Doctor Jones, Jones, calling Doctor Jones, they’ve made a new video game inspired by your adventures and you might want to intervene. I know, I know, it belongs in a museum but you try telling Chucklefish that. The publishers of Stardew Valley and Wargroove today opened bidding on Robotality’s Pathway, a turn-based tactical RPG adventure doodad travelling across Northern Africa to thwart Nazis and secure mysterious treasures.
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Mash together XCOM, Tomb Raider, Indiana Jones and Wargroove and you'd probably get something that looks like Pathway, a pixel art turn-based tactics game about pinching treasure from Nazis. Publisher Chucklefish—which developed Wargroove—has announced a release date, and it's sooner than I expected. It'll launch on April 11, which is in just four days.
It has five campaigns of varying difficulties, and each of them is partly procedurally-generated. Your aim is to take control of powerful artifacts across the deserts of North Africa before Nazi forces do, and as you move from point-to-point you'll encounter story events, of which there are more than 400. You'll have tough choices to make, loot to grab, and enemies to battle in turn-based combat.
That combat will see you crouch behind cover and make use of your squad's abilities. There are 16 characters to unlock, each with their own strengths, weaknesses and quirks: you'll have a melee expert, Brunhilda, and Jackson, a marksman with a rifle, for example.
It's part-RPG, so you'll have lots of chances to level up your characters. When you fail, you'll carry progress over to your next run, so your squad will always be improving.
If you want to find out more about it, Jody spoke to the devs at German studio Robotality last year.
Pathway's Steam page is here, and the GOG page is here.
Indiana Jones-ish, Nazi-mashing tactical RPG Pathway is just over the horizon, launching next Thursday, April 11th. Developed by Robotality, it’s looking like a major step up over their debut tactics game Halfway. It appears to be a tantalising blend of FTL, Curious Expedition and cover-based, very XCOM squad combat – there’s exploration, bartering, party building and lots of RPG granularity, and five semi-procedural campaigns. It helps that it’s all wrapped in lush, well animated sprites and a very John Williams-inspired soundtrack. Check out the launch trailer below.
Pathway looks very cool: think Indiana Jones as a turn-based RPG, with an art style heavily reminiscent of recent favorite Wargroove. Jody interviewed its creators last year and I've been keeping an eye out for it since – it definitely boasts some of the best 16-bit inspired pixel art I've seen in recent times.
Above is a newly released gameplay video, courtesy of publisher Chucklefish. It shows off one of five campaign adventures, concerning the pursuit of Nazis who are eager to get their hands on The Wrath of God. Of course, they mustn't. As you'll see, there's more to Pathway than just tactical combat and exploration: dialogue choices and random story encounters will feature in the procedurally generated maps.
Pathway releases some time later in 2019. It's on Steam already, though.
Globe-trotting pulp adventures, Nazis to shoot, cursed artifacts to claim and/or explode and elements of both XCom and FTL? Pathway is ticking a lot of exciting-sounding boxes already, and doesn’t look half bad either. Developers Robotality cut their teeth with the purely tactical Halfway back in 2014, but their second game looks like it’s no half measure, building on both the combat and RPG sides of the formula. Below, ten minutes of abridged adventuring, exploring and turn-based tactics, showing off one of the game’s five semi-procedurally-generated campaigns.
Developer Robotality (previously responsible for sci-fi strategy-RPG Halfway) has unveiled a big wedge of new gameplay footage from its intriguing, rip-roaring 1930s "strategy adventure", Pathway, coming to PC later this year.
Heavily inspired by the likes of Indiana Jones and classic pulp adventure novels, Pathway puts you in charge of a team of brave explorers (from a choice of 16, each with their own equipment and skill trees) then packs you off on an adventure across a procedurally-generated map, featuring a unique set of story encounters. Adventures are shaped by the chosen campaign, with five available in total - and, yes, there are Nazis. And zombies. And possibly zombie Nazis?
You can see a good 10-minute chunk of the resulting action in publisher Chucklefish's new gameplay video below, although be warned that there's no commentary, so you'll have to make do with someone pointedly waving the mouse cursor around at certain points instead.