World of Warships - Ryuu

Captains, 

On the 16th December 1907, a fleet of ships painted a dazzling white, sailed out of the harbour of Hampton Roads, Virginia, on what would become an epic 43,000-mile glorified naval parade around the world. It involved 14,000 sailors, 20 port calls and lasted a total of 15 months - wowing the locals wherever it stopped. The fleet was made of 16 USN Battleships and because of the white paint used (instead of the traditional navy grey), it became known as the 'Great White Fleet'. 


To mark the 110th anniversary of the fleets return on 22 February 1909, we are running a special set of missions

The top 22 captains with the most top-2 places in Random or Ranked battles during the Event will earn themselves1-year Warships Premium account!

Log in and click on the "Participate" button below to join the competition!

You can click the "Participate" button right now or at any other time before the competition ends. By joining the contest, you agree to the terms of the competition and grant us permission to publish your results.
After clicking the “Participate” button you will immediately receive a Sierra Mike signal flag as confirmation that you are taking part. You will also receive the "Great White Fleet" combat missions, but they will only be visible in-game after the start of the event.

Combat Missions
Event Starts: Wed. 20 Feb. 06:00 CET (UTC+1)
Event Ends: Wed. 27 Feb. 06:00 CET (UTC+1)
Winners Announced: Fri. 01 Mar. 19:00 CET (UTC+1)
Prizes Credited By: Fri. 01 Mar. 19:00 CET (UTC+1)

The top 22 captains with the most top-2 places in Random or Ranked battles during the Event will earn themselves1-year Warships Premium account!

x2 XP for your first win of the day on each ship in port. Can be repeated once a day for the duration of the event. 

Great White Fleet
Over any amount of battles during earn 15,000 Base XP
Reward: 3x Wargaming containers

Ship restrictions: Tier V-X ships.
Battle type restrictions:  Random, Operations, Co-op, and Ranked Battles.
You can complete this combat mission only once.

Following missions are not a chain, so can be completed in any order and in parallel. But you need to click "Participate" button to receive them.

Great White Fleet: Part 1
Over any amount of battles during Great White Fleet score 3x Top-2 places in your team standings by Base XP (loses are counted).
Reward: 1x random daily container

Ship restrictions: Tier V-X ships. 
Battle type restrictions:  Random, Co-op, and Ranked Battles.
You can complete this combat mission only once.

Great White Fleet: Part 2
Over any amount of Coop battles during Great White Fleet score 40x Top-2 places in your team standings by Base XP (loses are counted). 
Reward: 1x Wargaming container

Ship restrictions: Tier I-X ships.
Battle type restrictions: Co-op Battles.
You can complete this combat mission only once.

Great White Fleet: Part 3
Over any amount of battles during Great White Fleet score 25x Top-2 places in your team standings by Base XP (loses are counted).
Reward: 1x Wargaming container

Ship restrictions: Tier V-X ships.
Battle type restrictions: Random and Ranked Battles.
You can complete this combat mission only once.

WHAT'S IN THE BOX!?!
Each Wargaming Container has a guaranteed Warships Premium Day, plus a random signal flag assortment.
World of Warships - Ryuu

We welcome a new event for Clans to come together and earn valuable resources every week!

If you and your clanmates get past the qualifying Preparation mission during the week, you will be able to pit yourselves against other Clans in Random, Co-op, and Ranked Battles at the weekend. Win these Engagements and earn stars by completing special missions to take home the biggest possible haul of resources!

What’s in it for my Clan? ● Duration ● Clan Registration ● Preparation ● Engagement ● Rewards ● Details


What’s in it for my Clan?
Oil is a valuable Clan resource in World of Warships, being necessary to build structures in the Clan Base. Every structure provides Clan members with a permanent bonus that can include: reduced costs of researchable ships, bonuses to various types of XP per battle, and even a bonus to the amount of earned resources for the use in Arsenal – Steel and Coal. You can learn more about the benefits of the Naval Base in a separate dedicated article.

Up until now it has been possible to earn Oil as a reward for completing combat missions, challenges, and events, or to obtain it from containers. But with Update 0.8.0 comes another way – the Naval Battle competition.

Duration
The Naval Battle competition will be held every week without interruption starting on Monday, February 18, 2019.
  • Monday-Thursday: Clans complete a mission to qualify for the week’s Engagement.
  • Friday-Sunday: Eligible clans compete against each other.


Clan Registration
In Update 0.8.0, a new section titled Naval Battle will appear in the Clan tab within the game client, where you can find a calendar with the event’s schedule. A Commander, or their Deputy Commanders will be able to register the Clan for participation in the competition for each coming week.

Preparation
from Monday till Thursday
To earn the right to compete against other Clans in the event, your Clan has to complete a special Clan mission with a set objective of earning a certain amount of base XP.

  • The mission conditions depend on the total size of the Clan.
  • It can be completed from Monday till Thursday in battles of any type, except for Training Battles.
  • The maximum Contribution of each player is limited. Thus, the more active players you have, the easier it will be to achieve the common goal.
  • You can check the progress of the common mission completion, as well as your Contribution towards it, in the Preparation tab in the Naval Battle section. There you can see the date and time until which it’s possible to complete the combat mission.
  • The common combat mission is divided into several parts, the completion of which will bring you Oil.
Once your Clan has completed the mission, a message will be displayed confirming its successful completion. If the Clan doesn't fully complete the mission, it will not receive access to the next stage. However, it will still earn Oil for the progress that's been made.

Engagement
from Friday till Sunday
On Friday the Preparation stage ends and the Engagement begins! Clans from all servers which have completed the combat mission will compete in Random, Co-op, and Ranked Battles from Friday till Sunday.
  • Clan members will receive access to a special table at the beginning of the Engagement. The table will display ships by type and nation, with 19 categories in total.
  • A chain of combat missions is available for each category. The requirement is the same for all missions: earn the specified amount of base XP per battle.
The missions can be completed on ships of any tier in Random, Co-op, and Ranked Battles.

UPD: Exception: Premium ships of Italy, Poland, Pan-America and the Commonwealth, as well as French destroyers, pan-Asian cruisers and USSR battleships, as these branches don't have tier X researchable ships.

The Clan objective is to surpass its opponent by the number of stars earned for completing the missions on the table.
To start completing the missions, players need to enter the Naval Battles section in the Clan tab, and confirm their participation in the competition by pressing the “Count Attempts” button. From that moment, their attempts will be counted as part of the common result of the Clan.

Note that the series of battles counted in the Engagement can be interrupted at any time. If you quit an unfinished battle and interrupt the series of battles by pressing the 'Count Attempt's button, the result of this battle will still be counted as an attempt.
If a player completes a mission, they acquire a star for their Clan, which gains the Clan access to a more complicated mission. An attempt is spent on each battle regardless of its result. Each player has ten attempts only for an Engagement.

An Engagement can end with a victory, draw, or defeat. The result determines the amount of Oil and number of special rating points the Clan receives. These points affect the selection of opponents for the Engagement. The Clan’s rating can be checked out in the relevant tab of the Naval Battle section. This is a non-decreasing rating, the increase of which depends on the success of the Clan in the competition during the Engagement stage.


Rewards
Oil is the main reward for the Naval Battle competition. It is earned by all participating Clans according to the activity of their participation.
Preparation
Up to 800 Oil
Engagement
50 Oil for every 10 stars
Victory
700 Oil
Draw
400 Oil
Defeat
300 Oil

Oil earned during the Preparation stage and obtained for stars will be added immediately, while Oil earned for the Engagement results will be added when the stage ends.

Details
  • Those players who join a Clan after the Preparation stage is over will not be able to participate in the current week's Engagement. However, participation will be possible again in the following week.
  • If a player leaves a Clan after pressing the "Count Attempts" button, the stars earned by them will remain in the Clan.
  • If members of the same Clan enter a battle in a Division on ships of the same category, the results will be counted in ascending order. In other words, if both ships of the same type earn enough base XP for either mission in a chain in a battle, both missions will be considered completed in the same battle.
    • For example, the following missions are set for the category of Soviet destroyers: earn 1,000 base XP; and earn 1,100 base XP.
    • Two players participate in a Division consisting of Soviet destroyers Udaloi and Tashkent. The player on Udaloi earns 1,000 base XP for the battle, while their comrade earns 1,050. The player on Udaloi earns a star for the Clan, opening access to a more complicated mission. However, Tashkent scored lower than required for the second mission. Thus, the attempt has been spent in vain. If Tashkent had earned 1,100 base XP or more, both players would have brought stars to their Clan for completing both missions.
Good luck in earning Oil for your Clan and raking in stars!

:cozywowsship: Discuss on Forum
:cozywowscap: Join Steam group chat
World of Warships - Ryuu

Wichita is a unique tier VIII heavy cruiser that inherited her architecture from Brooklyn-type cruisers. This was the last cruiser to be built according to the London Naval Treaty limitations. Due to her efficient 203-mm artillery, high speed, excellent maneuverability, and AA defenses, the cruiser has a multipurpose function in battle.
https://youtu.be/gBnqbh6soyE
An American classic and a real gift for the old New Orleans gameplay aficionados. A heavy cruiser with effective 203 mm artillery, able to boast high speeds, excellent maneuverability, a good AA defense system, and standard "American" set of consumables that can be applied to all occasions, she is a versatile and comfortable-to-play ship, built with credit-earning in mind.

Key features:
  • Nine 203 mm guns, placed across three main turrets. Her mediocre firing range (15.8 km) is compensated by flat-trajectory ballistics and effective ricochet angles of her AP shells. Good at sinking destroyers and inflicting serious damage to cruisers at medium range.
  • Fine AA defense system consisting of the famous Bofors, Oerlikon, Mk24, and Mk30 guns.
  • High maximum speed of 33.6 knots in comparison with other American cruisers and a fast rudder shift time of just 6 seconds.
  • More credits earned for each battle and 50% more XP earned by the camouflage.

The Premium Shop will offer several bundles featuring this Premium ship.
The first 25 battles played with this warship in any type of battles will bring you three times more XP than usual. Available once per account, and only until June 30, 2019.
If you already have this ship in your Port, you will receive 11,500 doubloons as compensation.

For a detailed look at the ship's technical specifications, follow this link.

History of Wichita

World of Warships - Ryuu

We continue our series of video tutorials dedicated to the new aircraft carrier game play.

In the previous episode of “How It Works” we covered the types of aircraft that the new carriers have on their flight decks, namely: attack aircraft, dive bombers, and torpedo bombers. Today we will discuss AA defenses, fighters, and aircraft HP. Watch the new video and use the knowledge you gain to your advantage in battle!
https://www.youtube.com/watch?v=Dvrwz-1XhnM&list=PLVmXzlhZvJVSo3LA0O0ccjHRxxv-Qzchb
Subtitles can be enabled in the video player separately.

Enjoy watching!

Feb 6, 2019
World of Warships - Ryuu

Commanders! Due to the installation of the Update, the servers will be unavailable
Asia
08.02.2019 05:00—6:00 UTC+8
2019-02-07 21:00—22:00 UTC
CIS(Ru)
07.02.2019 06:00—10:00 MSK (UTC+3)
2019-02-07 03:00—07:00 UTC
EU
07.02.2019 05:00—06:00 CET (UTC+1)
2019-02-07 04:00—05:00 UTC
NA
07.02.2019 02:00 AM—03:00 AM PT (UTC–08)
2019-02-07 10:00—11:00 UTC

To allow you to adapt your Commanders and ships to the new carrier gameplay as comfortably as possible, from February 8 to February 11, you’ll be able to retrain your Commanders, redistribute their skill points and demount modernizations for free. This event includes all Commanders and ships, regardless of specialization or class.


Changelog:
In Update 0.8.0.1 we will carry out balance changes and improvements of aircraft carriers and AA stats.
  • To reduce the attacking and spotting potential of Attack Aircraft against destroyers in high-tier battles, the number of aircraft in the squadron was changed to 9, and in the attack group to 3. The changes affected the aircraft carriers VIII Lexington, VIII Shokaku, X Midway, X Hakuryu.
  • Increased the height which returning aircraft need to reach in order to become invulnerable to AA fire. This will allow ships to fire longer on returning aircraft and will help to counter the tactic in which the player gives the order to the squadron to return immediately after the first attack group’s run (“F” key by default).
  • Maneuvering among the AA explosions allows you to reduce the damage received from air defense, even while in the AA range of ships with powerful air defense. We redistributed the efficiency of air defense between the constant damage taken and the puffs of damage from explosions - the efficiency was increased for the former and decreased for the latter. This will keep the tactics of dodging explosions still effective, but it will not allow planes to stay too long in the range of air defense without taking significant losses, especially when attacking a formation of ships.
  • Changed several features of the Japanese torpedo bombers. Now, if during the preparation for the attack, the attack group maneuvers, your aim will not stabilize (aiming cone stops narrowing). And when maneuvering during an attack run - begins to widen. In order to carry out an effective attack, you need to preemptively choose the line of attack and try not to make last-minute maneuvers.
  • Reduced the chance of flooding by approximately a third for the Japanese aerial torpedoes in tiers IV-VIII, and by half for German (tier VIII) and Japanese (tier X) aerial torpedoes.
  • Significant changes have affected the alternative plane torpedo module for X Hakuryu. The attack run preparation is now longer, and more difficult - the parameters of the aiming were changed and the angles of the torpedo spread were increased even when aiming is at its most accurate. In addition, the speed of aircraft when returning to the aircraft carrier is reduced and the delay before the start of a new attack is increased. We have significantly changed the characteristics of torpedoes: reduced speed, increased detection radius and arming time.
  • To increase the effectiveness of attacks, we added resistance to AA damage for bombers at the time of readiness to attack (when the aiming indicator turns green). In this phase of the attack, all bombers will receive 30% less damage.
  • Bug fixes: the aiming for the stock attack aircraft on the carrier VI Ranger is now similar to the aiming for all American attack aircraft. The characteristics of the basic 'Fighter' consumable for V Emerald are brought to the same value as 'Fighter II' and the minimum speed of the stock Japanese bombers of all tiers does not exceed the minimum speed on the researchable bombers.
  • If the ship has no 25 mm AA guns, medium-range AA defenses start at 1 km. These ships' AA configuration will now be emphasized if you can't shoot planes inside of a 1km range.
Changes to test ships
British torpedo bombers showed excessive efficiency in combat. To balance them, the following changes have been made:
  • Changed the parameters of the approach to the attack of British torpedo bombers: the duration of the attack preparation has been increased and the angles of the torpedo spread at optimal aiming have been increased.
  • Changed settings on all the British aerial torpedoes: increased time of arming, increased range, and their speed is now equal to 35 knots.
  • On British aircraft carriers at tiers VIII and X there is now only one type of torpedo: Mark XII (basic tier VIII aerial torpedo).
In addition, some bugs have been fixed in the update:
  • Fixed a bug where the flag of the eleventh Ranked Season was displayed incorrectly in the player's profile in the section with season statistics.
  • Fixed a bug that caused the game to freeze when switching to the port in some cases on weak PC configurations.
  • Fixed a bug that caused the sound of shots in combat to be played incorrectly in some cases.
  • Finally, in honour of the Lunar New Year celebrations, all players that switched over to the Dragon Port will see a new loading screen with a thematic image.
While you're here, you may be interested in the most recent Dev Blog post featuring 0.8.0 AA — how it works, how it interacts with commander skills and upgrades, and everything else.

Prefer to put your feet up and watch Youtube video? We have you covered - this Friday, 8th February we'll tell you all about the mechanics of anti-aircraft defense, new consumables, and fighter planes in our 'How It Works' video series.
World of Warships - Ryuu

Commanders!

The game is nearing the second in a series of updates dedicated to aircraft carriers, with plenty of fascinating things coming your way. A new tech tree of British carriers, changes to certain in-game mechanics, and much more!
https://youtu.be/ArFx4RHA1nI
Subtitles can be enabled in the video player separately.

Enjoy watching!

First Tweaks and Changes to 0.8.0 CV Rework
It's been less than a week since the release of Update 0.8.0 - a major, and probably the biggest change in the game yet, CV rework. We want to share the first list of fixes, changes and tweaks that are to be implemented to improve the new CV and counter-CV gameplay. But first of all, we sincerely thank you for your feedback and game activity, as well as apologize for any stress and inconvenience that you may have experienced due to massive game changes.
Please note that all information in this article is preliminary.
Critical changes and fixes that we're working on right now (to be implemented within 0.8.0 in "hotfix" update ASAP):
  • Reduce the excessive efficiency of X Hakuryu;
  • Reduce the excessive efficiency of IJN Torpedo Bombers (reduce flooding chance, introduce spread debuff when manoeuvring);
  • Resolve the "F-spam" issue, when a CV can just recall its squadron at any time without considerable penalties (increase the vulnerability time for the squadron after recall so that players can shoot down some planes before it completely disengages);
  • Overall AA balancing: shift a part of the damage from flak bursts to constant DPS. Flak bursts proved to be an interesting aspect of AA. However, on the one hand, they deal disproportional amount of damage, and on the other hand, avoiding them often results in completely insufficient damage to the planes;
  • Overall Attack Planes vs. Destroyers balancing. While this is an important thing to do, we would like to indicate that most players seem to underestimate the power of manual AA activation (

    by default). Due to great destroyer concealment, if often makes sense to turn AA off until spotted. A destroyer spotted at minimal range is a lot harder to hit with the first attack run even with rockets. Although, this trick does not remove the need for further balancing;

  • Additional Premium CV and UK CV (unreleased) balancing;
  • Remove the inconsistency between X Des Moines and X Salem in close/mid-range AA;
Changes and improvements that we work on now in the timeframe of next updates (0.8.1 and beyond).
  • Improve plane reserves UI (information should be better presented);
  • Improve AA sector UI (better usability);
  • Do additional balancing for individual ships, armament, skills and upgrades, as the statistical data is being accumulated;
  • Clear the minimap for non-CV ships (remove the unnecessary info about returning planes, etc);
  • Finish the development for CV bots (Cooperative Battles);
Open questions and concerns to be researched in more detail and addressed if needed (no specific update planned yet, but it may change).
  • The amount and quality of CV spotting in the new meta;
  • MM limits (our ideal limit is 1 CV per team, very few cases of 2 CV (and always 1 at tier X, but right now the limit is 3 across the board): we would like to change the limits where/when possible.
As indicated before, these are the first plans following several days of release. We will keep monitoring your feedback and update you about any further changes.
Thank you, good luck, and fair seas!
World of Warships - Ryuu

Let's talk about the main changes and what they mean.

All details are available in a series of articles where we describe the new system of aircraft controls and attacking, special consumables, changes in the Tech Tree and in other aspects of the game. Wanna be heralded a true flying ace? Read on, the information in this article will come in handy. First, let's take a look at some highlights.
https://www.youtube.com/watch?v=qjyQVM2sGAo&list=PLVmXzlhZvJVSo3LA0O0ccjHRxxv-Qzchb
Subtitles can be enabled in the video player separately.

Enjoy watching!

Next episode will cover anti-aircraft defences mechanics.

World of Warships - Ryuu

Reunite with your friends and comrades in arms for a brand new update that brings with it a set of thrilling adventures to celebrate Lunar New Year in World of Warships! Don’t miss the Anshan discount, special lootboxes, unique Commanders, combat missions and the highlight of all the deals – the Huanghe DLC!
https://youtu.be/TANAzybZrC8
Eastern Port
In the Dragon Port, you can hear new sounds, enjoy the night sky which has replaced the daylight, and take in the view of the changed landscape and water’s surface.


Commanders
We have added two unique Pan-Asian Commanders—Dà Róng and Quán Róng—each with enhanced skills. Commander Dà Róng is earned for completing a chain of combat missions, and you can get Commander Quán Róng after obtaining all three bundles of the Lunar New Year collection in sequence.


Combat Missions
Complete a chain of combat missions and earn holiday-themed containers, camouflage patterns, and the unique Commander Dà Róng as the final reward.

Play one battle and get three days of Warships Premium Account time!


Containers
The Premium Shop is set to offer a special Premium container holding a large number of prizes. Most significantly, it carries a chance of dropping one of the following ships: Tier VI Premium destroyer Anshan, Tier VIII Premium destroyer Loyang, Tier VI Premium cruiser Huanghe, or Tier VIII Premium cruiser Irian. In addition to other desirable items, the container also includes a special permanent camouflage pattern for one of the following ships: Anshan, Loyang, Huanghe, or Irian.

The Steam Lunar New Year Sale has started: enjoy fresh discounts on the Huanghe and Anshan DLC!

Huanghe is a Pan-Asian cruiser that preserves many traits of her British origins. Little wonder, as in the reality this ship began her combat life in the Royal Navy. Like most British cruisers, Huanghe carries a rich array of consumables. In addition to the standard Damage Control Party and Smoke Generator consumables, players can install Hydroacoustic Search, or the Torpedo Reload Booster consumable, unusual for cruisers. The latter enables the ship to fire several torpedo attacks very quickly.
https://store.steampowered.com/app/1005550/World_of_Warships__Huanghe_Pack/
https://store.steampowered.com/app/845020/World_of_Warships__Anshan_Pack/

Until February 8, get your Commanders into shape for free!

  • 100% Discount on Commander Skill Redistribution
  • 100% Discount on Commander Retraining
  • 100% Discount on Upgrade Demounting

That means that if you respec a 19-point commander now, you'll be saving 475 Doubloons or 190,000 Elite Commander XP!

Not Enough Respec Time?
There'll be another 1-week period of free reset in approximately 2 months, around the release of Update 0.8.2.

Try out our Commander Skill Builder tool, with which you will be able to experiment with different configurations that suit your playstyle. Once you've found the build that works for you, you can use the integrated URL generator to share your creation in the forum topic!
https://worldofwarships.eu/content/commanders-skills/

And find out more through the in-game browser!
https://worldofwarships.eu/news/game-updates/lunar-new-year-2019/
https://worldofwarships.eu/news/game-guides/re-spec-my-authoritah/

Happiness and prosperity!
World of Warships - Ryuu

Click on your nickname in the upper-left corner of the Port, then choose "Complete registration" and enter your e-mail address and password to become a member of the huge Wargaming family. This will grant you access to some really great features! Please note that this is only available for accounts created through Steam.

Alternatively, you can do this by visiting https://wargaming.net/personal/.

If you completed registration of your account after our previous offer ended, you will also receive rewards within a week of the release of Update 0.8.0!

You will receive:
  1. 3 Steam containers
  2. 250 doubloons
  3. 1 day of Warships Premium Account
With a registered account you can:
  1. Easily connect to Player Support (notifications regarding answered requests will also be sent to your e-mail).
  2. Use all of the website features (bonus codes, gifts, Shop, etc.).
  3. Access other Wargaming products.
  4. Receive special promo e-mails (optional, you can unsubscribe).
  5. An e-mail address is required in order to receive the associated rewards for playing on the Public Test Server. However, your PTS account must be associated with the same e-mail address as the one you register.
Take advantage of the benefits of registration!

Steam containers
Exclusive containers that grant three random items from the list below:
  • 5х Steam camouflage patterns
    • +75% ship XP per battle
    • +75% Сommander XP per battle
    • +75% Free XP per battle
    • -3% to the ship's detectability range by sea
    • +4% to the dispersion of shells fired by the enemy at your ship
  • 5,000 Free XP
  • 250 doubloons
  • 1 day of Warships Premium Account
  • Signal flags (Zulu, Zulu Hotel, Papa Papa, Juliet Charlie, and November Foxtrot)
                                                                                                                  
* Due to differing national legal restrictions that prevent Korean citizens from completing registration, players located there will receive the rewards without using the feature.
                                                                                                                  
Discuss the news here.
World of Warships - Ryuu

Please note that the servers will be temporarily unavailable due to the release of an update. The schedule is available below.

Maintenance times are tentative and subject to change. Please accept our apologies for any inconveniences.
31.01.2019 05:00—8:00 UTC+8
2019-01-30 21:00—23:59 UTC
30.01.2019 05:00—10:00 MSK (UTC+3)
2019-01-30 02:00—07:00 UTC
31.01.2019 06:00—09:00 CET (UTC+1)
2019-01-31 05:00—08:00 UTC
30.01.2019 02:00 AM—05:00 AM PT (UTC–08)
2019-01-30 10:00—13:00 UTC
https://youtu.be/vTU_EwcJPtA Subtitles can be enabled in the video player separately.

TL;DR? Get a rundown of the Update LIVE during Wednesday's stream!
Jan. 30, 14:00 PT (17:00 ET)

We're launching a series of updates focused on aircraft carriers. In addition to the new gameplay experience, Update 0.8.0 kicks off an event called "Fly! Strike! Win!" with new Directives dedicated to naval aviation.

Reimagined Aircraft Carriers: Gameplay
All details are available in a series of articles where we describe the new system of aircraft controls and attacking, special consumables, changes in the Tech Tree and in other aspects of the game. First, let's take a look at some highlights.

Please mind that during a test it is impossible to tweak up the balance right because a test server is very much different from the main server. It offers different game conditions and incomplete statistics, with many of your opponents replaced with bots. For several months following the release of reworked carriers, any of the aircraft parameters, including the number and types of aircraft in a flight formation, will be subject to change. In doing so, we would very much appreciate your feedback and support!


Aircraft Carriers: Tame your Planes
Under the new concept, you control only one squadron in the air, but now you can use your squadron to carry out several attacks in a single offensive mission.

Apart from that, a new type of aircraft—attack aircraft—will appear in the game, armed with unguided rockets. Torpedo and dive bombers will continue to be at your service.

Squadrons are controlled with the WASD keys and the mouse.

Once you've selected your target and are ready to attack, hit the left mouse button. This will cause a flight formation to detach from the squadron and switch to attack mode. When the formation is ready, hit the left mouse button again to make it attack your target.

We've taken every effort to keep anti-aircraft (AA) defenses of every ship unique. Now, AA mounts are divided into three types, depending on their range of operation:
  • Short-range guns (caliber: up to 25 mm inclusive);
  • Medium-range guns (caliber: up to 85 mm inclusive);
  • Long-range (caliber: more than 85 mm).
AA mounts deal a certain amount of damage continuously with a given frequency to one randomly selected aircraft in a squadron that is within their reach. Moreover, medium- and long-range AA mounts fire shells that explode in the air in a hostile squadron's path, substantially damaging aircraft within the shell’s explosion zone.

Every squadron will now be equipped with specific consumables: "Fighters", "Engine Cooling" and "Repair".

The "Fighters" consumable replaces Catapult Fighters previously mounted on ships. After this consumable is activated, a squadron of fighters will be called in to battle. If fighters are called in by an aircraft, they will arrive to patrol the area around the point at which their assistance was requested. If this consumable is activated by a ship, fighters will not race to a given point on the map but will escort the ship instead. If hostile aircraft enter their patrolled area, fighters automatically attack them and can destroy as many of them as the number of fighters patrolling the area.

More details about the new aircraft controls, attack modes, types of aircraft and the mechanics of AA defenses and consumables are available in a dedicated article.


Aircraft Carriers: Pimp Your Carrier
All changes that produce an effect on gameplay entail changes to such game aspects as the matchmaker, the Tech Tree, economy, upgrades, Commander skills and much more.
  • In the Tech Tree, aircraft carriers will be placed at even tiers only. (second aircraft carrier branch is in development)
  • Up to three carriers may be matched to a team for battle (may be adjusted later).
Now, you will have more options for fitting up your carrier and more strategies to pursue in combat, but it will take you many a dozen battles to acquire a good understanding of the mechanics and become a true flying ace. Controlling air squadrons with the new AA defense mechanics in place is a tricky business: you need to master the skill of starting a maneuver well in time to evade explosions of AA shells, keep an eye on enemy squadrons, and foresee the actions of your target.

From January 30 until February 8 you can reset skills and retrain your Commanders free of charge. All upgrades that interact with aircraft or AA defenses will be demounted from your ships so that you can "pimp" your ships the way you like.

All details on the subject are available in a separate article.


Aircraft Carriers: Choose Your Nation
  • Japanese carriers boast fast strike aircraft and AP bombs. We have reworked the mechanics of AP bombs to make them more interesting yet harder to use: the trajectory and angle at which the bomb hits a ship depend on where you drop it.
  • U.S. carriers boast stronger aircraft, torpedoes with a short arming threshold and two types of rockets for attack aircraft.
  • UK carriers are planned to arrive in the next update with their own distinctive features
However, if you don't like the new gameplay or would like to research the whole carriers branch from beginning to Tier X once again, until February 21 you can exchange any available researchable aircraft carriers for credits and Free XP, and sell Premium aircraft carriers for their full price in doubloons. You can do it in the Inventory section. The rules for compensation for aircraft carriers are intended to ensure maximum advantage to players, and the general principle is really simple: you lose nothing, and even gain an extra.

For a more detailed look into the unique features of carriers and the rules of replacement, read our special article.

Ranked Battles: The Eleventh Season

The Eleventh Season of Ranked Battles will really stand out: battles will be fought with Tier IX ships in the reworked Arms Race game mode. We've added new bonuses and enhanced the logic of dropping buffs to add more dynamism and fun to naval clashes in this game mode.
  • Format: 6 vs. 6;
  • Shorter-than-usual duration of the season: 27 days only;
  • Fewer Ranks: the new season will offer 18 Ranks only;
  • Fewer Leagues: League 2, League 1 and the Premier League remain only.
  • The League of Sea Wolves will no longer be available;
  • However, despite a reduction in the number of Ranks, the total amount (and weight) of rewards remains practically the same as in prior seasons;
  • The amount of Steel you can get (5,500) will not change, either.
More details about the Ranked Battles are available in a separate article.

Naval Battle: A Clash Between Clans

Your Clan needs Oil to develop the Clan Base and get extra bonuses? Don't miss our weekly competition codenamed "Naval Battle"!

The competition will consist of two stages:
  • "Preparation": From Monday till Thursday. At this stage, your Clan needs to confirm its participation and earn, by joint efforts of all clanmates, a given amount of base XP to be able to move to the next stage;
  • "Engagement": From Friday till Sunday. Here you will compete against another Clan and your primary task will be to outscore the adversary by the number of stars you get. Stars will be issued for earning base XP with ships of different types and nations.
Detailed info would be available in the game through clan interface.

Game Balance Changes
The Concealment Expert skill is changed: ships of all types will now receive a 10% bonus. Previously, it was equal to 16% for aircraft carriers, 14% for battleships, 12% for cruisers and 10% for destroyers.

Aftereffects for various types of ships:
  • Destroyers will have more time to initiate a maneuver should they unexpectedly find themselves in a dangerous vicinity to a cruiser;
  • Cruisers can be less fearful of battleships tweaked for better concealment;
  • For battleships, this skill will no longer seem a must, allowing more flexibility in what concerns configuration choices.
This change to the skill will remove weird situations when a ship with huge dimensions could get a bigger bonus to concealment than a smaller-sized ship.

We'll keep a close eye on how these changes affect gameplay experience with these ships and take measures if needed.

In update 0.8.0, fire duration on certain large cruisers has been increased from 45 to 60 seconds. This change is systematic and affects the following ships: Kronshtadt, Stalingrad, Azuma and Alaska.

The excellent armor of these large cruisers created an excessive advantage in survival during long battles. With the correct positioning of the ships, the only way to deal a lot of damage to them is through setting fires. Increasing the time required to extinguish the fire for these cruisers won't reduce their combat efficiency compared to conventional cruisers due to their distinctive features: high damage from the main battery salvo, a well-armored citadel and a large amount of hit points.
                                                                                                                  
The ships listed below showed a statistical lag in comparison to other ships of their tier and type. Taking into account their individual characteristics, we made a number of balance edits with the intention of increasing their efficiency.

Japanese battleship Izumo, Tier IX:
  • Increased the sigma parameter from 1.8 to 2.0 to achieve tighter grouping of shells inside the dispersion ellipse.
The battleship will become more potent in battle due to the increase in accuracy of the guns, compensating for the unconventional arrangement of the main battery.

Japanese battleship Kii, Tier VIII:
  • Main Battery reload time was reduced from 31 to 30 seconds
  • We changed the following parameters of torpedo armament:
    • Range was increased from 6 to 10 km
    • Speed was reduced from 63 to 62 kts
    • Maximum damage was increased from 14,600 to 17,233
This turns Kii into a battleship with more opportunities to use her torpedo tubes, elevating them beyond being a weapon of "last resort". Previously using them required players to expose the ship's broadside to enemy fire at vulnerable range, due to the restrictive launch angles.

Japanese battleship Nagato, Tier VII:
  • Main Battery reload time was reduced from 32 to 30 seconds.
By reducing the reload time of the ship's guns, we emphasize the role of Nagato as a battleship with good maneuverability, with her small number of accurate guns coming at the cost of armor protection.

U.S. battleship Colorado, Tier VII:
  • Increased the sigma parameter from 1.9 to 2.0.
The new sigma will distinguish the battleship as a slow ship with decent maneuverability, good armor, and a small number of accurate guns.

French battleship Dunkerque, Tier VI:
  • Reduced the main gun reload time from 28 to 26 seconds.
Reducing the reload time will compensate for the small caliber of Dunkerque's main guns, making the battleship better balanced against other battleships at Tier VI.

U.K. battleship Hood, Tier VII:
  • ncreased the sigma parameter from 1.8 to 1.9, improving the ship's firing accuracy with a tighter grouping of shells inside the dispersion ellipse.
  • AP fuse delay was increased from 0.015 to 0.033 seconds.
Due to the new fuse timing, armor-piercing shells will detonate more often inside the citadel of armored ships, but more frequent overpenetration of lightly armored targets should be expected.

French destroyer Aigle, Tier VI:
  • Torpedo range was increased from 7 to 8 km.
Increasing the range of the torpedoes will grant the French destroyer a larger window within which to launch torpedoes whilst remaining unspotted by the enemy. This will allow for more opportunities in battle to strike battleships.

U.S. destroyer Mahan, Tier VII:
  • Main Battery reload time was reduced from 4 to 3.3 seconds.
Despite the fact that the destroyer has one of the best damage-per-minute statistics for her tier, the specific ballistics of her guns often prevents this ship from realizing this advantage when engaging other destroyers. The new parameter won't change the features of her main battery ballistics, but will significantly increase her efficiency in combat with enemy destroyers at close range.

U.S. destroyer Sims, Tier VII:
  • The stock torpedo stats were changed:
    • Range was increased from 5.5 to 7 km
  • The alternative torpedo stats were changed:
    • Range was increased from 9.2 to 10.5 km
    • Maximum damage was increased from 8,500 to 9,667
    • Reload time was increased from 72 to 76 seconds
Changing the characteristics of the stock and alternative torpedoes emphasizes the difference between the two styles of gameplay available to Sims:
  • "High risk, high reward" gameplay, employing torpedoes with a short range and good speed, capable of causing a great deal of damage.
  • The comparatively safe option with a longer range, meaning that torpedoes can be fired from a greater distance, but with less damage and low-speed.
Soviet destroyers Ognevoi, Tier VIII, and Udaloi, Tier IX:
  • "Repair Party" consumable was added to an extra slot:
    • Number of charges: 1 (Repair Party I) and 2 (Repair Party II)
    • Reload time: 120 (Repair Party I) and 80 (Repair Party II) seconds
    • Duration: 28 seconds
    • HP regeneration speed: 0.5% of HP per second
Soviet destroyer Kiev, Tier VIII:
  • "Repair Party" consumable was added to the slot with "Smoke Generator":
    • Number of charges: 2 (Repair Party I) and 3 (Repair Party II)
    • Reload time: 120 (Repair Party I) and 80 (Repair Party II) seconds
    • Duration: 28 seconds
    • HP regeneration speed: 0.5% of HP per second
Adding the "Repair Party" consumable will allow for more effective duels with enemy destroyers, making the progression to Tier X more logical.

Content Additions and Changes
British Tier V cruiser Exeter has been added for testing by developers, supertesters and community contributors.

Lunar New Year
In celebration of the Lunar New Year, we've added new containers, camouflage patterns and unique Commanders.

Lunar New Year 2019 Container and Lunar New Year 2019 Premium Container.
The Lunar New Year camouflage and special permanent camouflage patterns for Anshan, Loyang, Huanghe and Irian.

The Dragon Port has been changed. The Port will be shown at night. We also added some new sounds.


Commanders
We added two unique Pan-Asian Commanders—Dà Róng and Quán Róng—each with enhanced skills.
Demolition Expert
  • +3% (by default: +2%) to the chance of HE shells causing a fire on target;
  • +2% to the chance of rockets causing a fire on target;
  • +6% to the chance of HE bombs causing a fire on target.
Survivability Expert
  • +400 HP for your ship and +20 HP for aircraft for each ship tier (by default: +350 and +15, respectively)
Commander Dà Róng will be available as a reward for completing a chain of combat missions, while you can obtain Commander Quán Róng via the Arsenal.
Musashi and Kronshtadt
Starting from Update 0.8.0, Tier IX ships Musashi and Kronshtadt won't be available for purchase with Free XP, and cannot be obtained for Coal in the game client either.

These ships are becoming extremely popular at their tier, and to avoid Tier IX battles being packed with these ships as well as to maintain adequate team setup diversity, we decided to remove the possibility to purchase or obtain these ships for an indefinite period.

These ships have already been replaced with a French Tier IX battleship Jean Bart, and we also plan to offer U.S. Tier IX cruiser Alaska in the near future.

Arsenal
A new set of bundles is available with Lunar New Year 2019 containers and other in-game goodies in the Arsenal. For guaranteed receipt of the main reward, a unique Commander named Quán Róng and Pan-asian Premium cruiser of tier VIII Irian, be sure to obtain the bundles consecutively and in sequence, one by one. You may even find that Premium cruiser Irian drops into your hands in one of the Lunar New Year containers that are part of the bundles.

Bundle offers:
  • 15x Lunar New Year 2019 containers, available for 8,888 doubloons.
  • 9x Lunar New Year 2019 containers and a special permanent camouflage for Premium ship Irian, available for 8,888 doubloons.
  • 3x Lunar New Year 2019 containers, unique Commander Quán Róng, Premium ship Irian, and the "Irian" commemorative flag, available for 8,888 doubloons.

Operations Update
In light of the changes to aircraft carrier gameplay, some Operations were temporarily removed from rotation:
  • Cherry Blossom
  • Operation Dynamo
  • The Ultimate Frontier
  • Raptor Rescue
  • Hermes
Part of the gaming process in these Operations is tied to carriers. Unfortunately, at this stage bots have not been "trained" to handle the new gaming process. Work is already underway to "educate" them, and we'll make every effort to put these Operations back in the game.

Other Changes and Improvements
  • By popular demand, the graphics settings will now contain an option to configure the transparency of fog in battles. By default, it is set to the minimum value. Thus, players that are comfortable with fog in battles will not need to change anything. But if you feel like making fog in the game a little more transparent, switch its transparency setting to maximum. However, the fog cannot be removed completely using the game settings because this parameter is important for the visual perception of the game process. This setting will also help you configure the visual display in battles involving local weather activities.
  • Fixed an unintended change which immediately removed a detectability penalty applied to a ship after firing if the ship has left the enemy's line of sight. In Update 0.8.0, the penalty will work for 20 seconds if the enemy had line of sight towards the ship at the moment of shooting.
  • Improved the interaction of shadows with the effects of fires, flooding, and smoke.
  • Added a message to notifications for instances when a ship attains Elite status.
    • The description of the peculiarities of Elite ships will be added as a tip window in the Modules tab.
  • We reworked the geometry of armor protection for cruiser Mikhail Kutuzov, with more detail added. This change will not affect the combat performance of the ship.
  • Minor improvements in the geometry and textures of the following ships: Akizuki, Mahan, Asashio B, Atago B, Dreadnought, Bourgogne, Hood, Perth, West Virginia 41, and Vanguard.
  • Destroyer Kagero’s model was reworked. It was brought in line with the ship's real model with numerous changes in the geometry of the hull and main battery turrets, thickness of smoke stacks, form of superstructures, location of anti-aircraft defenses and much more. This change will not affect the combat performance of the ship.
    • The "Urashima" camouflage was adjusted to match the new model of destroyer Kagero in the game.
  • Fixed an issue which caused the incorrect display of the window used for purchasing Premium Account time in the game client.
  • The "King of the Air" and "AA Defense Expert" achievements will no longer be displayed in the Achievements section of the Profile of players who have never earned any of them.
  • Fixed an issue which sometimes made it impossible to maximize the Clan or Division chat.
  • Fixed an issue which caused the carousel of ships to overlap with the missions of the "Mighty Prinz" campaign on screens with a resolution of 1,366 х 768 or smaller.
  • Fixed the visual display of battleship Hood in the carousel.
  • Made minor changes to the Czechoslovakian Legions patch.
  • The list of rewards in the Daily Shipments section now automatically shifts to the current day.
  • Fixed the display of a service text in the description of reasons regarding the impossibility of selecting Clan Battles in the Campaigns window.
  • Fixed the incorrect display of the combat missions banner when setting up a Division.
  • Fixed an issue in the Operations selection screen, which caused the name of an Operation to stretch beyond the limits of its field.
  • Fixed poor performance of the Port camera when flying over ship modules in the London Port.
  • Enhanced the display of visual effects, which will no longer be disrupted when a player moves the camera. This, for example, helps to avoid breaks in a torpedo's wake.
  • Added an option to re-configure the replay saving parameters. You can utilize it by editing the scriptsPreferences section of the preferences.xml file. Future updates will not affect your personalized settings. To change the settings, edit the following parameter:
    • maxReplaysToSave — number of replays to save, 0 — save all replays, N — save replays of the last N battles
  • Fixed an issue that caused minor increase of the memory used by the game during a battle over time.
UPD: Guineas
Guineas were exchanged for credits at an exchange rate of 1 Guinea to 100,000 credits.

...