to another ship, their specialization will remain the same after removing the ship from the account.
  • The ships are added together with a Port slot. The slot will be removed from the account together with the ship.
We wish you the best of luck in Clan Battles and new record highs for your Clan's Rating!

World of Warships - Ryuu

After a long road we've managed to bring you the long-awaited Steam trading cards for World of Warships! Play, collect them, and profit while enjoying the game. To learn how they work for Free to Play games — please see here.

We've put a lot of work into those and hope you'll enjoy adorning your Steam profile with World of Warships badges and backgrounds, while using the emoticons in our chat and discussions. If not, you can always sell them to the connoisseurs over at the Steam Market, or alternatively exchange them in the Trading subforum or Trading channel of Steam chat.

If you've spent some funds in World of Warships on Steam, check the inventory notifications — there already might be some cards waiting for you! For all F2P games on Steam each $9 spent grant one card drop, but it's just a bonus, don't forget you can also craft booster packs using gems, which is cheaper. If you want only a specific background or emoticon — you can trade or buy them on the market directly.

Now DLCs also grant extra card drops!
  • Marblehead Lima — 1 drop
  • Huanghe — 1
  • Starter (Ishizuchi) — 2
  • Anshan — 2
  • Graf Spee — 2
  • Texas — 2
  • Indianapolis — 5
  • Haida — 5
  • Monaghan — 5
(includes both past and future purchases)

More info on:

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World of Warships - Ryuu

Please note that the servers will be temporarily unavailable due to the release of an update. The schedule is available below.
Maintenance times are tentative and subject to change. Please accept our apologies for any inconveniences.
01.04.2019 05:00—9:00 UTC+8
2019-03-31 21:00—01:00 UTC
01.04.2019 05:00—08:00 MSK (UTC+3)
2019-04-01 02:00—05:00 UTC
01.04.2019 05:00—08:00 CET (UTC+1)
2019-04-01 06:00—09:00 UTC
01.04.2019 02:00 AM—05:00 AM PT (UTC—8)
2019-04-01 10:00—13:00 UTC

The new update will go live some time after it's been downloaded because the client and server sides are updated separately. While the client begins to update immediately, it takes time for the servers to be updated across all regions.

If there are problems with downloading or launching the update—please perform files integrity check.
https://youtu.be/s4fIl86KXR4 Subtitles can be enabled in the video player separately.

Commanders!

Let’s welcome in Update 0.8.2! It brings with it Space Battles, the branch of British aircraft carriers, an updated Arsenal with Premium ships, and Season 5 of Clan Battles.

Attention! From April 1 until April 8, you’ll have the opportunity to retrain your Commanders and reset their skills, as well as demount upgrades, for free.

With the release of Update 0.8.2, the option in the Inventory section to exchange researchable aircraft carriers for XP and credits, or Premium aircraft carriers for doubloons, will cease to be available.

Space Warships Intergalactic Games
Our spaceships are being prepared for battle! April Fool's Day in nearly here, which means that the time is almost upon us to travel to space once again to fight among the stars.

You can test your strength against other players in 4 new battle modes!

The "Fly! Strike! Win!" Event
With Update 0.8.2, the final part of the "Fly! Strike! Win!" event begins. Its rules are similar to those of the previous parts, except for the difference that this time there is only one Stage consisting of four Directives, each comprising 10 missions. The event’s Directives will be unlocked on a weekly basis, and completed in a sequential order. Various in-game items, permanent space camouflage patterns for researchable U.S. and French Tier VI–IX heavy cruisers, and Naval Aviation containers are the rewards for completing its missions and Directives.


Aircraft Carriers
Early access to the carriers is finally coming to an end, and British aircraft carriers are taking their official place in the Tech Tree. Those ships already familiar to players from the previous update will be supplemented with researchable Tier X aircraft carrier Audacious. She can boast of her aircraft's combat efficiency being the most impressive in the game. Her attack aircraft and bombers carry a large number of rockets and bombs, and the converging torpedo cone of her torpedo bombers enable them to accurately attack the enemy's bow or stern when fully aimed, in addition to their broadsides.


Improved Port Interface and Service Record
The Port will see significant changes in displaying the current event, Premium Shop, Armory, combat missions, and other banners on the left side of the screen.


Progress will also be displayed in this menu for players who haven't reached Level 15 in their Service Record. The Service Record section of the profile has been updated, and now tracking progress and rewards will be more convenient for players. As the distinctive insignia modification settings have been moved from the Service Record section to the upper-left part of the Port, the server information and online player counter have been transferred to the main menu, which can be opened with the ESC key.


Take part in Season 5 of Clan Battles!

Starts: 03 Apr 19 12:00 UTC
Ends: 20 May 19 06:00 UTC

More details about Season 5 of Clan Battles are available in a dedicated article.

Learn more about these new features and balance changes on our official website or in the in-game browser!
https://worldofwarships.eu/news/game-updates/update-082-intergalactic-games/

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:first_star: Recommend the game
World of Warships - Ryuu

Here's a new video from the World of Warships team.
https://youtu.be/86wMeenXQKs Subtitles can be enabled in the video player separately.

Enjoy watching!

World of Warships - Ryuu

In the months immediately after the events of Pearl Harbor, Allied forces scrambled to establish a strong presence in the Western Pacific, while maintaining control of the turf already in the hands of their European fleets. Concurrently, an ascendant Imperial Japanese Navy was sweeping upwards through the island territories, asserting their dominance in the region. Their fight for control of the Pacific saw the opposing fleets clash in a number of epic naval battles, with one such confrontation occurring in the Java Sea. It was there that our storied cruiser HMS Exeter met her fate...

Exeter had already proven herself in a showdown with the infamous commerce raider Admiral Graf Spee. Despite being outnumbered and outclassed by the Japanese forces at Java Sea, Exeter managed to hold on until the second engagement, during which it took a swarm of four Japanese destroyers firing a total of 18 torpedoes to take her down.

Throughout March, you can take on a series of special missions to add V Exeter to your fleet!

The ship can be earned as a reward for completing all four combat mission chains of Exeter's Last Stand. The ship is bestowed for completing the fourth chain, which only becomes available after you complete the preceding three.
  • A new chain will become available every week. On the first day of the marathon, only the first chain will be available.
  • The following week will see the next one unlocked, and so on.
  • The chains will remain available until the end of the marathon.
  • Thus, you will be able to log in to the game on the fourth week and complete everything.


Exeter's Last Stand: Part 1-1
Shoot down 30 enemy planes over any number of battles
Reward: 5xJuliet Yankee Bissotwo signals and 5xIndia Bravo Terrathree signals
Ship restrictions: US, UK, or Commonwealth Tier V-VIII cruisers or destroyers
Available battle modes: Random, Co-op, and Ranked Battles

Exeter's Last Stand: Part 1-2
Receive 4,000,000 potential damage over any number of battles
Reward: 5xJuliet Whiskey Unaone signals and 5xHotel Yankee signals
Ship restrictions: US, UK, or Commonwealth Tier V-VIII cruisers or destroyers
Available battle modes: Random, Co-op, and Ranked Battles

Exeter's Last Stand: Part 1-3
Deal 300,000 damage over any number of battles
Reward: 5xZulu Hotel signals and 5xMike Yankee Soxisix signals
Ship restrictions: US, UK, or Commonwealth Tier V-VIII cruisers or destroyers
Available battle modes: Random, Co-op, and Ranked Battles

Reward for Part 1: 1,000 Coal

Exeter's Last Stand: Part 2-1
Earn 8,000 base* XP over any number of battles (Base XP is XP unmodified by signal flags, camouflage, or other bonuses)
Reward: 5xPapa Papa signals
Ship restrictions: Japanese Tier V-VIII cruisers or destroyers
Available battle modes: Random, Co-op, and Ranked Battles

Exeter's Last Stand: Part 2-2
Earn 15 "Captured", "Assisted in Capture", or "Defended" ribbons over any number of battles
Reward: 5xZulu signals
Ship restrictions: Japanese Tier V-VIII cruisers or destroyers
Available battle modes: Random, Co-op, and Ranked Battles

Exeter's Last Stand: Part 2-3
Start 10 fires and 10 floods over any number of battles
Reward: 5xEqual Speed Charlie London signals
Ship restrictions: Japanese Tier V-VIII cruisers or destroyers
Available battle modes: Random, Co-op, and Ranked Battles

Reward for Part 2: 1,000 Coal

Exeter's Last Stand: Part 3-1
Deal 100,000 fire damage to enemy ships over any number of battles
Reward: 5xIndia Yankee signals
Ship restrictions: UK Tier VI-VIII battleships, cruisers, or destroyers
Available battle modes: Random, Co-op, and Ranked Battles

Exeter's Last Stand: Part 3-2
Earn 20 "Torpedo hits" ribbons over any number of battles
Reward: 5xJuliet Charlie signals
Ship restrictions: UK Tier VI-VIII cruisers or destroyers
Available battle modes: Random, Co-op, and Ranked Battles

Exeter's Last Stand: Part 3-3
Land 1,000 main gun hits on enemy ships over any number of battles
Reward: 5xNovember Foxtrot signals
Ship restrictions: UK Tier VI-VIII cruisers or destroyers
Available battle modes: Random, Co-op, and Ranked Battles

Exeter's Last Stand: Part 3-4
Destroy 15 enemy ships over any number of battles
Reward: 5xNovember Echo Setteseven signals
Ship restrictions: UK Tier VI-VIII cruisers or destroyers
Available battle modes: Random, Co-op, and Ranked Battles

Reward for Part 3: 1,000 Coal

Exeter's Last Stand: Part 4-1
Earn 7 Battle Achievements over any number of battles
Reward: 5xIndia Delta signals
Ship restrictions: UK Tier VI-VIII cruisers or destroyers
Available battle modes: Random and Ranked Battles

Exeter's Last Stand: Part 4-2
Deal 750,000 damage to enemy ships over any number of battles
Reward: 5xSierra Mike signals
Ship restrictions: UK Tier VI-VIII battleships, cruisers, or destroyers
Available battle modes: Random, Co-op, and Ranked Battles

Exeter's Last Stand: Part 4-3
Destroy 3 enemy ships in a single battle
Reward: 5xIndia X-Ray signals
Ship restrictions: UK Tier VI-VIII battleships, cruisers, or destroyers
Available battle modes: Random, Co-op, and Ranked Battles

Exeter's Last Stand: Part 4-4
Earn 20 "Hits to citadel" ribbons over any number of battles
Reward: 5x Victor Lima signals
Ship restrictions: UK Tier VI-VIII battleships, cruisers, or destroyers
Available battle modes: Random, Co-op, and Ranked Battles

The combat missions of the chains can be completed only once, and only in the specified sequence.

Final reward: V Exeter with a Commander with 6 skill points or 4,000 doubloons if ship is already owned.


:cozywowsship: Discuss on the forum
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:first_star:Recommend the game
Mar 5, 2019
World of Warships - Ryuu

Please note that the servers will be temporarily unavailable due to the release of an update. The schedule is available below.
Maintenance times are tentative and subject to change. Please accept our apologies for any inconveniences.
07.03.2019 05:00—6:30 UTC+8
2019-03-06 21:00—22:30 UTC
06.03.2019 06:30—09:00 MSK (UTC+3)
2019-03-06 03:30—06:00 UTC
06.03.2019 05:00—06:30 CET (UTC+1)
2019-03-06 04:00—05:30 UTC
06.03.2019 02:00 AM—03:30 AM PT (UTC—8)
2019-03-06 10:00—11:30 UTC

The new update will go live some time after it's been downloaded because the client and server sides are updated separately. While the client begins to update immediately, it takes time for the servers to be updated across all regions.

If there are problems with downloading or launching the update—please perform files integrity check.

Update 0.8.1.1 will address issues with sound and music, adjust the combat effectiveness of aircraft carriers, and fix some bugs.

Changelog:
As previously promised, we continue balancing the aircraft carrier class as a whole and, in parallel, continue to balance the individual ships.
  • Increased speed of aim reduction in the attack phase of the Japanese Torpedo Bombers B6N Tenzan, B7A Ryusei, C6N Saiun, and J5N Tenrai Type 91 mod. 7 on Shokaku and Hakuryu.
  • Preparation time during the beginning of an attack is reduced from 5 to 4.5 seconds for Japanese Torpedo Bombers B4Y Jean and B5N2 Kate on Ryujo; and down to 4 seconds for Japanese Torpedo Bombers B6N Tenzan, B7A Ryusei, C6N Saiun, and J5N Tenrai Type 91 mod. 7 on Shokaku and Hakuryu.
    • Changes will make attacking more comfortable and reduce the distance necessary for attack.
  • The number of Torpedo Bombers on the decks of Shokaku and Hakuryu at the beginning of the battle is increased to two full groups, which will strengthen the impact potential of Torpedo Bombers.
  • To improve the combat effectiveness of Torpedo Bombers, the “Repair” consumable on Shokaku and Hakuryu has been improved: cooldown reduced from 180 to 120 seconds, the number of charges increased from 3 to 4.
  • The falling time of bombs from the planes of aircraft carrier Kaga has been increased by 10%, which will allow the target to dodge some of the bombs with the help of a well-timed counter-manoeuvre. The recovery time of one torpedo bomber on deck is increased from 75 to 90 seconds, which will require more careful control of Torpedo Bombers and make the aircraft carrier more sensitive to the loss of aircraft.
  • To reduce the high attack potential of Graf Zeppelin Torpedo Bombers, the damage from one torpedo is reduced from 6,000 to 5,500.
  • Increased the number of Hit Points of the stock planes of aircraft carriers with researchable modules. Now, the HP of Stock aircraft will not be lower than 95% compared to the number of Hit Points of the top researchable planes. This change will make the game on carriers with stock modules more comfortable. The change does not affect premium carriers and the carriers of tier IV.
  • For all classes of ships, except destroyers, visibility from the air now cannot be less than the range of the ship’s air defenses. This will prevent cases where a squadron comes within range of a ship with its air defense switched off with the ‘P’ key, after which the ship activates anti-aircraft weapons and causes serious and sudden damage to the aircraft. After this change, a squadron will detect the ship at the same time or before it is within range of air defense, regardless of if the ship has its air defenses activated or not. Changes will affect such ships as Worcester, Minotaur, Cleveland, Atlanta, Flint and others. The interaction of destroyers with aircraft will remain at the same level and the tactics of disabling air defense weapons with the ‘P’ key will also be relevant for this class.
Sound
Sound in World of Warships is an intrinsic element of the game and accompanies the player throughout the battle, prompting and helping to navigate the environment. We are constantly working on sounds, music and their quality. Update 0.8.1 has affected most of the sound environment. Unfortunately, not everything went smoothly, and with the change a few bugs crept in. In 0.8.1.1 we correct this annoying flaw so that you can enjoy the roar of the guns and the music again.
  • Reduced the volume of the reverb when a shell hit a ship while in the binocular view;
  • Reduced the volume of switching speed and direction;
  • Adjustments were made to the sound settings which caused a strong reverberation of individual sound effects;
  • Fixed a bug that could cause wheezing sounds in the game when firing the main battery and in other cases;
  • Fixed a bug that caused the sounds of AA guns firing after losing a large number of hit points to sound very loud;
  • Fixed a bug where a voice message was played while in the tactical or binocular view, even when "Voice message volume" was configured to zero;
  • Now, while using voice chat, the game sounds are muted less drastically.
  • Fixed a bug where setting "Music in the Port" did not affect the volume of sale/purchase of the ship, recruiting/demobilization of commanders and other sounds in the Port;
  • Fixed a bug where the message "Fighter has taken off" was activated for any modification of the voice ARP played in Russian.
Other bugfixes
  • The range of the "Surveillance Radar" consumable on the battleship Missouri is now 9.5 km instead of 10 km. The correct value of 9.5 km was mentioned in the following article and erroneously increased in update 0.8.1;
  • Improved the accuracy of bombers and stock attack aircraft on carrier Furious; and attack aircraft on carrier Indomitable. The accuracy of these squadrons had remained unchanged after having the number of aircraft in their attacking flights changed. As a result, since there were fewer bombs being dropped, a higher accuracy was required.
  • Reduced the visibility of test ships from aircraft by 20% in accordance with change in visibility from the air in the update 0.8.0.3;
  • Fixed a bug that caused a short-term performance drop in battle;
  • Fixed a bug with incorrect contents in containers "Battle of the North Cape". Now the contents correspond to the cost of a container of 5 000 coal in comparison with other containers in the Arsenal:
    • number of Zulu, Juliet Charlie, Papa Papa signals reduced from 25 to 10;
    • number of Frosty Fir Tree camouflages reduced from 3 to 1.
  • Fixed bug with the width of Exeter’s torpedo aim. Now the second option launches torpedoes in a narrow spread, instead of wide.
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:first_star:Recommend the game
World of Warships - Ryuu

Not quite a battleship and not quite a cruiser, the new tier IX USS Alaska is a Large Cruiser (CB), having a similar design approach as the battlecruisers of old. But she’s not just any old Large Cruiser: she is in fact the only one with this classification (along with her sister USS Guam) to be put into service in the United States Navy’s history.
https://youtu.be/de_73D-GYgE
Such a special ship needs some love, and that’s what we intend to start doing here and now with this detailed rundown of the ship’s history and unique characteristics as they appear in-game. Afterwards, it will be your turn to take the helm and do it justice.

Shipyard
After World War I, the first US plans for a line of battlecruisers to compete with the models being propagated in Europe were eventually scrapped due to conditions set by international naval treaties. It wasn’t until the late 1930s, after the commissioning of the German ‘Pocket Battleships’, and especially after having learned of the Imperial Japanese Navy’s plans to construct super heavy cruisers with battleship-sized guns, that the US Government took interest again in a similar project.

The history of the Alaska class (USS Alaska and USS Guam) design begins rather turbulently, as at several stages of development, the large amount of changes being made by different groups and departments put the fate of the project in doubt. When the US entered the war in 1941, the idea floated around of converting the already laid-down hulls into aircraft carriers. Finally, however, the value of a fast cruiser with battleship guns took precedence, and the Alaska class’ final design would adopt the appearance of a scaled-down classic US battleship. To highlight these ships as a new warship class altogether (CB, or ‘large cruiser’), the naming convention wouldn’t honor Cities (like US cruisers) or states (like the battleships), but US territories.

Alaska was laid down just 10 days after the attack on Pearl Harbor in December 1941 at Camden, New Jersey, but wouldn’t be commissioned until mid-1944, when the war in the Pacific was heating up as Allied forces inched ever closer to the Japanese mainland. Arriving in January 1945 to Hawaii to begin her tour of duty, Alaska’s first mission was to escort and provide an anti-aircraft screen for an aircraft carrier task force comprising fleet carriers USS Saratoga and USS Enterprise off the coast of Japan, and later with USS Yorktown and USS Intrepid as they approached the island of Iwo Jima to provide cover for the invading Marine Corps.

Immediately afterwards, the task force made its way towards Okinawa to test the strength of local Japanese airpower in the leadup to the amphibious invasion in April. While underway, the gun crews of Alaska fired the ship’s first shots of the war against an attacking wave of Japanese airplanes targeting the flotilla’s vulnerable carriers, and shot down two bombers. Days later, whilst escorting the damaged USS Franklin to Guam for repairs, the formation was attacked by a lone Yokosuka D4Y dive bomber, which missed its mark and fled. However, with one of the final salvoes firing from one of Alaska’s 5-inch turrets, the crew from a nearby Bofors AA battery suffered burn injuries from the flash: the only casualties the ship’s crew would suffer during the war.

Much of the remainder of the war would be spent in the vicinity of Okinawa and Kyushu islands, occasionally using her artillery on ground targets and providing anti-aircraft screening for larger fleets as they moved in to support the closing phases of the island-hopping campaign. With the end of the war, Alaska formed part of the occupation forces in Japan, Korea, and China until her return to the United States in December. Alaska was decommissioned two years later and finally sold for scrap in 1960.

Recreating Alaska

The Alaska you can take command of in World of Warships represents the ship as she would have been configured in 1945 whilst deployed in the Pacific Theater. One of the first things that will strike a player familiar with the USN fleet in-game is its radical difference with other cruisers, and the similar silhouette to the country’s high-tier battleships.

Main Armament: nine 305 mm (12-inch) Mk 8 guns in three triple turrets. The turret mounts themselves were a slightly improved version of the triple 16-inch turrets found on US battleships, but the 305 mm guns themselves were designed and made exclusively for the Alaska-class cruisers: a noticeable improvement over the older 12-inch guns used on the Wyoming class battleships. They were designed to fire a new type of heavy Armor Penetrating shell that could travel 33 km in just over 75 seconds.

Secondary Armament: twelve 127 mm Mk 32 guns in twin enclosed mounts: one mount in a superfiring position over both the fore and aft main batteries, and two mounts on either side of the superstructure. These versatile dual-purpose guns could be found on most US ships of World War II, be it as the main guns of destroyers or as secondary armament on both cruisers and battleships. The Alaska’s emplacements will look similar to the main armament of destroyer Gearing and light cruiser Atlanta.


AA: thirty-four 20 mm Oerlikon machine guns and fifty-six 40 mm Bofors automatic cannons in fourteen quad mounts. This amount of anti-aircraft firepower would quickly overwhelm attacking air formations with deadly shrapnel, making for an almost impenetrable barrier.


Ship Tips:
  • Alaska has good survivability stats for her tier, allowing for excellent anti-cruiser capabilities. Just remember that you may look like a battleship, but your armor doesn’t fully live up to the role, so be careful who you expose your broadside to.
  • As a battlecruiser, you have a bigger caliber than most cruisers at your tier and your shells have a hefty weight to them. You will find your AP salvoes can pack a powerful punch to any badly positioned cruisers.
  • In battle the ship can make use of the following consumables, located in four slots: Damage Control Party in slot 1, Defensive AA Fire or Hydroacoustic Search in slot 2, Surveillance Radar, Spotting Aircraft or Fighter in slot 3, and Repair Party in slot 4.
  • Extra credits per battle and 100% more XP provided by the permanent camouflage.

The Premium Shop will offer several bundles featuring this Premium ship until Friday 29th of March.

The first 25 battles played with this warship in any type of battle will bring you three times more XP than usual. Available once per account, only until June 30, 2019.
If you already have this ship in your Port, you will receive 19,000 doubloons as compensation.

You can also obtain this cruiser in the game client without the signals, consumables, and commemorative flag, in exchange for 1,000,000 Free XP.

For a detailed look at the ship's technical specifications, follow this link.
World of Warships - Ryuu

Please note that the servers will be temporarily unavailable due to the release of an update. The schedule is available below.
Maintenance times are tentative and subject to change. Please accept our apologies for any inconveniences.
28.02.2019 05:00—8:00 UTC+8
2019-02-27 21:00—23:59 UTC
27.02.2019 05:00—10:00 MSK (UTC+3)
2019-02-27 02:00—07:00 UTC
28.02.2019 06:00—09:00 CET (UTC+1)
2019-02-28 05:00—08:00 UTC
27.02.2019 02:00 AM—05:00 AM PT (UTC—8)
2019-02-27 10:00—13:00 UTC

The new update will go live some time after it's been downloaded because the client and server sides are updated separately. While the client begins to update immediately, it takes time for the servers to be updated across all regions.

If there are problems with downloading or launching the update—please perform files integrity check.
https://youtu.be/R31bASNKuLA Subtitles can be enabled in the video player separately.

Commanders!
The game is nearing the second in a series of updates dedicated to aircraft carriers, with plenty of fascinating things coming your way. A new tech tree of British carriers, changes to certain in-game mechanics, and much more!

British Aircraft Carriers Are Coming Soon
Update 0.8.1 provides early access to the line of British aircraft carriers.

British aircraft have a large amount of HP. Their attack aircraft are armed with high-velocity rockets, while their torpedo bombers carry torpedoes characterized by a short firing range but a fast arming system, and also boast a very good aiming time. The peculiarity of the other British bombers is that they can carry an extensive payload of bombs, and also have the ability to drop bombs while maintaining a horizontal flight path. If you manage to approach your target in the correct manner, your bombers will deal much more damage than dive bombers of other nations. However, if your target starts maneuvering, this will definitely diminish the effect of your strike.

You can gain access to the new ship branch using Crowns and Florins, temporary resources that can be used in the Arsenal. Exchange them to get the following British aircraft carriers: IV HermesVI Furious, and VIII Implacable.

Crowns can be earned for completing the Directives of the "Fly! Strike! Win!" event, while Florins come from new British "Air Supply" containers. These particular containers may also drop a combat mission that can reward those who complete it with one of the following British ships: Edinburgh (Tier VIII), Hood (Tier VII), Duke of York (Tier VII), and Vanguard (Tier VIII).

Naval Aviation Collection
A new collection named "Naval Aviation" comprises 16 collectible items: aircraft models, signals of landing signal officers, and badges of U.K. carriers. The first item of the collection can be obtained from the Air Supply containers; the rest will appear in daily containers. Access to the collection is granted once you've acquired at least one of its collectibles, and subsequently activated the subscription on the Collection screen by enabling the "Collect" option.

You will be able to choose between various color schemes for the camouflage patterns of U.K. and Commonwealth ships, as well as mount two flags on British carriers as a reward for completing the thematic lists. Additionally, you will receive a permanent camo for the U.K. Tier VIII carrier Implacable as a reward for completing the entire collection.


Improved In-Game Mechanics
Surveillance Radar
At higher tiers, few battles are fought without a cruiser carrying the Surveillance Radar consumable. Still, we can hardly say it's a must-have for this type of ship; French and Japanese cruisers perform more than adequately without radar capability. For certain ships, however, this equipment seems requisite, as it contributes heavily to their stance as destroyer-hunters.

That said, ships geared towards relying on their concealment and smoke are finding it increasingly difficult to survive in battles filled with radar-carrying ships. When fighting for key areas, there is a risk of being confronted by a ship that can detect them from a relatively safe distance despite their concealment. If that's a single threat, the target ship has a chance to disengage and pull away, or fight on equal ground. But it more often happens that a spotted ship immediately finds itself under massive fire from all of the opponents fighting on that flank. As a result, a fragile ship has neither time to react, nor the chance to make an evasive maneuver, and is likely to lose a significant amount of hit points in the ensuing assault.

On the other hand, cases have occurred where the mere presence of a cruiser equipped with Surveillance Radar has forced destroyers to abandon the flank, move to the opposite side of the map, and leave their teammates unsupported.

Bearing these factors and your feedback in mind, we decided to change the mechanics behind the Surveillance Radar consumable.

Starting from Update 0.8.1, Surveillance Radar will operate on the following principle: Any ship being targeted by the radar will be rendered and visible to allies only after a 6-second period, provided that the targeted ship remains in the radar zone the entire time. All detected targets will immediately show up on the Minimap. Hence, the interaction of the ship using the Surveillance Radar and the detected target remains unchanged with no delay added.


Now, if a destroyer capturing a key area is suddenly spotted by radar, it will have some time to make evasive maneuvers and escape from the fire of most enemy ships. The same refers to cruisers hiding in smoke: they will be able to pick up speed and can even manage to assume a better position with their fore or aft towards the enemy.

These changes will affect the basic mechanics and the parameters of Surveillance Radar, i.e. its range and operation time.
  • The operating time of this consumable will be made more consistent across the many ships that come equipped with Surveillance Radar. It will also now be easier to remember the exact distance to maintain in order to avoid detection. In fact, this change will improve these ships' characteristics, as the operating range of Surveillance Radar will grow a little.
  • Soviet cruisers, Pan-Asian destroyers, and various other ships carry a radar with a relatively short operating time. To avoid a reduction in the effective time in which teammates can take advantage of the consumable, we’ve increased its duration.
Interface
Great teamwork is the sum of more than just the duration of a consumable or concentrating fire on a target. It also implies that a consumable will be used at an appropriate time. Instances when two cruisers fighting side by side simultaneously fire up their Surveillance Radars are not rare. Having done so, they could later get a nasty surprise from enemy torpedoes hitting them while blind.

Starting from Update 0.8.1, every time an ally activates either Surveillance Radar or Hydroacoustic Search, a special sign will appear above the ship, visible to allies only. A message will also pop up in the allied chat, signaling that a particular consumable has been activated. We've also added a visual effect that will be displayed every time the Surveillance Radar is activated. This should contribute towards enhancing cooperation within a team.

Apart from that, with the release of Update 0.8.1, Surveillance Radar, Hydroacoustic Search and Assured Acquisition will have distinctive indicators to inform you by which means your ship was detected.

Flooding
Flooding poses a serious threat. Just a single case of flooding can deal damage comparable with three fires. Out of the fear of torpedoes, most players prefer to wait through several fires and save the Damage Control Party consumable charge, otherwise if their ship is afflicted by flooding while the consumable is in cooldown, the chances of the ship sinking are high.

Starting from Update 0.8.1 the flooding mechanics become similar to those of fires. On one hand, the duration of flooding and the damage it causes decreases, but on the other hand the ship can be afflicted by up to two floods at a time in total, at the aft- and fore-ends of a ship. However, a ship can’t have more than one flood simultaneously at a single end of the ship. Skillful commanders will be able to benefit from this by effectively using one end of the ship (either aft or bow) to mitigate the damage they take from torpedoes. However, inattentive Commanders risk losing a significant chunk of HP. At the same time, we have also increased the penalty for the efficiency of ship propulsion. Though flooding will deal less damage to cruisers and destroyers, it will still be a threat to these ships due to the resulting reduction in propulsion power capacity. This in turn affects maneuverability, significantly affecting a ship’s survivability.


If you have no fear of flooding, but on the contrary are the one with a propensity towards annihilating your opponents with torpedoes, it’s worth noting that the overall damage you are accustomed to dealing your enemy will remain the same. Now, players will be less cautious about flooding and won't reserve use of the Damage Control Party consumable until they receive a torpedo hit. This will result in more damage being dealt by flooding overall, as opposed to reducing it.

Port Optimization
The Port is a place that accommodates all of a player’s ships. Here you can see flags and signals fluttering, and the steel sides of ships reflecting in the sunlight. This central point of the game accommodates numerous windows and tabs such as Exterior, Modules, Campaigns, the Arsenal among others. We are constantly working on optimizing the Port, and as a result Update 0.8.1 introduces a number of interface improvements. Port items should now render in a smoother manner and without freezing. Of course, our ongoing work to create further improvements will continue in future iterations of the game.

Other Changes
One small, but long-awaited change, is the ability to open all collected containers with a single click. Now, opening containers will be quick and painless, with any received rewards shown in a separate window.


A winter fair has come to the Port of London: amusement rides and stands with festive goods now stretch along the sunlit snowy promenade.


  • The music and sound environment in the Port and in battle has been improved: fresh audio design, sounds, and their synchronization with the visual effects in the Ports has been added.
  • Optimized visual effects of torpedo trails and the sea foam that occurs when a ship is destroyed.
  • It’s now possible to exchange credits for combat signal bundles in the Arsenal.
  • With the Update 0.8.1, we will officially and permanently discontinue support of compatibility with 32-bit (x86) operating systems. All details on the subject are available in a separate article.
Learn more about these new features and balance changes on our official website or in the in-game browser!
https://worldofwarships.eu/news/game-updates/update-081-british-squadrons/

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Feb 20, 2019
World of Warships - Ryuu

Please note that the servers will be temporarily unavailable due to the release of an update. The schedule is available below.
Maintenance times are tentative and subject to change. Please accept our apologies for any inconveniences.
22.02.2019 05:00—6:00 UTC+8
2019-02-21 21:00—22:00 UTC
21.02.2019 06:00—10:00 MSK (UTC+3)
2019-02-21 03:00—07:00 UTC
21.02.2019 05:00—06:00 CET (UTC+1)
2019-02-21 04:00—05:00 UTC
21.02.2019 02:00 AM—03:00 AM PT (UTC–08)
2019-02-21 10:00—11:00 UTC

Changelog:
Update 0.8.0.3 will affect the interaction of carriers with destroyers, the "Fighter" consumable, and the individual balance of some ships.
  • Due to the good maneuverability and precise aiming even when changing direction of attack, Attack Aircraft are excessively effective against destroyers. The latter have almost no opportunities for counterplay, even with active maneuvering. Given the high speed, Attack Aircraft successfully repel destroyers from control points and, in the early stages of battle, force them to keep close to allies, so as not to suffer from airborne attack. Taking into account the above factors, we have reduced the effectiveness of attack aircraft against maneuvering destroyers, but at the same time preserved the main features of the planes. These changes will apply to Attack Aircraft of all CVs:
    • Increased preparation time for the attack, which will not allow instant attacks on destroyers.
    • Changed the parameters of aiming: now planes get a large aim penalty when changing their direction during an attack and will not be able to accurately shoot rockets when maneuvering.
    • Maneuverability during the preparation for the attack and during the attack run is reduced, which will not allow Attack Aircraft to easily aim at a maneuvering destroyer if the approach of the attack was originally on the wrong vector.
    • Thus, the destroyer, which actively maneuvers and takes into account in advance the attack vector of the squadron, will be able to successfully dodge the attack. The interaction of attack aircraft with ships that do not change their course or, due to their  characteristics, cannot do it quickly enough, will remain at the same level.
  • Visibility of all ships from the air is reduced by 20%. This will reduce the reconnaissance potential of СVs at the start of the battle and will help destroyers to remain undetected for a longer period, provided that their AA is turned off with the help of the P key.
  • To improve the efficiency of the "Fighter" consumable, we changed its settings. Now, fighters quickly begin pursuing enemy squadrons in their area of influence.
    • Also increased cruising speed, increased the number of aircraft called by consumable on the squadron from 2-3-4 to 3-5-7, respectively.
    • We have also significantly reduced the hit points of fighters, which will emphasize their weakness against ships and low efficiency as an intelligence tool. In addition, the radius of patrolling fighters for squadrons has changed with tier progression: at tier VI it has been reduced to 2.5 km, tier VIII is unchanged, and at the X tier it is now 3.5 km.
  • Due to the excessive efficiency on account to the large number of torpedoes in the attack flight, the attacking potential of X Midway’s torpedo bombers is reduced: their torpedoes have been replaced with weaker ones (the maximum damage is now 4233 instead of 5367) and the chance of flooding is reduced. Other parameters remain unchanged.
Changes that have affected VIII Enterprise:
  • Bombers in all respects have become similar to the SB2C Helldiver bombers found on aircraft carrier Lexington, but they still carry AP bombs. This change will increase the survivability of the squadron.
  • Reduced torpedo arming time. The torpedo aiming is now similar to the TBF Avenger torpedo bombers of the aircraft carrier Lexington. Previously, the torpedo aiming reticle was tightened slowly, but the penalty for maneuvering was lower. Now, the aiming will be faster, but the penalty for maneuvering will be higher. Thus, when it’s the right time to attack, the torpedo bombers will be able to drop their torpedoes more quickly and accurately.
  • Replenishment of Attack Aircraft on the deck has been accelerated, allowing for faster compensation for the loss of aircraft in battle.
Other changes:
  • Fixed an incorrect cooldown for consumable "Defensive AA Fire II" on destroyers. Now it is lower than the "Defensive AA Fire I".
  • Reduced the size of bomber squadrons for British aircraft carriers, and increased fall time of the bombs. Due to the specifics of dropping bombs, British aircraft were too effective compared to other bombers. These changes will allow them to retain their features but will lead to a more balanced damage output.
  • Changed number of attack aircraft in the attack flight for the base plane module of VI Furious, and for the attack aircraft on VIII Indomitable. Now there are two planes instead of three in the attack flight, which will make three attacks possible in one squadron instead of two.
  • Fixed a bug that caused the guns of the ship VI Huanghe to be displayed as floating in the air when a special Lunar New Year camouflage was equipped.
  • February 23, the port of St. Petersburg will be decorated to celebrate the Defender of the Fatherland Day. Its appearance will remain festive until the release of update 0.8.1.
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