Battlestar Galactica Deadlock - Alberto
We just released the first of many updates to Battlestar Galactica Deadlock. We will continue working to make the game even better, so stay tuned! You can read more about our plans on this thread.

We hope you'll like this update. So say we all!

Changes
-------

- Added an option to scale the size of the UI. There is now a slider in the main options panel.

- Player created Cylon fleets are now available to fight against in a offline Skirmish. These are marked with a green pentagon in the fleet list.

- Added a "Postpone" button to the battle queue for story and resource missions, which skip engaging in that battle for the current round. This means a mission can be held over to a subsequent round, or the ship(s) at the marker moved away during the next round.

- A number of balancing changes have been made:
> Decreased Adamant max speed
> Increased Jupiter and Artemis hull points
> Increased accuracy of Battlestar Artillery
> Colonial & Cylon Light Turret decreased accuracy
> Colonial Light Turret decreased damage
> Fighter damage decreased across the board

- Changed spawn points for resource missions to avoid creating "impossible" escort missions

- Autocam now captures missiles being stopped by Flak

- Heavy Turrets and Battlestar Artillery autofire rules now default to Capitals

- In Multiplayer Setup, the number of players in the main lobby is now displayed

- Displayed the casualty percentage for auto-resolvable battles in the battle queue

- Key remapping is available from the Options menu in the War Room and during a battle

- Randomised ship names in multiplayer and singleplayer skirmish (for fleet creation)

- Added an option to load a campaign manual save from the War Room or during a battle

- In Multiplayer, balanced co-op enemy fleets

- Made autocam recordings use the format "Skirmish: *Map Name*" and "Multiplayer: *Map Name*" for Singleplayer skirmish and multiplayer battles.


Fixes
-----

- Fixed Bug: UI stretching at 3840x1024 resolution

- Fixed issue where Esc to skip didn't work if the intro wasn't properly loaded. Fixed this by allowing the skip button even if the video wasn't playing.

- Fixed an issue whereby the options panel could not be opened with an Xbox One controller

Battlestar Galactica Deadlock - Alberto
We just released the first of many updates to Battlestar Galactica Deadlock. We will continue working to make the game even better, so stay tuned! You can read more about our plans on this thread.

We hope you'll like this update. So say we all!

Changes
-------

- Added an option to scale the size of the UI. There is now a slider in the main options panel.

- Player created Cylon fleets are now available to fight against in a offline Skirmish. These are marked with a green pentagon in the fleet list.

- Added a "Postpone" button to the battle queue for story and resource missions, which skip engaging in that battle for the current round. This means a mission can be held over to a subsequent round, or the ship(s) at the marker moved away during the next round.

- A number of balancing changes have been made:
> Decreased Adamant max speed
> Increased Jupiter and Artemis hull points
> Increased accuracy of Battlestar Artillery
> Colonial & Cylon Light Turret decreased accuracy
> Colonial Light Turret decreased damage
> Fighter damage decreased across the board

- Changed spawn points for resource missions to avoid creating "impossible" escort missions

- Autocam now captures missiles being stopped by Flak

- Heavy Turrets and Battlestar Artillery autofire rules now default to Capitals

- In Multiplayer Setup, the number of players in the main lobby is now displayed

- Displayed the casualty percentage for auto-resolvable battles in the battle queue

- Key remapping is available from the Options menu in the War Room and during a battle

- Randomised ship names in multiplayer and singleplayer skirmish (for fleet creation)

- Added an option to load a campaign manual save from the War Room or during a battle

- In Multiplayer, balanced co-op enemy fleets

- Made autocam recordings use the format "Skirmish: *Map Name*" and "Multiplayer: *Map Name*" for Singleplayer skirmish and multiplayer battles.


Fixes
-----

- Fixed Bug: UI stretching at 3840x1024 resolution

- Fixed issue where Esc to skip didn't work if the intro wasn't properly loaded. Fixed this by allowing the skip button even if the video wasn't playing.

- Fixed an issue whereby the options panel could not be opened with an Xbox One controller

Sep 5, 2017
Battlestar Galactica Deadlock - Black Lab Games
First, a MASSIVE thanks from everyone at Black Lab Games and Slitherine to everyone who has bought and played Battlestar Galactica Deadlock. We really appreciate your support and have been thrilled to see the response to our game.

There are a number of threads around with lists of suggestions and ideas for the game. Whilst we feel that the game we released on the 31st is a complete game, we are of course interested in hearing what people would like to see in future updates. We have plenty of ideas too!

We are already working on expanding the content, both thru free updates to the base game and through DLCs. We can’t say much about these though, as it will be part of future announcements.

This post is to talk about some of the things we are planning in the medium term.

We already have a patch (1.0.5) in the works that will fix some issues a number of players are having, and will improve some of the functionality of the game. Details about that patch will be covered in a separate topic when the patch is available.

Below are a number of the features we intend to work on for updates in the medium term.

Fixes
-------

- Video recorder. Some players have noted issues with recording their Autocam footage. We'll get that fixed up as soon as we can.

Short/Medium Term
--------------------------

- Campaign configuration. To make the campaign more challenging, we'll look at options for the campaign, such as carrying over damage into subsequent battles, and requiring repairs to be undertaken from the war room. The intention is that you will be able to choose whether you want these options or not, so you can configure the level of challenge from the campaign to suit your play style and need for punishment.

- Colonial fleets in skirmish. Player created Cylons fleets will be available in offline Skirmish from the next update (1.0.5), and we'd like to make Colonial fleets an option too. Most of the work for this is to write AI for the Colonial specific abilities, like Flak, Sweeper Chaff Clouds, Posture, etc.

- More skirmish modes (MP and Offline). Presently, Skirmish battles - both multiplayer and offline - have a single objective, which is to destroy all of the other players ships. We will look at adding more objectives and modes to make skirmish battles as varied and interesting as possible.

- Battle damage. We'll look into ways to show progressive damage to a ship before it's destroyed.

- Fighter AI improvements. It's been noted that Cylon fighters rarely engage with Vipers once they have a capital ship target. We'll intend to look at ways to make Cylon fighters more of a menace on the battlefield.

- Armour. Some players have asked questions about how the armour system works, with respect to which section is taking damage. We'll look at how we can make that a bit clearer in battles.

- Emergency jump during battles. This has been requested a lot, and is on the radar. It's a function that changes the balance of the game significantly, so requires careful design to avoid unintended consequences.

- Balancing. With any tactical battle game - particularly one with multiplayer - balancing is an ongoing task. We are watching the discussions carefully and will continue to make adjustments to the units to ensure the game is properly balanced.

Please let us know what you think in the forum here: http://steamcommunity.com/app/544610/discussions/0/1473095965307448151/

Again, thanks for playing.

So say we all!
Sep 5, 2017
Battlestar Galactica Deadlock - Black Lab Games
First, a MASSIVE thanks from everyone at Black Lab Games and Slitherine to everyone who has bought and played Battlestar Galactica Deadlock. We really appreciate your support and have been thrilled to see the response to our game.

There are a number of threads around with lists of suggestions and ideas for the game. Whilst we feel that the game we released on the 31st is a complete game, we are of course interested in hearing what people would like to see in future updates. We have plenty of ideas too!

We are already working on expanding the content, both thru free updates to the base game and through DLCs. We can’t say much about these though, as it will be part of future announcements.

This post is to talk about some of the things we are planning in the medium term.

We already have a patch (1.0.5) in the works that will fix some issues a number of players are having, and will improve some of the functionality of the game. Details about that patch will be covered in a separate topic when the patch is available.

Below are a number of the features we intend to work on for updates in the medium term.

Fixes
-------

- Video recorder. Some players have noted issues with recording their Autocam footage. We'll get that fixed up as soon as we can.

Short/Medium Term
--------------------------

- Campaign configuration. To make the campaign more challenging, we'll look at options for the campaign, such as carrying over damage into subsequent battles, and requiring repairs to be undertaken from the war room. The intention is that you will be able to choose whether you want these options or not, so you can configure the level of challenge from the campaign to suit your play style and need for punishment.

- Colonial fleets in skirmish. Player created Cylons fleets will be available in offline Skirmish from the next update (1.0.5), and we'd like to make Colonial fleets an option too. Most of the work for this is to write AI for the Colonial specific abilities, like Flak, Sweeper Chaff Clouds, Posture, etc.

- More skirmish modes (MP and Offline). Presently, Skirmish battles - both multiplayer and offline - have a single objective, which is to destroy all of the other players ships. We will look at adding more objectives and modes to make skirmish battles as varied and interesting as possible.

- Battle damage. We'll look into ways to show progressive damage to a ship before it's destroyed.

- Fighter AI improvements. It's been noted that Cylon fighters rarely engage with Vipers once they have a capital ship target. We'll intend to look at ways to make Cylon fighters more of a menace on the battlefield.

- Armour. Some players have asked questions about how the armour system works, with respect to which section is taking damage. We'll look at how we can make that a bit clearer in battles.

- Emergency jump during battles. This has been requested a lot, and is on the radar. It's a function that changes the balance of the game significantly, so requires careful design to avoid unintended consequences.

- Balancing. With any tactical battle game - particularly one with multiplayer - balancing is an ongoing task. We are watching the discussions carefully and will continue to make adjustments to the units to ensure the game is properly balanced.

Please let us know what you think in the forum here: http://steamcommunity.com/app/544610/discussions/0/1473095965307448151/

Again, thanks for playing.

So say we all!
Battlestar Galactica Deadlock - Alberto
The Cylons have rebelled! The First Cylon War has begun!


The day is here: fleets of Basestars are assaulting the Twelve Colonies. Your goal is to stop them. In Battlestar Galactica Deadlock players will lead the Colonial fleet four years into the First Cylon War in an attempt to save mankind.


https://www.youtube.com/watch?v=U-X5G6AhMdI

In the new gameplayers will be able to build their fleet, fight tactical battles and strategically defend the Twelve Colonies during the First Cylon War. Battlestar Galactica Deadlock is based on the award winning sci-fi universe, “Battlestar Galactica,” created by Glen A. Larson and produced by Universal Cable Productions (UCP). The series had a critically acclaimed four season run on SYFY.

Command an extensive range of ships, including fan-favorite Vipers, Battlestars, and brand new ships which were designed specifically for the game. Play through the exciting campaign story and witness the heroic deeds of the officers of the Fleet Group Daidalos.

In Battlestar Galactica Deadlock, the simultaneous turn-based system will test your tactical prowess: the only way to prevail is to outsmart your opponent, as you build up intimate knowledge of how to configure ships and weapon systems all under your command. Be clever, decisive and wipe those toasters out!

Critical darling and fan-favorite Battlestar Galactica was developed by Universal Cable Productions (UCP) as a reimagining of the 1978 series of the same name and originally premiered as a miniseries on SYFY in 2003. The following year, the project returned as a series and ran for four seasons with showrunner Ronald D. Moore at the helm. The series follows a fugitive fleet trying to protect the last of humanity from the robotic enemy Cylons, while simultaneously searching for Earth. The celebrated drama series stars Edward James Olmos, Mary McDonnell, Jamie Bamber, James Callis, Tricia Helfer, Grace Park, and Katee Sackhoff, and won Emmy, Peabody and Television Critics Association awards.

If this intrigues you, check out our game on Steam. The game will be coming to PS4 and Xbox One as well, later this year.

store.steampowered.com/app/544610/Battlestar_Galactica_Deadlock/
Battlestar Galactica Deadlock - Alberto
The Cylons have rebelled! The First Cylon War has begun!


The day is here: fleets of Basestars are assaulting the Twelve Colonies. Your goal is to stop them. In Battlestar Galactica Deadlock players will lead the Colonial fleet four years into the First Cylon War in an attempt to save mankind.


https://www.youtube.com/watch?v=U-X5G6AhMdI

In the new gameplayers will be able to build their fleet, fight tactical battles and strategically defend the Twelve Colonies during the First Cylon War. Battlestar Galactica Deadlock is based on the award winning sci-fi universe, “Battlestar Galactica,” created by Glen A. Larson and produced by Universal Cable Productions (UCP). The series had a critically acclaimed four season run on SYFY.

Command an extensive range of ships, including fan-favorite Vipers, Battlestars, and brand new ships which were designed specifically for the game. Play through the exciting campaign story and witness the heroic deeds of the officers of the Fleet Group Daidalos.

In Battlestar Galactica Deadlock, the simultaneous turn-based system will test your tactical prowess: the only way to prevail is to outsmart your opponent, as you build up intimate knowledge of how to configure ships and weapon systems all under your command. Be clever, decisive and wipe those toasters out!

Critical darling and fan-favorite Battlestar Galactica was developed by Universal Cable Productions (UCP) as a reimagining of the 1978 series of the same name and originally premiered as a miniseries on SYFY in 2003. The following year, the project returned as a series and ran for four seasons with showrunner Ronald D. Moore at the helm. The series follows a fugitive fleet trying to protect the last of humanity from the robotic enemy Cylons, while simultaneously searching for Earth. The celebrated drama series stars Edward James Olmos, Mary McDonnell, Jamie Bamber, James Callis, Tricia Helfer, Grace Park, and Katee Sackhoff, and won Emmy, Peabody and Television Critics Association awards.

If this intrigues you, check out our game on Steam. The game will be coming to PS4 and Xbox One as well, later this year.

store.steampowered.com/app/544610/Battlestar_Galactica_Deadlock/
Battlestar Galactica Deadlock - Alberto


Battlestar Galactica Deadlock will be available tomorrow at 4 pm CEST on PC!

We're all looking forward to playing alongside you and fry all those toasters!

Our favorite streamer Agrippa Maxentius will be playing Battlestar Galactica Deadlock for four hours, from 2 pm CEST to 6 pm CEST on our Twitch channel, so come join us and stay with us as we release the game. We'll be giving away some free copies of the game, and maybe you will be among the lucky ones to win a key!

On top of that, tomorrow we'll reveal a really neat yet unannounced new feature which will be part of the game!

Can't wait? So say we all!


http://store.steampowered.com/app/544610/Battlestar_Galactica_Deadlock/
Battlestar Galactica Deadlock - Alberto


Battlestar Galactica Deadlock will be available tomorrow at 4 pm CEST on PC!

We're all looking forward to playing alongside you and fry all those toasters!

Our favorite streamer Agrippa Maxentius will be playing Battlestar Galactica Deadlock for four hours, from 2 pm CEST to 6 pm CEST on our Twitch channel, so come join us and stay with us as we release the game. We'll be giving away some free copies of the game, and maybe you will be among the lucky ones to win a key!

On top of that, tomorrow we'll reveal a really neat yet unannounced new feature which will be part of the game!

Can't wait? So say we all!


http://store.steampowered.com/app/544610/Battlestar_Galactica_Deadlock/
Battlestar Galactica Deadlock - Alberto


Two days until the release of Battlestar Galactica Deadlock!

To celebrate, we have a little surprise for you: the last video of the Spacedock series, this time about none other than the Daidalos mobile shipyard itself!

Hope you enjoy it!

https://www.youtube.com/watch?v=LazXaVQyTok

We'll be releasing Battlestar Galactica Deadlock on Thursday, and you can stay with us on our Twitch channel during our four hours long launch stream: maybe you'll get lucky and win a free copy of the game!

http://store.steampowered.com/app/544610/Battlestar_Galactica_Deadlock/
Battlestar Galactica Deadlock - Alberto


Two days until the release of Battlestar Galactica Deadlock!

To celebrate, we have a little surprise for you: the last video of the Spacedock series, this time about none other than the Daidalos mobile shipyard itself!

Hope you enjoy it!

https://www.youtube.com/watch?v=LazXaVQyTok

We'll be releasing Battlestar Galactica Deadlock on Thursday, and you can stay with us on our Twitch channel during our four hours long launch stream: maybe you'll get lucky and win a free copy of the game!

http://store.steampowered.com/app/544610/Battlestar_Galactica_Deadlock/
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