"The bond between ‘Lingering Flames and Famished Flames’ + ‘Kaboom!’ was undeniably strong throughout Season 1, and the picks became almost mandatory on some of the toughest challenges in the game right now. For Season 2, Battle Wizard has seen that brought down to more reasonable levels. There’s multiple angles we look to balance from, examples being ‘is something overperforming, or is other stuff underperforming?’ and in this case we’re certain that this talent pairing was the former. We noticed commentary trending that she was super strong, and oftentimes super boring to be in a lobby with as watching your BW simply pressing “F” to win isn’t much fun for everyone else.Nice one, cheers! On to Unchained - there is a bit of talk about town that Unchained feels in a bit of an awkward spot at the moment. What are your thoughts on that?
We still feel she has her core tenets met - the Battle Wizard represents Sienna trying to balance her addiction to Aqshy, but there’s still a fair bit of recklessness in there. It has a large AoE, explosion and dot heavy kit at her disposal still, but just without the one-button-to-win build. There may be additional adjustments made throughout this season, so do continue to share your feedback with us!"
"Unchained is a career with a pretty high skill ceiling I think, but when mastered can be very rewarding to play. It’s obviously the most melee-centric pick of the career choices for Sienna, and as mentioned before can be tricky to integrate nicely into a ranged archetype.Cool. Looking forward to seeing where we go with that. Lastly (for now) -- Sienna’s Mace. What role is this envisaged to play, and any chance of some love soon?
There is a murmuring amongst the community that Unchained has just only one viable build at the moment. I think that’s what you’re getting at right? I can see the possibility of some stuff to add more varied options to her kit in the future for sure. There is a discrepancy between her ability where it feels like you are giving up your power (overcharge) when you use it. Maybe we could scale with overcharge? More damage/radius when near max level overcharge? Or yield a cool buff when used at high overcharge. Something could be done there. I do think it’s going to take more than just sliding numbers up the scale, though, so it will need some more thought. Ideas of course welcome!"
“Siennas mace is a bashy/tanky weapon which transitioned from 1-handed weapon in Vermintide 1 to a 1.5-handed weapon in Vermintide 2 (a Bastard Mace? Can we call it that?). It should have good output versus armoured enemies as well as being a decent crowd control weapon, less on the damaging side and more on the tanky side. Maybe the issue is that it’s quite complex to use, what with alternating moveset for the charged attacks. I’d wager the mace could use some tuning as well in a future update. Since from the perspective of a 1h weapon it’s a bit slow, from the perspective of a 2h weapon it has a bit of a low output.Cheers, Kasper!
On the immediate horizon this won’t see change, but certainly is on my list of things to mess about with in a future update!”
"Well, you've opened up a path to Castle Drachenfels, so it's time to get in there and find out what's going on - and, if at all possible, rescue as many luckless villagers as you can. The Pactsworn are definitely up to something. Whether they're trying to resurrect Drachenfels himself or something else, put an end to it."
Roll up, roll up, Vermintide 2 has a spooky castle and more hats. The castle is a free remade version of the Drachenfels level from the first game. This is just the opening salvo of Season 2, and two more levels will be coming for free later down the line. You can earn some of the new hats through playing, and buy separate ones with real-world money. Developers Fatshark are hoping to finance the free stuff through the paid cosmetic stuff, which is great. Yes. Do that.
There’s also been a whopping balance update, and the game’s 75% off at the mo, too.
Every game is better with friends, but some games are the most betterer of all. These are the best co-op games you can play on PC in 2020. Whether you want to survive against zombie hordes, fell giant monsters, or fling your physicsy forms across chasms, there’s a game for you below.
“A Slayer build utilizing two 2h hammers together with the technique known as QQ-canceling was outperforming almost every other career in the game when it came to armored enemy DPS. To compensate for this without reducing the power of two-handed hammers, which otherwise is in a favorable spot right now, the time where you can start your weapon switch with the weapon has been slightly increased for the first light attack, and the chain time into the second light attack has been decreased. This should reduce the power of the QQ-canceling technique slightly for 2h hammers while increasing the output of the weapon when using it without the technique.” - Kasper, Game Designer
“Greataxe has a similar function as Two-Handed Hammer and has been tweaked in a similar fashion. It already had a slightly slower equip window so it has been unchanged, only the attack timings have been buffed in this case.” - Kasper, Game Designer
“Utilizing Fires From Ash together with the talent Kaboom! allowed close to 100% uptime of Fire Walk when playing Battle Wizard. With the other changes to cooldown reduction this had to be targeted to stay in line with other similar talents.Kaboom! could in some cases apply double the powerful burning effects to enemies with a recent change. This proved too powerful in practice and has been reverted to the previous state.” - Kasper, Game Designer
Vermintide 2 will soon let its ragtag group of heroes deck themselves out with cosmetic items without making sacrifices to the petty gods of RNG. Instead of praying their random loot drops will give them what they want, players will be able to hit up a new in-game store, and for the most part they won't have to dip into their wallets.
Whenever a game adds a store after launch, there's some grumbling in the community. It recently happened with Rocket League, which ditched loot boxes for an item shop and blueprints system, upending the player economy. In Vermintide 2's case, however, the scope of the store is smaller and simpler. Fatshark CEO Martin Wahlund says the goal is to let players get their hands on more cosmetics.
"From the get-go, we've had a lot of cosmetics in the game, but it's hard to get them," he says. "They're rare and sometimes people haven't been able to target the ones that they want. We thought we should have a system where people can have long-term goals to work towards certain cosmetics for the classes they play or the ones that they like."
You won't need to juggle lots of different currencies or craft items like you would in Rocket League or Warframe. You just pick the item you want and purchase it with your earnings from quests.
"You earn currencies through daily and weekly quests," Wahlund says. "These quests have been in the game for a while and we're going to add more over time. If you do them, you earn a certain amount of coins and purchase stuff in the store. I can see it going through lots of iterations in the future, but it's very simple."
The three main things you'll be able to grab are hero skins, hats and weapon illusions, but more items could be added in the future. The vast majority of the items will be available effectively for free, costing only in-game currency. You'll just be spending your time, not your cash. Premium items will be available, however, and this is how Fatshark hopes to fund new DLC.
While Vermintide 2 features a few expansions, it's also given maps away for free and allows anyone to play the premium stuff by joining a game with someone who already owns it. Wahlund wants to be able to offer more DLC like that and will be watching how the store performs to see if it's possible.
"We're patient," Wahlund says. "We're not in a hurry to do anything. We want to make sure people have a good time playing the game for a long time."
The premium items won't require you to purchase bundles of currency, either. One of the most egregious microtransaction tricks is selling bundles in increments that encourage players to buy more than they need. If an axe costs 1,000 Bullshit Bucks, chances are the closest bundle will be 1,100 BBs. In Vermintide, it will be done through Steam using regular currency and you'll be able to purchase the item directly.
With Chinese publisher Tencent owning 29 percent of the company, the news of the store has made some players question if this was a change inspired by the company rather than Funcom. According to Wahlund, however, plans for the store predate Tencent's purchase of those shares. Originally it was going to launch not long after Tencent arrived on the scene, but Fatshark was worried about the perception among players and thus held off.
"This is something we wanted to do," he says. "Tencent is very passive. They don't tell us what to do or change business models; it's 100 percent up to us. We're the majority shareholders, so we control the company. They got one board seat out of five, so they don't have the mandate to tell us what to do."
Tencent does have a lot of experience with this kind of business model, however, so the publisher has been able to provide feedback. Wahlund emphasises, however, that it's all Fatshark's creation.
I wasn't really on-board before, but as someone who is sick of being a victim of RNG, I'm coming around to it, especially with the focus being on letting players buy cosmetics with in-game currency instead of real cash. Fatshark has been running a beta to get player feedback, and the store will be added to the live game later this week.
MAIN GAME PATCH 2.0.15.2Weekly Quests:
Will now be granted to all players, not just those who own the Bogenhafen DLC. You will receive 4 quests as a base and then one additional for each DLC you own ( Bogenhafen, Back to Ubersreik, Winds of Magic ) at the beginning of the week (Mondays 00:00 CET).
Weekly quests will now reward Shillings which can be spent in Lohner's Emporium of Wonders. Lohner's Emporium of Wonders will be available in a limited form on the Beta.
For those still collecting Bogenhafen cosmetics; the full release of Lohner's Emporium of Wonders will make all of them available for those of you who own the DLC.
Crafting
Optimised salvaging items resulting in quicker salvage times and less frequent backend errors.
Rerolling traits and properties is now more deterministic; you are guaranteed to see each trait and property configuration within a certain amount of rerolls. It is also no longer possible to roll a trait or property configuration twice in a row.
To install the Vermintide 2 - Season 2 Beta:We have compiled a bunch of answers to potential questions over on our Support Site FAQ so be sure to check those out if you have any queries! The notes are as follows:PROGRESS FROM THE BETA IS PLANNED TO PERSIST TO THE FULL RELEASE.
- Right-click Vermintide 2 in your Steam library sidebar
- Select 'Properties'
- Select the 'Betas' tab
- Expand the 'Select the beta you would like to opt into' dropdown and select:
- season2_beta_8.6gb_download
- An 8.6GB download for the Season 2 Beta should then start downloading. If the download does not start automatically, please restart the Steam client.
Exceptions may be made in regards to in-game currencies. Should issues be found with the economy during beta, there is a potential for currency to be adjusted.
If you've been gripped with a sudden, feverish desire to wallop some magical, man-sized rodents this weekend, but are struggling to locate a suitable outlet for your needs, perhaps you'd like to head over to Steam, where developer Fatshark's enjoyable four-player co-operate rat-smasher Warhammer: Vermintide 2 is having a free weekend.
Vermintide 2 - which is free to try right now until Sunday, 24th November - plays out a little something like a furrier version of Valve's classic Left 4 Dead series. Combat is brutal - full of sword-swinging, axe-smashing, spell-casting, arrow-finging, and even the occasional gun - and the swarming hordes are giant rodent horrors, rather than your usual undead.
The goal is simple enough; four players, each adopting one of five distinct character classes - Bright Wizard, Waywatcher, Witch Hunter, Dwarf Ranger, and Empire Soldier - must make it through to the end. Death is inevitable and co-ordination is key.