Apr 11, 2019
Pathway - bach
We've just uploaded a new version of Pathway to Steam. This is mostly to address problems/crashes people have encountered.

NOTE: Version 1.0.2 will reset your "Fullscreen" settings toggle and start the game in windowed mode instead. You can of course change this again in the options any time. This reset happens due to some people having problems with the game starting in fullscreen mode by default.

Version 1.0.2:
- Game now starts in windowed mode to prevent some issues people were having with fullscreen (see above note)
- Adds the option to cycle through your team with the left/right arrow during battle.
- Fix a crash that happened when you entered a battle after running out of fuel and having your team members die.
- Fixed a crush bug when trying to claim an achievement
- Custom key bindings are now properly saved

Version 1.0.3:
- Prevent trashing the dog's fur and teeth by accident
- Fix a crash that could happen in the AI turn when fighting with characters that had no weapon in their primary slot
- Fix crash when looting certain legendary items and moving them to the valuables bag
- Fix a bug that caused a black screen on Windows 7 and macOS

Thanks everyone for reporting issues/bugs - we're hard at work addressing the problems popping up.
Pathway - contact@rockpapershotgun.com (Alice O'Connor)

Doctor Jones, Jones, calling Doctor Jones, they’ve made a new video game inspired by your adventures and you might want to intervene. I know, I know, it belongs in a museum but you try telling Chucklefish that. The publishers of Stardew Valley and Wargroove today opened bidding on Robotality’s Pathway, a turn-based tactical RPG adventure doodad travelling across Northern Africa to thwart Nazis and secure mysterious treasures.

Doctor Jones, Doctor Jones log on now(Log on now!)

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Pathway - Leth


Begin Your Adventure Today!
The day has finally come - Pathway is Now Available!

We'd like to thank everyone who has helped make Pathway possible, including our friends at Chucklefish and - of course - our dedicated Halfway fanbase!


Which path will you choose?
Your first choice... how to buy the game! Currently, there are 3 different ways you can get your hands on Pathway:

Cheers from all of us!
<3 Robotality

Pathway

Mash together XCOM, Tomb Raider, Indiana Jones and Wargroove and you'd probably get something that looks like Pathway, a pixel art turn-based tactics game about pinching treasure from Nazis. Publisher Chucklefish—which developed Wargroove—has announced a release date, and it's sooner than I expected. It'll launch on April 11, which is in just four days.

It has five campaigns of varying difficulties, and each of them is partly procedurally-generated. Your aim is to take control of powerful artifacts across the deserts of North Africa before Nazi forces do, and as you move from point-to-point you'll encounter story events, of which there are more than 400. You'll have tough choices to make, loot to grab, and enemies to battle in turn-based combat.

That combat will see you crouch behind cover and make use of your squad's abilities. There are 16 characters to unlock, each with their own strengths, weaknesses and quirks: you'll have a melee expert, Brunhilda, and Jackson, a marksman with a rifle, for example. 

It's part-RPG, so you'll have lots of chances to level up your characters. When you fail, you'll carry progress over to your next run, so your squad will always be improving. 

If you want to find out more about it, Jody spoke to the devs at German studio Robotality last year.

Pathway's Steam page is here, and the GOG page is here.

Halfway - contact@rockpapershotgun.com (Dominic Tarason)

Indiana Jones-ish, Nazi-mashing tactical RPG Pathway is just over the horizon, launching next Thursday, April 11th. Developed by Robotality, it’s looking like a major step up over their debut tactics game Halfway. It appears to be a tantalising blend of FTL, Curious Expedition and cover-based, very XCOM squad combat – there’s exploration, bartering, party building and lots of RPG granularity, and five semi-procedural campaigns. It helps that it’s all wrapped in lush, well animated sprites and a very John Williams-inspired soundtrack. Check out the launch trailer below.

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Pathway - Leth
INCOMING!
We're very happy to announce today that Pathway - our pulp adventure strategy RPG - is releasing on April 11th!

To celebrate this announcement, we've released the launch trailer below:

https://youtu.be/wesvzmNEMpU

The game will be be available in English, German and French at launch. Japanese and Chinese support coming soon.

It's been a long journey to this point - nearly 4.5 years - and Pathway is now properly prepared for you all to saddle up, grab your pistols, pile into the jeep and set off on a grand adventure!

Don't forget to Wishlist if you haven't already, and we will see you all in Pathway very soon!

Pathway

Pathway looks very cool: think Indiana Jones as a turn-based RPG, with an art style heavily reminiscent of recent favorite Wargroove. Jody interviewed its creators last year and I've been keeping an eye out for it since – it definitely boasts some of the best 16-bit inspired pixel art I've seen in recent times.

Above is a newly released gameplay video, courtesy of publisher Chucklefish. It shows off one of five campaign adventures, concerning the pursuit of Nazis who are eager to get their hands on The Wrath of God. Of course, they mustn't. As you'll see, there's more to Pathway than  just tactical combat and exploration: dialogue choices and random story encounters will feature in the procedurally generated maps.

Pathway releases some time later in 2019. It's on Steam already, though.

Pathway - contact@rockpapershotgun.com (Dominic Tarason)

Globe-trotting pulp adventures, Nazis to shoot, cursed artifacts to claim and/or explode and elements of both XCom and FTL? Pathway is ticking a lot of exciting-sounding boxes already, and doesn’t look half bad either. Developers Robotality cut their teeth with the purely tactical Halfway back in 2014, but their second game looks like it’s no half measure, building on both the combat and RPG sides of the formula. Below, ten minutes of abridged adventuring, exploring and turn-based tactics, showing off one of the game’s five semi-procedurally-generated campaigns.

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Pathway

Developer Robotality (previously responsible for sci-fi strategy-RPG Halfway) has unveiled a big wedge of new gameplay footage from its intriguing, rip-roaring 1930s "strategy adventure", Pathway, coming to PC later this year.

Heavily inspired by the likes of Indiana Jones and classic pulp adventure novels, Pathway puts you in charge of a team of brave explorers (from a choice of 16, each with their own equipment and skill trees) then packs you off on an adventure across a procedurally-generated map, featuring a unique set of story encounters. Adventures are shaped by the chosen campaign, with five available in total - and, yes, there are Nazis. And zombies. And possibly zombie Nazis?

You can see a good 10-minute chunk of the resulting action in publisher Chucklefish's new gameplay video below, although be warned that there's no commentary, so you'll have to make do with someone pointedly waving the mouse cursor around at certain points instead.

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Pathway - Leth
What's in the bunker?!

We have a surprise for you all today! Chucklefish have uploaded roughly 10 minutes of uninterrupted Pathway gameplay footage!



In the video below, you get a small taste of the second adventure - "The Wrath Of God". What you'll see there is just 1 of 3 maps you'll be exploring during this particular quest...

https://youtu.be/silXc3DGt0M

Also, keep in mind that there is a degree of procedural generation at work here; when you finally get a chance to play the game yourself, your adventure will turn out much different (and perhaps less lucky) than my own!

The game is progressing at a rapid pace and we are getting very close to the finishing line. Exciting times ːsteamhappyː
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