Battlestar Galactica Deadlock - contact@rockpapershotgun.com (Alec Meer)

bsg-deadlock-1

During 2004-2006, I probably thought about Battlestar Galactica at least once an hour every single day. Grown-up sci-fi where everyone was at least a bit bad, the space battles felt tangible as well as spectacular and the enemy was as unknowable as they were implacable. And then… well, let’s instead pretend what happened didn’t happen, BSG stayed the BSG we all loved, and some time in the middle of all that we got Battlestar Galactica Deadlock [official site], a ‘simultaneous turn-based’ strategy game that’s all about space battles and space battles alone, and most importantly, missiles do that cool, slow, curvy thing as they fly.

Let’s pretend it happened in 2005 rather than 2017, and this is but a fond look back at a time when everything BSG touched turned to gold. (more…)

Battlestar Galactica Deadlock - Muso;
Hello everyone!

The brackets have been published: you can finally see them HERE!

Since some of the players still didn't reply to our e-mail, they are still signed up as "???". If we won't receive their reply before the end of the first turn (which means, before all the other players finish their first battle) they will be disqualified.
For those who didn't reply to our e-mail, please be sure to do it as soon as possible!

We also want to use this chance to let you guys know that we have a Discord that you can use to meet new friends and organize your multiplayer matches. All you have to do is to click on THIS LINK!
For the tournament players that still didn't join our Discord, please do as soon as possible! That's where the players will decide when to play their games. If someone fails to show up before the end of Round 1 he/she will be disqualified.
Battlestar Galactica Deadlock - twitch.tv/muso95
Hello everyone!

The brackets have been published: you can finally see them HERE!

Since some of the players still didn't reply to our e-mail, they are still signed up as "???". If we won't receive their reply before the end of the first turn (which means, before all the other players finish their first battle) they will be disqualified.
For those who didn't reply to our e-mail, please be sure to do it as soon as possible!

We also want to use this chance to let you guys know that we have a Discord that you can use to meet new friends and organize your multiplayer matches. All you have to do is to click on THIS LINK!
For the tournament players that still didn't join our Discord, please do as soon as possible! That's where the players will decide when to play their games. If someone fails to show up before the end of Round 1 he/she will be disqualified.
Battlestar Galactica Deadlock - Alberto
Battlestar Galactica Deadlock reaches version 1.0.9 today! In this massive update you'll find some of the new features we have shown you a few days ago, including the armor visualisation system and the Operational Zone for multiplayer.
Now we'll start focusing on the next update: we'll tell you about it soon, so be sure to come check this page frequently!


Release notes. 1.0.9

Changes
-------

- Ship damage segment overhaul & visualisation system.
> Mouse over the segment name in the Ship Info panel and the corresponding segment will be highlighted on the ship. Segments are also highlighted in the Repairs screen.
> Damage calculations have been updated so that projectiles hitting a ship match the visualisation.

- Added ability to rename Officers, once recruited

- Changed fighter AI logic when selecting targets to bias towards other fighter squadrons, especially ones that are targeting them

- Added a multiplayer slow down and no fly zone, called the Operational Zone, to reduce griefing :(
> Updated "Refinery" and "Dark Nebula" to include more environmental elements to support the Operational Zone boundaries

- Cylon Fleets now have greater variation of fleets at every stage of the game, including smaller fleets during mid- & late-game so that inexperience commanders have a greater change of survival

- Made the ship projections a shade of yellow color if they are moved during the current turn (when not selected)

- Made squadrons slightly avoid other squadrons so they don't overlap, making it easier to see and select fighters during combat

- Added 'TAB' key as a non-remappable standalone only button to select the next ship (in the battle scene)

- Added a back button/prompt to the pre-practice panels in multiplayer after selecting the map and fleet points. This hides the multiplayer tab buttons. Esc key will now also go back when in the pre practice panels.

- Minor subsystem position reassignments across some ships

- Post battle screen adjustments:
> By default, the ship that did the most damage is selected in the post battle panel
> Added the opponent/ally in the post battle screen for multiplayer games
> Added a time and date to the bottom left for multiplayer games
> Added an Enemy Ships Destroyed stat
> Fixed Bug: Damage dealt isn't tracked if versing the same faction in multiplayer

- Various minor UI improvements for gamepad users:
> Added 'Y' for battle functions menu gamepad prompt to battle scene
> Added the subsystem being repaired to the repairing 3D label
> Made the subsystem health bar flash white in the ship info panel if it was being repaired
> Added a repair icon animation next to the ship info panel subsystem if it was being repaired (only on gamepad)
> The gamepad left stick direction is now used to select ship action menu buttons
> Added some acceleration to the Dpad when positioning a ship in the battle scene

- Prevented a recorded replay from being cancelled before it was setup properly

- Prevented issue whereby double-clicking the record autocam button resulted in start recording being called twice

- Refactored all tutorials when using a gamepad

- Pressing Enter now confirms missile targeting, focus fire, posture, repairing, hacking and cylon system processes.

Fixes
-----

- Fixed Bug: Achievement issues :
> Articles of Colonization (achievement not updating when resuming a save file)
> Fixed all progress achievements on steam not updating properly
- Fixed Bug: Screen resolution issue with 4:3 screens (scaled by width if below 16:9 aspect ratio, and shifted back camera for 3D UI in war room for lower aspect ratios)
- Fixed Bug: Cancelling a squadron launch command will remove all launch squadron command icons for the mothership
- FIX: Disabled the sending of any UI navigation events while in MouseAndKeyboard mode.
- Fixed Bug: gamepad prompts in battle scene didn't have support for Russian characters
- Fixed firewall boost not working when raptors were docked
- Fixed bug where raptors stayed docked with targets after a move command was given (the docked icon remained, while the raptor squadron flew away)
- Fixed bug where subsystem strength was used for quadrant colours in repair subsystems panel, instead of subsystem health
- FIX: Wardriver Missile Jammer now looks for missiles not on the same team instead of looking for faction
- FIX: Post battle panel now uses "WITH" text instead of "VS" for co-op matches
- Fixed Bug: Highlighting issue for fleet index widgets on gamepad.
- Fixed bug where the shipListIndexWidget appeared briefly after selecting a jump location.
- Fixed Bug with TutorialManager where gamepad buttons were disabled even though the tutorial was set to story events only.
- Fixed Issue: Skirmish maps previews take too long to load in
- Fixed Bug: Enable D-pad for functions menus
- FIX: Made chaff clouds savable in mid battle
- Fixed Bug: Post battle screen sometimes did not appear after a co-op MP match
- Fixed Bug: Cannot overwrite saved games or load a game from options menu when using a gamepad
- Fixed Bug: Missing german "flavour" text when zoomed in to a planet
- FIX: Fixed issue where gamepad buttons appeared in keyboard and mouse mode
- Fixed Bug: Exception in War Room after saving diplomat mission
- Fixed Bug: Flak stops when a flak command has been created

Known Issues
------------

- Video recorder feature sometimes fails to complete, requiring the game to be restarted. We are still working on this.
Battlestar Galactica Deadlock - Alberto
Battlestar Galactica Deadlock reaches version 1.0.9 today! In this massive update you'll find some of the new features we have shown you a few days ago, including the armor visualisation system and the Operational Zone for multiplayer.
Now we'll start focusing on the next update: we'll tell you about it soon, so be sure to come check this page frequently!


Release notes. 1.0.9

Changes
-------

- Ship damage segment overhaul & visualisation system.
> Mouse over the segment name in the Ship Info panel and the corresponding segment will be highlighted on the ship. Segments are also highlighted in the Repairs screen.
> Damage calculations have been updated so that projectiles hitting a ship match the visualisation.

- Added ability to rename Officers, once recruited

- Changed fighter AI logic when selecting targets to bias towards other fighter squadrons, especially ones that are targeting them

- Added a multiplayer slow down and no fly zone, called the Operational Zone, to reduce griefing :(
> Updated "Refinery" and "Dark Nebula" to include more environmental elements to support the Operational Zone boundaries

- Cylon Fleets now have greater variation of fleets at every stage of the game, including smaller fleets during mid- & late-game so that inexperience commanders have a greater change of survival

- Made the ship projections a shade of yellow color if they are moved during the current turn (when not selected)

- Made squadrons slightly avoid other squadrons so they don't overlap, making it easier to see and select fighters during combat

- Added 'TAB' key as a non-remappable standalone only button to select the next ship (in the battle scene)

- Added a back button/prompt to the pre-practice panels in multiplayer after selecting the map and fleet points. This hides the multiplayer tab buttons. Esc key will now also go back when in the pre practice panels.

- Minor subsystem position reassignments across some ships

- Post battle screen adjustments:
> By default, the ship that did the most damage is selected in the post battle panel
> Added the opponent/ally in the post battle screen for multiplayer games
> Added a time and date to the bottom left for multiplayer games
> Added an Enemy Ships Destroyed stat
> Fixed Bug: Damage dealt isn't tracked if versing the same faction in multiplayer

- Various minor UI improvements for gamepad users:
> Added 'Y' for battle functions menu gamepad prompt to battle scene
> Added the subsystem being repaired to the repairing 3D label
> Made the subsystem health bar flash white in the ship info panel if it was being repaired
> Added a repair icon animation next to the ship info panel subsystem if it was being repaired (only on gamepad)
> The gamepad left stick direction is now used to select ship action menu buttons
> Added some acceleration to the Dpad when positioning a ship in the battle scene

- Prevented a recorded replay from being cancelled before it was setup properly

- Prevented issue whereby double-clicking the record autocam button resulted in start recording being called twice

- Refactored all tutorials when using a gamepad

- Pressing Enter now confirms missile targeting, focus fire, posture, repairing, hacking and cylon system processes.

Fixes
-----

- Fixed Bug: Achievement issues :
> Articles of Colonization (achievement not updating when resuming a save file)
> Fixed all progress achievements on steam not updating properly
- Fixed Bug: Screen resolution issue with 4:3 screens (scaled by width if below 16:9 aspect ratio, and shifted back camera for 3D UI in war room for lower aspect ratios)
- Fixed Bug: Cancelling a squadron launch command will remove all launch squadron command icons for the mothership
- FIX: Disabled the sending of any UI navigation events while in MouseAndKeyboard mode.
- Fixed Bug: gamepad prompts in battle scene didn't have support for Russian characters
- Fixed firewall boost not working when raptors were docked
- Fixed bug where raptors stayed docked with targets after a move command was given (the docked icon remained, while the raptor squadron flew away)
- Fixed bug where subsystem strength was used for quadrant colours in repair subsystems panel, instead of subsystem health
- FIX: Wardriver Missile Jammer now looks for missiles not on the same team instead of looking for faction
- FIX: Post battle panel now uses "WITH" text instead of "VS" for co-op matches
- Fixed Bug: Highlighting issue for fleet index widgets on gamepad.
- Fixed bug where the shipListIndexWidget appeared briefly after selecting a jump location.
- Fixed Bug with TutorialManager where gamepad buttons were disabled even though the tutorial was set to story events only.
- Fixed Issue: Skirmish maps previews take too long to load in
- Fixed Bug: Enable D-pad for functions menus
- FIX: Made chaff clouds savable in mid battle
- Fixed Bug: Post battle screen sometimes did not appear after a co-op MP match
- Fixed Bug: Cannot overwrite saved games or load a game from options menu when using a gamepad
- Fixed Bug: Missing german "flavour" text when zoomed in to a planet
- FIX: Fixed issue where gamepad buttons appeared in keyboard and mouse mode
- Fixed Bug: Exception in War Room after saving diplomat mission
- Fixed Bug: Flak stops when a flak command has been created

Known Issues
------------

- Video recorder feature sometimes fails to complete, requiring the game to be restarted. We are still working on this.
Battlestar Galactica Deadlock - Muso;
Hello everyone!
Today we are going to open the doors to our Battlestar Galactica Deadlock Tournament!

“What is this tournament?”, you ask? It’s our way to involve our community, let them play with other users, win some prizes and (hopefully) build new relationships between us all!

Let’s get down to business: RULES!
- You have time until the 26th of September to join the tournament. We will then randomly pick the players and publish the bracket the following day. The tournament will officially start with the first matches during the second half of that week.
- When the bracket comes out, the players of each pair will have to decide when to play their game and the game rules (which factions they will choose, how long should each turn last and max points available for their fleets). We will do our best to pair players with the same time zone, this way it will be easier for them to agree on date and time of the game.
- This will be a 16-players tournament. The first round will see these players fight in 8 1v1 battle. The winners will proceed to the quarter finals, in 4 1v1 battles. Then the semi-finals will see 2 1v1 battles, and the winners will fight in the finals to claim victory!
- If a player doesn’t show at the agreed time of the game, his adversary will wait for 10 minutes. After that he/she will have to send a mail to our admin, then he/she wins the game. Before the game begins, both players will have to take a screenshot to prove that they are actually taking part in the game. At the end of the game, the winner will have to send a mail to our admin with a screenshot that proves their victory.- Single elimination. You lose, you’re out.
- The player that achieves victory will be rewarded with something special we can’t talk about yet! The second place will also receive a consolation prize!
- Have fun!

You can join the tournament HERE!

We are also going to have a small tournament between members of Slitherine and Matrix staff, so don’t forget to check out our Twitch stream today and tomorrow at 11 AM EDT / 4 PM BST / 5 PM CEST!
Of course, our favourite streamer Agrippa will take part too, so be sure to follow us!
Battlestar Galactica Deadlock - twitch.tv/muso95
Hello everyone!
Today we are going to open the doors to our Battlestar Galactica Deadlock Tournament!

“What is this tournament?”, you ask? It’s our way to involve our community, let them play with other users, win some prizes and (hopefully) build new relationships between us all!

Let’s get down to business: RULES!
- You have time until the 26th of September to join the tournament. We will then randomly pick the players and publish the bracket the following day. The tournament will officially start with the first matches during the second half of that week.
- When the bracket comes out, the players of each pair will have to decide when to play their game and the game rules (which factions they will choose, how long should each turn last and max points available for their fleets). We will do our best to pair players with the same time zone, this way it will be easier for them to agree on date and time of the game.
- This will be a 16-players tournament. The first round will see these players fight in 8 1v1 battle. The winners will proceed to the quarter finals, in 4 1v1 battles. Then the semi-finals will see 2 1v1 battles, and the winners will fight in the finals to claim victory!
- If a player doesn’t show at the agreed time of the game, his adversary will wait for 10 minutes. After that he/she will have to send a mail to our admin, then he/she wins the game. Before the game begins, both players will have to take a screenshot to prove that they are actually taking part in the game. At the end of the game, the winner will have to send a mail to our admin with a screenshot that proves their victory.- Single elimination. You lose, you’re out.
- The player that achieves victory will be rewarded with something special we can’t talk about yet! The second place will also receive a consolation prize!
- Have fun!

You can join the tournament HERE!

We are also going to have a small tournament between members of Slitherine and Matrix staff, so don’t forget to check out our Twitch stream today and tomorrow at 11 AM EDT / 4 PM BST / 5 PM CEST!
Of course, our favourite streamer Agrippa will take part too, so be sure to follow us!
Battlestar Galactica Deadlock - Black Lab Games
The Armory Update

“She’s sturdy, powerful, and cost effective. That alone is the reason why it’s a staple of almost every major fleet in the Twelve Colonies. It’s impact on my personal good fortune is exactly none of your concern, and I believe, outside the remit of this interview.” - Sinon Quade, in reply to being questioned about the propagation of the Adamant frigate in modern militaries

Hello, nuggets! Here’s a brief overview of some upcoming changes to Battlestar Galactica Deadlock in the Armory​ ​Update​.

Armour​ ​Sector​ ​Visualisations

There are two main updates incoming for capital ship armour.

Firstly, we’ve heard the community loud and clear, and have made adjustments to the armour sector calculations. Commanders will soon be able to see damage more evenly distributed to the left, right, top and bottom sectors.

Secondly, we are including visualisation of the armor sectors. You can hover over an armour value in the Ship Info panel, and the sector will be highlighted on the ship model. No more guessing where the front ends and the top begins on your Artemis!



Renaming​ ​Officers

Officers will be renamable in the single player campaign. A quick visit to Fleet Academy will allow you to select an officer, click on the pencil icon, and let them start their new life with a newly customised name.

Cylon​ ​AI​ ​Logic

We’ve received a number of reports of Raider squadrons ignoring their Colonial counterparts on the battlefield, and instead doggedly pursuing capital ships without engaging the juicy Viper targets around them.

We are upgrading the Cylon squadron AI, so that they will more regularly get aggro’d and engage in dogfights with opposing squadrons.

Multiplayer​ ​Operational​ ​Zone

Unfortunately, we have already uncovered toasters hiding amongst our household appliances who were sabotaging multiplayer matches with unsporting behaviour.

To combat this, we are implementing an Operational Zone in multiplayer to keep both fleets within a reasonable distance of each other. You will see the designated zone if any units stray too close to the border.

Units breaching the zone border will have their movement penalised. If a unit strays too far outside of the operational zone, their subsystems will be shut down completely!


So say we all!
Battlestar Galactica Deadlock - Black Lab Games
The Armory Update

“She’s sturdy, powerful, and cost effective. That alone is the reason why it’s a staple of almost every major fleet in the Twelve Colonies. It’s impact on my personal good fortune is exactly none of your concern, and I believe, outside the remit of this interview.” - Sinon Quade, in reply to being questioned about the propagation of the Adamant frigate in modern militaries

Hello, nuggets! Here’s a brief overview of some upcoming changes to Battlestar Galactica Deadlock in the Armory​ ​Update​.

Armour​ ​Sector​ ​Visualisations

There are two main updates incoming for capital ship armour.

Firstly, we’ve heard the community loud and clear, and have made adjustments to the armour sector calculations. Commanders will soon be able to see damage more evenly distributed to the left, right, top and bottom sectors.

Secondly, we are including visualisation of the armor sectors. You can hover over an armour value in the Ship Info panel, and the sector will be highlighted on the ship model. No more guessing where the front ends and the top begins on your Artemis!



Renaming​ ​Officers

Officers will be renamable in the single player campaign. A quick visit to Fleet Academy will allow you to select an officer, click on the pencil icon, and let them start their new life with a newly customised name.

Cylon​ ​AI​ ​Logic

We’ve received a number of reports of Raider squadrons ignoring their Colonial counterparts on the battlefield, and instead doggedly pursuing capital ships without engaging the juicy Viper targets around them.

We are upgrading the Cylon squadron AI, so that they will more regularly get aggro’d and engage in dogfights with opposing squadrons.

Multiplayer​ ​Operational​ ​Zone

Unfortunately, we have already uncovered toasters hiding amongst our household appliances who were sabotaging multiplayer matches with unsporting behaviour.

To combat this, we are implementing an Operational Zone in multiplayer to keep both fleets within a reasonable distance of each other. You will see the designated zone if any units stray too close to the border.

Units breaching the zone border will have their movement penalised. If a unit strays too far outside of the operational zone, their subsystems will be shut down completely!


So say we all!
Battlestar Galactica Deadlock - Alberto
If you have played Battlestar Galactica Deadlock you will know that you have the ability to review your battles by watching the replays.

We added a tool to allow you to save those replays, store them and watch them again later, and even upload them to YouTube directly from the game! Watch this video to learn how.

https://www.youtube.com/watch?v=Iza2WWfbBkY

http://store.steampowered.com/app/544610/Battlestar_Galactica_Deadlock/
...