Warhammer: Vermintide 2 - [Fatshark] Aqshy
My name is Joakim and I'm the design director on Warhammer: Vermintide 2. I've been a part of Fatshark even longer than Lohner and for 15 years I've been working mainly with level creation and design in pretty much all of our games. Earlier this spring I took on the role of leading the design vision and direction of Vermintide 2 - like being the resident mission giver.

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Hello darlings,

Now that the long-awaited career for Sienna - the Necromancer - is just around the proverbial Ranaldstrasse corner, I want to look back at the journey leading up to this point and show you some behind the scenes production footage in this dev blog.

But first, if you haven’t read the narrative lore post then go here to get the story.
When the team started exploring what Siennas new career could be, they started with our three general career goals in mind:
  • To create a career that was fun and cool, and that had its own gameplay space in the lineup.
  • To explore something new that helped us innovate a technical aspect.
  • To delight you with something unexpected yet plausible for the Hero.
The idea of a Necromancer has been kicking around for a long time - it was already in the back of our skulls when starting work on the Grail Knight. The team knew from the onset that we had to explore something that wasn’t a fire wizard simply because it would be challenging to carve out a gameplay role that didn’t cannibalize on her regular careers. From a tech perspective we also dreamt of something akin to a pet class with a summon & control type of gameplay. Together with the End Times storyline a Necromancer ticked all of those boxes.

Creating the Concept
We started out creating a concept for the Necromancer. We do similar concepts for all things that we create, highlighting details and material references so that our outsourcing partners have a clear idea of the direction we want.



Looking at the career designs it was clear that the Necromancer would be the most complex class of the bunch, and that it made most sense for it to go out last. That would give us confidence in figuring out good practices for careers in general and it gave us time to plan and lay the groundwork for the technical side of things. Most work was put into the career highlight: the skeleton minions.



Creating Sienna’s Minions
We call them minions rather than bots because even though they feel similar they don’t share the same code or design space. Sienna’s skeletons are actually rather like a friendly faction of their own, sharing behavior and movement with Vermintide’s enemies. That meant a lot of work, both from a pure visual and combat behavior perspective but also balancing their presence and relative player positioning so that they didn’t end up being too noisy or obtrusive. It also meant a lot of bug fixing.







So having done the groundwork we now have a bit of tech in place for enemies fighting enemies. We’re pretty excited toying around with that for the future. :)

After a lot of prototyping the skeleton behavior was getting to a good spot, enabling us to focus on presentation and tweaking.

Bringing the Necromancer to (Un)Life
Career production started in earnest earlier this year with creating the Necromancer's basic building blocks - her weapons, the character model and the minions. The initial idea was of Sienna using ranged attacks to soften up enemies but having a heavy hitting toolkit to finish them off. In the beginning it might have been a bit too heavy hitting.



This combat style saw several iterations in both functionality and appearance, and the way she played was changed and tweaked over several months - a special shoutout to our alpha testers who provided invaluable feedback and insight on direction.

The team worked hard to ensure we fulfilled what players would expect from a Warhammer Fantasy Necromancer. The career not only had to play well, we also had to make sure she looked the part, and stayed in keeping with the miniatures and Warhammer Fantasy lore. Extra care was put into nailing down how she could summon skeletons, which saw us going back and forth with it being an active or passive ability (and trying out different alternatives for visual presentation).



Of course, having figured out a design doesn’t mean the work ends then and there - it’s all about finding that sweet spot between gameplay balance, performance targets and sheer fun. Some ideas didn’t make it, but the team sure had fun exploring them. :)



We’re super happy to soon release the Necromancer and the recently deceased upon Helmgart and surroundings, and we hope you enjoyed this behind the scenes blog. A big thank you to all our players and our fantastic community. And rest assured, we’ll be back soon enough with more cool things to reveal in the next dev blog showing you what actually made it into the career.

Come along Darlings, let's go save the world.

— Joakim, on behalf of the Vermintide 2 team.
Warhammer: Vermintide 2 - [Fatshark] Aqshy


The Ubersreik Five have been through some stuff haven’t they? Confounding the evil machinations of the Skaven at Ubersreik (even if they couldn’t quite save the city in the process). Then thwarting the Pactsworn alliance in the depths of Helmgart (again, a bit late to actually save the city, but who’s quibbling?). Little did they know that these weren’t isolated invasions of the kind the Empire has endured since its founding, but harbingers of a new and terrible age: the End Times, when the laughter of the dark gods finally swallows the world.

The Five have known for a while that something isn’t right, of course. Tzeentch, the Chaos God of Change, has been dabbling away with the causality of the mortal world, tangling fate and destiny into new designs for no other reason than because he can.

Divine Interventions
This isn’t to say that our bold Five have drawn the attention of the Chaos Gods … well, perhaps the odd curious eyeball from time to time. It’s more that they’re caught in the ripples as the dark brothers hurl stones into the pool of reality. They’re not alone in that. The wider world has problems of its own beyond marching armies and bloodthirsty warriors.

But nor have the Five been completely untouched. Other entities have manipulated our heroes for their own ends. The goddess Lileath - known to Bretonnians as the Lady of the Lake - anoints Kruber as one of her Grail Knights, even as Kerillian falls from her light and under the sway of the bleak Cytharai goddesses. Be’lakor, the Dark Master, deceives the puritanical Victor Saltzpyre into seeking the Citadel of Eternity - and then a Warrior Priest’s mantle - for reasons of his own. And it may yet be that Bardin’s embrace of the newfangled and oft-cursed engineer’s vocation is not so whimsical as it seems.

Now, as Geheimnisnacht draws near, it’s Sienna’s turn.

Death Unleashed
Since time immemorial, a network of elven waystones has channelled the eight Winds of Magic - the stuff of Chaos itself - into the Great Vortex at the heart of the high elven realm of Ulthuan. But as the End Times gather pace, this network is failing, and one being in particular seeks advantage in that calamity.

When Nagash, the Great Necromancer, conspires to yet another resurrection this fateful Geheimnisnacht, he has more in mind than a simple return. Reborn, he lays claim to the Wind of Death, becoming a veritable god … and in the process making his dark art of Necromancy more accessible than ever before.

As the End Times gather pace, countless wizards dabble in necromantic magic out of pride, desperation, greed or simple curiosity. Balthasar Gelt, Supreme Patriarch of the Colleges of Magic will become the most prominent of these, wielding the dead as a weapon to contain the northlander invasion.

The Lure of Necromancy

The sorceries that empower Necromancy are hollowing and dangerous. But then all magic is corrosive to mortals, to greater or lesser degree. It’s why so much of even the simplest spellcraft is bound up in ritual and somatic conjuring - it gives a wizard a means to minimise their exposure and their risk. And of course, necromancy’s great power arises through the most selfish of means: the binding of other creatures (albeit dead) to one’s own will - and having absolute dominion over anything - much less (once) living creatures seldom ends well.

Given these physical, mental and spiritual pressures, it’s no wonder that Necromancers turn evil - or else go so mad as makes no difference. When the boundary of mortality becomes so blurred, death loses its meaning - especially the death of those who stand in one’s way. And death is … so much tidier than living. Skeletons don’t talk back. They don’t need food or encouragement. They simply await their next command. And is it really so evil to press the dead to service if it saves the living?

Such was certainly Balthasar Gelt’s logic during the End Times, and he was by no means the first. So many of the Necromancers who rose to bedevil the world first began as wizards driven by simple curiosity, only to be led astray, one misstep after another.

A Darker Path
Perhaps Sienna’s reasoning is much the same? Of all the Ubersreik Five, she’s the first to be appalled at the carnage and cruelty they encounter. More than that, though Saltzpyre has struggled to give her the benefit of the doubt, her impetuousness and her addiction to magic have always threatened to lead her down darker roads. Perhaps Nagash’s unshackling of the Wind of Death simply presented an irresistible opportunity?

Maybe - just maybe - a third party fanned those flames during her recent periods of absence from Taal’s Horn Keep? The daemon Be’lakor has manipulated our heroes at least since they returned to Castle Drachenfels. Is Sienna his latest toy? Or perhaps Sienna found a secret mentor, just as Gelt fell under the sway of Vlad von Carstein? Stranger things have happened in the shadow of the Chaos Gods.

Or is Sienna’s twin sister Sofia to blame? She’s always served as Sienna’s dark mirror, a soul free to act however she wished - to embrace all that magic has to offer - while Sienna strove for discipline. Did the Five’s battle to reclaim Olesya’s tower gather old resentments to the surface?

It may even be the case that Sofia’s influence is of a more direct kind … there is little more dangerous - or desperate - than a Necromancer’s spirit.

Whatever the truth, we’re going to find out together in the weeks and months to come.

The End Times have barely begun, and the Ubersreik Five have battles yet to fight.
Warhammer: Vermintide 2 - [Fatshark] Aqshy
Heroes!

We’ve seen some questions regarding Sienna’s arsenal with the launch of Necromancer so we’ve gone ahead and prepared this graphic for you all to reference at a glance!




The new weapons coming with the Necromancer career are the Ensorcelled Reaper, a slow but powerful scythe weapon, and the Soulstealer Staff, which seeks out lives to snuff as it lives up to its name…

While these spooky weapons perfectly fit the withered hands of any Necromancer, this is still our Sienna! As a Necromancer, she will still have access to all of her existing staves and melee weapons, with the exception of the Flamestorm Staff.

Additionally, of her new weapons, the Ensorcelled Reaper will also be available to her previous careers, while the vile magicks of the Soulstealer Staff are exclusive to the Necromancer career.

We know you’re anxious for more news and information! In the coming weeks we’ll be releasing some dev blogs about Necromancer, starting with one focused on the lore and narrative of the career. Stay tuned!

In the meantime, in case you missed it, the people at Gamereactor interviewed us during Gamescom and they got to ask some questions and have a go at Necromancer Sienna, here’s the link to the article.
Warhammer: Vermintide 2 - [Fatshark] Nacho
Warhammer: Vermintide 2 - [Fatshark] Aqshy


Heroes!

Is this real? ... Is it a dream? ... A nightmare? Or perhaps ... it's truth.
We're excited to announce Sienna's fourth career, the Necromancer, will release on Steam, Xbox One, and Playstation 4 on October 19!

Sienna’s Necromancer career is born from a fight with her twin sister, Sofia, granting her new powers and abilities that allow her to command the dead. How, exactly, these powers were obtained by the once Bright Wizard have yet to be revealed.

We know it's been a long time coming, and we can't wait to see you all try your hand at this new forbidden magic! Stay tuned as we get closer to her launch date for more information on her talents, abilities, and gameplay.
Jun 21, 2023
Warhammer: Vermintide 2 - [Fatshark] Hedge
Heroes!

We've just put out patch 5.0.2, a collection of fixes, a few tweaks, and an update to the Collector's Edition Soundtrack to include soundtrack versions of the Chaos Wastes OST.

Bonus Content (~300 MB)
  • The Collector's Edition has been updated to include the soundtrack for Chaos Wastes.
Hotfix 5.0.2 (~100 MB)
  • The Crimson Greatsword (Executioner Sword) illusion now has the appropriate icon.
  • Fixed various localisation issues.
  • Twitch mode: Changed Spawn Size setting widget from a stepper to a slider, allowing setting values like 199% from in-game. Also bumped up the maximum allowable value from 200% up to 300%. Happy Twitching!
  • Twitch mode: Added a failsafe against setting the minimum vote time and time between votes externally to prevent crashing.
  • Fixed the "Weapon Trail VFX" setting not affecting flail skins (Dressad's Roaster, Cruciform Firebox & The Brass Flail). Furthermore, particles on the Feeble Mace have been disabled for consistency with other maces.
  • Fix a crash that would occur when trying to apply a weapon illusion from a sign in reward in the same session.
  • Fixed an issue where fire grenade, frag grenade, and explosive barrels dealt damage over time for a longer duration than intended. Lowered DoT instances from 3 to 1 on beings hit by impact damage.
  • Fix rare crash when spawning orbs in the Chaos Wastes. Orbs are also now much more prone to successfully spawn in complex landscapes.
  • Fixed ranged weapon proc buffs not triggering on target dummies in the Keep.
  • Against the Grain: Fixed an issue where enemies could be partially submerged in the ground while progressing the "Reach the Farm" objective.
  • Festering Ground: Fixed an issue where the skybox looked all kind of jank when viewed from within the Waystone portal at mission's end.
  • Fortunes of War: Fixed a cheese spot.
  • A Grudge Served Cold: Bomb Cart objective marker now follows the cart when moving. Cart should now be suitably destroyed after the explosion.
  • A Grudge Served Cold: Fixed a snowpile that had no collision allowing players to fall through the floor.
  • A Grudge Served Cold: Fixed a lighting issue in the area proceeding the Bomb Cart event.
  • A Grudge Served Cold: Fixed a hangledge that was very distant from the ledge itself making pick up near impossible whilst progressing the "Locate the Vault" objective.
  • A Grudge Served Cold: Fixed an issue where enemies could walk through a closed gate whilst progressing the "Locate the vault" objective.
  • Into the Nest: Fixed a spot where players could get stuck.
  • Khazukan Kazakit-ha!: Fixed an issue where the objective icons could be shown incorrectly/not update appropriately.
  • Khazukan Kazakit-ha!: Fixed a spot where Ratling Gunners could shoot through a closed gate.
  • Khazukan Kazakit-ha!: Fixed an issue where there were one too many Tomes up for grabs in the mission.
  • Khazukan Kazakit-ha!: Fixed a rocky outcrop in the bridge area that had no collision.
  • Khazukan Kazakit-ha!: Fixed a spot during the 'Escape the Hilltop' objective where players could get stuck.
  • Khazukan Kazakit-ha!: Fixed an issue where players could respawn behind the group during the mid-event.
  • Khazukan Kazakit-ha!: Fixed an issue where players could respawn in exactly the same spot as opposed to in a neat little row.
  • Mission of Mercy: Fixed the Bell Ban challenge.
  • Mission of Mercy: Added additional player respawn points to the mid-event.
  • Mission of Mercy: Fixed a spot in the lava fall where players could get stuck.
  • Mission of Mercy: Fixed the ending terror event where specials could be stacked between waves.
  • Mission of Mercy: Clients can now fail the 'Come Prepared' challenge appropriately should the party not meet the criteria.
  • Skittergate: Fixed an issue where clients who hotjoined during the finale could not see the Skittergate VFX.
  • Tower of Treachery: Fixed an issue where a player could hotjoin in to an already completed puzzle and be softlocked from progressing/catching up to the group.
  • Tower of Treachery: Fixed an branch on a big tree that had no collision but looked really interesting to jump on to.
  • Tower of Treachery: Fixed some rocks beside the same big tree that had no collision.
  • Tower of Treachery: Fixed a spot in the library where Saltz could see through a ceiling and kill stuff he shouldn't be able to from such a position.
  • Tower of Treachery: Fixed the poison pool not dealing any damage to players.
  • Tower of Treachery: Fixed a potion that didn't spawn appropriately unless the host themselves smashed the vase that encased it.
  • Tower of Treachery: Fixed an issue where battle music would not wind down in the Library area even when combat had ended.
  • Tower of Treachery: Fixed an area where players could get out of bounds.
  • Righteous Stand, Convocation of Decay, Athel Yenlui, Dark Omens, Trail of Treachery & Tower of Treachery: End of level explosions should now appropriately kill remaining enemies.

Hotfix 5.0.3 - June 26
  • Fixed a crash that would manifest should a player hot join a Tower of Treachery mission if any of the five urns have been destroyed.
Warhammer: Vermintide 2 - [Fatshark] Hedge
Hotfix 5.0.1 - June 14th at 13:00 CEST
  • We're switching the rewards for Recruit and Cataclysm 'Karak Azgaraz' mission completion Okri's Challenges, where now the Recruit challenges will offer the Keep paintings, and the Cataclysm challenges will offer Shillings.
  • Fix for valve door sounds being triggered on 'Mission of Mercy' level load.
  • Fixed a crash on Mission of Mercy when more than one person activates the elevator.
  • Fixed a crash when shooting at Sister of the Thorn's wall on Recruit or Veteran difficulty.
  • Fixed a crash happening when client picks up the key to the Grimoire chest.
  • Fixed a crash when client picks up potion at the same time as someone else hands them a new one.
  • Fixed a crash when using Life Staff lift attack on a dummy in the Keep.
  • Fixed a crash with the 'Blessings of Valaya' challenge should a player die in the spot where the challenge takes place.





Karak Azgaraz - Free DLC
  • Three remastered levels to explore - Revisit Khazid Kro in three fan-favorite adventure maps, newly remastered specifically for Warhammer: Vermintide 2.
  • New Okri’s Challenges & rewards - Challenge yourself with new Okri’s Challenges and show your accomplishments with new Keep paintings and animated portrait frames.

https://store.steampowered.com/app/2445960/Warhammer_Vermintide_2__Karak_Azgaraz/


Helms of the Valorous - Available Now in Lohner's Emporium



Equip your heroes in the adornments styled only for the most brave and valiant of adventurers. The Helms of the Valorous collection contains 5 premium cosmetics - one hat each for Bardin Goreksson’s Ironbreaker career, Kerillian’s Shade career, Markus Kruber’s Huntsman career, Sienna Fuegonasus’ Battle Wizard career, and Victor Saltzpyre’s Bounty Hunter career.

  • The Lost Helm of Karak-Hirn - Ironbreaker Hat: I don't know. Can't put a thing down for five minutes without someone stealing it and putting it up for sale…
  • Gladiatorial Gaze - Shade Hat: There's no mistaking the gilded mask of one who pledges themselves to Eldrazor, the Lord of Blades.
  • Sneaker’s Helm - Huntsman Hat: Some hunters believe that adopting a fox as their totem makes them sneakier. It certainly makes them look distinctive when seen.
  • Tri-Skull Crown - Battle Wizard Hat: A Bright Wizard seldom has a shortage of skulls close to hand, although most will need wiping clean first.
  • Tax Collector’s Cap - Bounty Hunter Hat: Always have a dagger close to hand. You never know when someone's going to seek a rebate.
Patch 5.0.0
Features, Tweaks and Fixes
  • Added a new setting, Weapon Trail VFX, to control what first-person weapon visual effects are shown on melee weapon attacks. It has 3 levels: Normal, Disabled for criticals, Off for all effects.
    • Currently the Feeble Mace, Dressad's Roaster, Cruciform Firebox & The Brass Flail are not effected by this setting, which will be corrected in the next update.
  • The game window icon will now flash in the taskbar if it is not in focus when a level starts (start of the intro cutscene).
  • The scoreboard now shows the completed level and difficulty.
  • Fixed Witch Hunter Captain Saltzpyre's "Heretic Sighted" talent refreshing when tag duration ends and triggering on tagging downed allies.
  • The Heroic Masquerade Collection bundle should now correctly include Sienna's Thyrus Gormann collection.
  • Fixed an issue where quest objective markers weren't updating for clients in the brewing area of Tower of Treachery.
  • Fixed some cases where bosses could slide about.
  • Fixed two missing dialogue sound events for Kruber (subtitles were showing but no sound).
  • Fixed a rare issue where the same weapon skin would show up multiple times in a player's inventory.
  • Fixed a bug where two characters could say that they hear a ratling gunner at the same time.
  • Fixed a crash from firing Waywatcher or Pyromancer ability after aiming it while all nearby enemies die with ragdolls turned off.
  • Fixed a Twitch mode crash that could happen when connected to a channel with a high amount of chat activity.
  • Fixed a crash that would occur if you force closed the game on PC while playing a video.
  • Damage dealt by Adept's Battle Wizard's ability 'Fire Walk' and Unchained's ability 'Living Bomb' now count towards end of round statistics. (fixed the use of the internal career name in this patch note, sorry for the confusion)
  • Fixed various localisation issues.
  • Fixed various miscellaneous crashes.




The Captains Series is an coaching event designed to help people try out modded and higher difficulties, help them grow by being paired with a coach from their region, welcome them to the modded community, and introduce them to the various Onslaught Series events and formats. How exactly it works, you can find in the official Onslaught Series discord under #announcements.

The signup period is open from now until June 26th. You can sign up alone or with your friends and you will be paired with a coach available in your timezone. The coaching period runs from June 30th–July 14th.

How to sign up
Signups are open now on the Onslaught Series discord in the #signups channel where you can find an exemplary format for how to join. Be aware, that there are only a limited amount of spots, so it's first come, first served!
Warhammer: Vermintide 2 - [Fatshark] Hedge
Skulls Discounts
During the Skulls event until June 1st, avail of mega discounts across all Vermintide 2 DLCs, and even deeper discounts on the game itself if you need to recruit some friends to the cause!

https://store.steampowered.com/app/552500/Warhammer_Vermintide_2/
Warhammer: Vermintide 2 - [Fatshark] Hedge
Heroes!

In-case you missed it during the Skulls Showcase, we announced the next free DLC coming to Vermintide 2, as well as a small note from our favourite Witch!





Karak Azgaraz is a free new content update coming on June 13th to PC, containing three fan-favorite maps, newly remastered and updated for Warhammer: Vermintide 2.

That's right, Lohner is sending you back to Khazid Kro to help a struggling dwarf war party sabotage the Skaven army. You're going to have to traverse through the Dwarfen stronghold once more and turn the tide in your favour by collapsing the invasion tunnels. Once done, light the beacons and signal Karak Azgaraz to mount their counterattack and foil the Pactsworn’s devious plans!
  • Three remastered levels to explore - Revisit Khazid Kro in three fan-favorite adventure maps, remastered specifically for Warhammer: Vermintide 2.
  • New Okri’s Challenges & rewards - Challenge yourself with new Okri’s Challenges and show your accomplishments with new Keep paintings and animated portrait frames.
  • A free update for Warhammer: Vermintide 2 - Karak Azgaraz is a free adventure campaign update for all owners of Warhammer: Vermintide 2.







"I know you're suspicious of what I've chosen, but you really shouldn't be..."
It's been a while, and perhaps you're right to be suspicious of Sienna's choices? Time will tell...

...and not too long to go! Sienna's 4th Career will release during Fall of 2023. We're putting some finishing touches on her while we enter the home stretch with her development. We really can't wait to finally get this career out to you.


    This weekend (May 27th & 28th) the Onslaught Series takes over the airwaves on www.twitch.tv/fatsharkgames. Tune in to see some of the best take on the toughest challenges modded Vermintide 2 has to offer - where fools come to die in glory or live in anguish!

    On May 27th during the Stream, Vermintide 2 Producer Sacha will join to talk about what's been revealed during the Skulls Showcase... there's a bit to unpack so be sure to tune in!



    Skulls Discounts
    During the Skulls event until June 1st, avail of mega discounts across all Vermintide 2 DLCs, and even deeper discounts on the game itself if you need to recruit some friends to the cause!

    https://store.steampowered.com/app/552500/Warhammer_Vermintide_2/

    Skulls In-Game Event
    Don't forget to jump in-game for the Skulls in-game event! Until June 4th 2023 join us in Helmgart to check out the new happenings in Vermintide 2!
    • Taal’s Horn Keep will receive a thematic dressing of skulls, skulls and more skulls! Best not to ask where Lohner gets these from …
    • The maps are seemingly littered with Daemon Skulls. Pick these up and you’re in for a surprise or two, perhaps being blessed with a movement or combat effectiveness buff. Perhaps a debuff that saps your life when your never-ending lust to dominate and destroy takes too long a pause * (see below for details). Nothing could go wrong if you grab too many though, right?
    • Complete in-game challenges and unlock an event exclusive portrait frame you can use all year round!
    • Based on popular request, players can now enjoy double XP throughout the length of the event!
    • Last but not least, unleash your inner Khornite and rally together to complete the Kill Counter in time to unlock five exclusive weapon illusions. You can check the progress of the community challenge over on our website or through the game launcher. BLOOD FOR THE BLOOD GOD! SKULLS FOR THE SKULL THRONE!

    Warhammer: Vermintide 2 - [Fatshark] Hedge
    Heroes!

    It’s that time of the year again where we celebrate the digital world of Warhammer through the annual Skulls event! Read on to find out what we're doing in-game and when to tune in to the showcase for more Vermintide 2 news!



    What is Warhammer Skulls?
    Warhammer Skulls kicks off officially May 25 through June 1 2023! Every year, Warhammer Community celebrates all the best Warhammer video games, whether they’re upcoming or out now. With sneak peeks, previews, and free stuff for literally dozens of games set across the worlds of Warhammer.

    Don’t forget to tune in to the Skulls Showcase over on www.twitch.tv/warhammer at 5pm UK time (9am Pacific time) on May 25th to check out a whole bunch of Warhammer game news covering new game releases as well as updates coming to your favourite Warhammer games such as Warhammer: Vermintide 2 and Warhammer 40,000: Darktide.



    Skulls In-Game Event
    Between May 25th and June 4th 2023 join us in Helmgart as we extend the celebration with new and updated seasonal event happenings in Vermintide 2!
    • Taal’s Horn Keep will receive a thematic dressing of skulls, skulls and more skulls! Best not to ask where Lohner gets these from …
    • The maps are seemingly littered with Daemon Skulls. Pick these up and you’re in for a surprise or two, perhaps being blessed with a movement or combat effectiveness buff. Perhaps a debuff that saps your life when your never-ending lust to dominate and destroy takes too long a pause * (see below for details). Nothing could go wrong if you grab too many though, right?
    • Complete in-game challenges and unlock an event exclusive portrait frame you can use all year round!
    • Last but not least, unleash your inner Khornite and rally together to complete the Kill Counter in time to unlock five exclusive weapon illusions. You can check the progress of the community challenge over on our website or through the game launcher. BLOOD FOR THE BLOOD GOD! SKULLS FOR THE SKULL THRONE!





    • Reimplemented 'Bloodshot' affecting True Flight Volley properly increasing the amount of arrows shot by 1.
    • Improved target selection of homing projectiles like True Flight Volley and The Burning Head causing them to prioritize elites and specials more when being shot without a target.
    • Fixed a crash that could occur when quitting game during the Prologue.
    • Fixed various other miscellaneous crashes.
    💀💀 *Daemon Skulls effects 💀💀
    (active between May 25th and June 4th)
    Picking up skulls can give various buffs at random (and a debuff); these being:
    • 15% Power Level
    • 12% Attack Speed
    • 20% Crit Chance
    • 20% Movement Speed
    • 25% Cooldown Regeneration
    • Suffering intense damage over time when the player has not killed stuff in a while is active once buffs are applied.
    • D̷̙̫̪̝͙̹̮o̳͔̮̫̤̬͔n̬̞̹̬͎͖̥̼̱'̀͏̩̼̫͕͔ͅt͓͔̩̰͓́͝ ̢̛̩̠̘̳͕̣͝p͏̰̣̖ì͉͖͓̗̯̤̤͝ç̻̪̣͔̖̮k͍̝͟͢ ̛͏̵͔̻̱ú͍̬͓̞͎p̴̮͇̥͜ ̴̫̟̺͇̮̘͈t͚̜͈͓͚̀ò̡̲̼͍̝͍̱͖̺̀o̝͓̩͘ ̢̙̻͈̖̤̼̩͔̼͜m̲̠á̵̱̣ͅń͈̘͔͔̝͍͔͕ͅy̡̺ ̳̮͕͇͕͟͞s͈̫̺̖̩͜͞k̶̗ͅu̵̘̫̖̩̪l̨̜̖̥͢ĺ̰͓̀͝ś̗̖̪͓!̨̞̞͈̗





    This weekend (May 27th & 28th) the Onslaught Series takes over the airwaves on www.twitch.tv/fatsharkgames. Tune in to see some of the best take on the toughest challenges modded Vermintide 2 has to offer - where fools come to die in glory or live in anguish!

    Are you interested in taking part in future tournaments? Jump in to the Onslaught Discord to see what it's about and get updated on future events!

    On May 27th during the Stream, Vermintide 2 Producer Sacha will join to talk about what's been revealed during the Skulls Showcase... there's a bit to unpack so be sure to tune in!
    ...