We are on the road to completing the biggest changes in the project since it began. This involved us rebuilding the way we handle multiplayer from scratch, adding a very efficient batched rendering approach for graphics optimization, and a massive cleanup of how memory is managed.
These changes combine to double framerate on large bases!To give you an idea of what kind of impact this work will have on Stationeers, we tested it out on community member Masoneer's large Vulkan base.