Aug 5, 2020
Stationeers - El Oshcuro
Welcome back, Stationeers!



It’s a landmark update as we bring interplanetary travel to Survival Mode – one small step for a Stationeer, a giant leap towards our core experience!

We’ve also got our sights on stable, so there’s been serious hardening happening, plus awesome audio additions, UI renovations, tutorial upgrades, bug fixes and lots, lots more.

There’s rockets, rockets everywhere – so let’s head for the stars, one planet at a time…

New Content


Did we mention, you can now build a ROCKET in Survival Mode?

This system will become a pillar of our core game, and we’re keen to see what you think!

Head for the stars, explore new worlds, and take essential gear with you. There’s a special audio surprise (see below), and the team has also replaced almost all of the wall construction elements as part of a broader hardening push - one that will continue in the next update.



Zeroing in on the core game also means making tough balance decisions. So we’ve tweaked the autominer, and cut the Fabricator from Survival: it was OP, and you know it.

We’re looking to the community for more balance suggestions, so don’t be shy with your ideas, but also, don’t be surprised if a few values shift in future updates! [[url=http://Discord.gg/Stationeers]Discord.gg/Stationeers[/url]]

UI work-up


You’ll also notice over recent update cycles that UI has been getting some major love. That’s continued! With our resident UI gurus bringing the entire In-world info system into line, it’s brought a new look and feel to the way we deliver information.

A behemoth effort from two key team members, directed at clarity, brevity and a new level of accessibility to fresh players. More broadly, it’s a reflection of the team listening to the community, and focusing on what you’re asking for: simpler, smarter UI.

Thank you to everybody who provided feedback on the tooltips during their rework! A special thanks to virusek20!

Keep watching, because there’s more to come (Stationpedia, we’re looking at you).

Hardening


As we gear up for a push towards ‘stable’, we’re starting to focus on hardening Stationeers - ensuring it stands up to the weird and wonderful things you want to do with it.

Automation is at the heart of the game, so we’ve tightened the bolts and whirled the knobs on our import/export systems for every device in the game. There’s also big changes under the hood in our save system, a raft of bug fixes, security upgrades, world rendering improvements and more.

Expect even more in the near future.

Audio Design

We don’t want to brag, buuut … our audio design attained new levels of awesomeness this update with the Space Organ.

Yes, you can now build a fully functional organ in Stationeers. Why? Because we could. Also, we thought it’d be a good way to show off our new reverb system, as well as newly implemented audio occlusion design. Add to that a bunch of new item sounds and UI bleeps and bloops, and your ears are gonna be busy after this update...

Onward and upward, Stationeers!

Version 0.2.2499.11500
    Code
  • Added fueling conditions to the rocket fuel module (8000 moles of gas, 66% Oxygen 33% Volatiles).
  • Added Localization support for power/data port information.
  • Added Delay setting for tutorial complete.
  • Adjusted MaxQuantity on the ItemElectronicParts from 10 to 30.
  • Adjusted the StructureAutoMinerSmall ore multiplier from 1.0x to 2.0x.
  • Changed 0 on the compass to now point North.
  • Fixed all items being invisible when loading into a new world after exiting from another world.
  • Fixed items being dropped upon exiting a slot.
  • Fixed 'Mouse Control' key not allowing you to move the camera when inside a vehicle.
  • Fixed clutter index out of bounds error.
  • Fixed Flat walls invisible bug (Thanks ekj111).
  • Fixed Lighting bug on Frames and Walls (Thanks Sphizaan).
  • Fixed Stacker, Unloader and HydroponicsAutomated should no longer jam when importing from chutes.
  • Fixed Chutes connected to devices should no longer eject things in random directions
  • Fixed Fabricators will now only attempt to import Ingots (Import won't close if contains a non-Ingot).
  • Fixed Fabricator's Import slot is no longer interactable while opening.
  • Fixed Lighting behaving incorrectly on frames, walls and cladding.
  • Fixed exception caused by clutter when mining.
  • Fixed issue where custom world menu would try create a preview world when loading into a custom world too fast.
  • Fixed All auto-saves are now asynchronous.
  • Fixed Auto-saves will once again create backups.
  • Fixed autorotate not working correctly.
  • Fixed inability to interact with cables when within a StructureWallIron on the first build stage.
  • Fixed ItemKitRailing being unpaintable.
  • Fixed issues related to auto rotate while holding key 'QuantityModifier' when scrolling with the mouse or moving when trying to place a Structure.
  • Fixed StructureCompositeWindow allowing mounting of devices.
  • Fixed right hand slot not showing damage
  • Fixed some kits saying they had an extra build option.
  • Fixed StructureCompositeWindow glass casting shadows.
  • Fixed StructureCompositeWindowIron glass casting shadows.
  • Fixed Loading screens on ultrawide monitors.
  • Fixed Furnace's import should no longer be able to remain closed when smelting has completed.
  • Fixed Furnace once again waits for smelting to complete before exporting.
  • Fixed Furnace now correctly imports items from chutes.
  • Fixed Things should no longer fall through chutes after they've exited them.
  • Fixed Chute Outlet should no longer get jammed when exporting things.
  • Fixed Export will no longer open and close repeatedly while waiting for connected chute to become empty.
  • Fixed precision placement not displaying the correct position the object would be placed at.
  • Fixed Stacker now correctly exports it's processing ingot when importing ingot cannot be merged during stacking (will continue to split if splitting).
  • Fixed Composite Walls not being interactable when trying to build.
  • Fixed Arc Furnace no longer allows players to import a new ore before smelting is complete.
  • Fixed ArcFurnace will once again correctly resume smelting upon loading.
  • Fixed Import/Export jamming when saved during Import/Export animation.
  • Fixed Space Shuttle Modules not returning or consuming kits when deconstructed/constructed.
  • Fixed Arc Furnace should no longer get jammed when importing or exporting things.
  • Fixed Stacker ejecting its contents when an un-mergable input occurs while splitting.
  • Fixed Devices should no longer get jammed when exporting things.
  • Fixed Import/Export animations are now significantly less likely to skip
  • Fixed JetPacks on Clients not using correct speed limit.
  • Fixed ice ores being too transparent.
  • Fixed spinning of camera causing massively reduced framerates.
  • Fixed StructureFrame displaying unnecessary meshes.
  • Fixed disabling of TerrainClutter not fully disabling the clutter draw system. This'll ensure that if there are performance issues with clutter, turning off the TerrainClutter setting will actually remove that performance hit now.
  • Fixed the battery cells percentage values not updating when in a slot.
  • Fixed Spamming warnings to log error on DeviceImport.
  • Fixed a null appearing on batteries inside of slots.
  • Fixed incorrect save revision check. [Thanks Risu]
  • Improved Chunk saving logic to reduce save time [Thanks Anonymous Monkey]
  • Increased max clutter multiplier in settings to 100. Clutter won't appear in the pause menu, un-pause to see new clutter after changing multiplier.
  • Optimized ground clutter system to reduce memory usage, generate more quickly and draw more instances
  • Updated the launch sequence to be more stable.
  • Updated Logic unit structures to provide their appropriate tooltips.
  • Reduced the number of chunks saved to reduce save size and improve save/load speed.
  • Reduced bloom intensity. Emissive buttons on machine should be more readable now.

    UI
  • Added Construction Cursor UI sounds.
  • Added new versions of status icons with bevelled edges to help them stand out.
  • Added extra information to display the contents of a stacker.
  • Added the first pass of the new tooltips, expect bugs and weirdness.
  • Added deconstruct information to draggable things when wielding a tool.
  • Added tutorials and scenarios screen now displays if they have been completed previously.
  • Added thumbnail support to scenarios.
  • Added shadows to inventory thumbnails
  • Changed the jetpack's Propellent to Propellant.
  • Changed keybind text color to yellow instead of red
  • Fixed various slot and button labels.
  • Fixed gas sensor not displaying correct information on tooltip.
  • Fixed Steel Frames being called Frames
  • Fixed tooltip titles overflowing when too long, now creates a new line.
  • Fixed tooltip issues with mining, automated hydroponics and the dirt canister.
  • Fixed interactions and solar panel info not displaying correctly on tooltips.
  • Fixed tooltips not displaying on the Pipe/Cable analyser's.
  • Fixed offset icons when dragging slots
  • Fixed quantity text on slots becoming huge.
  • Fixed giant flame and tear icons on hand slots.
  • Fixed tooltip labels for Consoles, Furnace, Hydroponics Tray, Atmospherics devices and Suit Storage.
  • Fixed fabricator tooltip not showing up.
  • Fixed incorrect actions being displayed on tooltips.
  • Removed the tooltip from displaying when holding a tablet.
  • Removed coloured square from inworld cursor.
  • Removed left mouse button prompts on various tooltips.
  • Removed numbering of tutorials.
  • Updated tooltip to display correct mining interaction.
  • Updated end screens for Scenarios and Tutorials.
  • Updated position of EVA Suit and Hard Suit Interaction buttons on UI.
  • Updated Inventory Windows to scroll Interaction buttons vertically instead of horizontally
  • Updated Inventory Window titles and buttons for better readability and to match the new HUD style.
  • Updated Status Info panels so it doesn't look like you can drag them
  • Updated slots and windows to have outlines for better visibility
  • Updated inventory window headings to fit longer text in smaller one slot windows.
  • Updated the look of tooltips, including connecting the keybinds to the main tooltip, replacing the Autoplace text with an icon, and stopped the scroll text from jumping around between options.
  • Updated the hand slots to display the correct actions for DraggableThings.
  • Updated text for showing quantity and percentage on a slot

    UX
  • Added double click feature which allows the user to double click a slot occupant which would move the item to an empty hand or back to the original slot.
  • Added ability to lock scenarios until other scenarios are completed.
  • Added delay between scenario/tutorial completion to end screen.
  • Added Localization support for 'look at' tooltips.
  • Fixed lander setting on fire on Vulcan.
  • Updated all language files.
  • Updated language files for Gas mixing tutorial.
  • Updated localisation Language files.

    Content
  • Added Rocket Tutorial.
  • Added RocketFuel Dynamic Gas Tank.
  • Added emissive glow to contents screen on manufacturing devices.
  • Added build state requirements for the rocket modules.
  • Added new WallPadded pieces (Constructible with the ItemKitWallPadded).
  • Added new WallArch corner pieces (Constructible with the ItemKitWallArch).
  • Added new WallFlat corner pieces (Constructible with the ItemKitWallFlat).
  • Added ItemKitRailing (Constructible under the Autolathe).
  • Added new Railing variants (Elegant and Industrial) constructible with the ItemKitRailing.
  • Added new WallGeometry variant (TMirrored).
  • Added Iron Wall variants.
  • Added the Rocket components to the Research Tree.
  • Added Composite Wall variants.
  • Added new Tutorial Basic Smithing.
  • Added build stages to each rocket module.
  • Added the SMG and SMG ammo recipes to the Security Printer.
  • Added the Rover kit recipe to the Electronics Printer. (Thanks Neouni)
  • Added recipes for the rocket modules (Constructible using the TierTwo Electronics Printer).
  • Added BlastDoorKit recipe to the Autolathe.
  • Added ItemKitSorter recipe to the Autolathe.
  • Added ItemEggCarton recipe to the Autolathe.
  • Added ItemBatteryCellNuclear recipe to the Electronics Printer.
  • Added ItemPowerConnector recipe to the Electronics Printer.
  • Added ItemKitOrganicsPrinter recipe to the Electronics Printer.
  • Added ItemGasCanisterSmart recipe to the Pipe Bender.
  • Added ItemPickaxe recipe to the Tool Manufacturer.
  • Added ItemIgniter recipe to the Tool Manufacturer.
  • Added ItemFireExtinguisher recipe to the Tool Manufacturer.
  • Fixed minor issues in Basic Smelting tutorial.
  • Fixed StructureRailing missing from the ItemKitWallIron.
  • Removed clutter from Europa.
  • Removed the recipe for the Fabricator(Deprecated) from the Autolathe.
  • Removed manufacturing motherboard from the electronics printer.
  • Updated existing WallPadded textures.
  • Updated existing WallArch textures.
  • Updated existing WallFlat textures.
  • Updated existing WallGeometry textures.
  • Updated materials on the Floor Gratings.
  • Updated bedrock level for worlds which include lava, bedrock will now be at lava level. Instead of bedrock being well under the lava.
  • Updated the lava shader for when the player is within lava.

    Audio
  • Added PipeOrgan to creative. Attach base of PipeOrgan to the output of an Atmospheric Device (i.e. valve, volume pump). Add pipes to lower the note.
  • Added Audio Occlusion: Sounds behind walls and frames will sound quieter and muffled.
  • Added Context aware reverb that reflects the space you're in.
  • Added On/Off sound for LogicSwitch2.
  • Changed Sound Mix tweaks on Filtration, SuitStorage, TransformerSmall, WallHeater, WallLight.
  • Changed LightOn/Off, JetpackOn and Helmet Open/Close voice notifications off by default for new players.
  • Changed Default audio output setting from Mono to Stereo.
  • Fixed Padded walls not blocking sound.
  • Fixed Suit voice sending to room reverb.
  • Fixed Door open & close sounds playing when toggling power grid on unconstructed door.
  • Fixed JetPack stabiliser sound not turning on/off reliably on clients.
  • Fixed Swapping items from hand now plays the target slot UI sound.
  • Fixed Object into hand UI sound plays twice on Clients.
  • Reduced volume of Jetpack jet sounds.
https://store.steampowered.com/app/544550/Stationeers/
Jun 28, 2020
Stationeers - El Oshcuro

Greetings Stationeers!

Down here in New Zealand it’s Level 1, and we’re back in the studio. The devs have been hammering keys, hard at work on another update to the ever-growing Stationeers universe.

You’ll notice instantly that the game looks different, with a big HUD rework. It’ll sound different, too, thanks to a month of deep-end audio design. There’s some new tricks in the tool bag, like the Terrain Manipulator and other content adds, plus polish, hardening, new tutorials, and a seriously exciting new system that sees us start to connect our worlds together.

As a team, we’re zeroing in on having all foundational systems in-game. Which means we’re not too far away from moving into the content push, polish and hardening of Beta. That’s going to be a huge milestone for us, and as always, we’re looking for you to feedback on these developments, help us test them, and join us on the journey.

Strap in for the Level 1 update!


New HUD time



Our resident UI guru has spent the last month reworking the look and feel of the HUD. The goal was greater transparency of information, and clarity of feedback

A lot of thought went into grouping and ‘conceptual’ arrangement, as well as under the hood, and making everything just look nicer. Watch out for refreshed images, new icons, a new smart hotkey hand system, alerts and all the fine-grain polish that comes with attention from a talented UI designer.

We’re stoked to be at the stage where we can be making this kind of improvement, and really hope you enjoy. We’ll also be watching carefully how it affects the experience of new players.



Fresh content


It wouldn’t be a Stationeers update without a bunch of new toys to play with.

One of the big ticket items is the Terrain Manipulator. During development, we called it the ‘voxelizer’, because that’s … what it does: add voxels to terrain. However, that description doesn’t catch how FUN this thing is to use. Okay, you probably won’t actually be sculpting Michaelangelo’s ‘David’, but hey, we’re putting the challenge out there.

We’ve also dropped in insulated pipe networks, a new high tier tablet that takes two chips, and a ‘reverse electrolysis’ machine called the Combustor, for turning fuel into water on more environmentally challenging planets.

These all slot into our growing tech tree, which you’ll see being fleshed out more and more in the coming months.


Audio Design




As we’ve mentioned previously, a Rocketwerkz reshuffle means we’ve now got an audio designer working on Stationeers. And this month it SHOWS.

We’ve made sure that UI upgrades are supported by equally attentive audio work - so when you’re rifling through your inventory, you hear it. Another thing you’ll hear now is wind and gas movement. Then our audio designer got excited and built an over-pressure sound system, so when your frame and pipes are getting critical, you KNOW about it.

Add to this a bunch of content adds and bug fixes, and you’ve got a solid sonic upshift in Stationeers.


Polish & Hardening

We’ve poured some talent and time into polishing several systems this month. Movement got some serious love (and more to come, we promise), as well as hardening the import systems on automation devices, two new Advanced Tutorials, and a looot more besides.

So while Stationeers is an early access game, and we’re a small team, we’ve got our sights set on ‘Stable’. And as 2020 progresses, we’ll be focusing more intensely on this goal. We hugely appreciate the help of the community here, in bug reports, ideas and discussions - so thank you once again to everyone who lives, loves and lurks in our Discord.


Prepare for Liftoff



Calling it ‘The Level 1 Update’ ain’t just a Covid joke – it’s an indication of where we’re going: as a game, as a team, as a community. We’re levelling up, piece by piece, and our latest work-in-progress is the clearest hint yet of where we’re headed.

We’re giving players a way to connect worlds: beginning to unite the Stationeers universe into a fully integrated experience.

The Rocket’s locked to Creative mode currently, because - like uncle Elon says - building rockets is risky. And this is new territory for us, so expect the odd glitch. But know that we’re building the framework that will bring the worlds of Stationeers together, so we can craft even deeper experiences - the kinds that make this game unique - and arrive at 1.0 in style.


Hotfix Version 0.2.2445.11152
  • Added some new faces to AiMEe.
  • Fixed Advanced tablet should now work properly on dedicated servers.
  • Fixed H2 combustor no longer creates below freezing ice.
  • Fixed Material on the StructureBattery.
  • Fixed Material on the StructureTransformerMedium.
  • Fixed some things not displaying the correct actions in hand slots.

Version 0.2.2442.11140
  • Added new events to support upcoming tutorial.
  • Added Sounds for suit and Space-Pack buttons.
  • Added Sounds for Electrolyzer and H2Combustor machines.
  • Added UI sounds for putting filters and canisters into slots.
  • Added Install Battery UI Sound.
  • Added UI sound for highlighting inventory slots.
  • Added Sound for turning headlamp on/off.
  • Added thumbnail Image support for tutorials.
  • Added Swap active-hand UI sound.
  • Added DuctTape Sounds.
  • Added Eating sounds on all food & Plants.
  • Added Creaking sounds for Walls Close to their pressure limit.
  • Added Sounds for walls and pipes breaking when over-pressured.
  • Added Insulated Pipe. This functions the same as normal pipe but without the heat transfer between the pipes contents and the atmosphere around it.
  • Added Advanced Tablet. This features two Cartridge slots, with a mode switch to alternate between them.
  • Added a Compass to the Status Info panel.
  • Added a compass to the new player HUD layout.
  • Added Creaking sounds on pipes when nearing pressure limit.
  • Added world atmosphere heat haze for world atmos around player
  • Added Trigonometric functions as IC commands (sin, cos, tan, asin, acos, atan). Credit: Steam forums.
  • Added default UI Sounds for inventory management.
  • Added Ore/Ingot traders will now sell ore/ingots as well as buy them.
  • Added player item equip UI sounds.
  • Added extra steps to tutorial 7.
  • Added Players will now step up onto short obstacles instead of getting stuck on them.
  • Added wind sounds that play when player is moving fast through an atmosphere.
  • Added Tutorial 10 Solar tracking.
  • Added ItemDirtCanister (Can be crafted with the StructureToolManufactory).
  • Added ItemTerrainManipulator (Can be crafted with the StructureToolManufactory).
  • Added Target frame rate option to Advanced settings.
  • Added Air particles are now audible, you can now hear air moving around.
  • Added PlayerSellScale to items. This makes certain classes of items worth less when selling them. A great example is seeds such as a raw potato. These are very expensive to purchase, but not worth much to sell. However, when baked, they are worth a more standardized amount.

  • Updated leak and fire icons on slots
  • Updated Slot animations to grow on hover
  • Updated Suit text on status icons to be localized
  • Updated mouse cursor image.
  • Moved the Change Appearance button from the settings window to the main menu.
  • Moved the Tutorials Button to a more prominent position on the Main Menu.
  • Moved Sleeper from Fabricator to Pipe Bender (tier 2).
  • Moved Cryo Tube from Autolathe (tier 2) to Pipe Bender (tier 2).
  • Moved Console and Chat to the top of the screen next to the Status Icons.
  • Moved the Saving notification to the top of the HUD
  • Changed the lander to have more friction, to reduce instances of it sliding around.
  • Changed Status Info panels on the HUD. We've moved the position to feel less in the way, moved some functions like some hotkeys and vitals information like hunger from the Status Icons to here. Better readability has been the focus to help reduce confusion for new players while retaining familiarity for our current players. This is a first pass with further changes in mind.
  • Improved Concurrency on UI Sounds (to prevent multiple UI sounds stacking)
  • Changed minimum shadow render distance down to 5.
  • Updated nearly all Status Icons.
  • Updated Hand slots UI.
  • Changed movement input responsiveness slightly
  • Changed the temperature range for the Air Conditioner from between -99c and 99c, to -200c and 200c.
  • Changed Trade value calcuations. Now different classes calculate their base trade values in different ways. For example food primarily uses Nutrition to ascribe value. Super Alloys are worth much more than Alloys and etc. This will require much more balancing.
  • Changed Vulcan atmospheric composition to be significantly more dense (only affects new worlds, unless you copy <AtmosphereComposition> data for Vulcan2 from worldsettings.xml to your save game.
  • Changed the strength of the heat distortion effect to reduce motion sickness on Vulcan.
  • Changed the cost to make green Research Capsules from Uranium to Astroloy. [Thanks Saddamo]
  • Changed Lava Sound Spatialization, Lava sound is now quieter when in a room.
  • Reduced volume of ChuteBin sounds.
  • Removed default UI Using sound from eating Plant and eating pill interaction.
  • Reduced likelihood of devices jamming when importing things.
  • Updated all thumbnails for items. Fixing a bunch of positioning errors and inaccurate colours.

  • Fixed walking movement sounds playing when flying in space with Jet-pack.
  • Fixed Turning off A/C on Suit stops Import sound (air) and export sound (filter pump).
  • Fixed missing texture on Wirecutters
  • Fixed slots and interactions being blocked by other slots and interactions when mousing over
  • Fixed Custom World menu regenerating terrain while entering a new seed instead of when completed.
  • Fixed structure construction cursors getting blocked by heat haze on Vulcan
  • Fixed UIAudio null ref breaking Dedicated Server Build.
  • Fixed an issue that occurred when travelling with cargo and your rocket now disappears from the save you travelled from.
  • Fixed Pipes no longer need to be rotated to merge with other pipes of the same type.
  • Fixed Unloader is now less likely to skip its importing anim.
  • Fixed Unloader now requires power and to be turned on to operate.
  • Fixed SecurityPrinter and ToolManufactory getting stuck when importing.
  • Fixes and patches to all tutorials.
  • Fixed VendingMachine import no longer jams when items are vended while it is full.
  • Fixed scrollbar on Tutorials Menu
  • Fixed ItemTerrainManipulator not being able to correctly place voxels.
  • Fixed ItemDirtCanister not scaling correctly.
  • Fixed ItemDirtCanister not displaying correctly.
  • Fixed exiting rocket causing you to fall through platform.
  • Fixed the input text window displaying behind the IC window, preventing players from being able to save code.
  • Fixed reduced volume and limited number of concurrent running sounds on Conveyors.
  • Fixed authoring tool not being able to place certain things.
  • Fixed the chat window popping up after using the creative menu select item.
  • Fixed the console cutting off text
  • Fixed using wrench sound loop getting stuck on. [Thanks Kamuchi]
  • Fixed Pipe creaking sounds not playing correctly on clients.
  • Fixed Increased volume of creaking pipes.
  • Fixed Sound is less Muffled when helmet closed.
  • Fixed heat haze persisting into the main menu and other scenes.
  • Fixed Players will no longer fall slowly after getting out of a seat
  • Fixed Auto step up is no longer blocked by interactables (e.g. screws on logic chips)
  • Fixed OnMineOreAmountEvent. [thanks inaki]
  • Fixed Tablet UI control issues.
  • Fixed Issue with stacker duplicating items.
  • Fixed Water being cold when exiting H2 combustor.
  • Fixed when travelling from a creative world, you will now end up in a creative world.
  • Fixed travel issue with saving after travelling to new world.
  • Fixed items potentially having 0 as their referenced ID after travelling.
  • Fixed ChuteInlet jamming when moving item into a full chute.
  • Fixed RocketShuttle parts not correctly deleting themselves.
  • Fixed StructureModularRocketCargo door not aligning with the doorway correctly.
  • Fixed item into slot UI sound playing when clicking on empty slot with nothing in active hand or when trying to put an item into an invalid slot.
  • Fixed flush sound not working on hard-suit helmet.
  • Fixed Players will no-longer auto step up onto dynamic objects
  • Fixed Automated Hydroponics showing plant has incorrect Temperature when the temperature is fine. This occurred due to plant breathing causing energy loss. Now maintains temperature while breathing.
  • Fixed multiple issues around tutorial 10.
  • Fixed infinite loading screen when incorrect password is entered when joining a server.
  • Fixed Plant Growth rate event to fix plants growing slowly on tutorial 8.
  • Fixed Foley Movement Audio not playing.
  • Fixed errors in tutorial 10.
  • Fixed slot interaction Ui sounds not playing in some interactions as Client in Multiplayer.
  • Fixed some logic events not checking when set.
  • Fixed Interactable icon displaying when it wasnt supposed to on your hands.
  • Fixed some looping sounds from devices not playing when helmet closed in large bases.
  • Fixed H2 Combustor not generating water.
  • Fixed players not spawning at the correct height on terrain when travelling.
  • Fixed main menu music playing when travelling.
  • Fixed Large tank not painting correctly.
  • Fixed Trader inventory and interaction issues.
  • Fixed setting things with labeller not not giving credit on tutorial 11 tasks.
  • Fixed SpesMall and the Chemistry trader sometimes locking you out of being able to trade.
  • Fixed Centrifuge only outputting at most one item. Now correctly outputs all items
  • Fixed broken steps in tutorial 8.
  • Fixed issue where StructureAutoMinerSmall would stay at bedrock instead of returning once completed.
  • Fixed issue where StructureAutoMinerSmall could not be reset once completed.
  • Fixed Dirt Canister slot being shown as Ore slot.
  • Fixed characters getting stuck falling on the edges of narrow objects e.g. unfinished Frames.
  • Fixed characters sliding down stairs.
  • Fixed a bug that allowed an item to be placed within its sub-items.
  • Fixed NRE from Wind Audio when exiting world.
  • Fixed Insulated pipe dropping normal pipes on deconstruct.
  • Fixed H2 combustor not dropping Item Kit Atmospherics.
  • Fixed H2 combustor not being paintable.
  • Fixed the pressure gauge in the status info panels not being in the correct range for critical and warning. When below 5kPA it should be in the red and between 5 and 20kPA it should be in yellow.
  • Fixed status icons sometimes staying up when they shouldn't.
  • Fixed hemDROIDS showing that they were hungry. Robots don't eat.
May 9, 2020
Stationeers - Heightmare

Greetings Stationeers!

These are strange and interesting times indeed, tucked away in our home bases, seeing the world through a screen. But for some, that’s been extremely productive - including our devs, who have delivered one of the biggest updates we’ve ever dropped!

There’s been extraordinary amounts of work going on, with a slightly expanded team rising to the challenges of quarantine, churning out new features, upgrades, tweaks, quality-of-life improvements, noises, UI polish and much more. We’re totally excited to see our awesome community get to play with it.

It won’t be every month that we can produce something like this, but it’s a great upshot during a grim time. So play! Enjoy! Test! Feed back to us! As always the team is always keeping a close eye on the Stationeers Discord so come let us know what you think!




Research
The Research system is one of the major additions to Stationeers in recent times. Integrating a tech tree into the game is part of our larger goal of bringing in a real sense of progress and direction to the game.

While we're not quite ready to enforce the research tree on all new worlds, we're making this available to custom worlds via the new 'Research Pool Selection' option. Your existing worlds will be unaffected. Assuming you DO try it out, get in there, creating Research Capsules on the Electronics Printer, then feed them into the Research machine and start climbing up the tech ladder. The structure of the tree will evolve as we develop it, so we’re especially interested in your feedback and thoughts on this one.




Autominer
One piece of feedback we've had repeatedly is that mining for resources loses its appeal fairly early in the game, so we've been looking at ways to make this more interesting. The first was the AIMEe mining robot that some of you may have tried out, but as it requires quite a bit of IC logic to get the most out of it tends to be a fairly late-game piece of tech. As a compromise more suited to the early-mid game, we've added the Autominer. Designed to fetch bountiful minerals from the strata below the surface all by itself, the Autominer will dig down to near-bedrock depths to retrieve whatever resources are there. For those playing with Research enabled, It’s a Tier 1 addition to the Tech tree. As the area is quite small for the first tier, we suggest you place it on an ore vein you've identified on the surface and let it work its magic!




Placement Restriction Changes
By popular demand, at long, long last, we’ve de-lapped the maximators, and re-norgated most of the subfuscations - so you can now build DIRECTLY on walls. No more workarounds, just complete, undiluted freedom... Mostly. Some construction restrictions are still in place, but if you ask in Discord we're happy to take your feedback and discuss our reasoning behind the decision for that particular structure.




Audio & UI Improvements
There’s been a raft of audio and UI improvements large and small. You’ll start noticing a lot of audio improvements in building, active machines and many other corners of the game. We’ve got other surprises coming, too, but for now, keep your ears out for new beeps and buzzes. On the UI side, we’ve been laying groundwork for bigger changes to come, but you’ll already see slicked up tooltips, and a bunch of polish round the edges, as we zero-in on some of those small user experience quirks that can be frustrating when learning or even just playing the game.



Updated Machines
Based on feedback we've re-worked the manufacturing machines to make them more easily distinguishable from one another. They now start out colored differently by default, however can be painted for the aspiring interior designers out there, as well as other small details that'll help prevent you wondering why you can't print pipes in your security printer!


Coming Soon
In addition to all the new features described above, we've also got some other interesting new toys that'll be making an appearance on the beta branch in the near future such as Voxel Painting (restoring mined dirt, essentially), some fleshed-out content for research, yet another planet and even the ability to travel from your starting planet to other destinations and back so stay tuned to the beta branch, or at least the #beta-changelog channel on Discord!

Hotfix Version 0.2.2395.10846
  • Fixed slots not being interactable after dying.
  • Fixed performance stuttering issue caused by some inventory interactions, mining and picking up items.
  • Fixed structure battery charge indicators being very dim.
  • Fixed elevator floor display not displaying correctly.
  • Added animations to the elevator lights when they turn on and off.
  • Fixed sounds on ElevatorCarrage.
  • Fixed not being able to mount SmallGrids structures to roller covers.

Version 0.2.2389.10827
  • Added Research to the game. You can now enable this in the custom world menu, after which you can access the Research Unlock screen via the Research Machine.
  • Added the ability to mount Small Grids to the front of walls (but not windows).
  • Added audio concurrency system for limiting number of similar sounds playback.
  • Added sound to Pickaxe.
  • Added sound for building Iron Frames.
  • Added sound for AIMEe the Mining Robot.
  • Added spin-up/spin-down sounds on Centrifuge.
  • Added sounds for constructing Pipes and Pipe Attachments.
  • Added sounds for Screwdriver.
  • Added cable constructing sounds.
  • Added generic UI sound for construction tasks.
  • Added new model for tier one Autolathe.
  • Added new model for tier one Tool Manufactory.
  • Added new welding torch animation.
  • Added Starting Crate names to localisation they can now be translated.
  • Added IC function descriptions to localisation they can now be translated.
  • Added tooltips to the status icons on the right of your screen.
  • Added Interaction and Inventory indicators on slots within windows. Now it should be easier to know if an item in your Inventory has any extra interactions and/or an inventory in itself.
  • Added Tutorial 8: Basic Hydroponics.
  • Added Tutorial 9: Basic Research.
  • Added main-menu pop up when your save folder gets reset.
  • Added requirement requiring an open Helmet in-order to eat on Stationeer difficulty.
  • Added ability to set amount of Terrain Clutter (Under Advanced Settings).
  • Added events to support current and future tutorials.
  • Added Handgun to the Security printer.

  • Improved error display in Workshop Menu.
  • Improved error tooltips when placing mounted structures.
  • Improved Angle Grinder start sound.
  • Improved the tooltip when hovering over items in your slots. It will now follow your mouse.

  • Changed respawn conditions to work on a per world basis instead of game wide.
  • Changed the mining robot to spawn as a kit from the electronics printer.
  • Changed the default HUD scale setting to be 70.
  • Change Reduced volume of the Solid Fuel Generator.
  • Changed Gravity on Vulcan from -8 to -5.5.
  • Renamed the "World Origin" setting to "World Origin Rebasing" in the settings menu.
  • Removed heat generated from the RTG temporarily.
  • Removed the slide-in animation for the HUD as it didn't work as intended with the Inventory Windows
  • Re-enabled World Origin Rebasing option in Settings -> Advanced. Reduces precision errors at extreme distances from start location after saving then re-loading.
  • Updated language files.
  • Updated the tier one StructureSecurityPrinter model.
  • Updated the tier one StructureHydraulicPipeBender model.
  • Updated the tier one StructureElectronicsPrinter model.

  • Fixed issue with slot interactables not being interactable after adding something new to the slot.
  • Fixed auto rotate on the Research Machine.
  • Fixed crash when trying to load/save mod related .xml files that contain errors.
  • Fixed null coming from buttons on the Research Machine.
  • Fixed StructureAutolathe not rendering build stages correctly.
  • Fixed tooltip rotation axis for Face Mount structures
  • Fixed tooltip rotation axis for Logic Units
  • Fixed Audio no longer plays when the game is paused.
  • Fixed error related to trying to use an item action after it has been dropped.
  • Fixed the rotation on the welding torch when in hand.
  • Fixed error which would sometimes occur on highlighted structures for events.
  • Fixed error related to dragging items into slots which would sometimes cause an error.
  • Fixed the HUD not displaying properly when adjusting the HUD Scale setting
  • Fixed the search icon not appearing on the printing machines when it is turned on.
  • Fixed messy looking shadow on text elements in the HUD
  • Fixed positioning issues for thumbnail images, now all thumbnails should look centered in their slots
  • Fixed mineables rendering even when not on a terrain surface.
  • Fixed Air sounds on EVA suits, which were positioned incorrectly in surround mode. Air sounds disabled when suit not equipped.
  • Fixed problem with world origin rebasing that caused loss of atmosphere on load of older saves.
  • Fixed Pickaxe only spawning spark particles when equipped in left hand.
  • Fixed World Origin Rebasing not working correctly in multiplayer, this caused the extended terrain to be in the wrong place.
  • Fixed issues with World Origin Rebasing not correctly saving atmos/rooms.
  • Fixed missing search button on the Autolathe.
  • Fixed Signs having warped and stretched text
  • Fixed inaccessible save paths being used if you play on a different PC. Game will now update to a valid save path and notify you.
  • Fixed Jetpack sounds not stopping when Jetpack unequipped.
  • Fixed Jetpack audio bug fix for log spam and glitchy jets sound.
Stationeers - Heightmare


Greetings Stationeers! Despite the turmoil in the real world, we’ve got a few new treats for you this month. New Zealand is under lockdown, and the office is closed, but we've all migrated to working from home, so expect regular progress on the game! And now that Jenkins has completed a brief road-trip and a few days off, the beta-branch updates every weekday are back to normal.

Through our regular updates you’ll see more and more new content coming in to enrich the experience of constructing your base, crafting equipment and automating it in cool new ways. We call this the ‘what’ of Stationeers, but behind the scenes, there’s a power of work happening to grow the ‘why’ - the reasons you’re making this incredible stuff, and where it’s all going long term. We’ll be keeping the community posted as we go, but for now, just know we’re pushing forwards.


AIMEe Added to Survival
Our Automated Independent Mechanical Entity...e or AIMEe has proven useful enough to people in creative mode that we've finally added a recipe, so it'll be available in Survival games! You'll find it on the Tier 2 Electronics Printer. For those who haven't yet dabbled in the AIMEchanical arts, you're able to program AIMEe's behaviour using the Integrated Circuit chips. So if you've been procrastinating on learning how to use IC code then now is a great time! They can be configured to roam and find mineral deposits, mine and deposit them into a chute input back at your base (for example).

New Tutorials
Work has continued on the new player experience, and we're now up to 7 tutorials, with more to come! They now cover everything from building your first structure, to basic atmospherics and building your first airlock. We're very keen to hear your feedback on these as we continue to work on supporting new players getting into the game. So please drop by the Stationeers Discord and let us know what you think!


Desk Lamps and Picture Frames
Sometimes it's nice to take a break from adding more complex, technical content and do something easy or interesting, so this month we've got a couple of new cosmetic items for your bases: desk lamps and picture frames that can come pre-loaded with some images, but can also display your own. See the full patch change log for instructions.

UI and Audio
We're a multi-project studio, which means that some more specialized resources aren’t always permanent parts of the team. As luck would have it, now it's our turn again! Expect to see a lot of work in both of these areas in the immediate future. We've created an #audio-discussion channel in Discord where we'll be asking some questions about sound in Stationeers and are keen to hear your feedback!



Version 0.2.2347.10631
  • Added Mining Robot Recipe to the Electronics Printer as a Tier Two Recipe.
  • Added ApplianceDeskLamp (Can be attached to the StructureTable, crafted using the ElectronicsPrinter).
  • Added various pictures frames for you to hang around your base to help make it feel a bit more like home. (You can add your own images via StreamingAssets\PictureFrameImages\Portrait or LandScape depending on intended orientation.]
  • Added functionality to copy an item of your choice with the authoring tool, this will now be the new creative menu selected item/structure. [Thanks Masoneer]
  • Added flares on wall lights and beacons that are visible at a distance.
  • Added ability to toggle Terrain Clutter (Under Advanced Settings).
  • Added ability to change the color of the ItemRoadFlare.
  • Added Tutorial 6 - Basic Atmospherics.
  • Added Tutorial 7 - Basic Airlocks.
  • Added Localization Support for new tutorials.
  • Added potential optimization for water shader.
  • Added Sounds for Operating AngleGrinder

  • Changed default inventory scroll invert setting to false.
  • Increased the amount of fuel used on the advanced jetpack.
  • Reduced the redness in the new world selection Scenes.
  • Updated language files to latest versions.
  • Updated tutorial to avoid minor bugs.
  • Updated Thumbnails for the Basketball.
  • Updated the Cryotube atmospherics to now behave like the sleeper.
  • Updated Pipe Analyser Sound.
  • Reduced volume of Transformers & powered sounds on Medium Transformer.

  • Fixed Integrated chip running code per tick instead per frame, should now run as intended(every tick).
  • Fixed Hardsuit and AIMEe IC ignoring yields, and removed lag caused by IC.[Thanks Risu, Kamuchi and Masoneer]
  • Fixed ProgrammableChipMotherboard erroring when using the buttons when nothing exists.
  • Fixed the picture frames not returning the picture frame kit upon destruction.
  • Fixed Shelf not returning the furniture kit upon destruction.
  • Fixed potential null occurring on clients when Aimee(Mining Robot) was trying to mine an ore that didn't exist.
  • Fixed StructureBench able to power attached devices without power.
  • Fixed players being told to use incorrect cartridge in Tutorial 6.
  • Fixed Issue with Scenario and Tutorial menus not being translatable.
  • Fixed incorrect string in Basic Atmosphere tutorial.
  • Fixed incorrect Instruction on tutorial 2.
  • Fixed ore veins not being created on clients after the initial terrain has spawned.
  • Fixed minor bugs in Tutorial 1 - Basic UI.
  • Fixed minor issues in Tutorial 2 - Basic Structure.
  • Fixed English files in Tutorial 3 and Tutorial 4.
  • Fixed error on Dedicated Server with Custom Worlds not loading correctly.
  • Fixed basic jetpack collision issues.
  • Fixed preview of the terrain staying after leaving the Custom World Panel.
  • Fixed the robot flying away when you grabbed the top of it.
  • Fixed typo in Europa description.
  • Fixed composition build stages not syncing with clients.
  • Fixed Plant growth stages not syncing on clients.
  • Fixed Robots trying to mine same Ore.
  • Fixed Transformer kit having one too many buildable options.
  • Fixed Human skull floating issue.
  • Fixed Human skull looking Odd when held in left hand.
  • Fixed Double Spawning Skull.
  • Fixed "Reset Windows" panel not being translatable.
  • Fixed Out-Of-Range Exception on LogicMotherboard.
  • Fixed SolidFuelGenerator ImportSlot door being opened while consuming coal.
Stationeers - Clean Karma

Water!
For awhile there water wasn’t showing up, but today we are delighted to announce our first pass on the re-addition of water visualization! Time to get that hot-tub going, maybe a swimming pool next to it? The visualization of water can be enabled through the Advanced tab in the settings window, and unchecking the disable water visualizer.

Terrain Optimization
A well known issue in Stationeers is the lack of optimization seen with terrain save files. Some of the bigger bases were nearing unimaginable sizes. Our brilliant dev, Bradenm1 has done some searching amongst the terrain code base and found a couple of simple changes which resulted in huge savings in storage and load times. While we are still working on optimizations for memory usage at runtime when generating terrain, this is a step in the right direction for faster, smoother gameplay.


More Learning Materials
This month sees the addition of two more Tutorials! Learn how to mine and fabricate items in style with these new tutorials. This is the second part of phase one for onboarding new players and making it as easy as possible for players to jump in and get their base up and going! Feedback on these tutorials are super important, and we always read and appreciate anything that you send through to us. With your input we can work to make onboarding easier, and maybe even teach them better ways to play the game we are unaware of! The best place to post your feedback is on the Stationeers Discussion Page or the discord here!

What else?
Shelves!
Another sought after addition to the game has been added, you can now place shelves wherever you see fit. These compact storage structures can hold up to 5 items. The shelf can be placed via the Furniture Kit.
Improved Inventory Interactions!
You should now find it easier to interact with items in your inventory, and even accessing the inventory of items in your inventory!

Version 0.2.2321.10528
  • Added a Human skull that spawns after somebody dies.
  • Added Scrollable page functionality to the NetworkAnalyser cartridge.
  • Added the WallArch, WallPadded and WallGeometry recipes to the Autolathe.
  • Added Tutorial 4 - Basic Mining and Tutorial 5 - Basic Fabrication.
  • Added a shelf to store your items in without taking up too much room, this can be found in the Furniture kit.
  • Added the ability to see ore veins in the Custom World Panel.
  • Added Localization support to all tablet Cartridges.
  • Added functionality to allow you to interact with items in your backpack with mouse control.
  • Added the battery charger recipe to the Electronics Printer.
  • Added a new render distance onto all Things.
  • Added Thing render distance slider under advanced settings, this setting affects the distance at which items appear in world.
  • Optimized terrain saving to reduce the size of the World.bin file when travelling far.
  • Updated Language files to latest versions.
  • Updated the spawn height of Broken Satellite Outpost composition, it is now lower.
  • Updated the Basketball to be Paintable.
  • Fixed the water visualizer, this can be enabled via unchecking Settings->Advanced->Disable Water Visualizer, this is a first pass. To have proper visualization of the water currently requires the water to be in a room.
  • Fixed Lava persisting from the Custom World Panel to the Main Menu.
  • Fixed Main Menu animation loading in-game due an issue on the Custom World Panel.
  • Fixed Incorrect map name displaying in the loading world preview information.
  • Fixed The Custom World Panel displaying when it wasn't supposed to.
  • Fixed Auto-saving not correctly firing and causing infinite saving animation until next auto-save loop.
  • Fixed Access Controller issues when trying to select objects.
  • Fixed Loading World Panel not updating saved games after saving a world.
  • Fixed compositions not existing under certain conditions.
  • Fixed index out of bound error caused by frost screen effect.
  • Fixed RTG cooling instead of heating a room.
  • Fixed building markers not appearing during tutorial 3 caused by OS language settings.
  • Fixed building compositions on Loulan being deleted during saving.
  • Fixed building compositions trying to spawn in the main menu.
  • Fixed the Cryotubes Atmosphere not behaving as expected.
  • Fixed Programmable chip doing an incorrect array length check. (Credit: Risu)
  • Fixed clutter not being removed from each client after a client Mined some clutter.
  • Fixed fonts on Incidents panel not supporting some languages.
  • Fixed broken fonts for some languages on slot displays.
  • Fixed Vulcan not loading the correct lava colour.
  • Fixed error when checking if a chunk contains a terrain or air which sometimes occurs.
  • Fixed modified chunks not saving.
  • Fixed the Stationpedia's localization for Unicode languages.
  • Fixed character localization on World name in load menu.
  • Fixed character localization on Scenario descriptions.
  • Fixed incorrect materials on the road flare and structure tank.
  • Fixed typo in Czech localization.
  • Fixed Tutorial menu not supporting some fonts.
  • Fixed draggable things flying away when picked up.
  • Fixed the chat bubble above a players head becoming stuck when a player dies.
  • Fixed Things not syncing correctly for Clients instead of just the Server.
  • Fixed font support not working correctly on some Input fields.
  • Fixed incorrect smelting recipe for steel on Stationpedia.
  • Fixed Player controls being enabled in the Custom World Panel.
  • Fixed multiple duplicate entries on the Stationpedia.
  • Fixed text overflowing on the Network Analyser Cartridge.
  • Fixed error with Configuration cartridge.
  • Fixed errors with GPS cartridge.
  • Fixed missing text on Network Analyser Cartridge.
  • Fixed pages not appearing on Network Analyser Cartridge.
  • Fixed precision placement not displaying the blueprint of the held item (Pressing 'T' while holding an item).
  • Fixed incorrect texture on the Small Tank Structure.
  • Removed Railing from the BrokenLargeBase composition.

Don't forget to leave your feedback or contact us about any issues you may be having! You can do this on the Stationeers Discussion Page or the discord here! Thank you for working with us during Early Access!

Stationeers Team - Araon, Bradenm1, CleanKarma, Heightmare, JoelCheng_Dev, KiwiBoys, Rocket.
Stationeers - Clean Karma


What In The World Have You Created?
For the longest time we've wanted to give players access to the wide range of values that can be we have available to create the wide range of worlds already available in the game. From something as simple as deciding between the Creative or Survival game mode, to custom terrain generation parameters, atmospheres, presence of lava or abandoned structures or even the color of the planets surface! These are specified using some preset world templates which are moddable and can be created and applied to all categories. You will find examples of these in the StreamingAssets/CustomPreset subfolder of your Stationeers install. Maybe you were thinking Europa would look good pink, with some abandoned buildings scattered across its landscape. You can do this and so much more with this impressive addition to Stationeers!

Respawn and Difficulty Settings.

Revising how respawning works has been on our radar for a while now, as unlike most survival games there is little penalty when you die in Stationeers - in fact by giving you a full new set of equipment it is often rewarding! To address this, we have added two new difficulty settings.

The difficulties included are as follows.
    Easy
    The current respawn functionality. Respawn with a full new standard suit and set of tools, tablet and cartridges.
    Normal
    Respawn with a set of 'Emergency' gear. You cannot remove items from this gear and it will deteriorate if not being worn/carried, but it should help you find your old gear or manufacture a new set.
    Stationeer
    Respawn with no gear. You'll need to make sure you've set up a breathable room to respawn in with some replacement gear or the tools to craft some.

The difficulty setting can be found on the custom world screen and in the gameplay tab of the settings menu. Don’t forget this is moddable! So get experimenting and try some of your own combinations and put them up on the workshop for others to try.

CryoTube

At long last we see some functionality added to the Cryotube! This not only allows you to prepare a clone (set your spawn point) but can also speed up your passive healing up to 75% health. You will also be required to power it and provide a breathable, pressurized atmosphere to reap the benefits of healing and spawning. You will find the recipe for this in the Autolathe MK2.

Helping You Get Started - Tutorial Improvements
Introducing new players to our game has been one of our biggest challenges. With such complex gameplay, we figured it was time to take a fresh look at how we guide players through their first Stationeers experience. These have been carefully crafted by our newest member of our team, Kiwiboys, guided by the community feedback. You will find the list of the first 3 of our series of new tutorials on the main menu and through the tutorial button. We hope you enjoy them and appreciate any feedback you have!

AutoSaving
In order to address some issues with the size of saves and their history of backups, we're trying out a change to how they are organized. Your autosaves are now completely separate to your manually saved game. All of your worlds will now share two autosave slots, which will appear at the top of your saved games list when you go to load. It is important to remember to save your game to the file you want it saved to before you leave, otherwise you risk losing progress. Autosaves for dedicated servers remain unchanged.


HOTFIX: Version 0.2.2296.10432
  • Fixed difficult placement of Solid fuel generator on tutorial 3
  • Fixed Cryotubes atmosphere not updating when there was no human inside of it.
  • Fixed the Robot spawning without a battery on Stationeer difficulty.
  • Disabled World Origin Shift temporarily while we work towards improving and fixing the atmospheric issues it poses.
  • Removed 'Item' from the emergency equipment item names.
  • Fixed incorrect thumbnails on the Emergency Crowbar and Emergency Angle Grinder.

Version 0.2.2284.10422
  • Added the EmergencyToolBelt to the emergency respawn kit.
  • Added Custom World Creation panel, this can be used to create a new world with your own parameters.
  • Added button to New World panel which leads to the new Custom World Creation panel.
  • Added presets to the Custom World Creation, these are moddable you can see examples of these in the folder CustomPresets.
  • Added new functionality to the tutorial button on the main menu, this now opens a window to select from tutorials.
  • Added three new tutorials to the tutorial window, these include UI Basics, Basic Structure Building and Basic Power Generation.
  • Added functionality for the Cryotube, the Cryotube will passively heal you when inside of it and will set your spawn point upon entering it.
  • Added recipe for Cryotube to the Autolathe.
  • Added the ability to use negative amplitude for the the 2D plane, to allow indentations to terrain (Inverse of Mountains).
  • Added new Emergency equipment, this includes a space suit, space helmet and various tools to act as temporary gear replacement on respawn.
  • Added difficulty as a game setting, this can be found in the gameplay settings page.
  • Added more broken structure variants to Loulan.
  • Added new respawn conditions (similar to starting conditions) functionality, which can be modded.
  • Added recipe for the ItemKitLogicTransmitter located within the ElectronicsPrinter.
  • Added Localization support to the Stationpedia.
  • Updated Autosave to be turned on as a default setting.
  • Added functionality to Autosave so that it creates up to two new Autosave save slots, these will be overwritten by the most recent autosave.
  • Removed unnecessary callback to repopulate planetary scenes causing performance issues in the main menu.
  • Removed lungs from BrokenFortressBase02 composition.
  • Optimized the spawning of Structures on Loulan. Structures will now be deleted if players never visit them.
  • Reduced the time it takes to load the scenarios from the main menu.
  • Updated Localization files.
  • Changed how fire reacts with the environment.
  • Fixed Autosaves overwriting the incorrect save.
  • Fixed atmospheric thread error cause by Sleeper.
  • Fixed errors caused by machine recipe mismatch between client and server due to them having different mods loaded.
  • Fixed compositions spawn per tile not working correctly.
  • Fixed compositions spawning when a player has already entered a tile after loading.
  • Fixed TileSystem not working with the initial loading of terrain on a new world.
  • Fixed the ignition point of egg cartons. No longer will it combust at 0.85 Celsius.
  • Fixed ElevatorCarrage working when ElevatorShaft is unpowered.
  • Fixed pressure status being able to go out of bounds and cause issues.
  • Fixed issues related to loading Incidents on the dedicated server.
  • Fixed the IC on the Hard Suit not working, when filtration and A/C is off.
  • Fixed StructureRocketEngineTiny causing errors when rotating before placement.
  • Fixed being unable to place Things on the Motherships using the Authoring Tool.
  • Fixed Incidents panel listing Incidents which include a type or have no name.
  • Fixed Incidents not loading on Dedicated Servers.
  • Fixed old clutter objects not being deleted when loading into another world.
  • Fixed explosions causing terrain to stop generating.
  • Fixed battery being visible on angle grinder.
  • Fixed performance issue related to the LOD mesh.
  • Fixed an occasional error that appeared due to a null in the SettingWheel class.
  • Fixed issue with throw speed limits resulting from the recent change to throw power that prevented players from reaching max power on an item throw.
  • Fixed an issue where a transform was being accessed from the main thread causing an error.
  • Fixed a persisting issue which prevented you from respawning if your body had started to decay.
  • Fixed UI indentation issue on the gameplay settings tab, where the difficulty setting was overlapping other buttons.
  • Fixed the device index not serializing correctly on the ProgrammableChipMotherboard.
  • Fixed sitting down in the cryotube animation issue.
  • Fixed the Jetpack being turned on when you entered the cryotube.
  • Fixed the ordering of the suit's internal buttons to make it more user friendly.
  • Fixed issue when a Thing render is set while being destroyed an error would occur.
  • Fixed effects applied to the screen in-game carrying over to the main menu, such as the BloodHit effect.
  • Fixed scenario menus scroll bar not behaving correctly. It should now scroll as a normal scroller scrolls.
  • Fixed the hardsuit helmet not producing the correct reagent mix when recycled.
  • Fixed ItemKitLogicTransmitter not sitting correctly in Lockers or Crates.
  • Fixed inconsistencies to do with the speed at which items could be thrown.
  • Fixed differences in positions for the planet prefabs used to mod new world selection scenes. All planets should have a similar origin.
  • Fixed StructureCompositeCladdingAngled bounding box covering Structures placed on the cladding.
  • Fixed PlantStage and P2P password issue.
  • Fixed out-of-bounds error related to frost overlay.
  • Fixed the top of the ladder is now paintable.goodbyese
  • Fixed StructureCompositeDoor light being powered when un-powered.
  • Fixed ProgrammableChip in HardSuit and RobotMining. It wasn't running commands.
  • Fixed the console scroll bar not resizing on the consoles filter button. [Credit: Risu]
  • Fixed the elevator shaft not being paintable.
We always appreciate and try our best to apply any feedback given by you to make the game the best experience it can possibly be, so don’t forget to leave any feedback you may have! The best places to do this are on our Discord or on the Steam forum. Thank you again for your support as we continue developing toward our goal of release!

Ka kite anō au i a koutou,

Stationeers Team.
Stationeers - Clean Karma

This month patch includes a scenic new world selection, clutter and a new planet with a gameplay twist! Not to mention the list of bug fixes.

Our Time Is Not Wasted
This months patch brings us closer to our goal of a solid progression loop. This came at the cost of a nerf to the movement speed of the jetpacks and the amount of gas used. These values are now moddable however, incase you miss zooming round. This change was made to better represent our vision of how the game should feel and gives us more space to play with movement. In brighter news, we have an addition to our planet base! Loulan, once full of life, is now abandoned out of fear, due to its proximity to the black hole ‘Gargantuan’. Here you will find a unique twist to the normal game play loop. Some of our talented developers have also gone above and beyond to bring you clutter to fill out some of that empty space feeling.

Wasteland Planet Loulan
Upon arrival you will notice Loulan has a breathable atmosphere, high enough pressure to sustain life - but a severe lack of it. This Sandy giant is situated in the Gargantuan System, moving closer to the black hole situated in the centre each day. While abandoned and no longer green and full of water, this planet still has a functioning atmosphere and you are tasked with scouring the wasteland to acquire the materials and resources needed to survive on this everlasting desert.



Clutter
Who put that rock there?! This month among all of our incredible additions comes Clutter! We felt as though our planets just didn’t quite have that natural feel to them. Can you imagine going to Mars and not seeing a single rock on the ground? Neither could we, so our talented art team and a couple of our programmers set out to fill in the empty space on these deserted lands we call home. Whether you are wandering the dusty dunes of mars, the sandy desert on Loulan or enjoying the low gravity on the Moon, may the clutter be with you.



New World Selection
We thought it was about time we spiced up the new world selection screen! So, we put together some out-of-this-world scenes to help give you a better idea of the environment you will be putting yourself into. Alongside this, these new scene selections are completely moddable, meaning that any custom planets you make you can also create a scene to go alongside it! Check out the WorldSettings.xml file to find out what settings you can mod! Also please post any extra moddable scene settings you think would fit on our discord here!



Inside Scoop
Jetpacks
While we miss flying around at near supersonic speeds on the Jetpacks, we are at a stage in development where we need to start looking back at the already existing content and deciding where they sit in the game. As mentioned in last month’s patch our focus is shifting towards progression and balance and with this jetpacks have finally received a good look. In this patch we welcome the Basic Jetpack to our jetpack ranks. New games will begin with this Jetpack. Alongside this addition we balanced the speed at which each of the Jetpacks can travel and the amount of fuel used while moving.
Tutorials
Earlier this week we welcomed a new programmer to the team. In the time they have been here we have put them to work on a new set of tutorials, and boy did they deliver! While we did not manage to add the tutorial to the main branch this month, you can still try it out on the workshop here. We have high hopes for the tutorials to come thereafter and we rely on your feedback to make it as accessible as possible, so don’t forget to leave feedback and suggestions!!



Version 0.2.2252.10280
  • Added the Planet Loulan.
  • Added a new scenic way to select the world you play on. You will find this when you click the New World button on the main menu.
  • Added a new basic jetpack which is slower than the normal jetpack and is the new starting jetpack for all worlds excluding Vulcan.
  • Added new world Mimas. A moon that orbits Saturn, while similar to the moon Mimas has an increased solar difficulty.
  • Added functionality to cause a furnace to explode when overpressurized. Note: those furnaces loading in with explodable pressure when first loaded will have their atmospheres reset, to avoid explosions.
  • Added the ability to mod the speed of your jetpack (An example can be found in ‘StreamingAssets/prefabmods.xml’).
  • Added Clutter to existing planets, this will spawn various bits of clutter around the planet.
  • Increased render distance on the satellite to be more inline with other structures.
  • Fixed the headlamp light changing the colour of the light to the painted material colour.
  • Fixed a bug which stopped the ending screen from appearing upon completion of the scenario.
  • Fixed the Basic Jetpacks thumbnails to align with the colour of the Jetpack and the incorrect thumbnails being displayed on the basic jetpack.
  • Fixed an issue where you could not climb high enough to reach a mountain on your Jetpack.
  • Fixed saved worlds not loading starting conditions correctly.
  • Fixed pipes broken pipes not releasing atmosphere when loaded from a previous save.
  • Fixed being unable to change keybinds when the game is paused.
  • Fixed an issue causing held items to display as destroyed and not resetting upon death
  • Fixed localization issue on the hands and feet for Humans.
  • Fixed ItemHat visual issues in First-Person view missing from Portrait view.
  • Fixed the Atmospheric scattering being incorrect on space levels.
  • Fixed strange text artifacts that occurred on the loading screen.
  • Fixed filters on your suit being turned off on load. [Credit: Kamuchi]
  • Fixed character spawning issue that occured when connecting to a server. A rogue Brain was causing issues.
  • Fixed the tier one printing machines import slot not behaving as expected.
  • Fixed the broken BuildState of the Furnace not appearing correctly upon destruction.
  • Fixed exporting devices from jamming when loading a save.
  • Fixed the export and import Mk2 printer animations.
  • Fixed issue related to loading a save that contained a configured ItemRemoteDetonator.
  • Fixed LogicHashGen not being interactable with a Screwdriver.
  • Fixed null error when the Mothership is being destroyed.
  • Fixed null error when registering a ElevatorShaft to the Grid.
  • Fixed the sounds not playing on the Mk2 printers.
  • Fixed the terrain detail not appearing if World origin shift was enabled.
  • Fixed output issues related to the StructureStacker. [Credit: Masoneer]
  • Fixed the size of the MotherboardComms cursor selection.
  • Changed the default HungerRate setting to be at 0.25%, this will not affect already modified settings.
  • Renamed Space to Asteroid belt.
  • Reduced the speed of the Hardsuit Jetpack and default Jetpack.
  • Removed LOD on Mimas.
  • Updated Localization files.
  • Increased the amount of fuel emitted across all tiers of jetpacks.
Finally, we want to thank you for sticking with us, while development may seem slow at times we are constantly working to improve and supply new exciting content for you and us to enjoy. Happy Holidays and we will see you in the new year!

Tēnā koutou,

Stationeers Team.
Stationeers - Clean Karma

This update brings to light our work being done on progression and the future of it, more asteroids in space and the usual massive list of minor additions, bug fixes and quality of life changes to the game.

Making Progress


With this month’s patch we introduce an exciting pathway into structure and item progression, with the first step being the Mk2 printers! These new printers will print your pipes, cables and kits 33% faster than the counterpart Mk1 models at the cost of a little extra power. How do you build your own?
Starting with your autolathe you will need to follow the chain of recipes to unlock the Autolathe, Electronics Printer, Tool Manufacturer and Hydraulics Printer Mod-kits pictured below. With your Mod-kit in one hand and a welder in the other you have all the materials needed to upgrade your Mk1 into a shiny new Mk2! Alongside this we have added recipe tiering, and restricting access to recipes on machines that are not of an appropriate tier. Plans are in the works to place existing recipes into their respective tiers, alongside another look into the recipe costs.


Space-Filler
Some of you Space players may have noticed that asteroids only appeared around your start position. Our team has been putting in work to repopulate the asteroids in space! This not only fills out the emptiness, but also adds an increase in performance. Alongside the asteroid change came a similar improvement to Moon craters. With this new system, we have exciting plans in the works to enable and encourage exploration and make the planetside scenery more interesting. Watch this space for more astronomical changes!




Version 0.2.2220.10116
  • Added a new Reversed Stacker structure and updated the Structure Stacker machine.
  • Added the Medium Transformer, similar to the small transformer but with a maximum throughput of 25kw.
  • Added new tiers for the Autolathe, Electronics Printer, Hydraulic PipeBender & Tool Manufacturer. These new tiers will be available through using a welding torch along side the corresponding PrinterMod on already constructed Printing machine.
  • Added four new Printer Mod kits on the Electronics Printer and Autolathe respectively, these recipes become available at different tiers.
  • Added tiered recipes to machines - certain things can only be created through a machine of a specific tier such as the Advanced Furnace on the tier 2 Electronics Printer.
  • Added the advanced furnace recipe to the Electronics Printer. On-top of this we will be filling out new and existing recipes to place them in their respective tiers.
  • Added new types of Structure Composite Cladding.
  • Added a new Pipe kit model.
  • Changed scroll direction in network analyser, now shows 50 devices on a page. Paging buttons are on the top left corner of the tablet screen.
  • Changed pausing in single player. Game will now pause when the menu is opened.
  • Changed it so the Incident button now only appears on the menu for the host player.
  • Changed the existing Pipe mesh to have the ends plugged up to stop gasses escaping, this will not break any existing pipe networks.
  • Fixed issue that prevented players from connecting to games using Peer-to-peer networking option for multiplayer. This included a fix which aided in the loading of large worlds.
  • Fixed issue where disabling Atmospheric Scattering would have issues with Jupiter on Europa.
  • Fixed text alignment issue on the scenario complete window.
  • Fixed an issue where the character was being deleted on the dedicated server upon resuming a game.
  • Fixed non-emissive items on the recipe preview on the MK2 printers.
  • Fixed the prefab recipe window displaying some floating text.
  • Fixed text alignment issue in within dedicated server menu.
  • Fixed Recycler issue with stackables being unable to be processed individually. [Credit:Tamlin]
  • Fixed printers sometimes stating they were creating an "Unknown recipe" while manufacturing.
  • Fixed issues where the IC chip could lock up and cause network message overflow errors.
  • Fixed Hydraulic printer exporting out the wrong side.
  • Fixed null when removing a portable solar panel from the MKII printer import slot. [Thanks Masoneer]
  • Fixed Devices not showing an emissive green light when powered and switched on.
  • Fixed an issue where players could not join a server with a password if the host was using the Peer-to-Peer networking option.
  • Fixed shutdown command failure in pause on dedicated server.
  • Fixed Gas Canisters traded from a trader not having any gas in it.
  • Fixed items bought from a trader not being placed in a vending machine if there was no room on the first vending machine.
  • Fixed Null reference on vending machine caused when purchasing anything that wasn't a Gas Canister.
  • Fixed GasCanister and DynamicGasCanister not being able to be destroyed through damage.
  • Fixed issue where the current damage state of a destroyed Structure or Canister would not display.
  • Fixed the StructureStacker and StructureStackerReverse grid bounds being incorrect, this was causing them to not import or export items correctly and caused items to be stuck underneath the stacker.
  • Fixed the character having the incorrect rotation due to packet loss on multiplayer.
  • Fixed Gas Trading on multiplayer, you will now be able to trade Gas canisters with expected behaviour.
  • Fixed multiplayer joining issue that often occurred when multiple clients tried to connect at the same time. Waiting players couldn't connect to the server.
  • Fixed null reference exception when a client disconnected from a dedicated server.
  • Fixed an exception caused by the Automated Hydroponics when reading the Plant stage is read from a Logic Reader.
  • Fixed issue where the terrain LOD would not disable when leaving a world persisting in the main menu.
  • Fixed issue where Atmospheric Scattering would be applied to the main menu when leaving a world.
  • Fixed the ConfigCartridge scroll issue causing the text to sometimes appear off of the screen.
  • Refactored the way Asteroids in Space and Craters on the moon spawn. There should be a performance improvement and playing in Space won’t be as empty.
  • Removed the extra constructible structure from the Stacker kit.
  • Updated the Stationpedia to contain the newly added Machinery tier fields.
  • Updated localization files.

Finally, Araon (the talented artist behind the Rover model itself) has got himself a 3D Printer so we get to see that he’s also a talented painter and photographer!



A massive thank you goes out to you, the players. Thank you for continuing to support us through our early access adventure. If you haven't already, come join our welcoming community Discord! Get advice with building your bases, submit suggestions and occasionally even chat with the devs! You can join our discord here.

Stationeers Team.
Stationeers - Heightmare

The content this month is a bit scattered as it's largely partial features that are working towards some of our longer-term goals for the game. As always though, loads of fixes and little quality-of-life improvements for all.

Super Alloys
As we've been adding some pretty cool new hi-tech devices to the game, we're starting to see a bit of progression in the capabilities of items and structures you can manufacture. To help us balance players' access to these tools, we've introduced a bunch of new alloys. In order to produce these, you'll need to combine the new ore type, Cobalt, with one or more of the existing alloys and materials available in the game- at temperatures and pressures that will be too risky to be done in the existing furnace. Conveniently, we've also introduced the new Advanced Furnace which not only offers more control and capacity for automation, but can also handle the pressure and temperatures required for the new alloys.

Pause!


So probably one of our most requested features is one that is practically a given in your average single-player game. As Stationeers is a multiplayer, multi-threaded game this needed to be approached with quite a bit of care. It's now available to the host player (or yourself, in the case of playing single-player) and via rcon commands in the case of dedicated servers. We'll look at expanding on this feature in future updates to permit certain actions while the game is paused, such as chat between players.

And the rest...
For the full list of changes you can see the full changelist below. Highlights include Logic Transmitters for remote logic control of AIMEe's, Rovers and players Hardsuits. UI and functionality improvements for the Trading and communications system, a new tutorial available in-game for testing via the scenario menu, a bunch of crucial and overdue fixes for things like Logic Motherboards and much, much more.



Version 0.2.2193.10006
  • Added five new superalloys that require very specific furnace settings, likely achieved in the Advanced Furnace. Compared to Alloys which require two ingredients at set ratios, superalloys require three ingredients at a very narrow pressure and temperature. The five are: Astroloy, Hastelloy, Inconel, Waspaloy, and Stellite. These are very loosely based on common real world superalloys. They will be used as resources for some advanced manufacturing.
  • Added first pass of Advanced Furnace. Placeable using Advanced Furnace Kit. Contains volume pumps to control flow in and out. In future will be required for making more advanced alloys for advanced manufacture.
  • Added Logic Transmitter. Exposes selected thing to logic system. Currently allows selection of AIMEe (Robot), Rover, and Advanced Suits. Can then be read/written using logic system. Included a reasonably extensive refactor of the Logic system to allow anything in the game to be, potentially, utilized by the logic processing devices and ICs.
  • Added ability to pause game play. 'PAUSE' button is available for the host player via the in-game menu.
  • Added pause/resume commands to remote control for dedicated server. Dedicated server pause tick when nobody connected and resume tick when anyone connected. It saves proximately 30% CPU consumption on dedicated server.
  • Added MarsTutorial to the Scenarios menu for more public testing.
  • Added 'World Origin' to experimental features. No need to turn it on unless you are far from the world starting position and experiencing flickering or jittering of items. It re-centers the world origin on where your player is when you save and reload, in case players experience floating-point precision problems.
  • Added a Hover tool tip to items found in the slots you have attached to you.
  • Added a setting to the Gameplay section which allows you to turn off and on the slot tool tip.
  • Added filtering options to the Communication Motherboard when plugged into the computer.
  • Added Damage state scaling on prices, this is based on an items current health ratio.
  • Added quantity display to the healthpill when in your hand.
  • Added a screenshot preview to the backup load panel.
  • Added a display to items in the trade window to display their remaining 'health'.
  • Added creative-mode spawn menu will now select the top result and close if the enter key is pressed.
  • Added HCF command on IC now has behaviors on its housing. For example, HCF will make a robot explode, and it will make an advanced suit/circuit holder ignite its atmosphere.
  • Added Advanced Furnace, Furnace, and Automated Hydroponics able to be read by Hash Display Circuitboard.
  • Added SettingInput and SettingOutput variables that are used on the Advanced Furnace with the logic system, to allow you to control Advanced Furnace settings.
  • Added Passive/Active modes to Logic Transmitter setable with a switch. Current functionality is passive mode, where you can select a device to mirror onto your network. When in active mode, it will instead expose itself to the network. This means a transmitter in passive mode can pickup transmitters in active mode - allowing you to expose a Setting variable across wide spaces without direct cables.
  • Added Cobalt as mineable ore. Like Coal, there is no ingot for it as it is used only as a reagent for superalloys. However it can be ground into powder in the reagent grinder for convenience.
  • Added destroyed state for HydraulicPipeBender.
  • Added back build states for glass door.

  • Replaced the main menu scene with a fancy, fresh one.
  • Updated Localized text data for Czech, French and Italian.
  • Updated the layout of the trading interface.
  • Updated Cobalt Item to new model and textures.
  • Improved trading network stability, including a desync of contacts between server and client.
  • Optimized contact filter changed network message to reduce traffic used.
  • Change the default speaker mode to Mono rather than Raw.
  • Changed Vulcan start to include an Arc Welder instead of Welding Torch, reducing chances of explosions from toolbelts left around.
  • Changed the text for not enough money for a trade to occur. [Thanks Redrum]
  • Removed the ability to find half consumed consumables from traders.

  • Fixed the collision for the CompositeCladding Structures.
  • Fixed server browsing failure when querying the latest servers
  • Fixed freezing when updating LogicMotherboard
  • Fixed null reference exception when destroying HydroponicTray
  • Fixed exception in PipeNetwork when mix and react atmospheres.
  • Fixed null reference when creating new world after playing to tutorial
  • Fixed the traders multiplier sometimes being lower than the players, which made it so you were able to make money through buying/re-selling.
  • Fixed potential null when contacting a trader.
  • Fixed reagents mixing issue in Recycler.
  • Fixed contact filter desync when a client joins a world.
  • Fixed issue where players could no longer die from starvation.
  • Fixed GPS cartridge unable to equip.
  • Fixed hang when HydroponicsAutomated planting. [Credit: Tiba666]
  • Fixed null reference exception when updating GPS Cartridge.
  • Fixed error related to changing your Temperature in the xml Tutorial.
  • Fixed CartridgeGPS not having an in-game icon.
  • Fixed texture issue which would sometimes occur related to a button on the StructureAutolathe, StructureElectronicsPrinter, StructureHydraulicPipeBender, StructureOrganicsPrinter, StructureSecurityPrinter and the StructureToolManufactory.
  • Fixed text alignment issue within the Scenarios menu.
  • Fixed collision issues with a StructureFrame when destroyed.
  • Fixed StructureIronFrame being ghosted when destroyed.
  • Fixed manual save world issue when auto saving is enabled.
  • Fixed ItemRemoteDetonator not working correctly for clients.
  • Fixed Toggling transparency on the Source Code Input window also now toggles translucency.
  • Fixed room object accessing issue from thread on client
  • Fixed connection issue on linux dedicated server. From the second player couldn't join when server had amount of things.
  • Fixed issue where quantity on ore stacks could become incorrect when merging partially smelted stacks. [Thanks Risu]
  • Fixed issue where creative-mode debug spawn menu could still capture input if not in creative mode.
  • Fixed issue where creative-mode debug spawn menu would close itself shortly after being enabled.
  • Fixed index was out of range exception when removed pipe or cables.
  • Fixed some instances of collision damage when dragging large items.
  • Fixed the Moles not appearing in the gas canister trade items display.
  • Fixed the filters being capped at 1% from a trader.
  • Fixed reworded a misguiding alert display regarding no credit card. [Thanks Neouni]
  • Fixed the health pill causing null errors as a HemDroid.
  • Fixed a UI issue on the world details found on the save world screen.
  • Fixed Config/Network Analysis errors and jamming that occurred when scrolling.
  • Fixed Trader Contact names not appearing correctly after contacting them (Names also work for modded traders now).
  • Fixed SettingsInput and SettingsOutput wrong way around for Advanced Furnace. [Credit: Neouni]
  • Fixed AIMEe Robot able to execute IC while turned off to turn itself on. Now only runs IC when powered and turned on, as it should be expected.
  • Fixed Reagent settings for powders wrong by few order of magnitude. Paint recipes adjusted as a result.
  • Fixed Flag kits didn't have blueprint so did not show creation correctly in printer.
  • Fixed Flag kits didn't have blueprint so did not show creation correctly in printer.
  • Fixed Recycler producing ore stacks that allow extraction of gases. Now ore stacks produced by recycler will not yield gases when smelted. Only ore stacks mined from ore veins should be yielding gases; the first time they are smelted.
  • Fixed QuantitySmelted not being propagated when splitting a stack. This field was used to help try stop most instances of atmospheric duping with ores.
  • Fixed rendering bug on new prefabs such as Advanced Furnace disappearing when deconstructing one. Hard to trace source of issue, but likely different prefab serialization for new prefabs with unity. Removed some old code doing prefab cleanup as well as made references non-serialized. Problem no longer occurs and light refactor should mean large deletions happen slightly faster (such as explosions).
  • Fixed errors caused when auto-rotating StructureSateliteDish and StructureRocketEngineTiny with non-straight wires.
  • Fixed missing Advanced Furnace recipes for Superalloys. Note: Superalloys can now only be smelted in the Advanced Furnace.
Stationeers - Heightmare


Planet Changes
Both Vulcan and Europa have received visual update - with the sun on Vulcan being replaced by a supermassive black hole. Tuning your solar panels has also been made more difficult and gravity slightly increased. Europa now features bumpy, mountainous terrain, a new cloudy jupiter to fill the sky and modified atmosphere. Both of these will be available for newly created worlds, while any existing saved worlds will retain their old configuration.

Stuttering / Garbage Collection Issue
This solves a major performance problem universally experienced with the game. Now players in large bases will experience a much more stable framerate; without the stuttering that plagued them.
Of the many bugs that come and go throughout development, one has stuck around since the very early days. As your base gets larger, or even in the early stages of the game while terrain is being generated, players could experience occasional micropauses or freezes every few seconds. These would happen no matter what your framerate was and happened even on very high-spec machines. I won't get into too much detail here (a quick google search should yield a lot of resources) but due to the amount of simulation going on in the game it wasn't a simple thing to remedy.

As of this release, we've updated the game to be running on the latest version of Unity engine, which introduced an experimental feature called 'Incremental Garbage Collection'. Typically garbage collection is run once memory usage reaches a threshold. In some circumstances this threshold would be reached every few seconds, resulting in the pause or stutter that many players experienced. This new experimental feature runs garbage collection far more regularly, meaning a tradeoff of much more regular pauses at a much shorter duration. Early reports suggest this resolves stuttering for most players, and due to other engine optimizations introduced with the same update, same or improved framerates.

As mentioned above, this feature is still labelled as experimental, so we'll be closely following how it develops further and what sort of effect it is having on Stationeers.

Visual Refresh
Many of the models in the game have undergone a visual update, ranging from spraycans, to signs, to some food and plants. This takes care of many of the models that were created as prototypes, but as we spot things that could use a similar makeover they'll be replaced as well. This should have no impact on your saves as the objects are just replaced in-place.

Planetary Lander
In order to better wrangle your starting crates and canisters, your starting gear will now arrive safely bolted onto a lander. Items can be removed using the wrench (but not reattached) and the whole lander can be deconstructed using your angle grinder.

Remote Explosives
Yet another tool in the explosives arsenal, Stationeers can now manufacture plastic explosives and a remote detonator. Mines must be tagged using a remote detonator using left-click and all currently tagged mines can be detonated with right-click. ItemExplosive and ItemGrenade can be produced in the Fabricator, whereas ItemRemoteDetonator can be made in the Tools Manufacturer.

Creative Only: Mining Robot


We've added the first-pass of our Automated Independent Mechanical Entity or AIMEe. These can be set it up to use one of several behaviours and switch between them based on your own IC logic. They'll then venture out and find ores to mine and when full (or when you tell them to) return to unload their cargo into chute bins or inputs and to recharge. As this is a first-pass they will be available only in creative mode, while we get feedback on them and iron out any bugs.

Script example for controlling Mining Robot
https://steamcommunity.com/sharedfiles/filedetails/?id=1864713778

Hotfix Version 0.2.2161.9871
  • Updated StructureElectronicsPrinter model.
  • Fixed issue where LED Displays failed to display decimal points if your OS is set to regional settings that use commas instead.
  • Fixed IC code input window caret position
  • Removed build states for glass doors until we can investigate rendering issue further.
  • Fixed Large Tank incorrect Blueprint and Destroyed mesh.
  • Fixed Security printer materials were displayed incorrectly.
  • Fixed lander jumping around on network clients due to constantly colliding with attached gas canister(s).
  • Fixed errors caused when auto-rotating StructureSateliteDish.
  • Fixed missing recipe select button on the StructureElectronicsPrinter.
  • Fixed missing blueprint for AIMEe Robot (creative only).

Hotfix Version 0.2.2158.9853
  • Added Destroyed state for Small Tank.
  • Added Destroyed state to Security Printer.
  • Added Destroyed state for Big Tank.
  • Added Destroyed state for Small Tank.
  • Added Destroyed state for Iron Frames.
  • Added Destroyed state for Autolathe.
  • Added Destroyed state for Electronics Printer.
  • Added additional damage state randomization; applied to frames and wall currently.
  • Added ItemRemoteDetonator linked explosives will now persist through save/load.
  • Added per-world trader weighted selection, this can be changed in the worldsettings.xml (Currently only on Vulcan).

  • Changed the rate at which NpcChicken lay eggs.
  • Fixed LandingPad locking issue. It wasn't updated landing pad state when loading world.
  • Fixed Screen effects (such as the red damage effect) persisting on the menu if you quit a game while they're active. [Thanks Xetanai]
  • Fixed errors caused when auto-rotating StructureSolarPanel, StructureAreaPowerControl and StructureSign.
  • Fixed error when trying to save a blank label with the labeller.
  • Fixed error where NpcChicken would sometimes lay eggs too often after loading a save.
  • Fixed StructureAreaPowerControlReversed being the incorrect model.
  • Fixed animation issues related to the ItemRemoteDetonator display.
  • Fixed animation issues related to the StructureRecycler on/off button.
  • Fixed ItemFertilizedEgg not spawning correctly.
  • Fixed an index out of bounds issue related to custom traders.
  • Fixed traders appearing with no inventory due to recipe lists containing items with no trade value.
  • Fixed an index out of range exception occurring in atmospherics.
  • Fixed broken dedicated server builds
  • Fixed missing sprites for Europa.

Version 0.2.2148.9814
  • Added first pass of Mining Robot, currently only available in Creative. Programmable via IC. Modes are used to set behavior of the robot. RobotMode.None = 0, RobotMode.StorageFull = 6, RobotMode.Follow = 1, RobotMode.MoveToTarget = 2, RobotMode.PathToTarget = 5, RobotMode.Roam = 3, RobotMode.Unload = 4. Note these are subject to change. Some are automatically assigned by the robot (like, StorageFull). Robots are able to unload their cargo to ChuteBins or ChuteInputs, but must be within 3 meters of them to do so. TargetX, TargetY, and TargetZ are used for navigation and can be set via IC.
  • Added frost animation screen effect when in extremely cold external temperatures.
  • Added build states for Composite Glass doors, same as for composite doors just requires more glass.
  • Added Cartridge (GPS). Used for getting X,Y,Z world positions, which is useful when inputting destinations for the Robot via IC. Constructed at the Electronics Printer.
  • Added ItemCoffeeMug. This can be created using the Fabricator.
  • Added "Depart" button to trading panel. You can keep trading unless you depart trading shuttle.

  • Upgraded Unity engine to 2019 and enabled experimental feature to test improvements to framerate 'stuttering' issue.
  • Upgraded Europa. Updated terrain, atmospheric scattering, and a new Jupiter with animated clouds. Additionally, the atmosphere has been reduced slightly.
  • Upgraded Vulcan. New atmospheric scattering, and the sun has been replaced with a supermassive black hole. Solar angle has been made significantly harder and gravity has been increased.
  • Increased view distance for Dynamic Crates and Dynamic Gas Canisters.
  • Increased render distance of Lander from default (30m) to 200m. (Credit: Kamuchi via Discord)
  • Updated Main Menu background to be a little more attractive.
  • Updated Default starting condition to begin on a lander, so all your crates are mounted safely. Kits for the portables are now included in a crate in the lander also.
  • Reduced Atmospheric Scattering lense flare on mars, as it was very big.
  • Updated ItemAreaPowerControl, StructureAreaPowerControl and StructureAreaPowerControlReversed models.
  • Updated StructureSolarPanelDual and StructureSolarPanel models.
  • Updated ItemKitSign, StructureSign1x1 and StructureSign1x2 models.
  • Updated all the ItemSprayCan models.
  • Updated the ItemAlienMushroom model and the models for all the ItemAlienMushroom plant growth states.
  • Updated the ItemHealPill and ItemPillHeal model.
  • Updated the ItemTomatoSoup model.
  • Updated the Wheat item model and the models for all the Wheat plant growth states.
  • Updated Energy weapon firing animations.

  • Fixed ore gas duplication method using furnace. Now when an ore is smelted, but not turned into Ingots, it will come back as out ore (or slag if not a pure mix). This created object stores the quantity that had gases extracted, and will not allow gas to be extracted if attempted again. This data is transferred even when stacks are merged. All ore that is produced through a centrifuge will have no gas when smelted, no matter it's source.
  • Fixed Wheat being mature on first stage.
  • Fixed Battery size when in the Battery slot for the StructureAreaPowerControlReversed
  • Fixed StructureSign1x1 and StructureSign1x2 not dropping a Kit on deconstruction.
  • Fixed issue where SolarPanels would generate energy when the sun was not visible.
  • Fixed Lava plane not being cleaned up correctly on exiting game. [Thanks Risu]
  • Fixed trading contract inventory sync on dedicated server
  • Fixed error related to ItemWheat not growing correctly.
  • Fixed error related to eggs throwing errors.
  • Fixed errors when trying to delete line 0 in the IC Code Editor.
  • Fixed various text layout and parsing issues with IC code (mostly) caused by the engine upgrade. [Thanks Risu]
  • Fixed error if leaving a world while a stacker wheel was animating.
  • Fixed Trader types being stuck as Undefined.
  • Fixed Electronic reader breaking when trying to look at Gas Canisters.
  • Fixed fire lights not always being destroyed.
  • Fixed energy pistol and energy rifle having the incorrect bounding boxes.
  • Fixed trading contract bugs. It generated new inventory when shuttle was already landing without warning message.
  • Fixed Tooltip for plant harvesting not being properly displayed on multiple lines.
  • Fixed issue where source code could be loaded or imported containing invalid characters.
...